Design Scripts: Designing (inter)actions with intentions (version 2.0)
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Transcript of Design Scripts: Designing (inter)actions with intentions (version 2.0)
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Design ScriptsDesigning (inter)actions with intentionsBas Leurs (October 6, 2011)
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What makes design so complicated?
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Most inspring book on Design I have ever read:
Design Methods (seeds of human future)John Chris Jones1970
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Social networks
BrandsInterfaces
ExperiencesFood
John C. Jones (1970)4
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What makes design so complicated according to Jones?In Design Methods (1970)
“The fundamental problem is that designers are obliged to use current information to predict a future state that will not come about unless their predictions are correct.”
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Other problems that designers have...In Design Methods (1970)
“The designer must be able to predict the ultimate effects of their proposed design as well as specifying the actions that are needed to bring these effects about.”
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Specifying actions... So design has something to do with plans?
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How do designers plan their actions to accomplish the future state that they desire?
current situation
desiredsituation
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INPUTOUTPUT
My ambition: to understand how designers think and how they can improve the way they learn and work, so they can make better (meaningful) products and services
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Spending time in the pub is sometimes useful.
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Latour’s concept for describing the delegation of action by artifacts is called a ‘script’.
Bruno Latour’s scripts
Bruno Latour
Like the script of a movie or
a theatre play, an artifact can ‘prescribe’ its users how
to act when they use it.
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I consider scripts a bit like ‘Automator’ scripts
Scripts are programs of actions. These programs of actions (or agency of things) shape human behaviour.
What if...
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Speed bumps, the scriptsays: ‘Slow down!’
Examples of scripts
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Paper coffee cup, thescript is: ‘dispose me after use’
Examples of scripts
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Which one do you prefer?
A B
Which one would you buy?
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You’ll find scripts throughout the life of a product
Manufacturing Distribution Sales Installation Maintenance DisposalConception
Selling it to the clientBuilding prototypes
Should be possible and cheap to produce and easy to assemble
Should be lightweight
Should catch the attention of the buyer
Should be easy to install
Should it be easy to clean or to replace the bulb?How can it be repaired when it breaks?
Should be good for the environment
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Striping of DutchPolice cars
Examples of scripts
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Striping of Dutch Police cars:Roadblocks, visual presence, applicable to many types of vehicles
Examples of scripts
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Password strength indicator
Examples of scripts
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Password strength indicator:Persuade or challenge people to select a safe password
Examples of scripts
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Wii
Examples of scripts
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Wii: playing together andmoving instead of sittingon a couch?
Examples of scripts
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Examples of scripts
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Examples of scriptsDon’t stand too close!
Examples of scripts
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Examples of scriptsPrevent people to lay down and take nap.
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Examples of scriptsNo parking for camping cars
Examples of scripts
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Examples of scripts
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Examples of scripts
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Examples of scriptsPrevention of cameras being attachedto the machine that record the keypad input
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Designing (inter)actions
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E XP E R I E N C E
INTE
RACT
ION
INTERACTION INTERACTION
TECHNOLOGY TECHNOLOGY
T
ECHN
OLOGY
products / artefacts / environments brands / organisations / companies
human
humans
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Context = Any factor that influences the interaction33
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How the designer intends the artefact to interact with its user(s) and context (or vice versa).
In essence, scripts are about intentions (aims)
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(Ajzen & Fishbein, 1975)
Theory of planned behavior
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inside the designer’s mind outside in de real world
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Values: what I find import as human being or designer (professional ethics)
The position I take as a designer towards a situation (problem)
The aim or plan I have as a designer to get to the desired situation
Inside the designer’s mind outside in de real world
The actual behaviour that my designed artefact induces.
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Values: what I find import as human being or designer (professional ethics)
The position I take as a designer towards a situation (problem)
The aim or plan I have as a designer to get to the desired situation
Inside the designer’s mind outside in de real world
The actual behaviour that my designed artefact induces.
altruism, doing good
human-centered self supportive
medical carereward patients
when they take their medication at the
righ moment.
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(Latour, 1992)
AnthropomorphismThe attribution of human
characteristics to an object
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Values: what I find import as human being or designer (professional ethics)
The position I take as a designer towards a situation (problem)
The aim or plan I have as a designer to get to the desired situation
My intentions as designer are ‘enscribed’ in the artefact and shape the
actions of the user.
Inside the designer’s mind outside in de real world
The actual behaviour that my designed artefact induces.
the designer is delegated as another human
(services) or non-human character (products)
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Anthropomorphism and Service Design
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Elements of scripts
Actor (User)
Objective / Aim
Artefact (Product/Service)
Context (Scene)
Sequence of (inter)actions
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But... scripts can have errors (bugs)...
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But scripts can go wrong...If the context is not taken into account for instance
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Or scripts can have flaws
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Or scripts can have flawsIf users are creative... or magicians...
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Or scripts can be hacked
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Scripts can be hacked...Fooling other scripts
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Scripts can be hacked...Fooling other scripts
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Examples of scriptsScripts can be hacked...Bypassing other scripts
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Scripts can be hacked...Bypassing other scripts
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Or scripts can be just misplaced
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Or scripts can be just misplaced
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Or scripts can be just misplacedCustomer Service Scripts
Service Scripts
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Or scripts can be just misplaced EGBG CounterscriptHow to deal with direct marketing strategieshttp://egbg.home.xs4all.nl/counterscript.html
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Economics & Political Sciences
Choice architectureRichard Thaler, Cass Sunstein, John Balz
In!uencing public behaviourLegislation
Architectures of controlLawrence Lessig
In!uencing public behaviour
Philosophy‘Enscription of artefacts’Bruno Latour, Madeleine Akrich
Persuasivetechnology
Persuasive technologyBJ Fogg
Design withIntentDan Lockton Game
Design
Cognition &Schemata theory
UsabilityA"ordancesDonald Norman
Event schemata (Scripts) Mandler, Schank & Abelson
Behavioural ScriptsCraig Anderson
Serious games
Educating, training and developing behaviour ,
mindsets
Change attitudes or behaviors through persuasion
EducationIntervention scriptsBarnett, Bauer, Bell, et al
UsecuesKanis, Rooden, Green
How technology a"ects peoples life
Error prevention,ease of use
Acquisition of knowledge, skills and values
Cognitive structures of knowledge
You will find the principles of scripts in many fields
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Persuasive TechnologyBJ Fogg
Shaping Technology / Building SocietyWiebe Bijker, John Law
Influence: The Physchology of PersuasionRobert Cialdini
Nudge: Improving decisions about Health, Wealth and HappinesRichard Thaler, Cass Sunstein
Design with Intent: Patterns for Influencing Behaviour Through DesignDan Lockton (architectures.danlockton.co.uk)
Gamification
The potential of using script theory in consumer behaviour researchErsmus, Boshof, Rousseau
This paper describes scripts as event schemata and not as design intentions!
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Have fun with scripting!And keep ethics in mind! (nudge, don’t use coercion)
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