Design Brief Guide Introduction to Engineering: Design Briefs · Design Brief Guide Introduction to...
Transcript of Design Brief Guide Introduction to Engineering: Design Briefs · Design Brief Guide Introduction to...
Valley Central High School
Design Brief Guide
Introduction to Engineering: Design Briefs
This Design Brief Guide is intended to give a brief description of the individual
projects that will be occurring during the upcoming school year. A design brief is an
open ended engineering problem that the students are going to solve. There is no right
answer for a design brief.
At any one time there will be about 13 different Design Briefs all being worked
on at the same time. For example, think of your history book. If you tore out all the
chapters in the book, and gave a pair of students the chapter on the Civil War. Another
pair of students received the chapter on Reconstruction. That is how the Design Briefs
will work. Sally could be engineering a heavy solids filter in the greenhouse, while Sean
is building a trebuchet. The Design Brief Guide is just that a guide. Design Briefs may
be added, subtracted, and modified as the school year progresses. Students can expect to
complete two Design Briefs over the course of a semester.
Alternate Energy
The students will engineer and construct a photovoltaic cell array in order to
power the greenhouse.
Architectural Design
The students will engineer and construct a multi-purpose storage space that is
weather resistant in the middle-school courtyard.
The students will engineer and construct a foot bridge that can accommodate two
adults in the high school court yard.
The students will engineer and construct a new greeter’s desk at the middle school
to meet the needs of the greeter.
The students will engineer and construct a bike management system for the Kids
Helping Kids program, with in the constraints of a current storage facility.
Acoustical Engineering
The students will engineer and construct a standing wave demonstrator (Ruben’s
Tube)
The students will engineer and construct“Mike Relm” video/audio collaboration
for a district wide advertisement
The students will re-engineer and re-construct video/audio in order to alter the
mood of a movie trailer.
The students will engineer and construct a musical instrument out of found
materials that is able to play with in a specified octave range.
Graphical Engineering
The students will engineer and create a new logo for the Valley Central School
District
The students will create a stop animation short for incoming sixth graders about
the middle school experience
Environmental Engineering
The students will engineer and construct a heavy solids system for the NFT
hydroponics unit
The students will engineer and construct a vertical growth system in the green
house. That will hold at least 25 plants.
The students will engineer and construct a food dehydrator using only found
materials for construction.
The students will engineer and construct a new landscape feature in the middle
school, or high school courtyard.
The students will engineer and construct a parabolic solar oven capable of
cooking bacon and eggs, in less than 20 minutes.
Aerospace Engineering
The students will engineer and construct an air powered rocket that is capable of
carrying a payload over a set distance consistently and accurately
The students will engineer and construct a glider/kite/hot air balloon that can meet
the criteria of longest flight, longest distance, and greatest altitude.
Structural Engineering
The students will engineer and construct a siege machine that will throw a
cantaloupe a distance of 150 yards. The construction of this machine will have a ten
dollar budget.
The students will engineer and construct a tin foil boat that can carry a payload of
one adult across the high school pool using only the supplies provided
The students will engineer and construct a structure that will support the weight of
the principal of the high school and middle school using only the supplied materials.
Robotics
The students will engineer and construct a hydraulic arm capable of lifting an
object of a predetermined load and transferring that object to another machine.
The students will engineer and construct a crane in order to lift an object of a pre-
determined load up to the specified height.
The students will engineer and construct a Muppet that uses servos and actuators
in order to give expression.
The students will engineer a robot that will be programmed to complete an
obstacle course the least amount of time.
Informational Engineering
The students will engineer and develop an app that meets the needs of the school
district
The students will engineer and reverse engineer a part
The students will engineer and develop a computer game
Mechanical Engineering
The students will engineer and construct a human powered land vehicle.
The students will engineer and construct a hovercraft capable of carrying at least
250lbs.
The students will engineer and construct a land vehicle that is non-human
powered.
The students will engineer and re-power one of the following motorized vehicles:
Yamaha RD350, Sun-Yal 125, and 1980 Honda Hatch Back Electric.
The students will engineer and re-power a Mustang Power Wheels from 12 volt to
24 volt.
The students will engineer and construct a bicycle made out of found materials
The students will engineer and construct furniture in a module fashion that will
support 250lbs and fit in a space of a small suitcase when apart.
Alternative Energy Activity Guide
Objectives
In this unit, students will:
1. Recognize how we use energy in our daily lives.
2. Describe examples of where we get energy.
3. Demonstrate the use of a hydrogen fuel cell.
4. Apply math skills to calculate area, RPMs, determine costs and measure voltage output.
5. Identify an example of wind power.
6. Research, analyze and recommend designs for a wind turbine.
7. Describe examples of hydropower.
Day
#
Activity
# Activity Description
Type of
Activity
1 1 Exploring the National Renewable Energy Lab Students work through content, watching part of a video, and investigating a
web site.
Internet
2 1 Exploring how an electronic motor works Internet
2 2 Generating voltage from the wind Students perform experiments using a wind powered generator. All tools and materials for this activity are supplied with the unit.
Project
3 1 PEM fuel cells Internet
3 2 Fuel cell car Students perform experiments with a hydrogen fuel cell car. Instructor must supply distilled water.*Additional notes below.
Project
4 1 Hydrogen fuel cell car, the sun and the wind Students perform additional experiments with the hydrogen fuel cell car. The
instructor will need to supply distilled water.
Project
4 2 Cost of driving worksheet Students calculate the cost of owning and operating two different models of
cars.
Project
5 1 Transmittal Letter Writing
6 1 Exploring generating electricity with solar panels Students will perform experiments using the SOLAR ONE trainer.
Project
7 1
Design Brief Students work toward solving a “Design Brief”.
Design Brief #1 requires no outside materials to complete. Design Brief #2 is a solar cooker and will need cardboard, newspaper and a Pop Tart. These materials are not supplied with the unit and need to be provided by the instructor or brought in by the students.
Project
8 1 Exploring Nuclear Energy Internet
8 2 Design Brief - continue Project
9 1 Exploring Switchgrass – Graded Writing Activity Internet &
Writing
9 2 Design Brief - continue Project
10 1 Technical Report Writing
= Training Activity
* Preparing the HyRunner Car After unpacking the HyRunner car, locate the bottle of distilled water supplied with the car, pull the tube off of the end of the bottle and with a pair of scissors cut about ½” off of the end of the bottle cap to allow water to flow through the hose. You will need to provide additional water for the HyRunner.
Manufacturer recommends Deionized Water. This is not always easy to find; steam distilled water will work. Never use tap water or any other bottled water. Tap water and other bottled drinking waters have minerals that will deposit on the PEM membrane and render it unusable.
v2
Audio Communications Activity Guide
Objectives
In this unit, students will:
1. Describe the types of audio communication, the components of recording and radio systems, and
people who pioneered radio.
2. Describe and define a music studio and radio station's operation, as well as radio/recording
functions and personnel.
3. Identify and distinguish among AM, FM, analog, and digital signals; and describe the scientific
principles that explain the workings of radio and sound transmission.
4. Use an audio mixing software program to produce a radio broadcast with special sound effects.
5. Select, develop, and use an appropriate radio format; and operate equipment to produce a show
in that format
6. Write, develop, plan, produce, and record a pre-recorded digital demo file.
Day
#
Activity
# Activity Description
Type of
Activity
1 1 History of Radio
Watch video about radio history and technology. Video
1 2 Digital Editing
Use digital editing software to create voice recordings. Computer Program
2 1 Microphones Explore importance and purpose of microphones. Graded Writing Activity
Video & Writing
2 2 District PSA- Script Explore PSA website and write a script for a PSA
Internet & Writing
3 1 District PSA - Production Use software to record and produce a weather report from Day 2’s script
Project
4 1 Digital Audio & Computers Video will explain how to set up and run a digital audio workstation.
Video
4 2 PSA Production Write and produce PSA; add to video
Project
5 1 Transmittal Letter Explain scope of PSA
Writing
6 1 Sound Effects Listen to audio clip; identify as many sound effects as possible
Project
6 2 Design Brief- Podcast Script Writing
7 1 Design Brief – continue – Podcast Recording Project
8 1 Design Brief – continue – Podcast Special Effects Project
9 1 Design Brief – continue – Podcast Editing Project
10 1 Design Brief – continue – Podcast Final Production Project
10 2 Technical Report Writing
= Training Activity
CAD (Computer Aided Design)
Activity Guide
Objectives
In this unit, students will:
1. Define the use of CAD as a communication process.
2. Demonstrate the use of computer skills in the use of a CAD software program.
3. Create a variety of drawings using a CAD software program.
4. Identify the uses of CAD within manufacturing, production and construction technologies.
5. Apply algebraic and geometric math skills to CAD drawings.
6. Describe the design process for architectural and mechanical drawing.
Day
#
Activity
# Activity Description
Type of
Activity
1 1 CAD Software-Sampling Introduction to Computer Aided Design (CAD); no drawing takes place yet
Computer Program
2 1 CAD Software-Introduction Learn about various tools
Computer Program
2 2 CAD Software Learn about drawing lines
Computer Program
2 3 Plotting (printing) Drawings Print the drawings; whenever students use plotter, pen caps need to be removed and pens put in place. Replace caps afterwards.
Plotter
3 1 Drawing Arcs Begin drawing arcs
Project
3 2 Zoom feature Add detail to a drawing using the zoom function
Project
3 3 Drawing Circles Begin drawing circles
Project
4 1 Step Block Model View and understand the Step Block model; use for Multi-view Drawing
Project
4 2 Multi-view Drawing Create a multi-view drawing
Project
5 1 Transmittal Letter Writing
5 2 Narrative Writing activity/on-screen multiple-choice test Describe the benefits of CAD
Test
6 1 Isometric Drawings Begin drawing isometric designs
Computer Program
6 2 Design Brief Project
7 1 Floor Plans Include all necessary information on your floor plan
Project
7 2 Design Brief – Toy Design Project
8 1 Design Brief - continue Project
9 1 Design Brief - continue Project
10 1 Technical Report Writing
= Training Activity
Computer Graphics and Animation
Activity Guide
Objectives
In this unit, students will:
1. Describe how computer technology was developed for design graphics
2. Describe how the parts of a computer system work together to create computer graphics
3. Describe how stop motion animation is produced
4. Describe different uses of computer graphics
5. Complete an animation project
6. Evaluate the effectiveness of examples of computer graphics
Day
#
Activity
# Activity Description
Type of
Activity
1 1 Design Process Select a topic and write a script for their stop motion movie
Writing
2 1 Claymation-Capture Frames Use Claymation software to capture individual frames for stop motion movie
Computer Program
3 1 Claymation-Audio Use Claymation software to add audio to their stop motion movie
Computer Program
3 2 Claymation-Titles and Credits Use Claymation software to add titles and credits to their stop motion movie
Computer Program
4 1 Design Brief: Creating an Animation-Story and Script Select a story idea and begin writing a script for their Day 6 movie: 6th grade
orientation movie
Writing
5 1 Story and Script, continued
Finish the script that was started on Day 4. Will use on Day 6 Writing
5 2 Transmittal Letter Writing
6 1 Moviestorm- Set, Props, Actors Create the set, add props and add actors (characters) for their movie
Computer Program
7 1 Moviestorm- Actors and Movement Add movement to the actors
Computer Program
8 1 Moviestorm- Placing Cameras Learn to get the best shots using various camera angles
Computer Program
9 1 Simple and Complex Animations Graded Writing Activity Watch videos that were created using computer generated animation
Video & Writing
9 2 Moviestorm- Final Production Make all final edits and produce the Moviestorm Design Brief.
Computer Program
10 1 Technical Rerport Writing
= Training Activity
Digital Manufacturing
Activity Guide
Objectives
In this unit, students will:
1. Explore and identify the components of Digital Manufacturing systems and how they are used
in industry.
2. Use the 2D and 3D Cartesian coordinate systems.
3. Use a software program to design a 3D printable part.
4. Prepare a 3D printer for a manufacturing operation.
5. Recognize the use of reverse engineering.
6. Compare and contrast additive manufacturing with subtractive manufacturing.
Day
#
Activity
# Activity Description
Type of
Activity
1 1 3D Printing Video Watch a video about the exciting possibilities of 3D printing; complete worksheet.
Video & Worksheet
2 1 2D Cartesian Coordinate System Practice the Cartesian coordinate system by plotting points on a grid.
Worksheet
3 1 3D Cartesian Coordinate Programming Practice the Cartesian coordinate systems using a 3D Trainer; complete
worksheet.
Worksheet
4 1 Setting Up/Using the 3D Printer Students operate the 3d printer and product pre-programmed parts
Project
4 2 Calculating the Weight of Parts Students will use math skills to calculate the weight of 3d printed parts in alternate materials.
Worksheet & Internet
4 3 3D Part Removal
Project
5 1 Transmittal Letter.
Writing
6 1 & 2 Using 3D Design Software Students will use Cubify Invent design software to complete one of two
design projects using pre-drawn templates.
Computer Program
7 1
Finish and produce the design project from Day 6 Are introduced to the Cubify Sculpt program in preparation for the design brief activity
Computer Program
8 1 Design Brief – reverse engineering - bearing Project
9 1 Design Brief - continue Project
10 1 Design Brief - continue Project
10 2 Technical Report.
Writing
= Training Activity
Digital Music
Activity Guide
Objectives
In this unit, students will: 1. Determine the relationship of computer programming theory and principles to digital music production. 2. Develop and apply fundamental musical structure and systematically apply these principles to digital and analog
music. 3. Distinguish among different forms of digital music and identify equipment used in digital music production. 4. Explore the history of musical instruments and audio recording to determine the sources for digital music. 5. Appropriately use digital music terminology in the application of a variety of computer applications. 6. Arrange and produce a digital music composition.
Day
#
Activity
# Activity Description
Type of
Activity
1 1 Keyboards Learn the various aspects of musical keyboards using a software program
Computer Program
1 2 Exploring Synthesizer Become familiar with the synthesizer
Project
2 1 Multiple Tracks Experiment with recording multiple tracks
Computer Program
3 1 Midi Files Graded Writing Activity Explore Midi files, the language of music for computers
Internet & Writing
3 2 Keyboarding Skills Learn some basic keyboarding skills
Computer Program
4 1 Understanding Midi Learn how midi equipment is used
Video & Writing
5 1 Edit Sound Use a computer program to edit sound
Computer Program
5 2 Transmittal Letter Writing
6 1 Analyze Music Scores Begin listening to musical scores using ScoreWriter
Computer Program
6 2 Song Writing Enter music and lyrics for a song
Computer Program
7 1 Design Brief – Blue Man Group Instrument Project
8 1 Design Brief - continue Project
9 1 Keyboards Continue to practice keyboarding skills and reading notes
Computer Program
9 2 Design Brief - continue Project
10 1 Video Games
Learn about the latest video games Internet
10 2 Technical Report Test
Consider two pair of headphones and a splitter for the students who are sitting near the students using this
unit or the students actually completing this unit.
= Training Activity
Electricity & Electronics
Activity Guide Objectives
In this unit, students will:
1. Develop and describe electrical systems and their components
2. Describe the elements and concerns of electrical safety and practices
3. Use and apply electronic graphical symbols used in electrical schematics
4. Demonstrate a working knowledge of the proper use of an electrical multi-meter
5. Determine the interrelationship of electricity and magnetism
6. Use Ohm's Law to calculate formulas pertaining to electrical circuits
Day #
Activity #
Activity Description Type of Activity
1 1 Static Electricity Understand electrical charges by producing a charge imbalance, using wool cloth and an acrylic rod
Project
1 2 Electronics Trainer Learn the basic principles of electricity and electronics using the Electronics Trainer
Reading
1 3 Multi-meter Learn function and proper use of the multi-meter
Project
2 1 Ohm’s Law 3 basic electrical properties: voltage, current and resistance
Project
2 2 Measure Voltage and Currents Measure voltage and current of a circuit and its components
Project
3 1 Magnetism Be able to describe magnetism an its effects on objects
Project
3 2 Electromagnetism Demonstrate the effects of controllable magnetic force fields
Project
4 1 Electricity Explore information about various topics related to electricity
Internet
4 2 Potentiometers Explore potentiometers, both in fixture and variable status
Project
4 3 DC Series Circuit Understanding basic series circuits and its relationship to voltage, current and resistance
Project
5 1 Transmittal Letter Writing
5 2 Parallel Circuits Understanding parallel circuits and their relationship to voltage, current and resistance
Project
6 1 Electricity and energy Graded Writing Activity Internet & Writing
6 2 DC Motors and Generators Study characteristics of motors and generators
Project
6 3 Switches Become familiar with the most common switches used within a circuit
Project
7 1 Design Brief – 24 Volt Power Wheels Project
8 1 Design Brief – continue Project
9 1 Design Brief - continue Project
10 1 Technical Report Writing
There are many small parts such as magnets that need to be kept locked up at all times.
Make sure students turn multi-meter switch to OFF position after use; this extends battery life.
When students use the color code chart for resistors, they may need a little help understanding
how resistor values are calculated using the color bands painted on the resistors.
= Training Activity
Energy & Power
Activity Guide Objectives
In this unit, students will:
1. Identify and characterize the six main forms of energy
2. Perform the conversion of different forms of energy into power
3. List and describe careers relating to energy and power
4. Identify and appropriately use tools needed to test, disassemble, measure, and reassemble a
small engine
5. Describe the relationship of automotive engine systems to the components of a small internal
combustion engine
6. Contrast and compare the efficiency of alternative energy sources
Day
#
Activity
# Activity Description
Type of Activity
1 1 The Stirling Engine Learn about the transfer of energy by using a Stirling engine
Project
2 1 Stirling Engine Animation Learn about the four phases involved in making a Stirling engine work.
Internet
2 2 Tools Identify and understand the proper use of engine repair tools
Project
2 3 Engine Tools, Parts and Testing Learn more about different types of tools and how to use them correctly
Video
3 1 Identifying Engine Systems Identify and understand the functions of certain parts of the four-stroke engine
Project
3 2 Engine Uses Explore other exciting uses for the Briggs and Stratton engine
Internet
4 1 Ignition System Learn how to test the ignition system and compression
Project
5 1 Engine Internal Parts Work with the small engine and learn how the valves operate
Project
5 2 Transmittal Letter Writing
6 1 Design Brief – Non-Human powered vehicle Learn what a non-human powered is and how it is made.
Internet
6 2 Distance Calculation Use some math calculations to determine how far the racer will travel
Project
7 1 Design Brief: - Chassis Design and build the chassis for the racer
Project
8 1 Racer Tutorial – Mass Graded Writing Activity Learn how mass affects the performance of the racer
Internet & Writing
8 2 Racer- Engine Build and mount the engine of the racer
Project
9 1 Racer Tutorial – Force and Friction Learn how force and friction affect the performance of the racer
Internet
9 2 Racer- Final Improvements Make final modifications to the racer before the race.
Project
10 1 Technical Report Writing
= Training Activity
Environment & Ecology
Activity Guide Objectives
In this unit, students will:
1. Explore and identify the factors that are necessary to effectively grow plant matter. 2. Classify the types and uses of energy systems. 3. Determine the impact of polluted water and develop a protocol for clean water availability. 4. Explore the composition and characteristics of soil. 5. Explore the soil nutrient cycle. 6. Compare and contrast soil nutrient levels in soil samples. Day #
Activity #
Activity Description Type of Activity
1 1 Fast Plant® Investigation Make containers and plant Fast Plants® using organic & nonorganic fertilizer (see Worm Farm document on Instructor CD to create organic fertilizer)
Project
2 1 Observe and Graph Plant Growth Check for any plant growth and graph the data.
Project
2 2 pH in Water Testing (Teacher Prepares Samples – SEE NOTES) Test 3 water samples for pH, and mineral and scale deposits.
Project
3 1 Observe and Graph Plant Growth Check plant growth and graph the data.
Project
3 2 Soil Texture Investigation (Students bring soil sample from home – see PARENT LETTER) Examine and classify the components of student soil sample.
Project
3 3 Soil Definition Crossword
Learn more about soil by completing a crossword puzzle. Worksheet
4 1 Observe and Graph Plant Growth Check plant growth and graph the data.
Project
4 2 Go Green Graded Writing Activity Explore how everyone can reduce waste at home
Video & Writing
4 3 Testing Soil pH Values (Students bring soil sample from home)
Test soil samples for pH; compare/contrast plants and pH preferences Project
5 1 Observe and Graph Plant Growth Check plant growth and graph the data.
Project
5 2 Transmittal Letter Writing
6 1 Observe and Graph Plant Growth Check plant growth and graph the data.
Project
6 2 Packaging Waste
Perform test to learn how packaging materials affect the environment Project
6 3 Design Brief: Heavy Solids Tank Construction Project
7 1 Observe and Graph Plant Growth Check plant growth and graph the data.
Project
7 2 Nutrient Extraction
Extract nutrients from soil sample to be used in later activities. Project
7 3 Testing Soil for Nitrogen
Perform a chemical test for the presence of nitrogen in soil samples. Project
8 1 Observe and Graph Plant Growth Check plant growth and graph the data.
Project
8 2 Testing Soil for Potassium Test soil samples for the presence of potassium in soil samples.
Project
8 3 Design Brief - continue Project
9 1 Observe and Graph Plant Growth Check plant growth and graph the data.
Project
9 2 Testing Soil for Phosphorous (Phosphates)
Perform a chemical test for the presence of phosphates in soil samples Project
10 1 Observe and Graph Plant Growth Final observation and graphing. Transplant seedlings if you want to take home
Project
10 2 Technical Report Writing
= Training Activity
Flight Technology
Activity Guide Objectives
In this unit, students will:
1. Discuss the history and future of rocketry and flight systems.
2. Identify and describe the forces that affect rocket flight.
3. Identify and describe basic laws and effects of aerodynamics.
4. Identify and describe factors influencing rocket stability.
5. Assemble and safely launch a rocket.
6. Calculate the angle of trajectory, altitude and azimuth of a rocket.
Day
#
Activity
# Activity Description
Type of Activity
1 1 Four Forces of Flight Design and build an plane; create a Student Folder for saving student planes
as they need to return to their program the next day for another flight
Computer Program
2 1 Four Forces of Flight Design and build an plane; create a Student Folder for saving student planes as they need to return to their program the next day for another flight
Computer Program
3 1 Building the Rocket Begin constructing a nose cone and body for your rocket; keep a box of tissues at this station for nosecone construction
Project
3 2 Building rocket body Complete construction of the rocket body
Project
4 1 Assembling the Rocket – Stage 1 Begin assembling the rocket
Project
4 2 Assembling the Rocket – Stage 2 Finish assembling the rocket
Project
5 1 Transmittal Letter Writing
6 1 Rocket Launch Procedure Demonstrates the correct method of using the launching equipment
Video
6 2 Swing Test Test your rockets for stability
Project
6 3 Launch Safety Read the safety rules for launching the rocket
Reading
6 4
Rocket Launch - Launch the rockets that have been constructed; be sure
students have viewed the Launch Video and passed the Rocket Safety Test prior to launching. At least calculate distance and height for each rocket launch. Students enjoy competing against each other. Let the entire class come along to see the launch. A popular thing on launch day is to aim at a soccer goal, field goal or a large circle made of twine.
Project
7 1 Design Brief: Pay Load test Project
8 1 Design Brief Project
9 1 Principles of Flight Graded Writing Activity Internet &
Writing
9 2 Design Brief Project
10 1 Technical Report Writing
= Training Activity
*
Forensic Science
Activity Guide Objectives
In this unit, students will:
1. Explore how forensic science is used in criminal investigations.
2. Apply the principles of forensic science to a hypothetical crime.
3. Use applied mathematics to help solve a forensic investigation.
4. Gain an understanding of the tools and equipment used in forensic investigation.
5. Determine through experimentation, the properties and characteristics of various materials.
6. Learn how to take fingerprints and complete FBI identification cards.
Day
#
Activity
# Activity Description
Type of Activity
1 1 Crime Scene Investigator Website explains the profession of a Crime Scene Investigator (CSI)
Internet
1 2 Learning to use the Proscope Project
2 1 Investigating Fibers Solve a crime by comparing different fibers to evidence fiber
Project
3 1 Solving Mysteries using Ink Chromatography Solve a crime by comparing samples students created to evidence samples
Project
4 1 FBI Fingerprinting Explore the FBI website
Internet
4 2 Investigating Fingerprints Students take their fingerprints and fill out an FBI identification card
Project
5 1 Transmittal Letter Writing
6 1 Finding Evidence in the Soil Solve a mystery by finding evidence in soil samples
Project
7 1 Lifting Fingerprint Lift fingerprints from a crime scene
Project
8 1 Composite Drawing Explore website of a forensic artist; explains the steps used to develop a composite drawing Graded Writing Activity
Internet & Writing
8 2 Design Brief: Ballistics Project
9 1 Design Brief - continue Project
10 1 Technical Report Writng
* IMPORTANT NOTE FOR INSTRUCTORS:
Open the file Forensic Science Instructor Notes on the Instructor CD for additional
information about this activity. You have a little prep work to complete before students can
work on these activities.
= Training Activity
*
*
*
*
Information Technology
Activity Guide
Objectives
In this unit, students will:
1. Identify and describe the components of modern information processing systems in contrast to the
past.
2. Design and produce a document using word processing software.
3. Demonstrate the use of spreadsheet software including programming features.
4. Develop a multimedia presentation demonstrating a variety of aspects of movement and animation.
5. Use various research tools to complete a project.
6. Develop a personal web page with multiple features.
Day
#
Activity
# Activity Description
Type of Activity
1 1 Exploring Computers Graded Writing Activity Explore the history of computers and view some interactive exhibits
Internet & Writing
1 2 Scratch Coding Introduction: Write Computer code
Project
2 1 Scratch Coding Introduction: Write Computer code- app design
Project
3 1 Multimedia Presentation: app role out Understand how multimedia presentation packages can be used. Students
enjoy making their PowerPoint presentation to the entire class.
Project
4 1
Creating a Web Page: app advertising Design and develop a web page containing links to other web sites. Students enjoy sharing their web pages with the class including digital photos of their classmates.
Project
5 1 Reference Material Demonstrate the utilization of reference material on a computer
Project
5 2 Transmittal Letter Writing
6 1 Design Brief: App or Game Design Project
6 2 Design Brief Project
7 1 Design Brief – continue Project
8 1 Design Brief – continue Project
9 1 Design Brief – continue Project
10 1 Technical Report Writing
= Training Activity
Materials Processing
Activity Guide
Objectives
In this unit, students will:
1. Apply, appropriately use, and enforce safety procedures when using tools and machines.
2. Determine the most suitable tool for each process in the development of project work and problem
solutions.
3. Identify the characteristics and select the most appropriate materials for use in a variety of projects.
4. Describe the processes involved in manufacturing a variety of products.
5. Apply technical vocabulary relating to a variety material processing operations.
6. Design and complete the manufacture of a multi-purpose, multi-material product.
Day
#
Activity
# Activity Description
Type of
Activity
1 1 General Safety General Safety rules you will need to know when working with machine tools
Video
1 2 Cutting Material to length Begin construction of module chair system
Project
2 1 Sanding & Layout Lay out and prepare the material
Project
2 2 Drilling Holes Pre-drill the nail holes
Project
2 3 Assembly of the Project Assemble the module chair system
Project
3 1 Plastics Technology Demonstrate how plastics can help save some of our natural resources
Video
3 2 Acrylic Project Learn about bending plastic; create a free standing project.
Project
4 1
Creating a Golf Tee
Learn about the process of injection molding. Dispense colored pellets for
students into film containers. Do not attempt to mix soft and hard plastics. The golf tee is a popular mold because it is a great gift item the kids can make.
Project
5 1 Transmittal Letter Writing
6 1 Microscope Activity Take a close-up look at the make-up of different materials
Project
6 2 Personal Tool Design Bend metal and solve a problem that your family might have
Project
7 1 Injection Molding Injection mold a handle for the device that was created on Day 6, Activity 2
Project
7 2 Design Brief: Module Furniture Design Project
8 1 Technology Update Explore materials processing and technology Graded Writing Activity
Internet & Writing
8 2 Design Brief – continue Project
9 1 Design Brief – continue Project
10 1 Technical Report. Writing
= Training Activity
Mechanisms
Activity Guide Objectives
In this unit, students will:
1. Demonstrate a functional open-loop mechanical system and create a mechanical system to produce
a given result.
2. Use mathematical operations to calculate mechanical advantage.
3. Demonstrate how gear ratio affects RPM; conceptualize and apply other work and power formulas.
4. Improve the efficiency of mechanical devices and mechanisms by manipulating gear ratios to
control speed and RPM rates.
5. Utilize levers, pulleys and friction reduction devices to increase efficiency and decrease a given
work load.
6. Describe how mechanical systems impact technology and society, and increase humankind’s ability
to manipulate materials and manufacturing process.
Day
#
Activity
# Activity Description
Type of
Activity
1 1
Mechanism Trainer Become familiar with the trainer components, adjustments, safety and start-
up procedure. There are storage posts on the top of the trainer for gears and retaining collars. Each spur gear is labeled with its number of teeth. The Spur Gear I.D. Chart is located in the rear of the Guidebook.
Project
1 2 Inventions
Explore a website dedicated to the inventions of Leonardo da Vinci Internet &
Writing
2 1 Levers Become familiar with the components of a lever and the 3 classes of levers
Project
2 2 Pulleys Understand how machines use single pulleys or double pulleys to lift weight
Project
3 1 Exploring Gears Explore the world of gears Graded Writing Activity
Internet & Writing
3 2 Simple Gear Train Understand how gears work together
Project
4 1 Gear Train & Speed Change Understand how gears, when used in the proper combination, can be used to change speed
Project
4 2 Multiple Speed Reduction Understand that multiple speed reductions use a series of gears to change the speed of the end working device
Project
5 1 Incredible Machine Be creative in solving puzzles and building simple machines
Computer Program
5 2 Transmittal Letter Writing
6 1 Sprocket Gear & Chain Drives Understand that sprocket gears and chain drives are basically a gear and a
belt
Project
6 2 Design Brief – 50’s Go-Kart/ATV/Yamaha RD350 Project
7 1 Design Brief – continue Project
8 1 Design Brief – continue Project
9 1 Design Brief – continue Project
10 1 Technical Report Test
= Training Activity
Pneumatics
Activity Guide Objectives
In this unit, students will:
1. Demonstrate and describe Pneumatics principles of operation.
2. Perform mathematical computations in regard to pressure and volume.
3. Perform pneumatic circuit construction activities using a variety of pneumatic components.
4. Manipulate the variables of pressure, flow and volume and analyze results.
5. Describe a variety of pneumatic applications in industrial environments.
6. Develop a fluid power system and describe it visually using graphic symbols and schematics. Day #
Activity #
Activity Description Type of Activity
1 1 Pneumatics Trainer Learn the trainer components, air connections, rear panel and electro-mechanical panel. There are storage posts on the top of the trainer for Ts and other fittings.
Reading
1 2 Lifting a Weight with a Balloon Exposure to pneumatic technology
Project
2 1 Pneumatics Graphic Symbols Review info about the most common graphic symbols used in pneumatics technology
Reading
2 2 Characteristics of compressed air Review characteristics of compressed air and various scientific laws and principles
Reading
2 3 Testing Pascal’s Law Test Pascal’s Law that pressure in a confined body acts equally in all directions
Project
3 1 Compressed Air Filters Become familiar with the design, function, and application of filtering systems
Project
3 2 Compressed Air Lubrication Understand the design, function and application of compressed air lubrication
Project
3 3 Pressure Regulator Testing Learn about the importance of the pressure regulator
Project
4 1 The Flowmeter Understand the use of a flowmeter as a testing device in a pneumatic circuit
Project
4 2 Flow Control Valves Study in-line flow control valves; understand their effect on a pneumatic system
Project
5 1 3-Position Directional Control Valve Use and understand the operation of a 3-position, closed center directional valve
Project
5 2 Air Piloted and Solenoid Directional Valve Use and understand the operation of 2-position, air piloted, and electrical solenoid directional valves
Project
5 3 Transmittal Letter Writing
6 1 Fundamentals of Cylinders Become familiar with the various types of cylinders and their design, operation and applications
Project
6 2 Cylinder Speed Control Test, operate and demonstrate several speed control methods
Project
6 3 Sequencing Circuits Assemble a sequencing circuit and test the operational characteristics
Project
7 1 Forces, Pressure and Area Relationship Understand relationship between force, pressure and area. Work with the terms in a mathematical sense
Project
7 2 Design Brief – Robotic Arm/Crane Project
8 1 Design Brief – continue Project
9 1 Hydraulics Systems Graded Writing Activity Explore how a hydraulic system works and its usefulness in the work place
Internet & Writing
9 2 Design Brief – continue Project
10 1 Technical Report Writing
= Training Activity
Research & Development Activity Guide
Objectives
In this unit, students will:
1. Identify and define specifications and tolerances and their required use in vehicle design.
2. Produce a prototype following the design/development continuum.
3. Apply, appropriately use, and enforce safety procedures when using tools and machines.
4. Define, demonstrate and use in application the laws of aerodynamics and mass in order to maximize
vehicle performance.
5. Design safety restraint and airbag systems and destructively test for effectiveness.
6. Use ‘crush zone’ engineering in a vehicular design program and test for integrity.
Day
#
Activity
# Activity Description
Type of
Activity
1 1 Robotics - Depicts robots used in industry. Instructor can prepare student
parts and materials during the video. Video
1 2 Parts and Materials Inventory Verify that all necessary materials and parts are present
Project
2 1 Advancing Vehicle Safety Demonstrates vehicle safety testing
Video
2 2 Specifications & Limitations Begin development stage of building the CO2 dragster
Project
3 1 Thumbnail Sketches Put ideas for the dragster on paper
Project
3 2 Rough Sketches - Take the thumbnail sketches and develop rough sketches Project
3 3 Drag Racing - Explore professional drag racing Graded Writing Activity
Internet & Writing
4 1 Final Drawing & Pattern Complete the final drawing of your dragster and copy it to a pattern
Project
4 2 Dragster Prototype - Construct a prototype of your finished drawing Project
5 1 Construction of Dragster Begin production phase by creating the body of the dragster. Students continue on to Day 5 Activity 2 when finished.
Project
5 2 Transmittal Letter Writing
6 1 Dragster Body Filing, Sanding, Finishing Continue working on the production phase of the dragster
Project
6 2 Dragster Assembly - Complete the dragster by assembling all of the parts Project
7 1 Vehicle Safety Explore information about vehicle safety and injury prevention during accidents
Internet
7 2 Design Brief Project
8 1 Vehicles Designed for Safety Continues to examine how engineers design cars with safety in mind
Video
8 2 Design Brief – continue Project
9 1 Car Builder - Demonstrates the elaborate real-world physics of drag
coefficients
Computer Program
9 2 Design Brief - continue Project
10 1 Technical Report Writing
NOTE: Pencils, markers and blank sheets of paper are necessary during the design phase. Let the entire class watch the race. Share with them about the set up. Keep track of times. If students
race the same exact distance in every class, the records will be accurate enough to have a school-wide contest.
= Training Activity
Robotics (iRobot) Activity Guide
Objectives
In this unit, students will:
1. Identify the characteristics of a variety of types and sizes of robots.
2. Describe how artificial intelligence is applied to robotic systems.
3. Identify, sketch and label all major parts of an industrial robot.
4. Describe the basic components that allow an operator to program robots.
5. Compare and contrast robotic applications in medicine, industrial, and entertainment applications.
6. Set up and program an interactive robotics station.
Day
#
Activity
# Activity Description
Type of
Activity
1 1 History of Robotics Provides information on the history of robots Graded Writing Activity
Video & Writing
1 2
Robot and Command Center
Introduction to the Robot, its navigation system, and its setup at Home Base. Students may write a note to a classmate and program the robot to deliver it across the room. Leave the robot docked at the home base and connected to the charger after each use. Charge overnight and weekends.
Computer Program
2 1 Point-and-Click Navigation
Study the Point-and-Click method for navigating the robot; create destinations called Hot Points
Computer Program
2 2 Graph-and-Go Navigation You will learn Graph-and-Go navigation
Computer Program
3 1 Coordinate Mapping Navigate the robot around its environment using a Polar Coordinate system
Computer Program
3 2 Map out the perimeter of the room Use the robot to map out the perimeter of the room and draw the classroom walls on the map
Computer Program
4 1 Map out the interior of the room Use the robot to map out the interior of the room and add additional Hot Points
Computer Program
5 1 Transmittal Letter Writing
5 2 Introduction to checkpoints Create checkpoints on your map for your robot
Computer Program
6 1 Command Center – Mission Control Program Open a sample Mission Control program and learn what each step in the program does
Computer Program
7 1 Mission Control Programming Create your own Mission Control program by arranging instructions in a flow chart
Computer Program
7 2 Design Brief – Lego Mindstorm EV3 Project
8 1 Polar, Absolute, and Relative Cartesian Coordinates Practice navigating the robot using polar and absolute and relative Cartesian
coordinates
Computer Program
9 1 Explore New Robot Technology Internet
9 2 Design Brief – continue
Students may wish to show their design brief to the entire class. Project
10 1 Polar and Cartesian Coordinates, continued… Use the Polar Motion task to drive the robot in the shape of a triangle and a
square Project
10 2 Technical Report Writing
= Training Activity
Structural Engineering Activity Guide
Objectives
In this unit, students will:
1. Identify and strength test different types of beams and panels used in structures.
2. Appropriately use hand-held cutting tools and safely operate a testing device.
3. Identify and classify the portion of a structure’s frame under tension, torsion, shear, and compression.
4. Demonstrate, predict, and evaluate the behavior of loaded structural systems.
5. Identify, describe, and clarify the major stresses and causes of structural failure on spanning
structures.
6. Design and build two different trusses then evaluate for strength.
Day
#
Activity
# Activity Description
Type of
Activity
1 1 Balsa Beam Building Construct five basic types of beams
Project
2 1 Composite Beam Building Construct two composite beams known as stress-skinned panels
Project
2 2 Structural Tester Setup Will show how to set up the tester for testing beams, trusses and bridges
Video
3 1 Balsa Beam Testing Determine the mass of each beam; then test it
Project
3 2 Composite Beam Testing Determine the strength of composite beams
Project
4 1 Designing Trusses Design and build a truss
Project
4 2 Truss design and material gluing Complete identical drawings of the truss design selected earlier; build 2 trusses
Project
5 1 Bridge Building and Testing Show student-built bridges and one method to test the structure for strength
Video
5 2 Transmittal Letter Writing
5 3 Truss Construction Finish the truss construction
Project
6 1 Bridges Explore the history and various types of bridges
Video
6 2 Testing the Truss Determine the efficiency of your truss design and construction
Project
6 3 Design Brief – High School Foot Bridge Project
7 1 Bridge Construction Watch the construction of a bridge connecting the US with Canada
Video
7 2 Design Brief – continue Project
8 1 Bridge Construction Explore bridge construction Graded Writing Activity
Internet & Writing
8 2 Design Brief – continue Project
9 1 Design Brief – continue Project
10 1 Technical Report Writing
= Training Activity
Video Production Activity Guide
Objectives
In this unit, students will:
1. List and describe the fundamental objectives of video production from historical to contemporary
practices.
2. Identify the major components of a video editing system and demonstrate correct operation of the
equipment.
3. Provide a rationale for pre-planning and scripting, and use a formal system of organization for
video production.
4. Identify the steps used in green screen video production.
5. Produce and edit a product commercial from a script.
6. Script, produce, and edit a human interest story.
Day
#
Activity
# Activity Description
Type of
Activity
1 1 Researching Advertisements Investigate how businesses use magazine advertisements to communicate their message to consumers
Project
2 1 Script/Storyboard Development Develop a script and a storyboard for your school commercial that will be recorded later in the unit
Project
3 1 Green Screen Use green screen effects in a video project
Project
4 1 Commercial Rehearsal Rehearse your commercial that will be recorded today
Project
4 2
Record & Import the Commercial
Record the commercial and import into iMovie for editing. Instructors
must decide where and how to best hang the green screen and set up
the lights*. Students will only need access to green screen and lights
on Day 4.
Project
5 1 Using iMovie Watch an overview of how to use the basic features of iMovie
Video
5 2 Transmittal Letter Writing
6 1 Editing Your Commercial Use iMovie on the iMac to make final edits to your commercial
Project
7 1 Design Brief: Creating a Short Film Project
8 1 Editing Tips Graded writing activity
Explore a website for even more video production tips and tricks Internet &
Writing
8 2 Design Brief – continue Project
9 1 Design Brief – continue Project
10 1 Technical Report. Writing
= Training Activity
*It is very important that the reflecting screen heat vents on the back of both lights are
open while in use. Extreme care should be used when handling the lights and light bulbs.
Virtual Architecture Activity Guide
Objectives
In this unit, students will:
1. Identify and appropriately select tools commonly used by architects, designers and homeowners for
designing structures.
2. Determine suitable replacements for a conventional residential exterior and use a computer program
to apply a chosen modification.
3. Rate and use systems of graphic communication and identify how CAD software fosters a common
graphic language.
4. Create an original 3D living room, bedroom or bathroom using the database of objects.
5. Apply a variety of components of architectural 3D modeling, visualization and navigational tools in a
problem solving experience.
6. Incorporate doors and windows into a house design that are appropriate for that house and climate.
Day
#
Activity
# Activity Description
Type of
Activity
1 1 Reading Blueprints Explain how to read blueprints and use an architectural scale
Video
1 2 Blueprints Learn how to measure the plans on a blueprint using a scale ruler
Project
2 1 Architectural Design Tools Introduction to hand tools that are used by architects
Project
2 2 Using a CAD Program Use a CAD program to draw a simple floor plan
Computer Program
3 1 Interior Design Learn how to design an interior layout using a 3D program
Computer Program
3 2 Exterior Design Learn how to change the elevation view of a house
Computer Program
4 1 Exterior and Interior Designs Continue working on the interior or exterior design
Computer Program
4 2 Designing Furniture Introduction to the principles of interior design
Project
5 1 Virtual Walk-Through Create a home plan and later complete a virtual walk-through
Computer Program
5 2 Transmittal Letter Writing
6 1 Virtual Architecture Learn how to create doors and windows for the house you started on Day 5
Computer Program
6 2 Design Brief – Multi-Use Storage Facility M.S. Courtyard Project
7 1 Walkthrough Complete a virtual walk-through to visualize a design in 3 dimensions
Computer Program
7 2 Design Brief – continue Project
8 1 Design Brief – continue Project
9 1 Great Buildings Graded Writing Activity
Internet & Writing
9 2 Design Brief – continue Project
10 1 Technical Report Writing
= Training Activity