Definitivatorneo (Warhammer 40,000 8th Edition) [83 PL ... Definitivatorneo (Warhammer 40,000 8th...

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  • Definitivatorneo (Warhammer 40,000 8th Edition) [83 PL, -1CP, 1,300pts]

    Battalion Detachment +5CP (Imperium - Astra Militarum) [507pts, 33 PL]

    No Force Org Slot

    Regimental Doctrine Selections: Regiment: Tallarn

    Categories: NO FORCE ORG SLOT

    Abilities: Swift as the Wind

    Abilities Description Ref

    Swift as the Wind

    INFANTRY units with this doctrine can Advance and still shoot any weapon type (except Heavy weapons). When they do so, they do not suffer the usual penalties to hit rolls for Assault weapons. VEHICLES with this doctrine do not suffer the penalty to their hit rolls for moving and firing Heavy weapons. If a TITANIC VEHICLE with this doctrine Advances, it treats all Heavy weapons it is equipped with as Assault weapons until the end of the turn (e.g. a Heavy D6 weapon is treated as an Assault D6 weapon).

    HQ [75pts, 6 PL]

    Company Commander [2 PL, 39pts] Selections: Plasma pistol [5pts], Power sword [4pts], Relic (Tallarn): Claw of the Desert Tigers, Warlord

    Categories: OFFICER, FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, (REGIMENT), CHARACTER, INFANTRY, COMPANY COMMANDER, HQ, WARLORD

    Abilities: Claw of the Desert Tigers, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Claw of the Desert Tigers, Frag grenade, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword

    Abilities Description Ref

    Claw of the Desert Tigers

    TALLARN model with power sword only. Claw of the Desert Tigers replaces the model’s power sword and has the following profile:

    Refractor Field This model has a 5+ invulnerable save.

    Senior Officer

    This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.

    Voice of Command

    This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

    Unit M WS BS S T W A Ld Save Ref

    Company Commander 6" 3+ 3+ 3 3 4 3 8 5+/5++ Codex: Astra Militarum p30

    Weapon Range Type S AP D Abilities Ref

    Claw of the Desert Tigers Melee Melee User -3 2

    Each time the bearer fights, it can make 2 additional attacks with this weapon.

    Frag grenade 6" GrenadeD6 3 0 1 -

    Plasma pistol, Standard 12" Pistol 1 7 -3 1 -

    Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.

    Power sword Melee Melee User -3 1 -

  • Lord Commissar [4 PL, 36pts] Selections: Bolt pistol [1pts], Power axe [5pts]

    Categories: HQ, OFFICIO PREFECTUS, FACTION: ASTRA MILITARUM, CHARACTER, COMMISSAR, FACTION: IMPERIUM, INFANTRY, LORD COMMISSAR

    Abilities: Aura of Discipline, Refractor Field, Summary Execution, Unit: Lord Commissar, Weapon: Bolt pistol, Power axe

    Abilities Description Ref

    Aura of Discipline

    Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own.

    Refractor Field This model has a 5+ invulnerable save.

    Summary Execution

    The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re- rolled (do not include this slain model when re-rolling the Morale test).

    Unit M WS BS S T W A Ld Save Ref

    Lord Commissar 6" 2+ 2+ 3 3 4 3 9 4+ Codex: Astra Militarum p33

    Weapon Range Type S AP D Abilities Ref

    Bolt pistol 12" Pistol 1 4 0 1 -

    Power axe Melee Melee +1 -2 1 -

    Troops [9 PL, 141pts]

    Infantry Squad [47pts, 3 PL] Categories: (REGIMENT), FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, INFANTRY, INFANTRY SQUAD, TROOPS

    Weapon: Frag grenade

    8x Guardsman [32pts] Unit: Guardsman, Weapon: Lasgun

    Guardsman W/ Special Weapon [11pts] Selections: Plasma gun [7pts]

    Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

    Sergeant [4pts] Selections: Laspistol

    Unit: Sergeant, Weapon: Laspistol

    Unit M WS BS S T W A Ld Save Ref

    Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

    Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

    Weapon Range Type S AP D Abilities Ref

    Frag grenade 6" GrenadeD6 3 0 1 -

    Lasgun 24 RapidFire 1 3 0 1 -

    Laspistol 12" Pistol 1 3 0 1 -

    Plasma gun, Standard 24"

    Rapid Fire 1 7 -3 1 -

    Plasma gun, Supercharge 24"

    Rapid Fire 1 8 -3 2

    On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.

  • Infantry Squad [47pts, 3 PL] Categories: (REGIMENT), FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, INFANTRY, INFANTRY SQUAD, TROOPS

    Weapon: Frag grenade

    8x Guardsman [32pts] Unit: Guardsman, Weapon: Lasgun

    Guardsman W/ Special Weapon [11pts] Selections: Plasma gun [7pts]

    Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

    Sergeant [4pts] Selections: Laspistol

    Unit: Sergeant, Weapon: Laspistol

    Unit M WS BS S T W A Ld Save Ref

    Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

    Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

    Weapon Range Type S AP D Abilities Ref

    Frag grenade 6" GrenadeD6 3 0 1 -

    Lasgun 24 RapidFire 1 3 0 1 -

    Laspistol 12" Pistol 1 3 0 1 -

    Plasma gun, Standard 24"

    Rapid Fire 1 7 -3 1 -

    Plasma gun, Supercharge 24"

    Rapid Fire 1 8 -3 2

    On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.

    Infantry Squad [47pts, 3 PL] Categories: (REGIMENT), FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, INFANTRY, INFANTRY SQUAD, TROOPS

    Weapon: Frag grenade

    8x Guardsman [32pts] Unit: Guardsman, Weapon: Lasgun

    Guardsman W/ Special Weapon [11pts] Selections: Plasma gun [7pts]

    Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

    Sergeant [4pts] Selections: Laspistol

    Unit: Sergeant, Weapon: Laspistol

    Unit M WS BS S T W A Ld Save Ref

    Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

    Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

    Weapon Range Type S AP D Abilities Ref

    Frag grenade 6" GrenadeD6 3 0 1 -

    Lasgun 24 RapidFire 1 3 0 1 -

    Laspistol 12" Pistol 1 3 0 1 -

    Plasma gun, Standard 24"

    Rapid Fire 1 7 -3 1 -

    Plasma gun, Supercharge 24"

    Rapid Fire 1 8 -3 2

    On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.

  • Elites [9 PL, 161pts]

    Bullgryns [126pts, 7 PL] Categories: MILITARUM AUXILLA, FACTION: ASTRA MILITARUM, ELITES, FACTION: IMPERIUM, INFANTRY, OGRYN, BULLGRYNS

    Rules: Avalanche of Muscle

    Bullgryn [42pts] Selections: Bullgryn Maul [7pts], Slabshield

    Abilities: Slabshield, Unit: Bullgryn, Weapon: Bullgryn Maul, Frag Bombs

    Bullgryn [42pts] Selections: Bullgryn Maul [7pts], Slabshield

    Abilities: Slabshield, Unit: Bullgryn, Weapon: Bullgryn Maul, Frag Bombs

    Bullgryn Bone 'ead [42pts] Selections: Bullgryn Maul [7pts], Slabshield

    Abilities: Slabshield, Unit: Bullgryn Bone 'ead, Weapon: Bullgryn Maul, Frag Bombs

    Abilities Description Ref

    Slabshield Add 2 to the save rolls of any models equipped with a slabshield.

    Unit M WS BS S T W A Ld Save Ref

    Bullgryn 6" 3+ 4+ 5 5 3 3 7 4+ Codex: Astra Militarum p44

    Bullgryn Bone 'ead 6" 3+ 4+ 5 5 3 4 8 4+ Codex: Astra Militarum p44

    Weapon Range Type S AP D Abilities Ref

    Bullgryn Maul Melee Melee +2 -1 2

    Frag Bombs 6" Grenade D6 4 0 1

    Ministorum Priest [35pts, 2 PL] Selections: Chainsword, Laspistol

    Categories: ADEPTUS MINISTORUM, FACTION: ASTRA MILITARUM, FACTION: IMPERIUM, INFANTRY, MINISTORUM PRIEST, CHARACTER, ELITES

    Abilities: Rosarius, War Hymns, Zealot, Unit: Ministorum Priest, Weapon: Chainsword, Frag grenade, Krak grenade, Laspistol

    Abilities Description Ref

    Rosarius This model has a 4+ invulnerable save.

    War Hymns

    You can add 1 to the Attacks characteristic of all models in an ADEPTUS MINISTORUM INFANTRY and ASTRA MILITARUM INFANTRY units that within 6" of any friendly MINISTORUM PRIESTS.

    Zealot You can re-roll failed hit rolls for this unit in a turn in which it charged, made a heroic intervention,or was changed by an enemy unit.

    Codex: Astra Militarum p99

    Unit M WS BS S T W A Ld Save Ref

    Ministorum Priest 6" 4+ 4+ 3 3 4 3 7 6+

    Weapon Range Type S AP D Abilities Ref

    Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack withthis weapon.

    Frag grenade 6"

    Grenade D6 3 0 1 -

    Krak grenade 6"

    Grenade 1 6 -1 D3 -

    Laspistol 12" Pistol 1 3 0 1 -

    Fast Attack [9 PL, 130pts]

  • Rough Riders [50pts, 3 PL] Categories: FAST ATTACK, (REGIMENT), FACTION: ASTRA MILITARUM, CAVALRY, FACTION: IMPERIUM, ROUGH RIDERS

    Abilities: Flanking Manoeuvres, Weapon: Frag grenade

    4x Rough Rider [40pts] Selections: 4x Hunting Lance [8pts]

    Unit: Rough Rider, Weapon: Chainsword, Hunting Lance, Laspistol, Trampling Hooves

    Rough Rider Sergeant [10pts] Select