Debate smash! 2008 A Presidential-Candidate-Debate-Tennis-game.
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Transcript of Debate smash! 2008 A Presidential-Candidate-Debate-Tennis-game.
![Page 1: Debate smash! 2008 A Presidential-Candidate-Debate-Tennis-game.](https://reader036.fdocuments.net/reader036/viewer/2022072014/56649e745503460f94b742c8/html5/thumbnails/1.jpg)
Debate smash! 2008
A Presidential-Candidate-Debate-Tennis-game
![Page 2: Debate smash! 2008 A Presidential-Candidate-Debate-Tennis-game.](https://reader036.fdocuments.net/reader036/viewer/2022072014/56649e745503460f94b742c8/html5/thumbnails/2.jpg)
The concept:
• Two-player game, played on the same keyboard• Resembles a form of tennis• Balls represent issues raised during the campaign• Rackets represent ideologies, established within
the two major US parties.• Hit the ball with the right racket.• The winner is the player that most accurately
communicates the official policy of the party (uses the ‘best’ rackets for the issue-balls).
![Page 3: Debate smash! 2008 A Presidential-Candidate-Debate-Tennis-game.](https://reader036.fdocuments.net/reader036/viewer/2022072014/56649e745503460f94b742c8/html5/thumbnails/3.jpg)
Rules:
• Picture of issue/racket/points-scheme.• Min. 10 ball-returns pr debate• 3 debates (win 2 of these to become
president)
![Page 4: Debate smash! 2008 A Presidential-Candidate-Debate-Tennis-game.](https://reader036.fdocuments.net/reader036/viewer/2022072014/56649e745503460f94b742c8/html5/thumbnails/4.jpg)
Procedural Rhetoric:
• Does a presidential debate resemble a tennis match? (fundamentally anti-dialectic in nature)
• By coupling the ‘claim’ that candidates use official party-ideology as the main fundament for answering questions, with that of selecting ‘ideological rackets’ for specific questions, we hope to invite players to experience the policies of the two candidates through play.
![Page 5: Debate smash! 2008 A Presidential-Candidate-Debate-Tennis-game.](https://reader036.fdocuments.net/reader036/viewer/2022072014/56649e745503460f94b742c8/html5/thumbnails/5.jpg)
Iterations:
• Moderator • Speed of the game• Placement of avatars• Not time for much else
![Page 6: Debate smash! 2008 A Presidential-Candidate-Debate-Tennis-game.](https://reader036.fdocuments.net/reader036/viewer/2022072014/56649e745503460f94b742c8/html5/thumbnails/6.jpg)
Problems:
• Some communication issues probably (also in this game)
• External playtesting• Not enough time for iterations• Use of ideological rackets is only evaluated in
the score (no gameplay consequences)