Dear Colleagues: FCC Votes to Expand Lifeline Program...Gamestar Mechanic award, was invited to...

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5/1/17, 12(38 PM News from the Joan Ganz Cooney Center Page 1 of 3 http://links.sesame.mkt6458.com/servlet/MailView?ms=Mjg4NjcwODgS1&r=NTA2OTE4NjMxMDk3S0&j=MTA0MDEwNzU2NwS2&mt=1&rt=0 If you are still having problems viewing this message, please click here for additional help. Dear Colleagues: It's an exciting season here at the Cooney Center, from the launch of the 2016 National STEM Video Game Challenge to the historic FCC vote to ensure aordable Internet access for low-income families. As we documented in our recent report Opportunity for All? , supporting those who are under-connected has never been more important to ensure the success of low-income students and families; we commend the FCC for this important step forward. Find the latest from the Cooney Center on our blog , and follow us on Facebook and Twitter for more updates. FCC Votes to Expand Lifeline Program On February 3, the Joan Ganz Cooney Center and Rutgers University co-hosted a Digital Equity Forum at New America in Washington, D.C. to highlight the importance of ensuring Internet access for families with school-age children with remarks from FCC Chairman Tom Wheeler . In March, the FCC voted in favor of modernizing the federal Lifeline program to include broadband access for low-income families. Read the response from Sarah Morris, Senior Counsel for New America's Open Technology Institute and Vikki Katz, Senior Research Scientist for the Cooney Center, on the necessity of Building a Digital Lifeline for America's Families . "Education disrupts poverty, and technology helps enable, enhance, and support the education students need. If we are ignoring students and families who need Internet access the most, we are failing in our education and community policies." — Jaime Casap, The Internet Is For All of Us Registration for the 2016 National STEM Video Game Challenge is now open! Now in its fifth year, the 2016 STEM Challenge is open for submissions from U.S. students in grades five through twelve. Learn more about the STEM Challenge. » Follow along with this year's challenge on the STEM Challenge Facebook , Twitter , and Instagram . Help us spread the word by using the #STEMChallenge16 when you post. STEM Challenge Winner Attends the White House Science Fair From gravity-defying platform games to science puzzles loaded with informative trivia, previous winners of the National STEM Video Game Challenge never cease to amaze. Olivia Thomas, who won last year’s High School Gamestar Mechanic award, was invited to attend the White House Science Fair this week and present her winning game design. Learn more. »

Transcript of Dear Colleagues: FCC Votes to Expand Lifeline Program...Gamestar Mechanic award, was invited to...

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5/1/17, 12(38 PMNews from the Joan Ganz Cooney Center

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Dear Colleagues:

It's an exciting season here at the Cooney Center, from the launch of the 2016 National STEM Video GameChallenge to the historic FCC vote to ensure affordable Internet access for low-income families. As wedocumented in our recent report Opportunity for All?, supporting those who are under-connected has neverbeen more important to ensure the success of low-income students and families; we commend the FCC forthis important step forward.

Find the latest from the Cooney Center on our blog, and follow us on Facebook and Twitter for more updates.

FCC Votes to Expand Lifeline Program

On February 3, the Joan Ganz Cooney Center and RutgersUniversity co-hosted a Digital Equity Forum at NewAmerica in Washington, D.C. to highlight the importance ofensuring Internet access for families with school-agechildren with remarks from FCC Chairman Tom Wheeler.

In March, the FCC voted in favor of modernizing the federal Lifeline program to include broadband accessfor low-income families. Read the response from SarahMorris, Senior Counsel for New America's Open TechnologyInstitute and Vikki Katz, Senior Research Scientist for theCooney Center, on the necessity of Building a DigitalLifeline for America's Families.

"Education disrupts poverty, and technology helps enable, enhance, and support theeducation students need. If we are ignoring students and families who need Internet access

the most, we are failing in our education and community policies."

— Jaime Casap, The Internet Is For All of Us

Registration for the 2016 National STEMVideo Game Challenge is now open!

Now in its fifth year, the 2016 STEM Challenge is open forsubmissions from U.S. students in grades five throughtwelve. Learn more about the STEM Challenge. »

Follow along with this year's challenge on the STEMChallenge Facebook, Twitter, and Instagram. Help usspread the word by using the #STEMChallenge16 when youpost.

STEM Challenge Winner Attends the White House Science FairFrom gravity-defying platform games to science puzzlesloaded with informative trivia, previous winners of theNational STEM Video Game Challenge never cease toamaze. Olivia Thomas, who won last year’s High SchoolGamestar Mechanic award, was invited to attend the WhiteHouse Science Fair this week and present her winninggame design. Learn more. »

Page 2: Dear Colleagues: FCC Votes to Expand Lifeline Program...Gamestar Mechanic award, was invited to attend the White House Science Fair this week and present her winning game design. Learn

5/1/17, 12(38 PMNews from the Joan Ganz Cooney Center

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Designing a Reading Experience for a Digital AgeHow do you update a traditional fairytale like Goldilocks for young readers of a digital age? Software

developer Nosy Crow has a great approach to designing reading experiences for children that both allowsthem to explore on their own or enjoy together with a parent. Learn more. »

Connect with Kate Wilson, Managing Director at Nosy Crow, and learn more about children's literacy in adigital age during this year's Dust or Magic Highlights retreat. Use the code DUSTMAGIC for $100 off.

Register now. »

Watch the Tap, Click, Read Webinar

In a March 29 webinar presented by EdWeb and CommonSense Education, Michael Levine and Lisa Guernsey,authors of Tap, Click, Read: Growing Readers in a World ofScreens, discussed how educators and parents can helpchildren grow into strong, passionate readers skilled atusing media and technology of all kinds—print, digital, andeverything in between. Educators can take a brief quizfollowing the video to receive a CE certificate viaemail. Watch the recorded webinar. »

More From the Cooney Center Blog

Diversity in Children's Media Matters

Research shows that media plays an important role inshaping self-concept and identity, which makes having adiverse range of characters in the media that childreninteract with extremely important. Learn more. »

Tech Is Tech, but Teachers Are Artists

We invited our colleagues at Common Sense Media to tellus more about Graphite, which aims to help educators findhigh quality apps for students by criteria such as platform,subject areas, grade levels, and skills. Learn more. »

Can Playful Learning Prepare Kids to Be Better GlobalCitizens?

Senior Fellow Jordan Shapiro is exploring the way digitallearning games and new interactive informationtechnologies can be implemented by parents andeducators to promote equality, inclusivity, identity,tolerance, and global citizenship. Learn more. »

Opportunity for All? InfographicDespite the challenges that many families experience when it comes to affording Internet access,

few benefit from the discounted services available to low-income families. View the full infographic. »

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5/1/17, 12(38 PMNews from the Joan Ganz Cooney Center

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Team News

As the 2016-2017 Cooney Center Fellowship call draws toa close, current Fellow Elisabeth McClure stopped by theblog to discuss how her fellowship has been a dream cometrue, while past Cooney Center Fellow Jason Yip reflectedon the lasting impact of his fellowship research.

We're excited to welcome Katy Svehaug as Web andContent Associate for the Cooney Center.

Finally, we hope you'll join us in congratulating BrianaPressey, our research manger, on her decision toattend USC Annenberg's School of Communication's PhDprogram!

What We're Reading

Parent Success Resource Guides via The Campaignfor Grade-Level Reading

To Ensure a Right Start, We Need Digital Equity viaCommon Sense Media

When Kids + Screens=Happiness via Bright

French, Spanish, German... Java? Making CodingCount As A Foreign Language via NPR

Buzz-Worthy Bit"There's nothing wrong with enjoying [print] books, but it's dangerous to demonize reading on devices.

E-books open up a whole new world of access."

— Overheard in this month's Tap, Click, Read webinar chat

We hope that you will join us as an active contributor and a member of our growing community onthe web and on Facebook and Twitter as we partner with foundations, policy, industry, and academicleaders to advance learning in our digital age!

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