David Helgason

81
Introduction!

description

Ponencia en Colombia 3.0

Transcript of David Helgason

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Introduction!

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David  Helgason,  CEO  Unity  [email protected]  –  @davidhelgason

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Build once, deploy anywhere

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Developers!!!

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Developers!!!1,200,000 developers

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Developers!!!1,200,000 developers300,000 monthly active

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Developers!!!1,200,000 developers300,000 monthly active53% of mobile game developers

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Developers!!!1,200,000 developers300,000 monthly active53% of mobile game developers 2% of developers of any kind

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Developers!!!1,200,000 developers300,000 monthly active53% of mobile game developers 2% of developers of any kind

Develop Award: Best Engine

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Shadowgun CSR Racing

Ski Safari Triple Town Beat SneakBandit

Road WarriorRacing

Dead Trigger Kingdoms of Camelot

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Captain Antarctica Temple Run

Frontline Commando Subway Surfers Blood & Glory

Jelly Defense Heroes Call

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Strategy  #1:  Big  Goal

“Democra)ze  game  development”

“Serve  developers”

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Asset Store:

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Draw vector art inside Unity and import Adobe Illustrator files

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"inXile's Brian Fargo who is making Wasteland 2, recently told us that in their first 120 days of production, they've used 49 assets from the store. 43 art, 5 script, and 1 sound effect. All of those were paid for except for 8. He expects this number to increase 10 fold by the time that they are done with development. He also told us that the progress they've made with Unity if four months would have taken them over a year in the traditional ways. If you're interested in hearing more about this, he will be speaking tomorrow about the Power of the Crowd and how it can improve artistic integrity."

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Asset Store:

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160K active users

Asset Store:

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160K active users4,600 packages

Asset Store:

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160K active users4,600 packages600 publishers

Asset Store:

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160K active users4,600 packages600 publishersSome selling $10-20K per month

Asset Store:

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160K active users4,600 packages600 publishersSome selling $10-20K per monthWe’ve hired 3 of the best!

Asset Store:

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Asset Store: Online Services

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DirectX 11Shuriken

Mecanim

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Dynamic Font Rendering

DirectX 11Shuriken

Mecanim

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Mobile ShadowsDynamic Font Rendering

DirectX 11Shuriken

Mecanim

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Mobile ShadowsDynamic Font Rendering

Improved Cubemap Import

DirectX 11Shuriken

Mecanim

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Mobile ShadowsDynamic Font Rendering

Improved Cubemap Import

Bumpmapped TerrainDirectX 11Shuriken

Mecanim

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Mobile ShadowsDynamic Font Rendering

Improved Cubemap Import

Bumpmapped Terrain

Project Browser

DirectX 11Shuriken

Mecanim

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Mobile ShadowsDynamic Font Rendering

Improved Cubemap Import

Bumpmapped Terrain

Project BrowserWireframe rendering Recursive active state

SceneView iso/perspective UI

DeveloperConsole in Player Faster enter playmode

AssetImporter.userData

SkinnedMeshRenderer performance

AddComponent dropdown

BakeSelected Lightmapping

BakeSelected Lightmapping

SkinnedMeshRenderer.BakeMesh

Floating point rendertexture formats

Floating point render texture formats

Lightmaps take normal maps into account

NavMeshObstacle component

3D (volume) texture support

MonoBehaviours in namespaces

Per-platform custom #defines for scripting

DirectX 11Shuriken

Mecanim

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DirectX 11

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Congratulate Colombia

Mention the burgeoning game industry

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Why a game industry?

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Why a game industry?Combines engineering + design

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Why a game industry?Combines engineering + design(and marketing + psychology + business)

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Why a game industry?Combines engineering + design(and marketing + psychology + business)

Truly global

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Why a game industry?Combines engineering + design(and marketing + psychology + business)

Truly global

Extremely fast paced

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Why a game industry?Combines engineering + design(and marketing + psychology + business)

Truly global

Extremely fast paced

Small teams => big impact

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Why a game industry?Combines engineering + design(and marketing + psychology + business)

Truly global

Extremely fast paced

Small teams => big impact

Awesome!

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Why a game industry, cont.?

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Why a game industry, cont.? Produces highly valuable skills

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Why a game industry, cont.? Produces highly valuable skills... applicable to many industries

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Why a game industry, cont.? Produces highly valuable skills... applicable to many industries

– product & architectural marketing

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Why a game industry, cont.? Produces highly valuable skills... applicable to many industries

– product & architectural marketing– science

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Why a game industry, cont.? Produces highly valuable skills... applicable to many industries

– product & architectural marketing– science– engineering

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Why a game industry, cont.? Produces highly valuable skills... applicable to many industries

– product & architectural marketing– science– engineering– medicine

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Why a game industry, cont.? Produces highly valuable skills... applicable to many industries

– product & architectural marketing– science– engineering– medicine– military training

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Why a game industry, cont.? Produces highly valuable skills... applicable to many industries

– product & architectural marketing– science– engineering– medicine– military training– cloud infrastructure

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Why a game industry, cont.? Produces highly valuable skills... applicable to many industries

– product & architectural marketing– science– engineering– medicine– military training– cloud infrastructure

“Gamification”

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Source: PricewaterhouseCoopers

Huge industry

CAGR:

10.6%

$52B2009

$86B2015

Latin America - 2%

EMEA - 32%

North America - 28%

Asia/Pacific - 38%

Latin America - 2%

EMEA - 27%

North America - 23%

Asia/Pacific - 48%

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Unity Colombia

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Unity Colombia

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David  Helgason,  CEO  Unity  [email protected]  –  @davidhelgason

Questions?

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Problem: new platform opportunities are hard and risky to

addressSolution: Union aggregates Unity

games and distributes them to new platforms

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Awesome catalog

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Awesome catalog120 great games

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Awesome catalog120 great gamesMany top 10 iOS and Android games

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Awesome catalog120 great gamesMany top 10 iOS and Android gamesOver 100M lifetime downloads

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Awesome catalog120 great gamesMany top 10 iOS and Android gamesOver 100M lifetime downloads

Published 50 games to 7 platforms

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