David Helgason
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Introduction!
David Helgason, CEO Unity [email protected] – @davidhelgason
Build once, deploy anywhere
Developers!!!
Developers!!!1,200,000 developers
Developers!!!1,200,000 developers300,000 monthly active
Developers!!!1,200,000 developers300,000 monthly active53% of mobile game developers
Developers!!!1,200,000 developers300,000 monthly active53% of mobile game developers 2% of developers of any kind
Developers!!!1,200,000 developers300,000 monthly active53% of mobile game developers 2% of developers of any kind
Develop Award: Best Engine
Shadowgun CSR Racing
Ski Safari Triple Town Beat SneakBandit
Road WarriorRacing
Dead Trigger Kingdoms of Camelot
Captain Antarctica Temple Run
Frontline Commando Subway Surfers Blood & Glory
Jelly Defense Heroes Call
Strategy #1: Big Goal
“Democra)ze game development”
“Serve developers”
Asset Store:
Draw vector art inside Unity and import Adobe Illustrator files
"inXile's Brian Fargo who is making Wasteland 2, recently told us that in their first 120 days of production, they've used 49 assets from the store. 43 art, 5 script, and 1 sound effect. All of those were paid for except for 8. He expects this number to increase 10 fold by the time that they are done with development. He also told us that the progress they've made with Unity if four months would have taken them over a year in the traditional ways. If you're interested in hearing more about this, he will be speaking tomorrow about the Power of the Crowd and how it can improve artistic integrity."
Asset Store:
160K active users
Asset Store:
160K active users4,600 packages
Asset Store:
160K active users4,600 packages600 publishers
Asset Store:
160K active users4,600 packages600 publishersSome selling $10-20K per month
Asset Store:
160K active users4,600 packages600 publishersSome selling $10-20K per monthWe’ve hired 3 of the best!
Asset Store:
Asset Store: Online Services
DirectX 11Shuriken
Mecanim
Dynamic Font Rendering
DirectX 11Shuriken
Mecanim
Mobile ShadowsDynamic Font Rendering
DirectX 11Shuriken
Mecanim
Mobile ShadowsDynamic Font Rendering
Improved Cubemap Import
DirectX 11Shuriken
Mecanim
Mobile ShadowsDynamic Font Rendering
Improved Cubemap Import
Bumpmapped TerrainDirectX 11Shuriken
Mecanim
Mobile ShadowsDynamic Font Rendering
Improved Cubemap Import
Bumpmapped Terrain
Project Browser
DirectX 11Shuriken
Mecanim
Mobile ShadowsDynamic Font Rendering
Improved Cubemap Import
Bumpmapped Terrain
Project BrowserWireframe rendering Recursive active state
SceneView iso/perspective UI
DeveloperConsole in Player Faster enter playmode
AssetImporter.userData
SkinnedMeshRenderer performance
AddComponent dropdown
BakeSelected Lightmapping
BakeSelected Lightmapping
SkinnedMeshRenderer.BakeMesh
Floating point rendertexture formats
Floating point render texture formats
Lightmaps take normal maps into account
NavMeshObstacle component
3D (volume) texture support
MonoBehaviours in namespaces
Per-platform custom #defines for scripting
DirectX 11Shuriken
Mecanim
DirectX 11
Congratulate Colombia
Mention the burgeoning game industry
Why a game industry?
Why a game industry?Combines engineering + design
Why a game industry?Combines engineering + design(and marketing + psychology + business)
Why a game industry?Combines engineering + design(and marketing + psychology + business)
Truly global
Why a game industry?Combines engineering + design(and marketing + psychology + business)
Truly global
Extremely fast paced
Why a game industry?Combines engineering + design(and marketing + psychology + business)
Truly global
Extremely fast paced
Small teams => big impact
Why a game industry?Combines engineering + design(and marketing + psychology + business)
Truly global
Extremely fast paced
Small teams => big impact
Awesome!
Why a game industry, cont.?
Why a game industry, cont.? Produces highly valuable skills
Why a game industry, cont.? Produces highly valuable skills... applicable to many industries
Why a game industry, cont.? Produces highly valuable skills... applicable to many industries
– product & architectural marketing
Why a game industry, cont.? Produces highly valuable skills... applicable to many industries
– product & architectural marketing– science
Why a game industry, cont.? Produces highly valuable skills... applicable to many industries
– product & architectural marketing– science– engineering
Why a game industry, cont.? Produces highly valuable skills... applicable to many industries
– product & architectural marketing– science– engineering– medicine
Why a game industry, cont.? Produces highly valuable skills... applicable to many industries
– product & architectural marketing– science– engineering– medicine– military training
Why a game industry, cont.? Produces highly valuable skills... applicable to many industries
– product & architectural marketing– science– engineering– medicine– military training– cloud infrastructure
Why a game industry, cont.? Produces highly valuable skills... applicable to many industries
– product & architectural marketing– science– engineering– medicine– military training– cloud infrastructure
“Gamification”
Source: PricewaterhouseCoopers
Huge industry
CAGR:
10.6%
$52B2009
$86B2015
Latin America - 2%
EMEA - 32%
North America - 28%
Asia/Pacific - 38%
Latin America - 2%
EMEA - 27%
North America - 23%
Asia/Pacific - 48%
Unity Colombia
Unity Colombia
David Helgason, CEO Unity [email protected] – @davidhelgason
Questions?
Problem: new platform opportunities are hard and risky to
addressSolution: Union aggregates Unity
games and distributes them to new platforms
Awesome catalog
Awesome catalog120 great games
Awesome catalog120 great gamesMany top 10 iOS and Android games
Awesome catalog120 great gamesMany top 10 iOS and Android gamesOver 100M lifetime downloads
Awesome catalog120 great gamesMany top 10 iOS and Android gamesOver 100M lifetime downloads
Published 50 games to 7 platforms