Darcy Antonellis_Vubiquity.pdf - mwca2018.s3.eu-central-1 ... · Media & Entertainment:...
Transcript of Darcy Antonellis_Vubiquity.pdf - mwca2018.s3.eu-central-1 ... · Media & Entertainment:...
Media & Entertainment: Distribution Disruption
September 12, 2018
Darcy AntonellisCEO, VubiquityGeneral Manager, Head of Amdocs Media
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Big deals in media, have driven a lot of activity and competition from tech has pushed media firms to own both the contentand the platforms on which it appears
Value of the announced media deals has jumped to $323 billion, up nearly 440% from a year ago
Disney secured Fox in a deal worth $66.1B and AT&T’s $85.4B acquisition of Time Warner approved –creation of WARNERMEDIA
$b
$0 $100 $200 $300 $400 $500
Telecommunications
Materials
Consumer Staples
Real Estate
High Technology
Financials
Industrials
Health Care
Media and Entertainment
Energy and Power
2017Data as of June 30, 2018By The New York Times | Source: Thomson Reuters32
Big deals in media catapulted transaction values and volumes
Competition from tech has pushed media players to own both the content and the distributionplatformsValue of the announced media deals has jumped to $323 billion, up nearly 440% from a year ago
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ConsumersIncreasing consumer demands for larger libraries, more features, any place, any device, and any
time
Content ownersBig demand driving new originals
production & D2C models
Content distributorsDistributor expansion, including network owners & OTT players
Targeting consumers with personalized experiences — content any time, place, or device
Media Industry Convergence
Media landscape
B2B
D2C
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ARVRIoT
Seamless access
Deep, personalized,
and recommended
experiences
Today
Consumer Behavior ConvergenceCreating personalized experiences — wherever they exist
Offline
One waySit-back experience
Movie TheatersOTABroadcastPay TVRadioVHS/CDs/DVDs Print
1990
Online
Mega consumptionOn-Demand & w/an ’app for that’
VideoMusicGamingStatic Socialmulti-screen
Experiential Disruption
UntetheredConsumed Everywhere – Connected to any ‘thing’
Access redefinedEveryone as acontent creatorSocial & Gaming convergence
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So, how do we monetize
these changes?
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Looking ‘On The Edge’Capacity Enhancement
Ultra-high reliability Massive Connectivity
3D Video, UHD Screens
Work and play in the cloud
Augmented Reality
Smart City
at 5G Usage
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It’s 11AM
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... 2:30…
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...3:30…
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Information Security Level 2 – Sensitive© 2018 – Proprietary & Confidential Information of Amdocs
Why 2:30?
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Information Security Level 2 – Sensitive© 2018 – Proprietary & Confidential Information of Amdocs
The data begins to tell
a story…41
Information Security Level 2 – Sensitive© 2018 – Proprietary & Confidential Information of Amdocs
..an even clearer story…
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Information Security Level 2 – Sensitive© 2018 – Proprietary & Confidential Information of Amdocs
Distribution Excellence
Insights and Analytics
Monetization
Quality of serviceGlobal — day and dateMulti-format supportClosed loop
Cross-sell and upsellImproved experiencesPersonalization
AdvertisingSubscription (SVOD)Transactional (TVOD)
FeedbackScaleNetwork efficiency
RecommendationCurationCreative insights
Freemium Sell-through ownershipPremium video on-demand
media
Information Security Level 2 – Sensitive© 2018 – Proprietary & Confidential Information of Amdocs
Leveraging Disruption to Create Consumer Value
Technology ExperienceContent