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Transcript of DA141 OLSupplement - paizo.compaizo.com/dungeonissues/141/DA141_Supplement_LR.pdf · 1 DUNGEON 141...
DUNGEON 141 Supplement1 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Ben Wootten
#141MAP & HANDOUT SUPPLEMENT
PRODUCED BY PAIZO PUBLISHING, LLC.PAIZO.COM
THE SEA WYVERN’S WAKEby Richard PettIt’s time to bid farewell to the city of Sasserine as the PCs board the Sea Wyvern for a 3,000-mile voyage south into the uncharted waters of the Vohoun Ocean. Their destination: the Isle of Dread. A Sav-age Tide Adventure Path scenario for 5th-level characters.
DUNGEON 141 Supplement2 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
12
3
4
5
6 7
8
9
10
One square = 5 feet
Tamoachan Ruins
12
3
4
5
6 7
8
9
10
One square = 5 feet
Tamoachan Ruins
N
S
W E
sw se
nw ne
Robert Lazzaretti
Robert Lazzaretti
DUNGEON 141 Supplement3 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Warren Mahy
Conrad
Amella
Warren Mahy Warren Mahy
DUNGEON 141 Supplement4 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Ben Wootten
Urol
Skald
Avner
Rowyn
Warren Mahy
Ben WoottenBen Wootten
DUNGEON 141 Supplement5 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Lirith
Warren Mahy
Mother of All
Ben Wootten
Pickled Mephit
Ben Wootten
DUNGEON 141 Supplement6 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Handout 1
This foul green land is stained with blight. We tried to cut away the weed, but to no avail, and soon had to abandon the tools we had used, their edges dulled to misery. At noon I ordered Carus and Twaid out onto the weed to explore. How large can such a place be? The crew grow restless. It is dusk. Eff orts to destroy the weed have failed. I have explored what I could, but this is all mists and weed. When will Carus and Twaid return? Despite the calm, the night is not still, and I feel eyes watching me. The night brought noises but no attack, but I fear for my brothers, I heard cries in the night—was it them? I feel something is alive here, but what can it be? Captain Grough claimed the land had a black heart—maybe Carus and Twaid will have some useful information when they return. Afternoon. I have decided to fi nd my brothers, and have taken Ranis and Pale with me. They are good brothers, and will aid me as best they can. We shall fi nd the land’s black heart. We headed east, making good headway as only brothers can. By night we had covered many miles but saw nothing but more of the green. It is night, and I can hear life. Something moves at the edge of sight. Why do they not show themselves? I can hear them whisper one word, over and over, “Outsiders…” It is afternoon. We have come to a terrible place, a forest of weed grown in mockery of real life, a mire of skeletal ships. How many souls have been lost here? Our supplies grow wan, we must return by the morn to the Rage. It is dawn, and we have returned to the Rage too late. The crew are gone and the green holds her ever fast. Where have they gone? I can hear them in the day now. They are outside. They are watching. They want me to join them, but I shall not. Ranis and Pale are dead. They came through the mist, yet they were not the same. I knew them by the tatters of clothes draped over the green that took their fl esh. What wore their bodies has been vanquished, but I know now that these were but the children of what dwells at this land’s heart. I must seek the mother at this heart, for to destroy the mother is to destroy the brood. If onlyI had…
DUNGEON 141 Supplement7 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
The Amedio Region
The Amedio Region
Jeklea Bay
Azure Sea
Sasserine
Cauldron
NorthOlman Isle
SouthOlman Isle
Voh
oun
Ocean
(Den
sac G
ulf)
Vohoun Ocean(Pearl Sea)
B
A
CD
E
F
G
H
I
J
K
LM
Isles of A
xuxal
TheMist
Kingdom The Pirate Isles
HellFurnaces
The Isleof
Dread
0 900
miles
N
S
W E
sw se
nw ne
Narisban
Scuttlecove
Farshore
Robert LazzarettiRobert Lazzaretti
DUNGEON 141 Supplement8 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
The S
argasso
The S
argasso
The R
ag
e
The
Sea
Wyv
er
n
Th
und
erer
N S
WE
sw
se
nw
ne
010
miles
Robe
rt L
azza
rett
iRo
bert
Laz
zare
tti
DUNGEON 141 Supplement9 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
The Rage
1
2 3
One Square = 5 feet
The Rage
1
2 3
One Square = 5 feet
Robert Lazzaretti
Robert Lazzaretti
DUNGEON 141 Supplement10 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Warren Mahy
DUNGEON 141 Supplement11 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
The Thunderer
Main Deck UpperDeck
Hold Main Hold
GalleyCrewRoom
One Square = 5 feet
The Thunderer
Main Deck UpperDeck
Hold Main Hold The Maw
Officer’sMess
Captain’sRoom
GalleyCrewRoom
One Square = 5 feet
Robert Lazzaretti
Robert Lazzaretti
DUNGEON 141 Supplement12 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Jeff Laubenstien
SWORDS OF DRAGONSLAKEby Nicolas LogueScandal has struck the theater circuit of the city of Talantier! Ancient betrayal, murderous plots, and a plethora of suspects plague the PCs as they race to unravel the mystery before its bloody conclusion plays out on the stage. A D&D adventure for 12th-level characters.
DUNGEON 141 Supplement13 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Canvas Quarter
Artisan’sQuarter
QuarryQuarter
LuteQuarter
CurtainQuarter
East Watch Woods
Centaur Wood
1. Night Raven Theatre2. Long Whiskers Inn3. Blue Feather Theatre4. Ye Olde Shadow Play5. Curtain Alley6. Sylvan Saddle7. Weatherfull Estate8. Bencaro Sundries9. Red Rock Ridge10. Stoneshard Guild11. Desrita’s Grove12. Museum of Art13. Bazaar14. Council Hall15. Art Scholar Society
1
2
3
45
6
7
8 910
11
12
13
1415
N
City of
Talantier
City of
TalantierCanvas Quarter
Artisan’sQuarter
QuarryQuarter
LuteQuarter
CurtainQuarter
East Watch Woods
Centaur Wood
1. Night Raven Theatre2. Long Whiskers Inn3. Blue Feather Theatre4. Ye Olde Shadow Play5. Curtain Alley6. Sylvan Saddle7. Weatherfull Estate8. Bencaro Sundries9. Red Rock Ridge10. Stoneshard Guild11. Desrita’s Grove12. Museum of Art13. Bazaar14. Council Hall15. Art Scholar Society
1
2
3
45
6
7
8 910
11
12
13
1415
N
Robert Lazzaretti
Robert Lazzaretti
DUNGEON 141 Supplement14 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Isadora
Jeff Laubenstien
DUNGEON 141 Supplement15 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Jeff Laubenstien
DUNGEON 141 Supplement16 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Brengen
Jeff Laubenstien
Bartellamus
Jeff Laubenstien
DUNGEON 141 Supplement17 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Night Raven Theatre
1
2
3
456
7
910
11
11
12
12
14
15
161718
19
20
2122
23
2423
25
26
Ground Floor Upper Levels
One Square = 5 feet
N
Night Raven Theatre
1
2
3
456
7
910
11
11
12
12
14
15
161718
19
20
2122
23
2423
25
26
Ground Floor Upper Levels
One Square = 5 feet
N
Robert Lazzaretti
Robert Lazzaretti
DUNGEON 141 Supplement18 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Garrin
Jeff Laubenstien
Handout 1
Draxon,The fools refused to sell. They didn’t even look at the gold, just turned me down. I don’t know what they see in this crummy part of town anyway, you’d think they’d be smart enough to get out when I gave them the chance. Well, they’ll regret crossing me. Do it tonight, make sure there’s nothing left of Ye Olde Shadowplay but dust and ashes. But be careful, be sure not to harm the Oshras themselves, I don’t want any deaths on my conscience.
DON’T GET CAUGHT! TS
DUNGEON 141 Supplement19 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Lair of the Nymph Assassin
1
1
1
3
4
One Square = 5 feet
Lair of the Nymph Assassin
1
1
1
2
3
4N
One Square = 5 feet
Robert Lazzaretti
Robert Lazzaretti
DUNGEON 141 Supplement20 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Ye Olde Shadowplay Theatre
1 2 3 4
5
One Square = 5 feet
Ye Olde Shadowplay Theatre
1 2 3 4
5
N
One Square = 5 feet
c
c
w
s
ss p
p
p
pp
pppppp
m
cc
cc
s
s
s
s
Robert Lazzaretti
Robert Lazzaretti
DUNGEON 141 Supplement21 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
VLINDARIAN’S VAULTby Johnathan M. RichardsA missing dragon leads the PCs to a treasure vault hidden deep in the Elemental Plane of Fire, a vault operated by an insane beholder and its fanatical cultists. A D&D adventure for 18th-level characters.
UDON with Mike Franchina
DUNGEON 141 Supplement22 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Vlindarian’s Office
One Square = 5 feet
01 02
03
04
05
0607
08
09
09
08
08
Vlindarian’s Office
One Square = 5 feet
01 02
03
04
05
0607
08
09
09
08
08
N
S
W E
Robert Lazzaretti
Robert Lazzaretti
DUNGEON 141 Supplement23 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Vault Entrance
One Square = 5 feet
V1V2 V3
V3
V4
V5
C F
C F
Vault Entrance
One Square = 5 feet
V1V2 V3
V3
V4
V5
C F
C FN
S
W E
Robert Lazzaretti
Robert Lazzaretti
DUNGEON 141 Supplement24 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
UDON with Mike Franchina
Tiatyllin
UDON with Mike Franchina
DUNGEON 141 Supplement25 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Vlindarian’sVault
(Side View)
One Square = 10 feet
V1
V2 V3 V4
V5
V6
V7
V18
V17
V16
V10E
V14
V11 V10G
V15
A13 A5B5C5D5E5F5G5
I5J5
B13C13D13E13F13G13H13
J13
V8
V13
Vlindarian’sVault
(Side View)
One Square = 10 feet
V1
V2 V3 V4
V5
V6
V7
V18
V17
V16
V10E
V14
V11 V10G
V15
A13 A5B5C5D5E5F5G5
I5J5
B13C13D13E13F13G13H13
J13
V8
N
S
W E
V13
Robert Lazzaretti
Robert Lazzaretti
DUNGEON 141 Supplement26 Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.Permission to photocopy for personal use only. All rights reserved.
Vlindarian’s Vault
One Square = 5 feet
V8
V8
V8
V10A
V9
V10B
V10C
V10D
V10E
V6
V12
V11
V10G V10F
V15
C
1 23
4
5
6
78910
11
12
13
14
15
16V14
C
N
S
W E
Vlindarian’s Vault
One Square = 5 feet
V8
V8
V8
V10A
V9
V10B
V10C
V10D
V10E
V6
V12
V11
V10G V10F
V15
C
1 23
4
5
6
78910
11
12
13
14
15
16V14
C
Robert Lazzaretti
Robert Lazzaretti