D6 Fantasy - Tendrils Spells

1
Permission is hereby granted to print or photocopy one copy of this document for personal use only. Neither this document nor any portion of this document may be redistributed or included on any other site or media without express written permission. D6 System, West End Games, and WEG are trademarks of Purgatory Publishing, Inc. Copyright 2004 Purgatory Publishing Inc., www.westendgames.com.

description

D6 Fantasy - Tendrils Spells

Transcript of D6 Fantasy - Tendrils Spells

Page 1: D6 Fantasy - Tendrils Spells

Name: Pot of Illusory TendrilsSkill: Conjuration Difficulty: Conjuration Difficulty: Conjuration 13

1. Effect: 1. Effect: 1 18 (tendrils with length of 3.5 meters, Reflexes of 4D, area effect damage of 1D)

2. Range: 2. Range: 2 the pot (0) 3. Speed: 3. Speed: 3 0

4. Duration: 4. Duration: 4 2.5 minutes (+11) 5. Casting Time: 5. Casting Time: 5 1 hour (+18)

6. Charges: 6. Charges: 6 5 charges, ward (+5) 7. Focused: 7. Focused: 7 on pot (+5)

8. Area Effect: 8. Area Effect: 8 half-meter circle (+1) 9. Change Target: 9. Change Target: 9 No

10. Multiple Targets: 10. Multiple Targets: 10 arms can attack 2 different targets (+12)

11. Variable Duration: 11. Variable Duration: 11 on-off switch (+8)

12. Variable Effect: 12. Variable Effect: 12 +1D increase in area effect damage (+3)

13. Variable Movement: 13. Variable Movement: 13 +2 accuracy bonus (+4)

14. Community: 14. Community: 14 No

15. Components: 15. Components: 15 cast iron pot (uncommon), 4 liters of material the arms

will be composed of (ordinary, destroyed), must be cast outside (ordinary) (-7)tside (ordinary) (-7)t

16. Concentration: 16. Concentration: 16 1 minute with willpower at difficulty of 9 (-3)

17. Countenance: 17. Countenance: 17 skin turns bright red (-1)

18. Feedback: 18. Feedback: 18 -2 to damage resistance total (-2)

19. Gestures: 19. Gestures: 19 wave arms over pot while circling it slowly, acrobat-ics roll with difficulty of 11 (complex) (-3)

20. Incantations: 20. Incantations: 20 “Arise!” (word) (-1)

21. Unreal Effects: 21. Unreal Effects: 21 disbelief difficulty of 13 (-4)

22. Other Alterants: 22. Other Alterants: 22 None

23. Other Conditions: 23. Other Conditions: 23 None

Description: After the initial casting, the spell activates when material is poured into the pot. Before pouring the material in the pot, the activator can decide to increase the damage of the tendrils’ area effect attack by +1D. The pot sprouts two tendrils (up to 3.5 meters long) made from the material. These grab at anything the activator directs. The tendrils have a Reflexes of 4D, a Physique die code equal to the points by which the alteration total beat the spell difficulty, and Body Points equal to 10 plus the points by which the alteration total beat the difficulty or a number of Wounds equal to one-half of the points by which the total beat the difficulty (minimum of one Wound level). Each ten-dril may attack one target separately; each has a +2 bonus to the attack accuracy. Any-thing within a half meter of either tendril takes 1D in damage. To grasp a foe or object, each arm makes a normal attack on its target. The spell activator’s skin turns bright red. The activator may turn the tendrils off or on as many times as he wishes, until the dura-tion ends. The pot may be moved. The material poured into the pot is destroyed once the duration has expired.

D6 System Spell Design Sheet6 System Spell Design Sheet6Spell Diffi culty

CalculationTotal the values for each aspect and put the number in the correct box. If you do not use a aspect, put 0 on its line. NM = Negative Spell Total Modifi ers.Starting Spell Total 0 1 + 18 2 + 0 3 + 0 4 + 11 6 + 5 7 + 4 8 + 1 9 + 010 + 1211 + 812 + 313 + 422 + 0Spell Total = 65

Starting NM 0 5 + 1814 + 015 + 716 + 317 + 118 + 219 + 320 + 121 + 523 + 0NM Total = 40

Spell Total 65NM Total – 40Final Spell Total = 25Diffi culty = 13 (Final Spell Total/2)

Permission is hereby granted to print or photocopy one copy of this document for personal use only. Neither this document nor any portion of this document may be redistributed or included on any other site or media without express written permission. D6 System, West End Games, and WEG are trademarks of Purgatory Publishing, Inc. Copyright 2004 Purgatory Publishing Inc., www.westendgames.com.