D20 Modern Conversion of Bacta Solution
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Transcript of D20 Modern Conversion of Bacta Solution
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c t
Sources trace this substance to the planet Thyferra, and
claim that it can only be precessed there. With as plentiful and
widespread as this Medical Wonder is, it is highly doubtful that it
is all manufactured on a single planet. Either way, what's
important is what it does. Bacta is a viscous red substance that
accelerates the natural healing rate of virtually every livingorganism. While this fact ma es it useless for combating viruses
and diseases, it drastically reduces the recovery time from
physical trauma. !n most cases the bacta is applied in small
amounts either directly to the wound or into the patients
bloodstream. " dose of bacta comes in a small cylinder that is
capable of applying it in both ways, ensuring the versatility of
emergency medical its. There are times, however, when a patient
has received too much trauma, and is in too critical of condition
for the body to heal at such an accelerated rate. When this
happens, the small doses from bacta cylinders are not enough,
and so must be immersed in a bacta solution. While bacta
cylinders are common and can be found almost everywhere
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throughout the gala#y, they are still to e#pensive to be used on
much beyond serious in$ury. using a bacta cylinder is a full%round
action, and re&uires a successful Treat !n$ury s ill chec dc 15 (
to restore 1 d 4+1 hit points. The number restored can
never e#ceed the character's full normal total of hit
points. Since bacta only accelerates the natural
healing process, a character is unable to benefit from
more than one treatment an hour. "lso, a bacta
cylinder is unable to restore hit points when a
character is disabled or dying at or below -1 hit
points(. " successful application will, however, automatically stabili)e them. Bacta cylinders have a
purchase *+ of 14 , and weigh one pound. While small
doses of bacta aren't of much use to patients in critical
condition, immersion in a bacta solution will ensure a
rapid and stable recovery. Beings treated in this
manner recover at a rate of one hit point per hour.
nce their condition is no longer critical when they
have 1 or more hit points( they recover at a rate of
one hit point per level per hour. "gain, hit points
restored can never e#ceed the character's full normal
total of hit points. Being treated at a full medical
facility has a purchase *+ of 25 modified by the patients
si)e modifier as it ta es a differing amount for
different si)ed patients(. -roperly e&uipped, trained,
and licensed characters can purchase the bacta itself
for use in treatment on patients. " purchase *+ of 22
a&uires enough bacta to treat one medium si)ed, or two
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small si)ed, patients. arge si)ed patients re&uire two
of these amounts. The bacta must be mi#ed correctly
with purified water, and the patient must be monitored
during the treatment. /ou must succeed at a Treat
!n$ury s ill chec *+ 15 (, or the patient suffers one
point of damage and the bacta is wasted. !f you do not
have access to proper facilities, you may attempt to
use ma eshift facilities re&uiring at least a receptacle
for the character to be immersed in, water, and the
bacta( at a -4 to the s ill chec . While one pac age of
this bacta is enough to fully restore an individual, it
cannot be re%used, even on the same patient. /ou may
ta e 10 on s ill chec s for treating a character with
bacta, but you cannot ta e a 20.