D20 Modern Conversion of Bacta Solution

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    c t

    Sources trace this substance to the planet Thyferra, and

    claim that it can only be precessed there. With as plentiful and

    widespread as this Medical Wonder is, it is highly doubtful that it

    is all manufactured on a single planet. Either way, what's

    important is what it does. Bacta is a viscous red substance that

    accelerates the natural healing rate of virtually every livingorganism. While this fact ma es it useless for combating viruses

    and diseases, it drastically reduces the recovery time from

    physical trauma. !n most cases the bacta is applied in small

    amounts either directly to the wound or into the patients

    bloodstream. " dose of bacta comes in a small cylinder that is

    capable of applying it in both ways, ensuring the versatility of

    emergency medical its. There are times, however, when a patient

    has received too much trauma, and is in too critical of condition

    for the body to heal at such an accelerated rate. When this

    happens, the small doses from bacta cylinders are not enough,

    and so must be immersed in a bacta solution. While bacta

    cylinders are common and can be found almost everywhere

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    throughout the gala#y, they are still to e#pensive to be used on

    much beyond serious in$ury. using a bacta cylinder is a full%round

    action, and re&uires a successful Treat !n$ury s ill chec dc 15 (

    to restore 1 d 4+1 hit points. The number restored can

    never e#ceed the character's full normal total of hit

    points. Since bacta only accelerates the natural

    healing process, a character is unable to benefit from

    more than one treatment an hour. "lso, a bacta

    cylinder is unable to restore hit points when a

    character is disabled or dying at or below -1 hit

    points(. " successful application will, however, automatically stabili)e them. Bacta cylinders have a

    purchase *+ of 14 , and weigh one pound. While small

    doses of bacta aren't of much use to patients in critical

    condition, immersion in a bacta solution will ensure a

    rapid and stable recovery. Beings treated in this

    manner recover at a rate of one hit point per hour.

    nce their condition is no longer critical when they

    have 1 or more hit points( they recover at a rate of

    one hit point per level per hour. "gain, hit points

    restored can never e#ceed the character's full normal

    total of hit points. Being treated at a full medical

    facility has a purchase *+ of 25 modified by the patients

    si)e modifier as it ta es a differing amount for

    different si)ed patients(. -roperly e&uipped, trained,

    and licensed characters can purchase the bacta itself

    for use in treatment on patients. " purchase *+ of 22

    a&uires enough bacta to treat one medium si)ed, or two

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    small si)ed, patients. arge si)ed patients re&uire two

    of these amounts. The bacta must be mi#ed correctly

    with purified water, and the patient must be monitored

    during the treatment. /ou must succeed at a Treat

    !n$ury s ill chec *+ 15 (, or the patient suffers one

    point of damage and the bacta is wasted. !f you do not

    have access to proper facilities, you may attempt to

    use ma eshift facilities re&uiring at least a receptacle

    for the character to be immersed in, water, and the

    bacta( at a -4 to the s ill chec . While one pac age of

    this bacta is enough to fully restore an individual, it

    cannot be re%used, even on the same patient. /ou may

    ta e 10 on s ill chec s for treating a character with

    bacta, but you cannot ta e a 20.