CSE 301 Exam Revision Lecture [email protected] [email protected].
-
Upload
asher-morris -
Category
Documents
-
view
218 -
download
0
Transcript of CSE 301 Exam Revision Lecture [email protected] [email protected].
Exam Format
Wednesday, 18 May 9:30-12:30 Seaburn Centre 14 Questions in total, Three sections;
OO Programming (6 questions) OO Theory (4 questions) OO Practice (4 questions)
Answer TEN questions, with at least TWO from each section
Specific Advice
Know your Java syntax (ch 2-3, JiaN) Know how to use the Collection classes Know the basic patterns from the Pattern book Know how Java implements the concepts of OO
programming Know the concepts, principles and theory of OO Know how to use UML Know the risks and practices discussed in the text Understand the practices of XP
Basic Programming Topics Java Operators and Syntax Primitive Types (definitions and conversion) Reference Types (including the Object class) Access Modifiers Inner Classes Iterators Interfaces Constructors & Constructor Chaining
Intermediate and Advanced Programming Topics Input/Output Exception Handling Collection Classes Threads and Semaphores Swing and AWT Interfacing to the Internet, Serialization, and RMI Patterns Garbage Collection
Theory Topics
Definitions (Object, System, etc.) Interface Segregation Principle (ISP) Open-Closed Principle (OCP) Liskov Substitution Principle (LSP) Dependency Inversion Principle (DIP) Single-Responsibility Principle (SRP) Meyer’s Design By Contract Encapsulation, Inheritance, Subtype-
Polymorphism & Abstraction
Practice Topics
UML (eg Class diagrams, state charts, use cases, interaction diagrams, etc.)
Bad Software Design (when software smells) Design Patterns Modelling Classes Requirements Analysis Software Maintainability The Text in General Refactoring, TDD, XP
Questions from the Past
Name and describe the 8 primitive types Boolean, char, etc.
How is a type conversion done? When is it suitable (think data loss)? Wrapper classes
Describe the three categories of reference data types (that inherit from Object). Class instance, array, interface
Questions from the Past
Name the methods Object class provides toString(), clone(), getClass(), equals(), etc.
How is a class instantiated?Simple code:
public Balance currentBalance = new Balance();
What is a static method?Method not associated with an instance – but
rather at class level
Questions from the Past Describe 4 access modifiers
Remember table!
Accessible to: Public Protected Package Private
Defining Class Yes Yes Yes Yes
Class in same package Yes Yes Yes No
Subclass in different package Yes Yes No No
Non-sublcass different package Yes No No No
Questions from the Past
What is an inner class and how is it used?Class within a class
Static Member class Member class Local class Anonymous class
Questions from the Past
What is an iteratorAllow processing (step through) of each element
of a collection Sample code has been asked for!
Iterator myIterator= myCollection.iterator();while(myIterator.hasNext()){
Object myObject = myIterator.next();//do something with myObject – possibly
cast}
Questions from the Past What is an interface?
a collection of method definitions and constant values that define a behaviour
Replace multiple inheritance – more than one interface can be inherited.
Does not implement methods however What is a thread?
a separate stream of execution that takes place simultaneously with and independently of everything else – remember Thread class and Runnable interface
Questions from the Past What is an Exception? How is it dealt with in
Java? An Exception is an object created and thrown when
an exceptional circumstance (usually caused by an erroneous condition) occurs
Java – try, catch, throw, throws, finally Know the different types of Exceptions and how the
compiler enforces them.
Questions from the Past
What is a constructor? General description, code example might help
What is constructor chaining? A child object constructor always first needs to
construct its parent (which in turn calls its parent constructor.). Can also be ‘manufactured’ by enforcing other constructors to be called within the same or parent classes
Use of this, this(), super, and super()
Questions from the Past
Describe the Interface Segregation Principle (ISP)? Many client specific interfaces (narrow) are better than
one general purpose interface Fat interfaces lead to inadvertent coupling
Describe the Liskov Substitution Principle (LSP)? Subclasses should be suitable for their base classes The contract of the base class must be honoured by
the derived class
Questions from the Past
What is the Open-Closed Principle (OCP)?A module (class) should be open for
extension but closed for modification (originally by Bertrand Meyer).
Classes should be written so that they can be extended without requiring the classes to be modified.
To extend the behavior of a system (in response to a requested change) add new code, don’t modify existing code.
Questions from the Past Describe the Dependency Inversion Principle
(DIP) Depend upon abstractions. Do not depend upon
concrete implementations High level classes should not depend on low level
classes. Abstractions should not depend upon the details. If the high level abstractions depend on the low level
implementation details, then the dependency is inverted from what it should be.
Questions from the Past
Describe the Single-Responsibility Principle (SRP) A class should have only one reason to change A responsibility is “a reason for change.” The responsibilities of a class are axes of change. If it
has two responsibilities, they are coupled in the design, and so have to change together.
Questions from the Past
Meyer’s Design By Contract (later version)A contract consists of the preconditions a
method expects and the post-conditions it guarantees if it returns successfully.
If the method doesn’t return successfully, it throws an exception.
The contract is associated with the public methods of a class or interface.
Questions from the Past
Describe symptoms of bad software design (think when software smells) The system is rigid—hard to change because
everything has to change at once. The system is fragile—changes cause the system to
break in the strangest of places. The system is immobile—not reusable. The system is viscous—doing things right is hard. The system is needlessly complex. The system contains needless repetition. The system is opaque—hard to understand
Questions from the Past
Describe what is meant by encapsulationDiagram might help
Describe what is meant by inheritanceKeywords may also help (extends)
Describe what is meant by subtype-polymorphism The ability of an object or operator to refer to
instances of different classes at run time.
Questions from the Past How is abstraction achieved in Java?
Various ways – Abstract (keyword) classes, interfaces and inheritance
Describe a State chart / Use Case Diagram / Class Diagram / Interaction DiagramDiagram essential – key is to remember all
elements of the diagramKnow what they’re used for.
Questions from the Past
How might you gather and analyze requirements? Compare and contrast the approaches. Brainstorming, Observation etc.
Discuss and criticize the design principles the authors claim lead to maintainable software Design and conquer Increase cohesion where possible Reduce coupling where possible Keep the level of abstraction as high as possible Increase reusability where possible Reuse existing designs and code where possible Anticipate obsolescence Design for portability Design for testability Design defensively
General Advice
Read through whole paper once – work out which questions you answer best.
With 3 hours you have ~18 minutes per question
Good luck!!!