Crypts of Azarumme V3 & Dragons [multi]/5th... · 2020. 11. 14. · Twisting Catacombs 7 Crypt of...

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Transcript of Crypts of Azarumme V3 & Dragons [multi]/5th... · 2020. 11. 14. · Twisting Catacombs 7 Crypt of...

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CRYPTSOFAZARUMME

CryptsofAzarummeisasingle-sessionadventureforfouror1iveplayersof3rd-levelcharactersusingthe1iftheditionoftheworld’sgreatestroleplayinggame.

BYKELSEYDIONNE

CRYPTSOFAZARUMME 1

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TABLEOFCONTENTSSection Page

SynopsisandBackground 3

AMissingPriest 4

TheyCameFromBelow 5

DownTheWell 6

TwistingCatacombs 7

CryptoftheFallen 8

Aftermath 9

AppendixA:Maps 10

ChurchofSt.Terragnis 10

CryptsandCatacombs 11

AppendixB:NewMonsters 12

FatherBaird,FallenPriest 12

AppendixC:Tables 13

CorruptTheLiving 13

AcknowledgementsandCredits 14

CRYPTSOFAZARUMME 2

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SYNOPSIS

• TheadventurebeginswhentheheadacolyteoftheChurchofSt.Terragniscontactsthepartyforhelpin1indingthechurch’smissingpriest,FatherReginalBaird.

• Whilethecharactersareatthechurch,undeadcreatureseruptintothemainchamber,massacrethepeoplepresent,andretreatwithlivingvictims.

• Thecharactersfollowtheundeaddowntheemptywellinthechurch’sundercroft,leadingthemtothecatacombsbeneath.

• Insidethecatacombs,thecharacters1indcluesaboutthefateofFatherBaird.

• TheadventureculminatesinabattleagainstthefallenFatherBairdandthehordeofundeadhecontrolswiththeWhisperskull.

BACKGROUND

• Afewmonthsbeforetheadventurebegins,FatherReginaldBairddiscoveredanancientsetofcatacombsunderhischurch.

• Thecatacombsbelongtoacenturies-goneempireofdarkpriestsandwarlordswholeveragednecromanticmagic.

• FatherBairdbegansecretlyexploringthecatacombsandrecentlyfelltothetemptationofavileartifacthiddenthereincalledtheWhisperskull.

• FatherBairdisnowundertheswayoftheWhisperskullandhasbegunanimatingthebodiesinterredinthecatacombs.

• TheadventurebeginswhenFatherBairdtakeshisnextstep—capturinglivingvictimstousetheirbloodfortheritualstheWhisperskulldemands…

AWORDTOTHEGM

Thisadventureismeanttoberunataglancewithminimalpreparationandanaturaldelivery.Thisrequiredre-thinkingthenormaladventurepresentationabit.Here’swhatyou’ll1indincluded:

• Eachencountercontainedononepage.• Bulletedlists.Boldedkeywords.• Hyperlinkstomonstersandrulesonlineforquickreference.

• PrintablecardsforeachmonsterandPCsoyoucanrunencountersusingacardstack.Ashortvideowalkthroughofthismethodcanbefoundhere.

• Printablecardsforspecialtreasurehandouts.• Shortroomandareadescriptions.Noparagraphsofdroning1lavortext—setthescenenaturallyandembellishasdesired.

• Brie1lyexplainednon-encounterrooms.Again,embellishasdesired!

• GMmapsandplayer-safedigitalmapsforusewithvirtualtabletops.

• Ashortvideowalkthroughoftheadventurecanbefoundhere.

PACING/TRANSITIONS

Adramaticquestionispresentedwithmostscenes.Oncethatquestionhasbeenanswered,thetensionofthesceneisresolved.That’syourcuetoworktowardthetransitionprovidedattheendthescene—evenifthatmeanssummarizingtheendofaclearlydecidedcombat,orinthecaseofcleverplayers,skippingcombataltogether.Keepthegamemovingtowardthenextchallenge!Roomdescriptionsthatareusuallylongblocksofliteraryread-aloudtexthavebeenleftshortandinformationalinthisadventure.ManyGameMastersprefertoparaphraseread-aloudtextandsetthescenebasedonwhattoneandlevelofdetailhisorhergroup1indsengaging.AnythinglistedbeforetheDevelopmentsectionsissafetosharehoweveryouprefertodoso.

CRYPTSOFAZARUMME 3

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AMISSINGPRIESTThecharactersbegininanycityofsuf1icientsizetohousealargechurchandtheruinsofafallencivilizationbelowground.

Allowtheplayerstodescribetheirpreliminaryactionsinthecitybeforemovingontothefollowingadventurehooks.

APPEALTOREWARDTibaltThrogsden,theheadacolyteoftheChurchofSt.Terragnis,reachesouttothecharactersbymessenger.Heimploresthem,inthenameofgoodSt.Terragnis,tohelp1indthemissingFatherReginaldBaird.FatherBairddisappearedthreedaysago,andthechurch

willrewardeachcharacter100gpandaboonofhealingoraidiftheywillhelp1indthepriest.Tibaldinvitesthegrouptothechurchtodiscussthematteringreaterdetail.

APPEALTOHEROISMWhileinachurchofreligiousimportancetothegroup(youcansubstituteanothergodforSt.Terragnis,ifneeded),begintheadventure’s1irstencounter,TheyCameFromBelow.Followingtheattack,thesurvivorsaskthecharacterstorescueanyvictimstheundeaddraggeddownintothewell.IfTibaltisalive,herevealsthatFatherBairdhasbeenmissing—probablydownthesamewell—forthelastthreedays.

APPEALTODISCOVERYTibaltapproachesthecharactersaboutanominousturnofevents—FatherBairdrecentlydiscoveredaseriesofancientcatacombsbeneaththewellinthechurch’sundercroft.FatherBairdwarnedTibaltnevertogodownthewellortotellothersaboutitincaseitinspiredfoolishdaresamongtheyoungeracolytes.Nowthepriestismissing,andTibaltfearsFatherBairdgottrappedinthecatacombswhiletryingtoensuretherewasnothingdangerousdownthere.

TRANSITION

MovetoTheyCameFromBelowoncethecharactersdecidetogotothechurch.

CRYPTSOFAZARUMME 4

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THEYCAMEFROMBELOW

CHURCHOFST.TERRAGNIS

• Thechurchhashigh,archedceilingswithwindowsthatilluminateahazeofincense.

• Eightyoungacolytesscurryaroundmainhallpreparingfortheevening’sworship.

• TibaltThrogsdengreetsthecharactersnearthedoor.Hesizesthemupinconversation.

• IfTibalttruststhecharacters,hepullsthemasideinthemainhallandexplainshistheorythatFatherBairdwentmissingdownthewellinthechurch’sundercroft.

TibaltThrogsden,LGdwarfacolyte“St.Terragnisprotectsthosewhokeeptheirfaithindarktimes.Hemusthavesentyoutous.”

• Appearance.Young.Redbeard.LightlyrumpledrobesandanoversizedtabardofSt.Terragnisthat’sabittoolong.

• Does.Cluckshistongueattheyoungeracolytesanddirectsthemwithauthority.

• Secret.Muchlesscon1identthanheseems—onthevergeofpanicatrunningthechurchwithoutFatherBaird.

DEVELOPMENT• DuringthediscussionwithTibalt,anycharacterwhosepassiveWisdom(Perception)scoreis13orhigherhearsadistantcrashbackinsidethechurch’schambers.

• Tworoundslater,fourghastsandsixghoulswithglowing,greeneyessmashintothemainhallfromtheinteriorrooms.

DRAMATICQUESTION

Canthegroupsurvivethemassacreandprotecttheacolytes?

COMBAT•TheundeadmobisheretocollectfourvictimsforFather

Bairdto sacri1icetotheWhisperskull.Theycaptureuptofouracolytesoverthecourseofthreeroundsbeforeretreatingwiththeirvictims.•Thepreternaturallyintelligentghoulsusetheiroverwhelmingnumberstoparalyzeacolytes(usethecommonerstatblock)anddragthemtothewellintheundercroft.•Theghastsstaybehindtoblockpassagetotheundercroftuntiltheirbrethrenhaveescapedwiththevictims.

TreasureTheundeadhaveshardsofemeraldembeddedintheireyes.Theshardsglowwithgreen1lamewhileembeddedinananimateundead’seyes,buttheglowfades1iveminutesafterashardisremovedfromitshost.Eachisworth10gp.

TRANSITION

UseoneoftheadventurehooksinAMissingPriestifthecharactersarenotalreadyinvestedinsearchingforFatherBaird.MovetoDownTheWellwhenthegroupgoesdownthedry,crumblingwellintheundercroft.

CRYPTSOFAZARUMME 5

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DOWNTHEWELL

Sidebar:InsidetheCatacombs• Thecatacombsareredolentwithnecromanticenergy.Thehallsreekofdecayandstaleair,anddarknesspermeates.

• Thousandsofbonesarepackedtogethertoformgrislywallsandceilings.

• ForeachhourthePCsspendhere,eachmustmakeaDC13Wisdomsavingthrow.Uponfailure,heorsheisaf1lictedwithaneffectfromtheCorruptTheLivingtable(AppendixC).Theeffectslastfor24hours.

AREA1:THEBOTTOMOFTHEWELL

• Thewellgoesdown40feettoacircular,crumblingchamber.

• Twotunnelsofunworkedstoneextendinoppositedirectionsfromthechamber.Watersloshessomewhereinthedistance.

• Asealed,stonedoorsitsoppositethetunnels.Twohandsholdingadeepbowlformthehandles.Thedoorhasnolock.

DEVELOPMENT• ThedoorbearsafadedinscriptioncarvedinInfernalthatsays,“Paynowthetollofthelivinglestyeenterthedomainofthedeadtoorichinlife.”

• ADC15Intelligence(Investigation)checkrevealstracesofmagicinthebowl.

• CharacterscansmashthedooropenwithaDC23Strengthcheck.Thedoorglidesopenifthebowlis1illedwith1d10hitpoints’worthoffreshblood.

AREA2:HALLSOFBONE

• Alcoveslinethewallsofahallextendingintoalarge,openchamber.Askeletonislashedintoastandingpositionineachalcove.Theyclutchrosariesofhumanteeth.

• Ahoodedstatueloomsoveranaltarattheendofthechamber.Itshandsreachdowntoashallowbowlthat1lickerswithgreenWire.

DEVELOPMENT• Tarrybloodcongealsintheglowingbowlonthealtar.Ifacharacterplacesaninertemeraldshardintothebowl,theshardglowsandenergizesfor1iveminutes.

• Inspectingtheskeletoninthesecondalcoverevealsshallowgougesinitseyesockets.Ifacharacterjamsanenergizedemeraldshardintothesocket,theskeletonjerkstolifewithascreamandpushesthesecretdoorbehinditopen.Itisrestrained,weaponless,andwon’t1ight.

AREA3:ALTAROFTHESKULL

• Thewallsandceilingaredecoratedwithhundredsofleeringskulls.

• Arune-carvedaltarwithanempty,shallowdivotinthecenterdominatesthechamber.

• Atorn,bloodypriest’stabardliesonthe1loor.

DEVELOPMENT• Touchingthealtarimpartsanunpleasant,temporarynumbness.

• TheinscriptiononthealtarisinInfernal:“Feedlifetotheskull,anditshallgiveyedeathtowieldagainsttheenemiesofAzarumme.”

• Characterspro1icientinIntelligence(History)knowAzarummewasanancient,darkempirethatfellcenturiesago.

• CharacterswithapassiveIntelligence(History)checkof15orhigherknowAzarummewasabloodthirstydynastyruledbyvampiricwarlordsandlich-queens.

TreasureTangledinthepriest’stabardisasilverholysymbolofSt.Terragnisworth50gp.Agood-alignedcreaturewhowearsithasadvantageononeWisdomabilitycheckperday.

TRANSITION

GotoTwistingCatacombsifthecharactersmovetothetunnelsinArea1.

CRYPTSOFAZARUMME 6

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TWISTINGCATACOMBS

Sidebar:UnstableGround• Sinkholeslurkalongthe1loorsofthecatacombs.Thesepitsare30feetdeep.Foreachroundacreaturestandsinasquareadjacenttoapit,there’sa25%chancethesquarewillcollapseintoanew5-footwide,30-footdeeppit(maximumtwoperpit).

• CharactersmayavoidfallingintoapitwithaDC15Dexteritysavingthrow.

AREA4:UNDERGROUNDSPRING

• Thehallsstackedwithskeletalremainswidenintoabroad,echoingcavern.

• Astillpoolofsulfurouswatersimmersatthebackofthecavern.Severallimpbodiesinwhitetabards1loatinit.Blooddriftsfromtheirwristsinthinribbons.

SPARETHESEMORTALS• FatherBairdhadhisminionstosstheblood-drainedbodiesofthecapturedacolyteshere.

• Twooftheacolytes(treatthemascommoners),humanfemaleMarielandmaledwarfNaugrem,arestillclingingtolife.Theyarebothontheir1inaldeathsavingthrow.

• Rollinitiativetokeeptrackoftimebytheroundasthecharactersreact.

DRAMATICQUESTION

Canthecharacterssavethelivingacolytes?

DEVELOPMENT• Ifrevived,theacolytesspeakwithchatteringteethaboutthehoodedsorcererwhoslittheirwristsand1illedbowlswiththeirblood.Then,theundeadbeastsdraggedthemhere.

• Thesorcererworeablackrobe,hadaraspyvoice,andhisnailswerefallingout.Hiseyesglowedwiththesamegreenastheundead.

AREA5:COLLAPSEDMAUSOLEUM

• Apitinthecornerofthiscavernhousesagibbering,woundedghoulthathasfalleninandcan’tescape.Itseyesburnwithgreen1ire.Ittriestoclimbbybracingitselfagainstthesides,showingunusualintelligence,butitswoundskeepitfromprogressing.

• Arupturedmausoleumsitshalf-openinthecollapsingwall.Thenarrow,stonecofWinsinsidehaveallrecentlybeentornopen.

TreasureAdustycacheof150goldpiecesstampedwiththepro1ileofaforgottenAzarummianlich-queenliespiledatthebackofthemausoleum.AbubblingPotionofGaseousFormsitsamongthecoins.

TRANSITION

GotoDownTheWellifthecharactersreturntothewellinArea1,orCryptoftheFalleniftheytakethetunneltoArea4.

CRYPTSOFAZARUMME 7

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CRYPTOFTHEFALLEN

AREA6:GLOWINGCAVERN

• Ahoodedsorcererstandsoveragutteringbrazierboilingwithgreen1ire.

• Fourswayingghoulsstareinthrallattheemerald-eyedskullinsidebrazier.Piercingwhispersemanatefromitinavilelanguage.

• Shatteredmausoleumsloomaroundtheedgesofthecavern.Green1lashesre1lectinsidethetombslikecateyes.

• Fourstatuesencirclethebrazier.Bloodspillsfromthefullbowlsintheirhands,tracinglinestothesputteringbrazier.

• Sinkholesdottheuneven1loor.

DEVELOPMENT• Thesorcerer,whoisFatherBaird,hearsthecharacterscomingiftheydon’tmakeanefforttobestealthy.Hepreparesbysummoningthreegreen-eyedskeletons.

• FatherBairdtakessickdelightinrevealingthatheisthepriestthegroupseeks.

• Ifthecharactersshowanyaggression,FatherBairdsnapshisrotting1ingersandtheghoulsspringtoattention.GototheCombatsection.

FatherBaird,LEhuman“St.Terragnisordersyoutoabandonthisdarkplace,mychildren.Leaveustorot.Comenow,willyoudefyoursaint’sholycommands?”

• Appearance.Short.Thinbeardanddelicatefeatures.Nailsblackenedanddying.Eyesburningwithgreenmarsh-light.

• Does.SmilestwitchilyandadmonishesthegrouptoheedSt.Terragnis’s“commands.”

• Secret.FearedthegrowingpoweranddivinefavorTibaltwasshowing.

Sidebar:TheWhisperskull• TheWhisperskullisarelictheAzarummiansorcerersusedtoraiseundeadarmies.Aburningemeraldglowsinthecyclopeanskull’sloneeyesocket.Fellsecretsleechfromitshollowsinanechoingwhisper.

• WhiletheWhisperskulldoesnothavespeci1icgamestatistics,thescopeandnatureofitsabilitiescanbede1inedbytheGM.Forthepurposesofthisadventure,itgrantsitsbondedwielderlairactionsandthepowertoanimateunusuallyintelligentundead.

• TheWhisperskullhasanACof14and30hitpoints.Itseffectsendifdestroyed.

DRAMATICQUESTION

CanthecharactersdefeatFatherBaird?

COMBAT•FatherBairduseshislairactiontosummonthreeskeletons.Hecastsspiritguardiansonhis1irstturn,stayingoutofmeleerangeandincoveraslongaspossible.

•ThefourghoulsgrapplecharacterswhogetclosetoFatherBairdanddragthemalongforasharedfalldownthesinkholes.•FatherBairdpanicsifanyoneattacks

theWhisperskull.Hefocusesguidingboltsonthoseindividuals.

TreasureTheemeraldinsidetheWhisperskullisworth200gp(itbecomesmundaneiftheWhisperskullisdestroyed).

TRANSITION

GotoDownTheWellifthecharactersreturntoArea1,orTwistingCatacombsiftheytakethetunnelstoAreas4and5.IfthecharactershavedefeatedFatherBaird,theycanmoveontotheAftermathsection.

CRYPTSOFAZARUMME 8

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AFTERMATH

WHOWILLRUNTHECHURCH?

• WithoutFatherBaird,theChurchofSt.Terragnisiswithoutconcreteleadership.IfTibaltisalive,hevolunteerstobetheinterimpriest,buthistrainingisn’tcomplete.Thecharactersmaydeviseaplantohelpwiththissituation.

• Tibaltoranothermemberofthechurchmakessurethecharactersarepaid100gpeachfortheirhelpinthecatacombs.Theclergywillalsoful1illaboonforeachcharacter(withinreason).

THEWHISPERSKULL

• CharacterswhowanttousetheWhisperskullinsteadofdestroyitmaymakegainsintheshortterm,buttheskull’silleffectsareinescapableinthelongterm.Inthissituation,theGMisencouragedtocreatespeci1icpositiveandnegativeeffectsfortheWhisperskull.Ifthecharactersuseit,theydrawtheattentionofmorepowerfulparties,bothgoodandevil.

FUTUREADVENTUREHOOKS

• ThegroupmaydecidetoseekoutfurtherinformationortreasuresfromtheAzarummianempire.

• TibaltmayaskthepartytodeliverthenewsaboutFatherBairdtotheBishopofthechurchofSt.Terragnis,requiringtravelthroughdangerousterritory.•Thecharactersmaybecalledupontohelp1indanewpriesttoleadtheChurchofSt.Terragnis,ortoleaditthemselvesduringthesearchforanewpriest.

•TheWhisperskullinthiscryptmaynothavebeentheonlyoneleftintheworld…

CRYPTSOFAZARUMME 9

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APPENDIXA:MAPS

CHURCHOFST.TERRAGNIS

CRYPTSOFAZARUMME 10

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CRYPTSANDCATACOMBS

CRYPTSOFAZARUMME 11

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APPENDIXB:NEWMONSTERS

ReginaldBairdFatherReginaldBairdisathin,middle-agedmanwithhollowcheekbonesandatwitchingsmile.Hewasonceamanofconviction,preachingthewordofSt.Terragniswiththestoicdutyespousedbyhisgod.DangerousKnowledge.FatherBairdfocusedon

thestudyofarcanemagicandartifactsduringhistutelageasapriestofSt.Terragnis,ratherthanthemoretypicalhealingandmedicinalarts.Whilehissuperiorsfoundhisinterestsodd,theyalsobelievedbroadknowledgeamongtheclergywouldcementthechurch’sin1luenceasasourceofwisdomandguidance.Theydidn’trealizeBaird’sfascinationwiththearcaneborderedonobsession.TemptThemSlowly.OnceFatherBairdgained

theindependenceofhisownchurchand1lock,hewasabletostudynecromancyinsecret.Overtheyears,hisintellectualcuriosityinthedarkartsgavewaytoaninsatiablethirstforpotentsecrets.St.Terragnistaughtself-control,duty,andtheacceptanceofdiscomfort.Necromancy,ontheotherhand,taughtthefurious,self-indulgentdenialofFatherBaird’sgreatestfear—colddeathitself.WhentheWhisperskullcalledtohimfrombeneathhisownchurch,heknewitwasasignfromthetenebrousgodsthathisdestinyhadcome.

FATHERBAIRD,FALLENPRIESTMediumhumanoid(human),lawfulevil

ArmorClass13(chainshirt)HitPoints38(7d8+7)Speed30ft.

SkillsArcana+3,Persuasion+3,Religion+5SensespassivePerception13LanguagesCommon,InfernalChallenge2(450XP)

Spellcasting.Thefallenpriestisa5th-levelspellcaster.ItsspellcastingabilityisWisdom(spellsaveDC13,+5tohitwithspellattacks).Thefallenpriesthasthefollowingclericspellsprepared:Cantrips(atwill):guidance,resistance,sacredWlame

1stlevel(4slots):command,guidingbolt,inWlictwounds2ndlevel(3slots):blindness/deafness,holdperson3rdlevel(2slots):dispelmagic,spiritguardians

ACTIONS

Dagger.MeleeorRangedWeaponAttack:+2tohit,reach5ft.orrange20/60ft.,onecreature.Hit:2(1d4)piercingdamage.

LAIRACTIONS

WhiletheWhisperskulliswhole,oninitiativecount20(losingallinitiativeties),FatherBairdtakesalairactiontocauseoneofthefollowingeffects;FatherBairdcan’tusethesameeffecttworoundsinarow:RottheFlesh.OnetargetFatherBairdcanseemakesaDC13Constitutionsavingthrow,taking2d10necroticdamageonafailureorhalfonasuccessfulsave.Rise.Threeskeletonallieswithglowing,greeneyesemergefromatombwithin60feetofFatherBairdandmaytaketheirturns.Theyactoninitiativecount20goingforward.SinisterWhispers.OnetargetFatherBairdcanseemakesaDC13Charismasavingthrow.Onafailure,thetargethasdisadvantageonWisdomsavingthrowsuntilinitiativecount20onthenextround.

STR DEX CON INT WIS CHA

10(+0) 10(+0) 12(+1) 13(+1) 16(+3) 13(+1)

CRYPTSOFAZARUMME 12

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APPENDIXC:TABLES

CORRUPTTHELIVING

D8 Detail

1 Skinsloughing:1d10necroticdamage

2 Nailsfallingout:Subtract1d4frommeleedamagerolls

3 Chatteringteeth:DisadvantageonDexterity(Stealth)checks

4 Bleedingears:DisadvantageonWisdom(Perception)checks

5 Maddeningwhispers:Subtract1d4fromWisdomsavingthrows

6 Primalfear:50%chancestunnedthe1irstroundofcombat,50%chanceadvantageonattacksinstead

7 Humuncontrollably:Subtract1d4fromConstitutionsavingthrowsforconcentrationforyouandallieswithin30’ofyou

8 Visionsofpower:Youmayadd1d6necroticdamagetoyourdamagerolls,butyoutake1d6necroticdamage

CRYPTSOFAZARUMME 13

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THEARCANELIBRARY

IfyoujoinTheArcaneLibrary'snewsletter,you’llgetaFREEcopyofTempleoftheBasiliskCult,a1st-leveladventuresetinthejungle!

CRYPTSOFAZARUMME 14

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AcknowledgementsSpecialthankstoJohnfromwww.5thsrd.orgforpermissiontolinktohissite.MajorappreciationtoHankatRunehammerforbeingatremendouscreativeinspiration.VerymanythankstoTheAngryGMforwisdom,especiallyaboutpacingandstructure.Finally,mymostheartfeltgratitudetoJesseeEganforphenomenalartdirection,design,andsupport.

ArtCreditsLogos,tradedress,andartdirection:JesseeEgan/jesseeegan.comCartography:OneDayGM/1iverr.comCover:Captblack76/shutterstock.comDwarf,Ghoul,GreenPotion,CyclopeanSkull,CoinBag,Gravestone:Publisher’sChoiceQualityStockArt©RickHershey/FatGoblinGamesGreen-EyedSkeleton:BartekBlaszczec/BlaszczecArt

CRYPTSOFAZARUMME 15

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DesignationofOpenGameContent:SubjecttotheProductIdentityDesignationherein,thefollowingmaterialisdesignatedasOpenGameContent.(1)allmonsterstatistics,descriptionsofspecialabilities,andsentencesincludinggamemechanicssuchasdierolls,probabilities,and/orothermaterialrequiredtobeOpenGameContentaspartofthegamerules,orpreviouslyreleasedasOpenGameContent,(2)allportionsofspelldescriptionsthatincluderules-speci1icde1initionsoftheeffectofthespells,andallmaterialpreviouslyreleasedasOpenGameContent,(3)allotherdescriptionsofgame-ruleeffectsspecifyingdierollsorothermechanicfeaturesofthegame,whetherintraps,magicitems,hazards,oranywhereelseinthetext,(4)allpreviouslyreleasedOpenGameContent,materialrequiredtobeOpenGameContentunderthetermsoftheOpenGameLicense,andpublicdomainmaterialanywhereinthetext.

ProductIdentityDesignation:ThisProductIdentityDesignationincludes,butisnotlimitedto,thefollowingitemsthatareherebyidenti1iedasProductIdentity,asde1inedintheOpenGameLicenseversion1.0a,Section1(e):Alltrademarks,registeredtrademarks,propernames(characters,artifacts,placenames,newdeities,monsters,organizations,etc.),dialogue,plots,storyelements,locations,characters,artwork,sidebars,logos,andtradedress.TheseitemsarenotOpenGameContent.ElementsthathavepreviouslybeendesignatedasOpenGameContentarenotincludedinthisdeclaration.

OPENGAMELICENSEVersion1.0aThefollowingtextisthepropertyofWizardsoftheCoast,Inc.andisCopyright2000WizardsoftheCoast,Inc("Wizards").AllRightsReserved. 1.DeWinitions:(a)"Contributors"meansthecopyrightand/ortrademarkownerswhohavecontributedOpenGameContent;(b)"DerivativeMaterial"meanscopyrightedmaterialincludingderivativeworksandtranslations(includingintoothercomputerlanguages),potation,modi1ication,correction,addition,extension,upgrade,improvement,compilation,abridgmentorotherforminwhichanexistingworkmayberecast,transformedoradapted;(c)"Distribute"meanstoreproduce,license,rent,lease,sell,broadcast,publiclydisplay,transmitorotherwisedistribute;(d)"OpenGameContent"meansthegamemechanicandincludesthemethods,procedures,processesandroutinestotheextentsuchcontentdoesnotembodytheProductIdentityandisanenhancementoverthepriorartandanyadditionalcontentclearlyidenti1iedasOpenGameContentbytheContributor,andmeansanyworkcoveredbythisLicense,includingtranslationsandderivativeworksundercopyrightlaw,butspeci1icallyexcludesProductIdentity.(e)"ProductIdentity"meansproductandproductlinenames,logosandidentifyingmarksincludingtradedress;artifacts;creaturescharacters;stories,storylines,plots,thematicelements,dialogue,incidents,language,artwork,symbols,designs,depictions,likenesses,formats,poses,concepts,themesandgraphic,photographicandothervisualoraudiorepresentations;namesanddescriptionsofcharacters,spells,enchantments,personalities,teams,personas,likenessesandspecialabilities;places,locations,environments,creatures,equipment,magicalorsupernaturalabilitiesoreffects,logos,symbols,orgraphicdesigns;andanyothertrademarkorregisteredtrademarkclearlyidenti1iedasProductidentitybytheowneroftheProductIdentity,andwhichspeci1icallyexcludestheOpenGameContent;(f)"Trademark"meansthelogos,names,mark,sign,motto,designsthatareusedbyaContributortoidentifyitselforitsproductsortheassociatedproductscontributedtotheOpenGameLicensebytheContributor(g)"Use","Used"or"Using"meanstouse,Distribute,copy,edit,format,modify,translateandotherwisecreateDerivativeMaterialofOpenGameContent.(h)"You"or"Your"meansthelicenseeintermsofthisagreement.

2.TheLicense:ThisLicenseappliestoanyOpenGameContentthatcontainsanoticeindicatingthattheOpenGameContentmayonlybeUsedunderandintermsofthisLicense.Youmustaf1ixsuchanoticetoanyOpenGameContentthatyouUse.NotermsmaybeaddedtoorsubtractedfromthisLicenseexceptasdescribedbytheLicenseitself.NoothertermsorconditionsmaybeappliedtoanyOpenGameContentdistributedusingthisLicense.3.OfferandAcceptance:ByUsingtheOpenGameContentYouindicateYouracceptanceofthetermsofthisLicense.4.GrantandConsideration:InconsiderationforagreeingtousethisLicense,theContributorsgrantYouaperpetual,worldwide,royaltyfree,nonexclusivelicensewiththeexacttermsofthisLicensetoUse,theOpenGameContent.5.RepresentationofAuthoritytoContribute:IfYouarecontributingoriginalmaterialasOpenGameContent,YourepresentthatYourContributionsareYouroriginalcreationand/orYouhavesuf1icientrightstogranttherightsconveyedbythisLicense.6.NoticeofLicenseCopyright:YoumustupdatetheCOPYRIGHTNOTICEportionofthisLicensetoincludetheexacttextoftheCOPYRIGHTNOTICEofanyOpenGameContentYouarecopying,modifyingordistributing,andYoumustaddthetitle,thecopyrightdate,andthecopyrightholder'snametotheCOPYRIGHTNOTICEofanyoriginalOpenGameContentyouDistribute.7.UseofProductIdentity:YouagreenottoUseanyProductIdentity,includingasanindicationastocompatibility,exceptasexpresslylicensedinanother,independentAgreementwiththeownerofeachelementofthatProductIdentity.YouagreenottoindicatecompatibilityorcoadaptabilitywithanyTrademarkorRegisteredTrademarkinconjunctionwithaworkcontainingOpenGameContentexceptasexpresslylicensedinanother,independentAgreementwiththeownerofsuchTrademarkorRegisteredTrademark.TheuseofanyProductIdentityinOpenGameContentdoesnotconstituteachallengetotheownershipofthatProductIdentity.TheownerofanyProductIdentityusedinOpenGameContentshallretainallrights,titleandinterestinandtothatProductIdentity.8.IdentiWication:IfyoudistributeOpenGameContentYoumustclearlyindicatewhichportionsoftheworkthatyouaredistributingareOpenGameContent.9.UpdatingtheLicense:WizardsoritsdesignatedAgentsmaypublishupdatedversionsofthisLicense.YoumayuseanyauthorizedversionofthisLicensetocopy,modifyanddistributeanyOpenGameContentoriginallydistributedunderanyversionofthisLicense.10.CopyofthisLicense:YouMUSTincludeacopyofthisLicensewitheverycopyoftheOpenGameContentYouDistribute.11.UseofContributorCredits:YoumaynotmarketoradvertisetheOpenGameContentusingthenameofanyContributorunlessYouhavewrittenpermissionfromtheContributortodoso.12.InabilitytoComply:IfitisimpossibleforYoutocomplywithanyofthetermsofthisLicensewithrespecttosomeoralloftheOpenGameContentduetostatute,judicialorder,orgovernmentalregulationthenYoumaynotUseanyOpenGameMaterialsoaffected.13.Termination:ThisLicensewillterminateautomaticallyifYoufailtocomplywithalltermshereinandfailtocuresuchbreachwithin30daysofbecomingawareofthebreach.AllsublicensesshallsurvivetheterminationofthisLicense.14.Reformation:IfanyprovisionofthisLicenseisheldtobeunenforceable,suchprovisionshallbereformedonlytotheextentnecessarytomakeitenforceable.15.COPYRIGHTNOTICEOpenGameLicensev1.0aCopyright2000,WizardsoftheCoast,LLC.SystemReferenceDocument5.1Copyright2016,WizardsoftheCoast,Inc.;AuthorsMikeMearls,JeremyCrawford,ChrisPerkins,RodneyThompson,PeterLee,JamesWyatt,RobertJ.Schwalb,BruceR.Cordell,ChrisSims,andSteveTownshend,basedonoriginalmaterialbyE.GaryGygaxandDaveArneson.CryptsofAzarumme©2018TheArcaneLibrary,LLC.

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