Creative Learning Environment in 21
Transcript of Creative Learning Environment in 21
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Creative Learning Environment in 21st Century
ดร. สันติธร บุญเจือ ฝ่ายวางแผนเทคโนโลยีสารสนเทศ ธนาคารกสิกรไทย
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Creative Learning Environment in 21st Century
Tablet Computer
• Mobile Computer – คอมพิวเตอร์พกพา
• Integrated Touchscreen, used as the primary input
Slate Convertible Booklet Hybrid
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Creative Learning Environment in 21st Century
Typical Features of Tablet (Media Tablet)
• Multi-touch touchscreen
• Connectivity (Wi-Fi, GSM/CDMA, Bluetooth, USB)
• Storage (Solid-state memory)
• Camera
• Sensor (GPS, Accelerometer, Magnetometer, Ambient light, …)
• Accelerated Graphics
• Mobile Operating System & Applications
• Application Store
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Creative Learning Environment in 21st Century
Worldwide Tablet Total Sales to End Users
17,610
60,017
118,883
182,457
240,374
335,008
369,258
0
50,000
100,000
150,000
200,000
250,000
300,000
350,000
400,000
2010 2011 2012 2013 2014 2015 2016
Un
it (
tho
usa
nd
s)
Forecast
Source: Gartner, March 2012
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Creative Learning Environment in 21st Century
2,028 2,745
5,417
8,143
11,281
16,970
20,816
0
5,000
10,000
15,000
20,000
25,000
2010 2011 2012 2013 2014 2015 2016
Un
its
(th
ou
san
ds)
APAC (-JP/-CN) Tablet Total Sales to End Users
Forecast
Source: Gartner, March 2012
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Creative Learning Environment in 21st Century
Apple iPad (April 2010)
• Reinvent the Tablet PC market!!!
• Ecosystem for Content Consumption
– Hardware features
– Applications
– Services
– Overall user experience
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Creative Learning Environment in 21st Century
iPad2 (2011) and the new iPad (2012)
Feature iPad iPad 2 iPad 3rd Gen
CPU: Apple A4 Dual-Core Apple A5 Dual-Core Apple A5X
Graphics: PowerVR SGX535 PowerVR SGX543MP2 PowerVR SGX543MP4
Display: 1024x768 1024x768 2048x1536
Memory: 256 MB 512 MB 1 GB Storage: 16, 32, 64 GB 16, 32, 64 GB 16, 32, 64 GB
Camera: None FaceTime front-facing and 720p rear-facing
FaceTime front-facing and iSight 5 MP 1080p rear-
facing Data Rate: 3G 3G 4G LTE
Wi-Fi: 802.11 a/b/g/n 802.11 a/b/g/n 802.11 a/b/g/n
Bluetooth: 2.1 + EDR 2.1 + EDR 4.0 Siri: NO NO Voice Dictation Only Accelerometer: YES YES YES
Compass: YES YES YES Gyroscope: NO YES YES
GPS: 3G Version Only 3G Version Only 4G Version Only
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Creative Learning Environment in 21st Century
Samsung’s Galaxy Tab (2010) • ARM-based Samsung Exynos 3110
(1 GHz Cortex-A8 512MB RAM)
• PowerVR SGX540
• 7-inch 1024x600 Super TFT
• Front/back camera
• 16/32 GB with 8-32 GB SD
• Android 2.2/2.3
• Successor models – 2011 Galaxy Tab 10.1, 8.9, 7.7, 7.0Plus
– 2012 Galaxy Note 10.1 (alternative with Pen)
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Creative Learning Environment in 21st Century
Motorola’s Xoom (2011)
• First tablet with Android 3.0
• Tegra 2 (1 GHz dual-core)
• 1GB RAM, 32GB Internal Flash
• 10.1-inch 1280x800 multi-touch
• Front/back camera
• 3G, Wi-Fi, USB, Bluetooth
• Impressive hardware
• Xoom2 (Nov 2011), 10.1, 8.2 edition
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Creative Learning Environment in 21st Century
Kindle Fire
• Inexpensive ($199) through integration with Amazon’s content
• OMAP4 (dual-core 1 GHz, 512 MB RAM)
• 8 GB Internal
• PowerVR SGX540
• 7-inch 1024x600 multi-touch
• Android 2.3
• Integrated to Amazon services and application store
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Creative Learning Environment in 21st Century
Intel Studybook (2012) • Intel-based (Atom Z650 1.2GHz 3W 1-2GB RAM 4-32GB SSD)
• 7-inch 1024x600 capacitive multi-touch
• Front/back camera
• Wi-Fi, USB, SD, optional 3G/HDMI
• Rugged design (drop, water/dust res.)
• Intel Learning Series Software Suite
• Windows 7 / Android 3.0
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Creative Learning Environment in 21st Century
Aakash Tablet (2011) • Indian Government project
• World cheapest tablet?? $35
• ARM-based (366MHz 256MB RAM)
• 2-32 GB MicroSD
• 7-inch 800x480 resistive multi-touch
• Android 2.2
• Datawind browser, no Google Play Store
• UbiSlate 7 suffered from low-performance, poor build quality
• Askash 2 project in 2012
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Creative Learning Environment in 21st Century
Tablet PC & Windows 8 Tablet • Defined by Microsoft in 2001 for Pen-enabled Windows PC
Pen-based, fully-functional x86 PCs with handwriting and voice-recognition functionality
• Windows with tablet features – Windows XP Tablet PC Edition
– Windows Vista
– Windows 7
• Windows 8 with Metro UI – x86 / x86-64 tablet, notebook, desktop
– Windows RT for ARM-based
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Creative Learning Environment in 21st Century
The Other Tablet – Graphics Tablet
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Creative Learning Environment in 21st Century
Unique Form Factor for User Interface
Smartphone Netbook Ultrabook
Tablet
1-column 3-column 2-column 1.5-column
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Creative Learning Environment in 21st Century
Unique User Experience • Social interaction capability
through multiuser multitouch
• Touch as the main interaction – More concurrent touches, variety of
gestures compared to smartphone
• Weight – Not for long-hour holding, unlike smartphone
• Screen – currently not for outdoor use (can change)
• Wi-Fi centric
• No keyboard – Content consumption rather than creation, or need creative input mech.
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Creative Learning Environment in 21st Century
Unique User Experience
• Platform fragmentation, favoring web-based application over native applications in the long-term, esp. with HTML5
• Or mobile application development framework
– Rhomobile
– Syclo (being acquired by SAP)
– Worklight (being acquired by IBM)
• Tablet imperative
– ubiquitously adopted in consumer
– pervasive in enterprise (through consumerization)
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Creative Learning Environment in 21st Century
Apple iOS
• Strong ecosystems for consumers & developers
• Simple and reliable, non-fragmented platform, accepted interface
• iOS 5 more mature for enterprise management
• iOS market share as of 3Q11,
– 3.9% of mobile device market
– 15% of smartphone market (18.1% in 2015)
– 76.1% of media tablet market (46% in 2015)
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Creative Learning Environment in 21st Century
Google’s Android
• Massive momentum in smartphone, but slow mover in tablet
• Fragmented platform
• iOS market share as of 3Q11,
– 50% of smartphone market
– ~22% of media tablet market (with the help of Kindle Fire)
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Creative Learning Environment in 21st Century
Worldwide Share of Installed Base for Media Tablet OS
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
2010 2011 2012 2013 2014 2015 2016
iOS
Android
Microsoft
QNX
WebOS
Others
MeeGo
iOS, 68.3%
Android, 27.6%
Microsoft, 0.0%
QNX, 1.2%
WebOS, 2.4%
Others, 0.3%
MeeGo, 0.2%
iOS, 47.0%
Android, 37.0%
Microsoft, 11.2%
QNX, 4.7%
WebOS, 0.0%
Others, 0.1%
MeeGo, 0.1%
2011
2016
Source: Gartner, March 2012
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Creative Learning Environment in 21st Century
• Sales of media tablet is forecast to reach 118.9 million tablets for 2012, and 182.2 million tablets in 2013, and will reach 367.9 million tablets and $107 billion by 2016 (CAGR of 43.7%)
• Market dominated by Apple’s iPad and Android devices (45% and 37% share by 2016). Microsoft will be 12%.
• Comparing to
– Total PC shipments, 368.2 million units in 2012, 578.8 million units in 2016 (10.4% CAGR)
– Mobile PC, 226.5 million units in 2012, 423.2 million in 2016 (15.1% CAGR)
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Creative Learning Environment in 21st Century
• Apple product directions – iPad 3 launched on 7 March 2012, there is broad speculation that Apple could launch a tablet with a smaller form factor.
• Microsoft’s OEM partners are expected to launch tablets based on Windows 8 later in 2012.
• Amazon, launched 7-inch Kindle Fire in 4Q10, is expected to launch a 10-inch tablet in 2012.
• Other Android licensees, including Google itself, are expected to introduce tablets in 2012.
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Creative Learning Environment in 21st Century
Backup
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Creative Learning Environment in 21st Century
Hype Cycle for Consumer Devices
Source: Gartner, August 2011