Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral...

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Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement 5. Creative Guidelines 6. Support

Transcript of Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral...

Page 1: Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement.

Creative Brief

1. Problem (that advertising will resolve)

2. Target Audience and Behavioral Objectives

3. Communications Objectives

4. Positioning Statement

5. Creative Guidelines

6. Support

Page 2: Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement.

The BIG IDEA

• A BIG IDEA can be used to provide a

basis for the campaign

• e.g. a “hook” that you can use for

multiple executions.

Page 3: Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement.

Approaches to the Major Selling Idea: USP

Buy this produce and you'll benefit this way or enjoy this reward

Buy this produce and you'll benefit this way or enjoy this reward

Must be unique to this brand or claim; something rivals can't or don't offer

Must be unique to this brand or claim; something rivals can't or don't offer

UniqueUniqueBenefitBenefit UniqueUniqueBenefitBenefit

Unique Selling Proposition

Unique Selling Proposition

The promise must be strong or attractive enough to move people

The promise must be strong or attractive enough to move people

PotentPotent

Page 4: Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement.

Perspectives of Great Advertisers

Brand image or personality is particularly important when brands are similar

Brand image or personality is particularly important when brands are similar

“Every ad must contribute to the complex symbol that is the brand image.”

“Every ad must contribute to the complex symbol that is the brand image.”

David OgilvyDavid Ogilvy

Find the inherent drama or characteristic of the product that makes consumers buy it

Find the inherent drama or characteristic of the product that makes consumers buy it

“(Inherent drama) is often hard to find but it is always there, and once found it is the most interesting and believable of all advertising appeals.”

“(Inherent drama) is often hard to find but it is always there, and once found it is the most interesting and believable of all advertising appeals.”

Leo BurnettLeo Burnett

Page 5: Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement.

ADVERTISING:

Creative Tactics

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Creative Strategy

HOW the message will be communicated.

1. Reason for buying (motivation)

2. Appeal techniques

3. Tone and Style

4. Theme

Page 7: Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement.

Tone and Style

• Positive

• Negative

• Factual

• Comparative

• Humorous

• Emotional

• Sexual

• Lifestyle

Page 8: Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement.

© 2005 McGraw-Hill Ryerson Limited

Example

• Absolut Ads

– Print ads• “Series”

– Shape of bottle• Distinctive

– Hip• Special knowledge

– Collectors and websites!

Page 9: Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement.

© 2005 McGraw-Hill Ryerson Limited

““Equinox”Equinox”(1995)(1995)

Page 10: Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement.

© 2005 McGraw-Hill Ryerson Limited

““Equinox”Equinox”(1995)(1995)

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© 2005 McGraw-Hill Ryerson Limited

StoresStores(1995)(1995)

Page 12: Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement.

© 2005 McGraw-Hill Ryerson Limited

StoresStores(1995)(1995)

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© 2005 McGraw-Hill Ryerson Limited

StoresStores(1995)(1995)

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© 2005 McGraw-Hill Ryerson Limited

ChefsChefs(1995)(1995)

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© 2005 McGraw-Hill Ryerson Limited

ChefsChefs(1995)(1995)

Page 16: Creative Brief 1. Problem (that advertising will resolve) 2. Target Audience and Behavioral Objectives 3. Communications Objectives 4. Positioning Statement.

© 2005 McGraw-Hill Ryerson Limited

ChefsChefs(1995)(1995)

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© 2005 McGraw-Hill Ryerson Limited

ChefsChefs(1995)(1995)

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© 2005 McGraw-Hill Ryerson Limited

BeachBeachChairsChairs(1997)(1997)

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© 2005 McGraw-Hill Ryerson Limited

BeachBeachChairsChairs(1997)(1997)

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© 2005 McGraw-Hill Ryerson Limited

Consistency Across Executions

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8CitiesCities

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© 2005 McGraw-Hill Ryerson Limited

ArtistsArtists

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© 2005 McGraw-Hill Ryerson Limited

FlavorsFlavors

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© 2005 McGraw-Hill Ryerson Limited

FlavorsFlavors

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Where to start?

• “There is nothing so useful as a good

theory”

– Bandura’s Social Learning Theory

– FCB Grid

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Bandura’s Social Learning Theory

• THESIS:

– People can learn from watching

(others on television)

• IMPLICATIONS:

– It’s important to demonstrate

POSITIVE CONSEQUENCES from

buying or using the product

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Foote, Cone & Belding Grid

1InformativeThe Thinker

3Habit

FormationThe Doer

Thinking Feeling

Low

In

volv

em

en

t2

AffectiveThe Feeler

4Self-

SatisfactionThe Reactor

Hig

h

Involv

em

en

t

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Foote, Cone & Belding Grid

1InformativeThe ThinkerCar-house-furnishings-new productsModel: Learn-feel-do (economic?)

Possible implicationsTest: Recall diagnosticsMedia: Long copy format

Reflective vehiclesCreative: Specific information

Demonstration

Thinking

Hig

h

Involv

em

en

t

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2AffectiveThe FeelerJewelry-cosmetics-fashion goodsModel: Feel-learn-do (psychological?)

Possible implicationsTest: Attitude change

Emotional arousalMedia: Large space

Image specialsCreative: Executional

Impact

Feeling

Hig

h

Involv

em

en

t

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3Habit formationThe DoerFood-household itemsModel: Do-learn-feel (responsive?)

Possible implicationsTest: SalesMedia: Small space ads

10-second ID’sRadio; Point of Sale

Creative: Reminder

Thinking

Low

In

volv

em

en

t

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1.1.CDsCDs

2.2. Stamp Stamp

collectingcollecting

Ads

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4Self-satisfactionThe ReactorCigarettes, liquor, candyModel: Do-feel-learn (social?)

Possible implicationsTest: SalesMedia: Billboards

NewspapersPoint of Sale

Creative: Attention

Feeling

Low

In

volv

em

en

t

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Quote of the Day

I don’t care about awards.

I want to sell product.

• James Harralson

(CEO Royal Crown Cola)