Creating World Class Graphics on the PSP. Shipped Titles PSP Art Topics Asset breakdowns Open Q & A.

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Creating World Class Graphics on the PSP

Transcript of Creating World Class Graphics on the PSP. Shipped Titles PSP Art Topics Asset breakdowns Open Q & A.

Creating World Class Graphics on the PSP

Creating World Class Graphics on the PSP

• Shipped Titles

• PSP Art Topics

• Asset breakdowns

•Open Q & A

Shipped TitlesShipped Titles

The Lord of the Rings: Tactics

LOTR used assets from 3 previous console titles and 1 PC title with additional assets created to match. All had to go through strict approvals by multiple parties in a very short development cycle.

LOTR included 40 min of film footage & re-edited to tell story of Middle Earth from Mordor’s perspective. No true in-game cinematics were created, fly-throughs introduced the levels and lots of combat cameras were used throughout.

The Lord of the Rings: Tactics

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The Lord of the Rings: Tactics

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The Lord of the Rings: Tactics

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The Lord of the Rings: Tactics

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The Lord of the Rings: Tactics

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Lord of the Rings: Tactics

Attract Mode Video

EA, Publisher

LOTR Movie Here

LOTR Movie Here

The SiMs2

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The SiMs2

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The SiMs2

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The SiMs2

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The SiMs2

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The SiMs2

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The SiMs2

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The SiMs2

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The SiMS 2

Attract Mode Video

EA, Publisher

Sims Movie Here

Sims Movie Here

Pirates of the Caribbean

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Pirates of the Caribbean

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Pirates of the Caribbean

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Pirates of the Caribbean

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Pirates of the Caribbean

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Pirates of the Caribbean

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Walk Cycle movie hereWalk Cycle movie here

Pirates of the Caribbean

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Pirates of the Caribbean

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Pirates of the Caribbean

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Pirates of the Caribbean

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Pirates of the Caribbean

Attract Mode Video

Buena Vista Games, Publisher

Pirate Movie Here

Pirate Movie Here

PSP Art TopicsPSP Art Topics

PSP Perceptions

The PSP is not a true PS2 in terms of what can be loaded into memory (approximately 0.75)

“Porting to PSP is not a simple matter of texture resolution!”

PS2 vs PSP workflow

Smaller memory pool requires more coordination of art, sound, and design to pull back on typical PS2 pipeline and practices.

• Level effects vs sound files• Game art vs. HUD texture resolutions• # of unique characters vs design balancing

RUNTIME vs. LOAD TIME

(Frame rate issues vs. Memory budgets)

“To LOD, or not to LOD….”

Total Visible Mesh Count

• Hard edges

• Multiple shaders

• Combining close proximity meshes

•Separating large meshes – Skybox for example

• Cels and Portals

• Fog & far clip

Bone/Joint Count

• 200 Total Bones on screen is the (self-imposed) limit for frame rate

• LOTR: 16 characters max, each about 30-35 bones.

• TBA 1P Shooter: 7 characters max; 1 Player, 2 - 3 allies, 3 - 4 opponents (per average level)

•TBA 3P Action/Adventure: 16 characters max; target 25-30 bones each

Lighting

• “Fast Track”: Like PS2, our pipeline like 2 Dynamic Lights, 1 ambient & 1 directional

• Baked in lighting for environments is best for load & run time issues.

•Painted-in shadows or baked into verts.

Texture Resolution

Less resolution resulted in less noise and cleaner looking characters. LOTR test image.

Shaders

• Too much alpha = sorting issues

• Too many passes on a surface = Runtime Slowing (decals, shine, UI, shadows, layers, etc)

• Effects: a good savings is to use add blend for glowing effects. No alpha channel needed

Environment Resolution

Foreground, middle ground, background/skybox

Environment Resolution

Foreground, middle ground, background/skybox

Total Visible Mesh Count

• Hard edges

• Multiple shaders

• Combining close proximity meshes

•Separating large meshes – Skybox for example

• Cels and Portals

• Fog & far clip

LODs

• [Level of Detail]• Spend the memory loading in extra meshes to help run-time?

Shadows

•Blob/Dots shaded across all, use LOD to draw, or go full detail?

Clipping

• No PSP software/hardware clipper built in

• Software clipper can be added at a runtime cost

• Environments can be subdivided, use scalable terrain mesh, or LOD system

• Overdraw: Try to minimize the amount so runtime sorting is less taxing.

Project Asset BreakdownsProject Asset Breakdowns

The Lord of the Rings: Tactics

Chart Here

The SiMs2

Chart Here

Pirates of the Caribbean

Chart Here

TBA Flight Combat

Chart Here

TBA 1st Person Shooter

Chart Here

TBA 3rd Person Action/Adventure

Chart Here

Creating World Class Graphics on the PSP