Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved...

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Creating A VR Experience in Google Cardboar d Mark Yap University of Hawai ʻ i at M ā noa College of Education Curriculum Research & Development Group @markyap501 https://commons.wikimedia.org/wiki/File:Email_Shiny_Icon.svg https://commons.wikimedia.org/wiki/File:Twitter_Logo_Mini.svg https://www.flickr.com/photos/pestoverde/18634310535 # SOTF2016 it.crdg.hawaii.edu

Transcript of Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved...

Page 1: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Creating A VR Experience in Google Cardboard

Mark Yap University of Hawaiʻi at Mānoa College of Education Curriculum Research & Development Group @markyap501

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it.crdg.hawaii.edu

Page 2: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

About Me

• MEd, Learning Design and Technology • PhD student - Learning Design and Technology • 20+ years IT & A/V • pK-20 technology research

Mark Yap IT Manager University of Hawaiʻi at Mānoa College of Education Curriculum Research & Development Group

Page 3: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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Page 4: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Audience PollHave you used Google Cardboard?

Page 5: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Google Cardboard• David Coz and Damien Henry - Paris • 20% Time • Virtual Reality viewer • Low cost • B.Y.O. smartphone

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Page 6: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

ABOUT

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About: PurposeA 2014 study by Edison Research found that 75% of 12-17 year olds had a smartphone

(Webster, 2014)

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About: Purpose

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Page 9: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

About: PurposeThe purpose of the instructional design project was to develop a module within a learning management system (LMS) and to gather affective domain research data on student perceptions of students in grade 9, who utilized a Google Cardboard device to view content for a high school social studies class at a Hawai‘i Public Charter School.

Page 10: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

About: Topic• History of Hawaiʻi supplement • World War II – Attack on Pearl Harbor • Adding virtual reality component

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Page 11: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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Page 12: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

DESIGN& DEVELOPMENT

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Project Design• Develop modules in Canvas learning

management system (LMS) • World War II – Attack on Pearl Harbor • Adding virtual reality component

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• ADDIE – (instructional design) • Analysis • Design • Development • Implement • Evaluate

About: Design

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About: Design• Post survey design • ARCS – (John Keller – motivational design theory) • Attention • Relevance • Confidence • Satisfaction

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Module - Assignments

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Module - Content

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Module - Assessments

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Learning Portal

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Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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VIRTUAL REALITY

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VR Design

Google Cardboard v2.0

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VR Experience – CreationBlue Hawaiian Helicopters Charter

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VR Experience – Gear360°

Cameras

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VR Experience – 360°

Page 26: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Hardware & Software Tools•Ricoh Theta S – 360° camera (video and still) •360° Fly – 360° camera (video) •Adobe Premier – edit 360° videos •Mettle Skybox 360/VR Tools – 360/VR Plugin for Premiere Pro •Spatial Media Metadata Injector – Format for Cardboard display on YouTube

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VR Experience – Students

Images used via school photo release policy

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VR Experience – Devices

Page 29: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

VR Experience – Devices

Page 30: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

VR Experience – Devices

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VR Experience – V.1.0

go.hawaii.edu/HL

Use navigational arrows or fingers on mobile

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Discussion•2minutes•Turntoyourneighbor•Introduceyourself•Name•PK,K-12,HiEd,Non-profit,SmallBus/Corp

•YourexperiencewithVRand/orCardboard

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Page 33: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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STUDENT PERCEPTIONS

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Data – Student Assessment

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Data – Student Assessment•2mainideas•PearlHarbor•MartialLaw•Item10–post-test•100%-74%-64%•Finalareaofthemodule•Leftstudentsconfused

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Demographics

Male 13Female 13Grade 9

Multi-ethnic samplingFinal n 24

Participants: Local charter school in Hawaiʻi

Page 38: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Data – ARCS Survey

Page 39: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Data – ARCS Survey

Page 40: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Data – ARCS Survey

Page 41: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Data – ARCS Survey

Page 42: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Data – ARCS Survey

Page 43: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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Page 44: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Summary & Reflections

Page 45: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Summary•To use a VR device for an enhanced experience •To further engage students with social studies content •To gauge perceptions and obtain feedback about Google Cardboard and VR

Page 46: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Summary•To use a VR device for an enhanced experience •To further engage students with social studies content •To gauge perceptions and obtain feedback about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give it a over 9000.”

“I think that the Google Cardboard is so cool and all classes should use it.”

Page 47: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Lessons Learned - Tech• Consider reasons for a 360° video • What can you do differently? • Different POVs • Discover what works for you • How can you engage viewers?

Page 48: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Lessons Learned - Research• Be passionate about your topic • Start the conversation early for K-12 research • Communication • Be persistent • Be engaging with participants

#its4thekids

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Next Steps

Page 50: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Next Steps•Research SY ʻ16-ʻ17: “Applications of 360° VR Video in Language Acquisition”

•Hawaiian – ʻŌlelo Hawaiʻi, Spanish, & Japanese

•To create student centered creation and learning for 360° VR

Page 51: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Next Steps•Incorporate placed based learning •Enhanced co-curriculum for second language learners (Grades 10-12)

•Affective domain data collection using John Keller’s Attention, Relevance, Satisfaction, and Confidence (ARCS) model

Page 52: Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give

Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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Questions & Thoughts

Creating A VR Experience in Google Cardboard

Mark Yap University of Hawaiʻi at Mānoa College of Education Curriculum Research & Development Group

it.crdg.hawaii.edu

@markyap501

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#SOTF2016

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HANDS ON DEMO

Creating A VR Experience in Google Cardboard

Mark Yap University of Hawaiʻi at Mānoa College of Education Curriculum Research & Development Group

it.crdg.hawaii.edu

@markyap501

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#SOTF2016