Creating a Photo-realistic Fly-through of the Oregon Coast Range using Visual Nature Studio 2
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Creating a Photo-realistic Fly-through Creating a Photo-realistic Fly-through of the Oregon Coast Range using of the Oregon Coast Range using
Visual Nature Studio 2Visual Nature Studio 2
8 December 2005
Keith Olsen
What am I talking about?
Starting from scratch
• Tutorials (ugg)• Loading a DEM• Loading stream vectors• Camera angles• Lighting (time of day)• Haze / fog / sky• Clouds / moon• Basic ground• Terraffectors / profile
Details, Details – Galleries and Textures
Adding vegetation
• Loading classified vegetation shapefiles
• Creating queries• Building ecosystems• Choosing symbols
Inside the Ecosystem Editor
Adding vegetation
• Loading classified vegetation shapefiles
• Creating queries• Choosing symbols• Building ecosystems• Overstory / Understory• Playing with textures• Customizing symbols
Building animation
• Creating key frames• Build quick sequence
Building animation
• Latitude• Longitude• Elevation• Heading• Pitch• Bank• Symbol height• Max slope• Haze range• Moon position
Rendering
• Render job options• Frame rate• Fractal depth maps• Render time.....• Render farms
(Super Conductor)
Assembling frames
• Image sequences• Quicktime Pro
Assembling frames
• Image sequences• Quicktime Pro• Macromedia Flash• Client software
requirements• File size• Web deployment
(MPEG-4)
Questions?Questions?