CPU Design for Multiple Clock Cycles per instruction {CPI > 1}

35
page 1 of 30 CPU Design for Multiple Clock Cycles per instruction {CPI > 1} Be able to explain how an instruction is executed and the concept of datapaths and control

description

CPU Design for Multiple Clock Cycles per instruction {CPI > 1}. Be able to explain how an instruction is executed and the concept of datapaths and control. Where we are headed. Single Cycle Problems: clock cycle determined by instruction that takes the longest time - PowerPoint PPT Presentation

Transcript of CPU Design for Multiple Clock Cycles per instruction {CPI > 1}

Page 1: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 1 of 30

CPU Design for Multiple Clock Cycles per instruction

{CPI > 1}

Be able to explain how an instruction is executed and the concept of datapaths and control

Page 2: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 2

Where we are headed

• Single Cycle Problems:– clock cycle determined by instruction that takes the longest

time – what if we had a more complicated instruction like floating

point?– wasteful of area

• each functional unit is used only once per cycle (per instruction)• it may be possible to reduce functional units

• One Solution:– use a “smaller” cycle time– have different instructions take different numbers of cycles– a “multicycle” datapath

Page 3: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 3

Multiple cycle data path

• Divide the instruction into components• Choose the clock cycle to accommodate the longest component

– We need some balance between the components to reduce wastage– Same approach carries over to pipeline architectures

• Every instruction divided into– Instruction fetch– Instruction decode and operand fetch– Execution, memory address computation or branch completion– Memory access or complete R-type instruction– Memory read completion

• Work towards fewer components– Must we have a PC - Adder and an ALU – what if these are in different cycles?– Single memory for instructions and data

• May need buffers (registers) for temp storage, e.g Instruction Register• Controls will be more complicated – determined by cycle and op code

Page 4: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 4

• Finite state machines:– a set of states and – next state function (determined by current state and the input)– output function (determined by current state and possibly input)

– We’ll use a Moore machine (output based only on current state)

Review: finite state machines

Next-statefunction

Current state

Clock

Outputfunction

Nextstate

Outputs

Inputs

1998 Morgan Kaufmann Publishers

Page 5: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 5

• Break up the instructions into steps, each step takes a cycle– balance the amount of work to be done– all cycles are of equal length– how to fix the length of a cycle?– restrict each cycle to use only one major functional unit

• At the end of a cycle– store values for use in later cycles (easiest thing to do)– introduce additional “internal” registers

Multicycle Approach

Page 6: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 6

Multiple Cycle Approach

• Single memory – instruction + data• One ALU, instead of ALU + 2 Adders

– Eliminating adders saves cost – what are we adding?

• Add temp store registers at the functional unit output – save for use in later cycle– MDR, IR are added. Both values are indeed in the same clock cycle

– A, B, ALUOut are added

• Registers and multiplexers are less costly than adders• Overall savings!

Page 7: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 7

Shiftleft 2

PC

Memory

MemData

Writedata

Mux

0

1

RegistersWriteregister

Writedata

Readdata 1

Readdata 2

Readregister 1

Readregister 2

Mux

0

1

Mux

0

1

4

Instruction[15–0]

Signextend

3216

Instruction[25–21]

Instruction[20–16]

Instruction[15–0]

Instructionregister

1 Mux

0

3

2

Mux

ALUresult

ALUZero

Memorydata

register

Instruction[15–11]

A

B

ALUOut

0

1

Address

Jump and Branch – PC update requires special consideration. 3 possibilities.• PC = PC + 4 during IF. Store directly into PC.• ALUOut contains the branch target when it is computed.• Pseudodirect address for jump instruction.

Page 8: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 8

Control Signals

Page 9: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 9

Controller and control lines

Page 10: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 10

• Instruction Fetch

• Instruction Decode and Register Fetch

• Execution, Memory Address Computation, or Branch Completion

• Memory Access or R-type instruction completion

• Write-back step

INSTRUCTIONS TAKE FROM 3 - 5 CYCLES!

Five Execution Steps

1998 Morgan Kaufmann Publishers

Page 11: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 11

• Use PC to get instruction and put it in the Instruction Register.• Increment the PC by 4 and put the result back in the PC.• Can be described succinctly using RTL "Register-Transfer

Language"IR <= Memory[PC];PC <= PC + 4;

Can we figure out the values of the control signals?– Assert MemRead & IRWrite, IorD=0 (PC is source address)

– PC+4: ALUSrcA=0; ALUSrcB=01; ALUOp=00

– Storing in PC: PCSource=00, Assert PCWrite

What is the advantage of updating the PC now?– Value computed in parallel with Instruction Access.

Step 1: Instruction Fetch

Page 12: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 12

• Read registers rs and rt in case we need them

• Compute the branch address in case the instruction is a branch

{Potentially wasted effort vs saving cycles}

• RTL:A <= Reg[IR[25:21]];B <= Reg[IR[20:16]];ALUOut <=PC+(sign-extend(IR[15:0])<< 2);

• We aren't setting any control lines based on the instruction type – instruction is being decoded in the control logic – we do not know the type

before ID & RF starts

Step 2: Instruction Decode and Register Fetch

Page 13: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 13

• ALU is performing one of three functions, based on instruction type

• Memory Reference:ALUOut <= A + sign-extend(IR[15:0]);

• R-type:ALUOut <= A op B;

• Branch:if (A==B) PC <= ALUOut;

• Jump:

PC <= PC[31:28]||(IR[25:0]<<2)

Step 3: Execution, Compute Effective Address or Branch Completion

Page 14: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 14

• Loads and stores access memory

MDR <= Memory[ALUOut];orMemory[ALUOut] <= B;

• R-type instructions finish

Reg[IR[15:11]] <= ALUOut;

The write takes place at the end of the cycle on the falling edge

Step 4: R-type or memory-access

Page 15: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 15

• Load

Reg[IR[20:16]]<= MDR;

What about all the other instructions?

Step 5: Write-back step

1998 Morgan Kaufmann Publishers

Page 16: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 16

Summary:

Step nameAction for R-type

instructionsAction for memory-reference

instructionsAction for branches

Action for jumps

Instruction fetch IR <= Memory[PC]PC <= PC + 4

Instruction A <= Reg [IR[25:21]]decode/register fetch B <= Reg [IR[20:16]]

ALUOut <= PC + (sign-extend (IR[15-0]) << 2)

Execution, address ALUOut <= A op B ALUOut <= A + sign-extend if (A ==B) then PC <= PC [31:28] computation, branch/ (IR[15:0]) PC <= ALUOut ||(IR[25:0]<<2)jump completion

Memory access or R-type Reg [IR[15:11]] <= Load: MDR <= Memory[ALUOut]completion ALUOut or

Store: Memory [ALUOut] <= B

Memory read completion Load: Reg[IR[20:16]] <= MDR

Page 17: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 17

• How many cycles will it take to execute this code?

lw $t2, 0($t3)lw $t3, 4($t3)beq $t2, $t3, Label #assume notadd $t5, $t2, $t3sw $t5, 8($t3)

Label:...• What is going on during the 8th cycle of execution?• In what cycle does the actual addition of $t2 and $t3 take place?

Simple Questions

lw: 5 cycles; beq: 3 cycles; add: 4cycles; sw: 4 cycleslw: IF, ID, MemAddrCompute, MemAccess, WB

Page 18: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 18

• Value of control signals is dependent upon:– what instruction is being executed– which step is being performed: clock cycle related

• Use the information we’ve accumulated to specify a finite state machine– specify the finite state machine graphically, or– use microprogramming

• Implementation can be derived from specification

Implementing the Control

Page 19: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 19

High Level View of Control System

Fig 5.31/Third Edition

Page 20: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 20

IF & ID cycles

Fig 5.32/Third Edition

Page 21: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 21

FSM for Memory-Reference Instruction

Fig 5.33/Third Edition

Page 22: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 22

R-type Instruction

Fig 5.34/Third Edition

Page 23: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 23

Branch & Jump

Fig 5.36/Third Edition

Page 24: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 24

How many state bits will we need?

Graphical Specification of FSM

PCWritePCSource = 10

ALUSrcA = 1ALUSrcB = 00ALUOp = 01PCWriteCond

PCSource = 01

ALUSrcA =1ALUSrcB = 00ALUOp= 10

RegDst = 1RegWrite

MemtoReg = 0

MemWriteIorD = 1

MemReadIorD = 1

ALUSrcA = 1ALUSrcB = 10ALUOp = 00

RegDst = 0RegWrite

MemtoReg = 1

ALUSrcA = 0ALUSrcB = 11ALUOp = 00

MemReadALUSrcA = 0

IorD = 0IRWrite

ALUSrcB = 01ALUOp = 00

PCWritePCSource = 00

Instruction fetchInstruction decode/

register fetch

Jumpcompletion

BranchcompletionExecution

Memory addresscomputation

Memoryaccess

Memoryaccess R-type completion

Write-back step

(Op = 'LW') or (Op = 'SW') (Op = R-type)

(Op

= 'B

EQ')

(Op

= 'J

')

(Op = 'SW

')

(Op

= 'L

W')

4

01

9862

753

Start

1998 Morgan Kaufmann Publishers

Page 25: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 25

• Implementation:

Finite State Machine for Control

PCWrite

PCWriteCond

IorD

MemtoReg

PCSource

ALUOp

ALUSrcB

ALUSrcA

RegWrite

RegDst

NS3NS2NS1NS0

Op5

Op4

Op3

Op2

Op1

Op0

S3

S2

S1

S0

State register

IRWrite

MemRead

MemWrite

Instruction registeropcode field

Outputs

Control logic

Inputs

1998 Morgan Kaufmann Publishers

Page 26: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 26

PLA Implementation• If I picked a horizontal or vertical line could you explain it?

Op5

Op4

Op3

Op2

Op1

Op0

S3

S2

S1

S0

IorD

IRWrite

MemReadMemWrite

PCWritePCWriteCond

MemtoRegPCSource1

ALUOp1

ALUSrcB0ALUSrcARegWriteRegDstNS3NS2NS1NS0

ALUSrcB1ALUOp0

PCSource0

1998 Morgan Kaufmann Publishers

Page 27: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 27

• ROM = "Read Only Memory"– values of memory locations are fixed ahead of time

• A ROM can be used to implement a truth table– if the address is m-bits, we can address 2m entries in the ROM.– our outputs are the bits of data that the address points to.

m is the "height", and n is the "width"

ROM Implementation

m n

0 0 0 0 0 1 10 0 1 1 1 0 00 1 0 1 1 0 00 1 1 1 0 0 0 1 0 0 0 0 0 0 1 0 1 0 0 0 11 1 0 0 1 1 01 1 1 0 1 1 1

1998 Morgan Kaufmann Publishers

Page 28: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 28

• How many inputs are there?6 bits for opcode, 4 bits for state = 10 address

lines(i.e., 210 = 1024 different addresses)

• How many outputs are there?16 datapath-control outputs, 4 state bits = 20

outputs• ROM is 210 x 20 = 20K bits (and a rather unusual

size)• Rather wasteful, since for lots of the entries, the

outputs are the same

ROM Implementation

1998 Morgan Kaufmann Publishers

Page 29: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 29

• Break up the table into two parts

— 4 state bits tell you the 16 outputs, 24 x 16 bits of ROM

— 10 bits tell you the 4 next state bits, 210 x 4 bits of ROM

— Total: 4.3K bits of ROM

• PLA is much smaller

— can share product terms

— only need entries that produce an active output

— can take into account don't cares

• Size is (#inputs #product-terms) + (#outputs #product-terms)

For this example = (10x17)+(20x17) = 460 PLA cells

• PLA cells usually about the size of a ROM cell (slightly bigger)

ROM vs PLA

1998 Morgan Kaufmann Publishers

Page 30: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 30

Processor design review

• Single clock cycle instructions (CPI = 1)– Clock cycle is longer– Designing for the worst case

• Multiple clock cycles per instruction– Divided each instruction into components– Tried for balance among the functions– Better performance ?

• Some instructions take a little longer.

• Some instructions take fewer cycles than others.

• On the average we have improved performance

Page 31: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 31

Design process

• Determine datapath requirements– Pick an instruction (sometimes one instruction can represent an entire class,

e.g. R-type)– Determine the datapath required for execution of the instruction– Determine the controls required for the instruction– Find the data path required for all the instructions– Find the shared path requirements

• One approach: develop an input – output matrix• Find destinations that have more than one input• Insert multiplexers where necessary

• Determine control requirements– CPI = 1

• Controls are controlled by opcode

– CPI > 1• Controls are controlled by opcode and system state• Finite State Machine

– Hardwired (PLA) or Software (Microprgrammed) implementation

Page 32: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 32

Interrupts, exceptions

• Interrupt vs exception– Interrupt: External – I/O device request– Exception: Internal – OS calls, arithmetic overflow

• Interrupts are external hardware events– Raise an interrupt (hardware)– Wait to complete the current instruction– Determine the source of the interrupt– Save the return address– Transfer to relevant Interrupt Service Routine

• Save the registers that may change• Execute the program

– Can this be interrupted?

• Restore the registers• Return to execution of the program

Page 33: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 33

Exceptions

• Exceptions are software driven– Overflow in an arithmetic instruction– Memory access yields an undefined instruction

• MIPS exception handling– Registers

• Stores address of the problem instruction in EPC – Exception PC

• Store the cause of the exception in the Cause Register– Cause low order bit = 0 (undefined instruction)– Cause low order bit = 1 (arithmetic overflow)

• Additional control signals – IntCause, EPCWrite and CauseWrite

– Transfer control to specified location in OS• OS terminates program or continues processing

Page 34: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 34

Multicycle Datapath with Exception Handling

Fig 5.39/Third Edition

Page 35: CPU Design for Multiple Clock Cycles per instruction    {CPI > 1}

page 35

Exception handling

Fig 5.40/Third Edition