CPSX: Measurement of Collaborative Problem …...CPS X: Measurement of Collaborative Problem Solving...
Transcript of CPSX: Measurement of Collaborative Problem …...CPS X: Measurement of Collaborative Problem Solving...
CPSX: Measurement of Collaborative Problem Solving Skills
Alejandro Andrade, Pravin Chopade, David Edwards,
Scott Pu and Bryan Maddox
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Competencies to Succeed in the 21st Century
Challenge of Evidence Identification
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AI based innovations in Evidence Identification
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Body Posture:
Relaxed
Facial Expression:
Smiling, Eye Contact
Voice:
Calm
Overall
State:
Engaged
Multimodal Analytics (NLP+CV+ML)
AI based innovations in Evidence Identification
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High-level inferences
Mid-level representations
Low-level features
SVM HMM
HOG MFCCEuler Angles
Multimodal data
Video 3D Audio
Dat
a Th
eory
Bayesian Networks, JHCRFs
Speech, Prosody, Facial Expressions, Gestures
Turn-taking, Engagement, Affect
Collaborative Problem Solving
Knowledge Assimilation
Positive Communication
Resource Sharing
Deep Hierarchical Inference Models
Khan (2017). In Innovative Assessment of Collaboration. Springer.
Measuring Collaborative Problem Solving Skills
Using Games for Education?
Collaborative Game: Crisis in Space (CIS)
Operator Engineer
Player Interfaces
Gameplay SegmentsG
ame
Lau
nch Select Role
Create Match
Complete Tutorial
Mis
sio
n 1 Wires
Symbols
Intermission
Mis
sio
n 2 Wires
Symbols
Asteroid
Intermission
Mis
sio
n 3
Symbols
Asteroid
Maze
Intermission
Mis
sio
n 4 Wires
Asteroid
Maze
Solar Panel
Intermission
Mis
sio
n 5
Symbols
Asteroid
Maze
Satellites
Done
The game is divided into Five missions – a total of 16 tasks must be completed
Players alternate roles between missions
Operator Engineer
4 Wires
CIS Task: Circuit Board
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• Involves two inter-related components:
• Cognitive: Traces the phenomenon of macro-cognition wherein team members transform data into information and then into knowledge that enables taking action and monitor problem solving.
• Socio-Emotional: Collaboration requires building and maintaining relationships among team members within a healthy and open emotional environment.
Collaboration in the CIS Game
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CPSX Skills Map
Cognitive Socio-Emotional
CPSX Skills
Leadership Cooperation Relationships ResilienceIndividual
Knowledge Building
Team Knowledge
Building
Decision Making
and Execution
Monitoring
Experimental Design and Data Sources
CPS Human-Human (X) interaction equipment setup and telemetry data collection.
Players During Gameplay Session
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Machine Learning based Evidence Identification and Inference
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Multimodal Data Fusion for Annotation and Feature Extraction
https://www.youtube.com/watch?v=QmuLeBKnvF0&list=PLw2QJrKWPUyJe0pS4g91DSEwjiReX03ut
UserCamera
Collaborator Skype Video
GameFrame
Gaze poin
ts
Annotation of ‘high-level’ behaviors
GRP13_E_P16
Tracking Player Affective State
Okay i think i'm live and i see you in the corner of here so you know i think i'm good yeahstart recording the action start by clicking on this way have tio okay i r the wrenches in the erstarting from left bottom it's three to the from the left and then what okay i got a right corner one in one day okay go three down and three left to left ok now the fires and the upper right corner but it's one down okay go to write three up one right right that's right no thiss one doubt for me it's all the way to the left oh ok down too oh i can't do that okay where are you ?
Okay i think i'm live and i see you in the corner of here so you know i think i'm good yeah start recording the action start by clicking on this way have tio okay i r the wrenches in the er starting from left bottom it's three to the from the left and then what okay i got a right corner one in one day okay go three down and three left to left ok now the fires and the upper right corner but it's one down okay go to write three up one right right that's right no thiss one doubt for me it's all the way to the left oh ok down too oh i can't do that okay where are you ?
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Automate Speech Recognition for Player Transcripts
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NLP Based Discourse Analysis
• Questions (“What did you say?”)
• Describe task to partner (“I see symbols”; “There is a tool and a fire”)
• Monitoring time and strikes (“We only have five seconds left”)
• Closing Loop (“Roger that”)
• Sentiment Analysis• Both from Keywords (+/-) and Waveform
(pitch, tonality, etc.)
Transformer Networks, e.g. BERT
Dyad Utterances
𝑔(𝑠) 𝑔(𝑡) cos 𝜃
USE
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CPSX Skills Map
Initiative Responsiveness AttentivenessDisplay of Emotions
EncouragingRemains Positive
Individual Information Gathering
Individual Information
Synthesis
Information Exchange
Shared Knowledge
Suggest Course of
Action
Implement Action
Evaluate Solution Quality
CPSX Skills Map
Individual Information Gathering
Individual Information
Synthesis
Information Exchange
Shared Knowledge
Suggest Course of
Action
Implement Action
Evaluate Solution Quality
• Name the Circuit task (O)• State number, color and
sequence of wires (O)
• Locate the Circuit task (E)• Ask question (E/O)
• Map number, color and sequence to rule (E)
• Share information from partner’s viewpoint (E/O)
• Cut wire (O)
• State wire to be cut (E)
• Assess solution (E/O)
• Monitor time and/or strikes (E/O)
Inference Model – Accumulate Evidence of CPS Skills
Pilot Studies: CPSX Game Data Collection
Type of
Data
Attributes of Data
Survey
Data
• Demographics: Gender, Game-play experience
• CPSX Survey
• Tessera SEL
In-game
Data• Chat logs + Audio = Transcript
• Video (User camera & Screen Recording)
• Game Logs/Telemetry
• Eye Tracking & Areas of Interest
CPSX Pilot 2: Iowa City area schools
Post Gameplay Survey
High Very HighModerateLowVery Low
Post Gameplay Survey
Feedback & Reporting interface
KCRG Coverage
https://www.kcrg.com/content/news/ACT-asks-students-to-solve-crisis-in-space-video-game-as-part-of-collaboration-study-509924761.html
Contact: Saad KhanDirector AI and Machine Learning, ACTNext