Cosn gamification_Kolb

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G AMIFICATION OF P ROFESSIONAL D EVELOPMENT USING GAMIFICATION TO PREPARE K12 TEACHERS TO BE DIGITALLY LITERATE Liz Kolb School of Education University of Michigan @lkolb

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Transcript of Cosn gamification_Kolb

  • 1. Liz Kolb School of Education University of Michigan @lkolb

2. I dont really like technology I did not want to take this class What do I need to do to get an A Do we have to read for homework Which Standard is that? 3. COMMON STRUGGLES THAT TEACHERS HEAR EACH DAY 4. 2010: Introduction to Gamification with Lisa Dawley 5. James Gee and John Seely Brown Learning by doing Safe environment for failure (called Risk-taking by Gee): Games are sandboxes Distributed Knowledge: Collaborative Learning Open-ended challenges: To create the agency that results from letting students customize their progress through the game requires open- ended activities that allow for multiple solutions. Goal- and task-oriented. The learning should be structured around goals and tasks, rather than instructions. Players are told: get here somehow, not, follow these steps exactly. 6. Gamification as a Solution? 7. Gamification Elements Rewards/Badges Quest-Based Leveling Mastering Skills Modding Choice Collaboration Failure XP points Competition 8. GRADES 9. Badges Created Open Source Badg.us Each Badge represents a Technology Learning Objective that meets one or more NETS-T standards Rubric for each badge 10. Core Foundations (all 12) Emerging Technologies (1) Core Content Area (3) Skills (7) 11. Quests Developed in 3D Game Lab Quests were traditional assignments reconfigured