Cosmic Weekend - Ludem Dare 33 Post-Mortem
-
Upload
jason-schuck -
Category
Software
-
view
365 -
download
4
Transcript of Cosmic Weekend - Ludem Dare 33 Post-Mortem
![Page 1: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/1.jpg)
Presents: A Ludem Dare 33 Post-Mortem
![Page 2: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/2.jpg)
Previous LD Experience
LD27 - 2013 Untitled/Unfinished
LD32 DUKE NEWTON
![Page 3: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/3.jpg)
LD33 Theme
YOU ARE THE MONSTER
![Page 4: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/4.jpg)
Brainstorm
Single Player Side Scrolling
Twist On A Classic Formula
![Page 5: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/5.jpg)
Rampage
![Page 6: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/6.jpg)
Our Game
A twist on Rampage with RPG Progression and Powerups
![Page 7: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/7.jpg)
Aesthetic
![Page 8: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/8.jpg)
What We Created
Hundreds of Sprites An original song
Some terrible code
![Page 9: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/9.jpg)
![Page 10: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/10.jpg)
Tools
Game Maker Studio Photoshop
Pickle Beepbox.CO
![Page 11: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/11.jpg)
What Went Wrong
Misjudged the scope
Created too large of a demand for art assets
Inexperience
Time Management
![Page 12: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/12.jpg)
What Went Right
Learned a ton about dealing with sprites, scale, and gamespace
Created a lot of really fun cool looking art assets
Got the sidescrolling and climbing mechanics working
![Page 13: Cosmic Weekend - Ludem Dare 33 Post-Mortem](https://reader034.fdocuments.net/reader034/viewer/2022051708/58a5ded01a28abd14d8b59a7/html5/thumbnails/13.jpg)
What We Learned
Pay attention to scope
Know your limits
Keep art to a managable amount
Even still, don’t be afraid to push it