Copyright © 2004 Glenna R. Shaw & FTC Publishing Dingo! Literary Elements Teachers: With PowerPoint...
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Transcript of Copyright © 2004 Glenna R. Shaw & FTC Publishing Dingo! Literary Elements Teachers: With PowerPoint...
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Dingo!Dingo!
Literary Elements
Teachers: With PowerPoint open, (1) go to the Tools dropdown menu, (2) select Macro, (3) select Security, and (4) make sure the security setting is MEDIUM. Macros must be enabled for the games to function. Go to the next slide for rules of the game.
GameGameBoardBoardGameGameBoardBoard
Copyright © 2004 Glenna R. Shaw & FTC Publishing
How to Play the GameHow to Play the Game
Divide the class into teamsMake a selection form the main Game Board. This part is like Jeopardy. If the correct answer is given, Click on “Game Board”Next, click on “Roll”, “Throw” and remember the number, “Game Board”From the Game Board, students may now remove numbers adding to the number or the number itself. If the number has already been removed and there is not a combination to add up to the number, then no number can be removed.The first team to remove all the numbers on their side is the winner,
Divide the class into teamsMake a selection form the main Game Board. This part is like Jeopardy. If the correct answer is given, Click on “Game Board”Next, click on “Roll”, “Throw” and remember the number, “Game Board”From the Game Board, students may now remove numbers adding to the number or the number itself. If the number has already been removed and there is not a combination to add up to the number, then no number can be removed.The first team to remove all the numbers on their side is the winner,
Dingo Game BoardDingo Game Board
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1717 18181818 19191919 20202020RollRollRollRoll
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ResetCards
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GameGameBoardBoardGameGameBoardBoard
Copyright © 2004 Glenna R. Shaw & FTC Publishing
OneOne
The introductory material which gives the setting, creates the tone, presents the characters and other related facts.
The introductory material which gives the setting, creates the tone, presents the characters and other related facts.
ExpositionExposition
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
TwoTwo
One who experiences a change in character through the events of the story.
One who experiences a change in character through the events of the story.
Dynamic Character Dynamic Character
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
ThreeThree
The result of the conflict. It is the high point of the story for the reader. Frequently, it is the moment of the highest interest and greatest emotion.
The result of the conflict. It is the high point of the story for the reader. Frequently, it is the moment of the highest interest and greatest emotion.
ClimaxClimax
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
FourFour
The main character in a story
The main character in a story
Protagonist Protagonist
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
FiveFive
A comparison of unlike things, stating that one is the other.
A comparison of unlike things, stating that one is the other.
MetaphorMetaphor
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
SixSix
This occurs when the audience or reader knows more than the characters know.
This occurs when the audience or reader knows more than the characters know.
Dramatic IronyDramatic Irony
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
SevenSeven
One who does not experience a basic character change during the course of the story.
One who does not experience a basic character change during the course of the story.
Static CharacterStatic Character
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
EightEight
A series of events that builds from the conflict. It begins with a conflict and ends with the climax.
A series of events that builds from the conflict. It begins with a conflict and ends with the climax.
Rising Action Rising Action
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
NineNine
The character or force that opposes the main character.
The character or force that opposes the main character.
AntagonistAntagonist
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
TenTen
A comparison, stating that one thing is similar to another. Usually done by using “like” or “as”.
A comparison, stating that one thing is similar to another. Usually done by using “like” or “as”.
Simile Simile
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
ElevenEleven
An extreme exaggeration.An extreme exaggeration.
HyperboleHyperbole
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
TwelveTwelve
This rounds out and concludes (ends) the action of a story.
This rounds out and concludes (ends) the action of a story.
Resolution Resolution
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
ThirteenThirteen
Gives the qualities of a person to an animal, an object, or an idea.
Gives the qualities of a person to an animal, an object, or an idea.
PersonificationPersonification
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
FourteenFourteen
The use of specific objects or images (concrete nouns) to represent abstract ideas (abstract nouns).
The use of specific objects or images (concrete nouns) to represent abstract ideas (abstract nouns).
SymbolismSymbolism
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
FifteenFifteen
The problems faced in a story, and the essence of plot.
The problems faced in a story, and the essence of plot.
Conflict Conflict
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
SixteenSixteen
A play on words, usually using a homonym and a desired effect of humor.
A play on words, usually using a homonym and a desired effect of humor.
PunPun
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
SeventeenSeventeen
A character who provides contrast to the main character
A character who provides contrast to the main character
FoilFoil
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
EighteenEighteen
Explaining meaning by referring to a well known work.
Explaining meaning by referring to a well known work.
AllusionAllusion
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
NineteenNineteen
The use of hints or clues to suggest what will happen later in the story.
The use of hints or clues to suggest what will happen later in the story.
ForeshadowingForeshadowing
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Copyright © 2004 Glenna R. Shaw & FTC Publishing
TwentyTwenty
The events after the climax which begin to close the story.
The events after the climax which begin to close the story.
Falling Action Falling Action