CooperU VisD DayTwo May 2013
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Transcript of CooperU VisD DayTwo May 2013
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VISUAL DESIGN 2013 1
VisualInterfaceDesign
!
Day 22013
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VISUAL DESIGN 2013 2
Todays agenda: putting it all together
" Goal-directed visual design
" Strategies for collaboration
"
Project introduction and experience workshop
" Developing the visual system
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VISUAL DESIGN 2013 3
VISUAL DESIGN 2013 3
Now that weve covered the
basics of visual interface design,
lets look at how it aff
ects thedesignprocessand team
collaboration.
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VISUAL DESIGN 2013 5
VISUAL DESIGN 2013 5
Whats your typicalvisual design process
today?
D I S C U S S I O N
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VISUAL DESIGN 2013 6
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VISUAL DESIGN 2013 6
Goal-directed Visual Design
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Goal-Directed Design works on several levels
Market & product definition" Users and their needs
Interaction design
"
Behavior and approximate form
Information design
" Clear communication of information
Visual interface design" Communication of behavior
and brand through pixels
Industrial design
" brand through physical form
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Coopers Goal-Directed design process...
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Goal-directed design starts
with understanding the people
that will experience your productor service, and defining
the design vision from there.
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VISUAL DESIGN 2013 10
Research helps us
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VISUAL DESIGN 2013 11
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Understand business
and user needs:
"
Emphasis on qualitative methods;
observation and interviews
"
Stakeholders
"
Customers
"
End-users
" Subject matter experts
"
Competitor and literature review
Research
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VISUAL DESIGN 2013 12
Stakeholders include anyone
in the company who sets the
vision for the product line,
or who has insight into thecurrent users and their use
of the product.
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VISUAL DESIGN 2013 13
Visual design
stakeholders
include:
"
Corporate marketing/branding
! People or others accountable for brand
strategy (not just guidelines)
" Product managers or others
! Stakeholders who own overall vision
" Developers
! Responsible for implementation of
screen design
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VISUAL DESIGN 2013 14
For visual design,
stakeholders can
explain:
"
Brand attributes the design should
convey
"
Existing documentation, guidelinesand examples
" Product vision
"
Competitive landscape
"
Unique aspects of the domain"
Technical constraints (such as
resolution and color depth)
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VISUAL DESIGN 2013 15
Challenge: what if no one owns the brand?
This is common in startups.Ask founders or execs questions like these:
"
What movie star (car, etc.) is the product most like?
" What characteristics made you choose that?
"
What movie star (car, etc.) is the product least like?
" Compared to competitors, this product is more__, less___
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VISUAL DESIGN 2013 16
Conduct an
experience
workshop:
"
A workshop helps define
the experience more vividly
"
Everyone agrees to an ideal
experience
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VISUAL DESIGN 2013 17
What about
the users?In user interviews,the visual designer looks for:
"
Environment and display issues
(such as lighting and distance
from the screen)"
User characteristics (such as
poor vision)
"
Indications of brands that
resonate with the users
"
How users want to feel about
their experience
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VISUAL DESIGN 2013 18
What will be challenges
in this environment?
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VISUAL DESIGN 2013 19
How might visual design
differ for these people?
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VISUAL DESIGN 2013 20
Modeling helps us
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VISUAL DESIGN 2013 21
Makesenseof the research
and create tools that are useful
for building consensus among
stakeholders and the project
team, and for setting the path
for design.
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VISUAL DESIGN 2013 22
Modeling Personas:
"
User archetypes represent thespecific needs of many individuals
"
Based on behavior patterns
observed in research
" Enable us to drive our ideas from
data about real people
"
Used as design and
communication tools throughoutthe project
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Persona
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VISUAL DESIGN 2013 23
Modeling Scenarios:
"
Allow us to easily imagine, anddiscuss the ideal user experience
"
Drive design coherence by
contextualizing features in
someones life
" Evolve as the project continues
to become more detailed and
specific
" Help us identify high-level
requirements for the design
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Scenario
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VISUAL DESIGN 2013 24
The visual designer focuses on:
" Ensuring that personas include
emotional and brand perspectives
" Collaborating on process or concept
visualization
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VISUAL DESIGN 2013 25
Requirements definition helps us
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VISUAL DESIGN 2013 26
Define the product
experience:
" Identify key user goals and
functional and emotional needs
"
Identify the sweet spot where
business goals, user needs, andtechnical considerations intersect.
Requirements
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VISUAL DESIGN 2013 27
The interaction designers:
" Focus on idealized workflow in the form of scenarios
" Generate data and functional needs
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VISUAL DESIGN 2013 28
While the visual designer:
Assembles a set of visualdesign requirements.
" Some may be technical (type
size, resolution, etc.)
" Others are focused on the
brand and emotional qualitiesthe design must convey
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VISUAL DESIGN 2013 29
Framework definition helps us
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VISUAL DESIGN 2013 30
Get the design right
(without wasting time
or money):
"
A holistic view of the design
" Use scenarios as the foundation
"
Low-cost, rapid exploration of
several possibilities
"
Structure and design language
mostly separate
"
Ends with focus on most
appropriate concept
Framework
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VISUAL DESIGN 2013 31
The visual designer:
" Develops visual style studies
based on keywords
" Solicits the client's feedback
"
Applies one or two directions
to actual interaction design
screen sketches
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VISUAL DESIGN 2013 32
Visual language studies
Create 3-5 possible
directions based on
experience attributes.
" Include color, type, and control
treatments
" Shown independent of
interaction design
" One or two extreme options
that push the boundaries
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VISUAL DESIGN 2013 33
Detailed design helps us
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VISUAL DESIGN 2013 34
Design the product
in more detail
and make sure
it is feasible:
" Iterate, iterate, iterate
" Collaborate closely with engineers
to ensure feasibility
" Conduct user evaluations
"
Create form and behaviorspecifications, or go directly
to code
Detailed Design
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VISUAL DESIGN 2013 35
The visual designer:
" Refines screens to communicate
behavior and importance
" Simplifies grid by making things
more consistent
" Creates icons
"
Illustrates states for controls,
selections, etc.
"
Defines and documents the visual
system
"
Collaborates with developers on
front-end development or prototypes
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VISUAL DESIGN 2013 36
and communicates visual system
The visual style guide:" Color palette, specific uses
"
Typefaces, sizes, and styles
" Control and icon library
"
How states are depicted
" Grid specifications and pixel measurements for spacing
"
Rationale
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VISUAL DESIGN 2013 37
Implementation support helps
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VISUAL DESIGN 2013 38
Ensure that the
product is built
as intended:
"
Work with the builders iteratively
" Provide design consultation
on implementation priorities
and trade-offs
" Respond to questions and issues
as they arise
"
Advocate and build empathy
for the user
Implementation Support
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Strategies for Collaboration
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VISUAL DESIGN 2013 41
Product teams are large
Dozens of people can't effectively design together,
but they all need input into the process.
"
Executives
" Managers
"
Engineers
" Marketers
"
Sales people
"
Support
" QA
"
Customers
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VISUAL DESIGN 2013 42
but effective design teams are small
" Less communication overhead
" Consensus is possible; compromise
less necessary
" Meetings are collaborative,
not competitive" Design team drives process
and brings in stakeholders for key
decisions
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VISUAL DESIGN 2013 43
Engagement leads:
" Senior team member experienced
in one or more design disciplines
" Good at balancing various designer
perspectives with business point
of view
" Responsible for overall project success
" Lays out initial project schedule,
involved as needed throughout project
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VISUAL DESIGN 2013 44
Visual designers:
" Good at visually clarifying behavior
while communicating brand attributes
" Well-versed in graphic design
and information design
"
Responsible for final visualrepresentation
" Part-time in early phases, full-time
in later phases
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VISUAL DESIGN 2013 45
Interaction synthesis designer:
" Good at narrative, facilitation,
and detail
" Well-versed in communication
and process
"
Responsible for documentingresearch and design
" Full-time from initial research
through final specification
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VISUAL DESIGN 2013 46
Interaction generator designer:
" Good at visualizing systems
and structures
" Well-versed in usability and
interaction design principles
"
Responsible for generating screensketches, but not for final visual look
" Full-time from initial research through
final specification
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VISUAL DESIGN 2013 47
Why are interaction design and visual
design distinct roles?
Each should be literate in the other field, but:
"
Most are better at one discipline than the other
" It's hard to be responsible for both (one suffers)
"
There's a productive tension between the two
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VISUAL DESIGN 2013 48VISUAL DESIGN 2013 48
Visual design forces interaction
designers to work through
the details.
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VISUAL DESIGN 2013 49
Collaborating with interaction designers
+
Especially during refinement, visual designers and interactiondesigners are constantly collaborating
+ If either team member communicates poorly or misses a deadline,
it causes extra work for the other designers
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VISUAL DESIGN 2013 50
What visual designers need from IxDs
to be successful:
" Content-complete layout that's close to final
"
Exact on-screen text and realistic data
" Every control and an explanation of its behavior
"
Discussion of how elements should be related
(association and hierarchy that need to be expressed)
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VISUAL DESIGN 2013 51
Collaborating with developers
" Understand the technical constraints of the platform
" Understanding the skill set of developers
"
Encourage developer involvement in design meetings
" Deliver assets and design specifications early
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VISUAL DESIGN 2013 52
" Determine who the final decision
makers are before you begin
"
Interview executives early
" Collaborate early and often
! It's easier to make more small
decisions vs. fewer large decisions
! Frequent collaboration minimizes
surprises
"
Sell your designs
" Use personas and experience
attributes to reduce subjectivity
Collaborating with stakeholders
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VISUAL DESIGN 2013 53
Overall, remember that the best solution wins
" Each person should trust the skill of the others, but challenge their work as
appropriate
" Say what isn't working about the solution, rather than jumping to proposing
an alternative
" Conflict often means neither party is right
"
When in doubt, use the 15-minute rule
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VISUAL DESIGN 2013 54VISUAL DESIGN 2013 54
What visual design
collaboration challenges
have you faced?
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Now lets put the process
into practice!
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VISUAL DESIGN 2013 57
Y O U R P R O J E C T I N T R O D U C T I O N
Facilitating better patient care
through integrated records.
CarePal visual interface design
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VISUAL DESIGN 2013 58
Y O U R P R O J E C T I N T R O D U C T I O N
CarePal visual interface design1
2
3
The target is busy physicians and clinicians focused
on providing the best patient care.
They have to present complex information to their patients
in a clear and simple way, and make better decisions
and diagnoses.
We must provide assistance to clinicians without being
prescriptive or forceful.
I want to know their story
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VISUAL DESIGN 2013 59
Dr. Alice Barnes
PhysicianSt. Lukes Hospital
I want to know their story.
Goals:
+
Focus on the patient not the PC+ Be aware of critical and/or
exceptional informationand events
+ Feel like a partner in care
Alice Barnes is a physician that uses
the CarePal Tablet PC interface
to provide good care for her patients.
She brings CarePal with her during
her rounds. She uses a combination
of touch and an attached stylus.
Q8;9EC:
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VISUAL DESIGN 2013 60
Imagine that an interaction designer
has just shared with you this initial
design sketch.
(See your handout section for
a larger image.)
You are going to design a visual
interface that balances CarePals
brand with the experience that
your persona Dr. Alice Barnes
wants to have.
We will walk through the process
together.
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VISUAL DESIGN 2013 61VISUAL DESIGN 2013 61
Lets begin by conducting
an experience workshop
to create a shared creative
vocabulary.
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Experience Workshop
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Experience workshop
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What is it?
"
This workshop is a group
discussion based on a broad
selection of brand and product
representations
" Each image, word, or description
conveys an emotion or quality ofinteraction that represents a
product or service experience
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VISUAL DESIGN 2013 65
How does it help?
"
The experience workshop gives
everyone a way to participate and
share their opinion
"
It gives them creative tools to
make their perspectives more
tangible
" This helps the entire team reach
a shared vision before the design
process begins
"
It builds a strong emotionalconnection between the business
and users
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VISUAL DESIGN 2013 66VISUAL DESIGN 2013 66
Lets step through
the process
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VISUAL DESIGN 2013 67
1 2 3 4
Draw the experience
canvas.
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VISUAL DESIGN 2013 68
1 2 3 4
Select images that
express experiential
goals.
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VISUAL DESIGN 2013 69
1 2 3 4
Provide tools for voting.
Vote on images and
then discuss the
rationalebehind
choices.
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VISUAL DESIGN 2013 70
1 2 3 4
Plot images on the
canvas and record
themes.
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VISUAL DESIGN 2013 71
WHITEBOARD
Set up whiteboard with negative and
positive poles for brand identity andexperience.
DISCUSS IMAGES
Position images with a high
vote count around the poles,
discussing the groups impressions
of each image.
KEY THEMES
Write down words that represent
key themes around the poles.
EXPERIENCE ATTRIBUTESAfter the workshop, create an
experience attribute word cloud to
capture the discussion outcome.
Recap:
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VISUAL DESIGN 2013 73
E X E R C I S E 3 0 M I N U T E S
CarePal experience workshop
1
2
3
Together, well create an experience canvas with positive and
negative poles on the whiteboard.
Use your voting dots to choose the images that represent
what you think the experience should be and shouldnt be.
Place these images along the continuum and then discusswhy you chose those images. Document keywords that
define whyon the canvas.
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VISUAL DESIGN 2013 74VISUAL DESIGN 2013 74
What do you thinkof the ExperienceWorkshop?
What did you learn?
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Synthesizing Experience
Attributes
E i tt ib t
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Experience attributes
Are a synthesis of:
" What the company wants to convey about its brand
(the company and/or the product)
" Influence of competition (need to differentiate)
"
How the users want to feel about their experience
Wh t j t b d tt ib t ?
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Why not just use company brand attributes?
Typically an essential starting point, but
" Often too broad for a specific product
"
May not consider how users want to feel
" May not be optimal for guiding visual interface design
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VISUAL DESIGN 2013 78VISUAL DESIGN 2013 78
Lets step through
the process
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1 2 3
Reviewthe experience
canvas weve created
and make notes about
the keywords shown.
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VISUAL DESIGN 2013 80
1 2 3
List attributes and look
for words or phrases
that are relatedto each
other. Distill down
to 3-5 keywords.
cient
Ease of useTime savingTake away challengesSimpleMinimal (process)Put your feet upPhew!
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VISUAL DESIGN 2013 82
Not just any attribute
will do
Focus on words you might
use to describe the
appearance of a person.
Refining attrib tes
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VISUAL DESIGN 2013 83
Refining attributes:
For example, efficient could mean any of these:
" Simple uncomplicated
" Trouble free
" Effortless
" Minimal
"
Put your feet up
" Phew!
" Tranquil
" Gentle
" Calm
" Graceful
"
Elegant
" Painless
" Time-saving
" Smooth
" Straightforward
" Relaxed
"
Soothing
" Comforting
" Peaceful
Refining attributes:
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VISUAL DESIGN 2013 84
Refining attributes:
To begin refining, remove negatives.
Efficient
" Simple uncomplicated
" Trouble free
" Effortless
" Minimal
" Put your feet up
" Phew!
" Tranquil
" Gentle
" Calm
" Graceful
" Elegant
" Painless
" Time-saving
" Smooth
" Straightforward
" Relaxed
" Soothing
" Comforting
"
Peaceful
Refining attributes:
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VISUAL DESIGN 2013 85
Refining attributes:
Find the words with the most meaning
that will also differentiate the product.
Efficient
" Simple uncomplicated
"
Trouble free
" Effortless
" Minimal
" Put your feet up
"
Phew!
" Tranquil
"
Gentle
" Calm
" Graceful
" Elegant
"
Painless
" Time-saving
"
Smooth
" Straightforward
" Relaxed
" Soothing
"
Comforting
" Peaceful
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VISUAL DESIGN 2013 86
Once the attributes are
defined, they are then
translatedinto visual
interface elements and
elements of interaction.
For example:
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For example:
More examples:
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VISUAL DESIGN 2013 88
More examples:
Experience attributes advanced topic:
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We often look to find the attribute that captures the essence of the
experience. This is the best way to reach the top of the brand
essence pyramid.
Experience attributes, advanced topic:
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VISUAL DESIGN 2013 90
E X E R C I S E 1 5 M I N U T E S
Lets synthesize our experience
workshop into attributes.
CarePal Experience Attributes
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E X E R C I S E 1 5 M I N U T E S
CarePal Experience Attributes
1
2
In groups, review the experience canvas weve created
and make notes about the keywords shown.
List attributes and look for words or phrases that are
related to each other to distill down into 3-5 keywords.
Add 3-4 clarifying words to each main keyword.
Find the words with the most meaning that will alsodifferentiate your product.
A
B
D I S C U S S I O N
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Would anyone like
to share?
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Now lets translate theseexperience attributes into
a visual language.
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Visual Style Studies
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Visual language studiespromote conversation
about the look and feel.
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A visual language studyoffers several directions
for the visual look and feel
of the final design.
These are separate from
the design framework.
TIPS:
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VISUAL DESIGN 2013 97
VISUAL HIGHLIGHTS
Show the most important visual
elements to limit complexity.
PLACEHOLDER DATA
Studies use nonsense data, soreviewers can focus on look and feel
rather than content.
COLOR PALETTE
Shows the set of colors for the
interface.
VARIATIONS
Vary colors and textures across the
studies to emphasize different
experience attributes.
TIPS:
How this progresses:
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&>U@8 9>GAU /C>8;:U@8
4 5
How this progresses:
From this
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VISUAL DESIGN 2013 99
From this
to this
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to this.
Why multiple concepts?
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VISUAL DESIGN 2013 101
Why multiple concepts?
With interaction design,
scenarios tend to suggest one
direction that is most efficient.
With visual style,there are typically several good
ways to express brand ideals.
Feedback we want from brand stakeholders
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" Gut reactions
"
More considered reactions about which ones best convey brand attributes
(not personal preferences)
" A sense of what's too out there or too conservative
"
Consensus on one or two directions that are close
Feedback we want from brand stakeholders
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E X E R C I S E 3 0 M I N U T E S
Create several quick visual
language studies.
CarePal visual language study
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E X E R C I S E 3 0 M I N U T E S
CarePal visual language study
1
2
3
In groups, use your experience attributes to create visual
language studies.
Cut out images from your visual interface handouts that
represent your experience attributes.
What colors best represent your attributes? Icons? UI?
Information graphics?
Paste these cut outs onto your visual style study worksheet.
A
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D I S C U S S I O N
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VISUAL DESIGN 2013 107VISUAL DESIGN 2013 107
Lets have a few teams
share
What did you learn?
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VISUAL DESIGN 2013 108VISUAL DESIGN 2013 108
Now that we haveestablished a visual language
direction, lets discuss how
to create a complete visualsystem.
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VISUAL DESIGN 2013 109#$%$&' )*+, ,-++ . /0'12#3'/40 51&/%0 . 6,-++ . +-)VISUAL DESIGN 2013 109
Developing the VisualSystem
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A good visual system
brings regularityand
structureto the user
experience.
" Eliminates unnecessary variation which
reduces cognitive and visual work
"
Makes decisions easier as you design
" Gives you a basis for consistency checks
" Lets multiple people lay out screens
" Aids implementation efforts
" Provides guidance for later expansion
" Defines the application of layout, color
and typography, controls, etc.
Outline the visual system in a style guide
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RY
'UNEB;:N=U
SY /H:B8
7Y /;E@9
\Y &
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VISUAL DESIGN 2013 112VISUAL DESIGN 2013 112
Lets step through the visualsystem components that
need to be addressed in the
style guide
The layout grid is the backbone
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VISUAL DESIGN 2013 113
y g
of the visual system
The visual system needs to:
" Outline major divisions of space
(the macro grid)
! E.g. Panes, views, navigation bars, etc.
" Define individual element size
and spacing based on multiples
of a basic unit
(the micro grid)
!
E.g. Controls, buttons, text, etc.
Macro grid
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VISUAL DESIGN 2013 114
g
" A limited number of rows and columns support the interaction framework
"
Good systems typically have no more than 5 to 7 variations
The canonical grid
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g
+
,
[
R
7
Example macro grid
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p g
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Be decisive
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If your space allocation is anywhere close to a simple fraction (1/5,
1/4, 1/3, 1/2), use that fraction.
! x
! x
Below the macro grid is a micro grid
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The micro grid is composed of base units a certain number
of pixels square (such as 3, 4, or 5 pixels).
For example, if this is a base-5 grid, the large squares
may be 225 pixels (45 base units), but not 223 or 228 pixels.
5px
5px
Micro grid
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VISUAL DESIGN 2013 121
Fields, labels, and controls are sized and spaced according
to a base unit, rather than at random intervals.
1 pixel
5 pixelbase unit
Typical base units
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A 5x5 pixel base unit works well for many applications.
Example specification of micro grid
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Identity
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The visual system needs to:" Discuss how the identity
is applied
" Refer to the corporate style
guide for more general guidance
if needed
Color
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The visual systemneeds to address:
" Primary and accent brand
colors
" Supplementary colors for
the interface
" Color coding
The color system
fi l f
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specifies color for:
"
UI structural elements(backgrounds, buttons, etc.)
" Highlight colors to draw attention
" Color coding for visual feedback
(e.g. red/yellow/green)
"
Dominant colors for icons or imagery
Typography
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The visual systemneeds to address:
" Typefaces (including
rationale)
" Hierarchy
"
Capitalization
" Alignment
Type system principles
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A good type system rarely has more than 2 faces.
Use a good workhorse screen font (such as Segoe UI or
Verdana) for most content and interface elements. Or
test a less common one.
Consider a unique face from the brand identity systemfor largertype such as headers.
Sizes
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Most type systems require 3 4 sizes for clear hierarchy.
Size differences should be decisiveat least 2 4 pixels.
Compare:16171819202122 14 162024
Example
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Iconography
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The visual systemneeds to address:
" Principles
" Globalization
concerns
"
Icon catalog
" Categorize icons by action
" Show multiple states
Controls
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The visual systemneeds to address:
" Describe types and uses
" Show possible states
" Specify any detailed
behavior (such ascharacter limits)
Screen Specifications
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The visual systemneeds to address:
" Illustrate at the micro
level how individual
atomic elements are
to be positioned
" Overview for each
archetype
" Details for each element
" Additional detail for sub
elements if necessary
Colors and pixel measurements
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Response to changing resolutions
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Be sure to describe what happens when:
" Windows are re-sized
"
Application is used at a sub-optimal resolution
" How the design responsively changes
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A good visual style
guide explains the why
as well as the what.
"
Relates to and reinforces the rest
of the form and behavior spec
"
Starts with the whole and breaks
it down into atomic units
"
Clearly explains how the system
is constructed for developers
"
Leaves no room for interpretation
Design for user experience first
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Never sacrifice usability to follow brand guidelines, but:
" Be guided by brand attributes
"
Be consistent with corporate style where practical
" Don't forget that a good user experience is emotionally as well as practically
satisfying
How long does this take?
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+ Minimum five days for very simple product
+ Couple of weeks for an average product
+ Truly comprehensive style guides can take a month or more, but there's a
point at which it's not worth the investment
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Graphic and UI code libraries
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+ Dont require reading of large spec doc
+ Improve consistency and improve product craftsmanship
+ Are immediately useful for designers and developers
+ But dont show much rationale so can be misinterpreted
+
UI code libraries are more effort
The visual style guide
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Focuses on rules for applying the visual system:
" Color palette specific uses
"
Typefaces, sizes, and styles
" Control and icon library
"
How states are depicted
" Grid specifications and pixel measurements for spacing
"
Rationale
E X E R C I S E 2 0 M I N U T E S
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Identify the main componentsof your visual system.
Document the Visual System
E X E R C I S E 2 0 M I N U T E S
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Document the Visual System
1
2
Work with your team to outline all of the main
components of a visual system for CarePal.
Make notes for each of the following:
Layout: Macro and micro grids
Color use
Typography
Iconography
Controls and screen specifications
(See handouts section.)
A
B
C
D
E
D I S C U S S I O N
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What did you learn?
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Lets wrap up
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D I S C U S S I O N
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What did you learn?
What will youdo differently?
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Twitter: @Cooper
Email: [email protected]
Facebook: www.facebook.com/cooperdesign
Vimeo: vimeo.com/cooperdesign
Stay in touch!
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Thank you!