CooperU VisD DayTwo May 2013

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    VISUAL DESIGN 2013 1

    VisualInterfaceDesign

    !

    Day 22013

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    VISUAL DESIGN 2013 2

    Todays agenda: putting it all together

    " Goal-directed visual design

    " Strategies for collaboration

    "

    Project introduction and experience workshop

    " Developing the visual system

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    VISUAL DESIGN 2013 3

    VISUAL DESIGN 2013 3

    Now that weve covered the

    basics of visual interface design,

    lets look at how it aff

    ects thedesignprocessand team

    collaboration.

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    VISUAL DESIGN 2013 5

    VISUAL DESIGN 2013 5

    Whats your typicalvisual design process

    today?

    D I S C U S S I O N

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    VISUAL DESIGN 2013 6

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    VISUAL DESIGN 2013 6

    Goal-directed Visual Design

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    Goal-Directed Design works on several levels

    Market & product definition" Users and their needs

    Interaction design

    "

    Behavior and approximate form

    Information design

    " Clear communication of information

    Visual interface design" Communication of behavior

    and brand through pixels

    Industrial design

    " brand through physical form

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    Coopers Goal-Directed design process...

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    Goal-directed design starts

    with understanding the people

    that will experience your productor service, and defining

    the design vision from there.

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    VISUAL DESIGN 2013 10

    Research helps us

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    VISUAL DESIGN 2013 11

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    Understand business

    and user needs:

    "

    Emphasis on qualitative methods;

    observation and interviews

    "

    Stakeholders

    "

    Customers

    "

    End-users

    " Subject matter experts

    "

    Competitor and literature review

    Research

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    VISUAL DESIGN 2013 12

    Stakeholders include anyone

    in the company who sets the

    vision for the product line,

    or who has insight into thecurrent users and their use

    of the product.

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    VISUAL DESIGN 2013 13

    Visual design

    stakeholders

    include:

    "

    Corporate marketing/branding

    ! People or others accountable for brand

    strategy (not just guidelines)

    " Product managers or others

    ! Stakeholders who own overall vision

    " Developers

    ! Responsible for implementation of

    screen design

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    VISUAL DESIGN 2013 14

    For visual design,

    stakeholders can

    explain:

    "

    Brand attributes the design should

    convey

    "

    Existing documentation, guidelinesand examples

    " Product vision

    "

    Competitive landscape

    "

    Unique aspects of the domain"

    Technical constraints (such as

    resolution and color depth)

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    VISUAL DESIGN 2013 15

    Challenge: what if no one owns the brand?

    This is common in startups.Ask founders or execs questions like these:

    "

    What movie star (car, etc.) is the product most like?

    " What characteristics made you choose that?

    "

    What movie star (car, etc.) is the product least like?

    " Compared to competitors, this product is more__, less___

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    VISUAL DESIGN 2013 16

    Conduct an

    experience

    workshop:

    "

    A workshop helps define

    the experience more vividly

    "

    Everyone agrees to an ideal

    experience

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    VISUAL DESIGN 2013 17

    What about

    the users?In user interviews,the visual designer looks for:

    "

    Environment and display issues

    (such as lighting and distance

    from the screen)"

    User characteristics (such as

    poor vision)

    "

    Indications of brands that

    resonate with the users

    "

    How users want to feel about

    their experience

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    VISUAL DESIGN 2013 18

    What will be challenges

    in this environment?

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    VISUAL DESIGN 2013 19

    How might visual design

    differ for these people?

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    VISUAL DESIGN 2013 20

    Modeling helps us

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    VISUAL DESIGN 2013 21

    Makesenseof the research

    and create tools that are useful

    for building consensus among

    stakeholders and the project

    team, and for setting the path

    for design.

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    VISUAL DESIGN 2013 22

    Modeling Personas:

    "

    User archetypes represent thespecific needs of many individuals

    "

    Based on behavior patterns

    observed in research

    " Enable us to drive our ideas from

    data about real people

    "

    Used as design and

    communication tools throughoutthe project

    /H:B89 6 O?H %EEAL?CP ?&>EE

    Persona

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    VISUAL DESIGN 2013 23

    Modeling Scenarios:

    "

    Allow us to easily imagine, anddiscuss the ideal user experience

    "

    Drive design coherence by

    contextualizing features in

    someones life

    " Evolve as the project continues

    to become more detailed and

    specific

    " Help us identify high-level

    requirements for the design

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    Scenario

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    VISUAL DESIGN 2013 24

    The visual designer focuses on:

    " Ensuring that personas include

    emotional and brand perspectives

    " Collaborating on process or concept

    visualization

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    VISUAL DESIGN 2013 25

    Requirements definition helps us

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    VISUAL DESIGN 2013 26

    Define the product

    experience:

    " Identify key user goals and

    functional and emotional needs

    "

    Identify the sweet spot where

    business goals, user needs, andtechnical considerations intersect.

    Requirements

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    VISUAL DESIGN 2013 27

    The interaction designers:

    " Focus on idealized workflow in the form of scenarios

    " Generate data and functional needs

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    VISUAL DESIGN 2013 28

    While the visual designer:

    Assembles a set of visualdesign requirements.

    " Some may be technical (type

    size, resolution, etc.)

    " Others are focused on the

    brand and emotional qualitiesthe design must convey

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    VISUAL DESIGN 2013 29

    Framework definition helps us

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    VISUAL DESIGN 2013 30

    Get the design right

    (without wasting time

    or money):

    "

    A holistic view of the design

    " Use scenarios as the foundation

    "

    Low-cost, rapid exploration of

    several possibilities

    "

    Structure and design language

    mostly separate

    "

    Ends with focus on most

    appropriate concept

    Framework

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    VISUAL DESIGN 2013 31

    The visual designer:

    " Develops visual style studies

    based on keywords

    " Solicits the client's feedback

    "

    Applies one or two directions

    to actual interaction design

    screen sketches

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    VISUAL DESIGN 2013 32

    Visual language studies

    Create 3-5 possible

    directions based on

    experience attributes.

    " Include color, type, and control

    treatments

    " Shown independent of

    interaction design

    " One or two extreme options

    that push the boundaries

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    VISUAL DESIGN 2013 33

    Detailed design helps us

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    VISUAL DESIGN 2013 34

    Design the product

    in more detail

    and make sure

    it is feasible:

    " Iterate, iterate, iterate

    " Collaborate closely with engineers

    to ensure feasibility

    " Conduct user evaluations

    "

    Create form and behaviorspecifications, or go directly

    to code

    Detailed Design

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    VISUAL DESIGN 2013 35

    The visual designer:

    " Refines screens to communicate

    behavior and importance

    " Simplifies grid by making things

    more consistent

    " Creates icons

    "

    Illustrates states for controls,

    selections, etc.

    "

    Defines and documents the visual

    system

    "

    Collaborates with developers on

    front-end development or prototypes

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    VISUAL DESIGN 2013 36

    and communicates visual system

    The visual style guide:" Color palette, specific uses

    "

    Typefaces, sizes, and styles

    " Control and icon library

    "

    How states are depicted

    " Grid specifications and pixel measurements for spacing

    "

    Rationale

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    VISUAL DESIGN 2013 37

    Implementation support helps

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    VISUAL DESIGN 2013 38

    Ensure that the

    product is built

    as intended:

    "

    Work with the builders iteratively

    " Provide design consultation

    on implementation priorities

    and trade-offs

    " Respond to questions and issues

    as they arise

    "

    Advocate and build empathy

    for the user

    Implementation Support

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    Strategies for Collaboration

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    VISUAL DESIGN 2013 41

    Product teams are large

    Dozens of people can't effectively design together,

    but they all need input into the process.

    "

    Executives

    " Managers

    "

    Engineers

    " Marketers

    "

    Sales people

    "

    Support

    " QA

    "

    Customers

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    VISUAL DESIGN 2013 42

    but effective design teams are small

    " Less communication overhead

    " Consensus is possible; compromise

    less necessary

    " Meetings are collaborative,

    not competitive" Design team drives process

    and brings in stakeholders for key

    decisions

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    VISUAL DESIGN 2013 43

    Engagement leads:

    " Senior team member experienced

    in one or more design disciplines

    " Good at balancing various designer

    perspectives with business point

    of view

    " Responsible for overall project success

    " Lays out initial project schedule,

    involved as needed throughout project

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    VISUAL DESIGN 2013 44

    Visual designers:

    " Good at visually clarifying behavior

    while communicating brand attributes

    " Well-versed in graphic design

    and information design

    "

    Responsible for final visualrepresentation

    " Part-time in early phases, full-time

    in later phases

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    VISUAL DESIGN 2013 45

    Interaction synthesis designer:

    " Good at narrative, facilitation,

    and detail

    " Well-versed in communication

    and process

    "

    Responsible for documentingresearch and design

    " Full-time from initial research

    through final specification

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    VISUAL DESIGN 2013 46

    Interaction generator designer:

    " Good at visualizing systems

    and structures

    " Well-versed in usability and

    interaction design principles

    "

    Responsible for generating screensketches, but not for final visual look

    " Full-time from initial research through

    final specification

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    VISUAL DESIGN 2013 47

    Why are interaction design and visual

    design distinct roles?

    Each should be literate in the other field, but:

    "

    Most are better at one discipline than the other

    " It's hard to be responsible for both (one suffers)

    "

    There's a productive tension between the two

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    VISUAL DESIGN 2013 48VISUAL DESIGN 2013 48

    Visual design forces interaction

    designers to work through

    the details.

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    VISUAL DESIGN 2013 49

    Collaborating with interaction designers

    +

    Especially during refinement, visual designers and interactiondesigners are constantly collaborating

    + If either team member communicates poorly or misses a deadline,

    it causes extra work for the other designers

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    VISUAL DESIGN 2013 50

    What visual designers need from IxDs

    to be successful:

    " Content-complete layout that's close to final

    "

    Exact on-screen text and realistic data

    " Every control and an explanation of its behavior

    "

    Discussion of how elements should be related

    (association and hierarchy that need to be expressed)

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    VISUAL DESIGN 2013 51

    Collaborating with developers

    " Understand the technical constraints of the platform

    " Understanding the skill set of developers

    "

    Encourage developer involvement in design meetings

    " Deliver assets and design specifications early

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    VISUAL DESIGN 2013 52

    " Determine who the final decision

    makers are before you begin

    "

    Interview executives early

    " Collaborate early and often

    ! It's easier to make more small

    decisions vs. fewer large decisions

    ! Frequent collaboration minimizes

    surprises

    "

    Sell your designs

    " Use personas and experience

    attributes to reduce subjectivity

    Collaborating with stakeholders

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    VISUAL DESIGN 2013 53

    Overall, remember that the best solution wins

    " Each person should trust the skill of the others, but challenge their work as

    appropriate

    " Say what isn't working about the solution, rather than jumping to proposing

    an alternative

    " Conflict often means neither party is right

    "

    When in doubt, use the 15-minute rule

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    VISUAL DESIGN 2013 54VISUAL DESIGN 2013 54

    What visual design

    collaboration challenges

    have you faced?

    D I S C U S S I O N

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    VISUAL DESIGN 2013 55VISUAL DESIGN 2013 55

    Now lets put the process

    into practice!

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    VISUAL DESIGN 2013 57

    Y O U R P R O J E C T I N T R O D U C T I O N

    Facilitating better patient care

    through integrated records.

    CarePal visual interface design

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    VISUAL DESIGN 2013 58

    Y O U R P R O J E C T I N T R O D U C T I O N

    CarePal visual interface design1

    2

    3

    The target is busy physicians and clinicians focused

    on providing the best patient care.

    They have to present complex information to their patients

    in a clear and simple way, and make better decisions

    and diagnoses.

    We must provide assistance to clinicians without being

    prescriptive or forceful.

    I want to know their story

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    VISUAL DESIGN 2013 59

    Dr. Alice Barnes

    PhysicianSt. Lukes Hospital

    I want to know their story.

    Goals:

    +

    Focus on the patient not the PC+ Be aware of critical and/or

    exceptional informationand events

    + Feel like a partner in care

    Alice Barnes is a physician that uses

    the CarePal Tablet PC interface

    to provide good care for her patients.

    She brings CarePal with her during

    her rounds. She uses a combination

    of touch and an attached stylus.

    Q8;9EC:

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    VISUAL DESIGN 2013 60

    Imagine that an interaction designer

    has just shared with you this initial

    design sketch.

    (See your handout section for

    a larger image.)

    You are going to design a visual

    interface that balances CarePals

    brand with the experience that

    your persona Dr. Alice Barnes

    wants to have.

    We will walk through the process

    together.

    3:;8Q:@ 2EGB= &M8>

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    VISUAL DESIGN 2013 61VISUAL DESIGN 2013 61

    Lets begin by conducting

    an experience workshop

    to create a shared creative

    vocabulary.

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    Experience Workshop

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    Experience workshop

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    VISUAL DESIGN 2013 64

    What is it?

    "

    This workshop is a group

    discussion based on a broad

    selection of brand and product

    representations

    " Each image, word, or description

    conveys an emotion or quality ofinteraction that represents a

    product or service experience

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    VISUAL DESIGN 2013 65

    How does it help?

    "

    The experience workshop gives

    everyone a way to participate and

    share their opinion

    "

    It gives them creative tools to

    make their perspectives more

    tangible

    " This helps the entire team reach

    a shared vision before the design

    process begins

    "

    It builds a strong emotionalconnection between the business

    and users

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    VISUAL DESIGN 2013 66VISUAL DESIGN 2013 66

    Lets step through

    the process

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    VISUAL DESIGN 2013 67

    1 2 3 4

    Draw the experience

    canvas.

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    1 2 3 4

    Select images that

    express experiential

    goals.

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    VISUAL DESIGN 2013 69

    1 2 3 4

    Provide tools for voting.

    Vote on images and

    then discuss the

    rationalebehind

    choices.

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    VISUAL DESIGN 2013 70

    1 2 3 4

    Plot images on the

    canvas and record

    themes.

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    VISUAL DESIGN 2013 71

    WHITEBOARD

    Set up whiteboard with negative and

    positive poles for brand identity andexperience.

    DISCUSS IMAGES

    Position images with a high

    vote count around the poles,

    discussing the groups impressions

    of each image.

    KEY THEMES

    Write down words that represent

    key themes around the poles.

    EXPERIENCE ATTRIBUTESAfter the workshop, create an

    experience attribute word cloud to

    capture the discussion outcome.

    Recap:

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    VISUAL DESIGN 2013 73

    E X E R C I S E 3 0 M I N U T E S

    CarePal experience workshop

    1

    2

    3

    Together, well create an experience canvas with positive and

    negative poles on the whiteboard.

    Use your voting dots to choose the images that represent

    what you think the experience should be and shouldnt be.

    Place these images along the continuum and then discusswhy you chose those images. Document keywords that

    define whyon the canvas.

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    VISUAL DESIGN 2013 74VISUAL DESIGN 2013 74

    What do you thinkof the ExperienceWorkshop?

    What did you learn?

    D I S C U S S I O N

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    Synthesizing Experience

    Attributes

    E i tt ib t

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    VISUAL DESIGN 2013 76

    Experience attributes

    Are a synthesis of:

    " What the company wants to convey about its brand

    (the company and/or the product)

    " Influence of competition (need to differentiate)

    "

    How the users want to feel about their experience

    Wh t j t b d tt ib t ?

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    VISUAL DESIGN 2013 77

    Why not just use company brand attributes?

    Typically an essential starting point, but

    " Often too broad for a specific product

    "

    May not consider how users want to feel

    " May not be optimal for guiding visual interface design

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    VISUAL DESIGN 2013 78VISUAL DESIGN 2013 78

    Lets step through

    the process

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    VISUAL DESIGN 2013 79

    1 2 3

    Reviewthe experience

    canvas weve created

    and make notes about

    the keywords shown.

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    VISUAL DESIGN 2013 80

    1 2 3

    List attributes and look

    for words or phrases

    that are relatedto each

    other. Distill down

    to 3-5 keywords.

    cient

    Ease of useTime savingTake away challengesSimpleMinimal (process)Put your feet upPhew!

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    VISUAL DESIGN 2013 82

    Not just any attribute

    will do

    Focus on words you might

    use to describe the

    appearance of a person.

    Refining attrib tes

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    VISUAL DESIGN 2013 83

    Refining attributes:

    For example, efficient could mean any of these:

    " Simple uncomplicated

    " Trouble free

    " Effortless

    " Minimal

    "

    Put your feet up

    " Phew!

    " Tranquil

    " Gentle

    " Calm

    " Graceful

    "

    Elegant

    " Painless

    " Time-saving

    " Smooth

    " Straightforward

    " Relaxed

    "

    Soothing

    " Comforting

    " Peaceful

    Refining attributes:

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    VISUAL DESIGN 2013 84

    Refining attributes:

    To begin refining, remove negatives.

    Efficient

    " Simple uncomplicated

    " Trouble free

    " Effortless

    " Minimal

    " Put your feet up

    " Phew!

    " Tranquil

    " Gentle

    " Calm

    " Graceful

    " Elegant

    " Painless

    " Time-saving

    " Smooth

    " Straightforward

    " Relaxed

    " Soothing

    " Comforting

    "

    Peaceful

    Refining attributes:

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    VISUAL DESIGN 2013 85

    Refining attributes:

    Find the words with the most meaning

    that will also differentiate the product.

    Efficient

    " Simple uncomplicated

    "

    Trouble free

    " Effortless

    " Minimal

    " Put your feet up

    "

    Phew!

    " Tranquil

    "

    Gentle

    " Calm

    " Graceful

    " Elegant

    "

    Painless

    " Time-saving

    "

    Smooth

    " Straightforward

    " Relaxed

    " Soothing

    "

    Comforting

    " Peaceful

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    Once the attributes are

    defined, they are then

    translatedinto visual

    interface elements and

    elements of interaction.

    For example:

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    For example:

    More examples:

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    More examples:

    Experience attributes advanced topic:

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    We often look to find the attribute that captures the essence of the

    experience. This is the best way to reach the top of the brand

    essence pyramid.

    Experience attributes, advanced topic:

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    E X E R C I S E 1 5 M I N U T E S

    Lets synthesize our experience

    workshop into attributes.

    CarePal Experience Attributes

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    E X E R C I S E 1 5 M I N U T E S

    CarePal Experience Attributes

    1

    2

    In groups, review the experience canvas weve created

    and make notes about the keywords shown.

    List attributes and look for words or phrases that are

    related to each other to distill down into 3-5 keywords.

    Add 3-4 clarifying words to each main keyword.

    Find the words with the most meaning that will alsodifferentiate your product.

    A

    B

    D I S C U S S I O N

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    Would anyone like

    to share?

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    Now lets translate theseexperience attributes into

    a visual language.

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    VISUAL DESIGN 2013 94#$%$&' )*+, ,-++ . /0'12#3'/40 51&/%0 . 6,-++ . )RVISUAL DESIGN 2013 94

    Visual Style Studies

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    Visual language studiespromote conversation

    about the look and feel.

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    A visual language studyoffers several directions

    for the visual look and feel

    of the final design.

    These are separate from

    the design framework.

    TIPS:

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    VISUAL HIGHLIGHTS

    Show the most important visual

    elements to limit complexity.

    PLACEHOLDER DATA

    Studies use nonsense data, soreviewers can focus on look and feel

    rather than content.

    COLOR PALETTE

    Shows the set of colors for the

    interface.

    VARIATIONS

    Vary colors and textures across the

    studies to emphasize different

    experience attributes.

    TIPS:

    How this progresses:

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    &>U@8 9>GAU /C>8;:U@8

    4 5

    How this progresses:

    From this

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    From this

    to this

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    to this.

    Why multiple concepts?

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    Why multiple concepts?

    With interaction design,

    scenarios tend to suggest one

    direction that is most efficient.

    With visual style,there are typically several good

    ways to express brand ideals.

    Feedback we want from brand stakeholders

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    " Gut reactions

    "

    More considered reactions about which ones best convey brand attributes

    (not personal preferences)

    " A sense of what's too out there or too conservative

    "

    Consensus on one or two directions that are close

    Feedback we want from brand stakeholders

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    E X E R C I S E 3 0 M I N U T E S

    Create several quick visual

    language studies.

    CarePal visual language study

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    E X E R C I S E 3 0 M I N U T E S

    CarePal visual language study

    1

    2

    3

    In groups, use your experience attributes to create visual

    language studies.

    Cut out images from your visual interface handouts that

    represent your experience attributes.

    What colors best represent your attributes? Icons? UI?

    Information graphics?

    Paste these cut outs onto your visual style study worksheet.

    A

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    D I S C U S S I O N

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    Lets have a few teams

    share

    What did you learn?

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    Now that we haveestablished a visual language

    direction, lets discuss how

    to create a complete visualsystem.

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    Developing the VisualSystem

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    A good visual system

    brings regularityand

    structureto the user

    experience.

    " Eliminates unnecessary variation which

    reduces cognitive and visual work

    "

    Makes decisions easier as you design

    " Gives you a basis for consistency checks

    " Lets multiple people lay out screens

    " Aids implementation efforts

    " Provides guidance for later expansion

    " Defines the application of layout, color

    and typography, controls, etc.

    Outline the visual system in a style guide

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    3EC>8C>9X

    +Y Z:UEG>

    ,Y /A8CJ>U

    [Y 3E@E;

    RY

    'UNEB;:N=U

    SY /H:B8

    7Y /;E@9

    \Y &

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    Lets step through the visualsystem components that

    need to be addressed in the

    style guide

    The layout grid is the backbone

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    VISUAL DESIGN 2013 113

    y g

    of the visual system

    The visual system needs to:

    " Outline major divisions of space

    (the macro grid)

    ! E.g. Panes, views, navigation bars, etc.

    " Define individual element size

    and spacing based on multiples

    of a basic unit

    (the micro grid)

    !

    E.g. Controls, buttons, text, etc.

    Macro grid

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    VISUAL DESIGN 2013 114

    g

    " A limited number of rows and columns support the interaction framework

    "

    Good systems typically have no more than 5 to 7 variations

    The canonical grid

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    VISUAL DESIGN 2013 115

    g

    +

    ,

    [

    R

    7

    Example macro grid

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    p g

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    Be decisive

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    If your space allocation is anywhere close to a simple fraction (1/5,

    1/4, 1/3, 1/2), use that fraction.

    ! x

    ! x

    Below the macro grid is a micro grid

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    The micro grid is composed of base units a certain number

    of pixels square (such as 3, 4, or 5 pixels).

    For example, if this is a base-5 grid, the large squares

    may be 225 pixels (45 base units), but not 223 or 228 pixels.

    5px

    5px

    Micro grid

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    Fields, labels, and controls are sized and spaced according

    to a base unit, rather than at random intervals.

    1 pixel

    5 pixelbase unit

    Typical base units

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    A 5x5 pixel base unit works well for many applications.

    Example specification of micro grid

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    Identity

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    The visual system needs to:" Discuss how the identity

    is applied

    " Refer to the corporate style

    guide for more general guidance

    if needed

    Color

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    The visual systemneeds to address:

    " Primary and accent brand

    colors

    " Supplementary colors for

    the interface

    " Color coding

    The color system

    fi l f

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    VISUAL DESIGN 2013 126

    specifies color for:

    "

    UI structural elements(backgrounds, buttons, etc.)

    " Highlight colors to draw attention

    " Color coding for visual feedback

    (e.g. red/yellow/green)

    "

    Dominant colors for icons or imagery

    Typography

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    The visual systemneeds to address:

    " Typefaces (including

    rationale)

    " Hierarchy

    "

    Capitalization

    " Alignment

    Type system principles

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    A good type system rarely has more than 2 faces.

    Use a good workhorse screen font (such as Segoe UI or

    Verdana) for most content and interface elements. Or

    test a less common one.

    Consider a unique face from the brand identity systemfor largertype such as headers.

    Sizes

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    Most type systems require 3 4 sizes for clear hierarchy.

    Size differences should be decisiveat least 2 4 pixels.

    Compare:16171819202122 14 162024

    Example

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    Iconography

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    The visual systemneeds to address:

    " Principles

    " Globalization

    concerns

    "

    Icon catalog

    " Categorize icons by action

    " Show multiple states

    Controls

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    The visual systemneeds to address:

    " Describe types and uses

    " Show possible states

    " Specify any detailed

    behavior (such ascharacter limits)

    Screen Specifications

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    The visual systemneeds to address:

    " Illustrate at the micro

    level how individual

    atomic elements are

    to be positioned

    " Overview for each

    archetype

    " Details for each element

    " Additional detail for sub

    elements if necessary

    Colors and pixel measurements

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    Response to changing resolutions

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    Be sure to describe what happens when:

    " Windows are re-sized

    "

    Application is used at a sub-optimal resolution

    " How the design responsively changes

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    VISUAL DESIGN 2013 137

    A good visual style

    guide explains the why

    as well as the what.

    "

    Relates to and reinforces the rest

    of the form and behavior spec

    "

    Starts with the whole and breaks

    it down into atomic units

    "

    Clearly explains how the system

    is constructed for developers

    "

    Leaves no room for interpretation

    Design for user experience first

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    Never sacrifice usability to follow brand guidelines, but:

    " Be guided by brand attributes

    "

    Be consistent with corporate style where practical

    " Don't forget that a good user experience is emotionally as well as practically

    satisfying

    How long does this take?

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    VISUAL DESIGN 2013 139

    + Minimum five days for very simple product

    + Couple of weeks for an average product

    + Truly comprehensive style guides can take a month or more, but there's a

    point at which it's not worth the investment

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    Graphic and UI code libraries

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    VISUAL DESIGN 2013 141

    + Dont require reading of large spec doc

    + Improve consistency and improve product craftsmanship

    + Are immediately useful for designers and developers

    + But dont show much rationale so can be misinterpreted

    +

    UI code libraries are more effort

    The visual style guide

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    Focuses on rules for applying the visual system:

    " Color palette specific uses

    "

    Typefaces, sizes, and styles

    " Control and icon library

    "

    How states are depicted

    " Grid specifications and pixel measurements for spacing

    "

    Rationale

    E X E R C I S E 2 0 M I N U T E S

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    Identify the main componentsof your visual system.

    Document the Visual System

    E X E R C I S E 2 0 M I N U T E S

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    Document the Visual System

    1

    2

    Work with your team to outline all of the main

    components of a visual system for CarePal.

    Make notes for each of the following:

    Layout: Macro and micro grids

    Color use

    Typography

    Iconography

    Controls and screen specifications

    (See handouts section.)

    A

    B

    C

    D

    E

    D I S C U S S I O N

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    What did you learn?

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    Lets wrap up

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    D I S C U S S I O N

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    What did you learn?

    What will youdo differently?

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    Twitter: @Cooper

    Email: [email protected]

    Facebook: www.facebook.com/cooperdesign

    Vimeo: vimeo.com/cooperdesign

    Stay in touch!

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    Thank you!