Contrary Popular Design: Using the 4 Elements of Every Classic Puzzle

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Contrary Popular Design Kurt Bieg, Simple Machine Monday, January 6, 14

description

Here I describe the 4 elements of I've discovered in almost every classic puzzle game, from Crosswords to Solitaire, and how to use them to create new innovative gaming experiences.

Transcript of Contrary Popular Design: Using the 4 Elements of Every Classic Puzzle

Page 1: Contrary Popular Design: Using the 4 Elements of Every Classic Puzzle

Contrary Popular Design

Kurt Bieg, Simple Machine

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Circadia 4 ThronesEven Up Tomb Breaker

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http://bit.ly/4ThronesKS

bit.ly/4ThronesKS

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Popular = Classic Puzzles

Contrary = Inverse

Design = Design

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4 Elements of Every Classic Puzzle Game

1. Single Step Mechanic

2. Compound Agency

3. Presented Randomness

4. State of Order

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Some examples:

Triple Town

Candy CrushSaga

Crosswords

Tetris Angry Birds

Mahjongg

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1. Single Step Mechanic

Do one single thing and only one single thing

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The Rubix Cube

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The player may only rotate one row or column.

1. Single Step Mechanic

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2. Compound Agency

Sequential repetition of the single step mechanic creates EXCITEMENT.

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Sudoku

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Writing a number in an empty space so long as it’s not a duplicate in a row, column, or box.

1. Single Step Mechanic

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The first answers are simple.

Later answers require a

multitude of crosschecking.

2. Compound Agency

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3. Presented Randomness

A set of objects presented in constrained randomness.

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Bejeweled

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1. Single Step Mechanic

Swap any 2 neighbors up,

down, left, or right to create 3 in a

row.

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2. Compound Agency

Making timed multiple matches

increases the score multiplier.

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3. Presented Randomness

Randomly repopulated tiles,

presented for player choice.

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4. State of Order

A final state the player is attempting to reach

ZEN

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Solitaire

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1. Single Step Mechanic

Place a card on a pile if it is the

opposite color and 1 less

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2. Compound Agency

Putting cards on later can mean ruining the end

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3. Presented Randomness

The deck is shuffled each time the player restarts

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3. State of Order

All cards sorted into 4 piles by suit

and value

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Contrary Popular Design

applied to

Solitaire

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4 Thrones

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Find Solitaire Differentiators• Designed specifically for mobile.

• Easy to use (single handed).

• Inspiring aesthetic.

• Super easy to pick up and play.

• An original variant.

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Think Contrarian-ly

• What if there weren’t any suits?

• What if there are no face cards?

• What if the goal is to disorganize the cards?

• What if cards are two sided, like a coin?

• What if you can’t use certain cards?

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Invert Solitaire Elements

• Remove opposite suit rule, allow any higher card on a pile.

• Give face cards unique suit requirements

• Condense game to 4 piles.

• Placing all 52 cards onto 4 piles.

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Read more at simplemachine.co

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