Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

44
XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) A 2 Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. [email protected] & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)

Transcript of Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

Page 1: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

A 2DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 2: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

A 2

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 3: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

ConSnuousPainSolving&Learning(CPSL)Using

TheXPGameboard[Pain-Plan-Do-Review(PPDR)Cycle]

Page 4: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

P:PLAN(HOW)

D:DO(WHAT)

R:REVIEW(WHY)

A 2

QuesVoner

Planner

Doer

Reviewer

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 5: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:PrototypeT:Test

R:REVIEW(WHY)

A 2

QuesVoner

Planner

Doer

Reviewer

DesignThinking4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 6: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:PrototypeT:Test

R:REVIEW(WHY)

R:Reflect

A 2

QuesVoner

Planner

Doer

Reviewer

DesignThinking4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 7: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

A 2

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 8: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

A 2SYSTEMPERSPECTIVE:6Topicsof“SCIPOT”System

O:Output

T:Trade-off(Impact;Value)

I:InputsP:Processing

S:SuppliersC:CustomersQuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 9: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS

P:PLAN(HOW)

I:Ideate

q  RESOURCES q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONS q  PROPOSEDSOLUTION(Output:Product/Service)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAIN

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

A 2

O:Output

T:Trade-off(Impact;Value)

I:InputsP:Processing

S:SuppliersC:CustomersQuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 10: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS

P:PLAN(HOW)

I:Ideate

q  RESOURCES q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONS q  PROPOSEDSOLUTION(Output:Product/Service)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAIN

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

A 2

MINIMUMVIABLEPRODUCT(MVP)

LEARNINGMETRICS

PERSEVEREORPIVOT

LEAPOFFAITH(VISION/STRATEGY)

PAIN/PROBLEMSTATEMENT

GE’sFASTWORKS(“LEANSTARTUP”)PERSPECTIVE:5STEP-CYCLE

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 11: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS

P:PLAN(HOW)

I:Ideate

q  RESOURCES q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONS q  PROPOSEDSOLUTION(Output:Product/Service)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAIN

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

A 2PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 12: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS

P:PLAN(HOW)

I:Ideate

q  RESOURCES q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONS q  PROPOSEDSOLUTION(Output:Product/Service)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAIN

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

A 2PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 13: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  Whatistheproblem/challenge

thatyourteamistryingtosolvethroughthisinnovaVoncompeVVon?

q  CUSTOMERS/STAKEHOLDERSo  Whoarethecustomers

(stakeholders)?

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  Whatareresourcesneededto

completeyourproject?

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  Whatstepsareyoutakingtomakethisprojectareality?

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo WhatothercommunitysoluVonsaddressthisproblem?

o  Isthereanythingsimilar?

q  PROPOSEDSOLUTION(Output:Product/Service)

o  Howtofixthisproblem?o Whatisyourapproach?o  Isyourapproachscalable?

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  Whatwouldthecostsbefor

compleVngyourproject?

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  Whyisthisproblemimportant?

A 2PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 14: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  Whatistheproblem/challenge

thatyourteamistryingtosolvethroughthisinnovaVoncompeVVon?

q  CUSTOMERS/STAKEHOLDERSo  Whoarethecustomers

(stakeholders)?

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  Whatareresourcesneededto

completeyourproject?

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  Whatstepsareyoutakingtomakethisprojectareality?

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo WhatothercommunitysoluVonsaddressthisproblem?

o  Isthereanythingsimilar?

q  PROPOSEDSOLUTION(Output:Product/Service)

o  Howtofixthisproblem?o Whatisyourapproach?o  Isyourapproachscalable?

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  Whatwouldthecostsbefor

compleVngyourproject?

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  Whyisthisproblemimportant?

A 2

12

3

45

6

78

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 15: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS

P:PLAN(HOW)

I:Ideate

q  RESOURCES q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONS q  PROPOSEDSOLUTION(Output:Product/Service)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAIN

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

A 2

12

3

45

6

78

MINIMUMVIABLEPRODUCT(MVP)

LEARNINGMETRICS;PERSEVEREORPIVOT

LEAPOFFAITH(VISION/STRATEGY)

PAIN/PROBLEMSTATEMENT

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 16: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

ConSnuousPainSolving&Learning(CPSL)-CaseStudy1

ElectricHoistProject

RapidlyDocumentandBrainstormIdeasWhileSharingProgressofYourProject

Page 17: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboardforELECTRICHOISTPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Safelygetpotablewater:24x7?Tool/Product/Service:ElectricHoistq  WHEN(Time):Future/Present/Past

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

A 2

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 18: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboardforELECTRICHOISTPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Safelygetpotablewater:24x7?Tool/Product/Service:ElectricHoistq  WHEN(Time):Future/Present/Past

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

A 2

MINIMUMVIABLEPRODUCT(MVP)

LEARNINGMETRICS;PERSEVEREORPIVOT

LEAPOFFAITH(VISION/STRATEGY)

PAIN/PROBLEMSTATEMENTQuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)GE’sFASTWORKS(“LEANSTARTUP”)PERSPECTIVE:5STEP-CYCLE

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 19: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS

P:PLAN(HOW)

I:Ideate

q  RESOURCES q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONS q  PROPOSEDSOLUTION(Output:Product/Service)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAIN

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

A 2

XPGameboardforELECTRICHOISTPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Safelygetpotablewater:24x7?Tool/Product/Service:ElectricHoistq  WHEN(Time):Future/Present/Past

MINIMUMVIABLEPRODUCT(MVP)

LEARNINGMETRICS;PERSEVEREORPIVOT

LEAPOFFAITH(VISION/STRATEGY)

PAIN/PROBLEMSTATEMENT

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 20: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS

P:PLAN(HOW)

I:Ideate

q  RESOURCES q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONS q  PROPOSEDSOLUTION(Output:Product/Service)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAIN

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

A 2

MINIMUMVIABLEPRODUCT(MVP)

LEARNINGMETRICS;PERSEVEREORPIVOT

LEAPOFFAITH(VISION/STRATEGY)

PROBLEMSTATEMENT

12

3

45

6

78

XPGameboardforELECTRICHOISTPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Safelygetpotablewater:24x7?Tool/Product/Service:ElectricHoistq  WHEN(Time):Future/Present/Past

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 21: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  Whatisthepain/problem/

challengethatyourteamistryingtosolvethroughthisinnovaVoncompeVVon?

q  CUSTOMERS/STAKEHOLDERSo  Whoarethecustomers

(stakeholders)?

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  Whatareresourcesneededto

completeyourproject?

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  Whatstepsareyoutakingtomakethisprojectareality?

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo WhatothercommunitysoluVonsaddressthispain/problem?

o  Isthereanythingsimilar?

q  PROPOSEDSOLUTION(Output:Product/Service)

o  Howtofixthispain/problem?o Whatisyourapproach?o  Isyourapproachscalable?

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  Whatwouldthecostsbefor

compleVngyourproject?

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  Whyisthispain/problemimportant?

A 2

XPGameboardforELECTRICHOISTPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Safelygetpotablewater:24x7?Tool/Product/Service:ElectricHoistq  WHEN(Time):Future/Present/Past

12

3

45

6

78

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 22: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  RiskywayofliHingfullbucketofwaterfromwell

q  CUSTOMERS/STAKEHOLDERSo Water-geMers/bearers/carriers(fromwaterwell)

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  KhadijaDaramyo  Team

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  ScheduleofProjectAc;vi;esandTasksforCon;nuousProblemSolving

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo  Tap(In-house/publicloca;on)

q  PROPOSEDSOLUTION(Output:Product/Service)

o  Electrichoistsystem(forliHingbucketsfromwaterwell)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  Lowercost(structure)

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  Accidents,highcost,andpainofliJingbuckets

A 2

XPGameboardforELECTRICHOISTPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Safelygetpotablewater:24x7?Tool/Product/Service:ElectricHoistq  WHEN(Time):Future/Present/Past

12

3

45

6

78

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 23: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  RiskywayofliHingfullbucketofwaterfromwell

q  CUSTOMERS/STAKEHOLDERSo Water-geMers/bearers/carriers(fromwaterwell)

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  KhadijaDaramyo  Team

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  ScheduleofProjectAc;vi;esandTasksforCon;nuousProblemSolving

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo  Tap(In-house/publicloca;on)

q  PROPOSEDSOLUTION(Output:Product/Service)

o  Electrichoistsystem(forliHingbucketsfromwaterwell)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  Lowercost(structure)

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  Accidents,highcost,andpainofliJingbuckets

A 2

XPGameboardforELECTRICHOISTPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Safelygetpotablewater:24x7?Tool/Product/Service:ElectricHoistq  WHEN(Time):Future/Present/Past

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 24: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  RiskywayofliHingfullbucketofwaterfromwell

q  CUSTOMERS/STAKEHOLDERSo Water-geMers/bearers/carriers(fromwaterwell)

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  KhadijaDaramyo  Team

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  ScheduleofProjectAc;vi;esandTasksforCon;nuousProblemSolving

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo  Tap(In-house/publicloca;on)

q  PROPOSEDSOLUTION(Output:Product/Service)

o  Electrichoistsystem(forliHingbucketsfromwaterwell)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  Lowercost(structure)

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  Accidents,highcost,andpainofliJingbuckets

A 2

XPGameboardforELECTRICHOISTPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Safelygetpotablewater:24x7?Tool/Product/Service:ElectricHoistq  WHEN(Time):Future/Present/Past

3

2 1

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 25: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

RapidlyDocumentandBrainstormIdeasWhileSharingProgressofYourProject

ConSnuousPainSolving&Learning(CPSL)-CaseStudy2

RecycledFMRadioProject

Page 26: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

A 2

XPGameboardforRECYCYCLEDFMRADIOPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Shareinfo/ideas:24x7?Tool/Product/Service:RecycledFMRadioq  WHEN(Time):Future/Present/Past

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 27: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

SYSTEMPERSPECTIVE:6Topicsof“SCIPOT”SystemA 2

XPGameboardforRECYCYCLEDFMRADIOPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Shareinfo/ideas:24x7?Tool/Product/Service:RecycledFMRadioq  WHEN(Time):Future/Present/Past

MINIMUMVIABLEPRODUCT(MVP)

LEARNINGMETRICS;PERSEVEREORPIVOT

LEAPOFFAITH(VISION/STRATEGY)

PAIN/PROBLEMSTATEMENTQuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 28: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS

P:PLAN(HOW)

I:Ideate

q  RESOURCES q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONS q  PROPOSEDSOLUTION(Output:Product/Service)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAIN

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

A 2

XPGameboardforRECYCYCLEDFMRADIOPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Shareinfo/ideas:24x7?Tool/Product/Service:RecycledFMRadioq  WHEN(Time):Future/Present/Past

MINIMUMVIABLEPRODUCT(MVP)

LEARNINGMETRICS;PERSEVEREORPIVOT

LEAPOFFAITH(VISION/STRATEGY)

PAIN/PROBLEMSTATEMENT

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 29: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS

P:PLAN(HOW)

I:Ideate

q  RESOURCES q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONS q  PROPOSEDSOLUTION(Output:Product/Service)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAIN

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

A 2

XPGameboardforRECYCYCLEDFMRADIOPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Shareinfo/ideas:24x7?Tool/Product/Service:RecycledFMRadioq  WHEN(Time):Future/Present/Past

12

3

45

6

78

MINIMUMVIABLEPRODUCT(MVP)

LEARNINGMETRICS;PERSEVEREORPIVOT

LEAPOFFAITH(VISION/STRATEGY)

PAIN/PROBLEMSTATEMENT

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 30: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  Whatisthepain/problem/

challengethatyourteamistryingtosolvethroughthisinnovaVoncompeVVon?

q  CUSTOMERS/STAKEHOLDERSo  Whoarethecustomers

(stakeholders)?

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  Whatareresourcesneededto

completeyourproject?

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  Whatstepsareyoutakingtomakethisprojectareality?

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo WhatothercommunitysoluVonswhichaddressthispain/problem?

o  Isthereanythingsimilar?

q  PROPOSEDSOLUTION(Output:Product/Service)

o  Howtofixthispain/problem?o Whatisyourapproach?o  Isyourapproachscalable?

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  Whatwouldthecostsbefor

compleVngyourproject?

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  Whyisthispain/problemimportant?

A 2

XPGameboardforRECYCYCLEDFMRADIOPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Shareinfo/ideas:24x7?Tool/Product/Service:RecycledFMRadioq  WHEN(Time):Future/Present/Past

12

3

45

6

78

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 31: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboardforRECYCYCLEDFMRADIOPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Shareinfo/ideas:24x7?Tool/Product/Service:RecycledFMRadioq  WHEN(Time):Future/Present/Past

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  Noeasywaytolocalizeandshareinforma;onandideaswithyouths

q  CUSTOMERS/STAKEHOLDERSo  Youths(Dworzak,Freetown)

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  KelvinDoe(aka“DJFocus”)o  Team

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  ScheduleofProjectAc;vi;esandTasksforCon;nuousProblemSolving

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo  Na;onalBroadcas;ngRadio/TVSta;on

q  PROPOSEDSOLUTION(Output:Product/Service)

o  RecycledFMRadioSta;on

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  Lowercost(structure)

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  Increasedengagementandemploymentamongyouths

A 2PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 32: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboardforRECYCYCLEDFMRADIOPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Freetown,SierraLeone

Domain/Project/Game/JobToGetDone:Shareinfo/ideas:24x7?Tool/Product/Service:RecycledFMRadioq  WHEN(Time):Future/Present/Past

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  Noeasywaytolocalizeandshareinforma;onandideaswithyouths

q  CUSTOMERS/STAKEHOLDERSo  Youths(Dworzak,Freetown)

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  KelvinDoe(aka“DJFocus”)o  Team

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  ScheduleofProjectAc;vi;esandTasksforCon;nuousProblemSolving

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo  Na;onalBroadcas;ngRadio/TVSta;on

q  PROPOSEDSOLUTION(Output:Product/Service)

o  RecycledFMRadioSta;on

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  Lowercost(structure)

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  Increasedengagementandemploymentamongyouths

A 2

3

2 1

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 33: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

RapidlyDocumentandBrainstormIdeasWhileSharingProgressofYourProject

ConSnuousPainSolving&Learning(CPSL)-CaseStudy3

“CatchThemYoung(CTY)”STEMProject

Page 34: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

A 2

XPGameboardfor“CATCHTHEMYOUNG(CTY)”STEMPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Kenema;Bo,SierraLeoneq  WHEN(Time):Future/Present/Past

Domain/Project/Game/JobToGetDone:PromoteSTEMEducaSon:24x7?Tool/Product/Service:GamifiedClasses

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 35: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

SYSTEMPERSPECTIVE:6Topicsof“SCIPOT”SystemA 2

XPGameboardfor“CATCHTHEMYOUNG(CTY)”STEMPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Kenema;Bo,SierraLeoneq  WHEN(Time):Future/Present/Past

Domain/Project/Game/JobToGetDone:PromoteSTEMEducaSon:24x7?Tool/Product/Service:GamifiedClasses

MINIMUMVIABLEPRODUCT(MVP)

LEARNINGMETRICS;PERSEVEREORPIVOT

LEAPOFFAITH(VISION/STRATEGY)

PAIN/PROBLEMSTATEMENTQuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 36: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS

P:PLAN(HOW)

I:Ideate

q  RESOURCES q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONS q  PROPOSEDSOLUTION(Output:Product/Service)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAIN

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

A 2

XPGameboardfor“CATCHTHEMYOUNG(CTY)”STEMPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Kenema;Bo,SierraLeoneq  WHEN(Time):Future/Present/Past

Domain/Project/Game/JobToGetDone:PromoteSTEMEducaSon:24x7?Tool/Product/Service:GamifiedClasses

MINIMUMVIABLEPRODUCT(MVP)

LEARNINGMETRICS;PERSEVEREORPIVOT

LEAPOFFAITH(VISION/STRATEGY)

PAIN/PROBLEMSTATEMENT

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 37: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS

P:PLAN(HOW)

I:Ideate

q  RESOURCES q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONS q  PROPOSEDSOLUTION(Output:Product/Service)

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAIN

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

A 2

XPGameboardfor“CATCHTHEMYOUNG(CTY)”STEMPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Kenema;Bo,SierraLeoneq  WHEN(Time):Future/Present/Past

Domain/Project/Game/JobToGetDone:PromoteSTEMEducaSon:24x7?Tool/Product/Service:GamifiedClasses

12

3

45

6

78

MINIMUMVIABLEPRODUCT(MVP)

LEARNINGMETRICS;PERSEVEREORPIVOT

LEAPOFFAITH(VISION/STRATEGY)

PAIN/PROBLEMSTATEMENT

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 38: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  Whatisthepain/problem/

challengethatyourteamistryingtosolvethroughthisinnovaVoncompeVVon?

q  CUSTOMERS/STAKEHOLDERSo  Whoarethecustomers

(stakeholders)?

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  Whatareresourcesneededto

completeyourproject?

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  Whatstepsareyoutakingtomakethisprojectareality?

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo WhatothercommunitysoluVonsaddressthispain/problem?

o  Isthereanythingsimilar?

q  PROPOSEDSOLUTION(Output:Product/Service)

o  Howtofixthispain/problem?o Whatisyourapproach?o  Isyourapproachscalable?

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  Whatwouldthecostsbefor

compleVngyourproject?

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  Whyisthispain/problemimportant?

A 2

XPGameboardfor“CATCHTHEMYOUNG(CTY)”STEMPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Kenema;Bo,SierraLeoneq  WHEN(Time):Future/Present/Past

Domain/Project/Game/JobToGetDone:PromoteSTEMEducaSon:24x7?Tool/Product/Service:GamifiedClasses

12

3

45

6

78

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 39: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboardfor“CATCHTHEMYOUNG(CTY)”STEMPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Kenema;Bo,SierraLeoneq  WHEN(Time):Future/Present/Past

Domain/Project/Game/JobToGetDone:PromoteSTEMEducaSon:24x7?Tool/Product/Service:GamifiedClasses

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  Understandinganddiges;ngSTEMiss;llagrayareaforgirlsinSierraLeoneespeciallythoselivinginprovinces

q  CUSTOMERS/STAKEHOLDERSo  Parentsofyounggirlso  Younggirls(3to6years):Kenema;Boo  Schools;NGOs;…o  Volunteers

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  Staff/Serviceso  Equipment/LocalToolso  Generator/Fuelo  Transporta;ono  Prizes,etc.

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  “Gamified”Learning;Quizo  Making;Connec;ngo  RolePlay;Fieldtrip

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo  Tradi;onalclasses(withdidac;cteaching)inScience,Technology,Engineering,andMathema;cs

q  PROPOSEDSOLUTION(Output:Product/Service)

o  “CatchThemYoung(CTY)”STEMProject/Program

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  CostItemso  Totalcosto  Pain(Risks)

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  “[w]illgivekidstheopportunitytobuildtheirselfefficacy,berolemodels...”

o  “[o]pportunitytointeractwithtech…”o  Delight(Reward);SuccessCriteria

A 2PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 40: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboardfor“CATCHTHEMYOUNG(CTY)”STEMPROJECT“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

ENVIRONMENT(Space)q  WHERE(Space):Kenema;Bo,SierraLeoneq  WHEN(Time):Future/Present/Past

Domain/Project/Game/JobToGetDone:PromoteSTEMEducaSon:24x7?Tool/Product/Service:GamifiedClasses

P:PAIN(WHO)

E:EmpathizeD:Define

q  PAIN/PROBLEM/CHALLENGEo  Understandinganddiges;ngSTEMiss;llagrayareaforgirlsinSierraLeoneespeciallythoselivinginprovinces

q  CUSTOMERS/STAKEHOLDERSo  Parentsofyounggirlso  Younggirls(3to6years):Kenema;Boo  Schools;NGOs;…o  Volunteers

P:PLAN(HOW)

I:Ideate

q  RESOURCESo  Staff/Serviceso  Equipment/LocalToolso  Generator/Fuelo  Transporta;ono  Prizes,etc.

q  PLANOFACTION/MECHANICS/PROCESSES/ACTIVITIES/MOVES

o  “Gamified”Learning;Quizo  Making;Connec;ngo  RolePlay;Fieldtrip

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

q  OTHERSOLUTIONSo  Tradi;onalclasses(withdidac;cteaching)inScience,Technology,Engineering,andMathema;cs

q  PROPOSEDSOLUTION(Output:Product/Service)

o  “CatchThemYoung(CTY)”STEMProject/Program

R:REVIEW(WHY)

R:Reflect(Learn)

q  BUDGET/COST/COSTSTRUCTURE/PAINo  CostItemso  Totalcosto  Pain(Risks)

q  MOTIVATION/BENEFITS/REVENUESTREAMS/DELIGHT

o  “[w]illgivekidstheopportunitytobuildtheirselfefficacy,berolemodels...”

o  “[o]pportunitytointeractwithtech…”o  Delight(Reward);SuccessCriteria

A 2

1

3

2

PROJECTPERSPECTIVE:ListofInnovateSaloneTopics(LIST)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 41: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

TemplatesofExperiment(XP)Gameboard

forConSnuousPainSolving&Learning(CPSL)

RapidlyDocument,Brainstorm,andShareIdeasonYourProject

Page 42: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard–Level1“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 43: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard–Level2“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

A 2

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)

Page 44: Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

XPGameboard–Level3“ThePDDRCycleDescribesHowGreatOrganiza;onsRapidlySolvePains,Learn,andGetRiskyJobsDone.”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

P:PAIN(WHO)

E:EmpathizeD:Define

P:PLAN(HOW)

I:Ideate

D:DO(WHAT)

P:Prototype(Build)T:Test(Measure)

R:REVIEW(WHY)

R:Reflect(Learn)

QuesVoner

Planner

Doer

Reviewer

DesignThinking(LeanStartupLoop)

4Actors(ForEveryPainSolvingCycle)

World’sFirstSoJwareforIdealCommunityPainSolving&Design(CPSD)“EliminatePain.AccelerateLearning.”[email protected]&@rodKuhnKing

RELIEF/SOLU

TION

(Space)

PAIN/PRO

BLEM

(Space)