Connected Objects, Connected Places. Design Fluid Ecosystems.
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Transcript of Connected Objects, Connected Places. Design Fluid Ecosystems.
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Connected Objects, Connected Placesdesigning fluid ecosystems
Milan, March 18th, 2014
Pier Paolo Bardoni!
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welcome!
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we design the connected world
things.is a physical/digital design agency
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the Italian web landscape
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WEB USERS IN ITALY
31MILLIONS
55%DAILY USERS
93%LESS THAN
25 YEARS OLD
60%MORE THAN
54 YEARS OLD
74% 23M
15% 4.7M
+29% +8.1M
23% 7.1M
7% 2.2M
53%USE SMARTPHONES
22%USE TABLETS
+41%USE SMARTPHONES
FOR SOCIAL NETWORKS
SOURCE: ITALIA 2.0 Report Nov. 2013!
78%ARE ON SOCIAL
+1 +500MILLIONSBILLION
WORLD INTERNET USERS
SOCIAL TRENDS
MOBILE WEB
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we are experiencing a paradigm shift
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"My colleagues and I have built what we call tabs, pads and boards: inch-scale machines that approximate active Post-It notes, foot-scale ones that behave something like a sheet of paper (or a book or a magazine), and yard-scale displays that are the equivalent of a blackboard or bulletin board". !Mark Weiser, 1991 The Computer for the 21st Century
UBIQUITOUS COMPUTING
“next comes ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives"
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tabs
pads
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boards
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ANYTIMEANYPLACE
FOR
ANYONE
ANYTIMEANYPLACE
FOR
ANYTHING
yesterday tomorrow
THE EVOLUTION OF THE CONNECTIVITY
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today
(somewhere in the middle)
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SOURCE Cisco IBSG, Apr 2011; NOTE: these estimates do not take into account rapid advances in Internet or device technology; the numbers presented are based on what is known to be true today.
CONNECTED DEVICES
WORLD POPULATION
CONNECTED DEVICES
PER PERSON
2003 2010 2015 20200.08 1.84 3.47 6.58
6.58 billion 6.80 billion 7.20 billion 7.60 billion
12.5 billion 25.0 billion 50.0 billion0.5 billion
MORE CONNECTED DEVICES THEN PEOPLE
2020: BILLIONS OF CONNECTED OBJECTS
62020MORE THAN
CONNECTED DEVICES
PER PERSON
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the design of connected objects
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DESIGN IS NOT JUST ABOUT SHAPE BUT IS ABOUT BEHAVIOUR
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4 KEY CHARACTERISTICS OF CONNECTED OBJECTS
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#sensing the world !
Objects should be able to “perceive” the world around them through sensors.
SENSE-ABLE1
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SOURCE: LIFX: The Light Bulb Reinvented http://www.kickstarter.com/projects/limemouse/lifx-the-light-bulb-reinvented
it is a tiny, beautifully designed personal environment monitor that connects with your phone to measure, collect and analyze the hidden qualities of your surroundings.
Lapka
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SOURCE: LIFX: The Light Bulb Reinvented http://www.kickstarter.com/projects/limemouse/lifx-the-light-bulb-reinvented
Bracelet with a minimalist design with a complementary mobile app that tracks how you sleep, move and eat. You can even track progress and set goals in real-time.
Jawbone UP
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#sharing data !
Objects should be able to communicate their status and share data across networks.
SOCIAL
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2
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a family of connected lamps lets you communicate the act of coming back home to your loved ones, remotely
Good Night Lamp
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messaging system that allows you to “talk” with your appliances. You can tell them what to do or ask them questions about their activities.
LG HomeChat System
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!
#exchanging things!
Objects should be able to be shared with friends. Friends can use your data and your objects itself.
SHARED 3
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it makes your electronic door locks more secure and allows you to create and manage virtual keys from anywhere with your smartphone or computer.
Sclak
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first wearable, sharable, programmable and 100% cotton t-shirt. it could be shared on
your facebook status and your tweets, your favourite songs and pictures
TshirtOS
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#designed without harming the environment!
Objects should be able to communicate how they can be used, repaired, reused or recycled.
4 SUSTAINABLE
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it allows you to capture the energy dissipated while cycling and braking
and save it for when you need a bit of a boost. It also maps pollution levels,
traffic congestion and road conditions in real-time.
The Copenhagen Wheel
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A simple easy-to install sensor that identifies water waste and leaks
indoors and out. The information can also identify potential problems
before they become serious.
Belkin Echo Water
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APPLICATIONS
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APPLICATIONS
FOOD
CARS
HOME
TRANSPORTATION
TOYS
HEALTH
GADGETSSHOES
CLOTHES
CITIES
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the upcoming connected places
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The adoption of ubiquitous computing, the diffusion of mobile devices and the availability of big data are changing how we live, work, and play in domestic and urban places.
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Increasingly, a digital landscape overlays the physical world expanding information flows, enhancing people relationships and enabling a new smart society.
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Places are completely connected and become multiple interlaced ecosystems where people and objects are, at the same time, the platform, the network, the sensors & actuators, and interfaces.
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PEOPLE
OBJECTS & SERVICES
PLACES
private home
bus stop
supermarket
car parking
neighborhood
...
CONNECTED PLACES, HYPOTHETIC SCENARIO
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CONNECTED PLACES ARE FLUID ECOSYSTEMS OF PEOPLE AND OBJECTS (& SERVICES)
PHOTO BY: Shutterstock / zhu difeng
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key drivers for successfully designing objects
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DESIGN IS ABOUT BEHAVIOUR
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DESIGN IS ABOUT PEOPLE & OBJECTS BEHAVIOUR
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TO DESIGN THESE NEW PRODUCTS AND SERVICES WE NEED A NEW APPROACH
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WE NEED TO SHIFT FROM FOCUSING ON THE EMERGING TECHNOLOGIES TO OUTLINING THE NEEDS AND MOTIVATIONS OF PEOPLE.
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WHAT ARE THE KEY DRIVERS FOR DESIGNING CONNECTED OBJECTS?
seamlessly connect the physical & digital
create a relationship btwn user & product
realize new business models
think of an ecosystem from the start
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