Connected Limerick: exploring urban spaces through digital traces

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My presentation at the iHCI conference, NUIG, 21 June 2012

Transcript of Connected Limerick: exploring urban spaces through digital traces

  • 1. Connected Limerick:exploring urban spaces through digital traces Gabriela Avram Interaction Design Centre,University of Limerick,

2. Outline Background Methodology The digital overlay The interventions Discussion Conclusion and future plans 3. Introduction Focus: mobile actors (locals and visitors)whose movement and interaction with urbanspaces are augmented with an additionaldigital overlay (Ciolfi, Fitzpatrick, Bannon,2008) 4. Introduction (continued) Goffman-inspired presentation of place asrelationship between the nature and theappearance of a place (Sutko&da Souza,2011) for each user, the urban environment isconstructed through perceptions of nearbyinformation and people( Gordon and DeSouza e Silva, 2011 5. Problems with navigating the city The lack of ubiquitous availability of a wifi ormobile connection; The large number of location-based socialnetworks and their reliability problems; Affordances of smartphone apps touchtyping while walking; screen not readable inbright light. 6. Research questions What motivates people to create and sharedigital content in relation to specific placeswithin a city? How is this content consumed on the move,using location-aware mobile devices? What does the digital dimension add to theappearance of a place? Can the digital overlay cause a shift in thegeneral perception of a place? 7. Methodology mobile methods recommended by Bscheret al (2010): moving along with members of the public likelyto be touched by technology, moving in with prototype technologies, and being moved by experiences, observations andconversations that arise along the way. 8. Work to date Involvement in local interest groups andcommunities, supporting their digitalpresence; Organising and running urban games; Working with students to create content; 9. Limericks digital overlay 10. A citizen turned historian 11. Flickr Group gathering the bestphotos 12. Twitter 13. Foursquare 14. Initiative and YouTube channel foundedby a native who returned from NY 15. Sonic Soundscapes 16. Geocaching 17. 18. Communities coming together because of Facebook 19. 20. The official image 21. The interventionsReflecting upon the role of the digital layer 22. Connected Limerick- 2010 Started as an initiativemeant to encouragereflection on therelationship between thecity and its digital double We invited individuals,organizations andcommunities to reflect onhow this content isinfluencing their trajectoriesthrough the city and howcan it be made more visibleand more accessible to bothlocals and visitors. 23. Connected Limerick- 2011 Series of short talks onthe interweaving of thedigital and physicallayers, followed bydiscussions Emphasis onembodied, situatedinteraction The risks of studyingthe digital separatedfrom the physical(Bannon 2011) 24. The interventionsContributing to the waving of the digital layer 25. Supporting the digital presence of local communities miLKlabs (Limerickhackerspace) Limerick LocalHeroes IxDA Limerickchapter We love Plasseyriverbank 3Dcamp 26. Digital news curation 27. Tweasure Hunt Urban game using Twitter and Flickr as partof the Lifelong Learning Festival in April Eliciting stories from people who know thecity really well and recording them; erectingtemporary plaques; Documenting existingplaques for enriching theOpen Plaques repository; 28. Discussion Participating in community content creation:insights into new collaborative practices; The waving of the digital layer can besupported in various ways: semantic annotations; following the UT model of content co-creation &organic growth (Angus et al 2008); digital curation; New digital tools for urban activism:deciphering, debugging, and hacking thecity(Doerk&Monteyne,2011) 29. Conclusion and future plans Citizens and visitors are not equally affected bythe digital overlay- digital divide; Many of the groups active in producing digitalcontent ignore their audiences; Interventions need to build on existing, low-tech (or no tech) practices; Future plans: Studying the impact of the digitaloverlay consumption on changing both life inthe city and the perception of the city. 30. References Ciolfi, L., Fitzpatrick, G. and Bannon, L., (2008), Settings forCollaboration: The Role of Place, Computer SupportedCooperative Work Journal, Springer, Vol. 17, Nos. 2-3,April/June 2008 (91-96). Sutko, D. M., & de Souza e Silva, A. (2011). Location awaremobile media and urban sociability. New Media & Society, 13(5), 807-823. Gordon, E., & de Souza e Silva, A. (2011), Net Locality: WhyLocation Matters in a Networked World. Boston: Blackwell-Wiley. Angus, A. et al.(2008), Urban Social Tapestries, IEEEPervasive Computing 7 (4) 44-51. Drk, M., Monteyne, D.(2011),Urban Co-Creation: EnvisioningNew Digital Tools for Activism and Experimentation in the City.HCI, Politics, and the City (CHI 2011 workshop). 31. Thank you! @gabig58