Confrontation EVO-DEMO Alchemists of Dirz

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Confrontation EVO-DEMO Alchemists of Dirz December 18 th 2016 v:1.1 This document belongs to the Confrontation EVO-DEMO game. This document follows the same copyright of the Confrontation EVO-DEMO rulebook: cbna. Download the free Confrontation EVO-DEMO rulebook and material at: http://confrontationpills.altervista.org/. B rilliant scholar and a genius mind, Dirz created true wonders in Arcavia in the name of Merin. Then, to better glorify his God, he devoted himself to the search of the perfect being. But the Inquisition was clear in the judgment of this work … so Dirz fled into the desert of Syharhalna. Using advanced machinery he furthered his genetic studies, and today the clones that bear his mark are the most feared monsters of the continent. Description Alchemists have an array of strange fighters to field. Their prowess relies on the Mutagenic ability, which you can use to increase a fighter’s stats when neces- sary. Use this wisely and you can turn the outcome of battle in a single round! DISCLAIMER The complete army book contains many more profiles, capacities, artefacts, and so on. Few entries here have been sim- plified to enhance game speed. Contents Special Capacities 1 Artefacts 1 Example Lists 1 Fighters Profiles 2 Appendix: Mystics 3 Special Capacities of Mystics . 3 Spells of the Biopsy path ... 3 Spells of the Chtonian path .. 3 Miracles ............ 3 Example Lists ......... 3 Mystics Profiles 4 Appendix: Affiliations 4 Example Lists ......... 4 Appendix: Profile Cards 5 Special Capacities Capacity: The rage of the desert Reserved to: Arkeon Sanath Arkeon has Implacable/X where X is the total of Mutagenic points he has, whether they are assigned or not. Capacity: The phemera clones Reserved to: Pest of flesh A Pest of flesh explodes when it is killed. Additionally, it can choose to explode any time during his activation or before the INI test of a combat he is part of. All fighters in contact with a Phemera that explodes, suffer a STR 5 Damage Roll. Capacity: The scorpoin claw Reserved to: Skorize warrior These fighters obtains +1 Force when charging. Artefacts Treatments are like artefacts, though some can be given to Troops too. Their presence in the army is limited as indi- cated in kinds of fighters and amount of treatments. Fighters bound to the same card must have the same Treatments. Treatment: Anthemis Reserved to: Dirz fighters Bonuses: The fighter gets War fury. Penalties: The fighter suffers a -2 to the natural result of his INI tests. Quantity: 4 Cost: 4 a.p. Treatment: Endocrine Reserved to: Characters Bonuses: The fighter ignores the limi- tation of maximum 6 Mutagenic points. He thus receives a d6 + his Mutagenic rate of points. Penalties: If the Mutagenic die given to the fighter shows a , he gets only 1 point. Quantity: 2 Cost: 3 + X (if positive) a.p. Treatment: M65 – Dark Blood Reserved to: Characters Bonuses: This treatment gives Regen- eration/5 to his owner. Quantity: 2 Cost: 5 a.p. Example Lists Army General: Arkeon Sanath • 3x Dawn warrior • 2x Keratis warrior (1) • 2x Pest of flesh Total: 198 a.p. Notes: This army has a very powerful General, excelling both in attacking and defending. Dawn warriors are the core of the army and Keratis provide shock troops with very high STR. Pests are fast Constructs, useful to stop fright- ening fighters as well as the en- emy’s centre-piece. ✿✿✿✿✿✿✿✿✿✿✿ ✿✿✿✿✿✿✿✿✿✿✿ Army General: Cypher Lukhan • 2x Dirz crossbowman • 1x Skorize warrior • 3x Belisarius warrior Total: 199 a.p. Notes: The army General here is a killing machine with incredibly- high STR and RES. Crossbowmen are marksmen who weaken enemy forces with ranged attacks. The Skorize can be deployed close to the enemy to sabotage their strat- egy while the Belisarius can sur- prise smaller troops with Ambidex- trous. ✿✿✿✿✿✿✿✿✿✿✿ ✿✿✿✿✿✿✿✿✿✿✿ Army General: Vargas Metatron • War Staff: 1x Dirz musician 1x Dirz standard-bearer • 1x Dasyatis clone • 3x Dirz clone/Mace Total: 199 a.p. Notes: The army General and his War staff provide a large protec- tion against fear for the core of the army: the Clones. The Dasyatis is a fast, strong and resilient fighter, it also has one combat die more than average to ensure it brutalises any enemy! ✿✿✿✿✿✿✿✿✿✿✿ ✿✿✿✿✿✿✿✿✿✿✿ 1

Transcript of Confrontation EVO-DEMO Alchemists of Dirz

Page 1: Confrontation EVO-DEMO Alchemists of Dirz

Confrontation EVO-DEMOAlchemists of Dirz

December 18th 2016 v:1.1

This document belongs to the Confrontation EVO-DEMO game. This document follows the same copyright of the Confrontation EVO-DEMO rulebook:cbna. Download the free Confrontation EVO-DEMO rulebook and material at: http://confrontationpills.altervista.org/.

Brilliant scholar and a genius mind, Dirz created true wonders in Arcavia in the name of Merin. Then, to betterglorify his God, he devoted himself to the search of the perfect being. But the Inquisition was clear in the

judgment of this work … so Dirz fled into the desert of Syharhalna. Using advanced machinery he furthered hisgenetic studies, and today the clones that bear his mark are the most feared monsters of the continent.

Description

Alchemists have an array of strangefighters to field. Their prowess relies onthe Mutagenic ability, which you can useto increase a fighter’s stats when neces-sary. Use this wisely and you can turnthe outcome of battle in a single round!

DISCLAIMER

The complete army book contains manymore profiles, capacities, artefacts, andso on. Few entries here have been sim-plified to enhance game speed.

Contents

Special Capacities 1Artefacts 1Example Lists 1Fighters Profiles 2Appendix: Mystics 3

Special Capacities of Mystics . 3Spells of the Biopsy path . . . 3Spells of the Chtonian path . . 3Miracles . . . . . . . . . . . . 3Example Lists . . . . . . . . . 3

Mystics Profiles 4Appendix: Affiliations 4

Example Lists . . . . . . . . . 4Appendix: Profile Cards 5

Special Capacities

Capacity: The rage of the desertReserved to: Arkeon SanathArkeon has Implacable/X where X isthe total of Mutagenic points he has,whether they are assigned or not.

Capacity: The phemera clonesReserved to: Pest of fleshA Pest of flesh explodes when it is killed.Additionally, it can choose to explodeany time during his activation or beforethe INI test of a combat he is part of.All fighters in contact with a Phemerathat explodes, suffer a STR 5 DamageRoll.

Capacity: The scorpoin clawReserved to: Skorize warriorThese fighters obtains +1 Force whencharging.

Artefacts

Treatments are like artefacts, thoughsome can be given to Troops too. Theirpresence in the army is limited as indi-cated in kinds of fighters and amount oftreatments. Fighters bound to the samecard must have the same Treatments.Treatment: AnthemisReserved to: Dirz fightersBonuses: The fighter gets War fury.Penalties: The fighter suffers a -2 tothe natural result of his INI tests.Quantity: 4Cost: 4 a.p.

Treatment: EndocrineReserved to: CharactersBonuses: The fighter ignores the limi-tation of maximum 6 Mutagenic points.He thus receives a d6 + his Mutagenicrate of points.Penalties: If the Mutagenic die givento the fighter shows a , he gets only 1point.Quantity: 2Cost: 3 + X (if positive) a.p.

Treatment: M65 – Dark BloodReserved to: CharactersBonuses: This treatment gives Regen-eration/5 to his owner.Quantity: 2Cost: 5 a.p.

Example Lists

• Army General: Arkeon Sanath• 3x Dawn warrior• 2x Keratis warrior (1)• 2x Pest of flesh• Total: 198 a.p.• Notes: This army has a very

powerful General, excelling both inattacking and defending. Dawnwarriors are the core of the armyand Keratis provide shock troopswith very high STR. Pests are fastConstructs, useful to stop fright-ening fighters as well as the en-emy’s centre-piece.

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• Army General: Cypher Lukhan• 2x Dirz crossbowman• 1x Skorize warrior• 3x Belisarius warrior• Total: 199 a.p.• Notes: The army General here is

a killing machine with incredibly-high STR and RES. Crossbowmenare marksmen who weaken enemyforces with ranged attacks. TheSkorize can be deployed close tothe enemy to sabotage their strat-egy while the Belisarius can sur-prise smaller troops with Ambidex-trous.

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• Army General: Vargas Metatron• War Staff:

– 1x Dirz musician– 1x Dirz standard-bearer

• 1x Dasyatis clone• 3x Dirz clone/Mace• Total: 199 a.p.• Notes: The army General and his

War staff provide a large protec-tion against fear for the core of thearmy: the Clones. The Dasyatis isa fast, strong and resilient fighter,it also has one combat die morethan average to ensure it brutalisesany enemy!

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CharactersName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesPure warriorsRegularsVargas Metatron 45 10 4 4 8 4 6 - 5 5 - - M Leadership/10; Mutagenic/1Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesVeteransArkeon Sanath[The rage of the desert] 64 10 5 6 7 6 8 - 7 7 - - Sword-axe M Brutal; Mutagenic/3

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesElitesCypher Lukhan 98 12,5 4 6 13 4 9 - -7 4 - - M Hard-boiled; Mutagenic/2

TroopsName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesPure warriorsRegularsDirz clone/Mace 10 10 2 2 6 2 5 - 2 3 - - M 3 Mutagenic/-1

Dirz crossbowman 11 10 2 2 3 2 3 3 2 2 - - Crossbow, STR6: 15/30/45 M 3 Mutagenic/-1

Dirz musician 14 10 2 2 4 2 5 - 2 4 - - M 2 Leadership/10; Mutagenic/-1Dirz standard-bearer 14 10 2 2 4 2 5 - 3 3 - - M 2 Leadership/10; Mutagenic/-1Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesVeteransBelisarius warrior 16 10 3 3 7 4 7 - 4 4 - - M 3 Counterattack; Mutagenic/-1Dawn warrior 16 10 3 3 7 3 7 - 3 4 - - Sword-axe M 3 Mutagenic/0Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesCreaturesPest of flesh[The phemera clones] 12 12,5 3 1 3 2 3 - - - - - S 3 Construct; Mutagenic/-3

Dasyatis clone 90 15 3 6 12 3 11 - -8 0 - - L 1 Born killer; Possessed; Muta-genic/2

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesSpecialsSkorize warrior[The scorpoin claw] 28 10 4 4 6 4 7 - 4 4 - - M 2 Brutish charge; Fierce; Scout;

Mutagenic/0Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesElites

Keratis warrior (3) 26 12,5 3 4 8 3 7 - -5 3 - - M 2 Brutal; Ambidextrous; Muta-genic/1

Keratis warrior (1) 29 12,5 2 4 10 2 8 - -5 3 - - M 2 Mutagenic/1

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Appendix: Mystics

This Section contains all you need tofield Magicians and Faithful in yourarmy.

Special Capacities of Mystics

Capacity: BiopsistsReserved to: Salias YesodSalias Yesod is a Biopsist and he has theThe prowlers capacity.

Capacity: The prowlersReserved to: Dirz biopsist (1)Biopsists get a +X to their COU testswhere X is their POW.

Capacity: 4 dorsal blades: STR 7Reserved to: Sasia SamarisSasia has 4 additional die placed in at-tack. These have STR 7, no game ef-fect can alter it (including wound penal-ties). These attack dice use Sasia’sATT and cannot be used for a Masterstrike. Dice provided by Dorsal Bladescount as attack dice for calculating theusage of sustained defence.

Spells of the Biopsy path

TetanyReserved to: Dirz biopsistsPower: 1Gems: 2 DarknessDifficulty: 6Area of effect: an enemy fighterRange: contactDuration: until the end of the roundFrequency: 3The target gets -1 Force.

Genetic AlterationPower: 2Gems: 1 DarknessDifficulty: 6Area of effect: a friendly fighter withthe Mutagenic/X ability and withoutMutagenic pointsRange: 15 cmDuration: until the end of the roundFrequency: 2That fighter obtains a number of Muta-genic points equal to X+1.

A thousand cutsPower: 2Gems: X DarknessDifficulty: freeArea of effect: a fighterRange: 15 cmDuration: specialFrequency: 2The target suffers a Damage Roll withSTR equal to 2×X.

Spells of the Chtonian path

Orgy of the BloodthirstyPower: 2Gems: 2 DarknessDifficulty: 8Area of effect: a friendly fighterRange: 10 cmDuration: until the end of the roundFrequency: 2The target gets Immunity/Fear andBrutish Charge.

Cruel ObsessionPower: 1Gems: 2 DarknessDifficulty: 7Area of effect: a friendly fighterRange: 15 cmDuration: until the end of the roundFrequency: 2The target obtains the ability Implaca-ble/1 or a +1 bonus to this ability if healready has it.

Miracles

The dark bladesReserved to: Vicar of DirzFervour: 1Difficulty: 5Area of effect: specialRange: 10 cmDuration: until the end of the roundThe target gets Toxic/0 and a Toxic die.

Divine ArrowAspects: DestructionFervour: 1Difficulty: 5Area of effect: a friendly fighterRange: 15 cmDuration: until the end of the roundThe target gets the Precision ability andhe can re-roll 1 distribution roll if heshoots in a combat.

Example Lists

• Army General: Sasia Samariswith

– A thousand cuts, Cruel Ob-session, Orgy of the Blood-thirsty

• 2x Skorize warrior• 3x Dirz clone/Mace• 1x Dawn warrior• Total: 199 a.p.

• Notes: Sasia has spells to makefighters immune to fear, grantthem extra dice in combat and todamage the enemy. She is alsoquite powerful in combat but be-ware, her DEF and RES are notvery high, you must keep her pro-tected. Skorizes are Scouts thatcan indeed prevent powerful en-emies from getting to Sasia toosoon.

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• Army General: Salias Yesod with– Tetany, Genetic Alteration

• 3x Dirz crossbowman• 3x Dawn warrior• 2x Keratis warrior• Total: 197 a.p.• Notes: Salias has spells to re-

duce the Force of enemies, whichprevents charge penalties. Addi-tionally, since this army has manyfighters, he can distribute Muta-genic points even to fighters with-out a Mutagenic die. He can holdhis ground in combat, but it is bet-ter to use Crossbowmen to weakenenemies and Keratis to deal deadlyblows to stronger enemies.

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CharactersName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesMagiciansInitiatesSalias Yesod[Biopsists] 59 10 5 6 8 5 6 - 6 4 4 - M Darkness/Biopsy; Warrior-mage; Im-

munity/Fear; Scout; Mutagenic/1Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesAdepts

Sasia Samaris therose of the desert 97 12,5 4 3 4 4 6 - -7 5 6 - 4 dorsal blades:

STR 7 WDarkness and Earth/ Technomancy eChtonian; Personal enemy/Sered; Mu-tagenic/2

TroopsName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesMagiciansInitiatesDirz biopsist (1)[The prowlers] 24 10 4 4 8 3 5 - 3 4 3 - M 2 DarknessBiopsy; Warrior-mage; Scout; Mu-

tagenic/0Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesFaithfulsDevouts

Vicar of Dirz 21 10 3 4 4 4 6 - -4 5 - 1/0/1 M 2 Faithful of Arh-Tolth/15; Master strike/0;Iconoclast; Warrior-monk Mutagenic/1

Appendix: Affiliations

The following, short affiliations provide away to improve fighters and bring varietyto the game.Laboratory: DanakilMaster: Mezaïan GenariahLaboratory/Stabilised Mutagen(1 a.p.): After rolling the Mutagenicdice, you can choose 1 of them anddecrease its result by 1. Then incrementthe result of the other dieno by 1.Solo/Mezaian’s Training (2 a.p.):The fighter gets Survival Instinct.

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Laboratory: ShamirMaster: Basyleüs VillaLaboratory/Serial Clone (0 a.p.): Allfighters of Regular get Reinforcement.Solo/Alchemical Ecstasy (2 a.p.): Thevalue of Mutagenic/X of the fighter is in-creased by 1 point.

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Laboratory: TensethMaster: Cypher LukhanLaboratory/Makurak (1 a.p.): Fight-ers can spend 1 Mutagenic point af-ter they inflict a Damage Roll in hand-to-hand combat to re-roll it. CypherLukhan gets Leadership/15.Solo/Inexorable (2 a.p.): The fightergets Implacable/1 or +1 to it.

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Example Lists

Danakil• Army General: Arkeon Sanath

+affiliation + solo• 3x Dawn warrior + affiliation +

solo• 2x Keratis warrior (1) + affiliation

+ solo + Anthemis• Total: 199 a.p.• Notes: The affiliation balances

out the randomness of Mutagenicand very fighter has been hardenedwith the Solo. Keratis have War-fury, at a cost of reduced INI. Thatextra die is be worth it!

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Shamir• Army General: Vargas Metatron

+ affiliation• War Staff:

– 1x Dirz musician + affiliation– 1x Dirz standard-bearer + af-

filiation• Dasyatis clone + affiliation• 3x Dirz clone/Mace + affiliation• Total: 200 a.p.• Notes: This army is an improve-

ment of one of the base lists. Itexploits the Reinforcement abilitygranted by the Affiliation to allclones as well as to the War staffto get additional fighters as theydie during the game.

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Tenseth• Army General: Cypher Lukhan +

affiliation + solo• 3x Dirz crossbowman + affiliation• 2x Skorize warrior + affiliation +

solo• Total: 198 a.p.• Notes: This army is a twist of

one of the base lists. Rememberto keep some Mutagenic points inreserve with Cypher or with Sko-rizes to use the Makurak capacityand reroll unlucky Damage rolls.

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Shamir• Army General: Vargas Metatron

+ affiliation + solo + M65 – DarkBlood

• War Staff (+ affiliation):– 1x Dirz musician– 1x Dirz standard-bearer

• 3x Dirz crossbowman + affiliation• 2x Belisarius warrior + affiliation

+ solo• 2x Vicar of Dirz + affiliation +

solo. With– The dark blades, Divine Ar-

row• Total: 195 a.p.• Notes: This army has Vicars to

grant Toxic dice to fighters – toensure two Damage rolls per hit –and a miracle to make Crossbow-men more deadly. Vargas has beenhardened with the M65 treatment.

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