Concurrence, April 2015

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1 C oncurrence What Businesses Can Learn from Arts. April 2015. Volume 1

description

At The Painted Sky, we are always exploring the exciting space of Arts and Industry, working together. And our latest foray and fruit of labour, Concurrence, is the quarterly e-magazine seeking answers to "What Businesses can Learn from Arts?" is now ready! Our agenda is to explore the convergence of these seemingly disconnected fields, to see if Arts can inspire Creativity which, in turn, can foster Innovation. {Arts ---> Creativity —> Innovation} I am delighted to share this edition with you. Over the next editions we are hoping to grow our content significantly, bringing in more richness and variety, to address how we can develop a vibrant eco-system where arts, design and beauty come together and enhance the world of business. Enjoy 'Concurrence'.

Transcript of Concurrence, April 2015

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C  oncurrence    

What Businesses Can Learn from Arts.

April 2015. Volume 1

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  CONCURRENCE    

           ‘The  world  of  arts  must  be  rescued  out  of  the  prison  of  entertainment  and  the  world  of  business  must  be  led  out  of  the  desert  of  dullness  of  meaning!’  -­‐  Miha  Pogacnik.  Concert  violinist,  Slovenian  Cultural  Ambassador,  Adjunct  professor  of  Art  

and  Leadership  at  IEDC  –  Bled  School  of  Management.  

                       

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Inception    

Concurrence.  The  definition,  as  per  Webster’s  online  dictionary,  is  the  simultaneous  occurrence  of  events  or  circumstances.  Also,  an  agreement  or  union  in  action  :  cooperation.    We  could  not   think  of  a  better  name  for  our  e-­‐magazine,  which  will  attempt   to  explore   the  agreement  or  union  of  Art  and  Business  worlds,  to  create  new  ideas,  learnings  and  more.    Can   the  world  of   business   learn   from   the  world  of   the   arts?  And   the  artist?  Can   these   two  spaces  that  so  rarely  unite   look  at  each  other  differently,  with  new  energy  and   insight?  And  can  those  new  insights  lead  to  new  solutions,  to  invention  and  innovation?      Design  guru  and  author  of  The  Laws  of  Simplicity,  John  Maeda  said  in  an  interview  in  late  2014  that  “We  seem  to  forget  that  innovation  doesn't  just  come  from  equations  or  new  kinds  of  chemicals,  it  comes  from  a  human  place.  Innovation  in  the  sciences  is  always  linked  in  some  way,   either  directly  or   indirectly,   to  a  human  experience.  And  human  experiences  happen  through  engaging  with  the  arts  –  listening  to  music,  say,  or  seeing  a  piece  of  art.”    He  went  on   to   add:   “Superior   innovation   comes   from   bringing   divergents   (the   artists   and  designers)  and  convergents  (science  and  engineering)  together.”    Our  magazine  will   have   this   simple  agenda:   to   talk   about   the   convergence  of   the  worlds  of  arts   and   business.   In   our   inaugural   issue,  we   have   a   rich  mix   of   content   that,  we   feel,   will  speak  more  on  this  idea.    We  spoke  to  Biren  Ghose,  Country  Head  of  Technicolor   India  and  found  out  how  one  of  the  world’s  most  advanced  studios   leverage  creativity   to  deliver  blockbuster  movies  around   the  world.  And  why  arts  matter  to  creative  people.    Our   partner   in   Italy,   Leonardo   Previ,   the   President   of   Trivioquadrivio,   writes   on   how  Innovation  can  benefit  from  artistic  thinking.    Our   partner   in   Australia,   Dr.Cathryn   Lloyd   of  Maverick  Minds   sends   us   her   ideas   on   how   a  culture  of  learning  can  be  augmented  through  Art-­‐Based  Learnings.    And  a  lot  more.  Articles,  book  reviews,  write-­‐ups.    Concurrence  will  appear   in  your  email  box  every  quarter.  This   is  our  first  edition,  and  I  hope  you  will  enjoy  reading  it.  Please,  do  share  your  feedback,  to  help  us  improve.    Looking  forward,  with  excitement,    

 

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Contents  

      Page  Inception   Concurrence   3  Happenings   A  Little  Context,  Please:  The  IBM  Global  CEO  Study   6  Exploration   Art  –  a  tool  to  Develop  Leadership.  Are  We  Ready?   10  Tete-­‐a-­‐tete   A  Conversation  with  Biren  Ghose   12  Exploration   What  Entrepreneurs  can  Learn  from  Artists   20  Point  of  View   Leonardo  Previ:  Looking  For  Innovation   24  Happenings   Training  The  Eye:  Art  Education  in  Medicine  and  Management   28  Point  of  View   Dr.Cathryn  Lloyd:  A  Culture  of  Creativity   33  Book  Review   What  If   39  And  In  The  End     43    

                         

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   “What  the  arts  allow  us  to  do  is  develop  the  muscle  required  for  discernment,  and  also  strengthen  our  sense  of  agency  to  determine  for  ourselves  how  we’re  going  to  tackle  a  given  problem.  Especially  when  you’re  young,  it’s  one  of  the  few  times  there’s  no  set  path  that  someone  can  point  you  to  go  down  to  figure  out  the  answer  to  a  problem  you’re  trying  to  solve.  If  you’re  in  a  math  or  science  class  and  you’re  trying  to  learn  different  equations,  there’s  an  answer  and  you’re  trying  to  arrive  at  it.  But  if  I’m  drawing  a  beautiful  plant—say  I  wanted  to  make  the  lines  really  thick.  The  teacher  can’t  come  over  and  say,  “You  know,  the  lines  should  be  thinner.”  There’s  no  should,  really.  Ultimately  it’s  up  to  the  person  creating  the  work  to  determine  what  the  path  is,  and  that  kind  of  agency  is  what’s  required  for  innovation.”      -­‐  Sarah  Lewis,  author  of  ‘The  Rise:  Creativity,  the  Gift  of  Failure,  and  the  Search  

for  Mastery’.  As  published  in  Technology  Review.    (More  at  http://www.technologyreview.com/qa/526436/the-­‐underappreciated-­‐ties-­‐between-­‐art-­‐and-­‐innovation/)            

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Happenings    

A  Little  Context,  Please.    Between  September  2009  and  January  2010,  IBM  interviewed  1,541  CEOs,  general  managers  and  senior  public  sector  leaders  who  represent  different  sizes  of  organizations  in  60  countries  and  33  industries  as  a  part  of  the  biennial  Global  CEO  Study  series,  led  by  the  IBM  Institute  for  Business  Value  and  IBM  Strategy  &  Change.  In  addition  to  CEO  interviews,  a  subset  of  the  CEO  Study  Questions  were  asked  to  3,619  students  from  more  than  100  major  universities  around  the  world.  This  first  IBM  Student  Study  provides  insight  into  the  views  of  future  leaders.      

         

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And   the   most   interesting   finding   emerged   -­‐   Creativity   is   the   most  important  leadership  quality,  according  to  CEOs.      Successful  CEOs  and  their  companies  practice  and  encourage  experimentation  and  innovation  throughout   their   organizations.   Creative   leaders   expect   to   make   deeper   business   model  changes  to  realize  their  strategies.  To  succeed,  they  take  more  calculated  risks,  find  new  ideas,  and  keep  innovating  in  how  they  lead  and  communicate.    

 Creative  leaders  invite  disruptive  innovation,  encourage  others  to  drop  outdated  approaches  and  take  balanced  risks.  They  are  open-­‐minded  and  inventive  in  expanding  their  management  and   communication   styles,   particularly   to   engage   with   a   new   generation   of   employees,  partners  and  customers.    CEOs  recognize  that  leading  creatively  will  require  them  to  shed  some  long-­‐held  beliefs.  Their  approaches  need  to  be  original,  rather  than  traditional.  They  must  be  distinct  and,  at  times,  radical   in   their  conception  and  execution,  not   just  marginally  better   than  existing  models  or  methods.  Or,  as  one  Telecommunications  CEO  in  India  put  it:  “Creativity  in  everything.”      Creativity   is  often  defined  as   the  ability   to  bring   into  existence   something  new  or  different,  but   CEOs   elaborated.   Creativity   is   the   basis   for   “disruptive   innovation   and   continuous   re-­‐invention,”  a  Professional   Services  CEO   in   the  United  States   told  us.  And   this   requires  bold,  

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  CONCURRENCE    

breakthrough  thinking.  Leaders,  they  said,  must  be  ready  to  upset  the  status  quo  even  if  it  is  successful.  They  must  be  comfortable  with  and  committed  to  ongoing  experimentation.      Commit  to  upsetting  the  status  quo    Standout  CEOs  expressed   little   fear  of   re-­‐examining   their  own  creations  or  proven   strategic  approaches.   In   fact,   74%   of   them   took   an   iterative   approach   to   strategy,   compared   to   64  percent   of   other   CEOs.   Standouts   rely   more   on   continuously   re-­‐conceiving   their   strategy  versus  an  approach  based  on  formal,  annual  planning.    

It  is  no  longer  sufficient  to  think,  manage  or  delegate  based  on  traditional  time  horizons  or   strategic   planning   cycles.   Both   new  threats  and  emerging  opportunities   require  an   ability   to   see   around   corners,   predict  outcomes  where  possible,  act  despite  some  uncertainty,  and  then  start  all  over  again.  Of  course,   no   one   advocated   making   ill-­‐considered   judgments,   but   avoiding  unnecessary   delays   was   a   recurring  

ambition.   “The  world   is   spinning   faster,”   said   a  Government  CEO   in  Australia.   “We  need   to  keep  pace.”    Break  ground  with  new  business  models  To  better  understand  creative   leadership,  the  researchers   looked  more  closely  at  only  those  CEOs  who  selected  creativity  as  one  of  three  top  leadership  qualities.  And  found  them  to  be  much  more  prepared  to  innovate  and  between  10  and  20%  more  likely  to  pursue  innovation  through  business  model  change.    Historically,   business  models   have   changed   from   time   to   time.   But   now   these   changes   are  occurring   in   rapid-­‐fire   succession.   In   the   words   of   an   Industrial   Products   CEO   in   Japan,   “A  business  model  is  not  absolute,  but  must  adapt  to  environmental  change.”  CEOs  must  be  able  to   test,   tweak   and   redesign   their   core   activities   continually.   Today,   partnerships,   revenue  models  and  a  host  of  core  business  decisions  require  modification  in  light  of  the  fast-­‐changing  forces   impacting   their   organizations.   To  operate  more   effectively   in   a   volatile   environment,  creative   leaders   strongly   encourage   and   experiment   with   all   types   of   business   model  innovation.    And   it’s   not   sufficient   to   be   prepared   for   it   personally.   They   must   equip   their   entire  organization  to  be  a  catalyst  for  creativity.  For  most  leadership  teams,  this  requires  an  entirely  new  set  of  capabilities.  A  Media  and  Entertainment  CEO  in  the  United  States  said,  “We  need  to  find,  recognize  and  reward  creativity.”      CEOs   saw   the   need   to   seed   creativity   across   their   organizations   rather   than   set   apart  “creative  types”   in  siloed  departments   like  product  design.  To  benefit  from  the  diversity  of  ideas   each   employee   can   contribute,   Standouts   encourage   a   new   mindset   of   questioning.  

“Creativity  means  new  ways  of  solving  tough  problems.  Many  challenges  require  innovative  thinking.”  

-­‐  David  Rankin,  Chief  Executive,  Auckland  City  

 

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They   invite  employees  at  all   levels   to  challenge  assumptions  based  on  past  experiences  and  scrutinize  “the  way  we’ve  always  done  things.”      In  addition  to   leading  differently,  CEOs  and  their   teams  are  communicating  differently.  To  communicate  with  customers  and  employees,  they  are  experimenting  with  and  assessing  the  results  of  using  many  newer  types  of  digital  media  and  social  networking  channels.      Successful   companies   reported   a   better   balance   of   communication   approaches.   They  acknowledge   the   continued   importance   of   communications   “from   the   top,”   especially   to  establish  clarity  of  purpose  and  company  values.  But  they  also  are  embracing  “viral”  forms  of  communication  to  engage  those  inside  and  outside  their  organizations.      Breaking   from   the   past,   CEOs  made   a   bold   choice   in   naming   creativity   their  premier  leadership  quality.  Traditionally,  leaders  were  most  admired  for  other  qualities,  like  operational  excellence,  strategic  vision  or  engineering  big  deals.  There   is   a   strong   sense   that   CEOs   are   embarking   on   a   significant   shift,   both  personally   and   for   their   organizations   as   a   whole.   Committing   to   creativity,  they   understand   the   need   to   challenge   their   most   basic   assumptions,   and  reconceive  what  it  takes  to  be  successful    The  Study  Summarised  this  section  by  asking:  “Are  you  leading  creatively?”  

• How   will   you   develop   the   critical   capabilities   to   enhance   creativity   among   your  leadership  team?    

• In   what   ways   can   you   explore,   reward   and   globally   integrate   diverse   and  unconventional  points  of  view?    

• What  is  your  approach  to  challenge  every  element  of  your  business  model  to  get  the  most  from  currently  untapped  opportunities?    

• How  will  you  leverage  new  communication  styles,  technologies  and  tools,  both  to  lead  a  new  generation  of  talent  and  encourage  breakthrough  thinking?  

   Any  answers?                      Source:  http://www-­‐935.ibm.com/services/in/ceo/ceostudy2010/        

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  CONCURRENCE    

 Let’s  Talk  

Art    –  a  tool  to  Develop  Leadership.  Are  We  Ready?      

Dan   Pink,   in   his   book  A   Whole   New  Mind  (2005),  argues   that   left-­‐brain  linear,   analytical   computer-­‐like  thinking   are   being   replaced   by   right-­‐brain   empathy,   inventiveness,   and  understanding   as   skills   most   needed  by   business.   Pink   points   to   Asia,  automation,   and   abundance   as   the  reasons  behind  the  shift.    Pink   says   "Logical   and   precise,   left-­‐brain   thinking   gave   us   the  Information   Age.   Now   comes   the  Conceptual   Age   -­‐   ruled   by   artistry,  empathy,  and  emotion."    Creativity   is   a   core   competency   for  leaders   and   managers,   and   a   crucial  component   of   the   innovation  equation.   Creativity   requires   whole-­‐brain  thinking;  right-­‐brain  imagination,  

artistry  and  intuition,  plus  left-­‐brain  logic  and  planning.  Organizations  led  by  creative  leaders  have  a  higher  success  rate  in  innovation,  employee  engagement,  change  and  renewal.      Generating  fresh  solutions  to  problems,  and  the  ability  to  create  new  products,  processes  or  services   for   a   changing  market,   are   part   of   the   intellectual   capital   that   give   a   company   its  competitive  edge.    

Art  is  an  invitation  to  have  a  conversation.  Art  can  be  a  potent  catalyst  for  a  deeper  inquiry  into  business  issues,  providing  the  means  for  'artful   reflection'   in   organizational   development.   As   we   have   seen,   arts   can   offer   non-­‐threatening   social   environments   that   foster   non-­‐judgmental   exchange   of   ideas,   reduces  chances  of  conflicts  and  offers  variety  and  alternatives  to  all  parties  to  look  into.  Through  art  we   can  make   it   safe   ask   the   deeper   questions   that   lead   to   the   emotional   truth   about   a  

Medical  Students.  Buddying  MBAs.  Business  Leaders.  Everyone  is  Getting  a  Dose  of  Arts!  And  it  isn’t  to  improve  their  handwriting!    

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situation.  Art  creates  a  bonding  experience  that  facilitates  collaboration  and  accelerates  the  ability  get  to  the  heart  of  a  problem.  That  is  because  images  can  externalize  the  unconscious  and  make  tacit  knowledge  visible,  to  be  explored  further.    Firstly,   the   fundamental   idea   is   that   by   exposing   people   to   arts   and   to   the   artistic   process  creation,   people’s   skills   can   grow,   particularly   in   domains   such   as   design,   creativity   and  imagination,   personal   communication   and   improvisation.   In   today’s   complex   and   fast-­‐changing   business   context   (think   VUCA)   these   competences   are   becoming   increasingly  

important   as   essential   features   of   knowledge  workers’  capabilities.  For  example,   improvisation  is   a  managerial   skill   that   is   acknowledged   as   an  important   factor,   grounding   the   ability   to  respond   spontaneously   and   under   pressure   to  problems   and   opportunities   as   they   arise  (Crossan,  1997).      Secondly,  arts  and  the  artistic  process  have  been  used   to   address   the   development   of   more  complex   capabilities   such  as   leadership  and   self-­‐management.  Leaders  can  learn  a  lot  from  artists  and   the   artistic   process,   like   for   example,   “the  

courage  to  see  the  reality  as  it  actually  is  [..];  the  courage  to  envision  previously  unimagined  and  unimaginable  possibilities;  and  the  courage  to   inspire  others  to  bring  possibility  back  to  reality”  (Adelr,  2006).    Finally,  arts  learning  experiences  stimulate  and  develop  group  and  collaborative  learning.  This  is   the  case  particularly  of  experiences  based  on  ensemble  arts,  which  push  people   to   feel  a  sense   of   responsibility   to   a   group   and/or   to   a   project   (Fiske,   1999).   Indeed,   theatre  productions,  music  ensembles,  dance  presentations,  collaborative  creative  writing  and  group  paintings  are  all  examples  of  group  activities  involving  group  members’  learning  process.    Learning  in  the  arts  encourages  the  development  of  cognitive  capacity  and  the  ability  to  learn  in   other   domains   (Deasy,   2002;   Fiske,   1999).   In   this   light,   even   if   there   are   some   empirical  difficulties   to  prove  from  a  quantitative  perspective  the  existence  of   transferring  knowledge  from   arts   to   other   fields,   qualitative   and   theoretical   implications   show   that   skills   learnt  through  art  education  can  benefit  other  capabilities  and  professional  skills  (Perkins,  1994).  

     Sources:    1. A  Whole  New  Mind:  Moving  from  the  Information  Age  to  the  Conceptual  Age.  Daniel  H.  Pink  2. The  Value  of  Art-­‐Based  Initiaves.  Professor  Giovanni  Schiuma  3. Organizational  Improvisation.  Miguel  Pina  E.  Cunha,  Ken  Kamoche  4. Critical  Links:  Learning  in  the  Arts  and  Student  Academic  and  Social  Development.  Richard  Deasy    5. The  Arts  and  the  Creation  of  Mind.  By  Elliot  Eisner  6. Champions  of  change  :  the  impact  of  the  arts  on  Learning.  By    Edward  B  Fiske  

Arts  play  a  fundamental  role  in  the  development  of  cognitive  capacities,  including  perception,  elaboration,  problem  solving,  and  creative  thinking.      

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  CONCURRENCE    

 

 

“The  most  important  criterion  to  achieve  a  culture  of  

Innovation    lies  in  an  organization’s  ability  to  

embrace  failure.”  -­‐  Biren  Ghose,  Country  Head,  Technicolor  India    

 

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      tête-­‐à-­‐tête    

A  Conversation  with  Biren  Ghose,  Country  Head,  Technicolor  India,  and  President,  ABAI.                  Biren  spoke  to  Pratima  Choudhury  of  The  Painted  Sky  on  how  Innovation  and  Arts  go  together.        

PC:  Biren,  how  has  2014  been  for  Technicolor  in  India?  What  are  some  of  the  significant  achievements  and  milestones?  Creatively,  and  businesswise.    BG:  2014  has  been  an  exceptional  year  for  Technicolor  India  and  its  constituent  studios  MPC;  DreamWorks   Animation;   Rockstar   Games;   Nickelodeon;   EA;   among   other   prominent   client  hubs.        I  have  been  at  the  helm  of  the  India  entity  of  our  Company  and  played  a  role  as  a  catalyst  in  building  this  studio   [over   the  past  5+  years].   I   feel  overwhelmed  and  privileged  to  have  had  the  opportunity  to  steer  our  teams  towards  this  incredible  evolution.  The  key  to  our  strategy  was  to  integrate  and  align  the  creative  and  business  processes  of  the  ‘local  Company’  to  act  in  ‘synchromesh’  with  the  global  Technicolor  and  its  client  organizations  each  with  their  unique  identity  and  culture.    

 Creatively  the  team  worked  to  bring  home  the  Oscar  for  VFX;  the  Cannes  Gold;  a  few  Emmy’s;  many  British  Arrows,  BAFTAS  among  various  other  awards  and  accolades.  The  creative  edge  of  the  studio  constantly  ‘raises  the  bar’  to  wow  audiences  and  the  ‘products’  worked  on  by  the  team  in  2014  have  grossed  well  over  a  US  5+  billion  in  revenue.  

 Of  paramount  importance  was  to  transform  the  ‘way’  we  worked  to  align  with  the  values,  knowledge  and  behaviors  of  our  100  year  old  Hollywood  parent.    

 

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  CONCURRENCE    

If  we  told  you  that  our  work  seen  on  screen  in  this  past  year  included  Godzilla;  X-­‐Men  –  Days  of   Future   Past;   Spiderman   II;   Maleficent;   Guardians   of   the   Galaxy;   Night   at   the   Museum;  Exodus;  Penguins  of  Madagascar;  Grand  Theft  Auto  V;  All  Hail  King  Julian;  Puss  N  Boots;  Alvin  and  the  Chipmunks;  among  many  others,  would  that  be  evidence  of  the  “creative  chops”  we  have  developed  as  a  team  @Technicolor  and  MPC?    PC:  What  are  some  strategies  and  tools  adopted  at  Technicolor  to  promote  Creativity  and  Innovation   among   its   employees?   How   have   these   approaches   and   processes   impacted  productivity  and  creativity  at  Technicolor?    BG:     We   understand   the   individual   in   every   one   of   our   1800   strong   team   within   the  Technicolor   India  organization  and  yet  all   the  micro   teams   in  various  divisions  &  businesses  need  to  ’fly  elegantly  in  formation’.  We  additionally  manage  work  remotely  through  another  500-­‐1000   people   externally   in   our   production   ecosystem   in   the   conduct   of   our   day-­‐to-­‐day  business.    

 It  has  been  our  job  to  develop  and  nurture  an  adaptive  &  fluent  leadership  style.    We  believe  in  an  authentic  and  transparent  client  &  partner  interface.    Our  style  is  to  engage  in  a  dynamic  and  ‘real  time’  manner  with  clients  and  employees,  telling  them  ‘like  it  is’”;  ensuring  they  are  served  the  optimum  blend  of  information  and  insights.    

 While  promoting   these   ideas,  we  have  attempted   to   reduce   the   ‘social  distance’   separating  individuals  at  the  level  of  the  ‘production  floor’”  from  those  in  authority  -­‐  and  embracing  an  informal  style  and  structure.    It  is  our  endeavor  to  “get  to  know”  people,  such  that  we  ‘bridge’  the  regional/cultural  as  well  as  ‘generational’  divides.    

 Our   studio   leadership   is  not   just  about   creating   ‘image  driven  experiences’   for  audiences   in  movies   and   TV,   but   also   about   ensuring   we   ’engineer   real   life   experiences’   within   our  workplace.    Many  events  across  the  year  keep  this  spirit  alive.  

 Our  strength  lies  in  ‘listening’  to  what  the  team  needs  –  engaging  with  them  to  comprehend  and  feed  their  ‘basic  emotional  triggers’  –  which  in  a  creative  environment  is  very  different  as  compared  to  a  conventional  manufacturing  in  industrial  sector  company.    It  is  about  relaxing  and  energizing  them  through  ‘fun’  but  also  go  beyond  –  to  make  them  feel  good  about  who  they  are,  what  they  do  and  where  they  do  it.  For  us  ‘better,  quicker  &  faster’  is   not   a   buzzword   –it   is   an   outcome   of   our   approach   to   human   development,   technology  deployment  and  a  constantly  upgraded  infrastructure.      

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PC:   What   does   the   next   decade   hold   for   the  animation  business  in  India?    BG:  The  next  decade  looks  extremely  promising  for  the  Indian  Animation/VFX  industry!      India   is   progressively   becoming   an   ‘active  ingredient’   in   the   ‘global   production   recipe’   for  producing   animation/VFX   content.   There  has  been  an  incredible  increase  in  the  number  and  quality  of  projects  undertaken  by  local  production  studios  for  international  studios.    

According   to   the   FICCI-­‐KPMG   2015   report,   the  Indian   Media   &   Entertainment   industry   will   earn  INR   2   trillion   for   its   creativity   by   2019   (the   2015  revenues   are   pegged   at   INR   1.2   trillion   this   year).  The   VFX,   Animation   and   Gaming   business  constitutes   about   INR   80   billion   [2015]   and   is  poised  to  grow  by  approximately  16%  CAGR  for  the  

next  5  years.  The  animation/VFX  industry  is  about  8%  of  the  global  industry.  About  a  decade  ago,   India  was  not  even  a  single  digit  of  the  world’s  market  share   in  this  sector.  This  speaks  volumes  for  the  inventiveness  of  India’s  entrepreneurs  and  the  innate  ability  of  local  talent  to  embrace  the  complexities  of  producing  such  digital  content.  

The  recognition  provided  to  the  Animation,  Gaming  and  Visual  Effects  industry  by  the  Indian  government  in  the  last  Union  Budget  announcement,  bodes  well  for  the  sector.  The  need  of  the  hour  is  to  leverage  this  opportunity  and  work  ‘hand-­‐in-­‐hand’  with  the  Government  (both  centre   and   state)   and   Academia   (both   international   and   local)   to   raise   ‘standards   and   best  practices’  so  that  the  local  industry  can  rise  to  the  next  level  of  quality  and  technology.    PC:  If  we  can  broaden  the  discussion,  in  your  view,  how  does  creativity  help  an  organization  evolve,  both  for  business  sustenance  and  growth?  And  what  can  an  organization  get  from  encouraging  creativity  to  understand  and  decode  the  current  VUCA  environment?    

 BG:     In  the  adult  world,  we  need  to  constantly  motivate  ourselves  to  keep  rediscovering  our  childlike  curiosity.    To  always  try  and  understand  the  ‘why  –  what  –  when  –  where  –  how’!    In  the  creative  industries,  this  happens  quite  ‘literally’,  as  we  find  ourselves  addressing  creative  expectations  and  imagery  that  exists  only  in  the  Director’s  mind.    Our  Herculean  task  then,  is  to  help  him/her  to  bring  this  vision  to  ‘life’.        The   world   leading   production   houses   have   developed   the   technical   &   creative   chops   to  decode  this  context  into  content.    The  essence  of  this  new  story  telling  is  now  influencing  all  communication.    

“It  is  about  relaxing  and  energizing  them  through  “fun”  but  also  go  beyond  –    to  make  them  feel  good  about  who  they  are,  what  they  do  and  where  they  do  it.”  

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  CONCURRENCE    

PC:  What  should  an  Organization  do  to  promote  a  culture  of  innovation/creativity  among  its  employees?    

BG:  ‘Innovation’  and  ‘Creativity’  are  the  trending  buzzwords  of  our  times!      Everyone  talks  about  ‘thinking  outside  the  box’  but  it’s  easier  said  than  done!  There  is  a  saying  ’Innovation  is  creativity  with  a  job  to  do’-­‐  and  business  success  can  only  be  achieved  when  this  ‘job’  is  collectively  fulfilled  by  all  employees  in  a  Company  as  opposed  to  one  or  two  people  or  a  few  groups.    

 The  most  important  criterion  to  achieve  a  culture  of  innovation   lies   in   an   organization’s   ability   to  embrace  failure.  In  failure  lies  the  key  to  success!  It  makes  way   for   change,  without  which,   there   is   no  innovation,  creativity  or  scope  for  improvement!      At   Technicolor   India   –   we   understand   change,   as  much  as  we  do  the  inherent  resistance  people  have  to   change.     We   understand   that   people   get  emotional  even   in   the  anticipation  of  change!    We  address   this   through   constant   communication   and  presenting  our  worldview  dynamically.        

“Michael  Michalko  in  his  seminal  work  ‘Cracking  Creativity’  contends  that  people  think  creatively  if  they  choose  to  do  so!”      

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 This   constant   engagement   and   building   a   positive   mindset,   is   therefore   the   key   to   what  enables  us  to  keep  creativity  and  innovation  at  peak  levels.  We  work  with  our  global  clients  to  ensure  that  we  communicate  to  our  team  our  future  slate  of  shows  as  far  as  possible.    Apart  from  this  we  have  exciting  “group  engagements”  through  the  year  –  events  that  “break  the  ice”  and  help  the  team  to  connect  beyond  working  on  a  production.    Regular  town  halls,  client  interface  and  annual  events  aid  the  process.    We  pride  ourselves  on  marking  their  achievements  through  multiple  rewards.  Nothing  ‘feeds  the   soul’   better   than  artistic   recognition  and   this   triggers   greater   levels  of   involvement  and  energy.      PC:  We  are  keen  to  explore  how  learning  from  the  world  of  the  arts  and  the  process  of  the  artist  can  benefit  businesses  across  the  world.  In  your  opinion,  what  are  some  key  areas  that  you   see   businesses   learn   from   the   world   of   arts   and   the   artists?   And  what   could   be   the  outcome  of  such  collaborations?  

 BG:     ‘Me  &   Isaac  Newton’  was  a  1999  documentary  by  Michael  Apted   from   the  USC  which  traced  the  creative  process  practiced  by  several  key  scientists   :  Gertrude  Elion  –  Nobel  Prize  winner   for   an   anti-­‐leukemia   drug   [demonstrating   innovative   and   intuitive   styles   of   creative  intelligence];  Patricia  Wright  –  discovering  a  new  species  of  lemur  after  buying  a  monkey  from  a  NY  pet   shop   [innovation   and   intuition   at  work];   Ashok  Gadgil   –   environmental   scientist   –  discovering   practical   water   purification  [demonstrating   innovation   &   an   enquiring  mindset];   etc.   These   movies   demonstrate  the   ‘symbiotic   nature’   of   how   the   arts   and  the   sciences   were   more   closely   connected  than  people  gave  it  credit  for.  After  a  point  scientific   explorations   reach   a   ‘chasm’   and  only   faith   and   some   significant   creative  leaps  can  achieve  dramatic  outcomes.      Michael   Michalko   in   his   seminal   work  ‘Cracking   Creativity’   contends   that   people  think  creatively  if  they  choose  to  do  so!  The  list  of  such  envisioned  outcomes  is  now  the  stuff  of  several  legends!    

 PC:  What  are  your  expectations  from  organizations  like  The  Painted  Sky  that  promote  Art-­‐Based  Training  Initiatives?  How  can  they  improve  their  offerings  and  training  outcomes?    

 BG:  In  the  past  50  years  the  world  has  understood  that  creative  intelligence  (like  intellectual  ability)  is  not  a  matter  of  speculation  and  interpretation.  It  can  be  measured  and  developed.  Instruments   that   profile   creative   potential   are   being   honed   for   over   a   decade   and   help  measure   and   foster   curiosity,   insightfulness,   resourcefulness,   visionary   abilities,   etc.    

Stevie  Wonder’s  fight  against  blindness  and  Eric  Clapton’s  fight  against  himself  in  his  drug  addiction  are  the  music  world  heroes  that  continue  to  shine  against  different  odds.      

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  CONCURRENCE    

Particularly   in   the   creative  world,   one   needs   consistent   fuel   to   keep   innovation,   inspiration  and  imagination  ignited.        The  Painted  Sky  would  do  well  to  help  folks  “find,  learn  and  apply”  their  creative  ability;  the  exploration   and   the   development   of   the   mythical   ‘right   brain’   to   help   ‘elevate’   their  fortunes  in  their  professional  and  personal  lives.      “If   you   always   think   the   way   you   always   thought,   you’ll   always   get   what   you’ve   always  gotten.”  We  need   to  work  with   organizations   like  The   Painted   Sky   to   break   the  mould   and  avoid  this  pitfall!  The  average  person  has  been  taught  to  think  reproductively,  that  is,  on  the  basis  of   similar  problems  encountered   in   the  past.    We  need   to  paint  new   skies   from   ‘blue  skies’   in   colors   and   hire   ‘never   seen’   before.       To   help   individuals   and   teams   dip   into   their  inner  creativity  palate  to  create  harmonies  and  melodic  outcomes.    PC:   Finally,   Biren   the  man.  Who  or  what   are   some  of   your   greatest   inspirations   from   the  creative  world?  

 BG:  My  greatest  inspiration  comes  from  those  who  have  overcome  great  odds  to  succeed  at  the   highest   level.     As   stories   of   achievements   unfold,   I   am   energized   by   these   influences.    From  India  I  can  call  out  Prakash  Padukone  (Badminton)  Geet  Sethi  (Billiards)  and  Mary  Kom  (Boxing)  as   three   ‘home  grown’  examples.     It’s  not   just  what   they  have  done  but  what  they  have  overcome   to   achieve   this   that   is   exemplary.     Sport   is   a   great  metaphor   for   significant  achievements  despite  hardships  and  odds.    Stevie  Wonder’s   fight   against   blindness   and   Eric   Clapton’s   fight   against   himself   in   his   drug  addiction  are  the  music  world  heroes  that  continue  to  shine  against  different  odds.  Character  is  the  ‘muscle’  that  develops  when  facing  obstacles  and  still  making  it  to  the  top  of  the  ladder!    PC:  Personally,  what  have  been  your  key  learnings,  being  both  associated  with  the  world  of  arts  and  leading  a  highly  creative  organization?  Can  the  twain  meet?  

 BG:  We  must   begin   by   understanding   that   it’s   a  myth   to   believe   that   creativity   cannot   be  learned.  I  debunk  the  theory  that  you  are  either  born  creative  or  not!      Creativity  is  not  a  genetically  determined  attribute!      Every   step   of   creativity   is   a   hunch-­‐   requiring   great   execution!   Edison   felt   his   lack   of   formal  education  was,  in  fact,  “a  blessing”.  Hence  one  should  not  overvalue  the  Ivy  League  degrees!  (Even  they  put  their  courses  online  for  free!)  

               

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   What  seems  to  have  evolved  as  my  recipe  for  leading  innovative  teams  and  organizations  can  be  summarized  as  follows:    1. Start  by  thinking  big.  Without  dreams  there  is  no  inspirational  outcome  2. Develop  your  own  method  for  execution.  (Dream  -­‐>  Plans  -­‐>  Actions  -­‐>  Results)  3. Learn  to  optimize  at  every  step.  Test  ideas  and  then  scale  them    4. ‘Trim  the  sails’-­‐  Business  is  like  the  weather-­‐  changeable  without  warning!  Learn  to  ‘roll  

with  the  punches’  and  then  use  creative  ways  to  stretch/conserve  resources  as  required  (Important:  Don’t  use  all  your  money!)      

There   is  no  cookie  cutter  method  that  works  and  these  are   just  my  own  self-­‐  motivating  mantras!                    It  is  not  easy  to  introduce  Biren  in  the  two  dimensions  of  a  page.  The  man  is  beyond  such  limiting  definitions.  Biren  is  Country  Head  at  Technicolor  India.  He  is  a  marketing  and  business  strategist  –  prolific  speaker  at  forums  –  an  untiring  champion  of  artistic  talent  –  a  celebrated  leader  for  award  winning  VFX  and  animation  teams  –  jazz  musician  –  media  &  entertainment  industry  advocate  and  evangelist  -­‐  believes  that  the  arts  will  influence  the  sciences  over  the  next  decade.  

                 

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  CONCURRENCE    

Exploration  

 

What  Entrepreneurs  can  Learn  from  Artists  (Adapted  from  Fortune.com,  dated  December  21,  2012)    Like   artists,   startup   founders   must   cultivate   creative   habits   to   see   the   world   afresh   and  create  something  new.    Andy   Warhol   knew   it   all   along:   “Good   business   is   the   best   art.”   And   lately,   a   number   of  business   thinkers  and   leaders  have  begun   to  embrace   the  arts,  not  as  an  escapist  notion,  a  parallel  world  after  office  hours,  or  a  creative  asset,  but  as  an  integral  part  of  business  —  from  the  management  team  to  operations  to  customer  service.  Indeed,  the  “art”  of  business  has  become  more  important  as  the  “science”  grows  ubiquitous.  As  Big  Data  and  sophisticated  analytical  tools  allow  us  to  make  our  processes  more  efficient,  intuition  and  creativity  are  fast  becoming  the  only  differentiating  factors  among  competitors.  Like   any   “soft   asset,”   these   qualities   cannot   be   exploited,   only   explored.   And   like   artists,  innovators  must  cultivate  creative  habits  to  see  the  world  afresh  and  create  something  new.    How   do   artists   think   and   behave?   Here   are   12   traits   that   any   individual   who  aspires  to  make  his  or  her  mark  on  the  world  should  emulate:    1.   Artists   are   “neophiles.”  They   are   in   love   with   novelty   and   have   an   insatiable  appetite   for   finding   and   creating   new   connections,   for   inventing   and   reinventing,   even  themselves.   Art   means   changing   the   meaning   of   things   or   creating   new   meanings.   That’s  exactly  what  innovation  is  all  about.    2.   Artists   are   humanists.  They   are   experts   of   the   “human   condition”   and   observe  human  desires,  needs,  emotions,  and  behavior  with  a  sharp,  discerning  eye  and  a  high  degree  of   empathy.   They   can   feel   with   and   for   others,   which   should   be   every   innovator’s   distinct  strength  as  well.    3.   Artists   are   craftspeople.  They   “think   by  making”   and   unite   the   “hand   and   the  head,”  as  sociologist  Richard  Sennett  describes  it.  It  has  both  a  physical  dimension  (exhibiting  mastery  in  craftsmanship)  and  a  meta-­‐physical  dimension  (connecting  a  new  product,  service,  or   business   model   with   the   broader   zeitgeist   and   cultural   climate).   Nike’s    Fuelband,   for  example,   integrates   software   and   hardware,   and   is   an   expression   of   our   society’s   growing  demand  for  self-­‐managed,  preventive  healthcare.    

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4.  Artists  are  like  children.  “Every  child  is  an  artist.  The  problem  is  how  to  remain  an  artist  once  we  grow  up,”  Pablo  Picasso  famously  said.  Artists  retain  a  child’s  unique  sense  of  possibility  and  wonder.  Innovators  should,  too.  It  may  sound  paradoxical,  but  innovations  are  always  nostalgic.The  most  meaningful  of  them,  although  seemingly  all  about  novelty  and  the  future,   reconnect  us  with   a  basic  human  quest  or   even  our   childhood  dreams   (think  of   the  iPhone  and  our  desire  to  touch,  or  sharing  sites  such  as  Facebook    or  Pinterest,  which  cater  to  our  innate  urge  to  share).    5.  Artists  rely  on  their  intuition.  It  may  seem  counter-­‐intuitive,  but  intuition  is  ever  more  important  in  the  age  of  Big  Data,  because  it  is  the  only  feature  that  is  faster  and  deeper  than  the  massive  flow  of  real-­‐time  information.  Nothing  comes  close  to  intuition  as  innovators  seek  to  anticipate  trends  and  make  decisions  swiftly.    6.   Artists   are   comfortable   with   ambiguity.  By   design,   they   often   deal   with  things   that  are  not  measurable  and  can’t  be  easily  quantified.   Innovators,   too,   should  value  what  may  not  be  easily  captured  in  quantitative  terms.  In  stark  contrast  to  more  mechanistic  models  of  management,  they  must  be  able  to  tolerate  uncertainty  and  open-­‐ended  questions.    7.  Artists  are  holistic,   interdisciplinary  thinkers.  Artists  can  connect  dots  and  take   things   out   of   their   original   context.   Likewise,   innovators   contextualize   and   re-­‐contextualize,   mash   up   and   remix,   and   embrace   new   insights   and   ideas   that   lead   to  unexpected,  unlikely,  and  often  serendipitous  conclusions  (among  the  most  famous  examples  of  such  “accidental  innovations”  are  the  pacemaker  or  3M’s  post-­‐it  notes).    8.  Artists  thrive  under  constraints.  They  often  have  to  work  within  very  structured  formats   and  meet   scarce   resources   with   ingenuity.   In   fact,   these   constraints   might   even  stimulate   their   creativity.   Inspired   by   the   phenomenon   of  Jugaad  in   India,   innovation   gurus  like  Navi  Radjou  have  popularized  and  globalized  the  concept  of  “frugal  innovation”  (e.g.  the  mobile   SMS   disaster   response   platform   Ushahidi   or   the   portable   “roll-­‐on”   hospital   hand-­‐sanitizers  SwipeSense).  Frugal  innovation  has  become  the  new  hallmark  for  the  art  of  creating  maximum  value  with  minimal  resources.    9.   Artists   are   great   storytellers.  They  tell  a  story  with  their  art  but  also  often  tell  the  story  of  their  art.  The  same  holds  true  for  meaningful  innovations.  Great  innovators  design  experiences  that  spark  conversation.  Just   look  at   ideas  funded  on  Kickstarter:  The  product   is  also  the  story  of  the  product.    10.  Artists  are  conduits  and  not  “masters  of  the  universe.”  Most  artists  –  painters,   sculptors,   writers,   filmmakers,   or   musicians   –   will   admit   that   they   derive   their  inspiration  from  a  spiritual  sphere  that  goes  beyond  their  individual  creativity  and  skills.  This  applies   to   innovators,   too.  Whether   they’re   spiritual  or  not,  humility   suits   them  well   as   the  social  web  and   its  wave  of   crowd-­‐based  collaborations  have   rendered   the  myth  of   the   lone  genius  obsolete.    

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11.   Artists   are   passionate   about   their   work.  In   fact,   their  work  and   life   are  impossible  to  separate.  That  doesn’t  mean  that  innovators  need  to  be  workaholics,  but  they  should  base  their  ideas  on  deep  beliefs.  Innovation  is  a  leap  of  faith,  and  innovators  need  to  be  believers.  Like  artists,  they  will  often  face  rejection,  but  if  an  idea  is  not  worth  fighting  for,  it  might  not  have  been  the  right  one  in  the  first  place.    12.  Artists   are   contrarians.  Artists  can  see  the  “cracks  through  which  the  light  gets  in,”   as   the   old   adage   goes.   Likewise,   great   innovators   come   up  with   solutions   to   problems  because  they  see  what   is  missing.  They  are  eccentric,  which  means  they  literally  view  things  from  the  fringes.  Both  artists  and  innovators  see  the  world  as  it  could  be.  They  look  upon  our  world,  as  Proust  would  say,  with  “fresh  eyes.”  You  might  also  call  that  vision.  They  are  always  “initially  wrong”  to  be  “ultimately  right”  as  Kathryn  Schultz  wrote  in  her  book,  Being  Wrong.    Like  art,  true  innovation  has  the  potential  to  make  our  lives  better.  It  connects  and  reconnects  us  with  deeply   held   truths   and   fundamental   human  desires;  meets   complexity  with   simple,  elegant  solutions;  and  rewards  risk-­‐taking  and  vulnerability.    However,   businesses   must   refrain   from   designing   innovation   as   a   mere   process.   That   is  perhaps  the  golden  rule  that  artists  and  innovators  have  in  common:  new  ideas  of  worth  will  only  come  to  those  who  allow  ample  space  and  time  for   those  new   ideas   to  develop   in   the  first  place.    Tim  Leberecht  is  the  chief  marketing  officer  of  global  design  and  innovation  firm  frog.  He  is  also  the  publisher  of  frog’s  award-­‐winning  magazine  design  mind,  the  producer  of  the  Reinvent  Business  hackathon,  and  serves  on  the  World  Economic  Forum’s  Global  Agenda  Council  on  Values.                                  Source:    http://fortune.com/2012/12/21/what-­‐entrepreneurs-­‐can-­‐learn-­‐from-­‐artists/        

 

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“All  our  knowledge  has  its  origins  in  our  perceptions.”  

-­‐  Leonardo  da  Vinci  

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Point  of  View  

Try  Art!    Leonardo  Previ,    President,  Triviquadrivio  Architect.  Author.  Biker.  Historian.  Thinker.  Trainer.      Leonardo  Previ   contributes  with  his   views  on  how   the  worlds   of  Arts   and  Business   can   influence  and   enrich  each  other.    The  concept  of  organization  is  at  the  very  root  of  modern  economy  and  for  the  early  masters  of  economics,  organization  is  synonymous  with  order.  It  was  1776  when  Adam  Smith  literally  invented  a  new  discipline,  the  science  of  organization.  ‘The  Wealth  of  Nations’  embodied  the  rules  behind  an  organization.  The  literature  behind  this  impossible  to  be  misunderstood  title  soon  became  the  corner  stone  of  modern  economy  and  the  message  started  to  spread:  if  you  want  to  be  successful  in  your  business,  you  better  be  well  organized.      At   the  very   core  of  modern   idea  of  organization   there   is   a   single  principle,   very   simple  and  very  powerful:   the  division  of   labour.   In  other  words,  since  almost  two  and  a  half  centuries,  being   in   a   business   implied   being   organized;   being   organized   implied   ability   to   split   all  business  activities   in   the   smallest  possible  denominator   in  order   to   reduce   loss  of   time  and  increase  revenue.  This  is  order.    

Looking for Innovation?

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At  the  core  of  art,   lies  the  idea  of  disorder.  The  artist  breaks  the  rules  and  transforms  everyday  certainties  into  question  marks;  and  this  is  why  we  need  the  artist.  This   is   the   way   art   has   worked   since   the   very   beginning   of   our   history.   Or,   as   Hans   Jonas  suggests,  we  can  have  a  human  history  thanks  to  the  artistic  way  of  disrupting  existing  order.    

 In  his  beautiful  essay,  ‘The  Birth  of  Art’,  Jonas  helps  us  to  understand  how  relevant  has  been  the   contribution   of   prehistoric   painters   to   the   building   of   a   meaningful   and   collaborative  human   activity.   According   to   Jonas,   the   initial   traces   of   human   distinctiveness   can   be  witnessed   in  wall   paintings   that   are   dated   back   to   twenty   thousand   years.   For   a   very   long  period,  human  being’s  vocation  has  been  centred  on  hunting  and  hoarding.  But  for  a  very  long  period  we’ve  been  running  business  as  beasts:  behavior  based  on  instinct.      Hunting  will   no  more   be   an   immediate   answer   to   the   stirring   of   hunger;   hunting  will   be   a  medium,  and  success  is  subject  to  skill.  Through  art  we  left  our  bestiality  behind  and  became  humans.  The  order  of  nature  has  been  replaced  by  the  order  of  culture.    Whatever  out  business  is,  we  should  keep  in  mind  that  the  cause-­‐effect  mechanism  is  rather  prehistoric:  as  human  beings  we  belong  to  a  much  higher   level  of  complexity.  Where  things  are   not   only   “presented”   but   they   are   always   “re-­‐presented”,   as   the   original   cave   painter  taught  to  his  astonished,  half-­‐beast  peers.  

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Disorder   entered   into   our   world   almost   one   thousand   generation   ago,   and   it   is   only   ten  generations   ago   that   Adam   Smith   and   his   economics-­‐devoted   followers   started   do  worship  order.    Nevertheless,   existing   businesses,   especially   in   multinational   corporations   supervised   by  managers,   do   follow   the   “order   mantra”,   with   fairly   good   results.   If   “fairly   good”   is   what  you’re   looking   for,  order   is   the  perfect   tool.  But   if   you’re   looking   for   something  else,   and   if  your   company   is   asking   for   something  more,  order-­‐driven  organizations  must  accept  all   the  weird,   unforeseen,   unacceptable   that   comes   from   that   ancient   cave   full   of   prehistoric  doodles.    

Apparently  nothing  is  as  far  from  business  as  art.  But  this  is  certainly  true  only  if  we  remain  stuck  on  business  as  usual.  If  business  is  limited  to  happy  few,  who  can  think,   create   and   spread   instructions   while   the   rest   of   the   company   executes,   then   art   is  pointless.  But  if  it’s  innovation  that  you  are  looking  for,  then  you  desperately  need  art.    Innovation   is   a   very   complex  phenomenon  and   there’s   no   recipe   that  guarantees   success.  Over   the  years,   innovation  among  entrepreneurs,  management  or   start-­‐up  establishments  fail  to  take  into  account  assimilation  of  various  points  of  view.    Hardly   they’d   realize   that   it   is  only   through  assimilation,  new  and  better  ways  of  organizing  will  appear.  And  this  is  exactly  the  artist’s  business:  reframe  all  the  aspects  of  reality,  in  order  to  highlights  unraveled  faces  of  it.    

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Scientific  management  strives  to  reduce  complexity  to  a  single  point  of  view:  only  within  such  unrealistic  reduction,  organizations  can  achieve  the  expected  order  and  can  avoid  unexpected  events.   On   the   contrary   our   markets   are   overwhelmed   by   increasing   levels   of   higher  complexities  and  when  scientific  management  tries  to  face  the  abundance  of  issues  which  is  the  reality,  the  process  portrays  huge  limitations.  That’s  the  reason  why  we  should  accept  the  idea  of  discovering  and  trying  as  many  points  of  view  as  we  can  imagine.    The  majority  of  managers  are  still  afraid  of  this  kind  of  multiplication  because  they  perceive  it  as  a  loss  of  control.  But  this  “endless  reframing”  is  rapidly  becoming  the  real  competitive  advantage   for   innovative   companies.   And   this   is   where   the   artistic   experience   can   be   of  great   help,   with   its   long-­‐lasting   confidence   with   the   value   of   diversity,   paradoxes   and  improvisations.      Managers  love  numbers,  90  degrees  corners  and  straight  lines.  They  organize  priorities  within  recognizable  charts  and  lose  their  minds  over  squared  competencies.  We  have  bad  news  for  them:  whilst   art   can   provide   the   best   business   skill,   it’s   impossible   to   learn   this   skill  within  business  schools.  But  there’s  also  good  news:  everyone,  without  exception,  guards  this  skill  in  his   own   soul.   Creativity   or   as   we   call   it,   the   art   of   reframing   is   embodied   in   our   DNA;   it’s  traceable  overtime  we  use  our  senses.  We  simply  have  to  make  room  for  it  within  our  picture  perfect  Gantt  charts.            Leonardo  Previ  is  quite  passionate  about  what  he  does.  And  if  one  is  Leonardo,  who  does  so  many  things,  it  is  difficult  to  find  something  he  is  not  passionate  about.  A  doctorate  in  architecture,  Leonardo  has  been  teaching  since  1989  (he  continues  to  teach  Human  Resources  Management  at  the  Catholic  University  in  Milan).  Founded  in  1996,  his  company  Trivioquadrivio  is  among  the  foremost  training  firms  in  Europe,  focusing  on  experiential  learning   initiatives  and  events.  Leonardo   is  a  Lego  Serious  Play  Certificate  Facilitator,  one  of   the  founders  of  the  Jazz  for  Business  learning  approach.  A  keen  biker,  he  travels  across  Europe  with  his  motorbike  (a  venerable  Moto  Guzzi  850  T3)  to  train  managers  in  aesthetic  intelligence.  He  has  written  five  books  and  is  working  on  the  sixth,  successfully  exploring  the  confluence  of  Art  and  Business.                                

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Happenings  

To  See,  Observe,  Connect,  Synthesise,  Interpret.  Based  on  articles  published  in  Boston.com  (20th  July  2008)  and  WGBHN.com  (22nd  August,  2012)…  

 At  the  Isabella  Stewart  Gardner  Museum  in  Boston,  a  group  of  20-­‐  and  30-­‐somethings  crowd  around  an  oil  painting  of  a  Spanish  dancer...    It  could  be  any  art  appreciation  class  from  one  of  Boston's  many  colleges  and  universities.  But  these  are  Harvard  medical   students.  And  as   they   stare  at   John  Singer   Sargent's   'el   Jaleo',   a  wall-­‐length  tableau  of  Spanish-­‐style  dancers  and  musicians,  they  take  turns  imagining  what's  going  on  in  the  scene  before  them.  One  of  the  figures  in  the  painting  has  his  head  tilted  up  to  the  ceiling  with  his  throat  exposed.    One   student   says,   "I   think   it   looks   like   he's   snoring,"   and   her   classmates   giggle.   But   she  continues:  "I  think  he  has  his  head  back  up  against  the  wall,  I  think  he's  had  a  really  long  day  and  he's  sleeping."    These   students   are   spending   one   afternoon   a   week   at   art   museums,   taking   a   course  called,  "Training   the   Eye"  —   a   course   that   co-­‐creator   Alexa   Miller   hopes   will   help   them  become  better  doctors.        

Students  and  instructors  in  Harvard's  "Training  the  Eye"  course  spend  a  moment  just  looking  at  a  work  of  art  before  beginning  the  discussion.  

Training the Eye    

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In   between   student   observations,   Miller   encourages   them   to   probe   deeper.   When   one  student   suggests   the   "sleeping"   man   could   be   singing   instead,   Miller   says,   "OK,   great,   so  connecting  these  two  themes  that  seem  to  be  opposing  …  what  do  you  see  that  makes  you  say  you  can  hear  the  music?"    At  Harvard  Medical  School  runs  one  of  the  most  fascinating  ART-­‐Based  Development  practices  in  the  world,  with  a  fantastic  objective:  the   idea   is   that  by  making  all  kinds  of  observations  and   being   asked   to   think   about   why   they're   seeing   what   they're   seeing,   these   Harvard  students   will   become  more   flexible   thinkers   who   can   hold   different   possibilities   in   their  heads  before  making  a  diagnosis.    Fluidity   of   thought   and   getting   comfortable   with   ambiguity   are   crucial   in   health   care,   says  Sharon  Levine,  a  professor  of  medicine  at  Boston  University.  "If  you  don't  deal  with  ambiguity,  you  will   make  mistakes,"   Levine   says.   "If   you   become   fixated   on   one   thing   and   don't   think  about  other  possibilities  based  on  your  physical  exam,  then  you  do  yourself  and  your  patients  a  disservice."    Think   of   this   in   terms   of   our   struggles   with   the   VUCA   world   -­‐   dealing   with   ambiguous,  unclear   and   sometimes   conflicting   inputs.   Can   Art   help?   A   review   in   2008   found   that  students   who   take   "Training   the   Eye"   are   able   to   make   nearly   40%   more   clinical  observations  than  those  who  haven't  taken  the  course.  That  can  mean  fewer  tests,  cheaper  medical  care.  And  more  humanness  and  sensitive.      And   Joel   Katz,   a   co-­‐creator  of   the  Harvard   course,   observes,  "Our   anecdotal   observation   is  that  students  who  do  this  course  have  come  back  to  us  years  later  and  said,  'Oh,  I  feel  much  more  prepared  and  much  more  confident  in  my  ability  to  do  physical  exam,'".    Katz  and  his  colleagues  published  a  study  in  the  Journal  of  General  Internal  Medicine  showing  that   after   completing   the   class,   students'   ability   to   make   accurate   observations   increased  38%.  When   shown   artwork   and   photos   of   patients,   students   were   more   likely   to   notice  features   such   as   a   patient's   eyes   being   asymmetrical   or   a   tiny,   healed   sore   on   an   index  finger.   Observations   by   a   control   group   of   students   who   did   not   take   the   class   did   not  change.    The   most   difficult   part   of   the   class   for   the   high-­‐achieving   Harvard   students,   Miller   said,  seems  to  be  letting  go  of  their  urge  to  find  the  one  right  answer.  "When  we  get  fixated  on  getting  the  right  answer,  we  miss  the  diagnosis  because  it  blocks  the  ability  to  think  flexibly,"  Miller  said.  "We  want  them  to  puzzle  through  things."    

Away  at  Yale,  a  similar  story  is  unfolding.    All  first-­‐year  students  at  the  Yale  School  of  Medicine  are  required  to  take  an  innovative  class,  which  was  developed  by  Yale  medical  school  faculty  member  Dr.  Irwin  Braverman  and  Linda  Friedlaender.  Ms.Friedlaender   is  also  the  curator  of  education  at   the  Yale  Center   for  British  Art,  which  houses  the  world's  largest  collection  of  British  art  outside  the  United  Kingdom.      

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The   visual   tutorial,   now  marking   its   16th  anniversary,   draws   together   disciplines   that   are  usually   worlds   apart   —   art   and   medicine  —   in   order   to   hone   the   observational   skills   of  future  physicians.  Braverman  and  other  experts  believe  that,  in  an  age  when  physicians  rely  heavily   on   high-­‐tech   imaging   and   tests,   the   art   of   detailed,   careful   observation   is   getting  short   shrift.   But   detecting   small   details   can   make   all   the   difference   in   coming   up   with  accurate  diagnoses,  believes  the  Yale  faculty  member.    

Each   student   gets  12-­‐15   minutes   to  study   a   painting,  and   describe   what  they  see.  In  detail.  A  student   from  Nigeria,   Oluwatosin  Onibokun,   wasn't  sure  at  the  outset  of  the   class   that   her  observational   skills  could   improve   by  looking   at   the  paintings.      By  the  end,  after  she  had   painstakingly  

considered  details   in  the  photographs  of  patients  that  Braverman  passed  around  a  table  for  examination,  she  had  no  doubt  of  the  museum  tutorial's  ¬benefit.  "I  paid  more  attention  to  colors,   shapes   and   sizes   of   skin   blotches,   lesions   and   other   conditions,"   she   said.   Her  observational  skills  had  already  improved.  "It  was  great,"  she  said  of  the  class.    Sounok  Sen,  a  student  originally  from  Maryland,  deftly  described  the  details  he  picked  out  in  the  painting.  "That  was  fantastic,"  Friedlaender  told  him.    

Art  in  Management  Education    The  relevance  of  art-­‐based  initiatives  for  supporting  training  processes  is  highlighted  by  their  ever-­‐increasing   adoption   in   the   curricula   of   many   business   schools,   such   as   the   INSEAD  Business   School,  Warwick   Business   School,   University   of   Glasgow   Business   School,   the   IMD  Business  School  Lausanne,   the  Cranfield  School  of  Management  and  the  F.W.  Olin  Graduate  School  of  Business  at  Babson  College,  to  name  a  few.  These  Business  Schools  have  integrated  the  use  of  art  initiatives  in  their  MBA’s,  Masters’  and  Executive  courses’  curriculum.      For   example,   INSEAD   is   continuing   to   build   partnerships   outside   the   business   school  world  through   an   agreement   with   Johns   Hopkins   University’s   School   of   Advanced   International  Studies,   in   April   2011.   The   two   will   launch   a   dual-­‐degree  Masters   programme   from   which  participants   will   graduate   with   both   an   INSEAD  MBA   and   a  Master   of   Arts   from   SAIS.   The  INSEAD-­‐SAIS   programme   is   designed   for   those  who  want   to   follow   a   career   that   combines  international   relations  and  business.  Students  admitted   to  both  programmes  will  be  able   to  

Linda  Friedlaender  (kneeling)  leads  medical  students  in  a  discussion  about  what  they  can  deduce  from  one  of  the  paintings  at  the  Yale  Center  for  British  Art,  where  she  is  curator  of  education.  

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complete   the   two   degrees   in   two   and   a   half   years,   instead   of   the   three   years   required   to  complete  the  degrees  separately.      INSEAD  Dean  Dipak   Jain   said   the   dual   degree  would   “be   especially  valuable   for   those   who   seek   management   responsibilities   in  international   corporations,   financial   institutions,   economic   and  development  institutions  and  government  agencies”.    At   Babson   College,   students   during   their   first   year   take   arts   lessons   under   the   guide   of   a  creative   consultant,   who   is   an   artist.   Students   are   taught   to   uses   their   senses   in   order   to  better   grasp   things  happening  around   them  as  well   as   to   react   to   them.  While   at  Cranfield  School  of  Management,  students  learn  how  to  become  more  receptive  by  relaxation  in  order  to  be  able  to  let  their  imagination  run  free.  By  exposing  students  to  the  arts  and  art  processes,  through   a   hands-­‐on   approach,   they   learn   to   be   more   in   touch   with   their   senses,   feelings,  emotions  and  thoughts.      Students  take  classes  of  puppetry,  dance  and  movement,  music,   fiction,  writing,  theatrical  improvisation,   painting   and   poetry   in   order   to   learn   how   to   handle   ambiguity,   be   more  adept   in   discovering  new   things   and   seeing   things   from  different  perspectives,   take   risks,  communicate  more  efficiently  and  improve  problem-­‐solving  capabilities.      Arts   are   therefore   recognised   as   powerful   means   to   develop   students’  imagination  and  creativity.    Why  Art-­‐Based  Trainings  Work  This   is   why   Art-­‐Based   trainings   are   so   effective.   ABTIs   open   the   eyes   of   participants   to  possibilities,   to   what   is   often   missed   or   overlooked.   The   details   make   the   difference.  Whether   in   Design   Thinking   or   Creative   Problem   Solving,   Facilitating   Change   or   Managing  Conflicts,  ABTIs  and  similar  approaches  bring  to  the  fore  possibilities  and  alternatives,  as  well  as   allow   people   to   understand   and   decode   the   realities   better.   The   experience   is   novel,  enriching  and  empowering,  and  as  Katz  says,  the  learnings  stick!                Sources:  

1. www.boston.com/ae/theater_arts/articles/2008/07/20/monet_gauguin_using_art_to_make_better_doctors/?page=full  

2. http://wgbhnews.org/post/learning-­‐medicine-­‐looking-­‐art  3. http://news.yale.edu/2009/04/10/class-­‐helping-­‐future-­‐doctors-­‐learn-­‐art-­‐observation  4. https://www.youtube.com/watch?v=oL1b1tMNI4E  

   

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  Point  of  View    

A  Culture  of  

 Creativity  Innovation  and  productivity                            (This  article  was  originally  published  in  HC  Capital  Magazine  Issue  No  11.01  2013)  

Innovation  and  productivity    Current  thinking  from  governments  and  professional  industry  bodies  is  promoting  innovation  as  the  key  driver  of  productivity,  wealth  creation  and  the  means  to  a  prosperous  Australia  in  the   21st   Century.     The   idea   that   innovation   is   critical   to   creating   a   more   productive   and  competitive   Australia   is   highlighted   by   the   Australian   Government’s   ten   year   innovation  agenda  Powering  Ideas:  An  Innovation  Agenda  for  the  21st  Century  (2009)  ,  which  is  a  systems  approach   to   innovation   policy,   entitled   the   ‘national   innovation   system’.       There   are  many  reasons  given  why  Australia  needs  to  boost  innovation  and  productivity.    One  of  these  reasons  is  to  make  Australia  more  globally  competitive  which  will   impact  favourably  on  our  standard  of  living.    There  are  also  many  reasons  given  for  why  Australia’s  innovation  performance  has  been   considered   patchy   and   which   has   lead   to   declining   productivity.       Areas   of   concern  include  lack  of  government  and  business  investment  in  research  and  development  and  policy  setting.        The  general  thinking  is  that  through  innovation  we  can  make  a  better  future  for  Australia  and  the  rest  of  the  world.    It  is  through  innovation  that  as  a  society  we  will  be  able  to  deal  with  the  challenges  in  the  21st  Century,  and  also  respond  to  and  seize  opportunities.      Businesses  and  governments  around  the  world  acknowledge  that  a  more  creative  workforce  is  necessary  for  the  competitiveness  and  success  of  organisations  and  countries  in  the  global  economy.      We  

With   innovation   and   productivity   high   on   the  agenda  Cathryn  Lloyd  explores  why  it  is  important  for   industry   and   government   to   foster   a   learning  culture  that  supports  creativity.    

Dr  Cathryn  Lloyd    Principal   and   Creative   Entrepreneur   of  Maverick   Mind   a   professional   learning  and   development   consultancy   based   in  Brisbane,  Australia  

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are   living   in   complex   and   uncertain   times   and   therefore   our   ability   to   positively   act   and  respond  creatively  and  innovatively  is  indeed  necessary.    A   recent   Australian   Institute   of   Management   (AIM)   Management   Capability   Index   study  (2012)   ,   based   on   the   responses   of   senior   managers   from   more   than   250   Australian  organisations   indicated   a   sound   governance   and   financial   base   across   Australian  organisations.     While   there   was   high   confidence   across   these   areas   managers   consistently  rated   their   performance   poorly   in   areas   related   to   organisational   capability,   innovation  (products   and   services)   and   visionary   and   strategic   leadership.     While   pressure   is   on   for  businesses   to   embrace   innovation   in   the   workplace   the   study   proposes   that   these   results  provide   a   solid   platform   from  which   to   foster   creativity   and   innovation   as   a   central   part   of  business  culture.  

 If   we   accept   the   premise  that   innovation   is  essentially  a  good  thing  for  our   society   then   how   can  industry   best   support   and  manage   creativity   and  innovation,   foster   creative  innovation  skills,  and  at  the  same   time   improve  management   and  leadership   skills?       This  article   focuses  on  business  and   management  education  with  a  particular  emphasis   on   the   need   for  organisational   learning  cultures  that  build  creative  

capacity.     In   Educating   for   the   Creative   Workforce:   Rethinking   Arts   and   Education   (2007)  creativity   is   generally   described   as   embodying   generic   attributes   such   as   communication,  team-­‐work,   problem   solving,   cultural   understanding,   and  decision-­‐making   skills.     The   report  states   that   recent  work  on   innovation  across   the  economy   suggests   that   it   is   “precisely   the  habits   associated   with   artistic   creativity   that   are   a   vital,   if   neglected,   element   of   current  innovation  policy.”      If   we   are   to   develop   a   creative   workforce   it   makes   sense   to   expose   people   to   learning  experiences  that  allow  them  to  tap  into  their  intellectual  and  creative  potential.      Within  the  context   of   professional   development   education   I  make   a   distinction   between   ‘training’   and  ‘learning’.     From   a   training   perspective   it   is   assumed   that   industry   and   government   should  provide  the  necessary  technical  skills-­‐based  training  that  people  need  to  do  their  job.    From  a  learning  perspective  industry  and  government  need  to  promote  learning  cultures  that  support  creativity.     Using   this   as   a   jumping   off   point,   this   article   proposes   that   arts-­‐based   learning  methodologies   are   integral   to   contemporary  professional  management   education.     There   is  growing  evidence  through  literature  and  practice  that  this  type  of  learning  is  a  unique  vehicle  for  providing  experiences  that  can  develop  the  attributes  linked  to  leadership,  as  well  as  the  ability  to  innovate  and  respond  creatively  to  complex  situations.  

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A  National  Cultural  Policy      The  development  of  a  new  National  Cultural  Policy    in  Australia  recognises  that  the  arts  play  an   important   role   in   driving   innovation   across   the   nation   and   contributing   to   productivity.    Essentially  the  idea  is  that  a  creative  nation  is  a  more  productive  nation.    The  policy  sets  out  a  framework  that  embeds  creative  skills  and  talent,  not  just  at  the  heart  of  cultural  life,  but  at  the  heart  of  technological  development  and  national  economic  growth.      It  therefore  stands  to  reason  that  a  creative  workforce  is  a  more  productive  workforce.          The  policy   recognises   the   intrinsic   value  of   arts   and   creative   activity   in   developing   a   strong  Australian   culture,   society,   and   economy.     To   that   end   cultural   policy   is   not   just   about  supporting   the   arts.   It   is   about   supporting,   enabling   and   strengthening   communities   and  developing  a   creative   culture   that  has   the  capacity  and  capability   to   take  on   the  challenges  and  opportunities  before  us.    This  has  implications  for  industry.    If  a  business  has  a  creative  and  innovative  culture  it  is  more  likely  to  be  able  to  successfully  respond  and  adapt  to  the  complex   issues   of   the   21st   Century   and   be   more   competitive.     The   future   brings   great  opportunities  and  many  challenges.    Businesses  that  embrace  a  creative  learning  culture  will  reap  the  rewards  of  their  innovation  and  productivity.      

Creativity  and  Innovation  Creativity   and   innovation   are   contested  and  widely   debated   terms.     Innovation   is  the   process   of   implementing   creative  ideas.     In   New   Pathways   to   Prosperity:   a  National   Innovation   Framework   for  Australia   (2006)     “innovation   is   seen   as  doing   new   things   and   drawing   on  knowledge   or   creativity   to   find   new   and  better   ways   to   add   value   to   products,  services   and   processes”.     It   is   also   about  allocating   resources   to   ensure   valuable  innovative  ideas  come  to  fruition.        First   and   foremost   innovation   is   about  people.     The   starting   point   for   innovation  is   imagination     along  with   the   generation  of   creative   ideas   that   add   value.     It   is  people  who  have  the  creative  capacity  and  imagination   to   generate   new   ideas   and  design   new   products,   new   services,   new  processes  and  solutions  as  well  as  making  innovative   improvements   to   existing   products   and   services.     We   can’t   really   have   a  conversation   about   innovation   without   talking   about   creativity   the   two   go   hand   in   hand.    Creativity  is  a  source  of  knowledge  and  personal  expression.    Within  the  context  of  this  article,  creativity  is  used  in  its  broadest  sense  and  is  captured  in  the  following  definitions.        

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PricewaterHouseCoopers     describes   creativity   as   a   “set   of   attitudes   and   behaviours   that  manifests  itself   in  different  ways  through  both  individual  and  collective  actions”.    While  Kerr  and   Lloyd   suggest   it   is   a   set   of   “attributes   and   qualities   concerned   with   imagination,  inventiveness,   improvisation,   insight,   intuition,   and   curiosity   [in   other   words]   the   natural  ‘artful’  genius  and  talent  of  people”      Creativity  is  often  been  associated  with  the  arts  and  cultural  activity  when  it   is   in  fact  at  the  heart  of  all  endeavours.      While  it  is  fitting  that  creativity  is  part  of  the  conversation,  as  it  is  a  key   component   to   innovation,  what   is   challenging   about   this   is   that   creativity   is   an   elusive  quality   that   is   hard   to   pin   down   and   define.     The   creative   process   is   difficult,   complex   and  confusing   and   this   provides   a   conundrum   for   how   business   can   best   foster   and   manage  creativity  to  help  improve  workplace  performance.        Creative  innovation  comes  from  many  sources  including  the  arts,  science,  business,  research  and   development,   and   communities.     In   today’s   global   economy   the   arts   and   creative  industries  are  fundamental  to  Australia’s   identity  as  a  society  and  nation,  and  increasingly  to  our  success  as  a  national  economy.          This   links  to  the  Educating  for  the  Creative  Workforce:  Rethinking  Arts  and  Education  report  which  states  that  the  focus  of  economic  policymakers  across  the  world  on  all  things  ‘creative’  is  driven  essentially  by  three  separate,  but  interlinked  factors.    These  include  (i)  the  growth  of  the  creative  and  cultural  sectors  (currently  growing  at  more  than  twice  the  rate  of  the  world  economy  as  a  whole)  (ii)  creative  inputs  as  a  part  of  wider  innovation  policy  (creatively  trained  labour  is  in  demand  -­‐  think  for  instance  the  use  of  design  across  industry  sectors)  and  (iii)  the  skills,  aptitudes,  and  ways  of  working  that  creative  practitioners  bring  to  their  practice  (team  work,   communication   and   presentation   skills)   are   increasingly   in   demand   across   a   range   of  workplace  environments.    These   factors  are  relevant  as   they  highlight  a  changing  workforce  that  has  a  need  for  increased  creative  and  emotional  intelligence.    What  is  becoming  obvious  is   that   the   contemporary  workplace   requires  people  who   can   think   imaginatively   as  well   as  analytically.    If  this  is  the  case  then  different  types  of  learning  and  training  are  necessary.      

 

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  CONCURRENCE    

Imagining  the  Future    While  there  are  many  facets  that  make  up  an   innovative   society   and   there   are   no  easy  fixes  there  are  at  least  two  strategies  worth  investigating:    The   first   creative   act   is   for   businesses   to  engage   in   meaningful   and   realistic  discussions   around   creativity,   innovation  and   productivity   with   their   employees.    Simple  and  clear  dialogue  is  required  that  outlines  what  these  concepts  mean  to  the  organisation   and   to   our   society.     People  need   to   understand   why   it   might   be  necessary   to   embrace   this   type   of  thinking.     These   discussions   should  include   everyone   so   as   to   generate  understanding   as   well   as   to   motivate,  inspire  and  empower  people  so  they  may  be  willing  to  bring  their  full  creative  selves  to  their  work.    The   second   creative   act   is   for   businesses  to  provide  learning  experiences  that  draw  on   a   range   of   art-­‐based   methodologies  and   to   also   promote   and   support  organisational   cultures   that   foster   and   tap   into   the   creative   intelligence   of   people.    Good  technical  skills  based  training  will  never  be  out  of  fashion  and  it  is  essential  that  businesses  and   governments   provide   the   necessary   and   appropriate   training.   However,   if   we   are   to  innovate   and   find   solutions   to   complex   issues  we   need   to   do  more   than   simply   invest   in  technical  training.        Given  the  push  for  innovation  organisations  will  need  to  provide  a  culture  where:  

• experiential   learning   and   development   that   utilise   arts-­‐based   learning  methodologies  are  embedded  in  organisational  learning  and  development  

• creativity  is  recognised  as  a  process    • creativity  is  encouraged  throughout  the  organisation    • collaboration  and  cross  fertilisation  happens  internally  and  externally  • experimentation  is  encouraged  • risk  and  failure  are  understood  as  being  part  of  the  creative  process  • curiosity  and  ‘what  if’  questions  are  valued  • the  motivation  of  individuals  is  understood  • flexibility  is  offered  –  creativity  is  not  a  tap  that  can  be  turned  on  and  off  • resources  are  allocated    

 

The  second  creative  act  is  for  businesses  to  provide  learning  

experiences  that  draw  

on  a  range  of  art-­‐based  

methodologies  and  to  also  promote  and  support  organisational  cultures  that  foster  and  

tap  into  the  creative  intelligence  of  people.      

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   Looking   to   the   future,   for  Australia   to  build   a   creative  workforce  will   necessitate   a   creative  approach.     It   no   longer   serves   us   to   work   in   a   siloed   way.     New   industry   relationships,  intersections,  and  dialogues  are  needed.    Given  the  impending  slowing  down  of  the  resources  boom   in   Australia   real   innovation   is   paramount   if   we   are   going   to   have   a   productive   and  competitive  economy.    The  key  to  this  is  fostering  and  valuing  a  culture  of  creativity.          Dr   Cathryn   Lloyd   is   the   Principal   and   creative   entrepreneur   of   Maverick   Mind   a   professional   learning   and  development   consultancy.     Cathryn   holds   a   Doctoral   Degree   in   Creative   Industries   (Research).     Cathryn   is  passionate  about  working  with  businesses  to  develop  powerful  creative  learning  cultures.    She  is  experienced  in   the   arts,   design   and   business   and   brings   an   eclectic   approach   to   her   facilitation   and   design   of   learning  experiences.                              Sources:  

1. Australian  Government,  Dept   Industry,   Innovation,   Science,   Research   and   Tertiary   Education,  2009:    Powering  Ideas:  An  Innovation  Agenda  for  the  21st  Century  

2. Australian  Institute  of  Management,  2012:    Australian  Management  Capability  Index  3. ARC   Centre   of   Excellence   for   Creative   Industries   and   Innovation,   2007:     Educating   for   the  

Creative  Workforce:  Rethinking  Arts  and  Education    4. Australian   Government,   Dept   of   the   Prime   Minister   and   Cabinet   Office   for   the   Arts,   2011:  

National  Cultural  Policy  Discussion  paper  5. Business   Council   of   Australia,   2006:       New   Pathways   to   Prosperity:   A   National   Innovation  

Framework  for  Australia  6. PriceWaterhouseCoopers,  2005:    Cities  of  the  Future:  global  competition,  global  leadership  7. Kerr  and  Lloyd,  2008:    Pedagogical  learnings  for  management  education:  Developing  Creative  

and  Innovation,  Journal  of  Management  and  Organization  8. ABS  2011  Competition,   Innovation  and  Productivity   in  Australian  Businesses   (Research  paper)  

http://www.ausstats.abs.gov.au/Ausstats/subscriber.nsf/0/896C28E59CC4B822CA2579050014C578/$File/1351055035_sep%202011.pdf  

9. Business  Council  of  Australia,  2011:  Vision  and  Values  (annual  review)  10. Business  Council  of  Australia,  2012:    One  Country.  Many  Voices  (annual  review);    11. HCA  Online  2012  

 

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  CONCURRENCE    

Book  Review    

'What  If'  by  Randall  Munroe    Physics  can  be  Fun!  With  questions  like  this:  If  everyone  on  the  planet  stayed  away  from  each  other  for  a  couple  of  weeks,  wouldn't  the  common  cold  be  wiped  out?    Hmmmm.    

Sample  this:  what  would  happen  if  you  tried  to  build  a  physical  model  of   the  periodic   table  of   the  elements,  in  which  each  element  was   represented  by   an   actual  brick  of  the  substance  in  question?  You  could  probably  construct   the   first   two   rows   successfully.   But   then  your  problems  begin.   The   third   row   catches   fire,   and  the   fourth   kills   you   with   toxic   gas.   The   fifth   adds   a  lethal   dose   of   radiation,   while   the   sixth   explodes  violently.   What   about   the   seventh?   Follow   Randall  Munroe's  advice:  "Do  not  build  the  seventh  row."    With   laconic   humour   and   clear   thinking   Randall  Munroe   tries   to   use   science   to   explain   absurd  questions,   raised   by   five-­‐year   olds.     And   makes   the  book  a  super   read.  He  not   just  answers  and  explains,  but   goes   beyond   and   connects   dots   and   talks   of  implications  and  ramifications.  This  is  creativity  of  the  highest  order  –  simplification  and  synthesis.    

 As  Steven  Poole,  author  of   ‘Yoy  Aren’t  What  You  Eat’  points  out   in   the  Wall   Street   Journal:  “Mr.  Munroe  leavens  the  hard  science  with  whimsical  touches.  Investigating  how  far  you  can  throw  something  vertically,  he  announces:   "I  will   give   these  heights   in  units  of  giraffes."  He  enjoys   the   amusingly   brutal   payoff.   (What   would   happen   if   you   tried   to   fly   an   electrically  powered  aeroplane  on  Venus?  "Your  plane  would   fly  pretty  well,  except   it  would  be  on   fire  the  whole   time.   .   .   .   Venus   is   a   terrible   place.")   He   also   pokes   fun   at   some   conventions   of  Internet-­‐age   scholarship.   Anyone   who   is   familiar   with   seeing   the   superscript   "[citation  needed]"  at  the  end  of  a  sentence  on  Wikipedia,  for  example,  will  enjoy  Mr.  Munroe's  habit  of  appending   it   to   perfectly   uncontroversial   claims,   such   as   that   "Falling   from   great   heights   is  dangerous.  [citation  needed]"  or  "A  mole  (the  animal)  is  small  enough  for  me  to  pick  up  and  throw.  [citation  needed]."”              

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"What   If?"   began   as   a   series   on  Munroe's   website,   in   which   he   pedantically   applied   his  considerable   scientific   expertise   (he   once   worked   on   robots   at   NASA)   to   apparently  ridiculous  questions  sent  by  readers.  Some  of  the  best  online  examples  are  collected  here,  along  with  many  new  ones.  Asked  what  would  happen  if  you  tried  to  hit  a  baseball  that  was  moving  at  90%  of  the  speed  of  light,  the  author  states:  "I  sat  down  with  some  physics  books,  a  Nolan  Ryan  action  figure,  and  a  bunch  of  videotapes  of  nuclear  tests."  (The  reference  to  nuclear  tests  is  an  early  clue  that  this  scenario  is  not  good  news  for  the  batter.)    And  with  some  terrific  illustrations!  

   I   heard   a   great   interview  on  NPR   in   September   2014.  Here   are   the  excerpts,  that  say  it  all!      On  the  best  kinds  of  outlandish  questions  Some  of  my  favorite  questions  actually  come  from  parents  submitted  on  behalf  of  their  little  kids.   ...   I   find   that   the  questions   from  adults   are  more   like   they're   trying   to  be  as  wacky  as  possible,   but   the   kids   ask   very   simple   questions   that   sometimes   have   kind   of   surprising  consequences.    Like,  one  guy  wrote  in,  he  said:  My  daughter  wants  to  build  a  billion-­‐story  building.  I  haven't  been  able  to  convince  her  ...  that  this  is  not  possible,  and  so  maybe  you  can  take  a  crack  at  it.  And  so  I  wrote  an  article,  you  know,  explaining  to  her,  you  know,  if  you  try  to  build  a  building  progressively  higher,  here  are  the  problems  you're  gonna  run   into:  eventually   it  gets  so  tall,  you  know,  that  it  collapses;  but  then  you  figure  out  a  way  to  build  it  stronger;  but  then  it  gets  so  tall  that  it's  sticking  out  into  orbit  and  satellites  start  colliding  with  it.  You  know,  and  then  it  takes  you  through  all  these  different  interesting  physics  ideas.    On  whether  his  scientific  answers  take  the  fun  out  of  a  question's  fantasy  I   think,  you  know,  maybe  a  billion-­‐story  building  there  are  some  logistical  problems  you  run  into.   But   at   the   same   time,   you   get   to   paint   this   picture   of   these  orbiting   stations   and   this  

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tension  on  the  building,  you  know,  you'd  have  these  cables  and  these   incredibly  high-­‐speed  elevators.   ...   It  ends  up  painting  a  wilder  picture  than  what  you  were  originally  starting  with  and  I  think  that,  you  know,  can  be  even  more  exciting  and  more  romantic.    On  what  would  happen  if  everyone   in   the  world  gathered   in  one  place  and   jumped  at   the  same  time  A  couple  of  different  people  have  tackled  this  —  you  know,  said,  "Oh,  if  everyone  jumped  at  once  in  one  place  would  it  disrupt  the  Earth's  orbit  or  something?"  And  the  answer  to  that  is  a  little  bit  disappointing,  which  is  that  not  a  lot  would  happen.  

 "Earth  outweighs  us  by  a  factor  of  over  ten  trillion,"  Munroe  writes.  "On  average,  we  humans  can  vertically  jump  maybe  half  a  meter  on  a  good  day.  Even  if  the  Earth  were  rigid  and  responded  instantly,  it  would  be  pushed  down  by  less  than  an  atom's  width."  Randall  Munroe/Courtesy  of  Houghton  Mifflin  Harcourt  

 I  thought,  well,  there's  not  a  lot  I  can  say  about  that,  but  then  I  started  wondering,  like,  wait  a  minute,  you've  gathered  everyone  in  the  world  in  one  place,  magically,  that's  the  premise  of  the  question;  but  then  what  happens?    

 After  the  jump,  Munroe  writes,  "There  are  a  lot  of  uncomfortable  glances.  Someone  coughs."  Randall  Munroe/Courtesy  of  Houghton  Mifflin  Harcourt  

 And  I  started  trying  to  figure  out  if  you  gathered  everyone,  you  know,  in  Rhode  Island  —  they  would  take  up  an  area  about  the  size  of  Rhode  Island  —  then,  you  know,  how  many  people  can  get  out  of  Rhode  Island  per  hour?  What's  the  capacity  of  all  the  ports  —  you  know,  the  airports,  the  ships?  How  many  cars  are  there  in  Rhode  Island?  And  then  it  turns  out  the  rate  is  not  that  high,  so  it  brings  you  to  another  question,  which  is  how  much  food  is  there  in  Rhode  Island?   Because   there's   no   one   working   the   farms   to   supply   more   food   to   Rhode   Island  

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because   everyone   is   already  in  Rhode   Island.   It   turns   out,   within   a   matter   of   a   couple   of  weeks,  Rhode  Island  would  be  the  graveyard  of  most  of  the  human  race  in  this  scenario.  

 On   the   "weird   and  worrying"   questions  he   includes   in   the  book   but   doesn't  answer,   like   "How  fast   would   a   human  have   to   run   in   order  to  be  cut  in  half  at  the  belly   button   by   a  cheese-­‐cutting  wire?"  Yeah,   that's   in   a  category   of   question  that   I   haven't  answered   because   I  

don't  want  to  think  about  that.  It's  just  like  —  my  skin  crawls  imagining  that.  Another  question  like  that  was,  "How  cold  would  your  teeth  have  to  get  in  order  for  a  cup  of  hot  coffee  to  make  them  shatter  on  contact?"  And  that's  a  question  I've  never  gotten  past  just  the  initial  mental  image.    On  his  own  what-­‐if  questions  I'm   looking  at   a   studio   and   I  might   think,   if   I'm  daydreaming   in  between   taping,   you   know:  What   if   I   filled  this  studio  with  water?  Would  the  windows  be  strong  enough?  ...  How  many  play  pen  balls  would  it  take  to  fill  it  if  you  wanted  to  make  a  ball  pit  here?  How  much  would  that  cost?    

______      So  his  work  becomes  an  illuminating  handbook  of  methods  of  reasoning  from  first  principles:  work   by   analogy,   perform   very   rough   orders-­‐of-­‐magnitude   calculations,   or   try   to   flip  perspectives.   Of   course   it   helps   to   know   some   basic   science,   too.   And   learning   Newtonian  mechanics   is   surely   more   fun   when   you   are   figuring   out   how   to   build   a   jetpack   using  downward-­‐firing  machine  guns.  (Ideally,  it  turns  out,  you'd  want  at  least  300  AK-­‐47s.)    A  great,  fun  read.            Sources:  

1. https://what-­‐if.xkcd.com/  2. http://www.wsj.com/articles/book-­‐review-­‐what-­‐if-­‐by-­‐randall-­‐munroe-­‐1411160673  3. http://www.npr.org/2014/09/07/346082579/what-­‐if-­‐there-­‐were-­‐an-­‐entire-­‐book-­‐devoted-­‐to-­‐

absurd-­‐hypotheticals  

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And  in  the  end    

Almost   70   years   ago,   in  1956,  Louis  R.  Mobley  built   the   IBM  Executive  School  to  make  IBM  senior  managers  more  creative.  He  focused  on  6  key  principles  to  drive  home  his  agenda,   that   aimed   not   just   at   teaching,   but   also   transforming.   These   principles   are   highly  relevant  today  –  they  made  IBM  a  great  company.  In  a  Forbes  article,  August  Turakk  outlined  these  principles  nicely.  Adapted  from  there:  they  are  simple,  and  can  be  adapted  by  each  of  us  in  our  daily  lives.    1. Creative  people  rarely  rely  on  traditional  teaching  methods  (reading,   lecturing,  testing,  

memorizing),  which  are   found   to  be  worse   than  useless;   they  are   counter  productive,  they  build  ‘boxes’.  

2. Creative  people  are  constatnly  on  an  UNLEARNINg  process,  not  learning  –  you  need  to  abandon,  discard,  destroy  and  trash  beloved  assumptions.  

3. Creative   people   don’t   learn,   they   become!   You   cannot   learn   to   become   creative.  Instead,   you   BECOME   a   creative   person   behaviorally,   by   your   actions.   You   transform  yourself.  By  action  learning,  constant  effort  and  practice,  you  find  solutions  to  problems  that  are  totally  unobvious.  Practice  creative  thinking,  in  everything!  

4. Creative  people  hang  around  with   creative  people.   That’s   the   fastest  way   to  generate  creative   ideas   –   because   creativity   is   infectious.   Association   makes   an   enormous  difference.  

5. Creative  people  are  honest   about   themselves.  Creativity   is  highly   correlated  with   self-­‐knowledge.   If   you  don’t   know  what   your   own   inner   biases   are,   you   cannot   overcome  them.  Mobley’s  school  was  one  “big  mirror”.  

6. Creative   people   give   themselves   permission,   and   others,   TO   BE  WRONG.       Fail   fast   to  succeed   early,   is   the   principle.   There   are   no   bad   ideas,   only   building   blocks   to   good  ideas,  as  Edison  believes  and  practiced.  

       Source:  http://www.forbes.com/sites/augustturak/2011/05/22/can-­‐creativity-­‐be-­‐taught/                                    

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