CONCEPTUALISATION IN ARCHITECTURAL DESIGN...

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CONCEPTUALISATION IN ARCHITECTURAL DESIGN PROCESS AT UNIVERSITI TEKNOLOGI MALAYSIA FATIMAH BINTI MOHAMAD AD! A thesis submitted in fulfiltnent of the requirements for the award of the degree of Doctor of Philosophy (Architecture) Faculty of Built Environment Universiti Teknologi Malaysia FEBRUARY 2017

Transcript of CONCEPTUALISATION IN ARCHITECTURAL DESIGN...

CONCEPTUALISATION IN ARCHITECTURAL DESIGN PROCESS AT

UNIVERSITI TEKNOLOGI MALAYSIA

FATIMAH BINTI MOHAMAD AD!

A thesis submitted in fulfiltnent of the

requirements for the award of the degree of

Doctor of Philosophy (Architecture)

Faculty of Built Environment

Universiti Teknologi Malaysia

FEBRUARY 2017

iii

To our prophet, Muhammad s.a.w, the messenger of Truth,

To my dears father, mother, husband, sons, Mother-in-law, Father-in-law,

siblings and in-laws

To my both supervisors, Prof. Madya Dr. Ismail bin Said and Dr. Khairul Anwar bin

Mohammed Khaidzir

And to all who supported me in my study

Thank you for your endless loves, prayers and supports for this lifetime journey and

experiences. A PhD journey, indeed, a wonderful experience for me and

opportunities to meet great people and built beautiful friendships.

Thank you ALLAH for a blessing path. Alhamdulillah!!!

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ACKNOWLEDGEMENT

In preparing this thesis, I was in contact with many people, researchers,

academicians, and practitioners. They have contributed towards my understanding

and thoughts. In particular, I wish to express my sincere appreciation to my main

thesis supervisor, Assoc. Prof. Dr Ismail Said, for encouragement, guidance, critics

and friendship. You are truly one in a million. I am also very thankful to my co-

supervisor Dr Khairul Anwar Mohamed Khaidzir, a great sifu of design cognition,

for his guidance, advice and motivation. Without their continued support and

interest, this thesis would not have been the same as presented here. Not to forget, I

also like to thank you both of my examiners, Assoc. Prof. Dr Dilshan Remaz Ossen

and Dr Noor Hanita Abdul Majid.

I am also indebted to Ministry of Education Malaysia for funding my PhD

study. Staff of MyBrain15, librarians at UTM, and architecture staff at the Faculty of

Built Environment, UTM especially to Dr Alice and Dr Lim Yoong Loong, who also

deserve special thanks for their assistance in supplying the relevant literatures and

needs.

My fellow postgraduate students should also be recognised for their support.

My sincere appreciation also extends to all my colleagues in Greenovation research

group, in FAB especially to Adila, Fadzila and Jannatun for lodging, EE’s friends for countless calls and tears, and others who have provided assistance on various

occasions. Special thank you dedicated to all third-year architecture students of

semester 2014/2015, especially to Izz, Joe, Tan, Lai, Azri, Zahidah, Mel, Ken,

Harith, Nafis, Azuan and Yusra for their cooperation and sincere thoughts that

shaped the study. Their views and tips are useful indeed. Unfortunately, it is not

possible to list all of them in this limited space.

I am grateful to all my family members. Thank you dedicated to my beloved

husband, Hudzaifah, my parents; Mak, Ayah, Ibu, siblings and in-laws for the

countless motivations and supports. Also, for my beloved sons Thoriq and Fateh,

your existence are truly my strength.

Thank you very much, and Alhamdulillah.

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ABSTRACT

This research investigates conceptualisation as a process of giving meaning to

a design problem in a bachelor of architecture program. As design always starts with

vague and half-formed ideas, sketching is conducted to clarify the ideas and to

generate new ones. Thus, sketching allows for student’s reasoning of design through

problem solving and critical thinking. However, in the reality of studio learning the

student’s capability in thinking about design is shallow and uncertain. This occurs as

resulted from an ill-defined nature of design problems as well as a failure of students

in carrying design from one stage to another. Therefore, this study aims to identify

how students conceptualise their design ideas in the design process as part of studio

learning. Three factors which are (i) framing problem, (ii) evaluating moves and (iii)

reflecting design influencing the conceptualisation process in the architecture design

studio, which deal with the reflection in action between the students and their design

process in the studio learning. Using the framework of Schon’s Reflective Learning in tackling a design problem, the research employed a case study of six third-year

architecture students of Universiti Teknologi Malaysia, Johor Bahru to understand

the conceptualisation process. The selection of the students was based on the

purposive sampling technique. Data were elicited using two methods: (1)

observations of students’ sketches and (2) description of students’ interviews on

studio reflections from three design stages of the initial design, refinement design

and the final stage of the architectural drawing software. Data were analysed using

content analysis by segmenting and coding of the raw data of the students’ sketches.

A total of 191 sketches were identified in the study that involved ten design

activities. The research reveals that 36.6% of the students’ sketches were produced

during the initial design stage, 45.5% of the sketches during the refinement design

stage, and 17.8% of the sketches during the final stage. The finding suggests that the

differences in students’ sketches were constructed from the logical relationships of

the design elements, analytical strategies and creative thoughts of the students.

Students also exercised four methods in developing their understanding in design; (i)

revising precedents, (ii) visualising images, (iii) form-making design, and (iv)

developing space planning. Consistently, through segmentation of entities and

making order of sketches, the research suggests that the conceptualisation process

has aided the students’ thinking in identifying and evolving design ideas. Overall, the

study emphasises that Universiti Teknologi Malaysia architecture students reasoning

about design is influenced by many aspects as it involves the adaptation of

metaphors, analogies, precedents, self-preferences of the preferred events, functions,

forms and meanings.

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ABSTRAK

Kajian ini mengkaji pembangunan konsep sebagai proses yang memberikan

makna kepada pemindahan masalah reka bentuk dalam program sarjana muda seni

bina. Proses mereka bentuk selalunya bermula secara tidak jelas dan bersifat tidak

lengkap, dengan itu lakaran diperlukan untuk memperincikan idea dan menjana idea

baru. Dengan itu, lakaran membolehkan pelajar mereka bentuk melalui penyelesaian

masalah dan pemikiran kritikal. Walau bagaimanapun, dalam realiti pembelajaran

studio, keupayaan pelajar dalam membangunkan konsep adalah cetek dan tidak

menentu. Ini berlaku hasil daripada permasalahan reka bentuk yang bersifat tidak

jelas serta kegagalan pelajar dalam mereka bentuk dari satu peringkat ke peringkat

yang lain. Oleh itu, kajian ini bertujuan untuk mengenal pasti bagaimana pelajar

membangunkan konsep dalam proses mereka bentuk sebagai sebahagian dari

pembelajaran studio. Adalah didapati tiga faktor iaitu (i) merangka permasalahan, (ii)

mengatur gerak kerja dan (iii) menilai reka bentuk mempengaruhi proses

pembangunan konsep dalam studio reka bentuk seni bina, yang melibatkan tindakan

refleksi di antara pelajar dengan proses mereka bentuk dalam pembelajaran studio.

Menggunakan kerangka Schon iaitu pembelajaran reflektif dalam menangani

masalah mereka bentuk, penyelidikan ini melibatkan kajian kes terhadap enam

pelajar senibina tahun ketiga di Universiti Teknologi Malaysia, Johor Bahru untuk

memahami proses pembentukan konsep. Pemilihan pelajar adalah berdasarkan teknik

persampelan bertujuan. Data telah diambil menggunakan dua kaedah: (1)

pemerhatian terhadap lakaran pelajar dan (2) temubual pelajar mengenai refleksi

aktiviti mereka bentuk dari tiga peringkat mereka bentuk iaitu reka bentuk awal,

pembaikan reka bentuk dan peringkat akhir perisian lukisan seni bina. Data dianalisis

dengan menggunakan analisis kandungan dengan membahagikan dan pengekodan

data mentah lakaran pelajar. Sebanyak 191 lakaran telah dikenal pasti yang

melibatkan sepuluh aktiviti mereka bentuk. Kajian mendapati bahawa 36.6%

daripada lakaran pelajar telah dihasilkan semasa peringkat awal, 45.5% lakaran

dihasilkan semasa peringkat pembaikan mereka bentuk, dan 17.8% adalah di

peringkat akhir. Dapatan kajian menunjukkan bahawa perbezaan dalam lakaran

pelajar adalah berdasarkan dari hubungan logik daripada elemen-elemen reka bentuk,

strategi analisis dan pemikiran kreatif pelajar. Pelajar juga menggunakan empat

kaedah dalam membangunkan pemahaman dalam mereka bentuk; (i) menyemak

contoh projek, (ii) menggambarkan imej, (iii) membangunkan reka bentuk, dan (iv)

membangunkan perancangan reruang. Secara konsisten, melalui pengelasan entiti

dan menyusun atur lakaran, kajian menunjukkan bahawa proses pembangunan

konsep telah membantu pemikiran pelajar dalam mengenal pasti dan

mengembangkan idea rekabentuk. Keseluruhannya, kajian ini menekankan bahawa

pembangunan konsep oleh pelajar senibina Universiti Teknologi Malaysia

dipengaruhi oleh banyak aspek yang melibatkan penyesuaian metafora, analogi,

contoh projek, kecenderungan kepada pilihan situasi, fungsi, bentuk dan pengertian.

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TABLE OF CONTENTS

CHAPTER TITLE PAGE

DECLARATION ii

DEDICATION iii

ACKNOWLEDGEMENT iv

ABSTRACT v

ABSTRAK vi

TABLE OF CONTENTS vii

LIST OF TABLES xiii

LIST OF FIGURES xv

LIST OF ABBREVIATIONS xxi

LIST OF TERMINOLOGIES xxii

LIST OF APPENDICES xxiv

1 INTRODUCTION 1

1.1 Introduction 1

1.2 Problem Statement 3

1.2.1 The Need to Study Conceptualisation in the Local

Context

6

1.3 Research Gap 9

1.4 Research Aim 13

1.5 Research Objectives 13

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1.6 Research Questions 13

1.7 Scope and Variables of the Study 15

1.8 Significance of Study 17

1.9 Outline of Research Methodology 17

1.8.1 Stage 1: Literature Review of Architecture Studies 18

1.8.2 Stage 2: Synthesis of Theoretical Backgrounds 19

1.8.3 Stage 3: Synthesis of Architecture Programme in

Malaysia and UTM

19

1.8.4 Stage 4: Data Collection and Methodology 20

1.8.5 Stage 5: Triangulation of Data Analysis 20

1.8.6 Stage 6: Conclusion of the Study 20

1.9 Outline of Thesis Content 21

2 ARCHITECTURAL DESIGN PROCESS 24

2.1 Introduction 24

2.2 Theoretical Backgrounds related to Conceptualisation 25

2.2.1 Reflective Learning Theory (RLT) 25

2.2.2 Framework of Episodic Memories in Design 27

2.2.3 Summary of Theories that Form Conceptualisation 29

2.3 Fundamental of Architectural Cognition 31

2.3.1 Analytical Reasoning and Logic: A Synthesis

Knowledge

33

2.3.2 Intuitive and Imagination: A Creative Thought 34

2.3.3 Summary of Architectural Components 36

2.4 Role and Importance of Sketches 38

2.4.1 Applied Taxonomy of Sketches 40

2.4.2 Interpretation of Sketches 46

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2.5 Iteration in Design 48

2.5.1 Definition 48

2.5.2 Types of Iteration 51

2.6 Conclusion 55

3 ARCHITECTURE EDUCATION IN MALAYSIA 56

3.1 Introduction 56

3.2 Architectural Education in Malaysia 57

3.3 Enrolment in Architectural Programme in Malaysia 58

3.4 Distribution of Architectural Programmes 60

3.5 Architectural Programme in Universiti Teknologi Malaysia 62

3.5.1 Design Project of Semester 1, Session 2014/2015 65

3.6 Conclusion 67

4 RESEARCH METHODOLOGY 68

4.1 Introduction 68

4.2 Qualitative Case Study Approach as a Research Design 70

4.2.1 Comparative Studies on Research using Case Study 72

4.3 Sampling Technique in Qualitative Research 74

4.3.1 Purposive Sampling 76

4.3.2 Snowball Sampling 77

4.4 Students’ Profiles of the Conceptualisation Study 79

4.4.1 Student-1: Designing a Busker Youth Centre 80

4.4.2 Student-2: Designing an Autism Centre 80

4.4.3 Student-3: Designing a Centre for the Deaf 81

4.4.4 Student-4: Designing a Traumatic Healing Centre 81

4.4.5 Student-5: Designing a Centre of Obese Children 82

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4.4.6 Student-6: Designing a Graffiti Centre 82

4.5 Phases of Data Collection 83

4.5.1 Phase 1: Pilot Survey 86

4.5.2 Phase 2: Observations of Students’ Sketches 87

4.5.2.1 Observing Students in Studio Session 88

4.5.2.2 Sorting Task 92

4.5.3 Phase 3: Semi-structured Interviews 92

4.5.3.1 Transcription 93

4.5.3.2 Segmentation and Coding 93

4.6 Qualitative Method of Content Analysis 96

4.6.1 Method 1: Sketches and Textual Analysis 97

4.6.2 Method 2: Triangulation Analysis 98

4.7 Reliability and Validity 100

4.8 Conclusion 102

5 ANALYSIS AND DISCUSSION 103

5.1 Introduction 103

5.2 Students’ Activities in the Design Process 106

5.2.1 Synthetisation and Rewriting of the Problem

Statement

108

5.2.2 Revision and Adaptation of the Precedent Studies 113

5.2.3 Representation of Problem in Drawing Form 116

5.2.4 Assessment of the Site Analysis 120

5.2.5 Tabulation of Space Matrix 126

5.2.6 Construction of Bubble Diagram 129

5.2.7 Development of the Conceptual Sketch 133

5.2.7.1 Student-1: Design with Fluidity 138

5.2.7.2 Student-2: Analogy of Meaning 138

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5.2.7.3 Student-3: Reflection of Self-preference 139

5.2.7.4 Student-4: Metaphor of the Natural System 141

5.2.7.5 Student-5: Integrating Environmental Needs

of Architecture

141

5.2.7.6 Student-6: Promoting Interaction and Sense

of Belonging

142

5.2.8 Proposition of Space Planning 143

5.2.9 Construction of Freehand Perspectives 145

5.2.10 Evaluation of the Freehand Details 149

5.2.11 Conceptualisation Phase in the Design Studio 152

5.3 Differences in the Students’ Sketches 157

5.3.1 Relation of Students’ Activities to Cognitive

Segments in Design

163

5.4 Students’ Approaches in the Architectural Design Process 173

5.4.1 Factors towards the Conceptualisation of Design 177

5.4.1.1 Nature in the Space 177

5.4.1.2 Analogies 181

5.4.1.3 Personal-subjective Meaning 185

5.5 Conclusion 191

6 CONCLUSION 193

6.1 Introduction 193

6.2 Contributions of the Study 194

6.2.1 Extension on the Understanding of Conceptualisation

Process

194

6.2.2 Design Activities as Reflection in Action 194

6.2.3 The Implication of Design Stages to the Differences

of Student’s Sketches

196

6.2.4 Identification of Design Elements 198

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6.2.5 Framework of Conceptualisation Process of

Architectural Design

200

6.2.6 A Tool for Assessment of Design Education 205

6.2.7 Understanding of Complex Methodology in the

Architectural Study

205

6.2.8 Role of Sketches in the Design Learning Environment 205

6.2.9 Awareness of Architectural Knowledge and Design

Implications

206

6.3 Suggestions of Future Study 207

6.4 Conclusion 209

REFERENCES 210

Appendices A - B 225-228

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LIST OF TABLES

TABLE NO. TITLE PAGE

1.1 Institutions that offer architectural courses in Malaysia 6

1.2 Distribution of marks according to tasks, CLOs and

PLOs for third year architecture programme, Semester

1, 2014/2015, Faculty of Built Environment, Universiti

Teknologi Malaysia

8

1.3 Percentages of students’ achievement according to course learning outcomes and design tasks

8

1.4 Theoretical gap on the architecture studies 12

1.5 The framework of research questions to aim and

objectives

14

2.1 Goel and Fish and Scrivener’s frameworks of visual representations and symbol sketches in design

42

2.2 Examples of taxonomy of sketches as highlighted by

Goel (1995)

45

2.3 Association of iteration process on sub-activities and

design process to Schon’s framework of framing problem

53

3.1 Institutions that offered the architecture programme in

Malaysia and accredited by LAM

61

3.2 Design matrix used in Faculty of Built Environment,

UTM for undergraduate architecture programme

64

3.3 Third year studio schedule for Semester 1, Cohort

2014/2015

66

4.1 Review on the previous studies using qualitative

research design

73

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4.2 Students’ profiles of a case study on conceptualisation in the third year architecture design studio in

Universiti Teknologi Malaysia

79

4.3 Data collection of research methods and timeline 84

4.4 Variation methods of eliciting data for qualitative case

study

85

4.5 Checklist of qualitative methods for the

conceptualisation study in the third year architecture

course in Universiti Teknologi Malaysia

101

5.1 The relationships of design sets, stages and activities

in the design process

107

5.2 Classification of design approaches chosen by the six

students to develop conceptual ideas in studio learning

134

5.3 Conceptual sketches and ideas produced by the six

students in the study

135

5.4 Data triangulation on phases of design process as

perceived from the students’ sketches

155

5.5 Summary of the students’ sketches according of Goel, Fish and Scrivener’s Framework

160

5.6 Classification of activities performed by students in

the design process

161

5.7 Description of four students that demonstrated

iteration in the design process of studio learning

165

5.8 Relation of three components of vision to

conceptualisation study

172

5.9 Classification of elements as perceived in the six

students’ sketches in the study

174

5.10 Classification scheme of students’ reflection on their preference in design

176

5.11 Cross-tabulation of students’ perceived elements to design themes

188

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LIST OF FIGURES

FIGURE NO. TITLE PAGE

1.1 Framework of problem statement on the model of

student’s design process in the studio learning environment

5

1.2 Categorisation of studies on the research concerning

architectural design relating to three groups of

disciplines

9

1.3 Dependent and independent variables of student’s design process in the concetualisation study

16

1.4 Thesis objectives and structures 23

2.1 Schon’s model of reflective practice 26

2.2 Lawson’s framework of episodic memory in the form

of precedents, schemata and gambits

28

2.3 Components that are significant in framing problems

in the design process of studio learning environment

30

2.4 Framework of the intellectualisation of architectural

cognition

32

2.5 Framework of architectural cognition as perceived by

designers and students

37

2.6 Example of sketches interpretation on Cathedral of St.

John the Divine in New York illustrated by Calatrava

47

2.7 Framework of design stages in the architecture design

process that operate through the command of iterative

cycle

50

2.8 A schematic model of the iteration design in a studio

learning

54

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3.1 Framework of architectural education in Malaysia 59

3.2 Framework of architectural programme offered in

Universiti Teknologi Malaysia

62

4.1 Flowchart of the research framework 69

4.2 Method to elicit data in the study of students

conceptualisation in the studio learning in Universiti

Teknologi Malaysia

71

4.3 Types of sampling techniques in a case study on

conceptualisation in the third year architecture design

studio in Universiti Teknologi Malaysia

78

4.4 Students answered the survey questionnaires during

the studio session while waiting turns for a crit

86

4.5 Framework of data collection on students’ sketches in the studio learning that based on models’ of Fish and Scrivener and Goel

88

4.6 Observing and listening to the students’ discussion of their site inventory assessment

89

4.7 Observing the students’ desk critique of their constructed idea in a studio workbase

89

4.8 Observing a desk critique of students’ modelling of their initial concept

90

4.9 Attending and observing the students’ critique assessment on week 13

th of the semester of the six

students as well as the overall third year studio

90

4.10 Observing students’ briefing, lectures as well as their leisure time of chit-chatting and playing around in the

studio

91

4.11 Step by step model of segmentation and coding

process for the students’ conceptualisation study in the third year design studio in UTM

95

4.12 Overall content analysis designated for the

conceptualisation study

97

4.13 Framework of analytical steps for data preparation for

analysis for the conceptualisation study in the studio

learning

98

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4.14 Overall data triangulation for the analysis of

conceptualisation study of the third year architecture

students in UTM

99

5.1 The structure of Chapter 5 on analysis and discussion 105

5.2 Example of Student-1’s synthesis observed in his sketchbook about the reasons of buskering and

designated programmes for the busker centre

109

5.3 Example of Student-1’s synthesis on the buskers needs as extracted from precedent and literature studies

110

5.4 Example of Student-4’s synthesis on the issue of traumatised patients in the country preceded from the

literature studies

112

5.5 Example of Student-2’s sketches in adapting the metaphor of the autism awareness ribbon from the

precedent studies (a), the conceptual design (b) and

freehand perspective (c)

113

5.6 Example of Student-3’s sketches on the adaptation of a

precedent-based design into the proposed design

114

5.7 Examples of Student-5’s sketches in identifying problems in the form of mind mapping and drawing

the user characteristics

117

5.8 Examples of Student-5’s sketches in understanding the obese children by explicating the children’s activities during indoor and outdoor play time

119

5.9 Example of sketches on synthesising site analysis

using SWOT format as generated by Student-1

121

5.10 Examples of sketches on synthesising site analysis

based on detailed aspects as generated by Student-5

122

5.11 Example of sketches on integrating the existing layout

diagram, zoning spaces and conceptual idea as

generated by Student-2

123

5.12 Theoretical concept of deafspace used by the Student-

3 in his test

124

5.13 Examples of sketches on synthesising the deafspace

concept prior to the site analysis using a box model

and shared-life experience tested by Student-3

125

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5.14 Example sketch of the relationship of space in form of

matrix analysis and bubble diagrams generated by

Student-2

127

5.15 Example of space matrix analysis generated by

Student-4 that illustrates the weightage of best spaces

to be prioritised by the student in his conceptual design

128

5.16 Example of bubble diagram generated by Student-1

that emphasises interaction among the buskers

130

5.17 Bubble diagram generated by Student-3 that

emphasises on zoning spaces

131

5.18 Example of bubble diagram generated by Student-5

that is designed based on the exploration of pathway

132

5.19 Student-3’s ideation that based on curvy shape (a) that iterated into perspectives with curvy identity (b), and

transformed into final design (c)

140

5.20 Concept development of Student-6’s work on graffiti centre

142

5.21 Student-4’s sketches of spatial zoning based on

contour that is zoned into four areas (a) and adaptation

of the leaf ecological structure (b and c)

144

5.22 Examples of freehand perspectives for the busker

centre produced by Student-1

145

5.23 Examples of freehand perspectives on traumatised

centre as developed by Student-2

147

5.24 Example of sketches on freehand perspectives of an

obese children centre as produced by Student-5

148

5.25 Examples of freehand details generated by Student-1

(a) and the final design in a section detail produced

through architectural drawing software (b)

150

5.26 Example of freehand sketches for details confirming

material standards and procedures produced by

Student-4

151

5.27 Relation of the activities in the design process that

reflect Lawson’s framework on episodic memory and

Schon’s reflection in action

156

5.28 Percentage of activities performed by the students

during their design process of studio learning

162

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5.29 Types of student’s approaches in design process of architecture studio learning

164

5.30 Example on iteration of sketches by Student-1 on

creating initial conceptual design

167

5.31 Example of 13 iterative sketches produced by Student-

2

169

5.32 Example of iteration process produced by Student-6 in

constructing the final spatial proposition for the graffiti

centre

170

5.33 Sketches by Student-5 in described the connection

between site topography (a) to the characteristics of

the obese children (b)

178

5.34 Sketches by Student-1 showing an integration of the

natural elements of wind, sun and rain flow orientation

into the design in order to further understand the site

179

5.35 Sketch by Student-4 that showed an integration of

landscape features to the natural elements of wind and

view

180

5.36 Adoptation of the three natural elements (a) into a new

design form (b) as perceived in the final design (c) as

generated by Student-1

182

5.37 Examples of analogies adopted by Student-3 from the

natural system of echoes (a) while Student-4 adopted

the leaf structure system (b) from a falling leaf (c)

183

5.38 Comparison of Student-4 (a and b) and Student-6’s (c, d and e) sketches pertaining to coherence in design

form

187

5.39 Relationship on the categories of students’ perceived elements to design themes as extracted from the

students’ sketches

189

6.1 Bridging the fundamentals of integrative thinking in

the design process of architecture studio learning

196

6.2 The model of conceptualisation process of architecture

students in their studio learning environment

203

6.3 Three factors that influence the student’s conceptualisation in the architectural studio learning

204

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LIST OF ABBREVIATIONS

CAEM - Council of Architecture Education Malaysia

CLOs - Course Learning Outcomes

Crit - Design critique in the studio-based learning

DS - Diploma students

ELT - Experiential Learning Theory

EMT - Episodic Memories Theory

LAM - Board of Architects Malaysia

MOE - Ministry of Education

MS - Mainstream students

PAM - Malaysian Institute of Architects

PLOs - Programme Learning Outcomes

RLT - Reflective Learning Theory

RIBA - Royal Institute of British Architects

RO - Research Objective

RQ - Research Question

UTM - Universiti Teknologi Malaysia

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LIST OF TERMINOLOGIES

Analogy - It is the ability to perceive and use relational

similarity between two situations, objects or events

properties.

Conceptualisation

design

- The process of giving meaning to a design problem

by generating and evaluating design to help the

students to define the concept abstractly into

something that intentional and logic.

Design

conversation

- It is refers to the reflective interactions among

designers or architects at their workplace, activities

or situations in order to understand problems, to get

ideas about solutions and to solve the design

problems.

Design critique - It is a process of displaying and confronting ideas

with the studio masters, clients or peers.

Design experience - It refers to a direct participation of students in

events or activities which utilises their own

understanding of experience, observation and

reflection.

Design iteration - It is a process of carrying design that involved

repetition of the tasks or actions in order to improve

the design ideas or product.

Design knowledge - The knowledge of designers with a unique ways of

knowing, understanding and applying ideas in

solving a design problem. It is a blending

knowledge of experiences, knowledge in action, and

exploration of what should be or means to do design

or the setting of values.

Design precedents - It is refers to the references or sources taken by the

students to validate their design ideas or concepts.

Normally, in the studio learning the design

precedents referred to the previous or existing

design projects by the architects or organisations.

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Design sketches - Is the output produces by the students or designers

along their design process. Design sketches

mostly about the ideas, events or processes that

externalise on paper in the forms of written

statements, abstract signs, bubble diagrams, maps,

iconic images, and solid models.

Design studio

learning

- It is a pedagogic tool and a platform to enable

experiential learning by means of active

engagement with the environment. In design

school, it refers to a classroom that resemble a

workplace of designers.

Designer - It is refers to an experienced user in design

knowledge, theories and application, advanced

approaches and strategies who are dealing with

more complex ways of doing things in designing

and solving a design problem.

Diploma student - It is refers to the students who enrolled to the

architecture programme by using their diploma

studies. The diploma students have three year of

studio experiences, mostly have an excellent skills

in the technical application.

Mainstream

student

- It is refers to the students who enrolled to the

architecture programme directly from the

matriculation centre programme or those with

higher school qualification such as STPM or

STAM.

Novice student /

design student

- It referred to the design student who are new to

the design system, its nature and knowledge who

has tendency to use a simple design approach,

quick reasoning and little extension of knowledge

in performing design task.

xxiii

LIST OF APPENDICES

APPENDIX TITLE PAGE

A Pilot Survey on the Conceptualisation Study 225

B Student Semi-interviewed Protocol

228

1

CHAPTER 1

INTRODUCTION

1.1 Introduction

Architectural education, as one of the most distinctive branches of education,

requires creative capabilities (Salama, 1995). These distinctions involved with the

balance between formal and socio-behavioral aspects as well as the balance between

the students’ faculties of searching, thinking and other mental activities. That is why,

in architectural education, central discussions were focused on approaches in

teaching methods, diversities of curriculum and learning methods, professionalism

and practice, the knowledge of architectural design thinking and design activities of

the architect. Despite the considerable differences in the architectural learning

process, there is one significant similarity, whereas the design studio become the

main forum of creative exploration, interaction and assimilation (Salama, 1995). This

architectural learning system was introduced in the 1890s in the Beaux-Arts school

in Paris. Since then, most independently run design studios across the world have

emphasised the design studio approach.

In the design studio learning environment, design always started with vague

and half-formed ideas. Therefore, sketching is conducted to clarify these existing

ideas as to generate new ones (Fish and Scrivener, 1990). Through sketching, it

allows the students to arise from the need to foresee the results of synthesis and

manipulation of objects to help the students to define the concept abstractly into

something that intentional and logical (Fish and Scrivener, 1990; Goel, 1995). In this

manner, sketching become the language of thought used by students to define the

2

design process. Continuously, through sketching, it aids students for further acts of

exploring ideas, expressing toughts, generating alternatives, evaluating moves, and

making actions (Johnson et. al, 2009, Do and Gross, 2001).

Due to the involvement of many variables and uncertainties in design ideas,

approaches and limitless number of solutions, the nature of design studio is

categorised as a wicked and ill-defined problem (Rittel and Weber, 1973; Head,

2010; Balassiano, 2011). Thus, this complex design nature make the design process

is a tough job to be completed both for the students and designers. For instance,

Casakin and Kreitler (2011) addressed the studio learning environment always

follow with creativity. Creativity is defined as a mental process that leads to the

development of unique and novel theories, ideas, solutions, or products (Reber,

1989). However, creativity involves wide variables range from emotions to

physiological and psychological challenges. Examples of creativity that characterise

the students in the studio learning involves describing the characteristics of objects

found in the existing environment, such as shapes, structures, metaphors, and sensory

qualities, as well as exploring the personal-subjective meaning of user’s preferences

in seeing things within his or her environment (Casakin and Kreitler, 2011).

Besides, design always emerges as wicked problem that have design

processes and approaches that hard to be explained. Thus, in the past three decades,

there have been an increased number of studies on the design process as an operation

in its own right (Marda, 1996; Gero, 1998a, 1998b; Oxman, 1999; 2004; Gero and

Fujii, 2000; Casakin & Kreitler, 2011). These studies were focused on the

understanding of design process, challenges and complexities of design faced by

designers and students, however, most attention concentrated on the actions and

strategies executed by the designers. For instance, the studies involved; types of

sketches and symbol systems, actualised cognitive processes and design activities

executed by the architects in solving a design problem, designer’s conversations and

relations to design movements, as well as the role of creativity to the designer’s

performances.

Considering design studio learning environment is the main platform for

students to learn about design, it is crucial to understand and to study the student’s

3

activities and design processes from their perspective. As the design thinking

approaches uses multiple ways of acquiring knowledge, such thinking, feeling,

reasoning, and intuiting (Melles, 2008), it is believes that the students have undergo

the same design processes as much as designers. Thus, this study concerns about the

student’s conceptualisation in identifying as well as solving the design problem in

their studio learning environment.

1.2 Problem Statement

The design process of studio learning environment offers an experiential-

based learning that emphasises hands-on experiences and direct engagements with

design activities (Garrot, 1983; Kolb, 1984; Harris, 2004). This learning by doing has

been found to maximise students’ abilities in understanding design problems by

leading them to reflect on the components of the design process (Schon, 1983; 1984;

Schon, 1992; Schon and Wiggins, 1992). Menezes and Lawson (2006) also noted

that direct engagements with the design process and environments provides a link to

design theories and practices in a sequential actions of precedents, schemata and

gambits. Besides, through iteration of design, these direct experiences gives students

access to knowledge acquisition (Kolb, 1984), manipulation of design activities

(Goldschmidt, 1991), development of student’s design thinking (Peppler and Kafal,

2010) as well as recognition of abstract symbols or sketches (Fish and Scrivener,

1991; Goel, 1995; Lawson and Loke, 1997). This indicates that the design studio

environment of the design processes and activities has become the formative

platform to mold the student’s understanding about the core of the architecture

education (Gur, 2010; Batuman and Altay, 2014).

However, in the reality of studio learning environment, the student’s

capability in reasoning and identifying the problems is uncertain, that results for

inconsistency of information in carrying design from one stage to another (Khaidzir,

2014). For instance, students were overlooked the useful information gathered from

the design briefing and site inventory stage while exploring new things during the

ideation stage. In the previous studies, Gick and Holyak (1980) and Beveridge and

4

Parkins (1987) addresses this situation as difficulties in spontaneously incorporating

design information they have just acquired. In addition, Gobert (1999) addresses this

situation of failure to link information from one stage to another as being related to a

lack of spatial memory that led to students’ approaches and strategies. This failure of

students in recalling and recognising the previous activities or precedents, has caused

interruptions in the chunks of information (Lawson, 2005b). Lawson (2005b) and

Menezes and Lawson (2006) believed that in order to produce good design

processes, the students need to follow the framework of constructing precedents,

developing schemata and applying gambits. In cognitive science of information

processes, studies shows that conceptualising routes not only crucial in the

wayfindings of human on the physical attachments such as in urban spaces, it also

crucial in the spatial relations and chunking of route directions to knowledge in the

learning processes (Denis, 1997; Richter and Klippel, 2005; Klippel, Richter and

Hansen, 2009, Zhang, Zherdeva and Ekstrom, 2014).

In other literatures, scholars confirmed that diverse interpretations, entities

and meanings in design also contributed confusion among students while interpreting

and revising their design sketches (Goldschmidt, 1991; Suwa and Tversky, 2001).

These interruptions of student’s reasoning in the design process of studio learning

environment is due to the student’s lack of design knowledge and experiences (Gero,

1999; Menezes and Lawson, 2006). The student’s limitation in design knowledge

and experiences has caused the reasoning process of identifying problems and

solving solutions become a tough job to be completed.

Considering the problem of student’s reasoning is due to student’s lack of

design knowledge and experiences, this study aimed to identify how the students

conceptualised their design problem and ideas in the design process of studio

learning environment. It is believed that by thinking of the problem, it allow

student’s reasoning as that promotes the student’s problem solving and critical

thinking on the phenomenon being studied. Therefore, this study is concerns on the

student’s conceptualisation of how the students reasoning of the design problem,

conceptualising ideas as well as developing design solutions. In the previous study,

Dorst (2004) emphasised that it is important to understand the ways students frame

their design problems, as each student approaches is far different from one another as

5

from the designers. As much, Roozenburg and Cross (1991) noted that there are

three models exhibited by the designers as well as students during the design process.

The models involves on how the students perceive design problem, how they treat

the problem, and how the design process has influenced to the overall learning.

Therefore, it is anticipated that in order to understand the student’s

conceptualisation and their reasoning process in the design process, the assessment

of design activities, design outcomes or understanding should be done in person.

This is primarily caused by their lack of design knowledge, which results in

differences in architectural approaches and strategies. It also infers that students will

always struggle with design when they have little knowledge and few design

experiences. Therefore, the ways students tackle problems are as varied as their

responses to their limited access to knowledge (Cross, 1990, 2006; Lawson, 2004b).

The overall framework of problem statement is illustrated in Figure 1.1.

Figure 1.1: Framework of problem statement on the model of student’s design

process in the studio learning environment

Lack of design knowledge

and experiences

Student’s design process in the studio learning environment

give meaning

to the student’s design process

Caused interruptions in student’s reasoning in the design process;

1) Weak of design approaches and strategies

2) Relies most on trial and errors attempts

3) Confused and having hard time in interpreting design

4) Inconsistency in linking information from one stage to another

gives problem to

caused by

How have students

perceived/understood

the design problem?

How do students

treat the design

problem?

How the design process affected

students’ learning in relating to their perception and cognition?

6

1.2.1 The Need to Study Conceptualisation in the Local Context

In Malaysia, the number of institutions offering architecture studies is

increasing. As a result, the number of architecture students is also increasing. There

are seven public institutions, seven of private institutions, five of polytechnic centres,

and six of Kolej Mara institutions that offered architectural courses in Malaysia. The

figures for institutions offering architecture studies are illustrated in Table 1.1. This

increasing number of institutions suggests that a considerable high number of

students who are also involved in the design process of studio learning environment.

With the nature of wicked problems and their’ limitations in incorporating design

from one stage to another, design process becomes very challenging. That shows a

need to study and understand their conceptualisation of design in order to help these

architecture students to complete their design task successfully.

Table 1.1: Institutions that offer architectural courses in Malaysia

Type of

institutions

Description of Institution Level of studies

Public (7) UTM, USM, UiTM, UIAM,

UPM, UKM, UM

Bachelor of Science

Bachelor degree and

diploma in UTM and

UiTM

Private (7) Taylor’s, UCSI, IUKL, UTAR,

Limkokwing, ALFA, Twintech College

Bachelor of Science

and Diploma

Politeknik (5) Poli. Ungku Omar (PUO)

Poli. Sultan Haji Ahmad Shah, Pahang

(SAS)

Poli. Sultan Abd. Halim Muadzam Shah,

Kedah (MAS)

Poli. Port Dickson (PPD)

Poli. Sabak Bernam (PSB)

Diploma

Kolej Mara

(6)

KKTM Pasir Mas Diploma

IKM TSYA Pekan

IKM Alor Setar

IKM Sungai Petani

IKM Lumut

IKM Kota Kinabalu

Sijil

Sources: MoE (2015), Politeknik (2014), MARA (2014)

7

In addition, Table 1.2 illustrates the distribution of marks according to the

designed tasks, course and programme learning outcomes of the third year

architecture programme in the Faculty of Built Environment, Universiti Teknologi

Malaysia. Task 1 of project brief development comprises of background study, site

inventory analysis and building program accumulated of 20% of marks. Task 2 of

ideation and design development accumulated of 50% of marks. Task 3 that

emphasises on construction of technical design accumulated of 30% of marks.

These marks distribution indicates that major concentration in the design course is

focused on task 2 of ideation and design development stage. According to the

programme learning outcomes (PLOs), three factors are prioritises in the

architectural programme which are the problem solving, skills and architectural

knowledge. In terms of course learning outcomes (CLOs), the student’s achievement

are assesses in four aspects; knowledge, critical thinking and problem solving, skills

and communication, whereas three of the aspects gives the highest percentages as

much as in the programme learning outcomes. As illustrates in Table 1.3, 60%

prioritises on critical thinking and problem solving, 20% for the skills, 15% for the

architectural knowledge while 5% for participation and coomunication.

Overall, the information in Table 1.2 and 1.3 informs that architectural

knowledge in designing and solving design problem is crucial, as failure of students

in incorporating information from one stage to another may possibly caused them to

have problem in perceive critical thinking and problem solving skill. This may affect

to their design approaches and strategies in identifying and solving problems. Thus,

it is essential to identify how the students understand the problems and continuously

perceived their ideas in the design process of studio learning. Recognising this may

assist and benefit the educators in order to understand the student’s conceptualisation

in the design process of studio learning environment and to find possible ways to

help them in the future.

8

Table 1.2: Distribution of marks according to tasks, CLOs and PLOs for third year

architecture programme, Semester 1, 2014/2015, Faculty of Built Environment,

Universiti Teknologi Malaysia

Kn

ow

ledg

e

Sk

ills

Pro

ble

m

solv

ing

Co

mm

un

icat

ion

Tea

mw

ork

ing

Lif

elo

ng

lear

nin

g

Eth

ics

and

hu

man

ity

Lea

der

ship

En

trep

renu

rsh

ip

Program learning outcomes PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9

Task CLOs Mark

%

Task 1:

Project Brief

Development

CLO1 20 10

CLO2 5

CLO4 5

Task 2:

Ideation and

Design

Development

CLO1 50 5

CLO2 20 15 5

CLO3 5

Task 3:

Technical

Design and

Technology

Integration

CLO2 30 5 5 5

CLO3 10 5

Total 100 20 25 35 10 5 5

Source: Faculty of Built Environment (2014)

Table 1.3: Percentages of students’ achievement according to course learning

outcomes and design tasks

Task1 Task2 Task3 Total % of CLOs

CLO1: Knowledge 10 5 - 15

CLO2: CTPS 5 40 15 60

CLO3: Skills - 5 15 20

CLO4: Communication 5 - - 5

TOTAL 20 50 30

Source: Faculty of Built Environment (2014)

9

1.3 Research Gap

A review of at least 100 articles on design studies suggests that there are three

groups of disciplines involved in research concerning the architectural design. These

disciplines involve: (a) environmental studies, (b) pedagogy of learning and

instruction, and (c) design cognition (refer Figure 1.2). The examples of studies that

frame the theoretical gap for the study is illustrates in Table 1.4.

From the literature, it can be deduced that Malaysian researchers have

concentrated mostly on the disciplines of environmental behaviour and pedagogical

approaches. In term of environmental behaviour studies, for instance, it mostly

discusses on the user’s perceptual and behavioural responses to the environmental

issues relating to design criteria, standards and implementation and impacts. Among

examples, Tazilan et al. (2006) emphasised on Malaysian standard of public toilet

design, while Said (2009) and Said et al. (2005) concentrated on designing garden

and landscape design for the Malaysian hospital. Other studies such as Sahimi (2012)

focused on designing an ideal preschool centre according to the children’s

preferences on the school environment, while Yatiman et al. (2013) investigated on

affordances of primary school during their homeschool journey. These kind of

studies more focused on relationship of user-environments and ways to enhance it.

3

2

1

Environmental studies

Pedagogy teaching and learning

Design cognition

Figure 1.2: Categorisation of studies on the research concerning architectural

design relating to three groups of disciplines

10

In contrast, the next discipline of pedagogy in teaching and learning

concentrated on the studies relates to the user-environments in the architectural

education. For instance, Darus et al. (2007), Hushin & Rahim (2010), and

Hassanpour et al. (2011) investigated of the students perceptions on the mechanism

of teaching and learning in studio. Other studies were focused on the evaluation of

the studio critique assessment and facilities (Ayob et al., 2011; Utaberta et al., 2011;

2012; 2013). Baqutayan and Mai (2011) investigated on students’ ways of coping

strategies in handling stress in the design process. Besides, Zeeda (2001), Shari and

Jaafar (2005; 2006), Surat et al. (2011) and Rao and Arbi (2012) highlighted on the

education for sustainable issue and design curriculum in the architectural education

in Malaysia.

There are other studies that focused on the core element of design, regarding

of how the students think, draw and learn about the design process. At a glance, this

kind of study is falls under the architectural education, however, it is rare to be found

in Malaysia perspective. This is because most of the existing studies in the country

were focused on the environmental behaviour and the ways to improve the

architectural education in terms of design curriculum and syllabuses, studio facilities

and teaching and learning methods. The realm of design activities and processes are

not widely explored in Malaysia perspective, especially on the architecture students

in their design process of studio learning environment. Therefore, this study aimed to

explore the student’s conceptualisation in identifying and evolving ideas which relate

to the third discipline. The third discipline is design cognition concerning the

architectural thinking and creative thoughts that involves knowledge structures of

design process and reasoning system.

In the global perspective, there are growing interest focusing on the studies of

design cognition, whereas little to be found in the Malaysian context. Indeed, the

existing studies were more focused on the designers rather than the students

themselves. For instance, Lawson (1994; 2004a; 2004b; 2005), Menezes and Lawson

(2006), Lawson and Dorst (2009), and Suwa and Tversky (1996; 2002) were

concentrated on how the designers think about design and perceived of their

sketches. Studies by Goldschmidt (1991), Purcell and Gero (1998), and Suwa et al.

(2006) were focused on types of sketches, design motives and meanings in

11

designers’ sketches. Besides, the studies by Casakin and Goldschmidt (1999),

Goldschmidt (1992; 2001; 2003), Casakin (2004; 2007; 2010), and Casakin and

Kreitler (2011) investigated on analogies and metaphors as strategies evolved by

designers in solving design problems thats extended their creativity in design. Above

all, only Suwa et al. (1998), Kavakli and Gero (2001; 2003), Kavakli et al. (2006),

and Ahmed et al. (2003) investigated the relationship between sketching and

cognitive activities by comparing distinction between the designers and students

when it comes to tackling design problems (refer Table 1.4).

Comparatively, in the local context there were only two studies focused on

design cognition. The first study emphasised on cognitive interactions between tutors

and students in the design process of studio learning (Khaidzir and Lawson, 2012).

The next study focused on the relationship of conceptual architectural sketches to the

application of visual 3D interface using an architectural drawing software (Rahimian

and Ibrahim, 2010). The other two studies were only a pilot study on student’s

conceptualisation in the studio learning (Adi, Khaidzir and Said, 2015, Adi, Said and

Khaidzir, 2014).

Thus, it showed there is a gap in the existing literature of architectural

knowledge of design processes as perceived by students in the studio learning,

particularly in Malaysia. Although there are growing interest among the scholars

globally studied about the design process, however, there are still little research to be

found that explores on how the students perceived and conceptualised design while

undertake design process in the studio learning environment. Therefore, a study on

the conceptualisation of architectural design process among the students is necessary,

as it promotes a new trend of research on architectural education in Malaysia.

12

Table 1.4: Theoretical gap on the architecture studies

Discipline 1: Environmental behaviour

Authors Concern of research Parameter measured

Examples includes: Tazilan et

al. (2006), Said et al. (2005),

Sid (2007), Sahimi (2012),

Yatiman et al. (2013)

Evaluation on the environmental issue

and design that impacted to the

community

Toilet design

Garden and landscape

design

Hospital design

School and classroom

environment

Homeschool journey

and rural environment

Urban neighborhood

Discipline 2: Learning and instruction

Authors Concern of research Parameter measured

Examples includes: Graham

(2003), Bailey (2005), Darus

et al. (2007), Abdullah et al.,

(2011), Utaberta and

Hassanpour (2012), Oh et al.

(2012), Utaberta et al. (2011),

Demirkan & Demirbas (2008;

2010), Osman et al. (2009),

Hushin & Rahim (2010), Ayob

et al. (2011)

Evaluating studio critique assessment,

curriculum design and learning

outcomes in architectural design. It

focus on the range of students’ generic skills and performancess

Types and effect of

studio evaluation

system on students

Learning styles and

preferences

F.Y.E perceptions

Sustainable curriculum

Leadership

Examples includes: Sachs

(1999), Harris (2004; 2004),

Tucker & Reynolds (2006),

Baqutayan and Mai (2011),

Surat et al. (2011), Rao & Arbi

(2012)

Focus on effective teaching and

learning approaches for both student-

lecturer interaction

Pedagogical approach

Threats and dilemma

Teaching-research links

Teaching methods

Project-based learning

Types of knowledge

Discipline 3: Design cognition

Authors Concern of research Parameter measured

Examples includes: Schon

(1983), Cross (1990),

Roozenburg and Cross (1990),

Oxman (1999), Dorst (2004),

Uluoglu (2000), Ho (2001),

Lawson (1994;1997), Khaidzir

(2007), Emir and Duzgun

(2008), Khaidzir and Lawson

(2012)

Conceptual thinking, reflection and

knowledge structures of the previous

design segments and activities

Reflective learning

Design memories and

situations

Interactive learning

Cognitive approach

Design memories and

situations

Personal attributes and

creativity

Examples includes: Goldschmidt (1991), Goel

(1995), Casakin and

Goldschmidt (1991; 2001;

2003), Casakin (2004; 2007)

Variation of types of sketches, idea

development, approaches and

strategies in reasoning design

problems, and generation of cognitive

processes and actions among users

Types of sketches and

motives

Imagery, analogies and

metaphors

Types of cognitive

processes

13

1.4 Research Aim

The aim of this study is to identify how the students conceptualise design

ideas in the design process of studio learning environment, specifically in the third

year architecture design studio in the Faculty of Built Environment, Universiti

Teknologi Malaysia, Johor Bahru.

1.5 Research Objectives

To achieve the research aim, the following objectives were formulated:

i. to explore conceptualisation of design ideas by architecture students in design

studio;

ii. to identify the different conceptualisation approaches by the students;

iii. to categorise the concept sketches produced by the students in the study.

1.6 Research Questions

From the literature, it is assumed that ideas are always explicated in vague

and half-formed (Fish and Scrivener, 1990). It is thought that while reasoning,

students linked their previous experiences of site and precedents to recognise and

criticise the current design problems and situations (Gero, 1999). This mean that the

students is trying to recall and recognise of their previous design segments that

provide linkages to the related design problems (Oxman, 1999). Therefore, it is

assumed that active engagements of students in design such as revisiting, repeating

and sketching design may significantly influence the students’ reflection in action. It

is also anticipated that students’ engagements with the learning environment may

also be influenced by the factors of self-actualisation and creativity.

14

As the study aimed on how the students conceptualise design ideas in the

design process, there involves three steps that included an exploration of the

perceptual aspects of the students’ pertaining design ideas. Firstly, exploring

student’s perceptions is vital to understand of how the students perceived the design

ideas. Secondly, understanding of the design stages and activities occurred in the

studio learning guide towards the differences of student’s sketches in the design

process. Thirdly, identifying the factors is crucial in order to understand what assist

the students in tackling the design process. From these three stages, the study

discusses why are there differences of design activities, sketches or actions

undertook by the students in the design process of studio learning environment.

Table 1.5 illustrates the framework of the research questions with regard to

the aim, assumptions, and objectives of the study. There are three research questions

that seek to explore: (i) how the students identify and generate design ideas, (ii) what

are the differences in student’s sketches, activities and actions, and (iii) the properties

of design that influence the student’s design process in the studio learning

environment.

Table 1.5: The framework of research questions to aim and objectives

AIM: To identify how the students conceptualised design ideas in the design

process of studio learning environment.

Key research

question

Research Question Research Objective

What is the

appropriate

framework that

describe the

conceptualisation

process among the

architectural

students?

RQ1: How the students

conceptualised design in the

studio?

1. To explore

conceptualisation of

design ideas by

architecture students in

the design studio

RQ2: What are the

differences in student’s sketches in the design

process? Why?

2. To identify the different

conceptualisation

approaches by the

students

RQ3: What are the

properties of design that

influence the student’s design process?

3. To categorise the

concept sketches

produced by the

students in the study

15

1.7 Scope and Variables of the Study

The study is based on experiential learning research which investigates

student’s reflection in action. The scope of study explores the perpetual student’s

responses of design process in term of identifying problem and conceptualising

design ideas of their design task. The student’s responses in identifying those

problem and design ideas are extracted from their sketches. The data rely on the

iteration of students’ actions in revisiting, repeating and sketching their design ideas.

The iteration in design process of studio learning environment involved a cyclic

process of prototyping, testing, analysing, and refining a product or process

(Buckingham et al., 1997). As much, the design process starts with defining problem

as a crucial point to emerge design, whereas iteration aids the students by

incrementally refining design based on evaluation of forms and functions.

In the perspective of studio learning environment in Universiti Teknologi

Malaysia, design process involves seven stages: (1) problem identification, (2)

information gathering, (3) concept generation, (4) concept resolution, (5) design

solution, (6) schematic design, and (7) detail design (Khaidzir, 2014). This study

focuses on how the students identify the design problem and at the same time

conceptualised and evolved their design ideas to solve the design task. Therefore, in

order to understand the student’s conceptualisation, exploring the design activities

perceived in the student’s sketches is crucial. Terefore, the design activities is the

dependent variable for the study. As much, the students’ sketches produced in the

design process is a longitudinal context that explains the relationship within the

context based on what the students has perceived, understood and rationalised. Thus,

the students’ reflections is the independent variable that expected to shape the

student’s conceptualisation in the design process. Figure 1.3 illustrates the

relationship between the dependent and independent variables for the study.

16

The study targeted on a group of third year architecture students in the

Faculty of Built Environment, Universiti Teknologi Malaysia. The study was

conducted in semester 1, session 2014/2015 of course subject SBEA 3158, which

represented the architecture design studio as the context of the study. The selection

of the students is based on purposive sampling. This is discussed in detail in Chapter

4 of Research Methodology. It is beyond the scope of this study to examine the

student’s behavioural responses in the design process due to different gender, ethnic,

cultural styles, and student’s learning styles. This is because ones skill are blended of

multiple talents or intelligence regardless of their gender, ethnic or cultural

background (Gardner, 2008; Smith, 2008; Armstrong, 2010). However, the student’s

rational and logical basis are consistently resulted from their self-actualisation of the

phenomenon, event or problem.

Students’ design activities (DEPENDENT)

Conceptualisation

Student’s reflections (INDEPENDENT)

Figure 1.3: Dependent and independent variables of students’ design

process in the conceptualisation study

17

1.8 Significance of Study

Significant of the study are respond to follow;

i. The study adds to the body of knowledge that sketches and iteration play an

important role in student’s conceptualisation in the design process to

represent the architectural learning, which has not been tested before in the

local context;

ii. A framework of analysis which emphasises the importance of design

activities in the design process, representing factors and elements of design of

which the students need to be engaged in order to formulate design learning.

The formulation of the framework is based on student’s perceptual responses

and their sketches to the actualisation of design knowledge.

1.9 Outline of Research Methodology

The study explores the properties and attributes that influence student’s

conceptualisation of architectural design process in the studio learning environment.

The design process occurs in the studio learning involves iterative, therefore, the

methodology employed a content analysis and qualitative study in order to

understand of how the students perceived their design sketches, activities and

reflections. The study also employed a correlation design in a case study research to

establish relationships between the student’s sketches and approaches. The study

utilises of case studies from 6 students from the third year architecture design studio

as its main respondents. Comparing the design sketches and works from these 6

students allow further understanding of the students’ conceptualisation in identifying

design problem and design ideas in the studio learning environment.

18

To achieve the aim and objectives of the study, the study was conducted in

six operational stages.

i. literature review of architecture design studies relating to the role of

sketches, iteration, design stages and processes, cognitive processes and

activities to further understand and construct research gap;

ii. synthesis of theoretical backgrounds that constructed from the theory of

reflective learning by Schon and episodic memory by Lawson;

iii. synthesis of architecture programme and curriculum system in Malaysia as

well as in Universiti Teknologi Malaysia;

iv. data collection and methodology on six third year architecture students;

v. triangulation and documentation of findings

vi. conclusion of the study which focuses on summarisation of findings,

contribution, and suggestions for the future study

1.9.1 Stage 1: Literature Review of Architecture Studies

The literature review stage provided an understanding on the role of

sketching and iteration in the architecture design process. It also illustrates the

characteristics and differences between the designers and students in perceiving their

design tasks. The literatures also gives an insight into the disciplines that involved in

research concerning the architectural design process of: environmental studies,

pedagogy of learning, and design cognition. It is inferred that the first and second

disciplines of environmental studies and pedagogy of design learning have been

widely discussed in the local context. However, aspects in the third discipline of

design cognition that focusing on the architecture reasoning, creative thoughts, and

explicit design processes especially among the students are rare to be found,

particularly in Malaysia context. Besides, the statistical inferences also indicate that a

growing number of architecture students and institutions are increasing in both of

public and private institutions in Malaysia. Therefore, it showed an urgency to

conduct the study in order to understand what the students think, draw and perceived,

19

as well as to assist the students and benefits the educators on an ideal design process

of studio learning environment.

1.9.2 Stage 2: Synthesis of Theoretical Backgrounds

Two theoretical backgrounds make up the conceptualisation study of design

process: Schon’s reflective learning and Lawson’s episodic memory. The theories

highlight on the interaction between reflective action and the constructive memory of

students that aids them in conceptualised their design problem. Through the iteration

process, the students criticised, refined, repeated and reflected of their conceptual

ideas by actively recall and recognise of the design ideas. Therefore, it is assumed

that conceptualisation is constructed as based on reflection in action whereas its

interact with the aspect of iterative, reflective, self-actualisation and creativity.

1.9.3 Stage 3: Synthesis of Architecture Programme in Malaysia and UTM

The next stage focuses on the understanding of the architecture education in

Malaysia as well as the architecture programme offered in Universiti Teknologi

Malaysia (UTM). The chapter discusses about the background of the respondents,

the enrolment procedures and the nature of architecture curriculum system in

Malaysia, as well as the architecture programme offered in Universiti Teknologi

Malaysia.

20

1.9.4 Stage 4: Data Collection and Methodology

The study employed case studies on six (n=6) third year architecture students

in Universiti Teknologi Malaysia, Johor Bahru. The selection of students was based

on the purposive sampling technique. Data elicited using two methods: (1)

observations on student’s sketches from the initial design stage to the final stage and

(2) description on student’s interviews and studio reflections. The data were analysed

using a content analysis of segmentation and coding that based on categorisation of

raw data of the student’s sketches. The flow of data collection, the stages and the

outputs are illustrates in Figure 1.4. Detail discussion of the methods and procedures

are discussed in Chapter 4 of Research Methodology.

1.9.5 Stage 5: Triangulation of Data Analysis

Data were analysed using content data analysis. Data of the students’

sketches, their reflections and interviews, as well as in-depth observations on their

pins-up presentation boards were inferred to answer the research objectives and

questions. The students’ conceptualisation and design activities were then analysed

and inferred through categorisation of themes, synthesis, and correlation analysis

between the elements of design as perceived by the six students.

1.9.6 Stage 6: Conclusion of the Study

The final stage emphasises the conclusion of the study. In this stage, it

summarises the findings of the study, discusses on the model of student’s

conceptualisation in the architecture design studio, as well as contribution and

suggestions for the future study.

21

1.10 Outline of Thesis Content

Chapter 1 introduces the problems and background of the conceptualisation

study in the design process of architecture studio learning environment. The design

studio as a learning environment for architecture students seems to be characterised

through sketching activities and a dynamic iteration process. In order for the students

to learn to design, they have to actively engage with all these design processes to

activate their architectural thinking and creative thought, which thinking and doing

operations are deemed to be equally valuable and crucial in the design process.

Chapter 2 provides theoretical backgrounds and literature reviews that

relates to the study of student’s conceptualisation. Two theoretical backgrounds has

make up the conceptualisation study: (1) Reflective Learning Theory and (2)

Episodic Memory Theory, where it indicates that the nature of the studio learning

environment fits with students’ thinking and reasoning. The chapter outlines the role

of analytical thinking and creative thoughts as well as sketches and iteration in aiding

the students’ design process in the studio learning environment.

Chapter 3 contextually reviews the state of architecture education in

Malaysia. This chapter introduces the function of the Board of Architects Malaysia

(LAM) and the Malaysian Institute of Architects (PAM) in educating and accrediting

the architectural programmes in Malaysia. It also outlines the framework and

channels of student’s enrolment into the architecture programmes and institutions in

Malaysia. In addition, the chapter also brief about the background and the existing

architecture programmes offered in Universiti Teknologi Malaysia.

Chapter 4 outlines the strategies of inquiring data and methods of data

analysis. The chapter also describes the study employed a case study approach with a

combined strategies that fits to the nature of data and focus of the study. Thus, data

obtained through observations of students’ sketches, studio reflections, pin-up

reviews and boards presentation, and students’ interviews. Lastly, the chapter

describes about the data analysis of a content analysis.

22

Chapter 5 presents the results and discussions of the findings. The

discussions are focused on the student’s design activities observed in the design

process, the differences on number of student’s sketches, as well as perceived

elements of design that influenced the student’s design process in the studio.

Chapter 6 concludes the thesis with a discussion of an overall findings

including the theoretical, methodologies and design implications for the body of

knowledge. It also concludes the key factor that affect the student’s

conceptualisation, the model of the student’s conceptualisation that occurred in the

design process of studio learning, as well as contributions of the study and

suggestions for future study.

An overall outline of the research methodology and thesis content for the

study is illustrated in Figure 1.4.

23

Data 1: Students’ Sketches and Studio

Reflection

Triangulated data

Evidences

Data 2: Student’s Interview

Analysis and Discussion (Chapter 5)

Conclusion (Chapter 6)

RO1: To explore conceptualisation of

design ideas by architecture students in

the design studio

RO2: To identify the different

conceptualisation approaches by the

students

RO3: To categorise the concept

sketches produced by the students in the

study

Literature review on design studies

and issues – (Chapter 2 and 3)

Aim: To identify how the students

conceptualise design ideas in the

design process of studio learning

environment, specifically in the third

year architecture design studio in the

FAB, UTM.

Research Gap and Problem

Statement- Introduction (Chapter 1)

Role of sketches and

iteration in stimulating

knowledge

Theoretical backgrounds and

underpinnings

Reviews of architecture

education in Malaysia,

enrolment procedures and

architecture programmes

Qualitative Approach of Case Study -

Research Methodology (Chapter 4)

Background Review

Figure 1.4: Thesis objectives and structure

210

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