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Transcript of concepts Judit Pinzon
MUSEUM ASA PLATFORMSistema Museo Berrocal
Domus Academy MID2010 . final project . Judit Pinzón Navarro
01. TORSO / Crowdsourcing the sculpture
02. BERROCAL SAYS… / Almogávares quest
03. LIFELINE COMPASS / Berrocal’s social network
04. CONEXIONES / Links with outside world
VISIT ENHANCEMENT
ARTWORK EXPERIENCE
VISIT ENHANCEMENT
STRATEGIC
CONCEPTS
01. TORSO /Crowdsourcing the sculpture
VISIT ENHANCEMENT
Creating ‘temporary sculptures’ through user-generated content.
People are motivated to draw, paint and post media related to specific topics which are projected real-time over a blank sculpture model.
Contributed material creates an image archive and permanent user-generated exhibition for the museum.
REFERENCES
Democracy poster project Ten thousand centsV&A museum cropping image archive
01. TORSO /Crowdsourcing the sculpture
VISIT ENHANCEMENT
OBJECTIVE Bring the museum to the peopleExchange between museum and visitorsMotivate visitors to become part of the Berrocal community
COMPONENTS Blank sculpture torso modelsInput interfaceCamera and projector
INPUT Drawings, patters and images (onsite & offsite visitors)
i MODALITIES Digital drawing and painting on model partsPosting material and voting through screens
FEEDBACK Real time ‘projection’ of contributions over blank modelVisualization of contributors’ basic profile data (country, age)
OUTCOME Archive from user-generated contentExhibition of images of the series of ‘temporary sculptures’
01. TORSO /Crowdsourcing the sculpture
VISIT ENHANCEMENT
02. BERROCAL SAYS…/ Almogávares quest
ARTWORK EXPERIENCE
Playful collective approach for visit.
The quest consists of finding the 10 Almogávares and building up their puzzle models following a strategy similar to SIMON SAYS.
The progress of assembly unlocks visualizations and information related to the sculptures.
REFERENCES
3D mapping projections Simon Says gameConqwest
02. BERROCAL SAYS…/ Almogávares quest
ARTWORK EXPERIENCE
OBJECTIVE Learn while playingReveal hidden features of sculptures
COMPONENTS Quest map showing completion of tasks Sculpture model parts (LED, RFID + piezo speaker)3D mapping projections or handheld device + AR
INPUT Sculpture recognitionAssembly
i MODALITIES Physical assemblyScanning with handheld device
FEEDBACK Glowing light from parts + soundUnlocking visuals and infoAutomatic disassembly
OUTCOME Built sculptures and quest completionProjections w/t technical drawings & watercolors / ARInformation about technique, process, components, warrior, anecdote
02. BERROCAL SAYS…/ Almogávares quest
ARTWORK EXPERIENCE
03. LIFELINE COMPASS / Berrocal’s social network
VISIT ENHANCEMENT
Compass device that enhances the visit by contextualizing Berrocal’s work.
Points out major artistic influences from his social network and evolution of style & technique throughan interactive timeline.
REFERENCES
Tate Modern, art history timelineLayered, Augmented RealityThe Globe, Shakespeare’s work
03. LIFELINE COMPASS / Berrocal’s social network
VISIT ENHANCEMENT
OBJECTIVE Contextualize Berrocal’s artworkFocalize in the artist’s social networkShow his contributions to other artists
COMPONENTS CompassRFID reader and tags
INPUT Search & questions
i MODALITIES Browsing the interface by date / artist network / style evolution
FEEDBACK Compass signalsAudio
OUTCOME The compass guides the visitor through the experience
03. LIFELINE COMPASS / Berrocal’s social network
VISIT ENHANCEMENT
04. CONEXIONES / Links with outside world
STRATEGY
Offsite installations, teasers and exhibits communicate with the museum system and viceversa.
Communication network that visualizes what happens inside and outside the museum system buildings.
Layered flows of information and visitors.Contributions through audio stories.
REFERENCES
Flight patterns, Aaron Koblin Augmented Sound Data sculpture 1001 stories of Denmark
04. CONEXIONES / Links with outside world
STRATEGY
OBJECTIVE Connect the museum system components Link the outside world with the museum systemParticipation & contribution of new possible visitors Visualize flows of information, visitors and collected storiesBring new visitors from ‘territorial targets’
COMPONENTS RFID tags on visitor ticketsWebsite traffic dataAudio recorders on each siteProjector
INPUT Voice recording
i MODALITIES Interface interactionBrowsing through collected stories and visualized data
FEEDBACK Visualization of personal contribution to the systemAudio stories
OUTCOME Dynamic visualization sculpture with stories archive
04. CONEXIONES / Links with outside world
STRATEGY
01. TORSO / Crowdsourcing the sculpture
02. BERROCAL SAYS… / Almogávares quest
03. LIFELINE COMPASS / Berrocal’s social network
04. CONEXIONES / Links with outside world
MUSEUM AS A PLATFORM Sistema Museo Berrocal
Domus Academy MID2010 . final project . Judit Pinzón Navarro