Concept to Client

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Concept artist to Client Background When a concept artist designs a prop for the client, the concept artist needs to know the background of the prop. Who used it? What is the condition of the prop? Old, New, Worn out Setting? For instance the drop pod portrayed is from a futuristic setting/world and the military of this world use the drop pods to land troops in strategic locations on the battlefield. Reference Now it is the concept artist’s job to get reference of what the pod may look like. Thumbnails Now the artist starts the building portion. This may consist of: Sketches Silhouettes Some artist may even use 3d tools. Refinement

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Concept to Client

Transcript of Concept to Client

  • Concept artist to Client

    Background

    When a concept artist designs a prop for the client, the concept artist needs to know the background of

    the prop.

    Who used it?

    What is the condition of the prop? Old, New, Worn out

    Setting?

    For instance the drop pod portrayed is from a futuristic setting/world and the military of this world use

    the drop pods to land troops in strategic locations on the battlefield.

    Reference

    Now it is the concept artists job to get reference of what the pod may look like.

    Thumbnails

    Now the artist starts the building portion.

    This may consist of:

    Sketches

    Silhouettes

    Some artist may even use 3d tools.

    Refinement

  • Orthographic View

    These are the plans for the 3d artist/Modeler.

    This view allows the modeler to see how the model is formed from all sides.

    Space Capsules

    Texture reference

  • Environments

    Background

    With environments the client will give the concept artist a brief stating the background and conditions

    of the environment. In this case the environment is a pre-war abandoned greenhouse built with art

    deco architecture. The story is that the current military is dropping caregiver drop pod to help defend

    the local populous from incoming attacks.

    These environment pieces help the art director see how the visuals of the level may look like.

    This also helps the environment artist see how to place assets within the level.

  • This is one of the upper level walkways that the player can explore. This is a blocked out portion of the

    level that is used to help give the Environment artist an idea of what this portion of the level would look

    like. This also depicts what likely assets that will need to be made and how they will be used in the

    environment.

  • Architecture /Environments assets Concepts

    Architectural asset concept art allows the Modelers and Environment artist to see what the model

    would look like and how it may be placed within the environment.

  • Metal textures

    The concept artist will provide multiple versions of a piece so that the Art Director can choose which is

    best to stay consistent with the rest of the level.

    These concepts can also be used as guidelines by the texture artist.

    Tile Models/Textures Concepts

  • 2d Architecture design.

    References

    http://1.bp.blogspot.com/_bMPvTzjwH-

    s/S7u7wkQxIPI/AAAAAAAABug/2A55oGuoAMA/s1600/Picture+5.png

  • http://cdn.c.photoshelter.com/img-get/I0000MSQFVMlzEEA/s/900/900/Royal-Greenhouse-Belgium-

    12.jpg

  • http://www.thenewhomestead.com/Images/Art_Deco_patterns.jpg