Computing Rights Guide Spring/Summer 2012

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Computing Rights Guide Spring/Summer 2012 For more information on any of these titles please contact Julie Attrill [email protected]

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Computing Rights Guide Spring/Summer 2012

Transcript of Computing Rights Guide Spring/Summer 2012

Computing Rights Guide Spring/Summer 2012

For more information on any of these titles please contact Julie Attrill [email protected]

C o m p u t i n g R i g h t s G u i d e 1 J o h n W i l e y & S o n s , L t d .

Computing Rights Guide: Spring/Summer 2012

ITIL Foundation Exam Study Guide/Gallacher .................................................................................. 3

Raspberry Pi User Guide/Upton ......................................................................................................... 3

iPad for the Older and Wiser/McManus ............................................................................................. 4

Windows 8 for the Older and Wiser/Arnold ....................................................................................... 4

PRINCE2 Study Guide/Hinde .............................................................................................................. 5

Business Patterns for Software Development/Kelly ......................................................................... 5

XDA's Android Hacker's Toolkit: The Complete Guide to Rooting, ROMs and Theming/Tyler .... 6

Security Patterns in Practice: Designing Secure Architectures Using Software Patterns/Fernandez-Buglioni ................................................................................................................ 6

Professional WebGL: Developing 3D Graphics for the Web/Anyuru .............................................. 7

CSS3 Pushing the Limits: Use Cutting Edge Techniques Today/Way ........................................... 7

Augmented Reality for iOS: Developing AR Applications for iPhone and iPad/Madden .............. 8

Stories that Move Mountains: How to combine story and visualization techniques to make change happen/Sykes ......................................................................................................................... 8

Professional NFC Application Development for Android/Coskun ................................................... 9

Professional ArcGIS Desktop Development using .NET/Coskun .................................................... 9

Smashing Series ................................................................ 10

Smashing UX Design/Allen ............................................................................................................... 10

Smashing Node.JS: JavaScript Everywhere/Rauch ....................................................................... 11

Smashing WordPress: Beyond the Blog, 3e/Hedengren ................................................................ 11

Smashing Mobile Web Development: Making the Leap to Web Mobile with HTML5/Avola ........ 12

Smashing Android UI: Responsive Android UI and Design Patterns for Phones and Tablets/Lehtimaki ............................................................................................................................... 12

Treehouse Series ............................................................... 13

CSS3 Foundations: The Code of Beautiful Websites/Pettit ........................................................... 13

HTML5 Foundations/Hoskins ............................................................................................................ 13

iOS5 Foundations/Bijlani ................................................................................................................... 14

Game Design ...................................................................... 14

Swipe This!: The Guide to Great Tablet Game Design/Rogers ...................................................... 14

Game Invaders: The Theory and Understanding of Computer Games/Fencott ........................... 15

Digital Cameras & Photography ....................................... 15

The Craft of the Cut: The Digital Video Editor's Handbook/Riley .................................................. 15

Autumn/Winter 2011 .......................................................... 16

CompTIA Strata Study Guide/Smith ................................................................................................. 16

XDA's Android Hacker's Toolkit - The Complete Guide to Rooting, ROMs and Theming/Tyler . 16

Appillionaires: They Made Millions on the App Store. Could you?/Stevens ................................ 17

Game & Graphics Progamming for iOS and Android with Open GL ES 2.0/Marucchi-Foino ....... 17

Future-Proof Web Design/Dawson ................................................................................................... 18

Typographic Web Design: How to Think Like a Typographer in HTML and CSS/Franz.............. 18

HTML5 Games - Creating Fun with HTML5, CSS3 and WebGL/Seidelin ....................................... 19

Smashing WebKit/Raasch ................................................................................................................ 20

The Smashing Idea Book/Chapman ................................................................................................. 20

Pushing the Limits with iOS 5 Programming: Developing Extraordinary Mobile Apps for Apple iPhone, iPad and iPod Touch/Napier ............................................................................................... 21

Tackling Tumblr: Web Publishing Made Simple/Hedengren .......................................................... 21

C o m p u t i n g R i g h t s G u i d e 3 J o h n W i l e y & S o n s , L t d .

ITIL Foundation Exam Study Guide

Liz Gallacher

978-1-119-94275-7 / 1-119-94275-6

320 pp. Pub: 09/08/12

Certification

This ITIL Study Guide delivers 100% of the Foundation exam objectives in clear and concise language and provides everything needed for exam success.

The Information Technology Infrastructure Library exam is the ultimate certification for IT service management. This essential resource is a complete guide to preparing for the ITIL Foundation exam and includes everything you need for success. Organised around the ITIL Foundation syllabus, the study guide addresses the ITIL Service Lifecycles, the ITIL processes, roles, and functions, and also thoroughly explains how the Service Lifecycle provides effective and efficient IT services.

• Flash cards, mock exams, sample questions, and more.

• More than 200,000 applicants take the ITIL Foundation exam each year.

• The ITIL qualification is recognised around the globe and is viewed as the de facto certification for IT service management.

Readers will gain knowledge of the ITIL Service Lifecycles, the ITIL processes, roles and functions. They will also gain an understanding of how the Service Lifecycle provides effective and efficient IT Services which are aligned to, and underpin, Business processes.

This title appeals to readers who prefer self-study over the more expensive training courses. A typical reader has previous experience in an IT department, or is an IT student.

Liz Gallacher has been fully conversant with the ITIL framework for many years, and has implemented improvement programmes based on most aspects of it on several occasions. Liz achieved distinction in the ITIL Manager certificate in April 2002 (top 6%), and now holds ITIL Expert certification, including all of the Capability stream and most of the Lifecycle stream qualifications. She is a member of the ISEB managers Certificate Examiners panel.

Raspberry Pi User Guide

Eben Upton

ISBN TBC

180 pp. Pub: 17/08/12

General & Introductory Computer Science

Raspberry Pi is a £15/$25 high spec computer the size of a credit card. The Raspberry Pi User Guide is written by the Raspberry Pi’s creator, Eben Upton.

Raspberry Pi is a UK Non-Profit with the goal of creating a new generation of computer programmers. Observing how the UK Tech Industry was kickstarted by the availability in the 80’s of cheap, programmable computers such as the ZX81, the Commodore and the BBC Micro, the Raspberry Pi Foundation have designed a computer which encourages the user to play and to learn. Retailing at a very affordable £15/$25, Raspberry Pi can be linked up with sensors and robotics to create a fun learning environment where the developer can get to grips with Python and other programming languages.

Raspberry Pi User Guide contains everything the reader needs to know to get up and running on the Raspberry Pi. Written by Ebn Upton, the creator of Raspberry Pi, the book shows how to:

• Connect the Raspberry Pi to other devices – keyboard, mouse, monitor.

• Install the necessary software.

• Learn basic Linux System Admin in order to understand files systems etc.

• Configure the Raspberry Pi.

• Set-up the Raspberry Pi as a simple Productivity computer.

• Write basic programmes in Python.

• Connect to external devices such as servos and sensors.

• Set up the Raspberry Pi to drive a multimedia centre or robotics unit.

Raspberry Pi User Guide will have the Raspberry Pi Foundation’s seal of approval, and will be the ideal companion when starting out using the Raspberry Pi board.

Eben Upton is the creator and designer of the Raspberry Pi board and the founder of the Raspberry Pi Foundation.

Windows 8 for the Older and Wiser Sean McManus

978-1-119-94155-2 / 1-119-94155-5

288 pp. Pub: 20/08/12

General & Introductory Computer Science

Apple’s iPad is THE must-have gadget and this highly illustrated guide gives up to the minute advice for users.

This edition of iPad for the Older and Wiser will be updated throughout covering the latest software release and features of iPad 3.

• iOS 5: untethered setup, iCloud, tabbed browsing, new Messages app, Music app redesign, photo editing & management, multitasking gestures.

• New sections on maps & books, music, iMessage, photo editing & management and much more.

iPad for the Older and Wiser 2e explains all you need to know about one of the hottest devices released in 2012 – iPad 3. Technology expert and freelance journalist Sean McManus walks you through the basics of running iPad and gets you up to speed with this hot, but highly usable gadget. Simple and intuitive, iPad is easy to navigate and McManus illustrates all the various functions of iPad step-by-step including all new features included in the third generation (release date predicted March 2012).

Learn how to:

• Set up and register your iPad.

• Connect to the internet to browse and shop online.

• Syncing your iPad to other devices.

• Visit the app store and how to download an app.

• Play games.

• Watch a film.

• Set up your email and much more...

With iPad for the Older and Wiser 2e you will be able to surf the net, order your groceries, organise your photos and catch up with friends and family via email.

Sean McManus is a technology and business author. His previous books include Microsoft Office for the Older and Wiser, Social Networking for the Older and Wiser, and iPad for the Older and Wiser. As a journalist, Sean has written tutorials and feature articles for magazines including Internet Magazine (where he was staff writer), Internet Works, Business 2.0, Start and Run Your Business, Making Music, Melody Maker and Personal Computer World.

Windows 8 for the Older and Wiser

Adrian Arnold

978-1-119-94155-2 / 1-119-94155-5

288 pp. Pub: 20/08/12

General & Introductory Computer Science

A must-read book for seniors who are eager to get started with Windows 8!

U3A's simple to follow, user-friendly guide for the over-60s. This book gives readers the best advice on how to make the most of their new Windows 8 PC and will appeal to U3A's millions of members worldwide.

As one of the biggest and most highly anticipated technology releases, Windows 8 will be new territory to many PC users and may require a generous learning curve, Windows 8 for the Older and Wiser is an ideal guide for the senior-age computer user. Featuring an accessible writing style, a full-color layout, an easy-to-read font, and a generous amount of screenshots, this resource covers everything from mouse and keyboard basics to surfing the Internet.

No previous computing knowledge is assumed, so you get an easygoing style that skips the technical jargon. A friendly step-by-step approach helps you get through each topic, including what the "windows" are in Windows and how they work, how to customise your Windows desktop, ways to get digital photos from your camera to your PC, and more.

• Details how to create, save, organise, and find files.

• Reviews all the desktop background options, font sizes, widgets, colors, and more.

• Addresses troubleshooting solutions to common problems.

• Walks you through setting up and using e-mail.

• Demonstrates how to use the Internet for news, shopping, travel, and more.

Adrian Arnold is a computer trainer with Age Concern in Colchester, UK and author of Computing for the Older & Wiser, Internet for the Older and Wiser and Computing with Windows 7 for the Older and Wiser. With more than a decade of experience in computing training for the over-50s, Adrian knows how to get the best from his students.

C o m p u t i n g R i g h t s G u i d e 5 J o h n W i l e y & S o n s , L t d .

PRINCE2 Study Guide

David Hinde

978-1-119-97078-1 1-119-97078-4

600 pp. Pub: 06/04/12

General & Introductory Computer Science

Everything you need to be fully prepared to take the Prince2 exam.

A clear, to-the point Sybex reference that teaches you everything you need to know to certify for Prince2, including vast supplementary material that sets you up to pass your test with flying colours.

As an internationally recognised certification and recommended by the Project Management Institute, the Prince2 accreditation gives a bolster to any resume. This invaluable study guide focuses on all the details you need in order to certify and then goes one step further to emphasise the practical applications of the topics discussed. Each chapter provides clear explanations for using Prince2 to handle everyday project challenges.

• Features full coverage of all exam objectives.

• Presents real-world scenarios, such as how to start a project effectively so that everyone understands his or her role and what needs to be done.

• Includes challenging review questions to sharpen your knowledge.

• Incorporates sample questions throughout the text, as well as electronic flashcards.

• Prince2 Study Guide covers all the necessary topics you need to know in order to confidently take the exam.

Tens of thousands of people strive to pass the Prince2 accreditation each year. The exams test the candidate's ability to apply the method to realistic situations. With its easy-to-read style and emphasis on practical application, the book will be ideal reading for accreditation preparation. It will also be perfect for those who wish to understand how to apply the method to their workplace, whether they are new or experienced managers.

David Hinde is a Prince2 trainer and has prepared thousands of candidates for the accreditation examination. He has managed large-scale Prince2 projects within organisations such as the BBC, Deloitte and Touche and the UK Government. He writes regularly about management topics both in his blog, and various journals. He also speaks at events run by organisations such as the Project Management Institute and the Best Practice User Group.

Business Patterns for Software Development

Allan Kelly

978-1-119-99924-9 1-119-99924-3

408 pp. Pub: 06/04/12

General & Introductory Computer Science

Business Patterns for Software Developers is a recipe book of business strategies, operations and structures for companies that build software.

Perhaps you can relate to this all-too common scenario: you know all about your software product, but could do with some help in understanding the strategic side of things. If so, this book is the one-stop resource you'll need in order to become a successful software entrepreneur. Great programmers are not necessarily great business people. They understand the patterns model from software development, and will be able to immediately put these business patterns into use to build their companies.

Patterns expert Allan Kelly provides you with the step-by-step route that needs to be followed in order to understand business strategy and operations. Each chapter starts out with a solid introduction and theoretical overview, which is then further illustrated with patterns and case studies, all aimed at helping you move into the management of software.

• Teaches you the ropes of business strategy and operations for software.

• Places special emphasis on the patterns for those who make software for sale.

• Addresses patterns philosophy, patterns strategies, business strategy patterns, and software company lifecycle.

• Shares practical tools, tips, and examples of best practices so you can see how each specific pattern fits in and needs to be implemented.

Business Patterns for Software Development divulges strategies, operations, and structures for building successful software.

Allan Kelly works as a consultant helping companies improve the way they develop software, ensuring customers get what they need. His focus is on the management of software development, business strategy alignment, product management and business analysis using Agile approaches. An active member of the patterns community and the wider software community he can often be found speaking at conferences or contributing to journals.

XDA's Android Hacker's Toolkit: The Complete Guide to Rooting, ROMs and Theming

Jason Tyler

978-1-119-95138-4 / 1-119-95138-0

352 pp. Pub: 07/05/12

Operating Systems / Other

Make your Android device truly your own

XDA is the world's most popular resource for Android hacking enthusiasts, and a huge community has grown around customising Android devices with XDA. XDA's Android Hacker's Toolkit gives you the tools you need to customise your devices by hacking or rooting the android operating system.

Providing a solid understanding of the internal workings of the Android operating system, this book walks you through the terminology and functions of the android operating system from the major nodes of the file system to basic OS operations. As you learn the fundamentals of Android hacking that can be used regardless of any new releases, you'll discover exciting ways to take complete control over your device.

• Teaches theory, preparation and practice, and understanding of the OS.

• Explains the distinction between ROMing and theming.

• Provides step-by-step instructions for Droid, Xoom, Galaxy Tab, LG Optimus, and more.

• Identifies the right tools for various jobs.

• Contains new models enabling you to root and customise your phone.

• Offers incomparable information that has been tried and tested by the amazing XDA community of hackers, gadgeteers, and technicians.

XDA's Android Hacker's Toolkit is a simple, one-stop resource on hacking techniques for beginners.

Jason Tyler has spent 12 years in almost every aspect of I.T. and is now a full time instructor for the world's largest I.T. training company. An avid Android hacker, Jason has been rooting and ROMing every Android phone he can get his hands on.

App Inventor for Android – Licensed: Korean

Security Patterns in Practice: Designing Secure Architectures Using Software Patterns

Eduardo Fernandez-Buglioni

978-1-119-99894-5 1-119-99894-8

416 pp. Pub: 06/09/12

Programming & Software Development

Learn to combine security theory and code to produce secure systems.

Security is clearly a crucial issue to consider during the design and implementation of any distributed software architecture. Security patterns are increasingly being used by developers who take security into serious consideration from the creation of their work. Written by the authority on security patterns, this unique book examines the structure and purpose of security patterns, illustrating their use with the help of detailed implementation advice, numerous code samples, and descriptions in UML.

• Provides an extensive, up-to-date catalog of security patterns

• Shares real-world case studies so you can see when and how to use security patterns in practice.

• Details how to incorporate security from the conceptual stage.

• Highlights tips on authentication, authorisation, role-based access control, firewalls, wireless networks, middleware, VoIP, web services security, and more.

Security Patterns in Practice shows you how to confidently develop a secure system step by step.

Eduardo B. Fernandez, Professor, Department of Computer Science and Engineering, Florida Atlantic University, has published numerous papers and four books on authorisation models, object-oriented analysis & design, and security patterns. He has lectured all over the world at both academic and industrial meetings. His current interests include security patterns, web services, cloud computing security and fault tolerance. Ed is an active consultant for industry, including assignments with IBM, Allied Signal, Motorola, Lucent, and others.

C o m p u t i n g R i g h t s G u i d e 7 J o h n W i l e y & S o n s , L t d .

Professional WebGL: Developing 3D Graphics for the Web

Andreas Anyuru

978-1-119-96886-3 1-119-96886-0

320 pp. Pub: 07/04/12

Web Development Software

Professional WebGL from WROX gives Web developers all they need to know about the development of graphically sophisticated applications and games with WebGL, the new standard for developing 3D graphics on the Web for Safari, Chrome, and Firefox.

As the newest technology for creating 3D graphics on the web, in applications, web sites, and games, WebGL boasts the capability to produce graphic sophistication that is desired by anyone working in web application development. This cutting-edge book provides you with all you need to know to create stunning cross-platform apps. Detailed examples of developing 3D graphics with WebGL helps to ensure that you come away with a strong understanding of WebGL development.

• Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related standards.

• Addresses important topics such as texturing and lighting as well as WebGL performance optimization.

• Devotes a complete chapter to OpenGL ES 2.0 shading language, which is the programming language used to write shaders for WebGL.

Professional WebGL is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.

The primary market for the book is web and game developers who want to enhance the look of their Web games, sites, and applications with 3D graphics. This includes developers who want to create 3D graphics for Google's new "Chrome Web Store," as well as graphics experts with experience in Open GL ES who want to transfer that knowledge to the Web as well. The book will also prove valuable to technical managers and project leaders who want to understand this important new technology, as well as students who want to learn 3D graphics.

Andreas Anyuru is a senior member of the technical staff at ST-Ericsson, specialising in Web Technologies. Andreas is experienced in developing web graphics and all forms of Web development tools.

Licensed: Korean

CSS3 Pushing the Limits: Use Cutting Edge Techniques Today

Jeffrey Way

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250 pp. Pub: 01/07/12

Programming and Software Development

With CSS3, developers can create extraordinary websites, though many of its amazing capabilities are undocumented. This advanced guide goes beyond the basics to teach what CSS3 is really capable of.

CSS3 is a key component of the new release of HTML5. It’s the component that can take the creative ideas a web designer has and make them a reality. There are features within CSS3 that are still being mapped out, and web designers and developers are unearthing fantastic new capabilities and putting them together in new ways to create incredible web sites.

There are a handful of books available on CSS3; however, they typically tend to focus exclusively on the essentials. The author of CSS3 Pushing the Limits, Jeffrey Way, spends his days reading the latest specs, and learning how to use the most cutting-edge of CSS3 features. Because the language is so new, the process of experimenting and discovering what’s possible is on-going.

This book takes all of the author’s learning on the subject, and brings it together in both a readable and humorous guide.

CSS3 Pushing the Limits assumes that the reader has learned the basics of CSS3, and is now ready to really dig into the language, and learn what’s really possible.

Titles in the Pushing the Limits series drill down into advanced coverage of development topics, such as developing with deep Objective-C. This distinction separates this book from intro and complete reference titles like Beginning iPhone Development from Apress.

Jeffrey Way is the editor of Nettuts+, one of the most popular web development blogs in the world. He became the editor a few years ago, when it was still a fledgling blog with few readers. Since then, he has grown the site to over 100,000 RSS readers, 50,000 Twitter fans, and nearly four million pageviews every month. He works for Envato, as an instructor, editor, and evangelist. In the CSS3 world, he is also the creator of a very popular tool called Prefixr (http://prefixr.com) that automatically modifies a stylesheet to include the various required CSS prefixes. Jeffrey spends his days reading the latest specs, and learning how to use the most cutting edge CSS3 features.

Augmented Reality for iOS: Developing AR Applications for iPhone and iPad

Lester Madden

ISBN: 978-1-118-40193-4

350 pp. Pub: 01/10/12

Programming and Software Development

Augmented Reality is a hot topic for developers of mobile applications and is getting hotter by the day. No other book covers this wide an array of tools for Visual AR for both iPhone and iPad.

Augmented reality (AR) is the latest hot mobile and web technology that everyone is trying to understand. With so many platforms available for developers to choose from, it is incredibly difficult for developers to not only understand the technical criteria but to find the perfect platform.

Augmented Reality for Mobile Developers will:

• Explain the various AR technologies to help the reader understand how they can be used.

• Explain why AR is useful and its application in various industries, particularly in support of marketing campaigns.

• Show real examples of successful AR campaigns, the underlying technologies and what made them successful.

• Gives hands-on coding examples to help the reader build applications for iPhone and iPad.

• Enable the developer to utilise a broad range of AR technologies, including: markers, natural feature tracking, face tracking and face recognition.

• Explain how to build image recognition games for the AR Drone flying quadcopter.

• Teach how to use advanced haptic techniques to provide touch feedback to users.

• Discuss how emerging technologies may be used with AR to provide enhanced experiences such as NFC.

Lester Madden is founder and Director of Augmented Planet Ltd, set up to drive awareness and adoption of Augmented Reality. Lester manages a leading blog, devoted to all things AR, reaching a rapidly growing worldwide readership. Augmented Planet Ltd also provides consultancy services to help developers and brands build engaging advertising campaigns. Lester also wrote Augmented Reality for Smartphones published with Wrox Press in June 2011

Stories that Move Mountains: How to combine story and visualization techniques to make change happen

Martin Sykes, Nick Malik, Mark West

ISBN: TBC

264 pp. Pub: 05/10/12

Software Development

Discover the Microsoft way of using stories and visuals to make your presentation just good, but excellent.

Are you preparing for major presentations on a regular basis? Is influencing people a big part of your job? Learn how to make your presentations stand out from the crowd! Combining stories with data brings your presentation to life, can change attitudes, and even alter opinions. Stories help us process, visualise, and remember facts and data, giving complex information meaning. This makes them an invaluable part of any professional presentation.

Stories that Move Mountains builds on a process (CAST - Content, Audience, Story & Tell) that integrates techniques from many different disciplines to help create effective stories and visualisations (Story Maps). Throughout the book there are practical guides on how to use the techniques and what a good result would look like, using screenshots, handwritten notes and photographs of whiteboards. Sample Story Maps, templates, practical success stories and much more illustrate the impact CAST and Story Maps have on structuring and delivering a truly captivating ‘story’.

Benefit from this practical approach to creating and using stories in IT business that is proven in practical applications at Microsoft and major organisation. Get rid of your slides and find out how to create visual stories that make change happen.

Martin Sykes is a leader in the Enterprise Strategy business at Microsoft Services and he is delivering internal training courses on the CAST method around the globe twice a month. Nick Malik has been an Enterprise Architect in Microsoft’s internal IT organisation since 2005. In 2007 he attended one of Martin’s training courses and then began to use the process in his day-to-day work. Nick brings the experience of contributing to and co-authoring books in the past as well as being an end-user of the techniques. Mark D. West is a Graphic Designer and Educator, with experience creating designs for many companies in the US Pacific Northwest.

C o m p u t i n g R i g h t s G u i d e 9 J o h n W i l e y & S o n s , L t d .

Professional NFC Application Development for Android

Vedat Coskun, Kerem Ok, Busra Ozdenizei

ISBN: TBC

320 pp. Pub: 31/10/12

Programming & Software Development

Providing detailed knowledge for developing NFC applications, including SE programming, this book will be a practical guide for people wishing to develop and deploy NFC applications in all of the NFC operating modes.

Professional NFC Application Development for Android will provide a detailed knowledge for developing Near Field Communication (NFC) applications, including SE programming. It will be a practical guide for people wishing to develop and deploy NFC applications in all of the NFC operating modes; reader/writer, peer-to-peer, and card emulation. Essentially, this book will also provide extensive knowledge on Secure Element (SE) application development.

Aimed at those new to programming, it will start with the preliminary information on NFC technology and its essentials to get you up to speed on the technology and covering the basics of Android operating system. Introducing the required SDK tools the book will cover the NFC application development including SE programming. Inside, the reader will be provided with all the aspects of NFC application development that a programmer needs to implement an application, including full functional, downloadable code and a companion website.

The reader will gain a greater knowledge of NFC application programming through valuable case studies in each operating mode of NFC technology. The case studies are enriched with several system design and analysis methodologies such as activity diagram, class diagram, UML and so on. These robust methodologies will be helpful for the programmer for understanding the NFC programming concepts and techniques in a problem-driven way. Dr. Vedat Coskun, Kerem Ok and Busra Ozdenizci are researchers in the NFC Lab, Istanbul and publish several papers in the conferences and journals annually. The group authored seven conference papers in Near Field Communication area, four of which are IEEE conferences. All the authors are involved in many technical programme committees and in the organisation of conferences and workshops.

Professional ArcGIS Desktop Development using .NET

Pouria Amirian

ISBN: TBC

320 pp. Pub: 22/10/12

Programming & Software Development

Increase your GIS products functionality with ArcGIS Desktop, create extensions and learn how to programme this powerful tool and tailor the system to meet your needs and increase your work flow efficiency.

This book provides the fundamental groundwork for developing ArcGIS Desktop using .NET. Starting with the programming basics the author provides you with step-by-step guidance through the ArcGIS-specific tools and artifacts, providing you with the essentials of ArcGIS development right through to deployment phase.

Inside you will learn:

• Object orientation and UML.

• Programming in .NET.

• Accessing maps and layers.

• Accessing features using attribute features.

• Data management.

• Deploying application.

It provides a solid survey of major ArcGIS-specific capabilities complete with best practices from real world scenarios. ArcGIS Desktop allows you to simplify data design, input and cleanup with its powerful editing tools. By extending ArcGIS Desktop it enables users to make intelligent map production and you can develop the software to suit your individual needs, helping you streamline your analytical data and increase your company productivity. It allows users to easily create and share information amongst clients and organizations thus improving efficiency in the working environment. Professional ArcGIS Desktop Development using .NET covers the latest version of ArcGIS Desktop (version 10), includes fully functional code and clear examples that will have you programming in ArcGIS Desktop in no time, helping you apply this powerful tool to suit your individual needs.

Pouria Amirian is a developer and IT Trainer with valuable experience in developing and deploying small to mid-scale Information Systems for some municipalities and departments of ministries. His training includes courses on programming languages, database management systems and web programming.

Smashing Series

Smashing UX Design

Jesmond Allen, James Chudley

978-0-470-66685-2 / 0-470-66685-4

288 pp. Pub: 29/05/11

Web Development Software

The ultimate guide to UX from the world's most popular resource for web designers and developers.

Smashing Magazine is the world's most popular resource for web designers and developers and in this book the authors provide the pinnacle resource to becoming savvy with User Experience Design (UX). The authors first provide an overview of UX and chart its rise to becoming a valuable and necessary practice for narrowing the gap between Web sites, applications, and users in order to make a user's experience a happy, easy, and successful one.

• Examines the essential aspects of User Experience Design (UX) and looks at how it has become a vital part of a successful user experience.

• Provides a solid foundation to implementing UX techniques while not sacrificing the user for the search engine.

• Shows you ways to go from good to great user experiences, and points out ways to identify bad user-experience design.

Smashing UX Design escorts you through the best techniques for creating a memorable visual design with the ultimate goal being a successful online user experience.

Readers should have a fundamental knowledge of how the web works, what "good design" looks like, and what web applications are considered successful/failures. Moreover, it is assumed that readers have created a website or two, but may have not worked extensively as freelancers or independent consultants.

Jesmond Allen is User Experience Director at cxpartners. She has bags of experience designing user interfaces and information architectures for web, mobile and computer applications. She has a passion for good design and wants 'usable' to also mean 'beautiful'. James Chudley is also a User Experience Director at cxpartners and has spent over 10 years' working in user experience within consultancies, digital agencies, the public sector and academia. James is responsible for leading user experience projects at cxpartners where he specialises in information architecture and usability, having established user experience departments in both digital agencies and client side organisations.

C o m p u t i n g R i g h t s G u i d e 1 1 J o h n W i l e y & S o n s , L t d .

Smashing Node.JS: JavaScript Everywhere

Guillermo Rauch

978-1-119-96259-5 1-119-96259-5

320 pp. Pub: 02/05/12

Web Development Software

Learn to make more efficient apps, with just one language!

Smashing Node.JS: JavaScript Everywhere equips you with the necessary tools to understand Node.js and its uses in developing efficient web apps. With more traditional web servers becoming obsolete, having knowledge on servers that achieve high scalability and optimal resource consumption using Node.js is the key to your app development success. Teaching you the essentials to making event-driven server-side apps, this book demonstrates how you can use less space and take less time for communication between web client and server.

• Contains numerous hands-on examples.

• Explains implementation of real-time apps including Socket.IO and HTML5, and WebSockets.

• Addresses practical Node.js advantages from specific design choices.

• Demonstrates why knowledge and use of JavaScript is beneficial.

• Includes an interactive online component with sample chapters.

• Explains components of stand-out apps including brevity and benchmarks.

Smashing Magazine (SmashingMagazine.com) is the world's most popular resource for web designers and developers. It is more popular than Scott Kelby's Photoshop website, has more traffic than Problogger's site, and tops even the mighty Slashdot. (Alexa data)

Guillermo Rauch is CTO and co-founder of San Francisco-based education startup LearnBoost. Rauch is the inventor of several renowned Node.js projects, and has been a speaker at JSConf as well as Node.js workshops. Later this year, he will speak at NodeConf, MongoSF.

Smashing WordPress: Beyond the Blog, 3e

Thord Daniel Hedengren

978-1-119-94271-9 1-119-94271-3

352 pp. Pub: 19/11/12

Web Development Software

The ultimate guide to WordPress, from the world's most popular resource for web designers and developers.

As one of the hottest tools on the web today for creating a blog, WordPress has evolved to be much more than just a blogging platform and has been pushed beyond its original purpose. With this new edition of a perennially popular WordPress resource, Smashing Magazine offers you the information you need so you can maximise the potential and power of WordPress. WordPress expert Hedengren takes you beyond the basic blog to show you how to leverage the capabilities of WordPress to power advanced websites.

• Addresses new theming options, custom post types, custom headers, menus, background, and more.

• Explains how to build beautiful and unique WordPress themes and create amazing navigation.

• Walks you through building plugins, integrating theme options, creating custom login forms and admin themes, and using the Loop to control content.

• Zeroes in on building a WordPress project for SEO.

• Highlights integrating WordPress with the social web.

Smashing WordPress, Third Edition teaches you how to make WordPress look any way you like - from a corporate site to a photography gallery and much, much more!

The Smashing WordPress reader is a web designer or developer. She knows at least a little bit of scripting, probably PHP but also JavaScript/AJAX and is interested in taking WordPress further than just a plain blog.

Thord Daniel Hedengren is a web designer and developer, as well as a freelance writer and a WordPress expert. He has created numerous WordPress themes, developed plugins, and put WordPress to good use powering both blogs and big editorial sites. In the blogosphere, you probably know Thord as TDH, and as the former editor of the Blog Herald, a popular resource for bloggers and WordPress users.

Smashing Mobile Web Development: Making the Leap to Web Mobile with HTML5

G. Avola

978-1-118-34816-1 / 1-118-34816-8

300 pp. Pub: 17/09/12

Programming and Software Development

The Mobile Web is the place to be and this title enables web developers to get to grips with this increasingly important platform.

As more individuals get smart phones, mobile browsing is going through the roof. Having the ability to have a mobile-friendly website can increase interaction, revenue and customers depending on your business. HTML5/CSS/JS allows developers to create a rich user experience that works on most modern phones, without having numerous code bases to manage

Smashing Mobile Web Development is the perfect learning platform to teach front-end web developers how to migrate their websites from the desktop browser to the billions of mobile devices worldwide. It will help developers move to HTML5 and CSS3, and will show how to apply those skills in the building of mobile websites that will work across all mobile devices and mobile browsers. Avola explains how to plan a website using wireframes and templates, introduces the various frameworks such as jQuery Mobile, which simplify the mobile web development process, and brings in newer technologies such as Boilerplate which help structure the HTML5 to ensure the website renders successfully cross-platform. After reading this book, the reader will have built their own mobile website that can draw upon the mobile device’s geo-location and social media functionality.

Smashing Mobile Web Development will appeal to the millions of readers of Smashing Magazine who are taking on the challenge of migrating their websites to the mobile platform. It will also appeal to the huge numbers of Web developers who need to make their websites work across the vast variety of mobile devices worldwide.

Greg Avola has always had a passion for innovation through technology. Greg is the Co-Founder and CTO for a social startup called Untappd, that aims to allow users to track, recommend and discover new beers, breweries and venues. The Untappd mobile app was built using HTML5/CSS/JS technologies that are discussed though this book.

Smashing Android UI: Responsive Android UI and Design Patterns for Phones and Tablets

Juhani Lehtimaki

978-1-118-38728-3

300 pp. Pub: 01/10/12

Programming and Software Development

Android is currently the hottest thing in technology. Smashing Android UI will help Android developers create successful apps that work intuitively and are easy to use.

Good User Interface design can be the difference between an app that takes off and an app that gathers dust on the mobile dashboard. Many developers without design experience produce apps that fail because they are not intuitive to use and don’t provide a pleasant experience for the user. Many of these pitfalls can be avoided by using Responsive design and UI Design Patterns.

Smashing Android UI introduces responsive User Interface design for Android and explains how to build applications that will work well on all Android phones and tablets. The book will also give the reader a set of Android UI design patterns to help them approach common problems in their app design.

By explaining how to correctly utilise Android tools, the developer will learn how best to approach Android fragmentation and how to design and build apps that scale to the multitude of Android devices (over 600 different combinations of Android devices and browsers).

Starting with how to use simple components and then moving on to explain how to build scalable layouts, the book will then demonstrate how to scale it up with a responsive approach, introducing adaptive layouts and fragments. Finally, the reader will learn UI design patterns, a set of tools that developers without design experience can use to solve the problems that can be encountered in app design.

Juhani Lehtimäki is a developer with more than 10 years’ experience in Java. He works as an Android developer with design and front-end focus in a carrier’s Android team, building some of the most used apps in the German Android market.

C o m p u t i n g R i g h t s G u i d e 1 3 J o h n W i l e y & S o n s , L t d .

Treehouse Series

CSS3 Foundations: The Code of Beautiful Websites

Nick Pettit

978-1-118-35654-8 320 pp. Pub: 01/ 08/12

Programming and Software Development

The exciting new Treehouse Series covers ground breaking designs and offers expert advice from experienced trainers. Full colour, clear, clean innovative designs; this series will teach you how to create eye-catching website designs that make people stop and pay attention.

CSS3 Foundations will teach you how to turn plain words and images into stunningly beautiful websites that use cascading style sheets. HTML is fun when you’re first learning, but when the instant gratification of CSS is mixed in, webpages become something more. It gives the knowledge to move beyond the constraints of prebuilt themes and simple site building tools, empowering hobbyists, freelancers, and entrepreneurs, to create fully customised websites that match their needs perfectly.

It includes:

• How to structure with CSS.

• CSS Syntax.

• The Box Model.

• How to manipulate text.

• Visual formatting.

• Animating page elements.

• Cross browser compatability and so much more…

With this beautiful, full colour practical guide you will learn how to create innovative, eye-catching website designs that make people stop and pay attention.

Treehouse will heavily endorse the Treehouse book series promoting online and selling directly through their website. All our Treehouse books will be authored by experts from the Treehouse team. All pros in the industry, these authors understand exactly what their target audience need to know and are experienced trainers.

Nick Pettit has been creating websites for the last ten years as a freelancer, entrepreneur, and also as an employee. In 2010, he moved to Treehouse, where he teaches web design to thousands of people through the use of streaming video and, predictably, new web technologies.

HTML5 Foundations

Jim Hoskins

978-1-118-35655-5 320 pp. Pub: 01/07/12

Programming and Software Development

The exciting new Treehouse Series covers ground breaking designs and offers expert advice from experienced trainers. Full colour, clear, clean innovative designs; this series will teach you how to create eye-catching website designs that make people stop and pay attention.

HTML 5 is the foundation on which nearly all web sites are built. HTML 5 supports large platforms such as Apple’s Safari browser on the iPhone, iPod touch and iPad devices. In fact, HTML 5 is the only way to display video content on Apple’s mobile devices. Because of all the excitement surrounding HTML 5 in the web design community, demand for information is high.

HTML5 Foundations will teach you how to turn plain words and images into stunningly beautiful websites using HTML5. HTML5 Foundations will give you the knowledge to move beyond the constraints of prebuilt themes and simple site building tools. It will empower hobbyists, freelancers, and entrepreneurs, to create fully customised websites that match their needs perfectly.

Inside you will learn:

• The basics of HTML5.

• How to format text.

• Hypermedia.

• CSS and JavaScript.

• How to add scripts to pages.

• HTML5 video and audio.

• How to embed a video.

• Geolocation and so much more…

With this beautiful, full colour practical guide you will learn how to create innovative, eye-catching website designs that make people stop and pay attention.

Jim Hoskins is a web developer and teacher. He has been working with web technologies for over 12 years, focusing on open source technologies and web standards. Jim currently is a teacher at Treehouse, teaching web development via video tutorials and interactive technology

iOS5 Foundations

Amit Bijlani

978-1-118-35657-9 320 pp. Pub: 07/01/12

Programming and Software Development

Learn the fundamentals of iOS programming by building an actual app.

In October 2011 Apple sold more than 4m of its latest iPhone in just three days, with handsets snapped up at a speed that set the record for the world's fastest selling consumer electronics gadget. Apple's iPhone is the hottest mobile device on the planet, with 75 million iPhones projected to have been sold in 2011 alone. The rapid adoption of iPhone, iPad and iPod touch brings many new iOS developers into the market who have little previous experience in iOS programming. However, its locked-down architecture and Smalltalk-influenced history make iOS very different from other mobile operating systems.

iOS 5 Foundations teaches you the various aspects of iOS development starting with how to:

• Conceptualise an app by creating wireframes.

• Learn the tools and Objective-C.

• Build the user interface (Xcode and Interface Builder).

• Store and manage data using the Core Data framework.

• Add features like geo-location and twitter sharing.

• Debug.

• Share data using twitter or email.

• Distribute your app through the app store.

All of the above is taught while building a fun app that can track and rate all the wonderful beverages that one drinks, recording what you liked the most. Don’t want to track beverages? Don’t worry, you can substitute it with whatever you like. Building the app will help you learn the common pitfalls and design decisions related to user experience and iOS programming. Each chapter will build upon the app and towards the end you will see how a finished app is submitted to the iTunes App Store.

Amit Bijlani is an expert teacher at Treehouse, where he teaches iOS development. Prior to Treehouse, he set up a consumer mobile app development company in India where he hired inexperienced college graduates and trained them into top notch iOS and Android developers. He has also been involved in setting up operations, hiring and training teams in the United States, Latin America and India.

Game Design

Swipe This!: The Guide to Great Tablet Game Design

Scott Rogers

978-1-119-96696-8 / 1-119-96696-5

288 pp. Pub: 08/06/12

Computer Game Software

Learn to design games for tablets from a renowned game designer!

From iPads to Androids, the tablet invasion has begun, and games for these devices are selling in massive numbers. Veteran game designer Scott Rogers teaches readers how to design games in a world where fingers take the place of gamepads. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and. in this unique book, hands you the tools to create your own tablet games for iPad, Android tablets, Nintendo DS, and other touchscreen systems.

• Covers the entire creative process, placing special focus on the intricacies and pitfalls of touch-screen design.

• Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games.

• Offers an honest take on what perils and pitfalls await you during pre-production, production, and post-production stages.

• Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design.

Swipe This! presents an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design. The tongue in cheek style, and "more practice, less theory" approach will appeal to today's readers who want to get started quickly.

This title appeals to a wide readership including working game professionals, fledgling game designers, and anyone interested in the nuts and bolts of video games design.

Scott Rogers is a creative manager at THQ. After deciding that game designers have more fun, Scott embarked on a 16 year career creating game designs for a number of successful titles including Sony's God of War, Capcom's Maximo: Ghosts to Glory and its sequel Maximo vs. Army of Zin, Namco's Pac-Man World and THQ's Drawn to Life series.

Level Up Licensed: Japanese, Korean, Portuguese, Simplified Chinese

C o m p u t i n g R i g h t s G u i d e 1 5 J o h n W i l e y & S o n s , L t d .

Game Invaders: The Theory and Understanding of Computer Games

Clive Fencott

978-0-470-59718-7 / 0-470-59718-6

240 pp. Pub: 28/09/12

Computer Game Software

An unusual combination of genre theory, semiotics, and computer game design.

Game Invaders surveys the past and present landscapes of gaming, lays out a DIY game analysis toolkit, and investigates possible futures in game building, applications, and virtual realities.

• Introduces a practical critical method for analyzing existing games and designing future games.

• Encourages a depth of thinking about games that can help a young designer stand out from the crowd.

• Personable, engaging, and quirky writing style.

• Pays close attention to several games outside of the mainstream.

• To be supported by educational website materials.

Undergraduate and graduate students in games programming, games design, communications studies, and media studies. Recent grads looking for an edge in beginning their programming/design careers.

Clive Fencott is a senior lecturer in the School of Computing at the University of Teesside, which has some 4,000 students on a wide variety of degree programmes in both traditional computer science disciplines and, increasingly, new media disciplines such as computer games design and programming, animation and post production, computer graphics, world wide web and multimedia, and so on. Fencott's research is currently focused on games, virtual reality, education, and semiotics

Digital Cameras & Photography

The Craft of the Cut: The Digital Video Editor's Handbook

Mark Riley, Marios Chirtou

978-1-119-95173-5 1-119-95173-9

352 pp. Pub: 11/05/12

Digital Cameras & Photography

Go inside the world of professional video editing with the award-winning team from Ralphs Ltd as they walk you through the production of a commercial short film produced in conjunction with the book.

With HD video cameras available in every price range, amateur filmmakers are now trying their hand in shooting more ambitious projects. Fan films, short films, and documentaries are now shared around the world via the internet.

Instead of starting the editing process after the shoot, this title begins much earlier - with story boards, and guiding the reader through the film shoot itself.

The included DVD contains all the raw footage, or rushes, from the professional short film "Pranks," including alternate takes, and unused scenes, providing the reader with a very real-world film on which to work.

• A Wiley-sponsored contest will encourage readers to use the materials included in the book to create the trailer for the film.

This book is aimed at aspiring editors who lack the resources to practice their skills beyond the level of consumer movie making.

Mark Riley has worked in the television industry since 1991; bringing his technical and broadcast operations expertise to companies as diverse as Discovery, Associated Press and Television News, Technicolor, and MTV. Marios Chirtou is a 22 year veteran of MTV and has created a successful series of independent films and numerous dance music videos. His videos mixes became a regular fixture on MTV's Party Zone, with many episodes receiving commercial release. Marios' two-part news feature on British Hip Hop also aired on MTV's Week in Rock programme.

Autumn/Winter 2011

CompTIA Strata Study Guide

Andrew Smith, Faithe Wempen

978-0-470-97742-2 / 0-470-97742-6

500 pp. Pub: 21/10/11

Computer Science

An authoritative Sybex guide that prepares you for the Strata exam.

The CompTIA Strata certification relates to computer systems maintenance and is often the stepping stone for progression to CompTIA A+ certification. This study guide offers complete, authoritative coverage of the Strata exam objectives in clear and concise language. With this resource, you'll find all you need to know in order to succeed in the exam. Along with gaining preventative maintenance skills, you will also develop the tools to complete troubleshooting and resolve common issues.

• Addresses the five key parts of the CompTIA Strata certification.

• Offers thorough coverage of the Strata exam in a clear and concise manner.

• Prepares you for troubleshooting and resolving common user issues.

• Features practical examples, exam highlights, and review questions to enhance your learning experience.

CompTIA Strata Study Guide is essential reading if you are preparing to take the Strata certification exam.

Celebrating 30 years of publishing excellence, Sybex is one of the world's oldest and most respected publishers of computer books. A Sybex text in this first commercial skills space would bridge the gap required for many educators, students, professionals and employers alike.

Andrew Smith has held management roles focused on course leadership, creating new programmes and has helped co-author several course books for BTEC and ICT students. He holds the leading position in the department of Communications and Systems, within the faculty of Maths, Computing and Technology at the Open University. Faithe Wempen is an A+ certified PC technician and the author of over 120 books on computer hardware and software. She teaches Computer Technology at Purdue University, and her online technology courses have educated over a quarter of a million students for corporate clients

XDA's Android Hacker's Toolkit - The Complete Guide to Rooting, ROMs and Theming

Jason Tyler

978-1-119-95138-4 / 1-119-95138-0

352 pp. Pub: 15/12/11

£22.99 Paper Operating Systems

A one-stop shop for anyone interested in rooting, customising and understanding their Android device.

Using the stellar work of the community at XDA-Developers.com, this title offers the knowledge and steps for rooting many devices. It also provides the background fundamentals and knowledge to begin hacking and rooting a wide variety of Android devices.

Starting with a solid understanding of the internal workings of the Android operating system readers will learn the terminology and functions of the android operating system. From the major nodes of the file system to basic OS operations, a solid understanding of the OS will give readers confidence for later steps. The distinction between rooting, ROMing, and themeing will be outlined first and in later sections specific instructions on how these things can be done by the user. Each section of Theory, Preparation and Practice will be outlined in easy to understand language followed by step by step instructions and illustrations where appropriate. Key terms will be explained with sidebars and solid background information.

Topics include:

• Just what is "root" and what can I do with it?

• Fundamentals that will enable you to root and customise any phone - including new models.

• Getting the right tools for the job — what do I need for my device?

• Making backups of your OS, data and apps.

• Changing ROMs — a new version of Android for your device.

• Themeing — changing the look and feel of your device.

• Adding new features — teaching your old Droid new tricks.

• Step by step instructions for many of the most popular models including Droid, Droid 2, Droid X, Droid Incredible, Xoom, Galaxy S, Galaxy Tab, LG Optimus, HTC Evo, Nexus One, Dell Streak, and a wide variety of tablets.

Jason Tyler is a full time instructor for the world's largest IT training company. An avid Android hacker, Jason has been rooting and ROMing every Android phone he can get his hands on.

C o m p u t i n g R i g h t s G u i d e 1 7 J o h n W i l e y & S o n s , L t d .

Appillionaires: They Made Millions on the App Store. Could you?

Chris Stevens

978-1-119-97864-0 / 1-119-97864-5

256 pp. Pub: 12/09/11

£16.99 Paper Software

Shares the inside stories of those who have turned app ideas into millions of dollars, and how you can leverage their secrets to claim your own piece of the App Store gold rush.

More than 10 billion apps have been downloaded from Apple's AppStore and with the right combination of original ideas, great features, solid coding, unique designs, and savvy marketing, your apps could be a part of that staggering number. This book shows you how! Citing a fascinating array of real-world examples, it invites you to meet the rich and famous of the app development world. You'll look behind the scenes of these successful visionaries to learn their secrets first hand and discover how these "bedroom coders" became overnight millionaires.

• Serves as a must-have introduction to the fascinating, cutting-edge world of app design, where innovation reaps reward.

• Shows you how to structure your app development process based on the Appillionaires who made their fortune.

• Explores what works and what doesn't with regards to getting your app featured and enticing buyers.

• Looks at successful apps such as Angry Birds, Cut the Rope, Fruit Ninja, and many others that have taken the app world by storm.

If you were unaware of the potential to make money from selling your apps, then ‘app’-arently, you really need this book!

Chris Stevens is a leading designer of iPad and iPhone software. He created the best-selling app, Alice for the iPad, and also designed Twitch Origins, the first four-player game for iPhone. He has worked for BBC television and CNET, producing cutting-edge multimedia. Formerly a technology columnist for The Daily Telegraph and The Times, Chris also presented and directed Space Bubble, a popular gadget show. Alongside his writing, Chris is an illustrator and film editor. He's worked for Warner Bros, EMAP, and Wired magazine.

Licensed: Turkish, Russian, Korean, Simplified Chinese

Designing for the iPad – Licensed: French, Portuguese, Spanish

Game & Graphics Programming for iOS and Android with Open GL ES 2.0

Romain Marucchi-Foino

978-1-119-97591-5 / 1-119-97591-3

384 pp. Pub: 15/01/12

£29.99 Paper Programming & Software

In this WROX title, mobile app developers find all they need to know about the development of graphically sophisticated applications and games on smart devices - guaranteed fun and effectiveness.

Game and Graphics Programming for iOS and Android with Open GL ES 2.0 gets readers up to speed fast with this powerful technology for hardware-accelerated graphical rendering on embedded devices. The various chapters lead you through development of a real-world mobile app with live code that lets you work with all the best features and tools Open GL ES 2.0 has to offer.

The author starts with a project template that can be applied to both iOS and Android platforms, then dives in deep with hardcore features of OpenGL, including:

• Drawing Canvas.

• Geometry, Texture, and Transformation.

• Advanced Materials and Texturing.

• Geometry Data Optimisation.

• Path Finding and AI.

• Lighting Effects.

• Open AL and Video to Texture with OGV.

• Character Animation.

Romain Marucchi-Foino, is the author and lead programmer of SIO2 Engine. He has been programming 2D and 3D game and graphic engines with Open GL ES since the arrival of the "new wave" of mobile devices started by the iPhone. His experience in the mobile game development industry has led him to contribute his work to many online communities and blogs. He is also the one man show behind the successful SIO2 game engine, which is currently used by thousands of 2D and 3D games all over the App Store, and available at sio2interactive.com.

Future-Proof Web Design

Alexander Dawson

978-1-119-97877-0 / 1-119-97877-7

320 pp. Pub: 17/11/11

£22.99 Paper Web Development

Provides web designers with best practices in flexible design to meet the challenge of rapidly changing devices, development platforms and standards.

The web is constantly changing and evolving with an increasing range of devices, browsers and standards to be considered in design. Future-proof Web Design takes you on a journey, examining how designers can prepare themselves for undefined change and cope in the dynamic environment of the web. Comprised of underlying principles and best practices, this straightforward and forward thinking approach to web evolution and iteration provides finely tuned layouts that leave no site visitor with a damaged user experience.

Here you will find the essentials you need to survive the modern web, coping with the latest and greatest features (and when to use them), plus enough practical advice and tips to leave you less stressed and anxious about what's around the corner. While much of the future is undefined, everyone from beginners to the most seasoned developers will at some point find themselves redefining the way they produce layouts. Using the fundamental skills and processes laid out in this roadmap, you'll be able to boost your stability and flexibility while coding with confidence.

• Takes you on a journey of discovery as you learn how to prepare yourself for undefined changes in the dynamic environment of web design.

• Shares straightforward tips for adopting a forward- thinking approach to the subject of web evolution.

• Uncovers the essential skills you need in order to survive the future of the web.

Future-Proof Web Design is for web designers and developers with a firm grasp of HTML, CSS and Javascript.

Alexander Dawson is an award winning web professional, and writer with more than 10 years of industry experience. He spends his days running his web consultancy firm, writing professionally about web design, and giving his free time to assist others in the field. Alexander has contributed to leading sites including Smashing Magazine, Six Revisions and SitePoint, and is a member of the Guild of Accessible Web Designers. He actively promotes and advocates the benefits of a good user-experience and web standards.

Licensed: Polish

Distinctive Design – Licensed: Czech

Typographic Web Design: How to Think Like a Typographer in HTML and CSS

Laura Franz

978-1-119-97687-5 / 1-119-97687-1

408 pp. Pub: 11/10/11

£24.99 Paper Web Development

Enables designers to transfer tried and true typographic principles to the web using new features of HTML5 and CSS.

Typographers who lack web design skills have begun to realise the potential of web-based type and they want to learn how to use it. This practical book applies decades of typographic theory and practice directly to web design using HTML and CSS. Clear explanations of all typographic rules and examples of successful and unsuccessful typographic solutions are covered to help you gain a solid understanding of the possibilities of web typography. Exercises in both HTML and CSS are included and are supported by a secure site with solutions, critiques, and revisions for each lesson, enabling you to think like a typographer while writing in HTML and CSS.

Typography expert Franz takes you on a journey to learn ways to help readers find, understand, and connect with words, ideas, and information they seek. You'll learn how to choose fonts, create rhythm and tension, organise information, create a system of hierarchy, work with tabular information, apply a typographic system across multiple pages, build a font library, and garner beneficial lessons from historical approaches to typography.

• Delivers all typographic rules in a clear, straightforward manner.

• Provides time-tested typography rules to follow, explains why they work and when to break them.

• Presents opportunities to test rules with hands-on exercises in HTML and CSS.

• Includes an array of helpful examples and solutions to common challenges.

Laura Franz is Associate Professor of Design and Chair of the Design Department at the University of Massachusetts Dartmouth. She teaches a wide range of type classes, including Type as Information, Type in Context: Print and Web, and Undergraduate Research Projects in Typeface Design. She is also Co-coordinator of The Graduate Certificate in Web and Interaction Design at UMass Dartmouth, in which she teaches a Web Typography class.

C o m p u t i n g R i g h t s G u i d e 1 9 J o h n W i l e y & S o n s , L t d .

HTML5 Games - Creating Fun with HTML5, CSS3 and WebGL

Jacob Seidelin

978-1-119-97508-3 / 1-119-97508-5

416 pp. Pub: 26/11/11

£27.99 Paper Web Development

Games continue to be the best selling entertainment category, and games are often the most popular apps for iOS4 and Android devices. HTML5 creates new opportunities for game creators and this book shows them how to build amazing 2D and 3D games for the web and mobile.

The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plug-in technologies such as Flash and this cutting-edge book shows you how to utilise the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics and more.

• Aims directly at a new way to develop games for the web through the use of HTML5.

• Demonstrates how to make iOS and Android web apps.

• Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound.

By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.

Readers of HTML5 Games should have a working knowledge of both HTML5, CSS(3) and JavaScript but no WebGL knowledge is required. Some programming experience is helpful.

Jacob Seidelin is a freelance web developer with 10 years of experience working with both backend programming, graphics design and front-end technology. When not working with clients of all sizes he enjoys JavaScript and HTML5, web game development and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.

Licensed: Japanese, Korean, Polish

Smashing WebKit

Jon Raasch

978-1-119-99913-3 / 1-119-99913-8

320 pp. Pub: 11/11/11

£27.99 Paper Web Site Development

The ultimate guide to WebKit — the default browser engine for both iPhone and Android.

WebKit has become a major player in the mobile arena, offering a wider array of HTML5 and CSS3 support than any other major engine. Written by expert author Raasch, this essential book teaches you how to use WebKit to make web sites more engaging, faster, and more visually appealing. You'll explore the variety of unique interface options that WebKit offers as you quickly discover how to create a unique web experience that provides functionality and entertainment.

Packed with best practices, real-world examples, and invaluable advice, this must-have guide explores WebKit's capabilities, recommended techniques, and tips for improving an existing web site. Plus, whenever possible, cross-browser support is discussed for WebKit solutions as well as a wide variety of advanced presentation and interactivity options.

• Gets you started with WebKit and shows you how to maximise HTML5 and CSS3 features in WebKit.

• Addresses ways to optimise your web site for mobile devices and enhance the mobile user experience.

• Features numerous examples, tips, techniques, and advice for getting the most out of WebKit.

This book escorts you through a myriad of ways that WebKit can set your web site apart from the competition.

This book is for web developers and programmers who have a good fundamental understanding of web development and design technologies such as JavaScript, HTML and CS. No prior experience with WebKit is required.

Jon Raasch is a front-end web developer and designer. He loves all things Javascript, jQuery and UX. Using modern programming techniques, he designs beautiful user interfaces that are dynamic and engaging without the loss of search engine spiderability. Fully integrating the overall message into intuitive web hallways where the design, development and branding work as one; he makes websites that are as accessible to users as they are to Googlebot. This well-rounded approach allows him to build websites that stick out amongst the crowd to become pillars in their online communities. He specialises in jQuery and Javascript programming as well as CSS/HTML. His approach to web development and design focuses on the user's experience above all else.

The Smashing Idea Book: From Inspiration to Application

Cameron Chapman

978-1-119-97742-1 / 1-119-97742-8

400 pp. Pub: 23/08/11

£24.99 Paper Computer Science

Designers love to look at beautiful things, from which they often draw inspiration for their own projects. The Smashing Idea Book is packed with nearly 1000 inspirational graphic designs, photos, and website designs from the leading web design brand in the world, Smashing Magazine.

The Smashing Idea Book provides inspiration to web designers from a variety of sources, including existing website designs, graphic designs, product design, photography and more. Rather than purely focusing on website designs, as current web design inspiration books do, it looks to all areas of a designer’s life for inspiration.

The Smashing Idea Book is visually-focused, with nearly 1000 screenshots and photos of existing designs from a variety of industries and mediums. And in typical Smashing Magazine style, Chapman goes further with advice on how to use the visuals as inspiration and translate them into website designs. The book also teaches designers methods for finding more inspiration beyond the book.

• Understanding inspiration.

• What makes for good design?

• Website design styles.

• Product design.

• Architecture and interior design.

• Fashion.

• Photography.

and more…

Cameron Chapman is a freelance designer and writes on the subject of design for Smashing Magazine, Mashable, Webdesigner Depot, Six Revisions and other prominent design blogs.

Licensed: Polish

C o m p u t i n g R i g h t s G u i d e 2 1 J o h n W i l e y & S o n s , L t d .

Pushing the Limits with iOS 5 Programming: Developing Extraordinary Mobile Apps for Apple iPhone, iPad and iPod Touch

Rob Napier, Mugunth Kumar

978-1-119-96132-1 / 1-119-96132-7

400 pp. Pub: 15/10/11

£29.99 Paper Programming

Apple's iPhone SDKs new version, iOS 5, lauches late 2011 and developers will want to get their hands on it right away. This advanced guide goes beyond the basics to show how to build extraordinary applications for iPhone, iPad, and iPod touch.

This title offers the expert guidance needed to create amazing applications for Apple's iPad2, iPhone as well as the iPod Touch. Inside, veteran developers Napier and Kumar guide readers through maximising their programmes with Apple's iPhone SDK 5.0 including coverage of the major new APIs and building applications for the new Apple iPad 2. In addition, it delves into more advanced topics not generally found in other iPhone development books, including:

• Keeping Control of Multitasking.

• Batten the Hatches with Security Services.

• Running on Multiple Platforms.

• Selling Past the Sale with In-App Purchase.

• Cocoa’s Big Trick: Key Value Observing.

• Think Different: Blocks & Functional Programming.

• Going Offline.

• Advanced Text Layout.

• Building a (Core) Foundation.

Pushing the Limits titles drill down into advanced coverage of development topics, such as developing with deep Objective-C – separating these books from other titles.

Rob Napier has been developing iPhone apps for as long as there has been a platform, and helped develop the first iPad-only newspaper, The Daily. He is Technical Leader for Cisco System's OS X and iOS development team working on voice, video and chat clients. He muses on technical topics at Cocoaphony (robnapier.net). Mugunth Kumar has worked as a software design engineer for Honeywell and General Electric, has developed bestselling Appstore apps, and has been quoted and linked by various iOS forums as a go-to source for developer information.

Licensed: French, Korean, Spanish

Tackling Tumblr: Web Publishing Made Simple

Thord Daniel Hedengren

978-1-119-95015-8 / 1-119-95015-5

288 pp. Pub: N/A

£19.99 Paper Internet General

Popular web publishing site Tumblr is growing by leaps and bounds with more than 9 million users serving up more than 1.2 billion web pages each month. Tackling Tumblr is the first comprehensive guide to this popular web platform.

Despite its popularity there is very little documentation on Tumblr, leaving newcomers confused as to where to start. That's where this helpful book comes in. Written by well-respected author Hedengren, this step-by-step guide is an ideal starting point for Tumblr newcomers as well as web designers who want to take their Tumblblogs to the next level.

You'll learn how to maximise the full potential of this amazing blogging and lifestreaming platform as you create your first post, make your Tumblr blog unique, create your own custom themes, and more.

• Introduces you to the exciting world of Tumblr, the popular web publishing platform.

• Walks you through posting quotes, links, photos, audio, and more.

• Addresses finding and installing themes, using a comment system on your Tumblr site, and integrating third-party content.

• Demonstrates how to create your own custom theme, network in the Tumblr community, and modify your Tumblr themes with HTML and CSS.

• Explains ways to integrate Tumblr with other services, including Facebook, Twitter, and Flickr.

Thord Daniel Hedengren (Sweden) is an author, freelance journalist and designer. He's the editor of the Swedish iOS magazine Allt om iPhone (published by the Swedish edition of MacWorld) and a regular contributor to numerous magazines in Sweden. He has also been the editor of The Blog Herald and Devlounge, two well respected online magazines back in the day. Thord is a serial entrepreneur and recognised WordPress expert, as well as an often requested consultant on all things open source.

Licensed: Spanish

Smashing WordPress 2e – Licensed: Italian, Portuguese