Computer Graphics Kocaeli University Computer Engineering Department Spring 2012.

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Computer Graphics Kocaeli University Computer Engineering Department Spring 2012

Transcript of Computer Graphics Kocaeli University Computer Engineering Department Spring 2012.

Page 1: Computer Graphics Kocaeli University Computer Engineering Department Spring 2012.

Computer Graphics

Kocaeli University Computer Engineering Department

Spring 2012

Page 2: Computer Graphics Kocaeli University Computer Engineering Department Spring 2012.

Course Info● Instructor: Yrd. Doc. Dr. Ahmet Sayar

● E-mail: [email protected]

● Office hours: By appointment or after the classes

● Class web page: http://www.ahmetsayar.com/lecturenotes/

● Students should normally contact me via email. Be sure to include the name of the course in the subject. Every effort will be made to respond to email within 24 hours except for weekends and holidays. Please use your university email account

Page 3: Computer Graphics Kocaeli University Computer Engineering Department Spring 2012.

Class Web Page

http://www.ahmetsayar.com/lecturenotes/– Lecture slides posted

– Syllabus

– Tutorials on OpenGL

– Project related documents

Page 4: Computer Graphics Kocaeli University Computer Engineering Department Spring 2012.

Prerequisites● Students are supposed know at least one of

the programming languages such as C, C++, C# or Java.

● Basic linear algebra and analytic geometry: You will learn that Computer Graphics involves a lot of mathematics.

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The textbook● Computer Graphics C Version, Donald_Hearn,

M.Pauline Baker. Prentice Hall, 2ND edition May 24, 1996.

● (Softcopy is available – You don’t need to buy it)

● Not all the material we cover will be from the book, nor will the order in which we cover this material be the same as in the book. You will have to refer to the slides which will be available on the course web page and your own notes.

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Other Resources● Interactive Computer Graphics, by Edward Angel, 4th

Edition, Addison-Wesley, 2006.

● Foley, J.D., Van Dam A., Feiner, S.K., and Hughes, Computer Graphics Principles and Practice Addison Wesley, 1990.

● F. Hill, Computer Graphics Using Open GL, 2nd edition, Prentice-Hall, 2000.

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Links● http://fly.cc.fer.hr/%7Eunreal/theredbook/

● http://www.sgi.com/products/software/opengl/?/

● http://www.xmission.com/~nate/tutors.html

● http://www.opengl.org/wiki/Main_Page

● http://nehe.gamedev.net/

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Grading● Midterm: 15%

● Homework (2): 15% (will be done before midterm)

● Final Exam: 40%

● Project 30% (will be done before final)

● Final Exam > 80

● 0.15Midterm+0.15HW+0.40FinalExam+0.30Project> 80

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Attendance● Regular attendance is the university

requirement. Attendance will be taken in every class.

● Late arrivals are disruptive --- plan to arrive five minutes before the start of class

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Academic Dishonesty● Cheating will not be tolerated and may result

in serious sanctions, – Including immediate failure in the course.

● All work in this class is meant to be an individual effort by the person receiving the grade. – Any variation from this is considered cheating

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Warm-up● Prepare your CG development environment

● Install OpenGL and GLUT

● You may use standard C/C++ compilers like gcc/g++ to compile and link your programs.

● If you want to use JAVA try JOGL

● Development Environments

– MS Visual Studio

– Eclipse

– NetBeans

– DevC

– Or anyother