Computer Graphics 1, Fall 2005 - it.uu.se Graphics 1, Fall 2005 Computer Graphics 1, Fall 2005...

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Computer Graphics 1, Fall 2005 Computer Graphics 1, Fall 2005 Patrick Karlsson Ingela Nyström Erik Vidholm Anders Hast Filip Malmberg [email protected] [email protected] [email protected] [email protected] [email protected] IT-institutionen, TDB Computer Graphics 1 What is Computer Graphics (CG)? What can CG be used for? What will we learn in this course? What is a digital image? Lecture 1 October 28, 2005 Ingela Nyström 1

Transcript of Computer Graphics 1, Fall 2005 - it.uu.se Graphics 1, Fall 2005 Computer Graphics 1, Fall 2005...

Page 1: Computer Graphics 1, Fall 2005 - it.uu.se Graphics 1, Fall 2005 Computer Graphics 1, Fall 2005 Patrick Karlsson Ingela Nyström Erik Vidholm ... TDB Computer Graphics 1 …

Lecture 1 October 28, 2005

Ingela Nyström 1

Computer Graphics 1, Fall 2005

Computer Graphics 1, Fall 2005

Patrick KarlssonIngela NyströmErik VidholmAnders HastFilip Malmberg

[email protected]@[email protected]@[email protected]

IT-institutionen, TDB

Computer Graphics 1

What is Computer Graphics (CG)?

What can CG be used for?

What will we learn in this course?

What is a digital image?

Lecture 1 October 28, 2005

Ingela Nyström 1

Page 2: Computer Graphics 1, Fall 2005 - it.uu.se Graphics 1, Fall 2005 Computer Graphics 1, Fall 2005 Patrick Karlsson Ingela Nyström Erik Vidholm ... TDB Computer Graphics 1 …

Lecture 1 October 28, 2005

Ingela Nyström 2

Number of picture elements Number of grey-levels

Zindy Lena

Cell image analysis Medical images: CT, MR

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Classifying aerial images Aerial image of trees

Agricultural applications Analysis of paper fibres

What is Computer Graphics (CG)?

Creating and displaying graphics and images with the aid of a computerThis can be almost anything, but usually starts with an abstract representation of numbers and ends with something that we can see

What can CG be used for?

Visualization of dataMedicine, science, economics, ...

Working toolGraphical User Interfaces (GUIs), VR, ...

EntertainmentComputer games, film, art, …

Part in telecommunicationCompression, decompression

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Computer Graphics vs Image Analysis

They are (almost) each others inverses

In Computer Graphics,we start with a some numbers and parameters and end with an image

In Image Analysis,we start with an image and end with some numbers

What will we learn in this course?

How to draw images on a computer screen: points, polygons, objectsHow to create a 3D impression despite our restriction to flat screensHow to move around in a virtual 3D worldSome tools for modelling a 3D worldA brief introduction to the OpenGL Application Programmer’s Interface (API)

What we will not learn in this course

Esthetical aspects of CGHow to use 3D-studio, Lightwave, Renderman, …How to render photo realistic images (off-line rendering)X, DirectX, SDL, Java3D, and all other APIs out thereOlder APIs: GKS, PHIGS, etc.Hardware stuff

http://www.it.uu.se/edu/course/homepage/grafik1/ht05/

14 Lectures4 Computer ”laborationer”This is time for coding the assignments

4 Assignments They give bonus points on the examThis is probably the major part of the work

A fairly easy examIf you have done the assignments, this will hardly be of much trouble

The fast forward version

Clipping

View plane

Camera orobserver

Lightsource

Transformation

Projection3D

2D

Rasterization

Shadow

Hidden surface

View volume The Graphics Pipeline

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The Display PipelineThe order may vary somewhat

•Modelling, create objects (this is not really a part of the pipeline)•Transformations, move, scale, rotate…•View transformation, put yourself in the origin of the world•Clipping, cut away things outside the view volume•Hidden surface removal - We do not see through things…•Light and illumination, shadows perhaps•Projection 3D to 2D•Rasterization, put things onto our digital screen

Texture, shading, image based HSR...

Transform Clipping HSR Light calculations ...

Polygon in

...

Images in a computer...

94 100 104 119 125 136 143 153 157 158103 104 106 98 103 119 141 155 159 160109 136 136 123 95 78 117 149 155 160110 130 144 149 129 78 97 151 161 158109 137 178 167 119 78 101 185 188 161100 143 167 134 87 85 134 216 209 172104 123 166 161 155 160 205 229 218 181125 131 172 179 180 208 238 237 228 200131 148 172 175 188 228 239 238 228 206161 169 162 163 193 228 230 237 220 199

… just a large array of numbers

To draw images

To write the right numbers at the right places in this large array (the screen buffer)

This is often done by a function called write_pixel(x,y,color)

or (if possible) by directly writing in the array buffer[y][x]=color;

Using write_pixel, we can draw lines and we can draw polygonsTessellation:

cutting polygons into smaller polygons In fact, we need solely triangles Triangularisation:

cutting polygons into trianglesTriangles are always flat, which is a nice property

Triangles

We put our triangles together to form objects

We put the objects in a 3D world

We use a camera model to view the world

Object in World

We use transformations to move around in the world, as well as to move objects around in the world

We add light to get a nice 3D effect

We remove things we cannot see

Transformations, etc.

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We may speedup things using maps of different types, e.g., textures

Starting from polygons, it is tedious to build a world. We need modelling tools. Splines and fractals are two such tools

Fixing some more Visualization

New course Spring 2006:New course Spring 2006:Advanced Computer Graphics and VisualizationAdvanced Computer Graphics and Visualization

Computer Graphics 1, Fall 2005

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