Complete List of Hex Alpha Cards

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Name Shard /Abomination Abomination Blood /Angel Angel Diamond /Monkey of the Nine Tails Monkey of the Nine Tails Sapphire /Rampaging Tarasque Rampaging Tarasque Ruby /Angel of Dawn Angel of Dawn Diamond /Mancubus Mancubus Ruby /Fist of Briggadon Fist of Briggadon Wild /Guard Dog Guard Dog Diamond /Rigid Buffalo Rigid Buffalo Diamond /Hellhound Hellhound Ruby /Kindling Skarn Kindling Skarn Ruby /Burning Skarn Burning Skarn Ruby /Hellfire Skarn Hellfire Skarn Ruby /Menacing Gralk Menacing Gralk Sapphire /Rhinoceros Rhinoceros Wild /Flock of Seagulls Flock of Seagulls Sapphire /Bird o' Plenty Bird o' Plenty Sapphire /Silver Talon Senator Silver Talon Senator Sapphire /Succulent Roostasaur Succulent Roostasaur Wild /Thunderbird Thunderbird Sapphire /Chimera Chimera Diamond /Effigy of Nulzann Effigy of Nulzann N/A /Eternal Guardian Eternal Guardian N/A /Ancient Sentinel Ancient Sentinel Diamond /Soul Cavalry Soul Cavalry Diamond /Wind Whisperer Wind Whisperer Diamond /Mystic of the Tranquil Drea Mystic of the Tranquil Drea Sapphire /Ozawa Cosmic Elder Ozawa Cosmic Elder Diamond /Clear Sky Stormcaller Clear Sky Stormcaller Sapphire /Stargazer Stargazer Wild /Prairie Scout Prairie Scout Diamond /Quick Strider Quick Strider Diamond /Mystic Spiritwalker Mystic Spiritwalker Diamond /Zodiac Shaman Zodiac Shaman Sapphire /Howling Brave Howling Brave Wild /Malice Demon Malice Demon Blood /Dingler Dingler Sapphire /Tyrannosaurus Hex Tyrannosaurus Hex Wild /Gigantisaur Gigantisaur Wild /Pack Raptor Pack Raptor Wild /Argus Herald of Doom Argus Herald of Doom N/A /Uruunaz Uruunaz Blood

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Transcript of Complete List of Hex Alpha Cards

Page 1: Complete List of Hex Alpha Cards

Name Shard/Abomination Abomination Blood/Angel Angel Diamond/Monkey of the Nine Tails Monkey of the Nine Tails Sapphire/Rampaging Tarasque Rampaging Tarasque Ruby/Angel of Dawn Angel of Dawn Diamond/Mancubus Mancubus Ruby/Fist of Briggadon Fist of Briggadon Wild/Guard Dog Guard Dog Diamond/Rigid Buffalo Rigid Buffalo Diamond/Hellhound Hellhound Ruby/Kindling Skarn Kindling Skarn Ruby/Burning Skarn Burning Skarn Ruby/Hellfire Skarn Hellfire Skarn Ruby/Menacing Gralk Menacing Gralk Sapphire/Rhinoceros Rhinoceros Wild/Flock of Seagulls Flock of Seagulls Sapphire/Bird o' Plenty Bird o' Plenty Sapphire/Silver Talon Senator Silver Talon Senator Sapphire/Succulent Roostasaur Succulent Roostasaur Wild/Thunderbird Thunderbird Sapphire/Chimera Chimera Diamond/Effigy of Nulzann Effigy of Nulzann N/A/Eternal Guardian Eternal Guardian N/A/Ancient Sentinel Ancient Sentinel Diamond/Soul Cavalry Soul Cavalry Diamond/Wind Whisperer Wind Whisperer Diamond/Mystic of the Tranquil Dream Mystic of the Tranquil Dream Sapphire/Ozawa Cosmic Elder Ozawa Cosmic Elder Diamond/Clear Sky Stormcaller Clear Sky Stormcaller Sapphire/Stargazer Stargazer Wild/Prairie Scout Prairie Scout Diamond/Quick Strider Quick Strider Diamond/Mystic Spiritwalker Mystic Spiritwalker Diamond/Zodiac Shaman Zodiac Shaman Sapphire/Howling Brave Howling Brave Wild/Malice Demon Malice Demon Blood/Dingler Dingler Sapphire/Tyrannosaurus Hex Tyrannosaurus Hex Wild/Gigantisaur Gigantisaur Wild/Pack Raptor Pack Raptor Wild/Argus Herald of Doom Argus Herald of Doom N/A/Uruunaz Uruunaz Blood

Page 2: Complete List of Hex Alpha Cards

/Jadiim Jadiim Wild/Assault Technician Assault Technician Ruby/Technical Genius Technical Genius Sapphire/Elite Battle Tech Elite Battle Tech Sapphire/Eurig the Robomancer Eurig the Robomancer Sapphire/Bombsmith Bombsmith Ruby/Gearsmith Gearsmith Sapphire/Research Librarian Research Librarian Sapphire/Elimination Specialist Elimination Specialist Ruby/Rocket Ranger Rocket Ranger Ruby/Cavern Commando Cavern Commando Sapphire/Master Theorycrafter Master Theorycrafter Ruby/Researcher Adept Researcher Adept Sapphire/Scrap Welder Scrap Welder Ruby/War Machinist War Machinist Ruby/Blaze Elemental Blaze Elemental Ruby/Rock Elemental Rock Elemental Ruby/Cloud Titan Cloud Titan Sapphire/Storm Colossus Storm Colossus Sapphire/Boulder Brute Boulder Brute Wild/Wrathwood Colossus Wrathwood Colossus Wild/Wild Child Wild Child Wild/Puck Dream Bringer Puck Dream Bringer Wild/Wild Root Dancer Wild Root Dancer Wild/Nelebrin Scout Nelebrin Scout Wild/Ambershire Instigator Ambershire Instigator Wild/Briarpatch Conjuror Briarpatch Conjuror Wild/Dwarven Turbine Dwarven Turbine N/A/Hex Engine Hex Engine N/A/Surge Mechanism Surge Mechanism N/A/Inspiration Engine Inspiration Engine N/A/Monkey of the Nine Tails Monkey of the Nine Tails Sapphire/Enlightened Seeker Enlightened Seeker Diamond/Worker Bot Factory Worker Bot Factory N/A/Dandelion Sprite Dandelion Sprite Wild/Loregoyle Loregoyle Diamond/Avalanche Giant Avalanche Giant Ruby/Demented Demolisher Demented Demolisher Blood/Sadistic Castigator Sadistic Castigator Blood/Fiendish Cabalist Fiendish Cabalist Ruby/Boldheart Boldheart Diamond/Sky'le Griffin Sky'le Griffin Diamond/Ash Harpy Ash Harpy Ruby

Page 3: Complete List of Hex Alpha Cards

/Noble Citizenry Noble Citizenry Diamond/Ascetic Aspirant Ascetic Aspirant Diamond/Adamanthian Scrivener Adamanthian Scrivener Diamond/Righteous Paladin Righteous Paladin Diamond/Protectorate Clergyman Protectorate Clergyman Diamond/Lord Adam the Powerful Lord Adam the Powerful Diamond/Phoenix Guard Aeronaut Phoenix Guard Aeronaut Diamond/Adamanthian Elite Adamanthian Elite Diamond/Protectorate Sorcerer Protectorate Sorcerer Diamond/Frost Wizard Frost Wizard Diamond/Ruby Pyromancer Ruby Pyromancer Ruby/Ruby Enchantress Ruby Enchantress Ruby/Cerulean Mentalist Cerulean Mentalist Sapphire/Wizard of the Silver Talon Wizard of the Silver Talon Sapphire/Lord Benjamin the Wise Lord Benjamin the Wise Sapphire/Prophet of Lodegan Prophet of Lodegan Sapphire/Archmage Wrenlocke Archmage Wrenlocke Sapphire/Eldon the Liberated Eldon the Liberated Sapphire/Eldon the Imprisoned Eldon the Imprisoned Sapphire/Echo of Lodegan Echo of Lodegan Sapphire/Princess Victoria Princess Victoria Diamond/Shellsafe Sure Shot Shellsafe Sure Shot Diamond/Sniper of Gawaine Sniper of Gawaine Ruby/Royal Falconer Royal Falconer Ruby/Phoenix Guard Scout Phoenix Guard Scout Sapphire/Phoenix Guard Trainer Phoenix Guard Trainer Sapphire/Kraken Guard Mariner Kraken Guard Mariner Diamond/Daring Swordsman Daring Swordsman Ruby/Reginald Lancashire Reginald Lancashire Ruby/Buccaneer Buccaneer Sapphire/The Triumvirate The Triumvirate Ruby|Sapphire|Diamond/Captain of the Dragon Guard Captain of the Dragon Guard Diamond/Devoted Emissary Devoted Emissary Sapphire/The Ancestors' Chosen The Ancestors' Chosen Sapphire/Shield Trainer Shield Trainer Diamond/Chimera Guard Outrider Chimera Guard Outrider Diamond/Protectorate Defender Protectorate Defender Diamond/Hero of Adamanth Hero of Adamanth Diamond/Sword Trainer Sword Trainer Ruby/Lord Alexander the Courageous Lord Alexander the Courageous Ruby/Legionnaire of Gawaine Legionnaire of Gawaine Ruby/Cerulean Mirror Knight Cerulean Mirror Knight Sapphire/Cerulean Grand Strategist Cerulean Grand Strategist Sapphire

Page 4: Complete List of Hex Alpha Cards

/His Majesty King Gabriel His Majesty King Gabriel Diamond/Genesis Hydra Genesis Hydra Wild/Imp Hoodlums Imp Hoodlums Ruby/Time Bug Time Bug N/A/Giant Corpse Fly Giant Corpse Fly Blood/Giant Army Ants Giant Army Ants Ruby/Giant Caterpillar Giant Caterpillar Wild/Battle Beetle Battle Beetle Wild/Giant Cocoon Giant Cocoon Wild/Giant Butterfly Giant Butterfly Wild/The Kraken The Kraken Sapphire/Maddening Nightmare Maddening Nightmare Blood/Sentinel of Light Sentinel of Light Diamond/Inferno Elemental Inferno Elemental Ruby/Lightning Armada Lightning Armada Sapphire/Feral Beast Feral Beast Wild/Manti Elder Druid Manti Elder Druid Wild/Minotaur Mercenary Minotaur Mercenary Ruby/Corrupt Harvester Corrupt Harvester Blood/Grim Skull Sorcerer Grim Skull Sorcerer Diamond/Necrotic Merchant Necrotic Merchant Sapphire/Lixil the Deathless Gem Lixil the Deathless Gem Diamond/Shadowblade Lurker Shadowblade Lurker Ruby/Blood Savant Blood Savant Blood/Midnight Shepherd Midnight Shepherd Blood/High Tomb Lord High Tomb Lord Blood/Paladin of Naagaan Paladin of Naagaan Diamond/Nibblin Hunting Pack Nibblin Hunting Pack Wild/Feral Ogre Feral Ogre Wild/Carrion Ooze Carrion Ooze Blood/Arena Brawler Arena Brawler Ruby/Furious Taskmaster Furious Taskmaster Ruby/Veteran Gladiator Veteran Gladiator Ruby/Te'talca High Cleric Te'talca High Cleric Ruby/Darkspire Priestess Darkspire Priestess Blood/Mazat Ranger Mazat Ranger Blood/Savage Raider Savage Raider Ruby/Zoltog Zoltog Ruby/Darkspire Enforcer Darkspire Enforcer Blood/Throat Cutter Throat Cutter Blood/Incubation Slave Incubation Slave Blood/Endbringer Endbringer Blood/Bloodcrazed Zealot Bloodcrazed Zealot Ruby

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/Unmerciful Tormentor Unmerciful Tormentor Ruby/Shamed Gladiator Shamed Gladiator Blood/Fang of the Mountain God Fang of the Mountain God Blood/Claw of the Mountain God Claw of the Mountain God Blood/Wrathseeker Wrathseeker Ruby/Gem-Crazed Berserker Gem-Crazed Berserker Ruby/Goreseeker Goreseeker Ruby/Te'talca Orc Gladiator Te'talca Orc Gladiator Ruby/Spearcliff Pegasus Spearcliff Pegasus Diamond/Royal Falcon Royal Falcon Ruby/Turtle Pet Turtle Pet Diamond/Construction Plans: War Hulk Construction Plans: War Hulk N/A/Construction Plans: Inspiration EnginConstruction Plans: Inspiration EnginN/A/Rose Lion Rose Lion Diamond/Vine Trap Vine Trap Wild/Briar Legion Briar Legion Wild/Briar Vines Briar Vines Wild/Spore Stalks Spore Stalks Wild/Vine Goliath Vine Goliath Wild/Venus Fly Gorger Venus Fly Gorger Wild/Verdant Wyldeboar Verdant Wyldeboar Wild/Charge Bot Charge Bot N/A/Axe Bot Axe Bot N/A/Assault Bot Assault Bot N/A/Heavy Welding Bot Heavy Welding Bot N/A/Malfunctioning War Bot Malfunctioning War Bot N/A/Experimental War Hulk Experimental War Hulk N/A/Droo's Unstoppable Walker Droo's Unstoppable Walker N/A/Worker Bot Worker Bot N/A/War Hulk War Hulk N/A/War Bot War Bot N/A/Renegade War Hulk Renegade War Hulk N/A/Pterobot Pterobot N/A/Slaughtergear Renegade War Factor Slaughtergear Renegade War Factor N/A/Infiltrator Bot Infiltrator Bot N/A/Doppelgadget Doppelgadget N/A/Shin'hare Militia Shin'hare Militia Wild/Battle Hopper Battle Hopper Wild/Battle Hopper Battle Hopper Blood/Bucktooth Commander Bucktooth Commander Wild/Concubunny Concubunny Wild/Ritualist of the Spring Litter Ritualist of the Spring Litter Wild/Uzume Grand Concubunny Uzume Grand Concubunny Wild

Page 6: Complete List of Hex Alpha Cards

/Shin'hare High Born Shin'hare High Born Blood/Boltpaw Wizard Boltpaw Wizard Blood/Moon'ariu Sensei Moon'ariu Sensei Wild/Sensei of the Wounded Petal Sensei of the Wounded Petal Wild/Blood Bearer Blood Bearer Blood/Blood Cauldron Ritualist Blood Cauldron Ritualist Blood/Shin'hare Eulogist Shin'hare Eulogist Blood/Hop'hiro Samurai Hop'hiro Samurai Blood/Hop'hiro Samurai Warlord Hop'hiro Samurai Warlord Blood/Hop'hiro Elite Samurai Hop'hiro Elite Samurai Blood/Cottontail Ronin Cottontail Ronin Wild/Rune Ear Commander Rune Ear Commander Wild/Honeycap Honeycap Wild/Shroomtank Shroomtank Wild/The Mushwocky The Mushwocky Blood/Chrome Sphinx Chrome Sphinx N/A/Alabaster Sphinx Alabaster Sphinx Diamond/Spiderspawn Spiderspawn Blood/Spirit Spirit Diamond/Mistborn Wendigo Mistborn Wendigo Sapphire/Ancestral Specter Ancestral Specter Sapphire/Forgotten Lord Forgotten Lord Diamond/Crazed Squirrel Titan Crazed Squirrel Titan Wild/Mammoth Squirrel Titan Mammoth Squirrel Titan Wild/Blood Shard Blood Shard N/A/Diamond Shard Diamond Shard N/A/Ruby Shard Ruby Shard N/A/Sapphire Shard Sapphire Shard N/A/Wild Shard Wild Shard N/A/Living Totem Living Totem Diamond/The Transcended The Transcended Diamond/Booby Trap Booby Trap N/A/Gas Troll Gas Troll Wild/Wailing Banshee Wailing Banshee Blood/Headless Executioner Headless Executioner Blood/Bone Warrior Bone Warrior Blood/Pile of Bones Pile of Bones Blood/Vampire King Vampire King Blood/Vampire Vampire Blood/Xarlox the Brood Lord Xarlox the Brood Lord Blood/Rot Caster Rot Caster Blood/Brood Creeper Brood Creeper Blood/Xentoth's Inquisitor Xentoth's Inquisitor Blood

Page 7: Complete List of Hex Alpha Cards

/Xentoth's Chosen Xentoth's Chosen Blood/Chaos Key Chaos Key N/A/Spawn of Othuyeg Spawn of Othuyeg Sapphire/Servant of Shathak Servant of Shathak Sapphire/Eldritch Dream Eldritch Dream Sapphire/Splinter of Azathoth Splinter of Azathoth Sapphire/Turreted Wall Turreted Wall N/A/Wall of Corpses Wall of Corpses Blood/Shadowgrove Witch Shadowgrove Witch Blood/Emberspire Witch Emberspire Witch Ruby/Glimmerglen Witch Glimmerglen Witch Wild/Baby Yeti Baby Yeti Ruby/Determined Zombie Determined Zombie Blood/Zombie Zombie Blood/Zombie Vulture Zombie Vulture Blood/Shards of Fate Shards of Fate N/A/Adaptable Infusion Device Adaptable Infusion Device N/A/Sapper's Charge Sapper's Charge N/A/Command Tower Command Tower N/A/Ivory Pawn Ivory Pawn N/A/Cosmic Totem Cosmic Totem N/A/Goblin Cooking Pot Goblin Cooking Pot N/A/Runic Monolith Runic Monolith N/A/Bottled Vitae Bottled Vitae N/A/Secret Laboratory Secret Laboratory N/A/The Fate Rack The Fate Rack N/A/Dwarven Armory Dwarven Armory N/A/Volcannon Volcannon N/A/General's Tent General's Tent N/A/Sliver of the Immortal Spear Sliver of the Immortal Spear N/A/Shrine of Prosperity Shrine of Prosperity N/A/Induction Coil Induction Coil N/A/Mysterious Portal Mysterious Portal N/A/Rallying Banner Rallying Banner N/A/Chimes of the Zodiac Chimes of the Zodiac N/A/Genesis Cube Genesis Cube N/A/Crown of the Primals Crown of the Primals Ruby/Sorrow Sorrow Blood/Call the Grave Call the Grave Blood/Blood Aura Blood Aura Blood/Murder Murder Blood/Atrophy Atrophy Blood/Misfortune Misfortune Blood

Page 8: Complete List of Hex Alpha Cards

/Terrible Transfer Terrible Transfer Blood/Persecute Persecute Blood/Inquisition Inquisition Blood/Shadow Rend Shadow Rend Blood/Necessary Sacrifice Necessary Sacrifice Blood/Corrupted Afterlife Corrupted Afterlife Blood/Life Siphon Life Siphon Blood/Infernal Professor Infernal Professor Blood/Omen of Oblivion Omen of Oblivion Blood/Pact of Pain Pact of Pain Blood/Ritual of Malice Ritual of Malice Blood/Relentless Corruption Relentless Corruption Blood/Grave Concerns Grave Concerns Blood/Wretched Brood Wretched Brood Blood/Incantation of Fear Incantation of Fear Blood/Extinction Extinction Blood/Hideous Conversion Hideous Conversion Blood/Zombie Plague Zombie Plague Blood/Bravery Bravery Diamond/Reversion Reversion Diamond/Infusion of Diamond Infusion of Diamond Diamond/Inner Conflict Inner Conflict Diamond/Soothing Breeze Soothing Breeze Diamond/Radiant Armor Radiant Armor Diamond/Repel Repel Diamond/Angelic Ascension Angelic Ascension Diamond/Howling Ambush Howling Ambush Diamond/Heroic Inspiration Heroic Inspiration Diamond/Stoneskin Stoneskin Diamond/Blinding Light Blinding Light Diamond/Solitary Exile Solitary Exile Diamond/Diamond Aura Diamond Aura Diamond/Soul Marble Soul Marble Diamond/Blessing the Fallen Blessing the Fallen Diamond/Circle of Preservation Circle of Preservation Diamond/Eternal Youth Eternal Youth Diamond/Oath of Valor Oath of Valor Diamond/Immortality Immortality Diamond/Incantation of Righteousness Incantation of Righteousness Diamond/Trial of Faith Trial of Faith Diamond/Judgement Judgement Diamond/Resurrection Resurrection Diamond/Soul Armaments Soul Armaments Diamond

Page 9: Complete List of Hex Alpha Cards

/Burn Burn Ruby/Crimson Clarity Crimson Clarity Ruby/Ruby Aura Ruby Aura Ruby/Suppressive Fire Suppressive Fire Ruby/Ruby Lance Ruby Lance Ruby/Demolition Demolition Ruby/Mortar Strike Mortar Strike Ruby/Burn to the Ground Burn to the Ground Ruby/Crazed Rummaging Crazed Rummaging Ruby/Heat Wave Heat Wave Ruby/Ruby Arc Ruby Arc Ruby/Incite Fury Incite Fury Ruby/False Orders False Orders Ruby/Plan C Plan C Ruby/Cerebral Fulmination Cerebral Fulmination Ruby/Ragefire Ragefire Ruby/Inferno Inferno Ruby/Incantation of Fury Incantation of Fury Ruby/Gore Feast of Kog'Tepetl Gore Feast of Kog'Tepetl Ruby/Head Games Head Games Ruby/Total Meltdown Total Meltdown Ruby/Comet Strike Comet Strike N/A/Mutate Mutate Sapphire/Peek Peek Sapphire/Time Ripple Time Ripple Sapphire/Countermagic Countermagic Sapphire/Twisted Fate Twisted Fate Sapphire/Oracle Song Oracle Song Sapphire/Mesmerize Mesmerize Sapphire/Sapphire Aura Sapphire Aura Sapphire/Nuts and Bolts Nuts and Bolts Sapphire/Stormcall Stormcall Sapphire/Disruptive Silence Disruptive Silence Sapphire/Air Superiority Air Superiority Sapphire/Meditate Meditate Sapphire/Polymorph: Dingler Polymorph: Dingler Sapphire/Ploy Ploy Sapphire/Chronic Madness Chronic Madness Sapphire/Shrewd Manipulation Shrewd Manipulation Sapphire/Replicator's Gambit Replicator's Gambit Sapphire/Sabotage Sabotage Sapphire/Dream Dance Dream Dance Sapphire/Eldon's Distress Signal Eldon's Distress Signal Sapphire

Page 10: Complete List of Hex Alpha Cards

/Incantation of Ascendance Incantation of Ascendance Sapphire/Mimic Mimic Sapphire/Yesterday Yesterday Sapphire/Cosmic Transmogrifier Cosmic Transmogrifier Sapphire/Mastery of Time Mastery of Time Sapphire/Field of Poppies Field of Poppies Wild/Survival of the Fittest Survival of the Fittest Wild/Wild Growth Wild Growth Wild/Nature Reigns Nature Reigns Wild/Runts of the Litter Runts of the Litter Wild/Wild Aura Wild Aura Wild/Oakhenge Ceremony Oakhenge Ceremony Wild/Pheromones Pheromones Wild/Turbulence Turbulence Wild/Chlorophyllia Chlorophyllia Wild/Evolve Evolve Wild/Wind of Change Wind of Change Wild/Crash of Beasts Crash of Beasts Wild/Plant Garden Plant Garden Wild/Pact of Life Pact of Life Wild/Oberon's Tempest Oberon's Tempest Wild/Spirit Dance Spirit Dance Wild/Onslaught Onslaught Wild/Incantation of Savagery Incantation of Savagery Wild/Gigantify Gigantify Wild/Tectonic Break Tectonic Break Wild/Eye of Creation Eye of Creation Wild

Page 11: Complete List of Hex Alpha Cards

ResourceCost Threshold Type SubType Stats4 BB Troop Abomination 0/05 D Troop Angel 4/45 Troop Astral Monkey 3/45 RRRRR Troop Avatar of Destruction 8/15 D Troop Avatar of Hope 4/44 RR Troop Avatar of Lust 2/36 WWWWWW Troop Avatar of Might 7/72 D Troop Beast 1/12 DD Troop Beast 2/36 R Troop Beast 4/41 R Troop Beast 1/11 R Troop Beast 2/21 R Troop Beast 3/35 SS Troop Beast 2/33 WW Troop Beast 3/32 SS Troop Bird 0/16 S Troop Bird 0/12 S Troop Bird 1/12 W Troop Bird Dinosaur 1/12 SS Troop Bird Spirit 1/15 DDD Troop Chimera 4/43 Troop|Artifact Construct 2/28 Troop|Artifact Construct 5/58 DD Troop Construct 3/31 D Troop Construct 6/63 D Troop Coyotle Cleric 1/24 S Troop Coyotle Cleric 2/47 DD Troop Coyotle Elder 0/03 S Troop Coyotle Mage 1/21 W Troop Coyotle Mage 1/11 D Troop Coyotle Ranger 1/13 D Troop Coyotle Rogue 2/25 D Troop Coyotle Warlock 4/25 S Troop Coyotle Warlock 2/51 W Troop Coyotle Warrior 1/17 BBB Troop Demon 8/82 S Troop Dingler 0/16 WW Troop Dinosaur 6/47 WW Troop Dinosaur 7/71 W Troop Dinosaur 1/1

12 Troop|Artifact Doomsday Device 5/57 BBB Troop Dragon 5/5

Page 12: Complete List of Hex Alpha Cards

5 WWW Troop Dragon 5/55 RR Troop Dwarf Cleric 2/12 S Troop Dwarf Cleric 1/26 SS Troop Dwarf Cleric 1/24 SS Troop Dwarf Cleric 1/22 R Troop Dwarf Mage 1/11 S Troop Dwarf Mage 1/12 S Troop Dwarf Mage 1/24 R Troop Dwarf Ranger 3/23 R Troop Dwarf Ranger 2/23 S Troop Dwarf Rogue 1/45 RR Troop Dwarf Warlock 2/24 S Troop Dwarf Warlock 2/34 R Troop Dwarf Warrior 2/21 R Troop Dwarf Warrior 1/12 RR Troop Elemental 3/16 RR Troop Elemental 0/05 SS Troop Elemental 4/47 SSS Troop Elemental 6/65 WW Troop Elemental 4/49 WWW Troop Elemental 9/92 W Troop Elf Cleric 2/22 WW Troop Elf Cleric 2/23 W Troop Elf Cleric 2/23 W Troop Elf Ranger 2/25 WW Troop Elf Ranger 2/42 WW Troop Elf Warlock 1/21 Artifact Engine 0/04 Artifact Engine 0/03 Artifact Engine 0/02 Artifact Engine 0/05 SS Troop Enlightened 3/44 DD Troop Enlightened Human 0/11 Artifact Factory 0/02 W Troop Fae 1/24 D Troop Gargoyle 0/55 RR Troop Giant 2/35 BB Troop Goblin 3/36 BBB Troop Goblin 3/43 RR Troop Goblin 0/16 DD Troop Great Wolf 6/54 DD Troop Griffin 2/45 RR Troop Harpy 0/3

Page 13: Complete List of Hex Alpha Cards

4 D Troop Human 2/34 DD Troop Human 3/41 D Troop Human Cleric 1/12 DD Troop Human Cleric 2/23 D Troop Human Cleric 3/24 D Troop Human Cleric 4/45 D Troop Human Cleric 3/35 D Troop Human Cleric 3/35 D Troop Human Mage 3/24 D Troop Human Mage 4/32 R Troop Human Mage 2/13 R Troop Human Mage 2/13 S Troop Human Mage 2/34 S Troop Human Mage 2/32 S Troop Human Mage 1/17 SS Troop Human Mage 2/34 SS Troop Human Mage 3/33 S Troop Human Mage 2/43 S Troop Human Mage 2/47 SS Troop Human Mage Illusion 2/33 D Troop Human Princess 1/24 DD Troop Human Ranger 2/25 RR Troop Human Ranger 2/26 R Troop Human Ranger 2/23 S Troop Human Ranger 2/23 S Troop Human Ranger 3/21 D Troop Human Rogue 1/16 R Troop Human Rogue 3/33 R Troop Human Rogue 3/33 S Troop Human Rogue 2/29 DRS Troop Human Trinity 9/96 DD Troop Human Warlock 3/34 S Troop Human Warlock 4/31 S Troop Human Warlock 1/12 D Troop Human Warrior 2/24 D Troop Human Warrior 0/44 DD Troop Human Warrior 2/46 D Troop Human Warrior 0/04 R Troop Human Warrior 2/23 R Troop Human Warrior 3/35 R Troop Human Warrior 4/42 S Troop Human Warrior 1/21 S Troop Human Warrior 1/1

Page 14: Complete List of Hex Alpha Cards

6 DD Troop Human Warrior King 4/44 WW Troop Hydra 4/43 R Troop Imps 2/22 Troop|Artifact Insect 1/13 B Troop Insect 1/15 R Troop Insect 5/31 W Troop Insect 1/16 WW Troop Insect 6/41 W Troop Insect 0/41 W Troop Insect 5/48 SSS Troop Kraken 0/02 BB Troop Manifestation 6/44 D Troop Manifestation 3/41 R Troop Manifestation 6/34 S Troop Manifestation 2/21 W Troop Manifestation 4/45 WW Troop Manti 4/42 R Troop Minotaur 2/14 BB Troop Necrotic Cleric 3/32 D Troop Necrotic Mage 2/11 S Troop Necrotic Mage 1/13 D Troop Necrotic Rogue 0/13 R Troop Necrotic Rogue 2/32 B Troop Necrotic Warlock 1/22 B Troop Necrotic Warlock 1/16 BB Troop Necrotic Warrior 0/05 DD Troop Necrotic Warrior 3/54 W Troop Nibblin 2/22 WW Troop Ogre 3/23 BB Troop Ooze 2/22 R Troop Orc Cleric 3/12 R Troop Orc Cleric 2/23 R Troop Orc Cleric 3/25 RR Troop Orc High Cleric 5/52 B Troop Orc Mage 2/14 B Troop Orc Ranger 4/11 R Troop Orc Ranger 2/14 RR Troop Orc Ranger 4/43 B Troop Orc Rogue 3/23 B Troop Orc Rogue 2/22 B Troop Orc Slave 0/25 BB Troop Orc Warlock 4/44 R Troop Orc Warlock 3/2

Page 15: Complete List of Hex Alpha Cards

1 R Troop Orc Warlock 1/12 B Troop Orc Warrior 2/21 B Troop Orc Warrior 2/23 BB Troop Orc Warrior 5/43 R Troop Orc Warrior 1/13 R Troop Orc Warrior 3/25 RR Troop Orc Warrior 3/25 RR Troop Orc Warrior 4/41 D Troop Pegasus 1/13 R Troop Pet Falcon 0/13 D Troop Pet Turtle 1/32 Artifact Plans 0/02 Artifact Plans 0/02 D Troop Plant 0/14 W Troop Plant 5/33 W Troop Plant 2/20 W Troop Plant 0/03 Troop Plant 0/33 WWW Troop Plant 9/93 WWW Troop Plant 5/52 W Troop Plant Beast 3/31 Troop|Artifact Robot 1/14 Troop|Artifact Robot 2/24 Troop|Artifact Robot 4/26 Troop|Artifact Robot 4/52 Troop|Artifact Robot 2/25 Troop|Artifact Robot 3/45 Troop|Artifact Robot 8/81 Troop|Artifact Robot 1/15 Troop|Artifact Robot 5/54 Troop|Artifact Robot 3/35 Troop|Artifact Robot 6/57 Troop|Artifact Robot Dinosaur 3/46 Troop|Artifact Robot Factory 3/65 Troop|Artifact Robot Spider 3/24 Artifact Shapeshifter 0/01 W Troop Shin'hare 1/21 W Troop Shin'hare 0/11 B Troop Shin'hare 0/13 WW Troop Shin'hare Cleric 2/23 W Troop Shin'hare Concubunny0/11 W Troop Shin'hare Concubunny0/16 WW Troop Shin'hare Concubunny3/4

Page 16: Complete List of Hex Alpha Cards

2 B Troop Shin'hare High Born 1/15 BB Troop Shin'hare Mage 2/22 W Troop Shin'hare Sensei 1/15 W Troop Shin'hare Sensei 3/31 B Troop Shin'hare Warlock 1/13 B Troop Shin'hare Warlock 1/12 B Troop Shin'hare Warlock 2/11 B Troop Shin'hare Warrior 1/11 B Troop Shin'hare Warrior 3/31 B Troop Shin'hare Warrior 2/21 W Troop Shin'hare Warrior 0/14 WW Troop Shin'hare Warrior 0/04 W Troop Shroomkin 0/05 WW Troop Shroomkin 3/24 BB Troop Shroomkin Mutant 1/14 Troop|Artifact Sphinx 4/46 DD Troop Sphinx 4/42 B Troop Spider 2/12 D Troop Spirit 1/15 S Troop Spirit 1/51 S Troop Spirit 2/25 DD Troop Spirit Warrior 3/46 WW Troop Squirrel Beast 4/57 WWW Troop Squirrel Beast 6/60 Resource Standard 0/00 Resource Standard 0/00 Resource Standard 0/00 Resource Standard 0/00 Resource Standard 0/02 D Troop Totem 2/24 DD Troop Transcended 5/60 Artifact Trap 0/01 W Troop Troll 1/11 B Troop Undead 1/15 B Troop Undead 5/32 BB Troop Undead 1/22 BB Troop Undead 0/14 BB Troop Vampire 3/42 BB Troop Vampire 2/24 BB Troop Vennen Brood Lord 3/45 BB Troop Vennen Mage 3/23 BB Troop Vennen Rogue 3/23 BB Troop Vennen Warlock 3/1

Page 17: Complete List of Hex Alpha Cards

6 BB Troop Vennen Warrior 5/42 Artifact Voidtouched 0/02 S Troop Voidtouched 1/11 S Troop Voidtouched 2/24 SS Troop Voidtouched 3/34 SSS Troop Voidtouched 3/44 Troop|Artifact Wall 0/54 BB Troop Wall 0/14 B Troop Witch 2/22 RR Troop Witch 2/23 WW Troop Witch 2/31 R Troop Yeti 1/12 B Troop Zombie 2/13 B Troop Zombie 2/25 BB Troop Zombie Bird 3/10 Resource 0/01 Artifact 0/01 Artifact 0/03 Artifact 0/03 Artifact 0/01 Artifact 0/01 Artifact 0/02 Artifact 0/03 Artifact 0/03 Artifact 0/03 Artifact 0/05 Artifact 0/05 Artifact 0/02 Artifact 0/02 Artifact 0/02 Artifact 0/03 Artifact 0/04 Artifact 0/04 Artifact 0/07 Artifact 0/08 Artifact 0/07 RRR Constant 0/01 B QuickAction 0/01 B BasicAction 0/01 B QuickAction 0/03 B QuickAction 0/04 B QuickAction 0/05 BB BasicAction 0/0

Page 18: Complete List of Hex Alpha Cards

5 B QuickAction 0/02 B BasicAction 0/02 BB BasicAction 0/03 BB BasicAction 0/04 BB BasicAction 0/06 BB BasicAction 0/00 BB BasicAction 0/02 B BasicAction 0/01 B BasicAction 0/03 BB Constant 0/03 BBB Constant 0/02 BB BasicAction 0/03 BB Constant 0/03 BB Constant 0/02 B Constant 0/04 BB BasicAction 0/03 B Constant 0/02 BB Constant 0/02 D QuickAction 0/01 D QuickAction 0/02 D QuickAction 0/02 D BasicAction 0/02 D QuickAction 0/03 D QuickAction 0/04 D QuickAction 0/05 DD QuickAction 1/11 D QuickAction 0/01 D QuickAction 0/01 D QuickAction 0/03 D QuickAction 0/03 DD Constant 0/05 D QuickAction 0/01 D Constant 0/03 DD Constant 0/03 DD Constant 0/03 DD BasicAction 0/04 DD Constant 0/02 DD QuickAction 0/01 D Constant 0/05 DD Constant 0/06 DDD BasicAction 0/09 DDD Constant 0/01 D Constant 0/0

Page 19: Complete List of Hex Alpha Cards

1 R QuickAction 0/02 R QuickAction 0/02 R QuickAction 0/02 R BasicAction 0/03 R QuickAction 0/03 R BasicAction 0/05 R BasicAction 0/01 RR BasicAction 0/01 R BasicAction 0/02 R BasicAction 0/03 RR BasicAction 0/03 R BasicAction 0/04 R BasicAction 0/02 RR BasicAction 0/02 RR Constant 0/02 RR BasicAction 0/03 RR Constant 0/01 R Constant 0/04 RR BasicAction 0/04 RR BasicAction 0/04 RR BasicAction 0/0

10 QuickAction 0/02 S QuickAction 0/01 S QuickAction 0/03 S QuickAction 0/03 SS QuickAction 0/02 S Constant 0/03 S BasicAction 0/03 S BasicAction 0/03 S QuickAction 0/05 SS BasicAction 0/00 SS QuickAction 0/01 S Constant 0/02 S Constant 0/02 SS QuickAction 0/05 SS QuickAction 0/04 SS BasicAction 0/01 S BasicAction 0/02 S Constant 0/01 S BasicAction 0/03 SS BasicAction 0/03 S BasicAction 0/03 S Constant 0/0

Page 20: Complete List of Hex Alpha Cards

4 SS Constant 0/04 S BasicAction 0/05 SS QuickAction 0/05 SS Constant 0/05 SS BasicAction 0/02 W QuickAction 0/02 W BasicAction 0/01 W QuickAction 0/02 W QuickAction 0/01 W BasicAction 0/04 W QuickAction 0/01 W BasicAction 0/01 W BasicAction 0/02 W QuickAction 0/03 WW BasicAction 0/03 W BasicAction 0/03 WW BasicAction 0/03 WW BasicAction 0/03 WWW Constant 0/03 WW Constant 0/04 WW Constant 0/05 WW BasicAction 0/06 WWW BasicAction 0/01 W Constant 0/07 WW BasicAction 0/08 WW BasicAction 0/03 WWW BasicAction 0/0

Page 21: Complete List of Hex Alpha Cards

Discription

FlightWhen this troop enters play, you may revert and transform another target troop into Monkey of the Nine Tails.Crush, SpeedFlight, Steadfast[DIAMOND]: When you draw this card, if it's the first card you drew this turn, you may play it for free.[ONE-SHOT] [BASIC] [(4)]: Gain control of target opposing troop with [ATK] less than or equal to this troop's [ATK].Invincible, CrushThis troop attacks each turn if able.When this troop blocks, it gets +2[ATK]/+2[DEF] this turn.

[SOCKETABLE MINOR][(1)]: +1 [ATK] this turn.When you play an action, this troop gets+1 [ATK]/ +1 [DEF] this turn. When you play your second action this turn, transform this troop into Burning Skarn .When you play an action, this troop gets +2[ATK]/+2[DEF] this turn.When you play your second action this turn, transform this troop into Hellfire Skarn .When you play an action, this troop gets permanent +3[ATK]/+3[DEF].FlightWhen this troop enters play, exhaust each opposing troop. Those troops can't ready during their controller's next ready step.CrushDefensive, FlightPrevent all combat damage that would be dealt to this troop.FlightIf damage would be dealt to this troop, draw that many cards instead.FlightWhen this troop deals damage to an opposing champion, its Wizard of the Silver Talon companion gets permanent +1[ATK]/+1[DEF].CrushExhaust another troop you control: This troop gets +1[ATK]/+1[DEF] this turn.Sacrifice this troop: Gain health equal to its [DEF].Flight, Rage 1 <i>(When this troop attacks, it gets permanent +1[ATK]/+0[DEF])</i>At the start of your turn, choose Flight, Steadfast, or Lifedrain. This troop gets that power until the start of your next turn.[SOCKETABLE MINOR]FlightPrevent all damage that would be dealt to you and other troops you control.You pay [(3)] less to play this troop if you control no troops.SteadfastThis troop has +3[ATK]/+3[DEF] while you control no other troops.Spellshield, Steadfast[(1)], [ACT]: Exhaust target troop.[SOCKETABLE MINOR]LifedrainThis troop gets +X[ATK]/+X[DEF], where X is your health.[BASIC] [ACT]: Deal 1 damage to target exhausted troop.[DIAMOND], [(1)], [ACT]: Target troop gets Steadfast this turn.[SAPPHIRE], [(1)], [ACT]: Draw a card, then choose and discard a card.[ACT]: Target attacking troop gets +1[ATK]/+1[DEF] this turn.Swiftstrike[(1)]: This troop gets +0[ATK]/+1[DEF] this turn.

When this troop enters play, gain [WILD].[ACT]: Gain [L1][R0]Flight, Crush

Crush

SwiftstrikeWhen this troop enters play, create four Pack Raptors and shuffle them into your deck.This troop gets +1[ATK]/+1[DEF] for each other Pack Raptor you control.At the start of your turn, reveal Argus from your hand, and it gets permanent cost -[(1)].Flight[ACT]: Void target card.FlightWhen Uruunaz enters play or deals combat damage to a champion, you may put target troop from that champion's graveyard into play under your control.

Page 22: Complete List of Hex Alpha Cards

FlightWhen you play a non-resource card, Jadiim gets permanent +X[ATK]/+X[DEF], where X is that card's cost.When this troop enters play, create a War Bot and put it into play.[(2)]: Target Robot you control gets permanent +1[ATK]/+0[DEF].You pay [(1)] less to play artifacts.When this troop enters play, create two Worker Bots and put them into play.Exhaust two Robots you control: Exhaust target troop.At the start of your turn, choose one:Create a Worker Bot and put it into play.Transform target Worker Bot you control into a War BotTransform target War Bot you control into a War Hulk.When this troop enters play, it may deal 1 damage to target troop.When this troop enters play, look at the top three cards of your deck. You may put an artifact from among them into your hand. If you do, it gets permanent cost -[(1)]. Put the remaining cards on the bottom of your deck.[BASIC] Once per turn, [(7)]: Draw a card. You pay [(1)] less to use this power for each artifact you control.When this troop enters play, it deals X damage divided as you choose among any number of target champions and/or troops, where X is the number of artifacts you control.While you control two or more artifacts, this troop has FlightWhile you control four or more artifacts, this troop has +2 [ATK]/+2 [DEF].While you control six or more artifacts, when this troop attacks, it deals 4 damage to target opposing champion.

SOCKETABLE MAJORAt the start of your turn, create a copy of this troop. It has Speed and \"Destroy this troop at end of turn.\"When this troop enters play, if you control an artifact, draw a card.When this troop enters play, if you control an artifact, this troop gets +3[ATK]/+0[DEF], Flight, and Speed this turn.When an artifact enters play under your control, this troop deals 1 damage to each opposing champion.SpeedAt the end of your turn, sacrifice this troop.

FlightFlight, Spellshield[SOCKETABLE MINOR]Crush, SteadfastOnly one troop can attack each turn. Only one troop can block each turn.

When you play an action targeting only troops you control, you may target an additional troop you control.When you play a resource, another target troop you control gets permanent +2[ATK]/+2[DEF].SOCKETABLE MINORWhen this troop deals damage to an opposing champion, it gets permanent +1[ATK]/+1[DEF].Crush, Rage 2 <i>(When this troop attacks, it permanently gets +2[ATK]/+0[DEF])</i>.[ACT]: Add a seed counter to this troop.[ACT]: Create a Briar Legion for each seed counter on cards you control and shuffle it into your deck.[(1)], [ACT]: Ready another target artifact.This artifact enters play exhausted.[ACT]: Gain [L2][R0].[(2)], [ACT]: Gain +[L0][R1].[ACT]: Create a random artifact and put it into play.When this troop enters play, you may revert and transform another target troop into Monkey of the Nine Tails.You can't play cards.At the end of your turn, draw a card. Then, if you have seven or more cards in hand, transform this troop into The Transcended.When a Robot or Dwarf enters play under your control, add an assembly counter to this artifact.[ACT], Remove four assembly counters from this artifact: Create a Worker Bot and put it into play.[WILD][WILD][WILD]: Flight, Spellshield.Defensive, Flight[(3)]: Shuffle target card in a graveyard into its owner's deck.[ACT], Choose and discard two cards: This troop deals 4 damage to target troop.When this troop enters play, you may void all resources from your deck.FlightWhen an opposing champion draws a card, they reveal it. Deal damage to them equal to that card's cost.This troop gets +1[ATK]/+1[DEF] for each card in opposing champion's hands.Prevent all damage that would be dealt to His Majesty, King Gabriel.FlightFlight, Rage 4

Page 23: Complete List of Hex Alpha Cards

When this troop enters play, another target troop you control gets permanent +2[ATK]/+2[DEF].[ACT]: Transform this troop into Enlightened Seeker.When this or another troop enters play under your control, gain 1 health.When you gain health, this troop gets permanent +1[ATK]/+1[DEF].Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +1[ATK]/+1[DEF].SteadfastIf you control Lord Adam, Lord Benjamin, and Lord Alexander, [ACT]: They transform into The Triumvirate, then ready the The Triumvirate.Flight, Lifedrain, Steadfast

SOCKETABLE MINORSwiftstrikeWhen this troop attacks, choose target troop you control. The next time that troop would be dealt damage this game, prevent it.Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +1[ATK]/+0[DEF].Inspire - As a troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent Swiftstrike.Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent \"When this troop deals damage to an opposing champion, draw a card.\"When this troop enters play, create an Owl Familiar and put it into play.FlightWhen Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from among them into your hand. Put the rest on the bottom of your deck.When this troop enters play, create three Echoes of Lodegan and put them into play.When you play an action, draw a card.Flight[(2)]: Look at the top card of your deck. You may put it on the bottom of your deck.You may play cards from the top of your deck of the assigned cost for free.This troop can't attack or block.At the start of your turn, reveal the top card of your deck. If it has the assigned cost, transform this troop into Eldon the Liberated.[(2)]: Look at the top card of your deck. You may put it on the bottom of your deck.

If Victoria is in your opening hand she gets permanent cost -[(3)].Inspire - As another troop with cost equal to or greater than Victoria's cost enters play under your control, it gets permanent Lifedrain.When this troop enters play, create a Turtle Pet and put it into play.When this troop enters play, it deals damage equal to its [ATK] to target champion or troop.When this troop enters play, create two Royal Falcons and put them into play.FlightInspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent Flight.Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +0[ATK]/+1[DEF].This troop deals double damage.When Reginald deals damage to an opposing champion, shuffle him into their deck and he gains permanent \"When Reginald enters your hand or graveyard, he destroys you.\" Then, each champion draws three cards.When this troop enters play, you may put target troop into its owner's hand. If you do, it gets permanent cost +[(1)].Flight, Speed, SteadfastWhen this troop attacks, draw three cards, then gain 3 health for each card in your hand, then deal 3 damage to each opposing champion and troop.When this troop enters play, you may put target troop in your graveyard on top of your deck. That troop gets permanent +1[ATK]/+1[DEF].When this troop enters play, put a troop you control into its owner's hand.At the start of your turn, create two Ancestral Specters and shuffle them into your deck.Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent Steadfast.While this troop is attacking, it has +[ATK] equal to its [DEF].SOCKETABLE MAJOR[ONE-SHOT] [(1)]: Return this troop to your hand.As this troop enters play, reveal the top ten cards of your deck. For each Human revealed this way, this troop gets permanent +2[ATK]/+2[DEF]. Put the revealed cards on the bottom of your deck.Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +X[ATK]/+0[DEF], where X is this troop's [ATK].Inspire - As another troop with cost equal to or greater than Alexander's cost enters play under your control, it gets permanent Speed.When this troop enters play, for each card that inspired it, it deals 1 damage to each opposing champion and troop.Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent \"Opposing champions pay [(3)] more to target this troop.\"Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent \"[ACT]: Exhaust target troop with [ATK] less than or equal to this troop's [ATK].\"

Page 24: Complete List of Hex Alpha Cards

SteadfastWhen Gabriel enters play, create Boldheart and put him into play.When this troop is dealt damage, it gets permanent +1[ATK]/+1[DEF].When this troop enters play, destroy target opposing artifact.FlightIf two or more Time Bugs you control dealt damage to an opposing champion this turn, shuffle two of them into your deck: Take an additional turn after this one.FlightWhen this troop enters play, each opposing champion chooses and discards a card.Crush[WILD][WILD][WILD], [ACT]: Transform this troop into Giant Cocoon.[SOCKETABLE MAJOR][(3)]: This troop gets Flight this turn.DefensiveAt the start of your turn, add a metamorphosis counter to this troop. Then, if there are three or more, transform this troop into Giant Butterfly.FlightWhen this troop deals damage to an opposing champion, opposing troops get Defensive until the start of your next turn.As this troop enters play, create eight Kraken's Tentacles and put them into play.When this troop leaves play, void all Kraken's Tentacles you control.This troop has +1/+1 for each Kraken's Tentacle you control.At the start of your turn, look at the top card of each opposing champion's deck. You may bury each of those cards.Lifedrain, SteadfastWhile you have 30 or more health, this and other troops you control get +2[ATK]/+2[DEF].SpeedFlightThis troop gets +2[ATK]/+2[DEF] for each card in your hand.Rage 4, SpellshieldWhen this troop enters play, you may have target troop lose all powers.When this troop enters play, choose one at random: It gets permanent +2[ATK]/+2[DEF]; or an opposing champion gains control of it.LifedrainThis troop can't be blocked except by artifact troops and/or blood troops.SOCKETABLE MINORSpellshieldInvincible

[BLOOD][BLOOD][BLOOD], [(2)]: This troop gets +1[ATK]/+1[DEF] this turn.[BLOOD][DIAMOND][RUBY][SAPPHIRE][WILD], [ACT]: Put target troop in a graveyard into play under your control.This troop gets +1[ATK]/+1[DEF] for each card in all graveyards.

[(4)]: This troop gets permanent +1[ATK]/+1[DEF].Crush[(1)], [ACT]: Remove up to three target troops in a graveyard from the game. Gain 1 health for each troop removed this way.

[(1)]: Target Orc you control gets Speed this turn.This troop attacks each turn if able.When this troop attacks, target opposing troop can't block this turn.Your cards and effects deal double damage.When this troop dies, an opposing champion chooses one: they lose 3 health, or you search your deck for a troop with Darkspire in its name and put it into your hand.SOCKETABLE MINORThis troop attacks each turn if able.When an Orc troop you control deals damage to a champion, create a Savage Raider and put it into play.

This and other Orcs you control get Rage 1.At the start of your turn, add an egg counter to this troop.[(6)], Remove all egg counters from this troop and sacrifice it: Create a Spiderspawn for each egg counter removed this way and put them into play.This and other Orcs you control get Rage 2 for each champion who has 10 or less health.SpeedThis troop attacks each turn if able.

Page 25: Complete List of Hex Alpha Cards

While you have no cards in hand, this troop gets +3[ATK]/+3[DEF].SOCKETABLE MINORWhen this troop enters play, it deals 2 damage to your champion.At the start of your turn, this troop deals 1 damage to you.At the start of your turn, this troop deals 2 damage to you.Rage 2 <i>(When this troop attacks, it gets permanent +2[ATK]/+0[DEF].)</i>SOCKETABLE MINORSwiftstrike, Rage 1 <i>(When this troop attacks, it gets permanent +1[ATK]/+0[DEF].)</i>[(4)], [ACT]: Te'talca battles target opposing troop. Then, if that troop was dealt fatal damage this way and Te'talca wasn't, transform her into Te'talca, High Cleric.FlightFlightThis troop gets +[ATK] equal to its master's [ATK].[ACT]: Prevent the next 3 damage that would be dealt to this troop's master.Exhaust any number of Dwarves and/or Robots you control: Add a construction counter to this artifact for each troop exhausted this way. Then, if there are five or more, exhaust this artifact, and transform it into War Hulk.Exhaust any number of Dwarves and/or Robots you control: Add a construction counter to this artifact for each troop exhausted this way. Then, if there are ten or more, exhaust this artifact, and transform it into Inspiration Engine.At the start of your turn, this troop gets permanent +1[ATK]/+1[DEF]. When this troop attacks or blocks, it permanently loses this power.Defensive <i>(This troop can't attack)</i>This troop has +2[ATK]/+2[DEF] for each other Briar Legion that entered play under your control this game.

At the start of your turn, create a Spore Stalks and put it into play.At the end of your turn, deal 1 damage to target opposing champion for each Plant you control.Crush[(3)]: Exhaust target troop.LifedrainSpeedAt end of turn, shuffle this troop into your deck. If you do, it gets permanent +3[ATK]/+3[DEF], then permanently loses this power.When this troop enters play, gain a charge.When this troop dies, target troop you control gets permanent +2[ATK]/+0[DEF].

When this troop enters play, you may put target artifact with cost 1 or less from your graveyard into play.At the start of your turn, deal 1 damage to a random champion.Crush[(2)]: This troop gets +1[ATK]/+0[DEF] this turn.CrushThis troop must attack each turn if able.This troop can't ready during your ready step.[BASIC] Pay 8 health: Ready this troop.DefensiveCrush

FlightYou pay [(1)] less to play this troop for each artifact and/or Dwarf you control.[(3)]: Exhaust another target artifact you control and transform it into a War Hulk.[(1)]: This troop can't be blocked this turn.At the start of your turn, you may transform this artifact into target non-Shapeshifter artifact you control. It gains this ability.

Other Shin'hare you control get +1[ATK]/+1[DEF].[(1)], [ACT], Exhaust another Shin'hare you control: Create a Battle Hopper and put it into play.If you would create one or more Shin'hare, create that many +1 instead.At the start of your turn, create a random non-unique shin'hare and put it into play.

Page 26: Complete List of Hex Alpha Cards

When this troop dies, create a Battle Hopper and put it into play.Sacrifice a troop: Revert target troop.Sacrifice a troop: Target champion buries the top card of their deck.When this troop enters play, draw a card.When this troop enters play, gain 1 health for each troop you control.When this or another troop you control dies, gain 1 health.Sacrifice another troop: This troop becomes 4[ATK]/4[DEF] this turn.When another Shin'hare you control dies, this troop gets permanent +1[ATK]/+1[DEF].When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are two or more, transform him into Hop'hiro, Elite Samurai.[(1)], Sacrifice another troop: Target troop gets -1[ATK]/-0[DEF] this turn.[(1)], Sacrifice another troop: Destroy target troop.When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are two or more, transform him into Hop'hiro Samurai Warlord.[(1)], Sacrifice another troop: Target troop gets -1[ATK]/-1[DEF] this turn.Rage 1 <i>(When this troop attacks, it gets permanent +1[ATK]/+0[DEF])</i>This troop gets +1[ATK]/+1[DEF] for each troop you control.As this troop enters play, it gets permanent +1[ATK]/+1[DEF] for each [WILD] you have.When this troop enters play, create two Battle Hoppers and put them into play.As The Mushwocky enters play, if it is hungry*, you may sacrifice any number of Shin'hare. The Mushwocky gets permanent +3[ATK]/+3[DEF] for each Shin'hare sacrificed this way.Flight, DefensiveWhen this troop enters play, if you have at least one card in your hand, target champion guesses the highest cost among cards in your hand. If they guess incorrectly, this troop permanently loses Defensive.FlightWhen this troop enters play, you may secretly choose a troop in your graveyard. If you do, an opposing champion guesses which troop you chose. If they guess correctly, put that troop into play under their control. Otherwise, put it into play under your control.

FlightSOCKETABLE MINOR[(1)]: Switch this troop's ATK and DEF this turn.FlightWhen this troop enters play, draw a card.Steadfast, SpellshieldWhen this troop enters play, it battles target opposing troop.CrushThis troop must attack each turn if able.Gain [BLOOD]Gain a charge.Gain [DIAMOND]Gain a charge.Gain [RUBY]Gain a charge.Gain [SAPPHIRE]Gain a charge.Gain [WILD]Gain a charge.[(3)] : Choose one: Flight, Lifedrain, Steadfast, Swiftstrike, or +1[ATK]/+1[DEF]. This troop gets that modifier permanently.If you would draw a card, search your deck for any card and put it into your hand instead.If this artifact would leave your deck, void it instead. When you do, it deals 5 damage to you.When you play a ruby card, this troop gets permanent +1[ATK]/+1[DEF].This troop can't be blocked except by artifact troops and/or blood troops.This troop can't block.When this troop dies, transform it into Pile of Bones and put it into play.This troop can't attack or block.[(4)], [ACT]: Transform this troop into Bone Warrior.Flight, LifedrainAt end of turn, transform each opposing troop that died this turn into a Vampire and put it into play under your control.FlightWhen Xarlox deals damage to an opposing champion, that champion buries three cards from the top of their deck. For each troop buried this way, create a Spiderspawn and put it into play.When this troop enters play, destroy target opposing troop with cost 3 or less.When this troop deals damage to an opposing champion, create a Spiderspawn and put it into play.SOCKETABLE MAJORWhen this troop dies, put it into your hand and it gets permanent cost +[(2)].

Page 27: Complete List of Hex Alpha Cards

As an additional cost to play this troop, sacrifice two troops.This troop can't be blocked.[BASIC] [(5)], Void this artifact: Void target card.FlightIf this troop would deal damage to a champion, that champion buries that many cards from the top of their deck instead.While there are ten or more cards in opposing graveyards, this troop gets +4[ATK]/+4[DEF].FlightYou can include this troop in your deck only if it contains at least twenty different card names among non-resource cards.[SOCKETABLE MAJOR]This troop can't be blocked.Flight[ONE-SHOT] [(2)]: Interrupt target card. If that card is interrupted this way, put it into its owner's hand.DefensiveAt the start of your turn, deal 1 damage to each opposing champion.DefensiveThis troop gets +[DEF] equal to the total [DEF] of troops in your graveyard.When this troop enters play, each opposing champion reveals a random card from their hand. Each troop revealed this way gets permanent -2[ATK]/-2[DEF].SwiftstrikeChampions can't gain health.When this troop enters play, gain 3 health.Speed

When this troop dies, void it.FlightChoose a standard resource from among those currently in your deck. Gain the threshold that resource provides.Gain a charge.When this artifact enters play, choose and gain [BLOOD], [DIAMOND], [RUBY], [SAPPHIRE] or [WILD].[(4)], Sacrifice this artifact: Draw a card.[(2)], Sacrifice this artifact: Deal 2 damage to target champion or troop.Troops you control get +1[ATK]/+0[DEF].[ACT]: Gain 1 health.[(1)], Void this artifact: Shuffle target champion's graveyard into target champion's deck.[(1)], Sacrifice this artifact: Deal 1 damage to each opposing champion. They each lose a charge and bury the top card of their deck.[(2)], [ACT]: Exhaust target troop. This artifact can't ready during your next ready step.[(1)], Sacrifice this artifact: Gain 1 health, gain a charge, and draw a card.[(1)], [ACT]: Draw a card, then choose and discard a card.[(1)], [ACT]: Target champion buries the top two cards of their deck.[(1)], [ACT]: Target artifact troop gets permanent +1[ATK]/+1[DEF].[ACT], Exhaust a Dwarf or Robot you control: Deal 3 damage to target champion.Exhaust two Dwarves and/or Robots you control: Ready this artifact.*When this artifact enters play, secretly choose Trap, Invasion or Assassination. If you chose:Trap: When an opposing champion targets this card, destroy that champion.Invasion: [6], Sacrifice this artifact: Create three Adamanthian Elites and put them into play. They gain permanent Speed.Assassination [8], Sacrifice this artifact: Create a Sniper of Gawaine with 8 ATK and put it into play.[ACT], Create a Sliver of the Immortal Spear and shuffle it into your deck. Exhaust five Slivers of the Immortal Spear you control: Deal 5,000 damage to target champion.At the start of your turn, the top card of your deck gets permanent +1[ATK]/+1[DEF] if it's a troop, permanent \"Gain a charge\" if it's a resource, and permanent cost -[(1)] if it's a non-troop, non-resource.[(3)], [ACT]: Gain a charge.[(5)]: Portal in something from another era. <i>(Who knows what will happen?)</i>When this artifact enters play, choose Ardent or Underworld. [(3)], [ACT]: Look at the top three cards of your deck. You may put a troop of the chosen faction from among them into your hand. If you do, that troop gets permanent +1[ATK]/+1[DEF]. Put the remaining cards on the bottom of your deck.When you play an action, create a copy of it. <i>(You may choose new targets for the copy.)</i><i>(You must assign a troop in your collection to this artifact during deckbuilding)</i>.[(X)], [ACT]: Create a copy of the assigned troop and put it into play. <i>([(X)] is the cost of that troop. Ignore that troop's threshold requirements.)</i>[ONE-SHOT] [(1)]: Target troop you control gets permanent Crush, Speed, Swiftstrike, Rage 3. When that troop leaves play, revert this constant.Opposing troops get -1[ATK]/-0[DEF] this turn.Put target troop from a graveyard into your hand.Target troop gets permanent +1[ATK]/+0[DEF] and \"If a troop dealt damage by this troop this turn would die, void it instead.\"Destroy target troop.Target troop gets permanent -1[ATK]/-1[DEF].Draw a card.Deal 2 damage to each opposing champion, and they each choose and discard two cards.

Page 28: Complete List of Hex Alpha Cards

Deal 1 damage to target troop for each [BLOOD] you have. Gain 1 health for each damage dealt this way.Target troop gets permanent \"When this troop dies, destroy each troop with the same name as that troop you own in all zones.\"Choose troop or non-troop. Target opposing champion reveals all non-resource cards of the chosen type in their hand and you choose one of them. That champion discards that card.This turn, when a troop you control deals damage to an opposing champion, that champion chooses and discards a card.As an additional cost to play this action, sacrifice a troop.Draw three cards.Revert and transform up to three target troops in a graveyard into Zombies and put them into play under your control.Deal X damage to target opposing champion and gain X health.Put a random non-resource card from your deck into your hand. It gets permanent cost -[(1)] and \"at the start of your turn, if this card is in your hand, it deals 1 damage to you\".Look at target champion's deck and choose a card. It gets permanent \"If this card would leave your deck, void it instead.\" When the chosen card is voided this way, create two Omens of Oblivion and play them for free.[(2)], Pay 2 health: Draw a card.This constant enters play with three ritual counters.At the start of your turn, sacrifice a troop. If you do, remove a ritual counter from this constant. Otherwise, it deals 5 damage to you.When the last ritual counter is removed from this constant, it transforms into Malice Demon.Put the top 1 card(s) of target opposing champion's deck into your hand. The thresholds of those cards all become [BLOOD].Escalation <i>(As this action resolves, shuffle it into your deck. Then, double the bold number in the text of each card you own with the same name as this action in all zones.)</i>If you would be dealt damage, void that many cards from your graveyard instead. If you can't, you lose the game.If you would gain health, create that many Zombies and put them into your graveyard instead.You may play Zombies from your graveyard.At the start of your turn, lose 1 health, create a Battle Hopper and put it into play.When a card enters an opposing graveyard from anywhere, add an incantation counter to this constant. Then, if there are five or more, transform this constant and all other Incantations of Fear you own in all zones into Maddening Nightmares.Destroy all troops.Sacrifice a troop: Gain [L1][R0].At the start of your turn, reveal three random cards from each opposing champion's deck. Each troop revealed this way gets permanent -1[ATK]/-1[DEF]. If a troop's [DEF] is reduced to 0 or less this way, revert it, then transform it into a Zombie and put it into play under your control.Target troop gets permanent +1[ATK]/+1[DEF].Revert target card.Troops you control get Lifedrain this turn.Target troop gets permanent \"This troop can't attack or block.\"Gain 7 health.Target troop you control gets permanent +0[ATK]/+1[DEF] for each [DIAMOND] you have.Destroy target attacking or blocking troop.Transform target troop into an Angel.Reveal a troop from your hand. Deal damage equal to that troop's [ATK] to target troop that entered play this turn.Target blocking troop gets +8[ATK]/+8[DEF] this turn.Interrupt target action targeting you or a troop you control.Prevent all damage that would be dealt to you and troops you control this turn.When this constant enters play, void another target card until this constant leaves play.Target troop gets permanent+2[ATK]/+2[DEF] and Steadfast.[(1)]: Add a sculpture counter to this constant. Then, if there are ten or more, choose one: Transform this constant into Soul Cavalry; or transform this constant into Soul Armaments.Troops you control are inspired by troops with Inspire in your graveyard as though they were in play.[(1)]: The next time a source of your choice would deal damage to you this turn, prevent that damage. You pay [(1)] more to use this power for each time it has been used.Gain 5 health.Escalation <i>(As this action resolves, shuffle it into your deck. Then, double the bold number in the text of each card you own with the same name as this action in all zones.)</i>When this constant enters play, name a troop.Troops you control with that name get +2[ATK]/+2[DEF].If you would lose the game this turn, your health becomes 10 instead.When you gain health, add an incantation counter to this constant. Then, if there are five or more, transform this constant and all other Incantations of Righteousness you own in all zones into Sentinels of Light.When this constant enters play, void all other cards you control and all cards in your hand.At the start of your turn, add a faith counter to this constant. Then, if there are three or more, remove all faith counters from this constant and sacrifice it. If you do, transform each card voided with this constant into an Angel and put it into play.Destroy all cards with cost less than the highest cost among cards you control.At the end of your turn, put target troop from your graveyard into play. It gets permanent +2[ATK]/+2[DEF].Troops you control get +2[ATK]/+2[DEF], Spellshield, and Steadfast.

Page 29: Complete List of Hex Alpha Cards

Deal 2 damage to target champion or troop.Gain [RUBY].Gain [L3][R0].Target troop gets permanent +1[ATK]/+0[DEF] and Swiftstrike.Up to two target troops can't block this turn.Deal 1 damage to target troop for each [RUBY] you have.Target champion loses [L1][R1].Deal 3 damage to target opposing champion. Bury all troops from the top three cards of that champion's deck.Deal X damage to target champion or troop.Each champion draws three cards, then discards three cards at random.Deal 2 damage to each troop.Deal 3 damage divided as you choose among any number of target champions and/or troops.Target troop gets permanent Rage 2. <i>(When it attacks, it gets permanent +2[ATK]/+0[DEF].)</i>Gain control of target opposing troop until end of turn. Ready that troop. It gets +2[ATK]/+0[DEF] and Speed this turn.Your resources become [L0][R0]. For every [L0][R2] lost this way, create a War Bot and put it into play.At the start of each champion's turn, they draw an additional card.Deal 2 damage to target champion or troop.Escalation <i>(As this action resolves, shuffle it into your deck. Then, double the bold number in the text of each card you own with the same name as this action in all zones.)</i>At the start of each champion's turn, choose one at random: this constant deals 1 damage to that champion; or permanently increases the damage dealt by this constant by 1.When an opposing champion is dealt damage, add an incantation counter to this constant. Then, if there are five or more, transform it and all other Incantations of Fury you own in all zones into Inferno Elementals.Troops you control get Rage 1 this turn.After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the start of that combat phase, ready each troop that attacked this turn.Secretly choose 5 or 10. Target opposing champion guesses which number you chose. If they guess incorrectly, deal damage to them equal to the number you chose. Otherwise, deal that damage to you.Destroy all opposing artifacts.Void all cards in play, and from each champion's graveyard and hand.Each champion gains +[L0][R10] and 10 each of [DIAMOND], [RUBY], and [SAPPHIRE].Permanently switch target troop's [ATK] and [DEF]. Draw a card.Look at cards from the top of your deck equal to the [SAPPHIRE] you have. You may put any number of them on top of your deck in any order, then put the rest on the bottom.Put target card into its owner's hand and it gets permanent cost +[(1)].Interrupt target card. Each card in an opposing zone with the same name as that card gets permanent cost +[(2)].When you draw a card, each opposing champion buries the top card of their deck.Target champion draws 2 cards.Target troop gets permanent \"This troop can't ready.\"Target troop gets permanent +1[ATK]/+1[DEF] and Flight.Create a War Bot and a Worker Bot and put them into play.Exhaust X target troops.This constant enters play with five silence counters.Opposing champions can't play actions.[BASIC] [(1)]: Remove a silence counter from this constant. Then, if none remain, destroy it. Any champion may use this power.Troops you control with Flight get +1[ATK]/+1[DEF].Look at the top four cards of your deck. Put one into your hand and the rest on the bottom of your deck.Revert and transform target troop into a Dingler.An opposing champion chooses one: You draw three cards; or you gain control of a troop of their choice that they control.Target champion buries the top 3 cards of their deck.Escalation <i>(As this action resolves, shuffle it into your deck. Then, double the bold number in the text of each card you own with the same name as this action in all zones.)</i>Choose and discard two cards: Ready or exhaust target artifact or troop.Shuffle target troop you control into your deck. It gets permanent \"When this troop enters play, if you played it from your hand, create six copies of it and put them into play.\"Draw a card.Create four Booby Traps and shuffle them into target opposing champion's deck.Troops in your deck get permanent \"When this troop enters play, draw a card, then choose and discard a card.\"<i>(Assign a cost to Eldon during deckbuilding.)</i>At the start of your turn, reveal the top card of your deck. If it has the assigned cost, transform this constant into Eldon the Imprisoned.

Page 30: Complete List of Hex Alpha Cards

When you draw a card, add an incantation counter to this constant. Then, if there are five or more, transform this constant and all others Incantations of Ascendance you own in all zones into Lightning Armadas.Create a copy of target troop and put it into play.Put each troop into its owner's hand.[(3)]: Transform each artifact, constant, and troop into a random artifact, constant, or troop with the same cost.Take an additional turn after this one. Void this action.Exhaust all troops with [DEF] 3 or less.Target troop you control battles another target troop. Each troop not dealt fatal damage this way gets permanent +1[ATK]/+1[DEF].Target troop gets +3[ATK]/+3[DEF] this turn. Shuffle this card into your deck, and its cost becomes permanent [(0)].Destroy target artifact or constant.Create two Battle Hoppers and put them into play.Target troop gets permanent +2[ATK]/+2[DEF] and Crush.Look at the top five cards of your deck. Put a troop among them into your hand. Put the remaining cards on the bottom of your deck.Target troop gets \"Opposing troops must block this troop if able\" this turn.Destroy target troop with Flight.Gain [WILD][WILD]Gain +[L0][R2]Each troop you control gets permanent +1[ATK]/+1[DEF].Destroy all constants. Gain 2 health for each constant destroyed this way.Create 1 Rhinoceros and put it into play.Escalation<i>(As this action resolves, shuffle it into your deck. Then, double the bold number in the text of each card you own with the same name as this action in all zones.)</i>At the start of your turn, add a seed counter to this constant, then gain 1 health for each seed counter on cards you control. Then, if there are three or more seed counters on this constant, transform it into Venus Fly Gorger <i>(60%)</i>, Spore Stalks <i>(30%)</i>, or Vine Goliath <i>(10%)</i>.When you play a resource, gain 3 health.At the start of your turn, if there are no troops in play, sacrifice Oberon's Tempest. Otherwise, destroy the troop in play with the lowest [DEF].Troops in your deck get permanent +2[ATK]/+2[DEF] and cost -[(2)].Troops you control get +3[ATK]/+3[DEF] and Crush this turn.When a troop enters play under your control, if it has more [DEF] than each opposing troop, add an incantation counter to this constant. Then, if there are five or more, transform this constant and all other Incantations of Savagery you own in all zones into Feral BeastsTarget troop gets permanent +7[ATK]/+7[DEF].For each troop, randomly determine if it is destroyed as follows: Each troop has a 10% chance of not being destroyed for each point of [DEF] it has.Reveal the top X cards of your deck. You may put any revealed troops into play. If you reveal another Eye of Creation this way, transform it into a copy of this action and play it. Put the remaining cards on the bottom of your deck.

Page 31: Complete List of Hex Alpha Cards

Rarity Faction cardnumber designernumberLand None 0 419Land None 0 157Land None 0 305Legendary None 211 272Legendary None 112 197Rare None 205 248Legendary None 311 411Common None 127 136Common None 159 137Uncommon None 197 228Rare None 202 240Land None 0 241Land None 0 242Rare None 259 322Land None 0 396Uncommon None 253 296Rare None 234 323Land Aria 0 302Uncommon None 343 365Common None 289 277Uncommon None 119 162Common None 20 18Legendary None 21 61Rare None 111 184Land None 0 187Common Aria 170 139Common None 265 299Legendary Aria 145 200Uncommon Aria 242 284Uncommon Aria 342 364Uncommon Aria 148 152Common Underworld 153 138Uncommon None 142 164Common Aria 294 283Common Aria 319 344Rare None 78 119Land None 0 313Common None 347 357Uncommon None 316 374Legendary None 330 409Legendary None 3 62Legendary None 99 130

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Legendary None 321 410Uncommon Underworld 173 232Uncommon Underworld 286 294Uncommon Underworld 251 307Rare Underworld 252 326Common Underworld 177 204Common Underworld 254 276Uncommon Underworld 276 297Uncommon Underworld 186 227Rare Underworld 213 247Common Underworld 237 279Rare Underworld 206 255Common Underworld 277 282Common Underworld 221 211Uncommon Underworld 230 222Land None 0 422Land None 0 423Uncommon None 243 303Rare None 284 325Common None 297 356Rare None 356 394Common Aria 352 350Rare Aria 334 386Rare Aria 354 390Uncommon Aria 325 368Uncommon Aria 295 370Rare Aria 299 387Uncommon None 19 34Uncommon None 27 41Rare None 41 54Land None 0 50Uncommon None 263 304Land Aria 0 176Uncommon None 46 36Common None 306 347Common None 141 140Uncommon None 174 230Rare None 62 112Rare None 89 113Rare None 189 245Land Aria 0 199Common None 163 142Rare None 172 248

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Common Aria 143 141Rare Aria 114 175Common Aria 109 132Uncommon Aria 158 154Uncommon Aria 150 158Rare Aria 140 179Rare Aria 147 180Land Aria 0 421Uncommon Aria 152 165Rare Aria 125 178Common Aria 219 205Uncommon Aria 217 226Uncommon Aria 239 298Uncommon Aria 292 301Rare Aria 256 319Rare Aria 274 324Legendary Aria 234 340Land Aria 0 335Land Aria 0 334Land Aria 0 0Rare Aria 149 174Uncommon Aria 161 160Common Aria 223 214Rare Aria 214 253Common Aria 270 280Uncommon Aria 271 300Common Aria 137 133Uncommon Aria 184 233Legendary Aria 212 265Common Aria 236 278Land Aria 0 424Common Aria 118 144Common Aria 246 306Rare Aria 287 317Uncommon Aria 162 155Uncommon Aria 120 159Rare Aria 151 181Rare Aria 128 183Uncommon Aria 225 229Rare Aria 204 246Rare Aria 203 250Common Aria 240 275Rare Aria 238 315

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Legendary Aria 130 198Rare None 313 391Common None 198 208Rare None 43 44Common None 67 71Common None 192 207Rare None 314 381Rare Aria 296 392Land None 0 382Land None 0 383Legendary None 288 341Land None 0 124Land None 0 194Land None 0 261Land None 0 337Land None 0 406Uncommon None 322 373Uncommon None 207 223Uncommon Underworld 58 93Common Underworld 126 135Common Underworld 266 274Rare Underworld 139 173Common Underworld 222 209Common Underworld 51 69Rare Underworld 80 107Legendary Underworld 71 129Common Aria 146 143Common None 326 355Common None 309 348Uncommon None 56 96Common Aria 171 206Uncommon Aria 190 224Uncommon Aria 229 225Land Aria 0 252Common Aria 61 106Common Aria 79 92Common Aria 220 203Legendary Aria 232 271Common Aria 60 70Uncommon Aria 98 89Uncommon Underworld 74 87Rare Aria 64 111Common Aria 176 212

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Rare Aria 228 243Uncommon Aria 92 72Uncommon Aria 66 84Rare Aria 57 90Common Aria 231 210Common Aria 191 213Uncommon Aria 194 231Rare Aria 226 251Common None 167 134Land Aria 0 254Land None 0 161Common None 14 25Rare None 13 49Uncommon None 160 153Common None 350 352Common None 298 353Land None 0 388Land None 0 399Land None 0 400Land None 0 398Rare None 349 384Common None 8 17Common None 5 19Common None 4 20Common None 26 22Uncommon None 31 30Uncommon None 22 32Rare None 17 46Land None 0 413Land None 0 26Land None 0 414Land None 1087 415Common None 33 23Rare None 39 47Common None 29 21Rare None 16 58Common Underworld 339 346Land Underworld 0 425Land Underworld 0 416Uncommon Underworld 300 366Uncommon Underworld 302 367Rare Underworld 335 389Rare Underworld 348 393

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Common Underworld 94 68Uncommon Underworld 52 95Common Underworld 323 349Uncommon Underworld 338 371Common Underworld 49 64Common Underworld 50 66Uncommon Underworld 93 88Rare Underworld 72 103Land Underworld 0 105Land Underworld 0 104Common Underworld 303 345Uncommon Underworld 336 369Common Underworld 318 354Uncommon None 340 0Rare Underworld 97 109Rare None 10 45Rare None 110 182Land Underworld 0 417Land None 1501 420Uncommon None 262 281Land None 0 318Uncommon None 124 163Uncommon None 305 372Land None 0 426Land None 0 12Land None 0 13Land None 0 14Land None 0 15Land None 0 16Rare None 138 172Land Aria 0 177Land None 0 331Rare None 312 385Common None 101 65Common None 69 75Uncommon None 53 85Land None 0 86Legendary None 100 127Land None 0 128Rare Underworld 104 110Uncommon Underworld 88 94Uncommon Underworld 54 91Rare Underworld 106 108

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Uncommon Underworld 105 97Rare None 7 48Uncommon None 282 295Rare None 280 316Rare Aria 250 320Rare None 283 321Uncommon None 44 31Uncommon None 102 74Common None 91 73Rare None 187 244Common None 317 351Common None 175 202Common None 63 67Land None 0 418Common None 108 76Common None 1 1Common None 2 24Common None 36 27Common None 12 28Common None 30 29Uncommon None 15 33Uncommon None 25 35Uncommon None 35 37Uncommon None 6 38Uncommon None 37 39Uncommon None 42 40Uncommon None 18 42Uncommon None 45 43Rare None 23 51Rare None 40 52Rare None 38 53Rare None 28 55Rare None 32 56Rare None 34 57Rare None 9 59Rare None 24 60Legendary None 183 273Common None 95 77Common None 55 78Common None 48 79Common None 82 80Common None 47 81Common None 81 82

Page 38: Complete List of Hex Alpha Cards

Common None 96 83Uncommon None 86 98Uncommon None 76 99Uncommon None 90 100Uncommon None 83 101Uncommon None 59 102Rare None 77 114Rare None 75 115Rare None 84 116Rare None 85 117Rare None 86 118Rare None 87 120Rare None 68 121Rare None 103 122Rare None 73 123Rare None 65 125Rare None 70 126Legendary None 107 131Common None 117 145Common None 157 146Uncommon None 134 147Common None 135 148Common None 165 149Common None 154 150Common None 155 151Uncommon Aria 113 156Uncommon None 131 166Uncommon None 129 167Uncommon None 168 168Uncommon None 116 169Uncommon None 164 170Common None 122 171Rare None 166 185Rare None 115 188Rare None 121 189Rare None 123 190Rare None 144 191Rare None 132 192Rare None 133 193Rare None 169 195Rare None 136 196Legendary None 156 201Land None 0 186

Page 39: Complete List of Hex Alpha Cards

Common None 178 215Common None 182 216Common None 216 217Common None 224 218Common None 218 219Common None 185 220Common None 208 221Uncommon None 179 234Uncommon None 181 235Uncommon None 196 236Uncommon None 215 237Uncommon None 200 238Uncommon None 188 239Rare None 209 256Rare None 180 257Rare None 210 258Rare None 201 259Rare None 199 260Rare None 193 262Rare None 195 263Rare None 227 264Legendary None 11 63Common None 264 285Common None 269 286Common None 290 287Common None 245 288Common None 291 289Common None 268 290Common None 260 291Common None 279 292Common None 267 293Uncommon None 285 308Uncommon None 247 309Uncommon None 233 310Uncommon None 258 311Uncommon None 283 312Uncommon None 272 314Rare None 241 327Rare Aria 281 328Rare None 275 329Rare None 278 330Rare None 248 332Rare Aria 249 333

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Rare None 255 336Rare None 261 338Rare None 293 339Legendary None 244 342Legendary None 257 343Uncommon None 310 358Common None 344 359Common None 353 360Common None 324 361Common None 337 362Common None 351 363Common None 327 375Uncommon None 332 376Uncommon None 346 377Uncommon None 301 378Uncommon None 307 379Uncommon None 355 380Rare None 304 395Rare None 333 397Rare None 331 401Rare None 328 402Rare None 341 403Rare None 329 404Rare None 320 405Rare None 315 407Rare None 345 408Legendary None 308 412

Page 41: Complete List of Hex Alpha Cards

flavortext

Vuul is the Primal of Destruction. His avatars are magnificent exemplars capable of utter devastation.Aurora is the Primal of Hope. Her avatars invoke reveries of optimism in mortals.Khloud is the Primal of Lust. Her avatars delight in turning mortals' reason into gullibility.Briggadon is the Primal of Might. His avatars are indestructable paragons of physical power.He responds to a number of different commands.<p>\"Stop\" is not one of them.

The domain of the hellhounds is the Chasm of Blood, a formidable hellscape larger than a continent miles below the world's surface.A baby skarn gives little indication of the hellfire it will be capable of once it is fully grown.

You can't run away.

The owls of the Silver Talon have a complex bureaucracy. They keep their internal hierarchy secret, even from their human associates.The roostasaur is delicious, trust me.The coyotle believe their ancestors can coalesce into the form of animal spirits.

Crafted by the cult of Nulzann, Primal of Malice, the effigies slaughtered their sculptors and went rogue.The Eternal Guardian will never allow the <p>enemy's blade to reach the throat <p>of the champion it defends.

Unlike their human counterparts, knights sculpted from soul marble can last for hundreds of years.The spirits of the long-dead coyotle wise ones travel with the various tribes, helping bridge the worlds of the \"living dream\" and the \"tranquil dream\".The Dream is not a place; it is all places. The Dream is not a moment; it is all moments.\"Today you are born, you live, and you die, as you did yesterday, and will tomorrow. Everything that has ever happened is happening in this moment.\"A coyotle mage never guesses at the weather; with their ritualistic dances, they create their own.After the arrival of Hex, coyotle mages began integrating Hexing gems into their Wild Magic rituals.Coyotle rangers are responsible for the physical protection of the tribe from enemies.You can try to outrun a coyotle rogue <p>on the open plains, but you will fail.Spiritwalkers can actually become ghosts that can travel great distances and even observe the movements and conversations of enemies.The coyotle have a keen interest in the stars, and have meticulously mapped the skies into patterns. There are some who say that the coyotle know where Hex came from and what its ultimate purpose might be.Wild Magic has always played an essential role in all aspects of coyotle culture.The demonic avatar of Nulzann, the Primal of Malice, is summoned by depraved Blood Magic rituals performed by the desperate and the insane.

Hulking monsters are pitted against each other in savage skirmishes at the Feralroot Fighting Field.In a pack, their savagery is unrelenting.\"Argus the World Destroyer will be completed! <p>Do you have a delusional notion of stopping me?\" -KrazThe ravenous and depraved appetites of Uruunaz are legendary, even amongst dragonkind.

Page 42: Complete List of Hex Alpha Cards

Like all dragons, Jadiim is greedy and vain. She is also a champion of the natural world's proliferation.The Construct Guild is in charge of constructing bots and hulks that are used in war, general destruction, and assisting the creation of other bots.With their beliefs rooted in the idea of a great golem that lives at the center of the planet and controls everything that happens, dwarf clerics are deeply connected to the idea of machine supremacy.Some dwarves impose their will through their constructions.\"The road that I and my creations walk leads only to the ruination of existence.\" -EurigDwarves who create projectile weaponry, <p>explosives, gas bombs, and traps are <p>overseen by the Ballistics Guild.

\"Knowledge is power, and power is destroying everything that exists.\"There is nothing in the world that a dwarf does not wish to turn into smoldering rubble.

Masters of camouflage, dwarf rogues can mimic any rocky area and silently pass through solid stone.

The dwarves were created to be <p>creatures of pure chaos and destruction. <p>\"Created by whom?\" the scholars ask.A dwarf can take practically any scrap of discarded machinery and improvise something useful out of it.When a dwarf dies, it shatters into a pile of rough stone and pebbles. This rubble, combined with freshly dug rock, is then used to make new dwarves.

Gathering a multitude of sapphire gems in a single location outdoors can conjure violent and unpredictable weather effects.

The living embodiment of Wild Magic, elf clerics are the most feral of their kind, and even take on a satyr-like appearance.Furtive as a fox and swift as the streams, <p>Puck's music is known as bringer of dreams.\"The growth of the tree's roots is but a dance, a boundless rhythm that moves to the music of the woodlands, albeit a dance that occurs o'er decades.\"The ancient groves of Nelebrin were devastated by the Underworld invaders.

Elf warlocks are wildshapers who can repurpose decaying organic matter into useful magic.\"Anything worth doing, is worth doing again and again until everything is either dead or broken.\" -Bertram CragravenThe dwarves were building machines long before Hex ever arrived. Once the meteor hit, they learned how to incorporate Hexing Gems into their designs.

The dwarves build so many machines, they had to build a separate machine that helps them remember where they put them all.\"There are nine essential truths to existence. Each can be discovered through meditation. None of the paths that wind through the realms of fear or doubt can lead to a truth.\"What you are, and what you hope to become, <p>is always within you. To find it, you must let go of all you think you know of yourself.

Tiny Hollow is the home of thousands of sprites, pixies, sylphs, grigs, and other faerie folk.Who writes this nonsense?Giants are extremely rare in the northern hemisphere of Entrath. Some believe there are entire continents of giants on the other side of the world.The necrotic did not even bother trying to recruit the goblins for the Underworld, knowing them to be far too deranged.Goblins are vile, infuriating creatures. Highly intelligent, to be sure, but aggressively immoral.There are whispers of a secluded conclave of goblins who call themselves the Blazing Cabal.A small number of human knights (30 of them) have mystically bonded with an ageless magical wolf that becomes their empathic companion.The griffins that live atop the majestic Sky'le tepui fiercely defend their domain.Harpies are born from the consuming ashes <p>of fire and fury.

Page 43: Complete List of Hex Alpha Cards

The human kingdom is divided into three counties: Adamanth, Cerulea, and Gawaine. Relations between the counties are historically peaceful, with most major conflicts coming from outside sources.The monks of the Cloister eschew any rights to family and property in exchange for a life of austerity and sacrifice.Adamanth is the capital of the human kingdom of Carloth. Adamanth houses the Cloister, a massive structure where all human knowledge is meticulously transcribed onto parchment.Human clerics are dedicated to destroying undead, a job made infinitely more complicated with the arrival of the meteor Hex and the emergence of the necrotic.The Protectorate are elite defenders of the human realm of Carloth. The clergy provide divine inspiration to the knights that follow them onto the battlefield.

Many believe the legend that the giant bird mounts used by the Phoenix Guard were created <p>by magically cross-breeding a canary <p>with an actual phoenix.

The Protectorate sorcerers are battle scholars, <p>as savvy in the field of battle as they are in the halls of a library.Humans do not use traditional magic, so their mages must be proficient in the use of gems.\"The rubies only scorch the flesh of the unworthy.\"Ruby sorcery requires a nimble mind <p>and an independent spirit.The mages of Cerulea are intellectuals and scholars.The council of owls known as the Silver Talon have a long-standing alliance with human spellcasters.

King Lodegan ruled the human realm <p>of Carloth six centuries ago.\"I am the Chancellor of the Academy of Cerulea and adviser to His Royal Majesty, King Gabriel, in all matters thaumaturgical and paranormal.\"

Lodegan was so beloved during his reign that echoes of his heroism and tenacity persist to this day.

Sure shattering shafts are shot shockingly sharp from the shivering shadows.The rangers of Gawaine combine wilderness expertise with highly disciplined, military precision.King Wren established the Royal Order of Falconers two centuries ago, during the Underworld Incursion.The Phoenix Guard are a disciplined regiment of soldiers who specialize in riding giant songbirds as scouts and air support for battles.The bird trainers of Cerulea emphasize <p>discipline and maneuverability.The Kraken Guard patrol the coastline of the Algid Sea, protecting the human realms from invasion.\"If you can't attack your foe by doing a double-somersault off a third story roof, <p>then why bother?\"\"Not only shall I slay thee, vile bug, <p>I shall look fabulous as I do it.\" -Reginald\"The duel is the most elegant and strategic means of combat, no?\"

The Dragon Guard are responsible for civil defense and law enforcement.Human warlocks consult with the spirits of the kings, nobles, and knights whose corpses are now being inhabited by the necrotics' collective intelligence.Long ago, a specific sect of clerics known as the Order of the Nobleborn was in charge of overseeing the Necropolis, where humans used to bury their kings and nobles.The shield trainers of Adamanth emphasize <p>defense and perseverance.The Chimera Guard is the border patrol. The diligent sentinels of the Chimera Guard protect Carloth from overland marauders.The symbol of the Protectorate is a howling red wolf against a field of white.A true noble lord in service of His Royal Majesty, King Gabriel, always leads from the front lines.The sword trainers of Gawaine emphasize <p>technique and cooperation.

Gawaine is the most militaristic of the three human counties. It is currently ruled by Prince Talysen, brother of His Majesty, King Gabriel.The mirror knight forces his foe to confront their own depraved reflection.The county of Cerulea is currently ruled by Prince Ereck, brother of His Majesty, King Gabriel.

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\"Boldheart is my earnest companion, my teacher, and the noblest of souls in this world. You will address my wolf as you would address your King.\"The hydra emerges from the Genesis Pool as the apotheosis of growth ... and hunger.Imps don't destroy machines because they have any particular animosity towards dwarves. <p>They just enjoy being annoying.Nobody knows who invented the time bug, <p>because he hasn't been born yet.When the fly cannot find corpses to eat, <p>it makes its own.Dwarves ride into battle mounted on giant ants, all while firing explosives from turrets mounted on the insects' thoraxes.

\"...the manifestation of despair.\"\"...the manifestation of preservation.\"\"...the manifestation of destruction.\"\"...the manifestation of power.\"\"...the manifestation of the predator.\"The manti are generally peaceful, but have a very strange culture that is unfathomable to most outsiders.Minotaurs make their living as smugglers and mercenaries. Many of them are members of a band of scoundrels known as the Hired Horns.Necrotic clerics are in charge of creating new necrotic by installing Hexing Gems into the eye sockets of human corpses.The necrotic have a collective consciousness that originates from the Hexing Gems embedded in them.The necrotic city of Naagaan has the world's largest collection of Hexing Gems.\"Never again shall I know pain or oblivion. Never.\"Necrotic rogues can walk from shadow to shadow or even become as formless as smoke.The necrotic use the corpses of dead humans for their bodies, and yet they see themselves as \"awakened\ not undead.The Midnight Shepherds are a sect of necrotic that gather and tend to large herds of the undead.The necrotic will never understand why other races bury their dead, when they still have so much use.The warriors who are trained in the necrotic city of Naagaan are taught to desire everything the human knight opposes: death, pestilence, and hatred.Nibblins are primitive, jungle-dwelling folk that make offerings to the \"oni\ who the nibblins believe are demons that will eat them if not appeased.

In orc society, gladiatorial combat and religion are equivalent. The orc god, Kog'Tepetl, demands the sacrifice of the weak to bolster the strong.The religious zealotry of an orc cleric can fuel a blood rage or incite one in an ally.An orc expressing their rage is similar to an artist that only uses red paint.If the gladiator challenger wins, they become High Cleric in place of the one they defeated.The Darkspire orcs conduct the often unsavory aspects of war. Their activities are not officially sanctioned by the Ardent alliance.Orc rangers are permanently camped at the edge of Mazat Crater to defend against attacks from below.When raiding, orc rangers usually employ non-lethal traps to keep their victims alive so they can be brought to the arena for combat.\"The raiders I command bring me what I want. And today, I want all that the sun's light can touch.\"<p>-ZoltogOrc rogues serve as raiders and slavers that capture resources such as food and weapons, as well as various creatures that are then forced to fight in the arena of the Mountain God.\"Hold still. This is going to hurt.\"\"Shhhh, be quiet, slave. You'll wake the babies.\"In orc society, warlocks are responsible for ensuring that the flow of blood never stops.If there is a shortage of blood for the Mountain God, orc warlocks are willing to sacrifice themselves in battle to rectify the imbalance.

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Though orcs despise their vennen enemies, the two races share a distaste for mercy.Failure to win in arena combat is an affront to Kog'Tepetl, the Mountain God.\"The blood of the weak that I spit from my fangs shall feed you, Kog'Tepetl. For your glory I swear it.\"\"The blood of the unworthy that drips from my claws shall feed you, Kog'Tepetl. For your glory I swear it.\"An orc's tattoos are a visible, permanent tribute to their Mountain God.There is nothing wrong with self-destruction, as long as it leads to foe-destruction.The fighting floor of the gladiatorial arena is covered in small holes. The orcs believe the blood of those that are vanquished in gladiatorial combat drip down into these holes to feed their Mountain God.Once an orc gladiator wins 100 arena battles, <p>they challenge one of the High Clerics in single combat to the death.

\"Did that topiary lion just move?\"<p>\"Of course not, topiaries don't move.\"\"The natural world invents some truly creative means for plants to defend themselves.\" <p>-Lychordia, elf warlockFrom time to time, a briar legion will sit down in the middle of a merchant road, disrupting trade routes until it decides to wander off.

>>Initiating oxidization flow...<p>>>Initiating electron consumption...<p>>>Charge complete<p>>>Initiating attack subroutine...>>Primary directive: deploy flesh-severing program<p>>>Secondary directive: assist allied subroutines once primary directive ceased by external input>>Primary directive: <p>ignore all secondary directives.>>Initiate liquefaction bonding coalescence sequence.<p>>>Secondary directive: gratuitous bloodshed.>>Primary ferret seed-stems applesauce. <p>>>Secondary integravy meat-schisms engorged.<p>>>Giant gore puppy bait expectorated toes.>>X = Pulverize<p>>>X = X + 1\"History is told by those who tell it.\" -Droo>>Initiate vocalization: \"Let me do that for you!\"<p>>>Initiate adaptable productivity subroutine>> Primary directive: forward<p>>> Repeat primary directive>>Primary functionality systems operational. <p>>>Secondary integration mechanisms engaged.<p>>>Guidance algorithm awaits external actuation.

\"Is a flying robot dinosaur firing cannonballs at us?\"<p>\"Yes, that is happening.\"The dwarves were surprised when they put so many Hexing Gems into a single robot factory that it unexpectedly gained sentience and went insane.>>Stealth subroutine activated<p>>>Razor-sharp mandibles deployed>>Replication protocol initiated<p>>>Replication protocol initiated<p>>>Replication protocol initiatedOne thousand years ago, the elves joined with the humans to drive the shin'hare underground. This decision turned out to be a mistake, as the bloodthirsty rabbits were eventually recruited by the necrotic for the devastating Underworld Incursion.

Shin'hare clerics serve as field generals, directing the hordes of militia shock troops in battle.Females who reproduce at exceptional rates join the order of the Concubunnies, where they are given a modicum of comfort and social privilege.The Concubunnies are an enigmatic group that all share a psychic consciousness and collectively have a mastery of Wild Magic, which they use to breed at an unnaturally rapid pace.Uzume manipulated and murdered her way to the position of power she always craved. She has no intention of relinquishing her chair.

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\"All that walk, crawl, fly, limp, and run exist solely to serve as chattel for the shin'hare; even if they do not realize it yet.\"A shin'hare mage will think nothing of killing their own kind to get what they want. In fact, they are encouraged to do so.The literature written by the elders of House Moon'ariu emphasizes redemption through sacrifice.\"A single petal is nothing remarkable, but when all the petals on a flower are seen as one, they create something beautiful and whole.\"Warlock acolytes must spend years performing menial tasks that are mostly unpleasant and gruesome, with no assurances that their work will ever be rewarded with full apprenticeship.While many shin'hare are bred to serve as battlefield shock troops, others are bred solely to be sacrificed in Blood Magic rituals.When the necrotic approached the shin'hare Exalted Emperor with an offer of alliance, he eagerly accepted.

The katanas of samurai warlords such as Hop'hiro <p>are infused by the souls of those who were sacrificed to feed their power.

Shin'hare warriors are berserkers who fight with an unbridled ferocity.The warriors who distinguish themselves in battle are allowed to inseminate the Concubunnies, the most unique and coveted honor in shin'hare society.The shroomkin are a race of sentient mushrooms. Soon after the shin'hare discovered their existence, they enslaved the shroomkin without resistance.Shroomkin can come in all shapes and sizes, <p>from tiny waddling balls of fungus to lumbering monstrosities a hundred feet tall.(*The Mushwocky is always hungry.)

The wendigo is a cannibalistic, evil spirit that is able to occupy the body of a sentient creature.The emergence and rise of the necrotic caused the Order of the Nobleborn to become warlocks, whose focus is the eradication of the necrotic and their undead minions.\"For as long as my descendants draw breath, my sacrifice shall be remembered. So I once believed.\"Squirrel titans keep the deer population of the forest from getting out of hand.

Some totems prefer not to stand in one place all day.Beyond reason, beyond logic, beyond pain, <p>beyond eternity, is where the true self awaits.Boom goes the spider-mite!\"Gah, what me eat?\"Never again shall she know the warmth of life, <p>nor the emancipation of death.They thought beheading the executioner would stop him. It only made him more determined.\"I am the scourge of the living! <p>I can never be defeated! <p>I am invincible, eternal ...\"\"... well, this is awkward.\"Long live the King. For eternity, to be precise.\"The living are ours to devour. Come with me ...\"\"Feast, my younglings.\" -XarloxVennen mages use their ruthless mastery of Blood Magic to feed their insatiable hunger to inflict pain.Vennen rogues descend on their victims quietly from great heights, dangling on a single thread.\"Does this hurt? Of course it does, that's why I'm going to keep doing it.\"

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All vennen are the children of Xentoth, also known as \"the Spider Mother\" and \"the Queen of Eyes\".The Chaos Key should be kept within a container made of void stone, a material from the realm of the Void Society that keeps the Key's true power controlled.\"...the progeny of the doom-walker...\"\"...the mistress of the abyssal slime...\"\"...that which lies dead and dreaming...\"\"...the mouth of madness...\"The Bulwark Guild oversees the construction of defensive structures, such as bunkers, barriers, walls, and other protective installments.\"A wall of corpses? Why? Why would anyone <p>build a wall of corpses?\"A Shadowgrove witch named Hecate helped Oberon transform into a force of pure Wild Magic.The witch of the Emberspire fuels her magic by extracting the souls of those she tortures.Why do the mysterious and beautiful spellcasters of the Glimmerglen aid those they deem worthy?From birth, a yeti's favorite activity is throwing things at trespassers. When there are no trespassers, they throw things at each other.Death is no deterrant.

Not all scavengers wait until their food is dead.

\"How the hell should I know what this thing does? <p>Just keep pushing buttons and we'll find out.\" -GlendowerDwarven tunnels are typically lined with explosives.\"Fire at will!\"The Ivory Pawn was invented by a human mage who loved games and saw them as means to heal the soul.The coyotle believe it is possible to experience all possible realities.\"Cooking\" implies that there will soon be \"eating\".The prevailing theory is that the monolith was left behind by creatures from the void for reasons that remain perpetually mysterious.Distilling the essence of the Feralroot is a rare talent.\"No, this keep does not have some nefarious secret room you can access by pulling at a specific book in my library. The very idea is preposterous. More tea?\"The poet was wrong. Your fate can be taken from you. Your destiny is forfeit.\"Take what you need. Then take what you don't need. You never know.\" -Rory\"Ready ... maim ... fire!\"

A 50-foot-tall spear rises from the middle of <p>a lake of blood at the bottom of Mazat Crater.When the shin'hare were exiled to the jungles of Monsagi, they found a number of ancient temples devoted to Iljun, the Primal of Prosperity.Now that you've acquired the power you sought, what do you do with it?Everything that has ever happened, or will happen, is occurring in this moment.

Because the coyotle believe all things that happen in the universe occur at the same time, they have little interest in recorded history.

The Primals shape the continents, flood the oceans, mold the mountains, weave the forests, paint the clouds, and scatter life amongst it all.

Everything serves a purpose, but dead things can often serve many purposes.Blood Magic first appeared approximately 100,000 years after the creation of Wild Magic.

\"When the heretic is weakened by his own blasphemy, he has only himself to blame.\" <p>-Inquisitor Thist\"Fortune knocks but once, <p>but misfortune has much more patience.\"

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Once they formed their alliance, the vennen taught the necrotic the basics of Blood Magic.Millions of shin'hare troops in the Underworld Incursion knew they were being sent to their deaths.Vennen warlocks organize public rituals where \"heretics\" are tortured and executed.

Executions in shin'hare society are never a public spectacle. They are too common to be a curiosity.Many fear death until they realize <p>there are fates that are far worse.\"Hide behind as many troops as you like. <p>Your life is still mine to devour.\"\"In two weeks, you bring back book. Late fee is one severed finger for each day you don't return book. It does not have to be your finger.\" -The Professor

An agreement is reached ... <p>and even the dead shall bleed.

Most shin'hare will lead short, anonymous lives.<p>Only a rare few from each litter are capable of the cruel ambition necessary to rise to prominence.\"We call forth from the realm of horror...\"He who refuses to learn deserves extinction.Shin'hare warlocks have found that shroomkin make wonderful subjects for mutation experiments.

\"For King Gabriel! For honor! For liberty!\"

It is difficult to distinguish dream from reality, perhaps because they are one and the same.\"Our selves are like the wind: neither can be possessed. \" -coyotle proverb

Angels (and demons) are the avatars of Primals.The coyotle are masters of camouflage, a fact most of their enemies learn when it is far too late.Impossible strength can occasionally be summoned when facing certain annihilation.

As long as there is light, there is hope.\"Hello? Anyone there?\"Many religions use the indestructibility of diamond gems as a metaphor for unwavering faith.Soul marble is so rare, only the most esteemed sculptors are trusted to even go near it with a chisel.Those that have passed still have words to speak, <p>if we but listen.

\"Faith. Charity. Justice. Sagacity. Prudence. Temperance. Resolution. Truth. Liberality. <p>Diligence. Hope. Valor.\"The mountain known as Exalt was sundered long before the emergence of mortal life.\"We call forth from the realm of radiance...\"

Some prophets believe the world has already existed for longer than it should have.What is destroyed in disgrace <p>can be raised again with honor.A sword sculpted from soul marble <p>is never truly finished until it is wielded <p>by a knight of unassailable valor.

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Ohen is the Primal of Fire.\"Aggression leads to understanding. I kill you, then you're dead. Understand?\" -Xocoy, orc High ClericEven experienced spellcasters can accidently immolate themselves by mishandling ruby gems.\"Just keep your head down. They'll stop firing ... eventually.\"Gnolls tend to live in abandoned ruins or junkyards, where their limited intelligence allows them to make improvised weapons from scrap.\"It was in my way.\"When things start exploding indiscriminately, dwarves are often the culprit.Some believe Ohen's unquenchable hunger will ignite the conflagration that incinerates the world.The Great Machine Graveyard contains mountains of discarded robot parts and covers several square miles.The sun will sometimes reflect off the surface of Hex, creating intense, localized heat waves on Entrath that incinerate entire villages.

There is no Plan D.Rage is not just a weapon for the fist, but also for the mind, to those skilled enough to control it.

None will escape.\"We call forth from the realm of wrath...\"\"Our thirst shall never be sated. This we swear.\"\"I guess 5. No, wait, I guess 10. No, you wouldn't choose 10, you'd choose 5. Unless you chose 10 because you thought I'd guess 5. Or ...\"\"Sigh. If you must. We will just make more.\" <p>-Eurig, the RobomancerA massive crystalline meteor hit Entrath near its northern terrestrial pole 2300 years ago.\"Your foe knows your weaknesses. This fact is potentially your greatest strength.\" <p>-Walks With The Soil\"Well, will you look at that.\"\"I swear, he was standing right there a second ago.\"\"Never interrupt your foe when they are making a mistake.\" -Savvas, necrotic field captainThe madman appeared on the streets of Cerulea, babbling about the existence of an alternate reality with an Entrath that was never hit by Hex. Then, as swiftly as he appeared, he vanished.\"Do not quarrel with the future. Allow its melody to nudge you, like the breeze against a leaf, towards the inevitable.\" -Peeks at StarsYou aren't really seeing what you see. You see?Sapphire gems can be used to manipulate reality, often on porpoise.>>Initiate production protocol<p>>>Assemble standard ambulatory combatant<p>>>Assemble regulation drudgeCoyotle mages are also known as \"stormcallers\" and \"weather dancers\". A group of mages can dance together to produce even more potent effects.

\"Courage is the wing wherewith we fly the heavens.\"

The dingler is the most pathetic, distasteful, <p>and useless creature in existence. <p>Just imagine what it smells like.It would seem that a choice between equally horrible options is hardly a choice at all.

\"...so I just attached that one thing to the other thing. I'm sure the bruises will heal in a few days.\"

They won't suspect a thing. <p>Until the trap blows their face off, that is.Ancestral spirits from the Tranquil Dream often congregate at the Vale of Whispers.

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\"We call forth from the realm of eternity...\"

If you had the power to change the future, <p>would you change the past instead?If the current reality displeases you, try another.Do not hesitate. Time never does.

The shin'hare launched countless raids on the Howling Plains in an attempt to enslave the coyotle. They never succeeded.You cannot command nature's temper. <p>You can only obey it.\"Machines are doomed attempts to replicate what nature has already perfected.\" -TitaniaAll shin'hare are expected to be aggressive. <p>Being small and weak is no excuse.Wild Magic is the oldest form of magic on Entrath. <p>It came into existence as a byproduct of the elves emerging from the Genesis Pool.The ancient monument in the Feralroot Woods attracts many visitors, from the desperately ill seeking healing to cultists who worship all manner of Primals.Awwwww.You may experience moderate to lethal fluctuations in air stability.Unbridled growth is only useful to those who know how to master it.Sometimes, waiting successive generations for biodiversity to become helpful takes too long.The coyotle have used Wild Magic longer than any other mortal race, except for the elves.

An agreement is reached ... <p>and all that breathe are renewed.The Royal Sylvan Company tells the story of Oberon in their highly acclaimed play, <p>\"The Fury of Oberon: A Tragedy in Five Acts\".The coyotle always invite the souls of the dead to their gatherings.\"They will stop advancing eventually, right? Right?\"\"We call forth from the realm of ferocity...\"

EEEAAARRRTTTHHHQQQUUUAAAKKKEEE!!!!!!!Titania is the Primal of Wild Magic.

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ArtistNotes

Use one of the dinosaurs from the PVE set

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Use art from \"Ludwik\" in PVE set

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Use \"Worker Widget\" art from PVE set

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For the Angel token, use the former \"Angel of Resolve\" image (PvERR1_005).

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Desingernotes

Talked to Dan about how this doesn't work right with the first level Ben: Transformation needs to trigger EOT I think because of the skip level 2 issue (also, weird how second action into level 3 (same issue level 2) makes him 7/7 not 6/6

see earlier comment about name but proly fine

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Another observation, we have a lot more flavor that talks specifically about sapphire gems then ruby and even moreso than diamond. Prolly not a huge deal

matt templatecqi switch glimmerglen witch

ART SWAP IDEALART SWAP IDEAL AND THIS LOOKS LIKE A TROOP. May need new art. MK: ADDContrast and saturation pass

Ben: Somehow Boldheart needs to feel unkillable

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Ben Matt: Template, confusing that it looks draw 3 might be part of the destroy trigger, not the connect trigger Ben Kevin: Raid Boss Immunity somehow make sense?

<b>Flight</b>, <b>Invincible</b>, <b>Steadfast</b><p>When the Tri-Force attacks, Draw 3 cards and deal 3 damage to each opposing troop.

ITEMS

Was 5cc 4/5 CIP bounce a dude you control.

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Maybe we want flavor to help explain why the hell opposing troops are getting defensive?

matt: template? Randomly determine?

Needs new head. Human screaming head being dissolved MK: Add (removed old flavor, no longer made sense)

(Socket 1) was 4/1 but made 3/2 because sockets

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flavor name mismatch now \"As this troop enters play, it has permanent +2/+2 for each other Briar Legion that's entered play under your control this game.\" nope \"This troop has +2/+2 for each other Briar Legion that's entered play under your control this game.\" ben matt has gets?

This troop's ATK and HEALTH are each equal to its cost.

CBW - Should be \"At the start of your turn, you may transform this artifact into target non-Shapeshifter artifact you control.\" -- changed for GenCon

<i>(cqi matt dunn reminder so people don't think it's each one you play?)

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cleric?

Shin'hare better?

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swap gear with Mystic of the Tranquil Dream

Shamed Gladiator wants stat change I think and subtype warrior

CQI SWAP ART WITH WILD ROOT DANCER? Ben Dan Matt figure out

Search your deck for a Basic Resource and Void it. <p>Gain the [THRESHOLD] that Resoure would gain.

Change black tentacle to blue

WOULD LIKE TO DO BULLET-POINT STYLE TEMPLATING FOR OUTPUTS.

Upon activating this artifact, there is a:

this design is fucking stupid as it does not represent anything consistent we do with blood so far.

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POST-ALPHA: Gain for each Damage dealt

Can the reminder just say \"Relentless Corruption\" instead of \"cards you own with the same name as this action\" ???

ART: PHOTO FIX SKIN ON FALLING NECROTIC TO WHITE/GREY, EYES GLOW MORE.

FFF Waiting on player options to determine Effects RMB

Kyle: Try and fix this art piece please

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I think this is too short and lacking context?

Kyle: Tint this image red

Resource destruction thematics...\"Guess we shouldn't have put all of our gems in that tower, huh?\"

Ben Kyle: X cost visuals

I don't know how much this matters, but right now the escalate cycle is all \"adjective suggesting repetion // Noun\" with this being the major exception and Crush of Beasts being minor exception. Maybe we want \"Boundless Hellfire\" and \"Unending Stampede\" or something

Ben Matt: Discard the remainging instead of bottom?

Kyle: Tint background to make image pop more

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Love the flavor, but worry it's not perfect for the art?

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ProgrammerNotesRequires setting ATK/Health equal to it's prior ATK/Health.ZZZ TTT JH

Need ability to know if this is the first card drawn.Need once per game functionality.

RECB-423 AI uses this card's ability as if it can be activated 2012.11.21 BF

PC 1/8/13 Doesn't show level; Needs to.

2/15/13 ~ Failing to copy the card played's cost in the damage output line. Also, currently played is working in the engine upon resolution rather than upon card being cast, thus cards could trigger themselves.need a can't ready during next ready step. KM 9/11

Need ability to not deal damage; draw cards based on the potential damage dealt.

Need ability to have duration be a specific player's phase.

NY 5/31/13: Card can be used but is currently scripted as giving a keyword to other troops, which is not completely correct

Need support to link atk and def to champ's life.

RECB-458 AI will only buff one copy. DML 2012.11.29

CB 2/22/13: Pack Raptor works properly. The Pack Raptor put in your deck is not dependant on the art you played however, it only creates the origional art. The Kickstarter art Pack Raptors also create the origional art.NY 4/4 - paragraph breaks push text out of box.CB 2/20/13 ~ Card dealing combat damage currently works, still fails to check the cost of the card played for the second ability.

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CB: 3/25/13 Jadiim's effect still refers to his cost as opposed to the card on the chain. Not really sure how to fix/script this at all.

Awaiting ability first option

Need the ability to target specific revealed cards.9/11/2013 CC - Unsure if ability cost will reduce through variable mappingNeeds damage equal to number of artifacts controlled. Also needs ability to divide that damage at player will.

CB ~ 2/6/13 No way to check for a card type when a troop enters play. Only able to reference the source is.NY 6/4/13: Need \"doublecheck trigger.\" Need trigger condition that checks for artifact.

RECB-436 AI will murder its own Blaze Elementals 2012.11.21 BF

Need support for limiting the number of attackers and blockers. KM 9/26

Needs \"card enhanced\" trigger support.

KM-1/21/13 Need support for creating a briar vine with atk/def equal to seed countersRECB-437 AI uses one Turbine to ready another turbine ad infinitum. 2012.11.21 BFNY 5/31/13: Card still looks like it's exhausting after entering play even with enters play exhausted attribute.RECB-359 AI will not cast this card 2012.11.21 BFCB: 3/4/13 Can search your deck to find an artifact, but you have to double click your deck to actually see the possible choices. Another issue is that it doesn't show you your entire deck, and once you do that, this needs to shuffle the deck afterwards.

CPU freezes under and cannot play cards 1/8/13 KM. Needs support with cpu and cannot play cards effect. KM 1/21/13

1/16/2013 AS MoveCardToZone should enable this now? Target -> Move Zone -> Shuffle

Need trigger: \"When X draws a card.\"

CB 4/18/13: Reads correctly as Rage 2 on the ability, and fuctions as so, but the card in game just reads Rage, not letting the player know how much rage the troop has.

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RECB-480 AI throws exception when evaluating, RECB-481 Unable to choose a troop to buff. DML 2012.11.29

CB 4/18/13: Inspiring is not triggering properly. Happens later on during the turn while the system is recalibrating.CB 2/6/13 Currently transforms the first target in the targeting sequence to The Trigod. Can be remade to make all three into The Trigod, but only want one The Trigod put into play.Graphical Error Spirit Drain should read Lifedrain 9/11 KM

Graphical Error Firstrike needs to be swiftstrike and Socketable Minor should be on the first line of the card. 9/11 KMKM 9/11 Need an effect for prevent the next damage dealt.RECB-497 AI will not cast this. DML 2012.11.29 KMRECB-493 AI will not cast this. DML 2012.11.29 KMWhen a valid Troop enters play an effect from Cerulean Mirror Knight goes on the stack, but no text is added to the new Troop and the card draw effect does not work either.Need pet/master support.Need target restrictions to target a type from the top x cards.

Need engine assistance for effect cardcosttocastmodifier (minimum to 1)Need support for cost naming, specific card placement, playing cards for free based on this card.Need support for cost naming, specific card placement in library.

Need \"reveal at the start of game\" support.

Need pet/master support.TTT JHRECB-499 AI will not cast this. DML 2012.11.29 KM

AS 2/20/13 - Cards now have a damage modifier that can be set on the card or by an effect. Default is 1, but set it to 2 and this card should work.NY 6/3/13: Need way to input target to champion dealt damage.causes error when targeting AI cards. JH

RECB-487 AI will not cast. DML 2012.11.29

NY 6/3/13: Card does not visually get voided. Once per game does not kick in until after entire effect has resolved so effect can be chained multiple times.KM 3/12 needing a game started event.CB 4/18/13: Server is not recalculating the effect until passing through the 1st combat phase in which the troops are inspired.RECB-498 AI will not cast. DML 2012.11.29 KMKM 4/30/13 Need variable to capture number of times inspired.Need cost modification based on the card that is being tareted.CW - 1/9/2013 - How to limit targetting to \"Less then my attack\"

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RECB-440 AI will not target this card with Murder 2012.11.21 BFNeed support for trigger when two cards of a type deal damage to a champion; taking another turn.

NY 4/18: Game text treats is written with effect being one trigger. Current scripting has it as two.KM 4/2 Need a new effect duration for \"Beginning of my next turn.\"CB 7/15/13: Need card for Kraken's Tentacle!KH 1/10/13 - How do we attach this to it's parent Incantation of Ascendance? If there are multiple in play how does it know which to revert?Need support for blocking an additional troop.

KH 1/10/13 - How do we attach this to it's parent Incantation of Ascendance? If there are multiple in play how does it know which to revert?Graphical error for Rage 4.Do we have support for lose all powers? KM 10/1Need chance-based effects.

BS 1/8/13 Some bug chris identified with linkages between input variables and effects prevented finishingCB 2/22/13: Currently does not grow upon a card resolving. I.E. Using burn on a 2/2 High Tomb Lord destroys the Tomb Lord when he should in fact grow to a 3/3 before the damage destroys the Tomb Lord. Also, at the beginning of the turn, the game freezes up and shuffles the troops around the board while the High Tomb Lord is in play.

NY 6/4/13: Selecting 0 targets requires escaping out of graveyard selected. Kind of awkward.

In progress of figuring out how to do double damage. KMDW 1-10-13 - Dialogue box not popping up for damage/search.

Need the ability to summon a variable number of cards and have that variable be capable of mapping.

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RECB-648 AI does not cast card. -JP 2012.12.13

RECB-472 AI uses passive ability as activated ability. DML 2012.11.29 TTT. JH NY

KM 1/28/13 Needs patch to track cards destruction based on ability effect of the source card. Game text changed, requires rescripting.

Card Sum Ability Variable does not seem to be catching properties from the parent of ability source. KM 8/7/13Needs master/pet support. Needs \"prevent x amount of damage\" effect.CB: 8/6/13 Chris said he'd fix the exhausting any number in the next build.CB 8/6/13 Like other construction plans, Chris Woods said he's on the exhaust any number in the next build.

RECB-511 AI will not cast this.

Needs once per game functionality.

Ability does not randomly choose a champion each turn. It only chooses at the start and then keeps hitting that person. This appears to be working now (Sean found an off-by-one bug in random targets)

CW - 4/18/2013 - DoesntReadyAutomatically + a trigger on your ready step with an optional action. If the user activates the action, have a cost of 8 life and an effect of 'ready me'.

CB 2/22/13 Works reducing the cost by one for each. Would need editing if we want it to reduce the cost by two for a card that is both an Artifact and a Dwarf Troop.Need support for the card being exhausted to be the target of the ability.

Need ability to transform into a target card. KM 9/11

RECB-418 AI uses ability as if it were triggerable. 2012.11.21 BF

Some card creation is scripted as summoning a card/ this requires rescripting these cards or creating a triggerevent for both summoning and creating specific cards. 6/21/13Need support for revealing a card at the start of the game to perform an effect.

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RECB-440 AI will not target this card with [Murder] or [Counterspell] 2012.11.21 BFNeed some way to test the number of units in play as a trigger condition. KMtriggers correctly on other troops, triggers correctly on itself… except it misses simultaneous deaths (like if my 2/2 and Blood Bearer double up a 3/3, I only gain 1 life). I also tried having two blood bearers die in combat, as well as playing a troop, then adding blood bearer to my hand and playing it (in case the game orders them according to timestamps). Kyle McGinty had worked on this before, and I went over the script a bit. Not sure how to make this one trigger.CB 7/11/13 ~ Stat modifiers that set the Attack and Defense to a number (in this case 4/4) need to be applied before numerical modifications like +2/+2 from Wild Aura. The troop with a Wild Aura should be a 6/6 not reverting back to a 4/4.

CW - 4/24 - Note this as a bug, but continue. Techinclly, you can't control 2 of these because of the Unique rule. Eventually we'll probably have some way to have two around, but until then let's move onto bigger things.Needs block restriction support.Needs block restriction support. CB

CB 5/23/13: Card should be scripted like Inspire, but after further testing, \"Inspire-ized\" testing isn't working. As enters play is just not letting the guy enter play, seems like engine is not triggering the ability before the troop physically hits play.TTT JH KM

Guessing mechanic.Not sure how to implement this.

Needs Socketable Minor to be listed first, guessing this is caused by card attributes taking precendence to card abilities, perhaps \"Socketable Minor\" ought to be a card attribute? KM 8/6/12

RECB-263 AI deals damage twice on force-attack cards. 10/18 BF

This is implemented as 5 abilities. Text or scripting need to change to match.Need support for no max hand size. Needs support for search your deck for any card. Needs support card drawn for triggered event. 1/21/13 KM AS 2/11/2013 card drawn trigger event should be available in builds 731+. Do we have support for search your deck? Need event cardwouldbedrawnNY 6/4/13: Card functions but is entering zone before being voided. Is this supposed to be a replacement modifier?CB 2/20/13 ~ Card is triggering its ability once the card has resolved, needs to trigger when the card is placed on the chain.

Chris says he has this working on the new build. CB 8/6/13

NY - 2/26 Card transforms target but can't move to warzone

Need a way to know how many of the burried cards were troops. Need a way to summon a variable ammount of a given troop.

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RECB-441 AI won't target with Nature Reigns 2012.11.21 BFAS 2/20/13 Damage replacement effects should be workingNeed deck legality constraints.AS 2/20/13 sockets work, and there is now support for directly setting ATK/DEF values. See the comments for MutateKH 1/8/13 - The part of this card where it loses the game text permanently doesn’t seem to be working.

CW 5/29/13 Added add player attribute - cant gain life

Need ability to know what resources are in your deck. AS 2/7/2013 supported in build 727+ with ability var that can count filtered target cards. UI is glitchy because it's a resource that activates like a spell but that's a UI bug.SM: You can do the color picker by doing a player option dialog, labling all entries by their color tag, ie: [BLOOD],[WILD]

RECB-419 AI uses ability as if it were triggerable

4/2 Need scripting support for merging collections among players.

CB: 5/23/13 there is a CantReadyAutomatically keyword but I think we need support for 'End of Opponent's next turn\" duration for this to work right.

RECB-454 AI will not discard. DML 2012.11.29RECB-431 |ERROR|Unknown Collection Type None after AI uses ability 2012.11.21 BFRECB-441 AI will not target with Nature Reigns 2012.11.21 BFRECB-596 AI will not cast. DML 2012.12.10 ZZZ NYNeed support for hidden counters.Cost adjustment is in after build 661. Needs support for variable life cost on activation, need support for the activation costs of last ability. KM 1/21MD(1/10): Can't find a way to set conditional based on card revealed (if it's a troop, do blah, etc)RECB-595 AI will not cast. DML 2012.12.10 TTTNeeds support to randomly choose from a set of cards.Needs support to do things to revealed cards.NY-2/26 Not sure how to copy a card on the chainNeed deckbuilding support for this card.RECB-459 AI tries to use passive ability as activated ability. DML 2012.11.29 NY

Need a trigger event for card dealt fatal damage!

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CW - 4/18/2013 - The game now tracks the last amount of damage dealt and stores it internally as a 'Card Property Variable' of type 'LastDamageDealt'.CB: 3/28/13 Need ability to interact with card names via targets/effects/variablesNeed support for doing additional things to revealed cards.Ability does not sync with game text. 2/8/13 CB ~ Cannot get ability to trigger, creates an infinite loop somewhere.

This card will hang a skip notification for remainder of game if used on targets less than 3. Engine bug?RECB-407 AI will not cast this card 2012.11.21 BFDC 1/8/13 Player option not promptingDC 1/8/13 Can't select a card while cards are revealedRECB-537 AI will not use ability. DML 2012.11.30 NYCB: 3/25/13 Redid some of the scripting that was on this guy, need someone to give him a spin as the computer i was on wouldn't let me test him out.NY 6/4/13: Can move cards, but ability to change threshold of a card is needed.Need ability to circumvent life gain/damage, need support for \"lose the game.\"

Need support for checking times this effect was usedneed effect with variable mapping support equal to counters.

Still lacking the ability to remove all enhancements from a troop KM 2/26

[KH 9/13/13]: Currently takes a troop out of combat when it transforms during combat. This is wrong, it should remain in combat.Need support to filter targets to ones that came out this turn.

Need support to filter targets to those targeting you or your troops.RECB-442 AI will not counter this card 2012.11.21 BFNeed support to link cards to other cards.3/25/13 CB: Card works properly, but the keyword is not displayed on the troop that is infused.CB: 2/20/13: Needs something to show what level Soul Marble is currently at, and the ability first option check is currently failing when choosing which card to transform into.Need to target inspire abilities. Need way to change what zones an ability triggers in. Maybe we can create a generic \"Inspire\" trigger which would allow us to find them this way?Need support to increase ability cost. need replacement effect for dealing damageNeed escalation support.Ability is not in sync with game text. Need variable for input name.NY 5/30/13 - Need \"would lose game\" trigger.

Does this include cards voided in other ways, like resources?Need support for max cost amongst targets.

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RECB-599 AI will not castRECB-600 AI will not cast. DML 2012.12.10 KM DC (12/18)

DW - 2/6/13 - We need to add functionality that lets you choose multiple targets and lets you choose how much damage each one is going to take4/16/13 CB: works properly, but should visually display Rage 2 on the troop it enhances, and currently it's unknown which troop its on.Need support for gaining control of troop temporarily.Need to lose max resources as a cost. Need to track that cost for the effect.

Need support for Escalation.RECB-535 AI will not cast. DML 2012.11.30 KMCB 4/15/13: Card is no longer creating the elemental.Need support for granting an additional combat phase.Unable to figure out how to get this working. Does it need a special UI? Needs support for comparing information between players. <<<Still unable to figure out the solution to previous problems KM 1/21

[LO][R10] does not display correctly.AS 2/20/13 you can do this now with ATK/DEF modifiers - they have a set value flag now. The way to do this would be to set an ability var to hold current ATK, then set ATK to current DEF, then set DEF to ability var. You might need to use two ability vars to cache the current values before applying them.Need support to split cards between top and bottom of deck.CB 3/25/13: The permenant changing of a card's cost affecting another card is causing the game to freeze up, and shift cards around.CB 3/28/13: Needs ability to interact with card names as targets/effects/variables.CB 3/25/13 Card is not triggering at all currently, but under the scripting it should work.

RECB-409 AI will not cast 2012.11.21 BF

This currently works adding as a copy the effect x times, instead we want to be able to capture x in the targetNeed support for any champion using this ability.

Needs support to do things to revealed cards.

Need support for gaining control of a troop.

Awaiting on engine fix to solve first option error.NY 6/6/13: Can't seem to add replicate ability anymore. Also, draw looks like it is resolving before card is shuffled in.

Need support to name a cost.

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CB 3/1/13: Currently is not being reverted from the Lightning Armada.

Does not work for AI.Needs transform into a random card that is valid for the format.Need support for taking an additional turn.

Need Battle/Fight support so you can specify both targets.

Need support to do things to revealed cards.Need support for \"must block this troop.\"

Need Escalation support. Need Summon X support for inputing variable ie need Summon X with the ability to input -ESC-Needs support for random chance.

Need support for \"troops must block.\"

RECB-627 AI does not cast. -JP 2012.12.13Need support for random chance.Need support for getting specifically the xcost of a card. Doing things to revealed cards. Copying this if you play another Eye of Creation, including the X cost.

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triggers correctly on other troops, triggers correctly on itself… except it misses simultaneous deaths (like if my 2/2 and Blood Bearer double up a 3/3, I only gain 1 life). I also tried having two blood bearers die in combat, as well as playing a troop, then adding blood bearer to my hand and playing it (in case the game orders them according to timestamps). Kyle McGinty had worked on this before, and I went over the script a bit. Not sure how to make this one trigger.