Community-Based Learning (CBL) via Facebook Mobile It is Time to BYOD (Bring Your Own Device)”

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COMMUNITY-BASED LEARNING (CBL) VIA FACEBOOK MOBILE IT IS TIME TO BYOD (BRING YOUR OWN DEVICE)” Presenters: Dr Ferial Khaddage & Adalheidur Reed PhD Candidate School of Information Technology Deakin University Australia. University of North Texas, College of Information, Learning Technologies USA SITE 2013 New Orleans Louisiana USA 25-29 March

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Presenters: Dr Ferial Khaddage & Adalheidur Reed PhD Candidate School of Information Technology Deakin University Australia.  University of North Texas, College of Information, Learning Technologies USA SITE 2013 New Orleans Louisiana USA 25-29 March

Transcript of Community-Based Learning (CBL) via Facebook Mobile It is Time to BYOD (Bring Your Own Device)”

Page 1: Community-Based Learning (CBL) via Facebook Mobile It is Time to BYOD (Bring Your Own Device)”

COMMUNITY-BASED LEARNING (CBL) VIA FACEBOOK MOBILE IT IS TIME TO BYOD

(BRING YOUR OWN DEVICE)”

Presenters: Dr Ferial Khaddage & Adalheidur Reed PhD Candidate

School of Information Technology Deakin University Australia.

 University of North Texas, College of Information, Learning Technologies USA

SITE 2013 New Orleans Louisiana USA 25-29 March

Page 2: Community-Based Learning (CBL) via Facebook Mobile It is Time to BYOD (Bring Your Own Device)”

BRING YOUR OWN DEVICE (BYOD)

Social networking platforms such as Facebook is becoming pervasive in education

BYOD models can provide more flexible learning environment than any current restricted iPad systems.

Page 3: Community-Based Learning (CBL) via Facebook Mobile It is Time to BYOD (Bring Your Own Device)”

BRING YOUR OWN DEVICE (BYOD)Facebook app via a mobile device can be

integrated

Virtual and mobile Community Based Learning (CBL) that can be flexible efficient, instant and on demand.

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The Devices itself is only the platform featured phones or tablets for different

platforms i.e (Android iOS etc.)

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OPERATING SYSTEMS

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APPLICATIONS (APPS):

Are created via the application frameworks, i.e. camera, game, Facebook app etc..etc..

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SURVEY AND RESULTS

A questionnaire conducted on second year university students studying e-business courses and Computer Science courses at the Information Technology Department in (2012)

The questionnaire covered questions mobile phone ownership, accessibility, use FB mobile app & the possibility to use FB app to access learning content/form study groups

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RESULTS!• All students (N=70) who completed the

questionnaire own a mobile phone,Blackberry (50),

iPhone (11),

Samsung (5)

Nokia (4).

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RESULTS!100% of students have free access to WiFi when on campus (N=70).

100% of students have Facebook app installed on their mobile phone (N=70).

100% of students are keen to bring their own mobile phone to class and use it (N=70)

80% of students have WiFi at home when away from campus (N=56)

10% of students only use their mobile phone for educational purposes (N= 7)

85% of students think that using Facebook mobile app to form study groups is a good idea (N= 59)

50% of students think it would be useful to be able to access learning materials from their mobile(N=35)

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CONCLUSION!The results clearly show that students are happy to bring their own mobile phone to the classroom and use Facebook app for

educational purpose. But some would argue that this will create a digital divide amongst students (as some students may have the latest device while others may have not).

But as teachers we have to create an appropriate environment for our students in

order for them to learn.