Communities

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Breaking Boundaries through Games A Case of Scholarship in Action Scott Nicholson Associate Professor @snicholson

description

My explorations with communities

Transcript of Communities

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Breaking Boundariesthrough Games

A Case of Scholarship in Action

Scott NicholsonAssociate Professor

@snicholson

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2006 Survey

400 public libraries (96% response rate)

75% used games in some way

40% ran gaming programs

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Library Gaming Census

Goal: gain more understanding of library gaming

Goals for gaming programs To attract an underserved group of users to the

library To increase the library's role as a community hub To provide an additional service for a group of active

library users

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Goals of Library Gaming Programs

• To attract an underserved group of users to the library (35%)

• To increase the library's role as a community hub (19%)

• To provide an additional service for a group of active library users (17%)

• To provide a source of entertainment for members of the community (10%)

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Outcomes of Library Gaming Program

The reputation of the library improved with participants. (78%)

Users attended the gaming program and returned to the library another time for non-gaming services. (76%)

Users attended the event with friends and improved their social connections with those friends. (73%)

Users attended the gaming program and also used other library services while there. (68%)

Users improved their social connections with other previously unknown members of the community.

(66%)

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Building Community

http://www.tampabay.com/news/aging/seniors-join-teens-in-enthusiasm-for-wii-virtual-gaming/1011031

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Building Community

http://www.tampabay.com/news/aging/seniors-join-teens-in-enthusiasm-for-wii-virtual-gaming/1011031

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Gaming in Libraries YouTube Class

MOOC before MOOCs (2009) Truly Open (and still available)

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Outcome from Course

One-third said that

“I am not at a library, but I am going to contact one and volunteer my time.”

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http://becauseplaymatters.com

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From http://en.wikipedia.org/wiki/Infinite_Corridor

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Creating transformative games and play for informal learning environments

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Creating transformative games and play for informal learning environments

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GDG Basics Community group that happens to

have students

Friday night monthly meet (parking!)

Game demonstration

Formal program – bring in outside organization

Group brainstorm

Informal game testing and play

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What we don’t do

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Fort Stanwix

“Help people understand what went on here.”

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Stories from Stanwix

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Stories from Stanwix

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Community College Library

“We want some kind of an orientation activity.”

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Ghost Hunters

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Ghost Hunters

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MOST Science Museum

“How can we be more relevant to teens?”

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MOST Science Museum

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MOST Science Museum

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Dinosaurs at the Liverpool Public Library

“We want to make Candy Land.”

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Dinosaurs at the Liverpool Public Library

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Dinosaurs at the Liverpool Public Library

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Dinosaurs at the Liverpool Public Library

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Dinosaurs at the Liverpool Public Library

“We want to make Candy Land.”

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Everson Museum of Art

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Everson Museum of Art

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Beyond Monopoly

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Family Game Jam

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Family Game Jam

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Everson Game Jam

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Empowering your Community

What is something you do inside your school

walls that could be done by community

members?

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To learn more…

Because Play Matters game lab:http://becauseplaymatters.com

Games in Libraries course:http://gamesinlibraries.org

[email protected]