Common Core Gamified 3D Game Lab Teacher Camp 8-6-14
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Transcript of Common Core Gamified 3D Game Lab Teacher Camp 8-6-14
COMMON CORE GAMIFIED
Kerry Rice, Ed. D.Professor and Fulbright ScholarDepartment of Educational TechnologyBoise State University
ENGLISH LANGUAGE ARTS AND NON ENGLISH SUBJECT AREAS
TECHNOLOGY SUPPORTED CCSS
Tell me a little about you?
Gamified PDGamification – applying game mechanics to learningQuest-Based Learning
Choice MasteryFlexible pace and place
Transitioning to Quest-Based LearningChunkAddress learning stylesSetting prerequisites, point levels, and
awards/achievements Visualizing the BIG Picture
Roadmap
Technology Supported CCSSKey Take-Away’s
All teachers are teachers of literacy.It is important to unpack the standards and
understand their structure.The standards are not the curriculum; they are
focused on outcomes. Important 21st Century skills are embedded
into the standards. Instead of asking: What will we teach and
when should we teach it? Ask: Having learned key content, what will students be able to do with it?
Instructional ShiftsBuilding knowledge through content-rich
nonfiction. Reading, writing, and speaking grounded in
evidence from text, both literary and informational texts.
Regular practice with complex texts and its academic language.
College and Career Readiness Anchor StandardsStudent who meet the standards…
Demonstrate independenceBuild strong content knowledgeRespond to the varying demands of audience, task,
purpose and disciplineComprehend as well as critiqueValue evidenceUse technology and digital media strategicallly and
capably.
http://www.symbaloo.com/mix/ccsseng-noneng
Building Background KnowledgeDirect instruction or previewing…
Record a video lecture (EdPuzzle, ScreencastOmatic, Jing, CamStudio)
Take a virtual field trip (Smithsonian, Google Lit Trips,
Questions, Cues, and Advance Organizers Create a Mind Map (Coggle) Reflect and Record (Vocaroo, Voicethread,
Interactive KWL Creator)Vocabulary Building
Build a Word Wall (Padlet) Build a Word List (Vocabulary.com) Create a Word Image (Wordle, Tagxedo)
Comprehension Summarize and Take Notes
Journal and Reflect (Edublog) Use Thinking Notes (Padlet, Tangle)
Multiple Representations Use Images (Clker, Picassohead) Create a Graphic Organizer (Tiki Toki, Popplet,
Gliffy) Use External Resources (Khan Academy,
Best of History, Phet, Smithsonian, Plotly, Probability Simulator)
Identify Similarities and Differences Compare and Contrast (Diffen,Lucidchart
Venn Diagram Creator) Create a Concept Map (LucidChart, Bubbl.us,
Tangle)
Writing Convey What you Have Learned
Animate it! (Powtoons, ToonDoo, Animoto) Create a Brochure or Book (PageFlip-Flap,
LucidPress, Synthesize New Information
Build Research Skills (Diigo, Delicious) Share New Understandings
Create a Collage (Glogster, easel.ly) Create a Presentation (Slideshare,
Slideboom, YouTube, Dailymotion, Prezi, Voicethread, Biteslide, ABCya, EZVID, Jing)
Create a Website (Google Sites, Weebly, Wix)
Take Safety SeriouslyTake Safety Seriously
Support safe and appropriate use of the Internet (SafeKids, NetSmartz, Digital Citizenship)
Make “Appropriate Use”ExplicitProvide instruction on Netiquette, intellectual property/copyright, and plagiarism. (Netiquette, Creative Commons, Anti-Plagiarism, Dupli Checker)
How Will Your Classroom be Transformed?
Kerry Rice
Department of Educational Technology
Boise State University