Commercializing of Platform Technologies

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    Commercialization of Platform Technologies:

    Launch Timing and Versioning Strategy

    Hemant K. Bhargava

    [email protected]

    Graduate School of Management

    University of California Davis

    Byung Cho Kim

    [email protected]

    Graduate School of Management of Technology

    Sogang University

    Daewon Sun

    [email protected]

    Department of Management

    University of Notre Dame

    January 11, 2012

    Author names are listed alphabetically and all authors contributed equally.

    Mailing Address: Hemant K. Bhargava, GH-3108, University of California Davis, Davis, CA 95616; Telephone:530-754-5961; Fax: 530-752-2924.

    Mailing Address: Byung Cho Kim, Graduate School of Management of Technology, Sogang University, 35Baekbeom-ro (Shinsu-dong), Mapo-gu, Seoul 121-742, Korea; Telephone: 82-2-705-7986; Fax: 82-2-3274-4808.

    Mailing Address: Daewon Sun, Room 359, Mendoza CoB, Notre Dame, IN 46556; Telephone: 574-631-0982;Fax: 574-631-5127.

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    Commercialization of Platform Technologies:Launch Timing and Versioning Strategy

    Abstract

    Many emerging entrepreneurial applications and services connect two or more groups ofusers over Internet-based information technologies. Commercial success of such platform tech-

    nology products requires adoption of astute business practices related to product line design,

    price discrimination, and launch timing. We examine these issues for a platform firm that

    serves two markets, labeled as user and developer markets, with the latter emerging after the

    user market is proven. While the size of each market positively impacts participation in the

    other, our model allows for uncertainty regarding developer participation. We demonstrate

    that product versioning is an especially attractive strategy for platform firms, i.e., the tradeoff

    between market size and margins is tilted in the direction of more versions. However, when ex-

    panding the product line carries substantial fixed costs (e.g., marketing cost, cost of additionalplant, managing multiple sets of inventory, increased distribution cost) then the uncertainty in

    developer participation adversely impacts the firms ability to offer multiple versions. We show

    that for established firms with lower uncertainty about developer participation, the choice is

    essentially between an expanded or minimal product line. Startups and firms that are entering

    a new product category are more likely to benefit from a wait and see deferred expansion

    strategy. Still, we demonstrate that uncertainty in developer participation can make early

    expansion desirable because it expands the installed base and, with the consequent increase

    in developer participation levels, increases the long-term incremental gain from product line

    expansion.

    Keywords: Technology Commercialization, Product Launch Strategy, Platform Technology,

    Versioning, Uncertainty

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    1 Introduction and Motivation

    Technological innovation is an expensive and uncertain process which often requires high-end research

    and development of new components, production processes, and underlying technologies. Often,

    entrepreneurs and firms are unable to successfully commercialize their innovation despite having

    technologically sophisticated products. Success requires clearing many hurdles and adoption of

    astute business strategies (Christensen and Bower, 1996; Daneels, 2004; Moore, 1991). Challenges

    include the chicken and egg problem (e.g., a new payment technology will be adopted only if

    accepted by sufficient number of merchants, but merchant adoption will itself depend on a sufficient

    installed base of users), uncertainty in product design and compatibility (e.g., shouldor willall

    electric car technologies employ the same battery that can be charged at every battery station, or

    will the market be fragmented among multiple technology formats?), the challenge of convincing

    consumers to pay high (and definitive) up-front costs in return for small (and uncertain) benefits

    delivered over a long time (e.g., residential solar power), and the growth vs. profitability dilemma

    (e.g., should a vendor of an e-book technology sacrifice margin and profits in return for high market

    share, in order to entice publishers towards its technology?). This article examines this final challenge,

    i.e., the growth vs. profitability dilemma, for technology goods.

    Our research focuses on technology products that operate as platforms in a two-sided market.

    These are products that exhibit positive cross-network effects between two distinct networks of

    players, i.e., market adoption on one network influences, and depends on, the desirability of adoption

    on the other network (Eisenmann et al., 2006; Eisenmann, 2007). For example, video gaming

    consoles serve (i) gamers, by giving them technology for playing complex video games and (ii)

    game developers, by giving them a platform for executing such games and reaching potential buyers;

    hence a console platform that attracts more game developers becomes more valuable to gamers, and

    conversely, game developers are attracted to console platforms that have many gamers. Similarly,

    operating system platforms connect computer users with application software developers. More

    recently, smartphones have, as small computers, become platforms for connecting phone users with

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    a variety of computational software and service applications. As noted above, the launch of a

    platform technology presents the firm a tough challenge of balancing customer growth and short-

    term profitability. Growth requires very low (or zero, or even negative) prices in order to propel

    interest in the future or on the other side of the market, but these low prices lower the firms

    short-term profit.

    This growth vs. profitability dilemma is common for many startup entrepreneurial ventures,

    such as information applications (for mobile phones, tablets, and computers) which connect two or

    more groups of users over the Internet. Examples include i) FiGuide.com, which provides personal

    financial services by creating a financial planner and subscriber network, and ii) Asana.com, which

    offers project management tools for a manager and employee network. To illustrate the dilemma,

    consider a startup firm which aims to deliver and manage home exercise programs (HEP) on mobile

    phones. In contrast to the traditional print-based programs, the use of mobile phones can deliver

    multimedia content tailored to the patient, and it can also track and transfer information to the

    clinician. Adoption involves a bidirectional loop between patients (as users and direct beneficiary

    of the program) and clinicians (who prescribe the exercise programs, customize and configure the

    application for the patient, and track information about compliance and effectiveness). Because

    clinicians have very thin margins and are unlikely to pay for the service, the firm intends, at least

    initially, to generate revenue primarily from patients. Charging a high price to patients will generate

    the revenue that is desperately needed to fund new applications but it will also restrict adoption;

    that, in turn, makes it difficult to entice clinicians to participate. This is the essence of the growth

    vs. profitability dilemma for such startup firms.

    The tension between growth and profitability has been discussed in the entrepreneurship litera-

    ture. Firm growth is a common measure of success (Davidsson et al., 2008), but the wisdom is thattoo much growth must come at the expense of profitability (Ramezani et al., 2002; Markman and

    Gartner, 2002). Davidsson et al. (2009) examine the effectiveness of growth as a measure of busi-

    ness success from a Resource-Based View (RBV) and argue that sound growth starts with achieving

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    profitability. But generally, growth and profitability are considered to be in conflict especially for

    products with network effects, the common belief being that firms can either have growth or achieve

    profitability. Many startup ventures respond to the tension between growth and profitability by ini-

    tially producing only a single version of their product (to avoid production complexity or perhaps to

    place their best foot forward to all their customers) and selling it at a relatively low price needed to

    accelerate growth. We argue that this may be an unnecessarily extreme approach, and it magnifies

    the conflict.

    Our research is founded on the proposition that growth and profitability need not necessarily

    operate in conflict. Existing theory on market segmentation and product differentiation suggests

    versioning (i.e., an expanded product line with multiple, vertically-differentiated, versions) as a way

    out especially when network effects are present (Bhargava and Choudhary, 2004; Jing, 2007). This

    strategy is captured in our model by giving the firm a choice to launch two versions of the product,

    a basic and a premium one. The high-end version provides high margin, while the low-end, low-

    priced version delivers high market share and installed base necessary to generate substantial network

    effects. Yet this does not imply that vendors of new platform technology should launch the technology

    with an expanded, rather than minimal, product line. Product line expansion is tempered by the

    additional complexity and costs, including operations costs (additional plant, managing multiple

    sets of inventory, increased complexity in distribution), marketing costs (data collection and price

    optimization, segment development and management, and advertising to multiple customer segments

    (Dhebar, 1993; Villas-Boas, 2004)), and cannibalization costs due to increased competition within

    the product line. This feature is captured in our model as an incremental product line expansion

    cost, specifically the one-time or fixed cost of executing on the expansion strategy. The third feature

    of our model is common to platform goods, i.e., that developer participation involves network effectsand depends on having an installed base of end-users. The fourth and distinctive feature of our model

    is that developer participation also has a random unpredictable component. While past literature

    has taken a deterministic rational expectations framework to describing network effects (see e.g.,

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    Rochet and Tirole, 2006), we argue that platform firms face substantial uncertainty about whether

    or not they can secure participation by the developer market.

    Our research contributes to the entrepreneurship literature by highlighting the launch strategy

    and timing problem for platform goods and other products that exhibit strong network effects.

    Intuitively, platform firms may implement a minimal product line in order to avoid higher fixed costs

    at launch, and wait for substantial developer participation before expanding the product line. In

    contrast, we argue that the firm should be inclined to expand the product line early in order to

    increase its installed base and induce a higher level of developer participation. The novel feature

    in this analysis is the role of the random component in developers participation decisions. Firms

    that develop platform products often have little or no direct control over the number of third party

    applications, however they can influence developers through the design of their product launch

    strategy. We show that under network effects, early expansion is generally better than deferred

    expansion. The exception is that the firm should employ a wait and see (or deferred expansion)

    approach when developer participation is extremely uncertain (and expansion costs high). The key

    insight, however, is that early expansion can be useful even in the face of developer uncertainty: by

    expanding the user market available to application developers, it can drive developer participation

    high enough to the point where the gains exceed the expansion costs. In other words, platform

    firms are (compared with products that do not exhibit cross-network effects) more likely to benefit

    from launching multiple versions simultaneously rather than sequentially after observing developer

    participation.

    We note that in the technology industry, many established firms also experience challenges

    typically faced by startups. For instance, when Apple entered the entertainment market with the

    introduction of its iPod music player in 2001, it was known as a maker of computers. It had nofootprint in home entertainment products, lacked recognition as a music retailer, and did not enjoy

    supply relationships with music providers. These factors caused substantial uncertainty regarding

    whether music firmshighly concerned about piracy, and worried that digital music would amplify

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    itwould in fact license their music for digital distribution through iTunes. Other times, established

    firms want to retain a startup flavor in order to benefit from the innovations and breakthroughs that

    often emerge out of new thinking. For instance, Google, Intel, eBay, and other technology firms

    have internal organizational structures (such as technology incubators) and incentive schemes aimed

    at generating technology startups. Hence our research has relevance both to established technology

    firms that are creating new products and entering new markets, and to startup or entrepreneurial

    ventures.

    However, startups in the technology industry should be cognizant about crucial differences that

    can lead to different strategies from those suited to established firms (Shan et al., 1994; Joglekar and

    Levesque, 2006). Intuitively, the deferred (rather than early) expansion strategy is particularly suited

    to startups which are more weakly positioned with respect to developer participation. Established

    firms on the other handthose who have a high fraction of early adopters and/or little uncertainty

    about developer participationface a clearer choice between expansion (if costs are low) or not (for

    high expansion cost). Our model provides a rigorous foundation for understanding how the expansion

    decision is influenced by the interplay between intensity of network benefit, adoption characteristics,

    and uncertainty in developer participation. We demonstrate that despite such uncertainty, and to

    some extent because of it, early expansion can be desirable for startups. This is because versioning

    expands the early-stage installed base, and this increase in market adoption reduces the weight of

    the uncertain component in the extent of developer participation.

    2 Literature Review

    We discuss three streams of research that tie into our work: product launch timing, two-sided

    markets, and optimal strategies for startup ventures.

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    2.1 Product Launch Timing and Two-Sided Market

    Several researchers have studied the optimal timing of product launch. Ramdas (2003) provides

    a framework for examining a firms variety management and discusses strategies associated with

    variety-creating decisions. Carrillo (2005) examines the impact of industry clock-speed on pacing of

    new product development activities. Bag and Roy (2010) study distribution of public goods with

    multiple providers and show that total contribution generated in a sequential move game may be

    higher than in a simultaneous move game under incomplete information. Aoki and Prusa (1997)

    find that sequential quality choice leads to smaller quality investment and higher profit, but it

    lowers consumer and social surplus. Padmanabhan et al. (1997) study a firms new product launch

    strategy under consumer uncertainty regarding network externality. They argue that sequential

    launch with sequential provision of quality is optimal for a high-externality firm since under-provision

    of introductory quality may serve as a signal of high externality. Moorthy and Png (1992) show

    that when a firm faces a serious threat from cannibalization, it may be optimal for the firm to

    serve high-valuation customers first and later introduce lower-quality version to cover low-valuation

    segment. We also examine sequential product launch, but unlike these prior studies, we do so in the

    context of a two-sided market, and specifically in the presence of uncertainty regarding developer

    participation.

    The literature on platforms has recognized that several traditional business strategies such as

    pricing must be modified in response to two-sided network effects. Rochet and Tirole (2003) model

    platform competition with two-sided markets and study price setting and surplus sharing under

    different governance structures. Lee and OConnor (2003) examine the consumers consumption

    behavior and the corresponding new product launch strategy in the presence of network effects.

    Parker and Van Alstyne (2005) provide insights to help understand interesting phenomena in the

    Internet economy, such as free products and product coupling across markets. Rochet and Tirole

    (2006) provide a thorough review of the growing literature on platform competition in two-sided

    markets. Armstrong (2006) examines platform pricing under competition in two-sided markets and

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    identifies the determinants of equilibrium prices. One of the key findings in the monopoly platform

    case is that subsidizing one user group is desirable when the groups demand elasticity is high and

    the external benefit realized by the other group is sufficient. Eisenmann et al. (2006) provide a good

    example of such a subsidy. They argue that Adobes distribution of Acrobat Reader creates large

    externality from 500 million free users, which eventually incentivizes enterprises to pay $299 for the

    commercial version. Liu and Chintagunta (2009) discuss pricing issues under network effects from

    a marketing perspective. Eisenmann et al. (2011) examine the strategic management of platform

    providers and discuss strategies for platform envelopment. While the main focus of most existing

    studies is the role of network externalities in two-sided markets, our model incorporates uncertainty

    in application development as well as network externalities in two-sided markets.

    2.2 Optimal Strategies for Startup Ventures

    A notable stream of research in the entrepreneurship literature examines various aspects of the op-

    timal entry strategy of a startup venture. One interesting theme is a new ventures retail channel

    selection between virtual and bricks-and-mortar networks given the proliferation of the Internet (e.g.,

    Reinhardt and Levesque, 2004). Closer to our paper is entrepreneurs choice between early and de-

    layed entry. Early studies find that early entry to the emerging economy generally yields higher

    profit than deferred entry (DeCastro and Chrisman, 1995). This result is somewhat consistent with

    our model in the sense that early expansion has greater profit potential than deferred expansion.

    More recently, Levesque and Shepherd (2004) examine a startup ventures optimal entry strategy in

    emerging and developed markets, grounded on a stylized analytical model, and find that companies

    entering emerging markets have lower cost/benefit ratio from using a high mimicry entry strategy

    than the ones entering mature markets. Optimal timing of opportunity exploitation is another rele-

    vant theme that has been extensively studied in the knowledge management literature (e.g., March,

    1991; Choi et al., 2008). In general, it is believed that an optimal strategy for a startup company

    is to focus on exploration until it accumulates sufficient knowledge, and then move to exploitation.

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    Finally, Armstrong and Levesque (2002) extend Levesque (2000) by modeling uncertainty for the

    amount of funding obtained for product development. Because the startups financial ability is

    much more limited, their results indicate that startups are much more sensitive to uncertainty than

    established firms.

    While numerous aspects of a new ventures business strategies have been well studied, optimal

    product line expansion for platform technologies which posit two-sided markets with uncertainty has

    not been examined yet, to the best of our knowledge. We aim to bridge the gap in the literature

    by investigating the optimal product line expansion strategy for a startup venture with uncertainty.

    Inspired by real-world technology markets, we characterize the conditions under which the optimal

    timing for product line expansion is determined, and compare early and deferred expansion strategies.

    Our results show that with versioning, firms can achieve both growth and profitability, which will

    give guidance to entrepreneurs who want to commercialize platform technologies.

    3 Overview of Model

    The dominant approach to modeling two-sided markets assumes simultaneous arrival of the two

    sides, so that the outcomes are resolved in a simultaneous coordination game. But Hagiu (2006)

    argues that this representation may not be appropriate when the order of arrival of two sides is

    well defined, for example in two-sided technology platforms such as computers, gaming consoles, or

    personal productivity devices. Here, the first step tends to be device or platform adoption by end-

    users (because the device has sufficient standalone features to be of value even without the second

    side of the market), and the second step is entry by third-party developers who provide additional

    applications to extend the utility of the platform device. Given this sequential arrival of consumers

    and application developers in the platform technology market, we develop a two-period model of

    customer purchase and developer participation.

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    3.1 Customer and Developer Preferences

    Potential buyers arrive and exist in both periods. In the first-period, the platform product is essentially

    viewed as a set of core standalone features (features which are valuable by themselves, and do not

    depend on external applications) endowed by the platform firm, and without a substantial network

    of third-party application developers. For example, the initial iPhone released in June 2007 was an

    all-Apple product, endowed with several standalone features such as voice-calling capabilities, in-

    built contact book, calendar, mail, and music capabilities. A software development kit (SDK), which

    enabled the creation of third-party applications, was released only in March 2008, and the App Store

    was launched in July 2008, over a year after launch of the iPhone. Thus, purchase decisions of first-

    period customers were based primarily on the products standalone features. Potential developers

    observe product adoption in the first period, and by the start of the second period the market

    obtains signals about developer participation. In the second period, therefore, customers make

    purchase decisions based on both the standalone features and third-party applications or product

    complements. The iPhone illustrates this point well. Today, like with other platforms, customer

    choice between the iPhone and similar products from competing firms (such as HTC, Google,

    Motorola) depends substantially on the size of the respective applications (i.e., the App Store in the

    case of iPhone) .

    Customers have heterogeneous preferences for the platform product. We capture heterogeneity

    with a one-dimensional type parameter v, which represents the customers marginal valuation of

    product quality. Product quality may be perceived as a collection of features and the level at which

    these are delivered. Higher quality may mean the inclusion of a greater number of useful features

    (e.g., inclusion of a camera on a phone) or a premium level of a feature (e.g., a 5 MP camera with

    zoom vs. a 2 MP camera). Customers also value the platform more if it has a greater number of

    application developer participants (Eisenmann et al., 2006; Katz and Shapiro, 1992; Jing, 2007).

    Thus, customers utility for the product is a combination of its standalone features and third-party

    applications or complements. This feature is captured with the additive utility function employed in

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    the literature (Katz and Shapiro, 1992; Bhargava and Choudhary, 2004; Jing, 2007). Specifically,

    a type v customers valuation for a q-quality product when the number of complements is Q, is

    v q+ Q, where represents the per-complement value. For simplicity, we assume that both first-

    period and second-period customer arrivals have the same distribution of v, uniform on the [0, 1]

    interval. This assumption is a simplification, but we emphasize that the main results do not change

    even if the first period customers on average have higher valuations (please refer to Appendix A in

    the online supplement for the relaxation of this assumption).

    Our model of customer behavior and purchase in the two periods is based on theories of tech-

    nology adoption and diffusion in the marketing and information systems literatures. Moore (1991)

    proposed a chasm framework for technology products, in which two different segments of customers

    are clearly defined. Customers in the early market, who are labeled technology enthusiasts and

    visionaries, make an adoption decision in response to the nature and benefits of the innovation.

    They are more like risk takers. Their perceived value from the platform, and their purchase decision,

    is based primarily on the standalone features of the product. Moreover, note that because of the

    sequence of product launch, customer arrival and developer participation, the size of the developer

    network is negligible at the time these early customers make their adoption decision. Further, while

    such customers may anticipate developer participation in later periods, they have a substantially

    high discount rate for future benefits.

    To summarize, the first period early adopters willingness to pay for the product primarily de-

    pends on its standalone features, while the decision-making of second-period followers involves a

    combination of standalone features and developer participation. Formally, we write the net util-

    ity of early adopters in the first period and followers in the second period, U1(v, q) and U2(v, q),

    respectivelyas

    U1(v, q) = (v q) p(q) and U2(v, q) = (v q+ Q) (q), (1)

    where p(q) and (q) are first and second period prices for a q-quality product. Let q represent the

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    firms quality vector in period 1, and p the price vector, and let D1(q; p) be the realized demand

    for product version q. Then the total first-period installed base of the firm in the user market is

    D =

    q D1(q; p). The first-period cohort is therefore split into two parts: those, with v larger than

    a threshold v who adopt the platform in the first period, and those (with v < v) who do not.

    The products adoption levels at this stage influence and determine the extent of developer

    participation. If developers observe high product popularity, they are more likely to sign on with the

    platform. This relationship is normally modeled in the literature with a deterministic participation

    (or variety) function of the form Q = D

    where D is the demand for the platform and is the cost

    of developing applications (Shy, 2001). We maintain this classical assumption about the positive

    dependence from D to Q (and we normalize to 1 since it is not the object of interest in this

    paper). The novel feature of our model is the inclusion of uncertainty in the level of developer

    participation, beyond the dependence of this variable on the installed base. That is, we argue that

    the extent of developer participation cannot fully be predicted by the demand for the platform

    product and is influenced by other, possibly idiosyncratic, factors. Recent examples of uncertainty in

    developer participation at time of launch include 3D TV. A lack of 3D content was identified as the

    most significant contributor to the slow growth of 3D TV sales (Nuttall, 2010). Despite potential

    consumers belief that 3D TV will become an industry standard in the near future, 3D TV is not

    much attractive to them because it does not yet have a supporting eco-system (Mitra, 2010). Thus,

    uncertainty in the future application development, i.e., 3D content, still remain a serious concern for

    potential buyers. Therefore, this example demonstrates that uncertainty in application development

    is critical for new platform technologies.

    Formally, we conceive Q as D + , where the first component is proportional to the in-

    stalled base of users and the second component is a random offset. We normalize the value of thisrandom variable in the first period (where, developers observe zero installed base) to zero, hence

    by convention, Q represents the developer base in the second period. For simplicity, we consider a

    distribution with just two atoms, corresponding to Favorable or Unfavorable developer participation.

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    Our formalization of this uncertainty component is consistent with other recent papers (Cachon

    and Lariviere, 2001; Chen, 2005; Dogan et al., 2010; Ha and Tong, 2008). To make the notation

    concise, we write the two cases as B (Best case, with probability ) and W (or Worst case).

    We normalize the random component in the worst-case to zero, to get

    Q =

    D + if application development is High (probability )

    D + 0 if application development is Low (probability 1 )(2)

    where D is the observed installed base for the product at the start of the second period.

    Additional customers enter in the second period, i.e., after developer participation is realized.

    These are more risk-averse decision makers, afraid of being locked in a not-yet-standard technology,

    but willing to make a decision after uncertainty about developer participation is resolved. These late

    adopters or laggards are influenced by the previous number of adopters which is a widely adopted

    assumption in the literature on diffusion modeling (see, e.g., Mahajan et al., 1990; Mahajan and

    Muller, 1998). This assumption implies, when applied to a two-sided platform product, that second-

    period customers make decisions based on the observed level of developer participation (which in

    turn depends on the adoption level in the first period). Van den Bulte and Joshi (2007), who

    provide a detailed review of various theories motivating a two-segment structure, also deploy a two-

    segment model containing influentials who are more in touch with innovations than the others and

    imitators whose adoption decisions are often influenced by others decisions. The two-segment

    structure was also empirically verified by many researchers (see, e.g., Moe and Fader, 2002; Joshi

    et al., 2009).

    We normalize a few parameters to simplify the exposition and analysis. First, like Moorthy and

    Png (1992), we focus on product expansion as a business strategy rather than driven by technological

    improvement, in which case the firm may introduce higher quality products over time. Thus, we

    assume that the firms technological capabilities remain constant, and that cost and other parameters

    induce it to offer the highest quality version in the first period itself. Since the quality-level of the

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    high-end product is constrained exogenously, we can set this to 1. Then we denote valuations (for

    just the product features) for the low quality product as v, where (0, 1) represents a quality

    degradation parameter. This formulation is employed frequently in the versioning literature (see, e.g.,

    Deneckere and McAfee, 1996); it implies that each user has constant marginal valuations (CMV)

    for product quality, and that the type parameter v represents this marginal valuation. Second,

    let denote the mass of first-period customers, and let us normalize the mass of customers who

    exogenously arrive in the second period to 1.

    3.2 Structure of Game and Solution Framework

    The sequence of events unfolds as follows. In the first stage the firm chooses its initial product line

    strategy. With respect to our research objectives, we limit the product qualities that the firm can

    pick to two levels, L and H, where the high quality H is exogenously given and constrained by the

    technology innovation level of the firm. Hence the key question for the firm is whether and when

    to include an additional, lower quality, version in the product line. We assume full compatibility

    between the two versions. That is, any application that works for one version works for the other.

    For simplicity, we also assume that the difference of production costs for the high and low quality

    products is negligible, which is applicable to many information goods and other inferior/damaged

    goods. In 4.3, we demonstrate that our main findings still hold even with different marginal costs.

    Hence the firms strategy space has two points, {H} and {L, H}, because launching only {L} in

    the first period is strictly dominated by launching {H} when there is no difference in production cost

    (this strategy does become feasible under positive costs, which we discuss in 4.3). At this point,

    as indicated in Eq. 2 the firm is uncertain about the full extent of developer participation, though it

    is aware that participation levels will depend positively on its installed base. In this stage, the firms

    target market (on the user side) primarily consists of early adopters who value the product for its

    technological features and care little about third-party applications. At the end of the first period,

    as adoption levels materialize, developers begin participating in the eco-system, and the extent of

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    developer participationlow/worst case (W) high/best case (B)

    offer H only W2 (D; {H}) B2 (D; {H})

    offer {L, H} W2 (D; {L, H})

    B2 (D; {L, H})

    Table 1: Notation for optimal operating second-period profit (not considering ).

    participation level Q is observed by the firm and second-period customers. In the second-period,

    the firm can reconfigure its product line and it sets second-period prices, targeting the product to

    second-period customers or followers who make a purchase decision after observing developer

    participation.

    Formally, we write the strategy space for the firms first-period decision problem as the vector

    [1, pL, pH] where 1 is either {H} or {L, H} (as noted above, we add {H, L} in 4.3). If1 = {H}

    then pL is vacuous, and pH must satisfy the constraint 0 pH < 1. If 1 = {L, H} then the firm

    incurs a fixed product line expansion cost , and its prices must satisfy 0 pL 0, is to sell both versions. The incremental profit from

    versioning (given a developer participation levelQ) isversioning2 =

    2Q2(1)4

    and this incremental

    profit increases in Q.

    This result implies that, when 1 = {L, H}, selling both products in the second period as well

    is optimal. Recall that our base-case utility function U(v, q) = v q (i.e., utility for core product

    standalone features) was chosen such that versioning is not optimal in the base case (see, e.g.,

    Bhargava and Choudhary, 2001; Deneckere and McAfee, 1996). It is the inclusion of utility from

    third-party complements, which kick-in in the second period, that makes versioning an attractive

    strategy in the second period (in the absence of additional costs for product line expansion), matching

    prior results under network effects (Bhargava and Choudhary, 2004; Jing, 2007).

    If, however, the firm chose a minimal first-period product line 1 = {H}, then the additional

    expansion cost destroys the inevitability of versioning in the second period. Specifically, because

    versioning2 increases in Q, versioning will be attractive only when developer participation Q is

    sufficiently high or, equivalently, expansion cost is low enough. Recall that Q is a random variable

    with best-case and worst-case realizations B and W respectively, both of which are functions of

    D. Let B/W2 (D; {L, H}) be the optimal second-period profit if the firm expands the product line

    (adds L) and B/W2 (D; {H}) if it continues with an H-only strategy. For each of the two cases B

    and W (which are resolved prior to the firms second-period action), the firms second period profit

    is therefore the maximum of these two profit terms.

    At the beginning of the game, therefore, the firm picks its product line and prices to maximize

    its expected profit over the two periods. To complete our notation, define E[2(1, D)] to be

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    the firms first-period expectation of its second-period profit if it enters the second period with an

    existing product line 1 and installed base D. Using the notation from Table 1, we have

    E[2({L, H}, D)] =

    B

    2 (D; {L, H}) + (1 )

    W

    2 (D; {L, H}), (5)

    E[2({H}, D)] = max{B2 (D; {L, H}) ,

    B2 (D; {H})}

    +(1 )max{W2 (D; {L, H}) , W2 (D; {H})}. (6)

    Combining the second-period actions under the B and W realizations (under 1 = {H}) the

    firm will either (i) not launch L regardless of the level of Q (i.e., even if Q is high, case B), (ii)

    launch L only if Q is high (note that launch L only if Q is low would trivially be inferior to launch

    L even if Q is low), or (iii) launch L even if Q is low (i.e., in both B and W cases). Of these we

    eliminate case (iii) because of the following result.

    Proposition 2 (Benefits of Early Expansion) If product expansion is foreseen as inevitable in

    period 2 (i.e., launch L even if Q is low), then expanding in period 1 itself is optimal.

    Eq. 6 can therefore be replaced with

    E[2({H}, D)] = (1 )W2 (D; {H}) + max{

    B2 (D; {H}),

    B2 (D; {L, H}) }. (7)

    Our main objective is to compare the profitability of 1 = {H} with 1 = {L, H}. The total

    expected profit, at the start of first period, from a decision to set 1, pL, pH is (1, pL, pH) =

    1(1, pL, pH)+E[2(1, D)] where D = D(pL, pH) =

    1 pL

    or (1pH) as appropriate. For

    the two possible first-period product line decisions, we have the optimal profit under each strategy

    as

    Early expansion of product line (1 = {L, H}), then

    early = maxpL,pH

    ({L, H}, pL, pH) = maxpL,pH

    1({L, H}, pL, pH) + E[2({L, H}, D)]

    . (8)

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    Defer decision to expand product line (1 = {H}), then

    defer = maxpH

    ({H}, pH) = maxpH

    1({H}, pH) + E[2({H}, D)]

    . (9)

    3.3 Optimal Product Line and Prices

    This section specifies the optimal solutions employing the solution framework described in 3.2.

    While we provide a complete analysis of this two-period problem using the solution framework

    specified above in Appendix B in the online supplement, these solution details are needed in order to

    analyze the impact of network effects and uncertainty on the firms product line expansion strategy.

    Solving separately the three optimization problems (one for Eq. 8 and two implied by the max

    term inside Eq. 9), we obtain

    Lemma 1 (Optimal Prices and Profit of Early Expansion) Under a first-period product line{L, H}, optimal first-period prices are

    pearlyL =

    (22 2( + ))

    42 22,

    pearlyH =

    2(4 2) 22 2( + 2)

    82 222,

    and the optimal total profit under early expansion is

    early = (4(1 4 + + + 2) + 2 (2(1 + ) + 4+ 42))

    162 422

    22 ((1 4 + ) + (1 )22)

    163 422. (10)

    Lemma 2 (Optimal Prices and Profits of Deferred Expansion) For the two deferred expan-sion strategies:

    1. Under a defer, H-only strategy, optimal first-period price and total expected profits are

    pdefer, H-onlyH =

    2 (1 + + )

    4 22, (11)

    defer, H-only =4 + 4(2 + ) + (4 + (4 + (4 (1 )2)))

    4 (4 22).

    (12)

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    2. Under a defer, expand strategy, optimal first-period price and total expected profits are

    pdefer, expandH =

    (2 (1 + (1 ))) 2( + )

    4 2((1 ) + )2, (13)

    defer, expand =2 (4 + 42 2(1 4 + (1 )( 2)))

    16 42((1 ) + )2+

    (4(1 + + ) + (22 + 2(4 2(1 )2) ( 2)))

    16 42((1 ) + )2.

    (14)

    The optimal launch strategy can now be determined by comparing the total profits under the three

    strategies specified in Eqs. 10, 12, and 14. We do this next.

    4 Results

    Lemma 1 and 2 provided the optimal prices and profits conditional on each of the three product line

    strategies, (i) expand early ({L, H} in period 1 itself), (ii) expand late (H in period 1, add L in period

    2), and (iii) sell H only. Intuitively, as explained earlier, the second-period network effects make

    versioning an attractive strategy, but high product line expansion costs can force the firm to follow

    an H only strategy. Our goal in this section is to examine and elaborate on these ideas with rigor and

    precision. Moreover, higher network benefits (e.g., through greater value per-developer or through

    higher levels of developer participation) make versioning more attractive in the second period; but

    at the same time, early expansion increases the levels of developer participation. Additionally, we

    seek to inquire about the impact of uncertainty in developer participation on the expansion strategy.

    On the one hand, the firm might wish to delay the expansion decision until the level of developer

    participationand, consequently, the level of consumer surplus available to extractbecomes better

    known. Alternately, the firm may want to expand the product lineand installed baseearly, in

    order to drive higher levels of developer participation and increase the available surplus in the second

    period. This section investigates these two forces.

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    4.1 Optimal Product Expansion Strategy

    Proposition 3 (Optimal Product Expansion Strategy) Pairwise comparison of the three ex-pansion strategy yields cutoff points (HD , DE, and HE specified in Eqs. 25, 26, & 27) suchthat

    defer, expand > defer, H-only < HD , (15)

    early > defer, expand < DE, (16)

    early > defer, H-only < HE. (17)

    Combining these results yields the optimal expansion strategy as

    1. If < min{HD , DE} (low expansion cost), then early expansion is optimal.

    2. When expansion cost is moderate, i.e., min{HD , DE} < < max{HD , DE},

    (a) IfHD < < DE,i. if < HE, early expansion is optimal,

    ii. otherwise (i.e., > HE), defer, H-only is optimal.

    (b) IfDE < < HD , the firms optimal strategy is to defer the expansion decision to thesecond period, and then expand only if developer participation is high (case B).

    3. If > max{HD , DE}, the optimal strategy is to sell productH only.

    When fixed cost of launching L is very small, then the firm knows that having L in the second-

    period product line improves second-period profit. For a traditional good, the firm would have no

    reason to launch L early (in the first period) as discussed in the Benchmark case in Appendix C in the

    online supplement . However, the presence of network effects induces the firm to launch L early in the

    first period itself and benefit from higher installed base which causes greater developer participation

    and creates greater value for consumers in the second period. For instance, after launching the

    relatively expensive iPhone at the end of June 2007, Apple faced a relatively low expansion cost

    of adding the iPod Touch, which is just the iPhone minus the calling feature. Importantly, such a

    device had the promise of increasing the overall installed base of devices that could run iPhone apps,

    which made the platform very attractive to potential application developers. Indeed after launching

    iPhone at the end of June 2007 (and with no prior footprint in the world of mobile phones), Apple

    quickly added an iPod Touch to the product line in September 2007. The iPod Touch was priced

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    much lower than the iPhone and also did not carry a recurring monthly cellular service fee. Industry

    estimates (around January 2010) were that the installed base of the iPhone OS platform was nearly

    doubled by addition of the iPod Touch, referred to as a stealth device for the platform.1

    As becomes higher, however, the firms expansion strategy becomes more conservative: it

    defers expansion in the first period, observes developer participation and then incurs expansion costs

    only if Q is high enough to guarantee high gains from versioning. This leads to a sequential or

    delayed expansion of the product line, if favorable market circumstances emerge. The evolution

    of Apples iPod music player is a good example, because of the higher expansion costs associated

    with a Windows version of the product and with multiple form factors for the product. Apple

    launched iPod in October 2001 with a minimal product line, a Mac-only iPod in a single design

    (with 5GB and 10GB disks). Only after observing iTunes roaring success did Apple branch into

    an expanded product line with a Windows version of the iPod and additional form factors such as

    the iPod Mini and iPod Shuffle. These moves, which involved substantial fixed costs of product line

    expansion, enormously increased the iPod installed base but were deferred until Apple had observed

    high developer participation and the consequent assurances of a successful product category.

    Pushing further into the impact of uncertainty, we examine how the firms strategy shifts as the

    degree of uncertainty in developer participation changes. To do this, we frame the cutoff points

    for the optimal strategies as a combination of and ; this is because a change in alone (which

    measures difference in Q between the W and B scenarios) affects both reservation prices and the

    extent of uncertainty in participation. Figure 1(a) illustrates the impact of uncertainty. At = 0,

    the firms optimal strategy is either to expand early if is very low or not to expand at all if is

    higher; the wait and see approach of deferring expansion has no value due to lack of uncertainty,

    and early expansion is always superior to deferred expansion. This same policy remains in forces as increases beyond 0 (because the uncertain component of Q remains small relative to the overall

    value), except that the early expansion is optimal for a higher range of expansion costs due to

    1See http://gigaom.com/apple/ipod-touch-now-outselling-iphone/.

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    arly

    xpansion

    Early

    ExpansionNo

    Expansion

    No

    Expansion

    Defer,

    Expand

    Expansion Cost h

    RandomOffset

    x

    (a)

    arly

    xpansion

    arly

    xpansion

    o

    xpansion

    o

    xpansion

    efer,

    xpand

    Expansion Cost h

    Probabilityq

    (b)

    Figure 1: Impact of Uncertainty about Developer Participation on Expansion Strategy

    increase in second-period reservation prices. But, as depicted in Figure 1(a), as increases even

    further, the firms optimal policy shifts and introduces a new element: defer and expand (only if

    developer participation is high) for moderate expansion costs. The reason is that for such high ,

    the uncertain component of second-period reservation prices is substantial (relative to the mean),

    hence the uncertainty effect becomes dominant in the expansion policy and leads to the use of a

    wait and see approach to product line expansion. The formal result is stated below.

    Proposition 4 (Cutoff Point for Defer, Expand Strategy) There exists a unique > 0 such

    that for low level of uncertainty in developer participationi.e., < the optimal strategy

    is either to expand the product early (if expansion cost is very low, < DE()) or not at all.

    For higher levels of uncertainty in developer participation, however, there is a moderate region of

    expansion cost such that the optimal expansion strategy is a wait and see approach (expand in

    the second period only if high developer participation is observed); hence for > , early expansion

    is optimal if < DE(), H-only is optimal if > HD (), and deferred expansion is optimal when

    [DE(), HD ()].

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    What is notable about this analysis is that there exists a range of expansion costs for which

    early expansion is optimal even though, had the firm followed an H-only strategy in the first period,

    expansion would not have been optimal in the second-period despite the removal of uncertainty

    in developer participation. This result is surprising because intuition suggests that uncertainty

    in developer participation (combined with relatively high expansion costs) makes early expansion

    unattractive; if the firm expands at all, it should do so in the second period and only if developer

    participation is high. The reason for the result is the intricate feedback loop between the firms

    product line, installed base and developer participation. Note that the incremental second period

    profit gain from versioning is influenced by the installed base D. Under an H-only product line

    compared with early expansionD is relatively small, leading to smaller incremental gain and hence

    versioning is attractive only for relatively low . If, however, the firm suboptimally expanded the

    product line early and has higher installed base in period 1, then the second-period incremental gain

    from versioning is higher than before, justifying the decision to incur the expansion cost in period

    1. Implementation of this strategy can raise a startups short-term cash needs. But the costs of

    financing these cash requirements can be more than offset by the spillover effect of increased D

    on second-period profits that can generate enough gains to pay back the loan (and interest) in the

    second period, even though this same action is unprofitable in the full-information setting of the

    second period.

    An alternative way to examine the impact of uncertainty is to alter and at the same time,

    because changing alone implies higher developer market size on average. We conducted a numerical

    study, maintaining the average market size fixed but changing the uncertainty parameter . Note

    that if the average market size is kept fixed (by adjusting ), a lower corresponds to a higher

    standard deviation ofQ. Therefore, Figure 1(b) shows the pure effect of uncertainty about developerparticipation, unconpounded by the effect of market size. As depicted in Figure 1(b), there exists

    a threshold such that (i) when > , the optimal product launch strategy is either early or no

    expansion, and (ii) when < , the deferred expansion strategy becomes attractive. To understand

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    (i), consider an extreme case where is very high (close to 1) and recall Proposition 2. Since high

    developer participation is very likely, the firm might as well expand early if expansion is optimal at all

    (i.e., product line expansion cost is low enough). For (ii), consider a low . Now, is relatively large

    because we maintained the average market size. Hence, the firm is better off with early expansion

    when product line expansion cost is low, and no expansion when it is very high. For moderate

    expansion cost, the wait and see (deferred strategy) becomes very attractive because the payoff

    is relatively large.

    4.2 Managerial Implications for Startups vs. Established Firms

    While many of our examples have focused on established firms entering new product categories

    (e.g., Apple iPhone), our findings also have important implications for a startup that needs to

    commercialize a platform product. Now we extend our discussion to technology startups and explain

    how they can interpret our findings. As discussed, many technology-oriented firms frequently face

    uncertainty in application development in two-sided markets. For instance, OpenTable has created a

    market for connecting restaurants and diners; it provides technology to enable restaurant discovery,

    reservations, and other applications. A big challenge for OpenTable was to obtain sufficient numbers

    of restaurants (correspondingly, diners) into the network, in order to convince diners (correspondingly,

    restaurants) to use the system.

    In order to differentiate and compare startups and established firms, we analyze the effect of two

    parameters in our model: , the ability to attract developers and , the size of early adopters. First, in

    our model, the likelihood of participation is captured via the parameter in the participation function

    Q = D + . It is widely accepted in the literature on software development that the reputation

    of a software founder is critical to recruiting developers (West and OMahony, 2005). Therefore, we

    assume that is lower for startups relative to the value for established firms: an OpenTable faces

    greater challenges in obtaining participants than an Amazon might face in convincing publishers to

    provide e-books for the Kindle (or, e.g., Apple to convince developers to write applications for the

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    iPad).

    No

    Expansion

    Defer,

    Expand

    Early

    Expansion

    Abilityto Attract Developers g

    ExpansionCosth

    (a)

    TotalExpecte

    dProfit

    Size of Early Adopters

    Early

    Defer

    No

    (b)

    No

    Expansion

    Early

    Expansion

    Defer,

    Expand

    Size of Early Adopters k

    ExpansionCosth

    rl

    r

    (c)

    Figure 2: Optimal Expansion Strategies for Startups vs. Established Firms

    Figure 2(a) illustrates the variation in product line expansion strategies for startups vs. established

    firms. In all three figures, startups are to the left side of the x axis, i.e., lower ability to attract

    developers and smaller size of early adopters, while established firms are to the right side of the x

    axis, i.e., greater ability to attract developers and larger size of early adopters. When expansion costs

    are low, then even startups should consider early expansion as a way to increase the installed base and

    position itself better for the second period. OpenTable addressed this problem by having multiple

    levels of nonlinear pricing structures for small vs. large restaurants, both the initial one-time costs and

    the continuing fees for providing customers to the restaurant. It also offers restaurants a choice (and

    different price levels) between using their own reservation technology and paying only for customer

    reservations vs. paying for reservation software and hardware as well. This example also indicates a

    useful strategy that many firms can follow: create product variety and segment customers through

    differentiation in pricing (which is relatively less expensive to administer) rather than designing

    multiple physical products. For the HEP example discussed in the Introduction section, our results

    suggest that the firm can offer i) a low-end patient HEP with a minimal fee (or even free) that

    might have fewer features and ii) a high-end with a higher fee that could communicate more data,

    and more real-time communication, to clinicians. But the result also suggests that when product

    line expansion costs are higher, early expansion is less attractive to startups than to established

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    firms. As an additional consequence, this finding also suggests that a startup should carefully build

    its business strategy to attract more developersi.e., raise its by providing development tools

    or incentives.

    The second differentiating parameter for startups and established firms is . Specifically, startups

    and established firms may also differ in their ability to attract early adopters who purchase the product

    based solely on core standalone features and do not require substantial developer participation before

    their purchase decision. Therefore, we assume that startups are likely to have lower relative to

    established firms, consistent with the existing theory in the marketing literature that a firm with a

    better reputation has a higher chance to get early adoptions of its product (Herbig and Milewicz,

    1995). Figure 2(b) illustrates the effect of on the expansion strategy. First, note that as

    increases, total profit increases in all of the strategies because of the increase in total market size.

    However, compare deferred expansion against no expansion. In both cases, the first period action

    is the same (H-only), but deferred expansion can exploit higher more because higher leads to

    higher D and higher Q, hence higher reservation prices in the second period. Thus, the deferred

    expansion profit grows faster than no expansion profit as increases. For the early expansion

    profitwhich partially sacrifices short-term (first-period) profit in order to have better position in

    the second periodhigher increases the first-period sacrifice, but it also delivers higher D and Q,

    leading to greater gain in second period. Therefore, the desirability of early expansion increases with

    . This point is reinforced in Figure 2(c) which demonstrates that an established firm is more likely

    to follow early expansion; and, if expansion costs are too high, it might just choose not to expand at

    all (this is because with higher , Q becomes more certain, reducing the benefit from a wait and

    see approach). In contrast, a startup is more likely to find deferred expansion attractive because

    the uncertain component of Q carries greater weight when is small.

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    4.3 Role of Marginal Costs

    While the assumption of same (or zero) marginal cost is realistic for information goods and widely

    accepted in the literature, relaxing this assumption may add reality since some hardware platforms

    may have different marginal costs, e.g., Sonys inclusion of a Blu-Ray player in the PS3 gaming

    console substantially raised the per-unit costs of the console. In this section, we investigate whether

    our main analysis and findings can be applicable to different marginal costs by relaxing same marginal

    cost assumption. We start with checking the robustness of our main findings, i.e., comparison

    between early and deferred expansion strategies. In order to better reflect reality that marginal

    cost increases with product quality, we assume different levels of marginal costs for H and L, then

    normalize Ls marginal cost to be zero. We denote Hs positive marginal cost with c. The result is

    summarized in the following proposition.

    Proposition 5 (Optimal Strategy with Different Marginal Costs) There exists a unique cut-off point such that

    1. When < , early expansion outperforms defer, expand strategy,

    2. When > , there exists a unique cutoff point such that defer, expand strategy is preferredwhen the level of favorable developer participation is low ( < ) and early expansion is optimal

    when it is high ( > ).

    This result demonstrates that deferred expansion could be a viable strategy even with different

    marginal costs. Next we examine the impact of different marginal costs on optimal product launch

    strategy. Specifically, we compare two different defer, expand strategies, i.e., launch H first then

    expand later (H, Then L) vs. introduce L first, then expand later (L, Then H). With same

    marginal cost, trivially we see that H, Then L dominates L, Then H. But, more generally, the

    optimal expansion strategy depends on the difference in marginal cost structures between the low

    and high quality versions. Let H, Then L (L, Then H) be the profit function of H, Then L

    (L, Then H).

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    Proposition 6 (Optimal Sequential Launch with Different Marginal Costs) Let g() be the

    profit difference (L,Then H H,Then L). If g()|c=1 > 0, there exists a unique cutoff point c

    whereH, Then L is preferred ifc < c. Otherwise (c > c), L, Then H is preferred. Ifg()|c=1 < 0,

    H, Then L is always preferred.

    This result indicates that marginal costs primarily influence the sequence of product launch and

    versioning, rather than the timing of the expansion decision. Specifically, when the incremental cost

    of the H version is quite high, then the firm may employ a sequential expansion strategy when it

    launches the lower-quality version L first, and then launches the more expensive product if positive

    market conditions emerge. This is in contrast to the equal-cost case where launching H first is

    always optimal. The reason why the firm might want to launch L first is that it wants to sustain

    enough market share in the first period in order to create enough incentives for high developer

    participation. Launching the higher-cost version, H, first, would force the firm to either sacrifice

    margin in the first period or obtain a much lower market share if it sets a high price.

    5 Concluding Remarks

    Many innovative platform products have been launched in the last two decades, including Xbox,

    PlayStation, Palm Pilot, Microsoft Platform products, iPhone, iPod, and iPad. Firms have deployed

    different ways of introducing new platform products. This observation inspired us to investigate

    optimal product launch and pricing strategies for a firm that wants to launch a new platform product

    when it is uncertain about third-party application development. While prior studies mostly considered

    uncertainty about user adoption, our paper is novel in its consideration of uncertainty in application

    development. This factor is relevant because the level of developer participation plays a critical role

    in consumers purchase decisions. The consideration of developer participation uncertainty leads

    to the novel finding that deferred expansion can often be the optimal product launch strategy.

    We demonstrated that a technology-oriented startup needs to pay special attention to the level

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    of expansion cost, the number of early adopters (or technology enthusiasts), and the likelihood of

    application developers participation. For a startup with a technology product that wants to expand

    rapidly in a two-sided market, our study suggests some important practical guidelines, including

    i) increase the awareness of the product to make customers purchase it in early stages and ii)

    provide some incentives or convenient development tools to application developers for fast-growing

    applications.

    Our analysis has several limitations that demand some consideration. First, we modeled cus-

    tomers as arriving in two periods, and constrained the first-period customers to either buy in the first

    period or vanish from the market. Relaxing this assumption might reduce second period profits, and

    it appears to shift the strategic choice of expansion timing away from deferred expansion. However,

    we believe it does not materially affect the results. Second, in computing the first-period customers

    utility for the product, our model ignored the anticipated value from having a collection of third-

    party developers in the later period. This view is reasonable if the first-period customers apply a

    very high discount rate for future benefits of this sort, e.g., when they are technology innovators

    who purchase a new technology based primarily on visible standalone features. The assumption was

    also motivated by reasons of computational tractability (which is harmed by the inclusion of such

    anticipated benefits). However, we conducted numerical experiments and confirmed that our main

    findings still hold: with anticipated benefits, more early adopters would purchase the product in the

    first period, but this does not change a firms selection of optimal product launch strategy. Despite

    these limitations, we hope that the conceptual insights provided in this paper will be of value to a

    spectrum of firms that develop new platform technologies.

    This paper can be improved in additional ways, which motivate a few directions for future re-

    search. First, future research can focus more on technology startups. It is generally more difficult forstartups to attract developers and early adopters. Therefore, many startups would be keenly inter-

    ested in the effect of other pricing/marketing strategies that could help attract more early adopters

    (e.g., free distribution, free trial-version) and/or improve developers participation (e.g., increasing

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    technology investment for App development, providing incentives to developers, and identifying op-

    timal contract mechanism). Second, while we assumed that the manufacturer already acquired the

    innovative technology with R&D investment (i.e., development cost was sunk), it would be useful

    to examine how uncertainty in developer participation impacts the level of innovation. This problem

    might be particularly important to many startups because of their limited resources. Note that

    with limited resources, identifying an appropriate level of innovation is a very important decision

    problem. Third, further investigation of the two product line expansion strategies with more gen-

    eral assumptions (e.g., continuous distribution for uncertainty, relaxing two assumptions mentioned

    above) would improve our understanding of the dynamics of platform product launch strategies.

    Fourth, product line expansion is often dictated by technological improvement, a factor ignored in

    our model and other studies of sequential vs. simultaneous versioning (Moorthy and Png, 1992).

    It would be useful to examine how the expansion strategy is impacted by the interplay between

    technological improvement and other factors considered in this paper. Considering the fact that

    many startups gradually improve their technologies over time, this extension will shed more light on

    startups technology commercialization strategies.

    Acknowledgement

    The authors thank the guest editors (Prof. Moren Levesque & Prof. Nitin Joglekar), senior editor,

    and two referees for their contribution in improving the clarity and quality of this paper.

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    Online Supplement for

    Commercialization of Platform Technologies:Launch Timing and Versioning Strategy

    A Asymmetric Valuations Across Time

    Our formulation assumed that the aggregate customer valuations were identical in both periods, with

    v being uniformly distributed on [0, 1] in both periods. However, it could be also true that the early

    adopters in the market are likely to be the ones with higher valuations for the product (especially so,

    if they are willing to purchase without any third-party applications); therefore assuming that early

    adopters and followers have the same valuation for the product is a simplification. In this section,

    we relax this assumption to see if the main results still hold.

    Consider the case where valuations of first period customers (early adopters) are higher than that

    of second period customers (followers). This can be achieved by setting the first period customers

    valuations as uniformly distributed on [0, b] where b > 1. We examine the impact on our earlier

    finding about the linkage between the expansion strategy and the uncertainty about developer

    participation (recall Figure 1(a)).

    Solid: b=1

    Dashed: b=3

    Expansion Cost h

    RandomOffsetx

    Figure 3: Effect of Asymmetric Customer Valuations on Optimal Expansion Strategy

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    Figure 3 illustrates the impact of this relaxation: shift in the cutoff lines for the different strategies

    (the solid lines represent the base case b = 1 while the dashed lines represent b = 3). The main

    impact is that early expansion becomes more attractive. The intuitive explanation for this observation

    is that, as b increases above 1, the product becomes more attractive in the first period, leading to

    higher market share and increasing the likelihood of high developer participation. Therefore, early

    expansion is preferred for a higher threshold of expansion cost. Overall, our main finding holds with

    the relaxation, and the impact is in a predictable way.

    B Technical Details for Lemma 1 and 2

    We organize our analysis in terms of the two high-level strategic choices that the firm faces at the

    start of the game, whether to expand the product line early or to defer the expansion decision to

    the second period after uncertainty about developer participation is resolved.

    B.1 Early Expansion of Product Line

    In this case, because the firm incurs its product line expansion cost in the first period and enters

    the second period with {L, H}, the second period decision is simply a pricing problem for the

    two products. The optimal second-period prices will depend on the realized level of developer

    participation, hence we obtain

    1. Case B (high level of developer participation): Taking derivatives of the second-period profit

    term against L and H, the second-period prices are solutions to the system of simultaneous

    equations representing the first-order conditions. We have the optimal prices

    earlyL =

    +

    1 pL

    +

    2,

    earlyH =

    1 +

    1 pL

    +

    2,

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    and they yield the second-period profit as

    B2 (D, {L, H}) = + 2

    1 pL

    +

    + 2

    1 pL

    + 2

    4. (18)

    2. Case W (low level of developer participation): By setting = 0 for the optimal solutions

    of Case B, we can obtain L and H, and the system of simultaneous equations yields the

    second-period profit as

    W2 (D, {L, H}) = + 2

    1 pL

    + 2

    1 pL2

    4. (19)

    Combining these two profit terms (Eq. 18 and Eq. 19) into Eq. 5 and then into Eq. 8, the optimal

    expected total profit, conditioned on early expansion, is

    early = maxpL,pH

    pH

    1 pHpL1

    + pLpHpL1

    pL

    +

    B2 (D; {L, H}) + (1 ) W2 (D; {L, H})

    (20)

    where D =

    1 pL

    . Solving it optimally yields Lemma 1.

    B.2 Deferred Expansion Decision

    Now, consider the case where the firm launches only H in the first period. In order to compute

    expected second-period profit under this strategy (E[2({L, H}, D)], Eq. 7), we need to solve

    second-period price-optimization problems and compute the following three terms, W2 (D; {H}),

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    B2 (D; {H}), and B2 (D; {L, H}).

    B2 (D; {H}) =(1 + (D+ ))2

    4, (21)

    B2 (D; {L, H}) =(1 + 2(D+ )) + 2(D+ )2

    4 , (22)

    W2 (D; {H}) =(1 + (D))2

    4. (23)

    Combining these three terms into Eq. 7 and then substituting into Eq. 9, the total expected

    profit from a deferred expansion strategy is (after replacing D with (1 pH))

    defer = maxpH

    (pH(1 pH))) + (1 )(1+((1pH)))

    2

    4

    + max

    (1+((1pH)+))2

    4,

    (1+2((1pH)+))+2((1pH)+)

    2

    4

    . (24)

    Solving separately the two optimization problems implied by the max term inside Eq. 24, we

    obtain Lemma 2.

    C Benchmark: No Network Effect

    The main goal of our paper is to isolate the impact of the platform characteristics (i.e., cross-network

    effects) and developer participation uncertainty on the firms product launch and timing decision.

    In order to see this, we describe two benchmark cases representing zero network effects and/or zero

    uncertainty about developer participation.

    1. First, set = 0, i.e., consumer valuations for the product do not depend in any way on

    developer participation (this setting also, in effect, makes developer uncertainty irrelevant).

    Due to this, the two periods collapse into one, and with the linear utility form U(v, q) = v q,

    it follows from past literature that versioning is not optimal for the firm (see, e.g., Bhargava

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    and Choudhary, 2001; Deneckere and McAfee, 1996).

    2. Second, set = 0, i.e., developer participation does not depend on installed base. Moreover,

    let = 1, i.e., there is no uncertainty about developer participation. Now, second-period

    customers utility has the form vq + k due to which it follows from Bhargava and Choudhary

    (2004) that versioning is optimal in period 2, i.e., the firms second period product line is

    {L, H}. Normally, the uncertainty about developer participation should make the firm cautious

    about incurring fixed costs needed to expand its product line early. But, it can trivially be

    seen that, even in the absence of this uncertainty (and even though the cost of launching L

    is the same in either period) the firm has no incentive to launch L in the first period.

    What these two benchmark cases demonstrate is that (a) when the user side of the platform

    does not perceive cross-network benefits (i.e., users do not care about developer participation), then

    versioning is not optimal for the firm, and (b) when the developer side does not care about installed

    base, then the firm has no reason to expand its product line early despite its fore-knowledge about

    developer participation and about the positive impact of developer participation on valuations of

    second-period consumers.

    D Other Proofs

    Proof of Proposition 1. Note that the incremental profit from versioning is

    versioning2 =

    2Q2(1 )

    4> 0.

    By taking first derivative of this profit with respect to Q, we have

    versioning2

    Q=

    2Q(1 )

    2> 0.

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    Proof of Proposition 2. We first consider early expansion. Recall from Lemma 1 that the

    profit under early expansion is as follows:

    early

    =

    (4(1 4 + + + 2) + 2 (2(1 + ) + 4+ 42))

    162 422

    22 ((1 4 + ) + (1 )22)

    163 422.

    Suppose a firm foresees product expansion inevitable in period 2. Then, following the same logic

    described in Appendix B, we can derive total expected profit as

    defer =2(4 16 + (2 + )2 + 8) 2(1 )42

    4

    (4

    22

    )+

    2(2(4 1) + 4+ 42)

    4(4 22).

    By taking difference of these two profits, we have

    early defer =(1 )22(2 + + 2)2

    4(4 22)(42 22).

    Because 42

    > 2

    is a necessary condition for positive prices, the profit difference is always

    positive. Therefore, it is optimal to expand in period 1 when product expansion is inevitable.

    Proof of Proposition 3. Recall from Lemma 1 that the profit under early expansion is as

    follows:

    early = (4(1 4 + + + 2) + 2 (2(1 + ) + 4+ 42))

    162 422

    22 ((1 4 + ) + (1 )22)

    163 422.

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    Also, recall from Lemma 2 that the profits are

    defer, H-only =4 + 4(2 + ) + (4 + (4 + (4 (1 )2)))

    4 (4 22),

    defer, expand = 2

    (4 + 42

    2

    (1 4 + (1 )( 2)))16 42((1 ) + )2

    +

    (4(1 + + ) + (22 + 2(4 2(1 )2) ( 2)))

    16 42((1 ) + )2.

    We first compare defer, expand with defer, H-only. We find the cutoff point in terms of at

    which defer, expand defer, H-only = 0. Note that the first derivative of profit difference with

    respect to is , implying that profit difference is monotonically decreasing in . The detailed

    expression of HD is

    HD =(1 )2(4+ (2 + (1 (1 ))))2

    4(4 22)(4 2((1 ) + )2). (25)

    Because 42 > 2 (a necessary condition for positive prices), we see that 4 > 22 and

    4 > 2((1 ) + )2). Therefore, HD > 0, implying that defer, expand > defer, H-only

    when < HD , while defer, expand < defer, H-only when > HD .

    We now compare early expansion with deferred expansion. The profit difference is denoted with

    f() (i.e., f() = early defer, expand). Note that f() = 1 + < 0, meaning that f()

    is a monotonically decreasing in . Next, we find the cutoff point of at which profit difference

    becomes zero. We denote this cutoff point with DE. Note that

    DE =(1 )22(43(1 + (1 )(1 + )) + 2(1 )242)

    4(1 )(42 22)(4 2((1 ) + )2)+

    (1 )22(2((4 + (1 )(1 + )) + 4(2 + (1 )))

    4(1 )(42 22)(4 2((1 ) +