Combat & Skills Summary v3.0
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Transcript of Combat & Skills Summary v3.0
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Star Wars Saga Edition: Combat & Skills Summary v3.0Actions in Combat Summary
Action ActionCost Notes(*meanstrainedonly!)
Activateanitem swift lightalantern,ignitelightsaber
Aidanother standard attackvsRef10toadd+2toallysnextattackvsthattarget
Aim 2swift ignoretargetscoverbonustoRefonnextattack;cannotusewithareaattack
Anticipateenemystrategy move Knowledge(Tactics)*vsWillanticipatetargetsnextmoveAttack standard seeAreaAttackrulesforareaattacks
Attackanobject standard held/carried/worn=Ref10+sizemod+Refofholder(notcountingarmorbonus)
Attackofopportunity free usewithmeleeweaponsorweaponswithfoldedstock;cannotuseifflatfooted
Balance halfspeed moveathalfspeedovernarrowsurface,AcrobaticsDC1025
Brace 2swift braceautofireonlyweapontotake2attackpenaltyinsteadof5
BreathControl UtF*DC15holdyourbreathfor[2xCONscore]roundsbeforeEndurancecheck
Changeattitude fullround Persuasion10vsWilltoimprovehostiletargetsattitude
Charge standard moveyourspeed(minimum2sq)instraightlineandgain+2attack,2Ref
Climb move ClimbDC025atspeed;climbatspeedasfullround;DC+5todoublemove
Coupdegrace fullround againstadjacenthelplessopponent;autocrit;opponentreducedto0hpdies
Createadiversiontohide standard DeceptionvsWilltoattemptStealthcheck;mustreachhidingplaceinamoveaction
Crossdifficultterrain 1sq=2sq Acrobatics*DC15tomoveatnormalspeedDelay none actonalaterInitiativecount;thisreducedinitiativeisyournewcount
Disarm standard 10meleeattack(15if2h);failureprovokesattack;Acrobatics*DC20tocatchwpn
Draworholsterweapon move draw&activateweaponifproficent;drawconcealedweaponasstandardaction
Dropanitem swift dropanitemintoyourfightingspaceoradjacentsquare
Escapefromgrapple standard AcrobaticsvsGrp;Acrobatics*vsGrp+10toescapeasmoveaction
Escapenet fullround AcrobaticsDC15;Acrobatics*DC25toescapeasstandardaction
Extendorfoldstock move stockfolded=treataspistolforproficiency⦥stockextended=treatasrifle
Fallprone swift Acrobatics*DC15tofallproneasfreeaction;attacksvsprone:melee+5,ranged5
Feint standard DeceptionvsInitiativetomaketargetflatfootedvsnextattack
Fightdefensively standard 5attacksfor+2or+5dodgetoRef;noattacksfor+5or+10dodgetoRef
Firstaid fullround TreatInjuryDC15(requiresmedpac)tohealhp=targetlevel+1overDC
Fullattack fullround makemorethan1attack;penaltiesstackandlastuntilbeginningofyournextturnGrab standard 5unarmedattacktograbmaxonesizelargerthanself;breakgrabisstandard
Grapple standard unarmedattack(nodamage)tograb;thenmakeopposedgrapplechecks
Groupfeint fullround DeceptionvsWill,opponentswithin6sq;5penaltyforeachtargetafterthefirst
Juryrig fullround Mechanics*DC25;movedisabledmechanical/electronicdevice+2CT&1d8hp
Manipulateanitem move pickupanitem;toretrieveastoreditemfromaclosedcontaineris2moveactions
Movelightobject move/standard UtF*DC10tomove5kgobject6sq;DC15standardtomakerangedattack,1d6dmg
Moveyourspeed move youcanmovethroughallies,enemiesunconsciousor3xyoursizedifference
Nimblecharge Acrobatics*DC25tochargethrulowobjectshalfspeed;DC35difficultterrnrmlspd
Noticetargets reaction/standard PerceptionvsStealthtolookforhiddenenemies;swiftactiontoretryfailedcheck
Readyanaction standard takereadiedaction(move/stndrd/swift)asareactiontocircumstancesyouspecified
Rechargeshields 3swift Mechanics*DC20torestore5SR;3swiftscanbespentacrossconsecutiverounds
Recover
3swift
move
+1
CT
(3
swift
actions
can
be
spread
across
consecutive
rounds)
Regulatepower 3swift Mechanics*DC20tomovevehicle+1CT
Reload move provokesanAoO
Revivify fullround TreatInjury*DC25(requiresmedkit)torevivewithin1roundofitsdeath
Run fullround move4xspeedinstraightline(3xifwearingheavyarmororcarryingheavyload)
Secondwind swift ifreducedtoyourmaxhporless,healyourmaxhporCONscoreonceperday
Sensesurroundings swift UtFDC15ignorecover&concealmenttomakePerceptionchecks;DC20totalcover
Snipe standard+move makerangedattack,thenhideagain(with10Stealthcheckpenalty)tostayhidden
Standupfromprone move Acrobatics*DC15tostandupfromproneasswiftaction
Switchweaponmode swift switchtostunorautofire
Tumble partofmove Acrobatics*DC15withoutprovokingAoO;1sqtumble=2sqofmovement
Withdraw move withdrawathalfyourspeed,treatingfirstsquareasanonthreatened
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Table of ContentsIntroduction.....................................................................................3
Attack/DefenseModifiersOverview: .......................................3
SurpriseRound(143,149)..............................................................4
ActionsInCombat(150) ................................................................4
Activateanitem(swift)(153) .....................................................4
Aidanother(standard)(151)......................................................4
Aim(2
consecutive
swift
actions)
(154).....................................4
Attack(standard)(150) ...............................................................4
AreaAttacks(155)....................................................................4
BurstFire(156) .........................................................................5
ShootingorThrowingIntoaMelee(161) .............................5
UnarmedAttacks(163) ...........................................................5
WeaponRanges(129)..............................................................5
AttackanObject(standard)(151) ..............................................5
AttacksofOpportunity(free)(155) ...........................................6
Charge(standard)(meleeonly)(152)........................................6
Coupdegrace(fullround)(154) ...............................................6
CrossDifficultTerrain(159) .......................................................6
Delay(161)....................................................................................6
Disarm(standard)(152) ..............................................................6DraworHolsterWeapon(move)(153).....................................7
Dropanitem(swift)(154)...........................................................7
ExtendorFoldRetractableStock(move)(125)........................7
Fallprone(swift)(154) ................................................................7
Feint(standard)(66) ....................................................................7
FightDefensively(standard)(152) ............................................7
Fullattack(fullround)(154) ......................................................7
Grab(standard)(152) ..................................................................7
Grapple(standard)(153).............................................................7
ManipulateanItem(move)(153) ..............................................7
Move&MovementTypes(move)(153) ...................................7
MoveThroughOccupied/ThreatenedSquares(161) ..............8
Readyanaction(standard)(162) ...............................................8
Recover(3swiftactions)(154)....................................................8
Reload(moveaction)(153) .........................................................8
Run(fullround)(155) .................................................................8
SecondWind(swift)(154)...........................................................8
Snipe(standard+move)(73)......................................................8
StandUpFromProne(move)(153)...........................................8
Switchweaponmode(swift)(154) ............................................8
Withdraw(move)(153)...............................................................8
SpecialCombatRules(155)...........................................................8
Concealment(156) .......................................................................8
TotalConcealment(157) .........................................................8
Cover(157)....................................................................................8
ImprovedCover(158) .............................................................9
TotalCover(158)......................................................................9
DamageReduction(DR)(158) ...................................................9
Encumbrance&Speed(159).......................................................9
Flatfooted(150) ...........................................................................9
Flanking(meleeonly)(159) ........................................................9
HelplessOpponents(159)...........................................................9
IonDamage(159).........................................................................9
LineofSight(160) ........................................................................9
ProneTargets(161)......................................................................9
Reach(161) ...................................................................................9
ShieldRating(SR)(161) ..............................................................9
ShootingorThrowingintoaMelee(161).................................9
Stunning(162)............................................................................10
VehicleStats&UniqueStarshipCrews(167) ........................ 10
Damage,Defenses,HitPoints(145) ..........................................10
DamageTypes
(KOTOR
72).....................................................10FallingDamage(255) ................................................................10
CriticalHits(145).......................................................................10
Defenses(145) ............................................................................10
Damagethreshold(146)............................................................10
0HitPoints(146) .......................................................................10
FallingUnconscious&Death(147).........................................10
NaturalHealing(148) ...............................................................11
Conditions(148)............................................................................11
RemovingConditions(148)......................................................11
PersistentConditions(149) ......................................................11
ConditionTrack(149) ...............................................................11
Skills(57) ....................................................................................... 11
SampleSkillDCs ......................................................................11AverageSkillBonuses ..............................................................11
OpposedChecks(58) ................................................................11
Rerolling(featorspeciestrait)(59) .........................................11
Favorable&UnfavorableCircumstances(59) .......................11
Cooperation(61) ........................................................................12
ArmorCheckPenalty(61)........................................................12
Acrobatics(canttake10or20)(62) ...........................................12
Balance(62).............................................................................12
CatchItem(trainedonly)(S&V19).....................................12
CrossDifficultTerrain(trainedonly)(63)..........................12
EscapeBonds/EscapeArtist(63/S&V19) .......................12
FallProne/StandUpFromProne(trainedonly)(63)......12
FightDefensively(63/152)..................................................12
LongFalls(KOTOR30).........................................................12
Low,High,&ZeroGravityEnvironments(trainedonly)
(FU29).....................................................................................12
NimbleCharge(trainedonly)(S&V19) ............................. 12
ReduceFallingDamage/FallingObjectsDamage(trained
only)(63) .................................................................................12
Tumble(trainedonly)(63) ...................................................12
Climb(cantake10only)(63)......................................................13
Climbing&Combat .............................................................. 13
ClimbinginLoworHighGravity(KOTOR30) ................ 13
Deception(cantake10only;iffail,cantretry)(64)................13
AlternateStory
(trained
only)
(S&V
19) ............................. 13
Cheat(trainedonly)(S&V19)..............................................13
DeceptiveAppearance(64) ..................................................13
DeceptiveInformation(64) ..................................................13
CreateaDiversiontoHideortoHideItem(64/FU29)..14
FeignHaywire(DroidsOnly)(FU29) ................................ 14
Feint(cannottake10,canretryfreely)(66) ........................ 14
GroupFeint(cannottake10)(S&V19) ............................... 14
Innuendo(trainedonly)(S&V19).......................................14
WhilePilotingaVehicle(SotG18) ......................................14
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Endurance(66)...............................................................................14
ForceMarch(66) ....................................................................14
HoldBreath(66).....................................................................14
IgnoreHunger(66) ................................................................15
IgnoreThirst(66) ...................................................................15
Run(66)...................................................................................15
SleepinArmor(66)................................................................15
Swim(66) ................................................................................15
GatherInformation(cantake10only)(67) ..............................15
Analysis(trainedonly)(FU30)............................................15
FindaBlackMarketObject(119) .........................................15
FindaGoodScore(trainedonly)(S&V19) ........................15
Identify(anItemsFunction)(S&V20) ...............................15
LearnNewsandRumors(67) ..............................................15
LearnSecretInformation(67)...............................................15
LocateIndividual(67) ...........................................................15
QuickIntel(trainedonly)(S&V20).....................................15
Initiative(cantake10only)(68) .................................................16
AvoidFeint(68) .....................................................................16
Startbattlewhilepilotingavehicle(170)............................16
Jump(cantake10,cantake20ifnodangerinfalling)(68)...16
Knowledge(cantake10only,cantretry)(68).........................16
Knowledge(Bureaucracy)(118)...............................................16GettingaLicence....................................................................16
Knowledge(Tactics)(cantake10only)(CW27)...................16
AnticipateEnemyStrategy(trainedonly)(CW27)...........16
BattlefieldTactics(trainedonly)(CW27)...........................16
Mechanics(cantake10or20)(68)..............................................16
BiotechAdaptation(trainedonly,requirestoolkit)(LE31)
..................................................................................................16
BoobyTrap(trainedonly,requirestoolkit)(S&V20) ......17
BuildObject(trainedonly,requirestoolkit)(FU30)........17
DisableDevice(trainedonly,requiressecuritykit)(68) ..17
EnvironmentalAdaptation(requirestoolkit)(RE28)......17
HandleExplosives
(trained
only)
(69).................................17
HotShot(trainedonly,requirestoolkit)(S&V20) ...........17
ImprovisedConnection(requirestoolkit)(LE32)............17
JuryRig(trainedonly,cannottake20)(70)........................17
ModifyDroid(trainedonly,requirestoolkit)(70/197) ..17
RechargeShields(trainedonly)(70) ...................................17
RefitAntiquatedVehicleorWeapon(trainedonly)(LE31)
..................................................................................................17
RegulatePower(trainedonly)(70)......................................18
RepairObject(trainedonly)(70)..........................................18
RepairDroid(trainedonly,requirestoolkit)(70).............18
ShutDownanunwillingdroid(188) ..................................18
Perception(cantake10or20)(70)..............................................18
AvoidSurprise(70)................................................................18Blindness(254) .......................................................................18
Eavesdrop(70)........................................................................18
NoticeTargets(70).................................................................18
Search(70)...............................................................................18
QuickSearch(trainedonly)(S&V20) .................................18
SenseDeception(70)..............................................................18
SenseInfluence(71) ...............................................................18
LongRangeSpotter(trainedonly;requires
electrobinoculars)(CW27) ...................................................18
StarshipScalePerception(SotG18) ....................................18
Retry(71) ................................................................................18
Persuasion(cantake10only;iffailcantretry)(71)...............19
Bribery(FU31).......................................................................19
ImprovisedCommunication(FU31) .................................. 19
Haggle(71) .............................................................................19
ChangeAttitude(71).............................................................19
Intimidate(71)........................................................................19
Pilot(cantake10only)(71).........................................................19
VehicleActionsOverview:...................................................19
AvoidCollision(173) ............................................................ 19Dogfight(171) ........................................................................19
EngageEnemy(trainedonly) ..............................................20
FlyCasual(trainedonly)(S&V20)......................................20
IncreaseVehicleSpeed(trainedonly)(canttake10)(72) 20
Ram(172) ................................................................................20
Ride(cantake10only)(72/UR61)...........................................20
FightingfromMounts(trainedonly)(UR28)....................20
Stealth(cantake10only)(72).....................................................20
Sneak(72)................................................................................20
ConcealItemonSelf(72) ...................................................... 20
ConcealLargeItem(FU31)..................................................21
CreateaDiversiontoHide(73) ...........................................21
Drop(S&V20)........................................................................21
PickPocket(73)......................................................................21
SleightofHand(73)............................................................... 21
Snipe(73) ................................................................................21
StarshipStealth(SotG18) .....................................................21
Survival(cantake10;take20ifnodangeroffailure)(73)....21
BasicSurvival(73) .................................................................21
CreateDefensivePosition(trainedonly)(CW28) ............ 21
EndureExtremeTemperatures(requiresFieldKit)(73)..21
ExtendedSurvival(trainedonly)(FU31) .......................... 21
KnowDirection(73) .............................................................. 21
Track(trainedonly)(73) ....................................................... 21
Swim
(can
take
10
only)
(74).......................................................22TreatInjury(cantake10only)(74)............................................22
BiotechRepair(requiresaBiotechtoolkit)(LE32) .......... 22
FirstAid(requiresamedpac)(74).......................................22
InstallCyberneticProsthesis(trainedonly,requiresa
surgerykit)(75)...................................................................... 22
LongTermCare(74) ............................................................. 22
HealDamage(trainedonly,requiresasurgerykit)(74)..22
Revivify(trainedonly,requiresamedicalkit)(75)...........22
TemporaryMending(LE32)................................................22
TreatAcid(requiresamedicalkit)(252) ............................ 22
TreatDisease(trainedonly,requiresamedicalkit)(75)..22
TreatPoison(trainedonly,requiresamedicalkit)(75) ... 22
TreatRadiation(trainedonly,requiresmedicalkit)(75).22TreatSpaceSickness(257) ....................................................22
UseComputer(cantake10or20)(75).......................................22
Access&ReprogramElectronicDevice(LE32) ................ 22
AccessInformation(requirescomputerattitudeof
indifferentorbetter)(75) ...................................................... 22
Astrogate(trainedonly)(76/Sotg19/UR7)....................23
Backtrail(trainedonly)(S&V20).........................................23
Copy/ReprogramCodeCylinderorAccessCard(LE32)23
CoverTracks(trainedonly)(S&V20).................................23
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DisableorEraseProgram(trainedonly)(requires
computerattitudeofhelpful)(76) .......................................23
ImproveAccess(trainedonly)(cantake10only)(76)......23
IssueRoutineCommand(requirescomputerattitudeof
friendlyorbetter)(76) ...........................................................24
ReprogramDroid(trainedonly,requirestoolkit)(76).....24
UseCommunications(Sotg19)............................................24
UseSensors(Sotg19).............................................................24
UsetheForce(cantake10only)(77)..........................................24
ActivateForcePower(trainedonly) ...................................24
BreathControl(trainedonly)(KOTOR30/JATM10)......24
ForceTrance(trainedonly)(77)...........................................24
Placeotherinforcetrance(trainedonly)(CW28/JATM10)24
MoveLightObject(trainedonly)(77/CW28/JATM10)24
SearchYourFeelings(77)......................................................24
SenseForce(trainedonly)(77).............................................24
SenseSurroundings(77) .......................................................24
Telepathy(77).........................................................................24
Appendix........................................................................................25
Nowforpdf:...............................................................................25
Notes:...........................................................................................25
Suggestions:................................................................................25
Abbreviations: ............................................................................25IntroductionWelcometotheStarWarsSagaEditionCombatandSkills
Summary,byrichterbelmont10.Thisguidewillhelpyouwith
combatactionsandskillmodifiersandDC.
Ifyouarenewtothed20system,ornewtoSagaEdition,the
amountofcombatoptionscanbeoverwhelmingatfirst.
Therefore,asabeginner,simplyusetheMoveandAttack
optionsduringcombat.Then,asyouandyourplayersbecome
moreexperienced,youcanaddmoreattackoptions,suchas
Charge,Aim,Tumble,etc.
UsetheActionsinCombatSummaryasaquickreference
guidetoactionsincombat.UsetheSkillssectiontodetermine
whatyoucandowiththatskill,aswellaswhattheDCisfor
thoseparticularskillapplications.Alltheskillapplications
fromall14SagaEditionbookshavebeenincluded.
SeetheAppendixattheendofthisdocumentforabbreviations
thatareusedinthisdocument.
Attack / Defense ModifiersOverview:Attacker(youare/youare
using)
Yourattackrollmod:
Aidedbyanothercharacter +2
Aim Ignoretargetscover
bonustoReflex
Attackingaclimbingopponent +2Attackingahelplessopponent +5bonusformelee
attacksonly
Attackingaproneopponentwith
ameleeweapon
+5
Attackingaproneopponentwith
arangedweapon
5
Attackinganopponentthathas
concealment
2
Attackinganopponentthathas
totalconcealment
5toattackasquareyou
thinkheoccupies
Autofire 5
Beingsuppressed
by
an
opponent
2
BracedautofireorBurstFire 2
BurstFirefeat 5;10ifyoudonthave
STR13orhigher
Charge(2Ref) +2competencebonus
Disarm 10(15todisarma
weaponheldinmore
than1hand)
DoubleAttackfeatorTriple
Attackfeat
5or10toallattacks
untilbeginningofyour
nextturn
DualWielding(attackingwith2
weaponsorbothendsofadouble
weapon)
10toallattacksuntil
beginningofyournext
turn(certainfeats&
talentsreducethis
penalty)
FightDefensively(usesupa
standardaction,soyoucannot
attackthisround)
5toallattacksuntil
beginningofyournext
turn
Flanking(meleeonly) +2flankingbonus
Grab 5unarmedattack
Grapple Sameasunarmedattack
Inahigh orlowgravity
environment
2(unlessyouarenative
tosuchenvironment)
Inazerogravityenvironment 5(unlessyouarenative
tosuchenvironment)Rangedattackbeyondpoint
blank:short/medium/long
2/5/10
Rangedattackintoamelee 5
Wieldingariflewithonehand 5
Wieldingimprovisedweaponor
weaponwithoutproficiency
5
Youaregrabbed 2(unlessusingnatural
orlightweapon)
Youareprone 5formeleeattacksonly
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Defender(youare/youhave) YourReflexmod:
Blinded 2andloseDEXbonus
Chargedduringyourturn 2untilstartofyournext
turn
Climbing LoseDEXbonus
(attackeralsogets+2
attackbonus)
Cover +5coverbonus
DeniedDEXbonustoRef LoseDodgebonusestoRefalso
Fightingdefensivelywithout
makinganyattacksuntilthestart
ofyournextturn
+5dodgebonus(+10if
trainedinAcrobatics)
untilstartofyournext
turn
Fightingdefensively,retainingthe
abilitytomakeattacksasreactions
at5penalty
+2dodgebonus(+5if
trainedinAcrobatics)
untilstartofyournext
turn
Flatfooted/surprised LoseDEXbonusuntil
yourfirstturn
Helpless
DEXof
0(5)
Improvedcover +10coverbonus
Running LoseDEXbonuswhile
running
Surprise Round (143,149) Occursonlyifsomeareunawareofopponents(Perception
checkmayberequired)
Allcombatantsareflatfooted(loseDexterityandDodgebonusestoRef)untiltheyactontheirfirstturn
Combatantsawareoftheiropponentsrollinitiativeandtake1singleaction(move/standard/swift;nofullround)
Combatantswhohavenotyetactedrollinitiativeandjoincombat
Actions In Combat(150) MoveActions(153) StandardActions(150) SwiftActions(153) FullroundActions(154)(Replacesallactions,cannotspan
multiplerounds)
Freeactions(144)(Youmaytakeoneormorefreeactionseven
if
its
not
your
turn;
cannot
be
used
if
flat
footed)
Reactions(144)(Canbeusedevenifitsnotyourturn.Youmayonlytakeasinglereactiontoanyoneactionoreffect.A
reactionisalwaysresolvedaftertheactionthattriggeredit.)
Activateanitem(swift)(153) Startvehicle,turnoncomputer,lightalantern,ignite
lightsaber
Aidanother(standard)(151) AidingaSkillCheckorAbilityCheck:MakeDC10same
skill/abilitychecktogrant+2bonustoally.Canttake10.
AidinganAttackRoll:Selectanopponent;makeattackagainstRef10tograntoneallya+2onnextattackvs.that
target
SuppressinganEnemy:electanopponent;makeattackagainstRef10togiveopponent2penaltyonhisnextattack
Aim(2consecutiveswiftactions)(154) 1targetwithinLOS:IgnoreyourtargetscoverbonustoRef
onyournextattack
YouloseyouraimingbenefitifyouloseLOStoyourtargetorifyoutakeanyotheractionbeforemakingyourattack
Aimingprovidesnobenefitwhenmakinganareaattack(unlessyouareattackingwithavehiclesmissileortorpedo)
ProvokesanAoOAttack(standard)(150) Attackw/2hmelee,add2xSTR(cannotusewithweapons
smallerthanyoursize)
Improvisedweapons(chairs,bottles)5attackAreaAttacks(155)
Ifyourattackrollislessthan10,youautomaticallymiss Ifyourmodifiedattackrollisequalto10orhigher,compare
theresulttotheRefofeverytargetinthearea.
Creaturesyouhittakefulldamage.Creaturesyoumisstakehalfdamage.
Anatural20onanareaattackrollautomaticallyhitsalltargetswithintheaffectedarea,butareaattacksdonotdeal
doubledamageonacriticalhit.
Iftargethascoverrelativetoyouorfromcenteroftheweaponsareaofeffect,hetakesnodamageyourattackis
lessthanhisRef
Yougenerallycannotuseautofireandstun. Autofire(156)targets2x2sq,5attack;consumes10shots Autofireonlyweapon,youcanbraceyourweaponwith2
swiftactionstotake2penaltywhenusingautofireorburst
fire(onlyheavyweapons,rifles,&pistolsw/extendedstock
Burstradius(Grenades&explosives):Determinethecenteroftheburstradius,ie,thecorner(crosshairs)ofasquare
beforeyou
make
the
attack
roll
Splashweapons:Primarytargettakesfulldamageonahitandhalfdamageonamiss.Compareyourattackrolltoall
targetsadjacenttoprimarytarget;adjacenttargetstakehalf
damageifhit,nodamageifmiss
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Burst:
5
TheRedSquaresarea1squareburst.TheBlueSquaresarea2
squareburst.TheGreenSquaresarea3squareburst.The
YellowSquaresarea4squareburst.
Splash:
Theredsquareisnosplash.Bluesquaresare1squaresplash.X
SplashmeansyouhaveacirclewithradiusX.Thatmeansthe
greensquaresareradius2,theyellowsquaresareradius3,and
thepurplesquaresareradius4.
6squarecone:
Theconestartsatanintersectiononthebattlegrid(oneofthe
cornersofyourspace)andthenextendsoutwardfor6squares
ina90degreearc.Unlikenormalrangecalculations,however,
countdiagonalsusingtheoldmethod thatis,1squarefor
thefirstandallodddiagonals,and2squaresforthesecond
andallevendiagonals.
BurstFire(156)
Useaweaponsetonautofireagainstaspecificcreatureratherthananarea
5attack,+2dicedamage;uses5shots NotconsideredanareaattackShootingorThrowingIntoaMelee(161)
Youtake5attackpenaltyifyouropponentisadjacenttoanally(unlessyouhavePreciseShotfeat)
UnarmedAttacks(163)
Medcharacterdeals1d4+STRdamage Smallcharacterdeals1d3+STRdamage ProvokesanAoO(unlessyouhaveMartialArtsfeat)WeaponRanges(129)
Range:
WEAPONTYPE
Point
Blank
Short Med. Long
RangePenalties: 0 2 5 10
BlasterCannon
(vehicleweapon)
120sq 240sq 600sq 1200sq
Heavy 50sq 100sq 250sq 500sq
Rifle 30sq 60sq 150sq 300sq
Pistol/Simple 20sq 40sq 60sq 80sq
Thrown 6sq 8sq 10sq 12sq
Accurateweaponstakeno2penaltyforfiringatshortrange.
InaccurateweaponscannotfireatlongrangeAttackanObject(standard)(151)
Unattended,immobile=Ref5+sizemod(C10,G5,H2,L1,M+0,S+1,T+2,D+5,F+10)
Unattended,moving=Ref10+sizemod Held/carried/worn=Ref10+sizemod+Refofholder(not
countingarmorornaturalarmorbonuses)
Objectreducedto0HPisdisabled.Ifdamagethatreducedobjectto0exceedsthreshold,objectisdestroyed.
OBJECT
Ref
Mod DR HP DT
STR
(Break
DC)
ManufacturedObjects
Fine(comlink) +10 1 5 1(10)
Diminutive(datapad) +5 1 5 1(10)
Tiny(computer) +2 2 5 1(10)
Small(storagebin) +1 2 3 6 4(12)
Med(desk) +0 5 5 10 10(15
Large(bed) 1 5 10 20 10(15
Huge(conferencetable) 2 10 10 35 20(20
Gargantuan(smallbridge) 5 10 20 55 40(30
Colossal(house) 10 10 30 85 80(50
Computerconsole +1 5 10 10(15
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OBJECT
Ref
Mod DR HP DT
STR
(Break
DC)
ToolsandWeapons
Wpn,Tiny(holdoutblaster) +2 5 2 10 10(15)
Wpn,Small(blasterpistol) +1 5 5 12 15(17)
Wpn,Medium(blasterrifle) +0 5 10 15 20(20)
Wpn,Large(heavyblaster
rifle)
1 10 10 17 25(25)
Wpn,Huge(EWeb) 2 10 20 30 30(30)
Bindings
Meshtape +5 1 15 20(20)
Liquidcable +5 2 19 28(24)
Syntherope +5 4 20 30(25)
Chain +5 10 5 26 32(26)
Bindercuffs +5 10 20 25 40(30)
Locks
Cheap +10 1 5 1(10)
Average +10 2 5 10 10(15)
Good +10 5 10 15 20(20)
Highsecurity +10 10 120 30 50(35)Ultrahighsecurity +10 20 150 35 60(40)
Barriers
Metalbars(2cmthick) +5 10 30 25 40(30)
Permacretewall(30cmthick) 5 10 150 30 50(35)
Metalwallorhull(15cm
thick)
5 10 150 35 60(40)
Woodendoor(15cmthick) 2 5 25 10 10(15)
Metaldoororairlock(5cm
thick)
2 10 50 30 50(35)
Blastdoor(50cmthick) 2 10 750 40 70(45)
AttacksofOpportunity(free)(155) 1perround(unlesshaveCombatReflexes) Cannotuseifyoureflatfooted,oriftargethascover Canonlymakewithmeleeweapons,naturalweapons,
pistols,carbines,weaponswithfoldedstock,orMartialArts
CanavoidwithWithdraworTumble Provokingactions:
o MakingunarmedattackwithoutMartialArtsIfeato Aimingo Loadingweapono Pickingupitemo Retrievingstoreditemo Movingoutofthreatenedsquareo Usingskillthatdistractsyou(GMdiscretion)
YoudonotprovokeAoOifyoumakeaninvoluntarymove(ex:BanthaRush,MoveObject)
IfyouhavemultipleAoOs(withCombatReflexesforex),youcanonlymake1AoOperprovokingaction
Charge(standard)(meleeonly)(152) Moveyourspeed(min2sq)instraightlineandgain+2
competencebonustoattack
Youtakea2Refpenaltyuntilstartofyournextturn. Canchargethroughdifficultterrainatdoublemovement
cost
Cannotchargethroughlowobjectsorenemies(IftrainedinAcrobatics,DC25tochargethroughlowobjectsathalf
speed,DC35tochargethruatnormalspeed.Iffail,cannotattackattheendofyourmove)
YoucannotTumbleduringyourCharge Afteryouresolveachargeattackyoucantakenofurther
actionsthisturn.
Coupdegrace(fullround)(154) Useagainsthelplessopponents;cannotuseagainstvehicles
orobjects
Usemeleeweapon(orrangedweaponifadjacent)againsthelplessfoe
Autocritical Foereducedto0HPdies/isdestroyedCrossDifficultTerrain(159) Difficultterrainorlowobjectscostsdoublesquares(large
creaturespaydoubleifanypartoftheirspacemovesthru
difficultterrain)
IftrainedinAcrobatics,canmakeDC15tomoveatnormalspeedthrudifficultterrain
Delay(161)
TakenoactiontoactonalaterInitiativecount.Thisreducedinitiativeisyournewcount Ifmultipledelayingcharacterswanttoactonthesame
initiativecount,thenthecharacterwiththehigherinitiative
modifiergoesfirst.
Disarm(standard)(152) Makemeleeattackat10 Ifopponentisholdingweaponinmorethan1hand,attack
at15
Ifsuccessful,weapondropsinopponentsspace(oryoucantakeweaponifyouusedanunarmedattack)
Ifdisarmfails,opponentcanmakeanimmediatefreeattackagainstyou(unlessyouhaveImprovedDisarmfeatorare
usingRangedDisarmtalent)
IftrainedinAcrobatics,canmakeDC20checkasfreeactiontocatchtheitemafteryouhavedisarmedanopponent
(musthave1handfree)
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DraworHolsterWeapon(move)(153) Draw/holsterweapon(ifyouareproficientinweaponsuse,
youmaydraw&activateweaponwith1moveaction,ex:
lightsaber)
DrawingconcealeditemisastandardactionDropanitem(swift)(154) InyourfightingspaceoradjacentsquareExtendorFoldRetractableStock(move)(125)
Whenthestockisfolded,treatweaponaspistolforproficiencyandrange;youcannotbracetheweapon
Whenstockisextended,treatweaponasrifleforproficiencyandrange;youtakea5penaltyifyouusetheweaponin
onehand
Fallprone(swift)(154) IftrainedinAcrobatics,DC15tofallproneasfreeaction
(insteadofswift)
Feint(standard)(66) DeceptioncheckvstargetsInitiativechecktomaketarget
loseDEXbonustoRefforyourfirstattackmadeinthenext
round
5penaltytononhumanoidsorcreatureswithINTlowerthan3
FightDefensively(standard)(152) 5attack,+2dodgetoRefuntilbeginningofnextturn(if
trainedinAcrobatics,then+5dodgetoRefinsteadof+2)
NOTE:Whenusingfightdefensivelyasastandardaction,youcannotmakeanattackonyourturn(unlessyou
somehowgetanotherstandardaction)
Ifyouchoosetomakenoattacks(noAoOseither)untilthebeginningofyournextturn,thenyougain+5dodgetoRef
(iftrainedinAcrobatics,then+10Ref)untilbeginningof
nextturn
Fullattack(fullround)(154) Ifmakingmorethan1attack,penaltiesaccrueandlastforall
attacks
until
start
of
your
next
turn
Attackwith2weaponsorbothendsofdoubleweaponat10
Grab(standard)(152) Youcangrabmaxonesizelargerthanself,max1target Make5unarmedattack(nodamage)tograbtarget Agrabbedopponentcannotmoveandtakes2attack
penaltyunlessheusesanaturalorlightweapon
Breakgrabisstandardactionandautomaticallyclearsonegrabberpercharacterlevel
Grapple(standard)(153) CanonlygrapplewithPinorTripfeat Cangrapplemaxonesizelargerthanself,max1target Makeunarmedattack(nodamage)tograbtarget Ifhit,targetisgrabbed.(Grabbedtargetcannotmoveand
takes2attackunlessusesnaturalorlightweapon.Breakgrabisstandardactionandautomaticallyclearsonegrabber
percharacterlevel)
Makeopposedgrapplechecks(1d20+BAB+STRorDEX+sizemodC+20,G+15,H+10,L+5,M+0,S5,T10,D15,F20)
Ifyousucceed,targetisgrappled.(Ifyoumiss,targetisonlygrabbed),andyoucandoautomaticdamagewithlight
weaponORusePinorTrip
Agrappledtargetcannotmoveandtakes2attacksunlessusesnaturalorlightweapon.Agrappledtargetcanonly
escapewithanAcrobaticscheck(DC=yourGrapplecheck)
asastandardaction
Pin:TargetcannotmoveortakeanyactionsandloseshisDEXbonustoReflex.Lastsfor1roundonly.Atthestartof
yournextturn,targetisgrappledbutnotPinned.Youmay
makeanotheropposedGrapplechecktoPinagain.
Trip:Targetfallsproneinhissquare,butisnolongergrabbedorgrappled.
Youcandealautomaticdamagewithlightweapontoagrappledopponent;noattackrollisrequired.After
resolvingdamage,targetisstillgrappled.
ManipulateanItem(move)(153) Pickupitem(provokesanAoO) Loadweapon(provokesanAoO) Opendoor Moveheavyobject Retrievestoreditemfromclosedcontainer(requires2move
actions)(provokesanAoO)
Move&MovementTypes(move)(153) Moveyourspeed(diagonalmovecosts2sq).Youcanmove
thruallyssquares,unconsciousenemies,andenemiesthat
are3xlargerorsmallerthanyou.
Balanceatspeedovernarrowsurface;youloseyourDEXbonustoRefwhilebalancingunlessyouaretrainedin
Acrobatics
Climbatspeed(orclimbatspeedwitha5penaltyandafullroundaction);youloseyourDEXbonustoRefwhile
climbing&opponentsgain+2attackbonusagainstyou
Rideatmountsspeed Squeezing(162).Largeorlargercreaturescansqueezethru
openingsorhallwaysthatareatleasthalfaswideasthem,
providedtheyendtheirmovementinanareatheycan
normallyoccupy.Bigdroidsandvehiclescantsqueeze
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unlesstheycancompresstheirframes.Cannotsqueezethru
enemies.
Swimatspeedasmoveactionorspeedasfullroundaction
MoveThroughOccupied/ThreatenedSquares(161) Aspartofyourmoveaction,youcanattempttoTumble
thruenemysfightingspaceorthreatenedspacewithAcrobaticsDC15(trainedonly)toavoidAoOs;each
threatenedoroccupiedsquarecountsas2sqofmovement
Readyanaction(standard)(162) Specifythestandard,swift,ormoveactionyouwilltakeand
thecircumstancesunderwhichyouwilltakeit.Then,any
timebeforeyournextturn,youmaytakethereadiedaction
asareactioninresponsetothosecircumstances(assuming
theyoccur).
Thecountonwhichyoutookyourreadiedactionbecomesyournewinitiativecount.
Ifyoucometoyournextaction&youhavenotperformedyourreadiedaction,youdontgettotakethereadiedaction
Recover(3swiftactions)(154) Tomove+1CT(canbespreadacrossconsecutiverounds) CannotrecoverifsufferingpersistentconditionReload(moveaction)(153) Moveactionunlessotherwiseindicated ProvokesanAoORun(fullround)(155) Move4xspeedinstraightline(3xifwearingheavyarmoror
carryingheavyload)
LoseDEXbonustoRefwhilerunning Canrunforrounds=CONscore Afterthat,EnduranceDC10,+1perroundspentcontinuing
torun
Iffail,1persistentcondition(removebyresting#ofrounds=roundsspentrunning;canonlymovespeedwhileresting)
Second
Wind
(swift)
(154)
Ifreducedtoyourmaxhporless,catchsecondwindasswiftaction.
HealshpequaltoyourmaxhporyourCONscore,whicheverishigher
Canuseonlyonceperdayandonceperencounter;ifyouareallowedanextrasecondwindperday,youarestill
limitedtooneperencounter
Snipe(standard+move)(73) Mustbeatleast2sqawayfromtarget MusthavesuccessfullyusedStealthtohidefromtarget Makearangedattackfromhidingandthenhideagain;
makeStealthcheckat10penaltyasmoveaction
Ifsucceed,remainhidden,iffail,locationrevealedStandUpFromProne(move)(153) IftrainedinAcrobatics,DC15tostandupfromproneas
swiftaction(insteadofmove)
Switchweaponmode(swift)(154) LethalStun;SingleAutofire Autofireandstunaretwoseparatesettingsandare
generallymutuallyexclusive(ie,cannotbeusedatthesame
time)
Withdraw(move)(153)
Withdraw
at
half
your
speed,
treating
first
square
as
a
non
threatened(youcannotwithdrawifyoumustmovemore
than1squaretoexitthethreatenedarea)
Special Combat Rules (155)Concealment(156) 2attacktoattackanopponentwithconcealment Mayapplyforfog,smoke,poorlighting,tallgrass,foliage,
etc(multiplesourcesofconcealmentdonotstack)
Todetermineconcealment,drawlinefromacornerofyoursqtoallcornersoftargetssq.Ifanylinepassesthrusqor
borderthatprovidesconcealment,targethasconcealment.In
melee,targetonlyhasconcealmentifhisspaceiscompletely
withineffect.
Tonoticeatargetwithconcealment,youtakea5penaltytoPerception
TotalConcealment(157)
Youcannotattackanopponentwithtotalconcealment,butyoubutcanattackasqyouthinkheoccupiesat5penalty
Mayapplyfortotaldarknessorifblinded Tonoticeatargetwithtotalconcealment,youtakea10
penaltytoPerception(asastandardaction)
Cover(157) +5coverbonustoRef(youcanignoreatargetscoverbonus
byaiming)
Mayapplyfortrees,lowwalls,vehicles,characters,droidsetc(multiplesourcesofcoverdonotstack).
Areaattacksthatmissdealnodamage Todeterminecover,drawlinefromacornerofyoursqtoall
cornersoftargetssq.Ifanylinepassesthrusqorbarrier
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thatprovidescover,targethascover.Targetdoesnothave
coveriflinerunsalongortouchestheedgeofawallorother
sqthatwouldprovidecover
Adjacentenemyneverhascover. Largeorlargercreatures:Chooseany1sqitoccupiesto
determineifopponenthascoveragainstitsmeleeattacks.If
makingmeleeattackagainstlargecreatures,pickany1sqit
occupiestodeterminecover
CannotmakeAoOsagainsttargetswithcoverImprovedCover(158)
+10coverbonustoRef(youcanignoreatargetscoverbonusbyaiming)
Mayapplyforpeeringaroundacornerorthruanaperture Attackingthruanapertureorslitmayimposepenaltiesif
usinginappropriatemeleeweapon
TotalCover(158)
Cannotattackopponentwithtotalcover
DamageReduction
(DR)
(158)
DRisreducedfromdamagetaken.SpecifieddamagesuchasDR5/energyindicatesaweakness.Inthiscaseitmeans
theresnoDRagainstenergybutagainsteverythingelse.
WhendealingwithmultipleDR,applytheonesthatgivethehighestbenefit.
LightsabersignoreDR,unlessspecificallynotedotherwiseEncumbrance&Speed(159) Wearingmediumorheavyarmororheavyloadreduces
yourspeedtonormal(64,43)
Wearingheavyarmororheavyload,runningrestrictedto3xspeed(insteadof4x)
FlyingcharacterscannotflywithheavyloadFlatfooted(150) LoseyourdexteritybonusanddodgebonustoReflexFlanking(meleeonly)(159) +2flankingattackbonusifyouhaveanallyontheotherside
ofyouropponent
HelplessOpponents
(159)
Bound,sleeping,unconscious Atargetcanbeconsideredhelplessifhesadjacenttoyou,is
unawareofyou,isnotincombat,cannotusehisDEXbonus
toRef,andhasnottakenreasonableprecautions(has
bodyguards;hashisbacktoawall)
Gain+5meleetoattackhelplesstarget(norangedbonuses) HelplesstargettreatshisDEXasifitwere0(5modifier)
IonDamage(159) Normallivingcreatures(ie,nondroids):
o SubtractiondamagefromtargetsHPo Ifreducedto0HPbyanionattack,livingcreature
fallsunconsciousasifstunned.
o ThetargetdoesnotmovedowntheCTregardlessofwhetherornotthedamagethresholdisexceededby
thedamage.
Droids,
vehicles,
electronic
devices,
cybernetically
enhanced
creatures:
o SubtractiondamagefromtargetsHPo Ifiondamage(beforebeinghalved)exceedsDT,
targetmoves2CT.
o IfiondamagereducestargetsHPto0,targetisunconsciousordisabled.
LineofSight(160) Drawalinefromanypointinyoursqtoanypointin
targetssq.Ifthatlinedoesntgothruasqthatprovidestota
coverortotalconcealment,youhaveLOS.
AlinethatnicksacornerorrunsalongawalldoesntprovideLOS
CreaturesdonotblockLOS LineofeffectworkslikeLOS,exceptthatitignorestotal
concealment
ProneTargets(161) Take5onmeleeattacks Attackingapronetargetgrants+5melee,but5ranged Cangiveyoutotalcoverifbehindalowwall(GMs
discretion)
Reach(161) Afine,diminutive,ortinycreaturemustmoveintoyoursq
toattackyou(thisprovokesanAoOfromyou)
Youcanmakemeleeattackintoyourownspace,butnotarangedattack
ShieldRating(SR)(161) YousufferanyremainingdamagenotabsorbedbySR IfyoutakedamagegreaterthanyourSR,yourSRisreduced
by5.
Youcanrechargeshields&add5SRtoyourdamagedshieldbyusing3swiftactions(canbeusedinconsecutive
rounds)tomakeDC20Mechanicscheck(fordroids,itsDC
20Endurancecheck)
ShootingorThrowingintoaMelee(161) Youtake5rangedattackpenaltyifyouropponentis
adjacenttoanally
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Stunning(162) Unlessotherwisenoted,thestunsettingforablasteror
rangedweaponhasamaxrangeof6sq.
Onlycreaturescanbestunned;droids,vehicles,andobjectsareimmune
Autofireandstunaretwoseparatesettingsandaregenerallymutuallyexclusive.
Weaponswithstunsettingdosamedicedamageasregular,unlessotherwiseindicated
SubtractstundamagefromtargetsHP Ifstundamage(beforebeinghalved)exceedsDT,target
moves2CT.
IfstundamagereducestargetsHPto0,targetisunconsciousordisabled
Acreaturethusknockedunconsciousdoesntdieifitrollsanatural1onitsCONcheckorfailsthecheckby5.
Aweaponcanonlybeononealternatesettingotherthanitsdefaultsetting(suchasautofireorstun)atatime.
Vehicle
Stats
&
Unique
Starship
Crews
(167)
VehicleInitiative:ThepilotsInitiativemodifier(orthePilotskillmodifierifyouaretrained)+vehiclessizemodifier+
vehiclesDexteritymodifier.
Perception:CharactersnormalPerceptionmodifier. ReflexDefense:ThevehiclesReflexDefenseisequalto10+
sizemodifier+armorbonus(orpilotsheroiclevel)+
Dexteritybonus.
AttackRollsGunnersbaseattackbonus+vehiclesIntelligencemodifier+miscellaneousbonuses(pointblank
shot,weaponfocus,etc.)+2(iftrainedinPilotandfiring
pilotcontrolledweaponsfromthepilotsposition).
BaseAttackBonus:Thegunnersbaseattackbonus. Grapple:Avehiclesgrapplemodifierisequaltoitspilots
baseattackbonus+thevehiclesStrengthmodifier+the
vehiclesspecialsizemodifier(Large+5,Huge+10,
Gargantuan+15,Colossal+20,Colossal[frigate]+25,
Colossal[cruiser]+30,Colossal[station]+35).
Skills:Usethecharactersappropriateskillmodifiers(+vehiclesizemodifier+vehicleDexteritymodifierinthecase
oftheInitiativeandPilotskill).Iftheshipscomputeris
friendlyorhelpfultowardsyou,youalsoaddtheships
IntelligencemodifierasanequipmentbonustoyourUse
Computerchecks.
Ifitisnotlistedabove,thanitisnotchangedbyhavinguniquecreworisotherwiseexplicitlyspelledoutinthe
book.
Damage, Defenses, Hit Points(145) 1hmeleeorthrown=weapon+heroiclevel+STR 2hmelee(noweaponssmallerthanyoursize)=weapon+
heroiclevel+STRx2
Ranged=weapon+heroiclevel
DamageTypes(KOTOR72) Ifaweapondeals2typesofdamagesimultaneously,then
anyabilitythatdependson1damagetypeappliestoallthe
damagefromthatweapon.Ex:ifyouhaveprotection
againstenergydamage,yougainfullprotectionfrom
weaponsthatdealenergy&slashing,or,energy&
piercing.
FallingDamage
(255)
Makeattack1d20+20vsFort. Ifattacksucceeds,subjecttakes1d6damageforevery3m
(2sq)fallen,max20d6damage
Ifattackfails,subjecttakeshalfdamage Fallingcharacterlandsprone IftrainedinAcrobatics,canreducefallingdamageCriticalHits(145) Natural20alwaysacriticalhit. Alltargetssubjecttocriticalhits,eveninanimateobjects Effectsthatnegateanattack(suchasBlock,Deflect,
VehicularCombat,andaDP)cannegateacriticalhit
Defenses(145) Ref=10+heroiclevelorarmor+DEX+class+natural
armor+sizemod(C10,G5,H2,L1,M+0,S+1,T+2,D+5,
F+10)
Fort=10+heroiclevel+CON*+class+equipment*Nonlivingtargets(ex:droids)withoutCONscoresuse
STRinstead
Will=10+heroiclevel+WIS+class Damagethreshold=Fort+sizemod(L+5,H+10,G+20,C+50)Damagethreshold(146) Ifdamagetakenequalsorgreaterthanthreshold,1CT0HitPoints(146) Move5CTandfallunconscious Ifthedamagethatreducedyouto0HPequalsorexceeds
damagethreshold,characterdiesordroid/object/vehicleis
destroyed(cannotberepaired)
CanspendaFPtoavoiddeathandfallunconsciousoravoiddestruction
and
be
disabled;
you
can
spend
this
FP
even
if
youalreadyspentaFPthisround.
FallingUnconscious&Death(147) After1min,makeDC10CONcheck(youcanttake10) Ifsuccess,+1CT,gainHP=yourlevel,actnormallyonnext
turn(startingprone)
Iffail,remainunconsciousfor1hour,conditionbecomespersistent(canthealnaturally,cantuserecover)untilyou
havesurgeryor8consecutiveuninterruptedhoursrest
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Makeanothercheckeveryhourtoregainconsciousness Iffailby5ormoreorifroll1onthischeck,youdie Iftakedamageequaltoorexceedthreshold,youdie Ifsubjectedtocoupdegrace,youdie Ifyoureceiveanykindofhealing,move+1CTandact
normallyonnextturn(startingprone)
Fordroids:Ifrepaired,+1CTandactnormallyonnextturn(startingprone)
Forobjects,devices,vehicles:Ifrepaired,+1CT AcharacterwhodiescanberevivedusingRevivify:Treat
Injury(trainedonly)DC25torevivecreaturewithin1
roundofitsdeath
NaturalHealing(148) Onceperday,with8consecutiveuninterruptedhoursrest
regainHP=levelandremovedebilitatingconditions
Iftendedbyanother,regainadditionalHP=level Cannothealnaturallywithapersistentcondition
Conditions (148) Whenyoutakedamagethatequalsorexceedsyourdamage
threshold,youmove1CT
IfyourepushedtothebottomoftheCT,youfallunconscious(ifyoureadroid,youredisabled)
IfavehicleispusheddowntheCT,allthevehiclesoccupantssufferthevehiclesCTpenalty;thispenaltystacks
withtheindividualoccupantsCTpenalty
RemovingConditions(148) Userecoveraction,3swiftactions,canbespreadacross
consecutive
rounds
Onceperday,with8consecutiveuninterruptedhoursrestremovesmostdebilitatingconditions(excepthunger,
poison,disease)
PersistentConditions(149) Ex:poison,disease CannotuseRecoverorhealnaturally RemovebysatisfyingrequirementsstatedinitsdescriptionConditionTrack(149)
0
Normal
1 1penaltytoalldefenses
1penaltyonattackrolls,abilitychecks,andskillchecks
2 2penaltytoalldefenses
2penaltyonattackrolls,abilitychecks,andskillchecks
3 5penaltytoalldefenses
5penaltyonattackrolls,abilitychecks,andskillchecks
4 Moveathalfspeed
10penaltytoalldefenses
10penaltyonattackrolls,abilitychecks,&skillchecks
5 Helpless(unconsciousordisabled)
Skills (57) Ifyoufailby5ormore,usuallybadconsequencesSampleSkillDCsTaskdifficulty DC Example
Veryeasy 0 Noticealargecreature
Easy 5 Climbaknottedrope
Medium 10 Gatherlocalnewsandrumors
Tough 15 Performfirstaid
Challenging 20 Sabotageanelectronicdevice
Formidable 25 Escapebindercuffs
Heroic 30 Jumpa10meterchasm
Superheroic 35 Climbanoverhangingbalconyinthe
rain
Nearly
impossible
40 ConvinceaSithLordthatyouarehis
trustedlieutenantsreplacement.
AverageSkillBonusesSkillbonus Skilllevel
+0and
lower
Common
citizen;
no
significant
training
+1to+5 Hassomenaturalaptitudeortraining
+6to+10 Amongthebestinthecityoronthe
continent
+11to+15 Amongthebestontheplanetorinthe
system
+16to+20 Amongthebestinthesector
+21to+25 Amongthebestintheregion(Core,Mid
Rim,etc.)
+26andhigher Amongthebestinthegalaxy
OpposedChecks(58) Ifthereisatie,characterwithhigherskillmodifierwins.If
thesearethesame,rollagain
Rerolling(featorspeciestrait)(59) Youmustdeclareyouareusingthisoptionbeforeeffectsare
resolved
Favorable&UnfavorableCircumstances(59)
Givetheskillusera+2circumstancebonustorepresentcircumstancesthatimproveperformance,suchashavingthe
perfecttoolforthejob,gettinghelpfromanothercharacter,orpossessingunusuallyaccurateinformation.
Givetheskillusera2penaltytorepresentcircumstancesthathamperperformance,suchasbeingforcedtouse
improvisedtoolsorpossessingmisleadinginformation.
ReducetheDCby2(orassignpenaltiestoanopposedcheck)torepresentcircumstancesthatmakethetaskeasier,
suchashavingafriendlyaudienceorperformingworkthat
doesnthavetobeperfect.
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IncreasetheDCby2(oraddbonusestoanopposedcheck)torepresentcircumstancesthatmakethetaskharder,such
ashavingahostileaudienceorperformingworkthatmust
beflawless.
Cooperation(61) EachhelpermakesaskillcheckDC10(canttake10)togive
leaderofeffort+2bonus.
Skill
check
need
not
be
the
same
skill
NumberofhelperslimitedbyGMArmorCheckPenalty(61) Ifwearingarmoryourenotproficientwith,youtake2for
light,5formed,10forheavy
Acrobatics (canttake10or20)(62)Balance(62)
NarrowSurface AcrobaticsDC
815
cm
wide
10
47cmwide 15
Lessthan4cmwide 20
Slipperyorunstablesurface +5
Moveathalfspeed Consideredflatfootedunlessyouretrained FailmeansyoufallproneandmustcheckDC15tocatch
ledgeorwire
Iftakedamagewhilebalancing,makeAcrobaticscheckDC=damagetoavoidfalling
CatchItem(trainedonly)(S&V19)
DC20asfreeactiontocatchtheitemafteryouhavedisarmedanopponent(musthave1handfree)
CrossDifficultTerrain(trainedonly)(63)
DC15tomoveatnormalspeedthrudifficultterrain(insteadofhalfspeed)
EscapeBonds/EscapeArtist(63/S&V19)
Situation AcrobaticsDC Time
Escaperopes 1d20+oppo
nentsDEX+10
1min
Escapenet 15 Fullround
Escapebindercuffs 25 1min
Escapefrom
grapple
Grapplers
grapplecheck
Standard
Wrigglethrutight
space
20 Move
Reducetime
(trainedonly)
+10 1min5rounds
FullroundStandard
StandardMove
FallProne/StandUpFromProne(trainedonly)(63)
DC15fallproneasfreeactioninsteadofswift DC15tostandupfromproneasswiftinsteadofmoveFightDefensively(63/152)
Standardaction;iftrainedinAcrobatics,gain+5dodgebonustoRefwhenfightingdefensively(insteadof+2)
Fullroundaction;iftrainedinAcrobatics,gain+10dodgebonustoRefwhenfightingdefensivelyandmakingnoattacks(noAoOseither)(insteadof+5)
LongFalls(KOTOR30)
DC20tolandonatargetnearasquareyouwouldnormallylandin.Youcanadjustyourtargetby1sqforevery60m
fallen.
Favorableorunfavorablecircumstanceadjustmentsmayapply(ex:amountofwind;baggyclothing)
Low,High,&ZeroGravityEnvironments(trainedonly)(FU29)
DC20tonegatethe2attackrollpenaltiesinlow&highgravityenvironments.
DC20,swiftactiontolessentheattack&skillpenaltiesfromzerogravityfrom5to2
NimbleCharge(trainedonly)(S&V19)
DC25tochargethroughlowobjectsathalfspeed DC35tochargethrudifficultterrainatnormalspeed Iffail,cannotattackattheendofyourmoveReduceFallingDamage/FallingObjectsDamage
(trained
only)
(63)
DC15treatfallasifitwas3m(2sq)shorterwhendeterminingdamage.Forevery10pointsyoubeatDC,
subtractadditional3m(2sq).Ifyoumakecheckandtakeno
damagefromfall,youlandonyourfeet.Youcanusethis
alongwithJumpDownfromJumpskill.
DC15takehalfdamagefromfallingobjectTumble(trainedonly)(63)
DC15,tumblethruthreatenedsquareorenemysfightingspaceaspartofyourmovewithoutprovokingAoO
Eachthreatenedoroccupiedsquarecountsas2sqofmovement
Youcannottumbleduringacharge
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Climb(cantake10only)(63)Examplewallorsurface DC
Slopetoosteeptowalkup;knottedropewithawallto
braceagainst.
0
Ropewithawalltobraceagainstoraknottedrope,but
notboth.
5
Surfacewithledgestoholdontoandstandon,suchasa
veryrough
wall.
10
Surfacewithadequatehandholdsandfootholds(natural
orartificial),suchasaveryroughnaturalrocksurfaceora
tree;anunknottedrope.
15
Unevensurfacewithsomenarrowhandholdsand
footholds.
20
Roughsurface,suchasanaturalrockwallorabrickwall. 25
Overhangorceilingwithhandholdsbutnofootholds. 25
Perfectlysmooth,flat,verticalsurfacecannotbeclimbed.
Climbinginsideanairductorotherlocationwhereone
canbraceagainsttwooppositewalls
10
Climbingacornerwhereyoucanbraceagainst
perpendicularwalls
5
Surfaceisslippery +5
AcceleratedClimbing:toclimbatfullspeedasfullround
orhalfspeedasmoveaction
+5
ExtremeConditions:(FU29)Foreachextreme
circumstance(highaltitude,weather,temperature,
unusualclimbingsurfaces).Negatethepenaltybyusing
specializedclimbinggear.
+5
WitheachsuccessfulClimbcheck,youcanadvanceup,down,oracrossaslopeorawallorothersteepincline(or
evenaceilingwithhandholds).Aslopeisconsideredtobe
anyinclineoflessthan60degrees;awallisanyinclineof60
degreesorsteeper.
Youcanclimbathalfyourspeedasafullroundaction.Youcanclimbatofyourspeedasamoveaction.
AfailedClimbcheckindicatesthatyoumakenoprogress,andacheckthatfailsby5ormoremeansthatyoufallfrom
whateverheightyouhavealreadyattained.
CatchingYourselfWhenFalling:Climbcheck(DC=thewallsDC+20)todoso.Aslopeisrelativelyeasiertocatch
yourselfon(DC=theslopesDC+10).
MakingHandholdsandFootholds:Youcanmakeyourownhandholdsandfootholdsbypoundingpitonsintoa
wall.Doingsotakes1minuteperpiton,andonepitonis
neededpermeter.Aswithanysurfacewithhandholdsand
footholds,awallwithpitonsinithasaDCof15.Inthesameway,aclimberwithaniceaxeorsimilarimplementcancut
handholdsorfootholdsinanicewall.
Special:Someoneusingaropecanhaulacharacterupward(orlowerthecharacter)bymeansofsheerstrength.Formula
isStrengthscoresquaredx0.5.Resultiskgyoucanlift
Climbing&Combat
Whileclimbing,opponentsgeta+2bonusonattackrollsagainstyouandyouloseyourDEXbonustoRef
Ifyoutakedamagewhileclimbing,makeaClimbcheckagainsttheDCoftheslopeorwall.Failuremeansyoufall
fromyourcurrentheight.
ClimbinginLoworHighGravity(KOTOR30)
Lowgravity:DCishalved,movementdoubled Highgravity:DCdoubled,movementhalved(min.1sq)
Deception(cantake10only;iffail,cantretry)(64)AlternateStory(trainedonly)(S&V19)
ToattemptasecondDeceptionchecktoconveydeceptiveinformationorcreateadeceptiveappearancewhenyoufail
thefirst,at10penalty
Cheat(trainedonly)(S&V19)
TouseyourDeceptioncheckinsteadofyourWisdomwhengambling.
Whengamblingagainstothers,theygettomakeaPerceptioncheck;ifitexceedsyourDeceptioncheck,yourecaught
Whengamblingagainstthehouse,yourDeceptionmustbeatthelocalsecurity(DC15forcommon,DC25forgood,
DC35orhigherforbest);iffail,yourecaught
DeceptiveAppearance(64)
OpposedbytargetsPerceptioncheck Torushandcreatedeceptioninlesstime,10penalty,create
in1stepfastertime(minimumofSimple)
Typeofdisguise
orforgery
Timetocreate
disguiseorforgery
Simple 1min
Moderate 10mins
Difficult 1hour
Incredible 1day
Outrageous 2weeks
DeceptiveInformation(64)
MustovercometargetsWillofanywhounderstandyou Seetablebelowfortimeittakestoconveydeceptive
information&yourcheckmodifier
Torushandconveydeceptiveinformationinlesstime,10penalty,
create
in
1step
faster
time
(minimum
of
Simple)
Ifcreatingmultipledeceptions,suchasforgeryanddeceptiveinformation,mustsucceedtargetsPerception
checkandWilldefwithyourDeceptionroll.
Failureby10orlessmeanstargetwasunwillingtogoalongwithit
Failureby11+meanstargetseesthrudeception
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Deception
Timeto
Convey
Check
Modifier Description
Simple 1stndrd
action
+5 Asimpledeceptionworksinthetargetsfavorormatchesthetargetsexpectations,anditrequires
nothingyoudonthaveonhand.Simpledeceptionsincludeconvincingajunkdealertobuysome
stolendroids;disguisingyourselfassomeonenonspecificofsimilarsize,species,andgender;and
creatingafalseIDthatwillpasscasualinspectionbutnotcarefulscrutiny.
Moderate Fullrnd
action
+0 Amoderatedeceptionisbelievableanddoesntaffectthetargetmuchonewayortheother,andyou
have
most
of
the
props
you
need.
Moderate
deceptions
include
convincing
a
suspicious
guard
that
yourenotathief;disguisingyourselfasamemberofanotherspeciesorgender;andcreatingafalseI
goodenoughtopassvisualscrutinybutnotelectronicscreening.
Difficult 1minor
more
5 Adifficultdeceptionisalittlehardtobelieve,putsthetargetatsomekindofrisk,orundergoes
scrutiny.Examplesincludeconvincingagroupofthugsthatyourewillingandabletobeatthemina
cantinafight,forgingstarshiptranspondercodes,impersonatinganofficerwellenoughtogivetroop
orders,andcreatingfalseofficialdocumentsgoodenoughtopasselectronicscreening.
Incredible 1minor
more
10 Anincredibledeceptionishardtobelieve,presentsasizablerisktothetarget,orrequirespassing
intensescrutiny,Incredibledeceptionsincludeconvincingareputablestarshipdealertobuyastolen
Imperialshuttle,impersonatingsomeonewellenoughtoconvinceanoldfriend,andforgingfalse
credits.
Outrageous 1minor
more
20 Anunlikelydeceptionisalmosttoounlikelytoconsiderorrequiresmaterialyoujustdonthave.
OutrageousdeceptionsincludeImpersonatingaJedi(withoutanyForcesensitivity)wellenoughto
foolanotherJedi,claimingtobetheEmperorindisguiseandgivingorderstostormtroopers,andforgingimportantdocumentswithnopropertoolsorexamplestoworkwith.
CreateaDiversiontoHideortoHideanItem(64/FU29)
StandardactionvsalltargetsWilltoattemptStealthcheckwhiletargetsareawareofyou(tohideanitem,seeConceal
IteminStealth)
YoumustbeabletoreachahidingplaceinamoveactionFeignHaywire(DroidsOnly)(FU29)
FullroundactionvsalltargetsWilltomaketargetsflatfootedagainstyou.
Ifyoutakeanyaction,targetsarenolongerflatfootedattheendofyourturn.
Feint(cannottake10,canretryfreely)(66)
StandardactionvstargetsInitiativechecktomaketargetloseDEXbonustoRefforyourfirstattackmadeinthenext
round
5penaltytononhumanoidsorcreatureswithINTlowerthan3
GroupFeint(cannottake10)(S&V19)
Fullroundaction Targetanynumberofclearlyvisibleopponentswithin6sq
vstargets;eachtargetbeyondfirstimposes5penalty
RolloncetosetDCforopponentsInitiativecheck;opponentsyoubeatareflatfootedagainstfirstattackyou
makeagainsthiminnextround
Innuendo(trainedonly)(S&V19)
TotransmitasecretmessagetoanothertrainedinDeception DC10forsimplemessages DC1525forcomplexmessages AnywhoseeandhearmessagecanusePerceptiontobeat
theDCandfigureitout
Subjecttocircumstancepenalties(ex:loudnoise,dimlighting,distance)
WhilePilotingaVehicle(SotG18)
Tofeintorcreateadiversiontohidewhilepilotingvehicle(feintmakestargetflatfootedagainstyourfirstattackonly,
notthoseofyourgunners)
Addvehiclessize&DEXmodifierstoyourDeceptioncheck;takea5penaltyifyourenottrainedinPilot
Endurance (66)ForceMarch(66)
Eachhourofwalkingafter8hours,makeDC10Endurancecheck(+2perhourafterthefirst)
Iffail,1persistentCT,removebyrestingfor8hHoldBreath(66)
Canholdbreathfor#ofrounds=CONscore. Afterthis,makeDC10Endurancecheck(+2perroundafter
thefirst)tocontinueholdingbreath
Iffail,mustbreatheor1CT.Ifunabletobreatheafterfallingunconscious,youdie
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IgnoreHunger(66)
Cangowithoutfoodfor#days=CONmodifier(min1) Afterthis,makeDC10Endurancecheck(+2perdayafter
thefirst)
Iffail,1persistentCT,removebyeatingIgnoreThirst(66)
Cangowithoutwaterfor#hours=3xCONscore Afterthis,makeDC10Endurancecheck(+2perdayafter
thefirst)
Iffail,1persistentCT,removebydrinking1Lwater(x10foreverysizelargerthanM,div.by10everysizesmaller
thanM)
Run(66)
Fullroundaction,move4xspeed(3xifheavyarmororheavyload)
LoseDEXbonustoRef Canrunfor#ofrounds=CONscore Afterthis,makeDC10Endurancecheck(+1perroundafter
thefirst)tocontinuerunning
Iffail,1persistentCT,removebyrestingfor#ofrounds=roundsspentrunning(whileresting,canonlymoveyour
speed)
SleepinArmor(66)
DC10forlightarmor,DC15formed,DC20forheavy Iffail,1persistentCT,removebysleepingfor8hSwim(66)
DC15eachhour(DC10iftreadingwater,ie,stayingafloat)(+2perhourafterthefirst)
Iffail,1persistentCT,removebyrestingforamountoftime=timespentswimming(whileresting,cannotswimor
treadwater)
Gather Information (cantake10only)(67) Eachcheck=1d6hourstimespent WithPersuasion,canreducemonetarycosttoGatherInfoby
50%(seeHaggleunderPersuasion);generallyDC25for
Indifferentattitude
Analysis(trainedonly)(FU30)
DC15toanalyzedatagatheredafterusingGatherInformationtoadd+10bonustooriginalcheck
Youget+10competencebonusforcompleteinfo,or5to 10penaltyforincompleteorunreliableinfo
FindaBlackMarketObject(119)
Mustpayitemscostmultiplied&waitrequiredtime
Restriction
Rating
BlackMarket
Cost
Gather
InfoDC
Time
Required
Licensed x2 10 1day
Restricted x3 15 2days
Military x4 20 5days
Illegal x5 25 10days
Subjecttocircumstancebonus(ex:ifonSmugglersMoon)orpenalty
YoucanmakeaPersuasioncheckinsteadofGatherInfotobribeanofficial
YoucanmakeaDeceptioncheckinsteadofGatherInfotofabricateorstealafalseidentity
Iffailby5ormore,someonenoticesyourpokingaroundandcomestocapture,interrogate,orsilenceyou
FindaGoodScore(trainedonly)(S&V19)
1hour;DC=10+characterleveltofindillicitprofitablework,gaining+10%morethannormalcreditpayout
UsejobgeneratorS&V78 Failbylessthan5meansyoufindworkatnormalpayrate. Failby610meansyoufindworkat90%payrate Failby11+meansyoufindnoworkIdentify(anItemsFunction)(S&V20)
DC20,+1additionalfact/infoforevery5pointsovertheDC
LearnNewsandRumors(67)
DC10formajornews&popularrumors DC20&50crinbribesfordetailedunclassifiedfactsofnews
storyordeterminingveracityofrumor
LearnSecretInformation(67)
DC25and5000crbribesforclassifiedinfo,Ex:classifiedreports,blueprints
DC30orhigherand50,000crormorefortopsecretinformation.Ex:DeathStarblueprints.
Iffailby5ormore,someonenoticesyourpokingaroundandcomestoinvestigate,arrest,orsilenceyou
LocateIndividual(67)
DC15ifrelativelyeasytolocate DC25and50crbribesifhestryingtohidehis
presence/activities
QuickIntel(trainedonly)(S&V20)
+10DCtohalvethetimerequiredtoGatherInformation(mustdeclarethisusebeforerolling)
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Initiative (cantake10only)(68) Youcantake10onlyifyoureabouttolaunchanattackon
someone(suchasanambushagainstunawaretargets),have
preparedyourself,andaretheoneinitiatingtheencounter.
AvoidFeint(68)
OpposeopponentsDeceptioncheckwithyourInitcheck.Mustmeetorbeathischecktoavoidfeint.
Startbattlewhilepilotingavehicle(170)
Whenpilotingavehicle,youmustapplyvehiclessizemodifiertoyourcheck.IfyouaretrainedinPilot,youmay
useyour[Pilotskillmodifier+vehiclessizemodifier+
vehiclesDexteritymodifier]asyourInitiative.
VehicleSize
VehiclesInitiative,Pilot,&Ref
modifier
Colossal(alltypes)(ships) 10
Gargantuan(Xwing) 5
Huge(ATST) 2
Large(speederbike) 1
Jump(cantake10,cantake20iftheresnodangerinfalling)(68)
Distancecoveredbylongjumporhighjumpcountsagainstyourmaxmovementinaround.NOTE:1sq=1.5meters
LongjumpDC=distance(inmeters)x3.DCisdoubledwithoutminimum4sqrunningstart
HighjumpDC=distance(inmeters)x12.DCisdoubledwithoutminimum4sqrunningstart.DChalvedifusinga
polevault
JumpdownDC15totreatfallas3m(2sq)shorterfordetermining
falling
damage.
For
every
10
points
by
which
youbeattheDC,youcansubtractanadditional3mfromthe
fall.YoucanusethisalongwithReduceFallingDamage
fromAcrobatics.
Knowledge (cantake10only,cantretry)(68) DC10forcommonknowledge DC1525forexpertknowledge,trainedonly. Bureaucracy:Businessprocedures,legalsystemsand
regulations,andorganizationalstructures
Galactic
lore:
Planets,homeworlds,
sectors
of
space,
galactic
history,andtheForce
Lifesciences:Biology,botany,genetics,archaeology,xenobiology,medicine,andforensics
Physicalsciences:Astronomy,astrogation.chemistry,mathematics,physics,andengineering
Socialsciences:Sociology,psychology,philosophy,theology,andcriminology
Tactics:Techniquesandstrategiesfordisposingandmaneuveringforcesincombat
Technology:functionandprincipleoftechnologicaldevices,aswellasknowledgeofcuttingedgetheoriesand
advancements.
Knowledge(Bureaucracy)(118)
GettingaLicence
Mustpayfeerequired(percentageofobjectyouretryingtoget)
MakecheckvsDCbelow(canttake10or20)&waitrequiredtime
Restriction
Rating
License
Fee1
Knowledge
BureaucracyDC
Time
Required
Licensed 5% 10 1day
Restricted 10% 15 2days
Military 20% 20 5days
Illegal 50% 25 10days
1Thelicensefeeisgivenasapercentageofthelicensed
objectsbasecost.
Iffail,mustwaitrequiredtimebeforetryingagain Youneedonlybuyasinglelicenseforeachindividualitem.Knowledge(Tactics)(cantake10only)(CW27)
AnticipateEnemyStrategy(trainedonly)(CW27)
DC=targetsWill(mustbewithinLOS),moveactiontoanticipateifatargetwillattack,whoitintendstoattack,ifit
willmove,orusespecialstrategies
BattlefieldTactics(trainedonly)(CW27)
DC20,3swiftactionsonconsecutiveroundstograntextrastandardactionstoothercharactersifyouarecommanding
aunitinmasscombat(seeMassCombatCW95)
Mechanics (cantake10or20)(68) CharactersthatareuntrainedinMechanicscanstillaid
another
BiotechAdaptation(trainedonly,requirestoolkit)(LE31)
GraftTechnology:DC25&1hourtotreatabiotechdeviceasanonbiotechdeviceofthesametypeforpurposesof
MechanicsandUseComputerchecks(butdoesnotallow
useoftheTechSpecialistfeat) MechanicalEnhancements:DC25&1hourtoconnecta
devicetoapieceofbiotechthathasbeengrafted(see
above).Youcannowtreatabiotechdeviceasthoughitalso
hadthetraitsofthedeviceyouhaveenhanceditwith.You
canonlyenhanceabiotechdevicewithanotherdeviceofits
sizeorsmaller.
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BoobyTrap(trainedonly,requirestoolkit)(S&V20)
Toinstallboobytraptodamagenextpersonwhousesitem(usingyourbaseattackbonusvsRef)
SeeDisableDevicetableforsabotageDCs Forevery1d4damageyouwantthetraptodeal,increase
DC+5.
BuildObject(trainedonly,requirestoolkit)(FU30)
SeeFU30DisableDevice(trainedonly,requiressecuritykit)(68)
FullroundactionDevice DC Examples
Simple 15 Sabotagemechanicaldevice,jam
ablaster,bypassmechanical
lock
Tricky 20 Sabotageelectronicdevice,
bypassbasicelectroniclock
Complex 25 Disarmelectronicsecurity
system,bypasscomplexelectronicormechanicallock
Toleavenotrace
oftampering
+5
Iffailby5ormore,somethinggoeswrong,ex:trapissprung,devicenotdisabled(butyouthinkitis)
EnvironmentalAdaptation(requirestoolkit)(RE28)
10minstoadapt1object,or1hourtoadapt1vehicle(taking20takes20timesaslong)
IfyourcheckresultisgreaterthanobjectsFort,useyourcheckresultinsteadofFortwhenobjectisattackedby
extremetemperaturesoratmospherichazards
HandleExplosives(trainedonly)(69)
DC10fullroundtoset/connectdetonatortoexplosive.Failmeansexplosivedoesntgooff.Failby10+meansitgoesoff
duringinstallation
MakeexplosivedifficulttodisarmDC=DCtodisarm5(mustdeclarethisuseandsettheDCbeforesettingthe
explosive;minimumDC10)
Toplaceexplosivetodamagevehicleorstructure,GMmakeschecksecretly:Result15ignoresDR,result25deals
doubledamage,result35dealstripledamage.(Allother
targetswithinburstradiustakenormaldamage)
DisarmExplosiveDevice(requiressecuritykit);DC15unlessdevicewassetwithhigherdisarmcheck;iffailby5+,
explosivedetonateswithyouadjacenttoit.
HotShot(trainedonly,requirestoolkit)(S&V20)
Tooverloadanenergyweapontodeliver+3damage 1hour,DC20+5foreverysizeabovetiny
Attackrollofnatural25disablesweapon;ifnatural1,weaponexplodesdealingmodifieddamagetoyouandhalf
damagetoalladjacents
ImprovisedConnection(requirestoolkit)(LE32)
DC20&1hourtoconnectelectronicdevicesorcomputerswithoutpropercables,usingimprovisedmaterials.
JuryRig(trainedonly,cannottake20)(70)
DC25,fullroundactiontomaketemporaryrepairstodisabledmechanicalorelectronicdeviceto+2CTandgrant
1d8HP(Attheendofsceneorencounter,itmoves5CT
andbecomesdisabledagain.)
+5bonuswithtoolkitModifyDroid(trainedonly,requirestoolkit)(70/197)
Toattachnewequipmenttodroids Encumbrancerulesapplywhenaddingnewequipment Toadd,remove,orreplacedroidssystem:System DC
Timeto
complete
Locomotion 25Mechanics 1day
Processor 20UseComputer&
20Mechanics
1day
Appendage 20Mechanics 1hour
Accessory 15Mechanics 1hour
Tool,weapon,or
instrumentmounted
onappendage
15Mechanics(DC20
toinstallweaponon
1st,2nd,3rd,5thdegree
droids
10mins
Selfmodification
(locomotion,
appendage,or
accessoryonly)
Youtake5penalty;
cannotreplace
or
installaprocessoron
yourself
RechargeShields(trainedonly)(70)
DC20,3swiftactionsonsameorconsecutiveturnstorestoreSR5
RefitAntiquatedVehicleorWeapon(trainedonly)(LE31)
Refitanantiquatedvehicleorweaponwithmoderntechnology,applyingtherefittedtemplatetothebasevehicleorweapon
Costs20%ofbasevalueofvehicleorweaponforrawmaterials
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SizeofObject TimetoRefit
Mediumorsmaller 1day
Large 2days
Huge 5days
Gargantuan 10days
Colossal 20days
Colossal(Frigate) 60days
Colossal(Cruiser) 180days
Colossal(Station) 360days
IfmultiplecharacterstrainedinMechanicsworkontherefitsimultaneously,dividetheamountoftimetakenbynumber
ofcharacters(toamaxof20characters,minimumof1day)
RegulatePower(trainedonly)(70)
DC20,3swiftactionstomovevehicle+1CTRepairObject(trainedonly)(70)
DC20,1hourtorepairdamagedordisabledobject,restoring1d8HP&removingpersistentconditions
Ifyouarerepairingdamagedvehiclewhileonboard,youtake
penalty
on
Mechanics
=
CT
penalty
of
vehicle
RepairDroid(trainedonly,requirestoolkit)(70)
DC20,1hourtorepairdamagedordisableddroid RestoresHP=droidslevel&removespersistentconditions Droidrepairingitselftakes5penaltyShutDownanunwillingdroid(188)
Cannotshutdownanunwillingdroidthathaslockedaccessunlessitsdisabledorotherwisehelpless
Ifdroiddoesnthavelockedaccess,youmustGrabthedroidthenmakeMechanicscheckvsdroidsWillasastandard
actionwhileitsgrabbedtoshutitdown.
Perception (cantake10or20)(70)AvoidSurprise(70)
Makecheckasreactiontoavoidsurpriseatstartofbattle(seeNoticeTargets)
Blindness(254)
Ablindedcreaturecantsee,takes2Refpenalty,losesDEXbonustoRef,movesathalfspeed,takes5penaltyon
Perception
checks
Allopponentshavetotalconcealmentfromblindedcreature AllchecksandactionsthatrelyonvisionautomaticallyfailEavesdrop(70)
DC10todetectandidentifydistantandambientnoises DC10toeavesdrop;DC15innoisyareas;DC25invery
loudareas
NoticeTargets(70)
ReactioniftargetisentersyourLOS Activelylookingforhiddenenemiesisstandardaction,
opposedbytargetsStealthcheck
Iftargetnotsneaking,DCbasedonsize,C=15,G=10,H=5L=0,M=5,S=10,T=15,D=20,F=25
Take5penaltyforevery10sqofdistancebetweenyouandtarget.
Take5penaltyiftargethasconcealmentorcover/10penaltyiftotalconcealmentortotalcover
Take10penaltyifyouresleeping Tonoticeiftargethasconcealedweaponsorobjects,
opposedbytargetsStealthcheck.Ifyouwincheckby5+,
youtellwhatkindofobject/weaponishidden.Gain+10
bonusifphysicallysearchtarget,fullroundaction;canonly
beusedonwilling,pinned,orhelplesstarget
Search(70)
Fullroundactiontoexamine1sqarea DC15(ormoreifwellhidden)tofindhidden
compartments,secretdoors,traps,etc
QuickSearch(trainedonly)(S&V20)
Takea10penaltytosearcha5squareareaor5cubicmetervolumeofgoodsasafullroundaction
SenseDeception(70)
Reaction,opposedbyopponentsDeceptioncheckSenseInfluence(71)
DC20,fullroundactiontosenseiftargetundertheinfluence
of
amind
affecting
effect
LongRangeSpotter(trainedonly;requireselectrobinoculars)(CW27)
TousePerception(DC10)toaidanotheronanattackrollmadebyanallyoralliedvehicle
Mustbeabletoseetarget,targetmustbeatleast50sqfromyou&ally,allymustbeabletohear&understandyou
StarshipScalePerception(SotG18)
Youtake10penaltyforevery1sqofrange(ratherthan10sq)
Retry(71)
Asaswiftaction,youmayattempttoseeorhearsomethingthatyoufailed(orbelieveyoufailed)tonotice
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Persuasion (cantake10only;iffailcantretry)(71) Iffail,cannotretryonsametargetfor24hBribery(FU31)
Risk DC
Requestiswithinofficialsregularduties 10
Requestisoutsideofficialsduties,butwithinhisability
20
Requestisoutsideofficialsduties,andnoteasily
concealed
30
Requestispersonallydangeroustoofficial +15
Briberyamountisdoublethegoingrate 10
Briberyamountisquadruplethegoingrate 15
Briberyamountistentimesthegoingrateorhigher 20
ImprovisedCommunication(FU31)
DC=[20][targetsINTmodifier]tocommunicatesimpleconceptswithsomeonewhodoesntunderstandyour
languageortocommunicatenonverballywithanother
Haggle(71)
Toaddorreduce50%tosellpriceoraGatherInformationcheck;checktableforDC;targetwillnotpaymorefor
common
items
that
can
easily
be
obtained
ChangeAttitude(71)
Fullround;vstargetsWilltoimproveattitudeby1step(targetmusthaveINTof2+andbewithinLOS)
5iftargetcannotunderstandyourlanguage
Current
attitude Thecreature
YourPersuasioncheckmod
tochangecurrentattitude
Haggle
DC
Hostile Takesriskstoharmyou,usuallyattackingonsight 10 Cant
Unfriendly Wishesyouillbutwontgooutifitswaytoharmyou 5 30
Indifferent Regardyouasneitherathreatnoranallyandprobablydoesntattackyou 2 25
Friendly Wishesyouwellbutwonttakelifethreateningrisksonyourbehalf +0 20
Helpful Takesriskstohelpyou 15
Intimidate(71)
Intimidatesituation Modifier
Targetishelplessorcompletelyatyourmercy +5
Targetisclearlyoutnumberedor
disadvantaged
+0
Targetisevenlymatchedwithyou 5
Youareclearlyoutnumberedordisadvantaged 10
Youarehelplessorcompletelyatthetargets
mercy
15
FullroundactionvsWilltoforce1creaturewithINT1+tobackdown,surrenderapossession,revealapieceofinfo,or
fleeforashorttime.
Youmustbevisibletotarget Cannotforcetargettoendangerhislifeorallieslives Iffail,cannotretryonsametargetfor24h Aftersuccess,targetbecomes1stepmorehostilewhenyou
arenolongerathreat
Pilot (cantake10only)(71) MustapplyvehiclesizemodtocheckVehicleSize
VehiclesInitiative,
Pilot,&Refmodifier
Colossal(alltypes)(ships) 10
Gargantuan(Xwing) 5
Huge(ATST) 2
Large(speederbike) 1
VehicleActionsOverview:
Action Time
Alloutmovement Fullround
Attackrun Standard
Attackwithavehicleweapon Standard
Avoidcollision Reaction
Dogfight Standard
Fullstop Swift
Increasevehiclespeed Swift
Move Move
Raise/lowershields Swift
Ram Fullround
Rechargeshields 3swiftactions
Reroutepower 3swiftactions
AvoidCollision(173)
DC15asareactiontoreduceornegatecollisiondamage Cannotavoidifintentionallyramming Ifsucceed,alltargetsinvolvedincollisiontakehalfdamage. Ifsucceedinstarshipscale,nocollisionoccursDogfight(171)
Standardaction,engagedogfightagainstadjacentenemyairspeederorstarfighter(starshipscale)
Youtake5penalty,opposedbyenemysPilotcheck Atsuccess,youandtargetareengagedindogfight
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EngageEnemy(trainedonly)
CanmakePilotcheckinplaceofInitiativewhenstartingcombat
FlyCasual(trainedonly)(S&V20)
UseDeceptioninsteadofPilottogiveadeceptiveappearance
Increase
Vehicle
Speed
(trained
only)
(cant
take
10)
(72)
DC20swiftaction Iffail,speeddoesntincrease,vehicle1CT Ifsucceed,speedincreasesby1squntilstartofyournext
turn.Every5pointsover,speedincreases+1sq.
Ram(172)
FullroundtoramtargetRide (cantake10only)(72/UR61) Thebeastusestheridersactions,suchasamoveactiontomoveuptoitsspeed,orastandardactiontouseitsnatural
weapons,or3swiftactionstoallowthemounttomoveup
theCTwiththerecoveraction.
Moveaction,unlessotherwisenotedRidingtask Description DC
Guidewith
knees
Touse2handsincombat.Iffail,can
useonly1hand.
10
Stayinsaddle Reactiontoavoidfallingwhenmount
boltsorrearsunexpectedlyorwhen
youtakedamage.
10
Usemountas
cover
Reactiontousemountascover.You
cantattack.
If
fail,
dont
get
cover
15
Softfall Reactiontoavoidtaking1d6falling
damage
15
Leap UselowerofmountsJumpskillor
yourRideskill.DC15requiredtostay
insaddle.
15
Controlmount
inbattle
Foranimalsuntrainedforbattleonly.
Moveaction.Iffail,candonothing
elsethatround
20
Fastmountor
dismount
Swift.Iffail,moveaction. 20*
*Armorcheckpenaltyapplies
Fightingfrom
Mounts
(trained
only)
(UR
28)
Thefollowingcombatactionscanbeusedbymounts: AttacksofOpportunity:WhenanenemyprovokesanAoO,
bothyouandyourmountcaneachmakeasingleattackonce
perround.HavingtheCombatReflexesfeatallowsyouor
yourmounttomakeadditionalattacks,butyoucannot
shareextraattackswithyourmount,orviceversa.
CatchaSecondWind:AmountthathasaheroicclassortheExtraSecondWindfeatcancatchasecondwindonceper
dayasaswiftaction.
FallProne:Amountcanfallproneasaswiftaction.IfthemountistrainedinAcrobatics,itcanfallproneasafree
actionwithasuccessfulDC15Acrobaticscheck.
MountedCharge:Youcanchargewhileridingamount.Asastandardaction,youcanmoveyourmountsspeed
(minimum4sq)inastraightline,andthenyouoryour
mountcanmakeameleeattackattheendofmovementwith
a+2competencebonustotheattackrollanda2penaltyto
Refuntilthestartofyournextturn.Youcanchargethrough
squarescontaininglowobjectsanddifficultterrain,butdoingsocoststwiceasmuchpersquareasnormal.Youcan
chargethroughsquaresoccupiedbyenemiessmallerthan
thesizeofyourmount,butnotsquaresoccupiedbyenemies
ofthesamesizeasorlargerthanyourmount.Afteryou
resolveachargeattack,youcantakenofurtheractionsthis
turn.Youcanusefeatsthatmodifythechargeactionwhen
makingamountedchargeattack.
StandUp:Standingamountupfromapronepositionrequiresamoveaction.AmounttrainedintheAcrobatics
skillcanstandupasaswiftactionwithasuccessfulDC15
Acrobaticscheck.
Stealth (cantake10only)(72)Sneak(72)
OpposedbyPerceptioncheckCircumstance
YourStea
checkmod
Favorablecircumstances(roomwithmany
hidingplaces)
+2
Unfavorablecircumstances(floorlitteredwith
debris)
2
Youremovingmorethanyourspeedinaround 5
Youremovingmorethan2xyourspeedinaround
10
Youaresize:
YourStea
checkmod
Fine +20
Diminutive +15
Tiny +10
Small +5
Medium +0
Large 5
Huge 10
Gargantuan 15
Colossal 20
ConcealItemonSelf(72)
Standardactiontoconcealitemorweapononyourperson(itemmustbeatleast1sizesmallerthanyou)
Allweaponsaretreatedasobjectsoftwosizessmallerforthepurposesofconcealingit.
OpposedbyopponentsPerceptioncheck(opponentgets+10onhischeckifphysicallysearchingyou.Thiscanbe
doneonlyifyouarewilling,pinned,orhelpless)
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Sizeofitem YourStealthcheckmod
1sizesmallerthanyou 5
2sizessmallerthanyou +0
3sizessmallerthanyou +5
4sizessmallerthanyou +10
DrawingconcealeditemisastandardactionCon