Combat & Skills Summary v3.0

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    Star Wars Saga Edition: Combat & Skills Summary v3.0Actions in Combat Summary

    Action ActionCost Notes(*meanstrainedonly!)

    Activateanitem swift lightalantern,ignitelightsaber

    Aidanother standard attackvsRef10toadd+2toallysnextattackvsthattarget

    Aim 2swift ignoretargetscoverbonustoRefonnextattack;cannotusewithareaattack

    Anticipateenemystrategy move Knowledge(Tactics)*vsWillanticipatetargetsnextmoveAttack standard seeAreaAttackrulesforareaattacks

    Attackanobject standard held/carried/worn=Ref10+sizemod+Refofholder(notcountingarmorbonus)

    Attackofopportunity free usewithmeleeweaponsorweaponswithfoldedstock;cannotuseifflatfooted

    Balance halfspeed moveathalfspeedovernarrowsurface,AcrobaticsDC1025

    Brace 2swift braceautofireonlyweapontotake2attackpenaltyinsteadof5

    BreathControl UtF*DC15holdyourbreathfor[2xCONscore]roundsbeforeEndurancecheck

    Changeattitude fullround Persuasion10vsWilltoimprovehostiletargetsattitude

    Charge standard moveyourspeed(minimum2sq)instraightlineandgain+2attack,2Ref

    Climb move ClimbDC025atspeed;climbatspeedasfullround;DC+5todoublemove

    Coupdegrace fullround againstadjacenthelplessopponent;autocrit;opponentreducedto0hpdies

    Createadiversiontohide standard DeceptionvsWilltoattemptStealthcheck;mustreachhidingplaceinamoveaction

    Crossdifficultterrain 1sq=2sq Acrobatics*DC15tomoveatnormalspeedDelay none actonalaterInitiativecount;thisreducedinitiativeisyournewcount

    Disarm standard 10meleeattack(15if2h);failureprovokesattack;Acrobatics*DC20tocatchwpn

    Draworholsterweapon move draw&activateweaponifproficent;drawconcealedweaponasstandardaction

    Dropanitem swift dropanitemintoyourfightingspaceoradjacentsquare

    Escapefromgrapple standard AcrobaticsvsGrp;Acrobatics*vsGrp+10toescapeasmoveaction

    Escapenet fullround AcrobaticsDC15;Acrobatics*DC25toescapeasstandardaction

    Extendorfoldstock move stockfolded=treataspistolforproficiency⦥stockextended=treatasrifle

    Fallprone swift Acrobatics*DC15tofallproneasfreeaction;attacksvsprone:melee+5,ranged5

    Feint standard DeceptionvsInitiativetomaketargetflatfootedvsnextattack

    Fightdefensively standard 5attacksfor+2or+5dodgetoRef;noattacksfor+5or+10dodgetoRef

    Firstaid fullround TreatInjuryDC15(requiresmedpac)tohealhp=targetlevel+1overDC

    Fullattack fullround makemorethan1attack;penaltiesstackandlastuntilbeginningofyournextturnGrab standard 5unarmedattacktograbmaxonesizelargerthanself;breakgrabisstandard

    Grapple standard unarmedattack(nodamage)tograb;thenmakeopposedgrapplechecks

    Groupfeint fullround DeceptionvsWill,opponentswithin6sq;5penaltyforeachtargetafterthefirst

    Juryrig fullround Mechanics*DC25;movedisabledmechanical/electronicdevice+2CT&1d8hp

    Manipulateanitem move pickupanitem;toretrieveastoreditemfromaclosedcontaineris2moveactions

    Movelightobject move/standard UtF*DC10tomove5kgobject6sq;DC15standardtomakerangedattack,1d6dmg

    Moveyourspeed move youcanmovethroughallies,enemiesunconsciousor3xyoursizedifference

    Nimblecharge Acrobatics*DC25tochargethrulowobjectshalfspeed;DC35difficultterrnrmlspd

    Noticetargets reaction/standard PerceptionvsStealthtolookforhiddenenemies;swiftactiontoretryfailedcheck

    Readyanaction standard takereadiedaction(move/stndrd/swift)asareactiontocircumstancesyouspecified

    Rechargeshields 3swift Mechanics*DC20torestore5SR;3swiftscanbespentacrossconsecutiverounds

    Recover

    3swift

    move

    +1

    CT

    (3

    swift

    actions

    can

    be

    spread

    across

    consecutive

    rounds)

    Regulatepower 3swift Mechanics*DC20tomovevehicle+1CT

    Reload move provokesanAoO

    Revivify fullround TreatInjury*DC25(requiresmedkit)torevivewithin1roundofitsdeath

    Run fullround move4xspeedinstraightline(3xifwearingheavyarmororcarryingheavyload)

    Secondwind swift ifreducedtoyourmaxhporless,healyourmaxhporCONscoreonceperday

    Sensesurroundings swift UtFDC15ignorecover&concealmenttomakePerceptionchecks;DC20totalcover

    Snipe standard+move makerangedattack,thenhideagain(with10Stealthcheckpenalty)tostayhidden

    Standupfromprone move Acrobatics*DC15tostandupfromproneasswiftaction

    Switchweaponmode swift switchtostunorautofire

    Tumble partofmove Acrobatics*DC15withoutprovokingAoO;1sqtumble=2sqofmovement

    Withdraw move withdrawathalfyourspeed,treatingfirstsquareasanonthreatened

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    Table of ContentsIntroduction.....................................................................................3

    Attack/DefenseModifiersOverview: .......................................3

    SurpriseRound(143,149)..............................................................4

    ActionsInCombat(150) ................................................................4

    Activateanitem(swift)(153) .....................................................4

    Aidanother(standard)(151)......................................................4

    Aim(2

    consecutive

    swift

    actions)

    (154).....................................4

    Attack(standard)(150) ...............................................................4

    AreaAttacks(155)....................................................................4

    BurstFire(156) .........................................................................5

    ShootingorThrowingIntoaMelee(161) .............................5

    UnarmedAttacks(163) ...........................................................5

    WeaponRanges(129)..............................................................5

    AttackanObject(standard)(151) ..............................................5

    AttacksofOpportunity(free)(155) ...........................................6

    Charge(standard)(meleeonly)(152)........................................6

    Coupdegrace(fullround)(154) ...............................................6

    CrossDifficultTerrain(159) .......................................................6

    Delay(161)....................................................................................6

    Disarm(standard)(152) ..............................................................6DraworHolsterWeapon(move)(153).....................................7

    Dropanitem(swift)(154)...........................................................7

    ExtendorFoldRetractableStock(move)(125)........................7

    Fallprone(swift)(154) ................................................................7

    Feint(standard)(66) ....................................................................7

    FightDefensively(standard)(152) ............................................7

    Fullattack(fullround)(154) ......................................................7

    Grab(standard)(152) ..................................................................7

    Grapple(standard)(153).............................................................7

    ManipulateanItem(move)(153) ..............................................7

    Move&MovementTypes(move)(153) ...................................7

    MoveThroughOccupied/ThreatenedSquares(161) ..............8

    Readyanaction(standard)(162) ...............................................8

    Recover(3swiftactions)(154)....................................................8

    Reload(moveaction)(153) .........................................................8

    Run(fullround)(155) .................................................................8

    SecondWind(swift)(154)...........................................................8

    Snipe(standard+move)(73)......................................................8

    StandUpFromProne(move)(153)...........................................8

    Switchweaponmode(swift)(154) ............................................8

    Withdraw(move)(153)...............................................................8

    SpecialCombatRules(155)...........................................................8

    Concealment(156) .......................................................................8

    TotalConcealment(157) .........................................................8

    Cover(157)....................................................................................8

    ImprovedCover(158) .............................................................9

    TotalCover(158)......................................................................9

    DamageReduction(DR)(158) ...................................................9

    Encumbrance&Speed(159).......................................................9

    Flatfooted(150) ...........................................................................9

    Flanking(meleeonly)(159) ........................................................9

    HelplessOpponents(159)...........................................................9

    IonDamage(159).........................................................................9

    LineofSight(160) ........................................................................9

    ProneTargets(161)......................................................................9

    Reach(161) ...................................................................................9

    ShieldRating(SR)(161) ..............................................................9

    ShootingorThrowingintoaMelee(161).................................9

    Stunning(162)............................................................................10

    VehicleStats&UniqueStarshipCrews(167) ........................ 10

    Damage,Defenses,HitPoints(145) ..........................................10

    DamageTypes

    (KOTOR

    72).....................................................10FallingDamage(255) ................................................................10

    CriticalHits(145).......................................................................10

    Defenses(145) ............................................................................10

    Damagethreshold(146)............................................................10

    0HitPoints(146) .......................................................................10

    FallingUnconscious&Death(147).........................................10

    NaturalHealing(148) ...............................................................11

    Conditions(148)............................................................................11

    RemovingConditions(148)......................................................11

    PersistentConditions(149) ......................................................11

    ConditionTrack(149) ...............................................................11

    Skills(57) ....................................................................................... 11

    SampleSkillDCs ......................................................................11AverageSkillBonuses ..............................................................11

    OpposedChecks(58) ................................................................11

    Rerolling(featorspeciestrait)(59) .........................................11

    Favorable&UnfavorableCircumstances(59) .......................11

    Cooperation(61) ........................................................................12

    ArmorCheckPenalty(61)........................................................12

    Acrobatics(canttake10or20)(62) ...........................................12

    Balance(62).............................................................................12

    CatchItem(trainedonly)(S&V19).....................................12

    CrossDifficultTerrain(trainedonly)(63)..........................12

    EscapeBonds/EscapeArtist(63/S&V19) .......................12

    FallProne/StandUpFromProne(trainedonly)(63)......12

    FightDefensively(63/152)..................................................12

    LongFalls(KOTOR30).........................................................12

    Low,High,&ZeroGravityEnvironments(trainedonly)

    (FU29).....................................................................................12

    NimbleCharge(trainedonly)(S&V19) ............................. 12

    ReduceFallingDamage/FallingObjectsDamage(trained

    only)(63) .................................................................................12

    Tumble(trainedonly)(63) ...................................................12

    Climb(cantake10only)(63)......................................................13

    Climbing&Combat .............................................................. 13

    ClimbinginLoworHighGravity(KOTOR30) ................ 13

    Deception(cantake10only;iffail,cantretry)(64)................13

    AlternateStory

    (trained

    only)

    (S&V

    19) ............................. 13

    Cheat(trainedonly)(S&V19)..............................................13

    DeceptiveAppearance(64) ..................................................13

    DeceptiveInformation(64) ..................................................13

    CreateaDiversiontoHideortoHideItem(64/FU29)..14

    FeignHaywire(DroidsOnly)(FU29) ................................ 14

    Feint(cannottake10,canretryfreely)(66) ........................ 14

    GroupFeint(cannottake10)(S&V19) ............................... 14

    Innuendo(trainedonly)(S&V19).......................................14

    WhilePilotingaVehicle(SotG18) ......................................14

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    Endurance(66)...............................................................................14

    ForceMarch(66) ....................................................................14

    HoldBreath(66).....................................................................14

    IgnoreHunger(66) ................................................................15

    IgnoreThirst(66) ...................................................................15

    Run(66)...................................................................................15

    SleepinArmor(66)................................................................15

    Swim(66) ................................................................................15

    GatherInformation(cantake10only)(67) ..............................15

    Analysis(trainedonly)(FU30)............................................15

    FindaBlackMarketObject(119) .........................................15

    FindaGoodScore(trainedonly)(S&V19) ........................15

    Identify(anItemsFunction)(S&V20) ...............................15

    LearnNewsandRumors(67) ..............................................15

    LearnSecretInformation(67)...............................................15

    LocateIndividual(67) ...........................................................15

    QuickIntel(trainedonly)(S&V20).....................................15

    Initiative(cantake10only)(68) .................................................16

    AvoidFeint(68) .....................................................................16

    Startbattlewhilepilotingavehicle(170)............................16

    Jump(cantake10,cantake20ifnodangerinfalling)(68)...16

    Knowledge(cantake10only,cantretry)(68).........................16

    Knowledge(Bureaucracy)(118)...............................................16GettingaLicence....................................................................16

    Knowledge(Tactics)(cantake10only)(CW27)...................16

    AnticipateEnemyStrategy(trainedonly)(CW27)...........16

    BattlefieldTactics(trainedonly)(CW27)...........................16

    Mechanics(cantake10or20)(68)..............................................16

    BiotechAdaptation(trainedonly,requirestoolkit)(LE31)

    ..................................................................................................16

    BoobyTrap(trainedonly,requirestoolkit)(S&V20) ......17

    BuildObject(trainedonly,requirestoolkit)(FU30)........17

    DisableDevice(trainedonly,requiressecuritykit)(68) ..17

    EnvironmentalAdaptation(requirestoolkit)(RE28)......17

    HandleExplosives

    (trained

    only)

    (69).................................17

    HotShot(trainedonly,requirestoolkit)(S&V20) ...........17

    ImprovisedConnection(requirestoolkit)(LE32)............17

    JuryRig(trainedonly,cannottake20)(70)........................17

    ModifyDroid(trainedonly,requirestoolkit)(70/197) ..17

    RechargeShields(trainedonly)(70) ...................................17

    RefitAntiquatedVehicleorWeapon(trainedonly)(LE31)

    ..................................................................................................17

    RegulatePower(trainedonly)(70)......................................18

    RepairObject(trainedonly)(70)..........................................18

    RepairDroid(trainedonly,requirestoolkit)(70).............18

    ShutDownanunwillingdroid(188) ..................................18

    Perception(cantake10or20)(70)..............................................18

    AvoidSurprise(70)................................................................18Blindness(254) .......................................................................18

    Eavesdrop(70)........................................................................18

    NoticeTargets(70).................................................................18

    Search(70)...............................................................................18

    QuickSearch(trainedonly)(S&V20) .................................18

    SenseDeception(70)..............................................................18

    SenseInfluence(71) ...............................................................18

    LongRangeSpotter(trainedonly;requires

    electrobinoculars)(CW27) ...................................................18

    StarshipScalePerception(SotG18) ....................................18

    Retry(71) ................................................................................18

    Persuasion(cantake10only;iffailcantretry)(71)...............19

    Bribery(FU31).......................................................................19

    ImprovisedCommunication(FU31) .................................. 19

    Haggle(71) .............................................................................19

    ChangeAttitude(71).............................................................19

    Intimidate(71)........................................................................19

    Pilot(cantake10only)(71).........................................................19

    VehicleActionsOverview:...................................................19

    AvoidCollision(173) ............................................................ 19Dogfight(171) ........................................................................19

    EngageEnemy(trainedonly) ..............................................20

    FlyCasual(trainedonly)(S&V20)......................................20

    IncreaseVehicleSpeed(trainedonly)(canttake10)(72) 20

    Ram(172) ................................................................................20

    Ride(cantake10only)(72/UR61)...........................................20

    FightingfromMounts(trainedonly)(UR28)....................20

    Stealth(cantake10only)(72).....................................................20

    Sneak(72)................................................................................20

    ConcealItemonSelf(72) ...................................................... 20

    ConcealLargeItem(FU31)..................................................21

    CreateaDiversiontoHide(73) ...........................................21

    Drop(S&V20)........................................................................21

    PickPocket(73)......................................................................21

    SleightofHand(73)............................................................... 21

    Snipe(73) ................................................................................21

    StarshipStealth(SotG18) .....................................................21

    Survival(cantake10;take20ifnodangeroffailure)(73)....21

    BasicSurvival(73) .................................................................21

    CreateDefensivePosition(trainedonly)(CW28) ............ 21

    EndureExtremeTemperatures(requiresFieldKit)(73)..21

    ExtendedSurvival(trainedonly)(FU31) .......................... 21

    KnowDirection(73) .............................................................. 21

    Track(trainedonly)(73) ....................................................... 21

    Swim

    (can

    take

    10

    only)

    (74).......................................................22TreatInjury(cantake10only)(74)............................................22

    BiotechRepair(requiresaBiotechtoolkit)(LE32) .......... 22

    FirstAid(requiresamedpac)(74).......................................22

    InstallCyberneticProsthesis(trainedonly,requiresa

    surgerykit)(75)...................................................................... 22

    LongTermCare(74) ............................................................. 22

    HealDamage(trainedonly,requiresasurgerykit)(74)..22

    Revivify(trainedonly,requiresamedicalkit)(75)...........22

    TemporaryMending(LE32)................................................22

    TreatAcid(requiresamedicalkit)(252) ............................ 22

    TreatDisease(trainedonly,requiresamedicalkit)(75)..22

    TreatPoison(trainedonly,requiresamedicalkit)(75) ... 22

    TreatRadiation(trainedonly,requiresmedicalkit)(75).22TreatSpaceSickness(257) ....................................................22

    UseComputer(cantake10or20)(75).......................................22

    Access&ReprogramElectronicDevice(LE32) ................ 22

    AccessInformation(requirescomputerattitudeof

    indifferentorbetter)(75) ...................................................... 22

    Astrogate(trainedonly)(76/Sotg19/UR7)....................23

    Backtrail(trainedonly)(S&V20).........................................23

    Copy/ReprogramCodeCylinderorAccessCard(LE32)23

    CoverTracks(trainedonly)(S&V20).................................23

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    DisableorEraseProgram(trainedonly)(requires

    computerattitudeofhelpful)(76) .......................................23

    ImproveAccess(trainedonly)(cantake10only)(76)......23

    IssueRoutineCommand(requirescomputerattitudeof

    friendlyorbetter)(76) ...........................................................24

    ReprogramDroid(trainedonly,requirestoolkit)(76).....24

    UseCommunications(Sotg19)............................................24

    UseSensors(Sotg19).............................................................24

    UsetheForce(cantake10only)(77)..........................................24

    ActivateForcePower(trainedonly) ...................................24

    BreathControl(trainedonly)(KOTOR30/JATM10)......24

    ForceTrance(trainedonly)(77)...........................................24

    Placeotherinforcetrance(trainedonly)(CW28/JATM10)24

    MoveLightObject(trainedonly)(77/CW28/JATM10)24

    SearchYourFeelings(77)......................................................24

    SenseForce(trainedonly)(77).............................................24

    SenseSurroundings(77) .......................................................24

    Telepathy(77).........................................................................24

    Appendix........................................................................................25

    Nowforpdf:...............................................................................25

    Notes:...........................................................................................25

    Suggestions:................................................................................25

    Abbreviations: ............................................................................25IntroductionWelcometotheStarWarsSagaEditionCombatandSkills

    Summary,byrichterbelmont10.Thisguidewillhelpyouwith

    combatactionsandskillmodifiersandDC.

    Ifyouarenewtothed20system,ornewtoSagaEdition,the

    amountofcombatoptionscanbeoverwhelmingatfirst.

    Therefore,asabeginner,simplyusetheMoveandAttack

    optionsduringcombat.Then,asyouandyourplayersbecome

    moreexperienced,youcanaddmoreattackoptions,suchas

    Charge,Aim,Tumble,etc.

    UsetheActionsinCombatSummaryasaquickreference

    guidetoactionsincombat.UsetheSkillssectiontodetermine

    whatyoucandowiththatskill,aswellaswhattheDCisfor

    thoseparticularskillapplications.Alltheskillapplications

    fromall14SagaEditionbookshavebeenincluded.

    SeetheAppendixattheendofthisdocumentforabbreviations

    thatareusedinthisdocument.

    Attack / Defense ModifiersOverview:Attacker(youare/youare

    using)

    Yourattackrollmod:

    Aidedbyanothercharacter +2

    Aim Ignoretargetscover

    bonustoReflex

    Attackingaclimbingopponent +2Attackingahelplessopponent +5bonusformelee

    attacksonly

    Attackingaproneopponentwith

    ameleeweapon

    +5

    Attackingaproneopponentwith

    arangedweapon

    5

    Attackinganopponentthathas

    concealment

    2

    Attackinganopponentthathas

    totalconcealment

    5toattackasquareyou

    thinkheoccupies

    Autofire 5

    Beingsuppressed

    by

    an

    opponent

    2

    BracedautofireorBurstFire 2

    BurstFirefeat 5;10ifyoudonthave

    STR13orhigher

    Charge(2Ref) +2competencebonus

    Disarm 10(15todisarma

    weaponheldinmore

    than1hand)

    DoubleAttackfeatorTriple

    Attackfeat

    5or10toallattacks

    untilbeginningofyour

    nextturn

    DualWielding(attackingwith2

    weaponsorbothendsofadouble

    weapon)

    10toallattacksuntil

    beginningofyournext

    turn(certainfeats&

    talentsreducethis

    penalty)

    FightDefensively(usesupa

    standardaction,soyoucannot

    attackthisround)

    5toallattacksuntil

    beginningofyournext

    turn

    Flanking(meleeonly) +2flankingbonus

    Grab 5unarmedattack

    Grapple Sameasunarmedattack

    Inahigh orlowgravity

    environment

    2(unlessyouarenative

    tosuchenvironment)

    Inazerogravityenvironment 5(unlessyouarenative

    tosuchenvironment)Rangedattackbeyondpoint

    blank:short/medium/long

    2/5/10

    Rangedattackintoamelee 5

    Wieldingariflewithonehand 5

    Wieldingimprovisedweaponor

    weaponwithoutproficiency

    5

    Youaregrabbed 2(unlessusingnatural

    orlightweapon)

    Youareprone 5formeleeattacksonly

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    4

    Defender(youare/youhave) YourReflexmod:

    Blinded 2andloseDEXbonus

    Chargedduringyourturn 2untilstartofyournext

    turn

    Climbing LoseDEXbonus

    (attackeralsogets+2

    attackbonus)

    Cover +5coverbonus

    DeniedDEXbonustoRef LoseDodgebonusestoRefalso

    Fightingdefensivelywithout

    makinganyattacksuntilthestart

    ofyournextturn

    +5dodgebonus(+10if

    trainedinAcrobatics)

    untilstartofyournext

    turn

    Fightingdefensively,retainingthe

    abilitytomakeattacksasreactions

    at5penalty

    +2dodgebonus(+5if

    trainedinAcrobatics)

    untilstartofyournext

    turn

    Flatfooted/surprised LoseDEXbonusuntil

    yourfirstturn

    Helpless

    DEXof

    0(5)

    Improvedcover +10coverbonus

    Running LoseDEXbonuswhile

    running

    Surprise Round (143,149) Occursonlyifsomeareunawareofopponents(Perception

    checkmayberequired)

    Allcombatantsareflatfooted(loseDexterityandDodgebonusestoRef)untiltheyactontheirfirstturn

    Combatantsawareoftheiropponentsrollinitiativeandtake1singleaction(move/standard/swift;nofullround)

    Combatantswhohavenotyetactedrollinitiativeandjoincombat

    Actions In Combat(150) MoveActions(153) StandardActions(150) SwiftActions(153) FullroundActions(154)(Replacesallactions,cannotspan

    multiplerounds)

    Freeactions(144)(Youmaytakeoneormorefreeactionseven

    if

    its

    not

    your

    turn;

    cannot

    be

    used

    if

    flat

    footed)

    Reactions(144)(Canbeusedevenifitsnotyourturn.Youmayonlytakeasinglereactiontoanyoneactionoreffect.A

    reactionisalwaysresolvedaftertheactionthattriggeredit.)

    Activateanitem(swift)(153) Startvehicle,turnoncomputer,lightalantern,ignite

    lightsaber

    Aidanother(standard)(151) AidingaSkillCheckorAbilityCheck:MakeDC10same

    skill/abilitychecktogrant+2bonustoally.Canttake10.

    AidinganAttackRoll:Selectanopponent;makeattackagainstRef10tograntoneallya+2onnextattackvs.that

    target

    SuppressinganEnemy:electanopponent;makeattackagainstRef10togiveopponent2penaltyonhisnextattack

    Aim(2consecutiveswiftactions)(154) 1targetwithinLOS:IgnoreyourtargetscoverbonustoRef

    onyournextattack

    YouloseyouraimingbenefitifyouloseLOStoyourtargetorifyoutakeanyotheractionbeforemakingyourattack

    Aimingprovidesnobenefitwhenmakinganareaattack(unlessyouareattackingwithavehiclesmissileortorpedo)

    ProvokesanAoOAttack(standard)(150) Attackw/2hmelee,add2xSTR(cannotusewithweapons

    smallerthanyoursize)

    Improvisedweapons(chairs,bottles)5attackAreaAttacks(155)

    Ifyourattackrollislessthan10,youautomaticallymiss Ifyourmodifiedattackrollisequalto10orhigher,compare

    theresulttotheRefofeverytargetinthearea.

    Creaturesyouhittakefulldamage.Creaturesyoumisstakehalfdamage.

    Anatural20onanareaattackrollautomaticallyhitsalltargetswithintheaffectedarea,butareaattacksdonotdeal

    doubledamageonacriticalhit.

    Iftargethascoverrelativetoyouorfromcenteroftheweaponsareaofeffect,hetakesnodamageyourattackis

    lessthanhisRef

    Yougenerallycannotuseautofireandstun. Autofire(156)targets2x2sq,5attack;consumes10shots Autofireonlyweapon,youcanbraceyourweaponwith2

    swiftactionstotake2penaltywhenusingautofireorburst

    fire(onlyheavyweapons,rifles,&pistolsw/extendedstock

    Burstradius(Grenades&explosives):Determinethecenteroftheburstradius,ie,thecorner(crosshairs)ofasquare

    beforeyou

    make

    the

    attack

    roll

    Splashweapons:Primarytargettakesfulldamageonahitandhalfdamageonamiss.Compareyourattackrolltoall

    targetsadjacenttoprimarytarget;adjacenttargetstakehalf

    damageifhit,nodamageifmiss

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    Burst:

    5

    TheRedSquaresarea1squareburst.TheBlueSquaresarea2

    squareburst.TheGreenSquaresarea3squareburst.The

    YellowSquaresarea4squareburst.

    Splash:

    Theredsquareisnosplash.Bluesquaresare1squaresplash.X

    SplashmeansyouhaveacirclewithradiusX.Thatmeansthe

    greensquaresareradius2,theyellowsquaresareradius3,and

    thepurplesquaresareradius4.

    6squarecone:

    Theconestartsatanintersectiononthebattlegrid(oneofthe

    cornersofyourspace)andthenextendsoutwardfor6squares

    ina90degreearc.Unlikenormalrangecalculations,however,

    countdiagonalsusingtheoldmethod thatis,1squarefor

    thefirstandallodddiagonals,and2squaresforthesecond

    andallevendiagonals.

    BurstFire(156)

    Useaweaponsetonautofireagainstaspecificcreatureratherthananarea

    5attack,+2dicedamage;uses5shots NotconsideredanareaattackShootingorThrowingIntoaMelee(161)

    Youtake5attackpenaltyifyouropponentisadjacenttoanally(unlessyouhavePreciseShotfeat)

    UnarmedAttacks(163)

    Medcharacterdeals1d4+STRdamage Smallcharacterdeals1d3+STRdamage ProvokesanAoO(unlessyouhaveMartialArtsfeat)WeaponRanges(129)

    Range:

    WEAPONTYPE

    Point

    Blank

    Short Med. Long

    RangePenalties: 0 2 5 10

    BlasterCannon

    (vehicleweapon)

    120sq 240sq 600sq 1200sq

    Heavy 50sq 100sq 250sq 500sq

    Rifle 30sq 60sq 150sq 300sq

    Pistol/Simple 20sq 40sq 60sq 80sq

    Thrown 6sq 8sq 10sq 12sq

    Accurateweaponstakeno2penaltyforfiringatshortrange.

    InaccurateweaponscannotfireatlongrangeAttackanObject(standard)(151)

    Unattended,immobile=Ref5+sizemod(C10,G5,H2,L1,M+0,S+1,T+2,D+5,F+10)

    Unattended,moving=Ref10+sizemod Held/carried/worn=Ref10+sizemod+Refofholder(not

    countingarmorornaturalarmorbonuses)

    Objectreducedto0HPisdisabled.Ifdamagethatreducedobjectto0exceedsthreshold,objectisdestroyed.

    OBJECT

    Ref

    Mod DR HP DT

    STR

    (Break

    DC)

    ManufacturedObjects

    Fine(comlink) +10 1 5 1(10)

    Diminutive(datapad) +5 1 5 1(10)

    Tiny(computer) +2 2 5 1(10)

    Small(storagebin) +1 2 3 6 4(12)

    Med(desk) +0 5 5 10 10(15

    Large(bed) 1 5 10 20 10(15

    Huge(conferencetable) 2 10 10 35 20(20

    Gargantuan(smallbridge) 5 10 20 55 40(30

    Colossal(house) 10 10 30 85 80(50

    Computerconsole +1 5 10 10(15

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    OBJECT

    Ref

    Mod DR HP DT

    STR

    (Break

    DC)

    ToolsandWeapons

    Wpn,Tiny(holdoutblaster) +2 5 2 10 10(15)

    Wpn,Small(blasterpistol) +1 5 5 12 15(17)

    Wpn,Medium(blasterrifle) +0 5 10 15 20(20)

    Wpn,Large(heavyblaster

    rifle)

    1 10 10 17 25(25)

    Wpn,Huge(EWeb) 2 10 20 30 30(30)

    Bindings

    Meshtape +5 1 15 20(20)

    Liquidcable +5 2 19 28(24)

    Syntherope +5 4 20 30(25)

    Chain +5 10 5 26 32(26)

    Bindercuffs +5 10 20 25 40(30)

    Locks

    Cheap +10 1 5 1(10)

    Average +10 2 5 10 10(15)

    Good +10 5 10 15 20(20)

    Highsecurity +10 10 120 30 50(35)Ultrahighsecurity +10 20 150 35 60(40)

    Barriers

    Metalbars(2cmthick) +5 10 30 25 40(30)

    Permacretewall(30cmthick) 5 10 150 30 50(35)

    Metalwallorhull(15cm

    thick)

    5 10 150 35 60(40)

    Woodendoor(15cmthick) 2 5 25 10 10(15)

    Metaldoororairlock(5cm

    thick)

    2 10 50 30 50(35)

    Blastdoor(50cmthick) 2 10 750 40 70(45)

    AttacksofOpportunity(free)(155) 1perround(unlesshaveCombatReflexes) Cannotuseifyoureflatfooted,oriftargethascover Canonlymakewithmeleeweapons,naturalweapons,

    pistols,carbines,weaponswithfoldedstock,orMartialArts

    CanavoidwithWithdraworTumble Provokingactions:

    o MakingunarmedattackwithoutMartialArtsIfeato Aimingo Loadingweapono Pickingupitemo Retrievingstoreditemo Movingoutofthreatenedsquareo Usingskillthatdistractsyou(GMdiscretion)

    YoudonotprovokeAoOifyoumakeaninvoluntarymove(ex:BanthaRush,MoveObject)

    IfyouhavemultipleAoOs(withCombatReflexesforex),youcanonlymake1AoOperprovokingaction

    Charge(standard)(meleeonly)(152) Moveyourspeed(min2sq)instraightlineandgain+2

    competencebonustoattack

    Youtakea2Refpenaltyuntilstartofyournextturn. Canchargethroughdifficultterrainatdoublemovement

    cost

    Cannotchargethroughlowobjectsorenemies(IftrainedinAcrobatics,DC25tochargethroughlowobjectsathalf

    speed,DC35tochargethruatnormalspeed.Iffail,cannotattackattheendofyourmove)

    YoucannotTumbleduringyourCharge Afteryouresolveachargeattackyoucantakenofurther

    actionsthisturn.

    Coupdegrace(fullround)(154) Useagainsthelplessopponents;cannotuseagainstvehicles

    orobjects

    Usemeleeweapon(orrangedweaponifadjacent)againsthelplessfoe

    Autocritical Foereducedto0HPdies/isdestroyedCrossDifficultTerrain(159) Difficultterrainorlowobjectscostsdoublesquares(large

    creaturespaydoubleifanypartoftheirspacemovesthru

    difficultterrain)

    IftrainedinAcrobatics,canmakeDC15tomoveatnormalspeedthrudifficultterrain

    Delay(161)

    TakenoactiontoactonalaterInitiativecount.Thisreducedinitiativeisyournewcount Ifmultipledelayingcharacterswanttoactonthesame

    initiativecount,thenthecharacterwiththehigherinitiative

    modifiergoesfirst.

    Disarm(standard)(152) Makemeleeattackat10 Ifopponentisholdingweaponinmorethan1hand,attack

    at15

    Ifsuccessful,weapondropsinopponentsspace(oryoucantakeweaponifyouusedanunarmedattack)

    Ifdisarmfails,opponentcanmakeanimmediatefreeattackagainstyou(unlessyouhaveImprovedDisarmfeatorare

    usingRangedDisarmtalent)

    IftrainedinAcrobatics,canmakeDC20checkasfreeactiontocatchtheitemafteryouhavedisarmedanopponent

    (musthave1handfree)

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    DraworHolsterWeapon(move)(153) Draw/holsterweapon(ifyouareproficientinweaponsuse,

    youmaydraw&activateweaponwith1moveaction,ex:

    lightsaber)

    DrawingconcealeditemisastandardactionDropanitem(swift)(154) InyourfightingspaceoradjacentsquareExtendorFoldRetractableStock(move)(125)

    Whenthestockisfolded,treatweaponaspistolforproficiencyandrange;youcannotbracetheweapon

    Whenstockisextended,treatweaponasrifleforproficiencyandrange;youtakea5penaltyifyouusetheweaponin

    onehand

    Fallprone(swift)(154) IftrainedinAcrobatics,DC15tofallproneasfreeaction

    (insteadofswift)

    Feint(standard)(66) DeceptioncheckvstargetsInitiativechecktomaketarget

    loseDEXbonustoRefforyourfirstattackmadeinthenext

    round

    5penaltytononhumanoidsorcreatureswithINTlowerthan3

    FightDefensively(standard)(152) 5attack,+2dodgetoRefuntilbeginningofnextturn(if

    trainedinAcrobatics,then+5dodgetoRefinsteadof+2)

    NOTE:Whenusingfightdefensivelyasastandardaction,youcannotmakeanattackonyourturn(unlessyou

    somehowgetanotherstandardaction)

    Ifyouchoosetomakenoattacks(noAoOseither)untilthebeginningofyournextturn,thenyougain+5dodgetoRef

    (iftrainedinAcrobatics,then+10Ref)untilbeginningof

    nextturn

    Fullattack(fullround)(154) Ifmakingmorethan1attack,penaltiesaccrueandlastforall

    attacks

    until

    start

    of

    your

    next

    turn

    Attackwith2weaponsorbothendsofdoubleweaponat10

    Grab(standard)(152) Youcangrabmaxonesizelargerthanself,max1target Make5unarmedattack(nodamage)tograbtarget Agrabbedopponentcannotmoveandtakes2attack

    penaltyunlessheusesanaturalorlightweapon

    Breakgrabisstandardactionandautomaticallyclearsonegrabberpercharacterlevel

    Grapple(standard)(153) CanonlygrapplewithPinorTripfeat Cangrapplemaxonesizelargerthanself,max1target Makeunarmedattack(nodamage)tograbtarget Ifhit,targetisgrabbed.(Grabbedtargetcannotmoveand

    takes2attackunlessusesnaturalorlightweapon.Breakgrabisstandardactionandautomaticallyclearsonegrabber

    percharacterlevel)

    Makeopposedgrapplechecks(1d20+BAB+STRorDEX+sizemodC+20,G+15,H+10,L+5,M+0,S5,T10,D15,F20)

    Ifyousucceed,targetisgrappled.(Ifyoumiss,targetisonlygrabbed),andyoucandoautomaticdamagewithlight

    weaponORusePinorTrip

    Agrappledtargetcannotmoveandtakes2attacksunlessusesnaturalorlightweapon.Agrappledtargetcanonly

    escapewithanAcrobaticscheck(DC=yourGrapplecheck)

    asastandardaction

    Pin:TargetcannotmoveortakeanyactionsandloseshisDEXbonustoReflex.Lastsfor1roundonly.Atthestartof

    yournextturn,targetisgrappledbutnotPinned.Youmay

    makeanotheropposedGrapplechecktoPinagain.

    Trip:Targetfallsproneinhissquare,butisnolongergrabbedorgrappled.

    Youcandealautomaticdamagewithlightweapontoagrappledopponent;noattackrollisrequired.After

    resolvingdamage,targetisstillgrappled.

    ManipulateanItem(move)(153) Pickupitem(provokesanAoO) Loadweapon(provokesanAoO) Opendoor Moveheavyobject Retrievestoreditemfromclosedcontainer(requires2move

    actions)(provokesanAoO)

    Move&MovementTypes(move)(153) Moveyourspeed(diagonalmovecosts2sq).Youcanmove

    thruallyssquares,unconsciousenemies,andenemiesthat

    are3xlargerorsmallerthanyou.

    Balanceatspeedovernarrowsurface;youloseyourDEXbonustoRefwhilebalancingunlessyouaretrainedin

    Acrobatics

    Climbatspeed(orclimbatspeedwitha5penaltyandafullroundaction);youloseyourDEXbonustoRefwhile

    climbing&opponentsgain+2attackbonusagainstyou

    Rideatmountsspeed Squeezing(162).Largeorlargercreaturescansqueezethru

    openingsorhallwaysthatareatleasthalfaswideasthem,

    providedtheyendtheirmovementinanareatheycan

    normallyoccupy.Bigdroidsandvehiclescantsqueeze

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    unlesstheycancompresstheirframes.Cannotsqueezethru

    enemies.

    Swimatspeedasmoveactionorspeedasfullroundaction

    MoveThroughOccupied/ThreatenedSquares(161) Aspartofyourmoveaction,youcanattempttoTumble

    thruenemysfightingspaceorthreatenedspacewithAcrobaticsDC15(trainedonly)toavoidAoOs;each

    threatenedoroccupiedsquarecountsas2sqofmovement

    Readyanaction(standard)(162) Specifythestandard,swift,ormoveactionyouwilltakeand

    thecircumstancesunderwhichyouwilltakeit.Then,any

    timebeforeyournextturn,youmaytakethereadiedaction

    asareactioninresponsetothosecircumstances(assuming

    theyoccur).

    Thecountonwhichyoutookyourreadiedactionbecomesyournewinitiativecount.

    Ifyoucometoyournextaction&youhavenotperformedyourreadiedaction,youdontgettotakethereadiedaction

    Recover(3swiftactions)(154) Tomove+1CT(canbespreadacrossconsecutiverounds) CannotrecoverifsufferingpersistentconditionReload(moveaction)(153) Moveactionunlessotherwiseindicated ProvokesanAoORun(fullround)(155) Move4xspeedinstraightline(3xifwearingheavyarmoror

    carryingheavyload)

    LoseDEXbonustoRefwhilerunning Canrunforrounds=CONscore Afterthat,EnduranceDC10,+1perroundspentcontinuing

    torun

    Iffail,1persistentcondition(removebyresting#ofrounds=roundsspentrunning;canonlymovespeedwhileresting)

    Second

    Wind

    (swift)

    (154)

    Ifreducedtoyourmaxhporless,catchsecondwindasswiftaction.

    HealshpequaltoyourmaxhporyourCONscore,whicheverishigher

    Canuseonlyonceperdayandonceperencounter;ifyouareallowedanextrasecondwindperday,youarestill

    limitedtooneperencounter

    Snipe(standard+move)(73) Mustbeatleast2sqawayfromtarget MusthavesuccessfullyusedStealthtohidefromtarget Makearangedattackfromhidingandthenhideagain;

    makeStealthcheckat10penaltyasmoveaction

    Ifsucceed,remainhidden,iffail,locationrevealedStandUpFromProne(move)(153) IftrainedinAcrobatics,DC15tostandupfromproneas

    swiftaction(insteadofmove)

    Switchweaponmode(swift)(154) LethalStun;SingleAutofire Autofireandstunaretwoseparatesettingsandare

    generallymutuallyexclusive(ie,cannotbeusedatthesame

    time)

    Withdraw(move)(153)

    Withdraw

    at

    half

    your

    speed,

    treating

    first

    square

    as

    a

    non

    threatened(youcannotwithdrawifyoumustmovemore

    than1squaretoexitthethreatenedarea)

    Special Combat Rules (155)Concealment(156) 2attacktoattackanopponentwithconcealment Mayapplyforfog,smoke,poorlighting,tallgrass,foliage,

    etc(multiplesourcesofconcealmentdonotstack)

    Todetermineconcealment,drawlinefromacornerofyoursqtoallcornersoftargetssq.Ifanylinepassesthrusqor

    borderthatprovidesconcealment,targethasconcealment.In

    melee,targetonlyhasconcealmentifhisspaceiscompletely

    withineffect.

    Tonoticeatargetwithconcealment,youtakea5penaltytoPerception

    TotalConcealment(157)

    Youcannotattackanopponentwithtotalconcealment,butyoubutcanattackasqyouthinkheoccupiesat5penalty

    Mayapplyfortotaldarknessorifblinded Tonoticeatargetwithtotalconcealment,youtakea10

    penaltytoPerception(asastandardaction)

    Cover(157) +5coverbonustoRef(youcanignoreatargetscoverbonus

    byaiming)

    Mayapplyfortrees,lowwalls,vehicles,characters,droidsetc(multiplesourcesofcoverdonotstack).

    Areaattacksthatmissdealnodamage Todeterminecover,drawlinefromacornerofyoursqtoall

    cornersoftargetssq.Ifanylinepassesthrusqorbarrier

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    thatprovidescover,targethascover.Targetdoesnothave

    coveriflinerunsalongortouchestheedgeofawallorother

    sqthatwouldprovidecover

    Adjacentenemyneverhascover. Largeorlargercreatures:Chooseany1sqitoccupiesto

    determineifopponenthascoveragainstitsmeleeattacks.If

    makingmeleeattackagainstlargecreatures,pickany1sqit

    occupiestodeterminecover

    CannotmakeAoOsagainsttargetswithcoverImprovedCover(158)

    +10coverbonustoRef(youcanignoreatargetscoverbonusbyaiming)

    Mayapplyforpeeringaroundacornerorthruanaperture Attackingthruanapertureorslitmayimposepenaltiesif

    usinginappropriatemeleeweapon

    TotalCover(158)

    Cannotattackopponentwithtotalcover

    DamageReduction

    (DR)

    (158)

    DRisreducedfromdamagetaken.SpecifieddamagesuchasDR5/energyindicatesaweakness.Inthiscaseitmeans

    theresnoDRagainstenergybutagainsteverythingelse.

    WhendealingwithmultipleDR,applytheonesthatgivethehighestbenefit.

    LightsabersignoreDR,unlessspecificallynotedotherwiseEncumbrance&Speed(159) Wearingmediumorheavyarmororheavyloadreduces

    yourspeedtonormal(64,43)

    Wearingheavyarmororheavyload,runningrestrictedto3xspeed(insteadof4x)

    FlyingcharacterscannotflywithheavyloadFlatfooted(150) LoseyourdexteritybonusanddodgebonustoReflexFlanking(meleeonly)(159) +2flankingattackbonusifyouhaveanallyontheotherside

    ofyouropponent

    HelplessOpponents

    (159)

    Bound,sleeping,unconscious Atargetcanbeconsideredhelplessifhesadjacenttoyou,is

    unawareofyou,isnotincombat,cannotusehisDEXbonus

    toRef,andhasnottakenreasonableprecautions(has

    bodyguards;hashisbacktoawall)

    Gain+5meleetoattackhelplesstarget(norangedbonuses) HelplesstargettreatshisDEXasifitwere0(5modifier)

    IonDamage(159) Normallivingcreatures(ie,nondroids):

    o SubtractiondamagefromtargetsHPo Ifreducedto0HPbyanionattack,livingcreature

    fallsunconsciousasifstunned.

    o ThetargetdoesnotmovedowntheCTregardlessofwhetherornotthedamagethresholdisexceededby

    thedamage.

    Droids,

    vehicles,

    electronic

    devices,

    cybernetically

    enhanced

    creatures:

    o SubtractiondamagefromtargetsHPo Ifiondamage(beforebeinghalved)exceedsDT,

    targetmoves2CT.

    o IfiondamagereducestargetsHPto0,targetisunconsciousordisabled.

    LineofSight(160) Drawalinefromanypointinyoursqtoanypointin

    targetssq.Ifthatlinedoesntgothruasqthatprovidestota

    coverortotalconcealment,youhaveLOS.

    AlinethatnicksacornerorrunsalongawalldoesntprovideLOS

    CreaturesdonotblockLOS LineofeffectworkslikeLOS,exceptthatitignorestotal

    concealment

    ProneTargets(161) Take5onmeleeattacks Attackingapronetargetgrants+5melee,but5ranged Cangiveyoutotalcoverifbehindalowwall(GMs

    discretion)

    Reach(161) Afine,diminutive,ortinycreaturemustmoveintoyoursq

    toattackyou(thisprovokesanAoOfromyou)

    Youcanmakemeleeattackintoyourownspace,butnotarangedattack

    ShieldRating(SR)(161) YousufferanyremainingdamagenotabsorbedbySR IfyoutakedamagegreaterthanyourSR,yourSRisreduced

    by5.

    Youcanrechargeshields&add5SRtoyourdamagedshieldbyusing3swiftactions(canbeusedinconsecutive

    rounds)tomakeDC20Mechanicscheck(fordroids,itsDC

    20Endurancecheck)

    ShootingorThrowingintoaMelee(161) Youtake5rangedattackpenaltyifyouropponentis

    adjacenttoanally

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    Stunning(162) Unlessotherwisenoted,thestunsettingforablasteror

    rangedweaponhasamaxrangeof6sq.

    Onlycreaturescanbestunned;droids,vehicles,andobjectsareimmune

    Autofireandstunaretwoseparatesettingsandaregenerallymutuallyexclusive.

    Weaponswithstunsettingdosamedicedamageasregular,unlessotherwiseindicated

    SubtractstundamagefromtargetsHP Ifstundamage(beforebeinghalved)exceedsDT,target

    moves2CT.

    IfstundamagereducestargetsHPto0,targetisunconsciousordisabled

    Acreaturethusknockedunconsciousdoesntdieifitrollsanatural1onitsCONcheckorfailsthecheckby5.

    Aweaponcanonlybeononealternatesettingotherthanitsdefaultsetting(suchasautofireorstun)atatime.

    Vehicle

    Stats

    &

    Unique

    Starship

    Crews

    (167)

    VehicleInitiative:ThepilotsInitiativemodifier(orthePilotskillmodifierifyouaretrained)+vehiclessizemodifier+

    vehiclesDexteritymodifier.

    Perception:CharactersnormalPerceptionmodifier. ReflexDefense:ThevehiclesReflexDefenseisequalto10+

    sizemodifier+armorbonus(orpilotsheroiclevel)+

    Dexteritybonus.

    AttackRollsGunnersbaseattackbonus+vehiclesIntelligencemodifier+miscellaneousbonuses(pointblank

    shot,weaponfocus,etc.)+2(iftrainedinPilotandfiring

    pilotcontrolledweaponsfromthepilotsposition).

    BaseAttackBonus:Thegunnersbaseattackbonus. Grapple:Avehiclesgrapplemodifierisequaltoitspilots

    baseattackbonus+thevehiclesStrengthmodifier+the

    vehiclesspecialsizemodifier(Large+5,Huge+10,

    Gargantuan+15,Colossal+20,Colossal[frigate]+25,

    Colossal[cruiser]+30,Colossal[station]+35).

    Skills:Usethecharactersappropriateskillmodifiers(+vehiclesizemodifier+vehicleDexteritymodifierinthecase

    oftheInitiativeandPilotskill).Iftheshipscomputeris

    friendlyorhelpfultowardsyou,youalsoaddtheships

    IntelligencemodifierasanequipmentbonustoyourUse

    Computerchecks.

    Ifitisnotlistedabove,thanitisnotchangedbyhavinguniquecreworisotherwiseexplicitlyspelledoutinthe

    book.

    Damage, Defenses, Hit Points(145) 1hmeleeorthrown=weapon+heroiclevel+STR 2hmelee(noweaponssmallerthanyoursize)=weapon+

    heroiclevel+STRx2

    Ranged=weapon+heroiclevel

    DamageTypes(KOTOR72) Ifaweapondeals2typesofdamagesimultaneously,then

    anyabilitythatdependson1damagetypeappliestoallthe

    damagefromthatweapon.Ex:ifyouhaveprotection

    againstenergydamage,yougainfullprotectionfrom

    weaponsthatdealenergy&slashing,or,energy&

    piercing.

    FallingDamage

    (255)

    Makeattack1d20+20vsFort. Ifattacksucceeds,subjecttakes1d6damageforevery3m

    (2sq)fallen,max20d6damage

    Ifattackfails,subjecttakeshalfdamage Fallingcharacterlandsprone IftrainedinAcrobatics,canreducefallingdamageCriticalHits(145) Natural20alwaysacriticalhit. Alltargetssubjecttocriticalhits,eveninanimateobjects Effectsthatnegateanattack(suchasBlock,Deflect,

    VehicularCombat,andaDP)cannegateacriticalhit

    Defenses(145) Ref=10+heroiclevelorarmor+DEX+class+natural

    armor+sizemod(C10,G5,H2,L1,M+0,S+1,T+2,D+5,

    F+10)

    Fort=10+heroiclevel+CON*+class+equipment*Nonlivingtargets(ex:droids)withoutCONscoresuse

    STRinstead

    Will=10+heroiclevel+WIS+class Damagethreshold=Fort+sizemod(L+5,H+10,G+20,C+50)Damagethreshold(146) Ifdamagetakenequalsorgreaterthanthreshold,1CT0HitPoints(146) Move5CTandfallunconscious Ifthedamagethatreducedyouto0HPequalsorexceeds

    damagethreshold,characterdiesordroid/object/vehicleis

    destroyed(cannotberepaired)

    CanspendaFPtoavoiddeathandfallunconsciousoravoiddestruction

    and

    be

    disabled;

    you

    can

    spend

    this

    FP

    even

    if

    youalreadyspentaFPthisround.

    FallingUnconscious&Death(147) After1min,makeDC10CONcheck(youcanttake10) Ifsuccess,+1CT,gainHP=yourlevel,actnormallyonnext

    turn(startingprone)

    Iffail,remainunconsciousfor1hour,conditionbecomespersistent(canthealnaturally,cantuserecover)untilyou

    havesurgeryor8consecutiveuninterruptedhoursrest

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    Makeanothercheckeveryhourtoregainconsciousness Iffailby5ormoreorifroll1onthischeck,youdie Iftakedamageequaltoorexceedthreshold,youdie Ifsubjectedtocoupdegrace,youdie Ifyoureceiveanykindofhealing,move+1CTandact

    normallyonnextturn(startingprone)

    Fordroids:Ifrepaired,+1CTandactnormallyonnextturn(startingprone)

    Forobjects,devices,vehicles:Ifrepaired,+1CT AcharacterwhodiescanberevivedusingRevivify:Treat

    Injury(trainedonly)DC25torevivecreaturewithin1

    roundofitsdeath

    NaturalHealing(148) Onceperday,with8consecutiveuninterruptedhoursrest

    regainHP=levelandremovedebilitatingconditions

    Iftendedbyanother,regainadditionalHP=level Cannothealnaturallywithapersistentcondition

    Conditions (148) Whenyoutakedamagethatequalsorexceedsyourdamage

    threshold,youmove1CT

    IfyourepushedtothebottomoftheCT,youfallunconscious(ifyoureadroid,youredisabled)

    IfavehicleispusheddowntheCT,allthevehiclesoccupantssufferthevehiclesCTpenalty;thispenaltystacks

    withtheindividualoccupantsCTpenalty

    RemovingConditions(148) Userecoveraction,3swiftactions,canbespreadacross

    consecutive

    rounds

    Onceperday,with8consecutiveuninterruptedhoursrestremovesmostdebilitatingconditions(excepthunger,

    poison,disease)

    PersistentConditions(149) Ex:poison,disease CannotuseRecoverorhealnaturally RemovebysatisfyingrequirementsstatedinitsdescriptionConditionTrack(149)

    0

    Normal

    1 1penaltytoalldefenses

    1penaltyonattackrolls,abilitychecks,andskillchecks

    2 2penaltytoalldefenses

    2penaltyonattackrolls,abilitychecks,andskillchecks

    3 5penaltytoalldefenses

    5penaltyonattackrolls,abilitychecks,andskillchecks

    4 Moveathalfspeed

    10penaltytoalldefenses

    10penaltyonattackrolls,abilitychecks,&skillchecks

    5 Helpless(unconsciousordisabled)

    Skills (57) Ifyoufailby5ormore,usuallybadconsequencesSampleSkillDCsTaskdifficulty DC Example

    Veryeasy 0 Noticealargecreature

    Easy 5 Climbaknottedrope

    Medium 10 Gatherlocalnewsandrumors

    Tough 15 Performfirstaid

    Challenging 20 Sabotageanelectronicdevice

    Formidable 25 Escapebindercuffs

    Heroic 30 Jumpa10meterchasm

    Superheroic 35 Climbanoverhangingbalconyinthe

    rain

    Nearly

    impossible

    40 ConvinceaSithLordthatyouarehis

    trustedlieutenantsreplacement.

    AverageSkillBonusesSkillbonus Skilllevel

    +0and

    lower

    Common

    citizen;

    no

    significant

    training

    +1to+5 Hassomenaturalaptitudeortraining

    +6to+10 Amongthebestinthecityoronthe

    continent

    +11to+15 Amongthebestontheplanetorinthe

    system

    +16to+20 Amongthebestinthesector

    +21to+25 Amongthebestintheregion(Core,Mid

    Rim,etc.)

    +26andhigher Amongthebestinthegalaxy

    OpposedChecks(58) Ifthereisatie,characterwithhigherskillmodifierwins.If

    thesearethesame,rollagain

    Rerolling(featorspeciestrait)(59) Youmustdeclareyouareusingthisoptionbeforeeffectsare

    resolved

    Favorable&UnfavorableCircumstances(59)

    Givetheskillusera+2circumstancebonustorepresentcircumstancesthatimproveperformance,suchashavingthe

    perfecttoolforthejob,gettinghelpfromanothercharacter,orpossessingunusuallyaccurateinformation.

    Givetheskillusera2penaltytorepresentcircumstancesthathamperperformance,suchasbeingforcedtouse

    improvisedtoolsorpossessingmisleadinginformation.

    ReducetheDCby2(orassignpenaltiestoanopposedcheck)torepresentcircumstancesthatmakethetaskeasier,

    suchashavingafriendlyaudienceorperformingworkthat

    doesnthavetobeperfect.

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    IncreasetheDCby2(oraddbonusestoanopposedcheck)torepresentcircumstancesthatmakethetaskharder,such

    ashavingahostileaudienceorperformingworkthatmust

    beflawless.

    Cooperation(61) EachhelpermakesaskillcheckDC10(canttake10)togive

    leaderofeffort+2bonus.

    Skill

    check

    need

    not

    be

    the

    same

    skill

    NumberofhelperslimitedbyGMArmorCheckPenalty(61) Ifwearingarmoryourenotproficientwith,youtake2for

    light,5formed,10forheavy

    Acrobatics (canttake10or20)(62)Balance(62)

    NarrowSurface AcrobaticsDC

    815

    cm

    wide

    10

    47cmwide 15

    Lessthan4cmwide 20

    Slipperyorunstablesurface +5

    Moveathalfspeed Consideredflatfootedunlessyouretrained FailmeansyoufallproneandmustcheckDC15tocatch

    ledgeorwire

    Iftakedamagewhilebalancing,makeAcrobaticscheckDC=damagetoavoidfalling

    CatchItem(trainedonly)(S&V19)

    DC20asfreeactiontocatchtheitemafteryouhavedisarmedanopponent(musthave1handfree)

    CrossDifficultTerrain(trainedonly)(63)

    DC15tomoveatnormalspeedthrudifficultterrain(insteadofhalfspeed)

    EscapeBonds/EscapeArtist(63/S&V19)

    Situation AcrobaticsDC Time

    Escaperopes 1d20+oppo

    nentsDEX+10

    1min

    Escapenet 15 Fullround

    Escapebindercuffs 25 1min

    Escapefrom

    grapple

    Grapplers

    grapplecheck

    Standard

    Wrigglethrutight

    space

    20 Move

    Reducetime

    (trainedonly)

    +10 1min5rounds

    FullroundStandard

    StandardMove

    FallProne/StandUpFromProne(trainedonly)(63)

    DC15fallproneasfreeactioninsteadofswift DC15tostandupfromproneasswiftinsteadofmoveFightDefensively(63/152)

    Standardaction;iftrainedinAcrobatics,gain+5dodgebonustoRefwhenfightingdefensively(insteadof+2)

    Fullroundaction;iftrainedinAcrobatics,gain+10dodgebonustoRefwhenfightingdefensivelyandmakingnoattacks(noAoOseither)(insteadof+5)

    LongFalls(KOTOR30)

    DC20tolandonatargetnearasquareyouwouldnormallylandin.Youcanadjustyourtargetby1sqforevery60m

    fallen.

    Favorableorunfavorablecircumstanceadjustmentsmayapply(ex:amountofwind;baggyclothing)

    Low,High,&ZeroGravityEnvironments(trainedonly)(FU29)

    DC20tonegatethe2attackrollpenaltiesinlow&highgravityenvironments.

    DC20,swiftactiontolessentheattack&skillpenaltiesfromzerogravityfrom5to2

    NimbleCharge(trainedonly)(S&V19)

    DC25tochargethroughlowobjectsathalfspeed DC35tochargethrudifficultterrainatnormalspeed Iffail,cannotattackattheendofyourmoveReduceFallingDamage/FallingObjectsDamage

    (trained

    only)

    (63)

    DC15treatfallasifitwas3m(2sq)shorterwhendeterminingdamage.Forevery10pointsyoubeatDC,

    subtractadditional3m(2sq).Ifyoumakecheckandtakeno

    damagefromfall,youlandonyourfeet.Youcanusethis

    alongwithJumpDownfromJumpskill.

    DC15takehalfdamagefromfallingobjectTumble(trainedonly)(63)

    DC15,tumblethruthreatenedsquareorenemysfightingspaceaspartofyourmovewithoutprovokingAoO

    Eachthreatenedoroccupiedsquarecountsas2sqofmovement

    Youcannottumbleduringacharge

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    Climb(cantake10only)(63)Examplewallorsurface DC

    Slopetoosteeptowalkup;knottedropewithawallto

    braceagainst.

    0

    Ropewithawalltobraceagainstoraknottedrope,but

    notboth.

    5

    Surfacewithledgestoholdontoandstandon,suchasa

    veryrough

    wall.

    10

    Surfacewithadequatehandholdsandfootholds(natural

    orartificial),suchasaveryroughnaturalrocksurfaceora

    tree;anunknottedrope.

    15

    Unevensurfacewithsomenarrowhandholdsand

    footholds.

    20

    Roughsurface,suchasanaturalrockwallorabrickwall. 25

    Overhangorceilingwithhandholdsbutnofootholds. 25

    Perfectlysmooth,flat,verticalsurfacecannotbeclimbed.

    Climbinginsideanairductorotherlocationwhereone

    canbraceagainsttwooppositewalls

    10

    Climbingacornerwhereyoucanbraceagainst

    perpendicularwalls

    5

    Surfaceisslippery +5

    AcceleratedClimbing:toclimbatfullspeedasfullround

    orhalfspeedasmoveaction

    +5

    ExtremeConditions:(FU29)Foreachextreme

    circumstance(highaltitude,weather,temperature,

    unusualclimbingsurfaces).Negatethepenaltybyusing

    specializedclimbinggear.

    +5

    WitheachsuccessfulClimbcheck,youcanadvanceup,down,oracrossaslopeorawallorothersteepincline(or

    evenaceilingwithhandholds).Aslopeisconsideredtobe

    anyinclineoflessthan60degrees;awallisanyinclineof60

    degreesorsteeper.

    Youcanclimbathalfyourspeedasafullroundaction.Youcanclimbatofyourspeedasamoveaction.

    AfailedClimbcheckindicatesthatyoumakenoprogress,andacheckthatfailsby5ormoremeansthatyoufallfrom

    whateverheightyouhavealreadyattained.

    CatchingYourselfWhenFalling:Climbcheck(DC=thewallsDC+20)todoso.Aslopeisrelativelyeasiertocatch

    yourselfon(DC=theslopesDC+10).

    MakingHandholdsandFootholds:Youcanmakeyourownhandholdsandfootholdsbypoundingpitonsintoa

    wall.Doingsotakes1minuteperpiton,andonepitonis

    neededpermeter.Aswithanysurfacewithhandholdsand

    footholds,awallwithpitonsinithasaDCof15.Inthesameway,aclimberwithaniceaxeorsimilarimplementcancut

    handholdsorfootholdsinanicewall.

    Special:Someoneusingaropecanhaulacharacterupward(orlowerthecharacter)bymeansofsheerstrength.Formula

    isStrengthscoresquaredx0.5.Resultiskgyoucanlift

    Climbing&Combat

    Whileclimbing,opponentsgeta+2bonusonattackrollsagainstyouandyouloseyourDEXbonustoRef

    Ifyoutakedamagewhileclimbing,makeaClimbcheckagainsttheDCoftheslopeorwall.Failuremeansyoufall

    fromyourcurrentheight.

    ClimbinginLoworHighGravity(KOTOR30)

    Lowgravity:DCishalved,movementdoubled Highgravity:DCdoubled,movementhalved(min.1sq)

    Deception(cantake10only;iffail,cantretry)(64)AlternateStory(trainedonly)(S&V19)

    ToattemptasecondDeceptionchecktoconveydeceptiveinformationorcreateadeceptiveappearancewhenyoufail

    thefirst,at10penalty

    Cheat(trainedonly)(S&V19)

    TouseyourDeceptioncheckinsteadofyourWisdomwhengambling.

    Whengamblingagainstothers,theygettomakeaPerceptioncheck;ifitexceedsyourDeceptioncheck,yourecaught

    Whengamblingagainstthehouse,yourDeceptionmustbeatthelocalsecurity(DC15forcommon,DC25forgood,

    DC35orhigherforbest);iffail,yourecaught

    DeceptiveAppearance(64)

    OpposedbytargetsPerceptioncheck Torushandcreatedeceptioninlesstime,10penalty,create

    in1stepfastertime(minimumofSimple)

    Typeofdisguise

    orforgery

    Timetocreate

    disguiseorforgery

    Simple 1min

    Moderate 10mins

    Difficult 1hour

    Incredible 1day

    Outrageous 2weeks

    DeceptiveInformation(64)

    MustovercometargetsWillofanywhounderstandyou Seetablebelowfortimeittakestoconveydeceptive

    information&yourcheckmodifier

    Torushandconveydeceptiveinformationinlesstime,10penalty,

    create

    in

    1step

    faster

    time

    (minimum

    of

    Simple)

    Ifcreatingmultipledeceptions,suchasforgeryanddeceptiveinformation,mustsucceedtargetsPerception

    checkandWilldefwithyourDeceptionroll.

    Failureby10orlessmeanstargetwasunwillingtogoalongwithit

    Failureby11+meanstargetseesthrudeception

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    Deception

    Timeto

    Convey

    Check

    Modifier Description

    Simple 1stndrd

    action

    +5 Asimpledeceptionworksinthetargetsfavorormatchesthetargetsexpectations,anditrequires

    nothingyoudonthaveonhand.Simpledeceptionsincludeconvincingajunkdealertobuysome

    stolendroids;disguisingyourselfassomeonenonspecificofsimilarsize,species,andgender;and

    creatingafalseIDthatwillpasscasualinspectionbutnotcarefulscrutiny.

    Moderate Fullrnd

    action

    +0 Amoderatedeceptionisbelievableanddoesntaffectthetargetmuchonewayortheother,andyou

    have

    most

    of

    the

    props

    you

    need.

    Moderate

    deceptions

    include

    convincing

    a

    suspicious

    guard

    that

    yourenotathief;disguisingyourselfasamemberofanotherspeciesorgender;andcreatingafalseI

    goodenoughtopassvisualscrutinybutnotelectronicscreening.

    Difficult 1minor

    more

    5 Adifficultdeceptionisalittlehardtobelieve,putsthetargetatsomekindofrisk,orundergoes

    scrutiny.Examplesincludeconvincingagroupofthugsthatyourewillingandabletobeatthemina

    cantinafight,forgingstarshiptranspondercodes,impersonatinganofficerwellenoughtogivetroop

    orders,andcreatingfalseofficialdocumentsgoodenoughtopasselectronicscreening.

    Incredible 1minor

    more

    10 Anincredibledeceptionishardtobelieve,presentsasizablerisktothetarget,orrequirespassing

    intensescrutiny,Incredibledeceptionsincludeconvincingareputablestarshipdealertobuyastolen

    Imperialshuttle,impersonatingsomeonewellenoughtoconvinceanoldfriend,andforgingfalse

    credits.

    Outrageous 1minor

    more

    20 Anunlikelydeceptionisalmosttoounlikelytoconsiderorrequiresmaterialyoujustdonthave.

    OutrageousdeceptionsincludeImpersonatingaJedi(withoutanyForcesensitivity)wellenoughto

    foolanotherJedi,claimingtobetheEmperorindisguiseandgivingorderstostormtroopers,andforgingimportantdocumentswithnopropertoolsorexamplestoworkwith.

    CreateaDiversiontoHideortoHideanItem(64/FU29)

    StandardactionvsalltargetsWilltoattemptStealthcheckwhiletargetsareawareofyou(tohideanitem,seeConceal

    IteminStealth)

    YoumustbeabletoreachahidingplaceinamoveactionFeignHaywire(DroidsOnly)(FU29)

    FullroundactionvsalltargetsWilltomaketargetsflatfootedagainstyou.

    Ifyoutakeanyaction,targetsarenolongerflatfootedattheendofyourturn.

    Feint(cannottake10,canretryfreely)(66)

    StandardactionvstargetsInitiativechecktomaketargetloseDEXbonustoRefforyourfirstattackmadeinthenext

    round

    5penaltytononhumanoidsorcreatureswithINTlowerthan3

    GroupFeint(cannottake10)(S&V19)

    Fullroundaction Targetanynumberofclearlyvisibleopponentswithin6sq

    vstargets;eachtargetbeyondfirstimposes5penalty

    RolloncetosetDCforopponentsInitiativecheck;opponentsyoubeatareflatfootedagainstfirstattackyou

    makeagainsthiminnextround

    Innuendo(trainedonly)(S&V19)

    TotransmitasecretmessagetoanothertrainedinDeception DC10forsimplemessages DC1525forcomplexmessages AnywhoseeandhearmessagecanusePerceptiontobeat

    theDCandfigureitout

    Subjecttocircumstancepenalties(ex:loudnoise,dimlighting,distance)

    WhilePilotingaVehicle(SotG18)

    Tofeintorcreateadiversiontohidewhilepilotingvehicle(feintmakestargetflatfootedagainstyourfirstattackonly,

    notthoseofyourgunners)

    Addvehiclessize&DEXmodifierstoyourDeceptioncheck;takea5penaltyifyourenottrainedinPilot

    Endurance (66)ForceMarch(66)

    Eachhourofwalkingafter8hours,makeDC10Endurancecheck(+2perhourafterthefirst)

    Iffail,1persistentCT,removebyrestingfor8hHoldBreath(66)

    Canholdbreathfor#ofrounds=CONscore. Afterthis,makeDC10Endurancecheck(+2perroundafter

    thefirst)tocontinueholdingbreath

    Iffail,mustbreatheor1CT.Ifunabletobreatheafterfallingunconscious,youdie

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    IgnoreHunger(66)

    Cangowithoutfoodfor#days=CONmodifier(min1) Afterthis,makeDC10Endurancecheck(+2perdayafter

    thefirst)

    Iffail,1persistentCT,removebyeatingIgnoreThirst(66)

    Cangowithoutwaterfor#hours=3xCONscore Afterthis,makeDC10Endurancecheck(+2perdayafter

    thefirst)

    Iffail,1persistentCT,removebydrinking1Lwater(x10foreverysizelargerthanM,div.by10everysizesmaller

    thanM)

    Run(66)

    Fullroundaction,move4xspeed(3xifheavyarmororheavyload)

    LoseDEXbonustoRef Canrunfor#ofrounds=CONscore Afterthis,makeDC10Endurancecheck(+1perroundafter

    thefirst)tocontinuerunning

    Iffail,1persistentCT,removebyrestingfor#ofrounds=roundsspentrunning(whileresting,canonlymoveyour

    speed)

    SleepinArmor(66)

    DC10forlightarmor,DC15formed,DC20forheavy Iffail,1persistentCT,removebysleepingfor8hSwim(66)

    DC15eachhour(DC10iftreadingwater,ie,stayingafloat)(+2perhourafterthefirst)

    Iffail,1persistentCT,removebyrestingforamountoftime=timespentswimming(whileresting,cannotswimor

    treadwater)

    Gather Information (cantake10only)(67) Eachcheck=1d6hourstimespent WithPersuasion,canreducemonetarycosttoGatherInfoby

    50%(seeHaggleunderPersuasion);generallyDC25for

    Indifferentattitude

    Analysis(trainedonly)(FU30)

    DC15toanalyzedatagatheredafterusingGatherInformationtoadd+10bonustooriginalcheck

    Youget+10competencebonusforcompleteinfo,or5to 10penaltyforincompleteorunreliableinfo

    FindaBlackMarketObject(119)

    Mustpayitemscostmultiplied&waitrequiredtime

    Restriction

    Rating

    BlackMarket

    Cost

    Gather

    InfoDC

    Time

    Required

    Licensed x2 10 1day

    Restricted x3 15 2days

    Military x4 20 5days

    Illegal x5 25 10days

    Subjecttocircumstancebonus(ex:ifonSmugglersMoon)orpenalty

    YoucanmakeaPersuasioncheckinsteadofGatherInfotobribeanofficial

    YoucanmakeaDeceptioncheckinsteadofGatherInfotofabricateorstealafalseidentity

    Iffailby5ormore,someonenoticesyourpokingaroundandcomestocapture,interrogate,orsilenceyou

    FindaGoodScore(trainedonly)(S&V19)

    1hour;DC=10+characterleveltofindillicitprofitablework,gaining+10%morethannormalcreditpayout

    UsejobgeneratorS&V78 Failbylessthan5meansyoufindworkatnormalpayrate. Failby610meansyoufindworkat90%payrate Failby11+meansyoufindnoworkIdentify(anItemsFunction)(S&V20)

    DC20,+1additionalfact/infoforevery5pointsovertheDC

    LearnNewsandRumors(67)

    DC10formajornews&popularrumors DC20&50crinbribesfordetailedunclassifiedfactsofnews

    storyordeterminingveracityofrumor

    LearnSecretInformation(67)

    DC25and5000crbribesforclassifiedinfo,Ex:classifiedreports,blueprints

    DC30orhigherand50,000crormorefortopsecretinformation.Ex:DeathStarblueprints.

    Iffailby5ormore,someonenoticesyourpokingaroundandcomestoinvestigate,arrest,orsilenceyou

    LocateIndividual(67)

    DC15ifrelativelyeasytolocate DC25and50crbribesifhestryingtohidehis

    presence/activities

    QuickIntel(trainedonly)(S&V20)

    +10DCtohalvethetimerequiredtoGatherInformation(mustdeclarethisusebeforerolling)

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    Initiative (cantake10only)(68) Youcantake10onlyifyoureabouttolaunchanattackon

    someone(suchasanambushagainstunawaretargets),have

    preparedyourself,andaretheoneinitiatingtheencounter.

    AvoidFeint(68)

    OpposeopponentsDeceptioncheckwithyourInitcheck.Mustmeetorbeathischecktoavoidfeint.

    Startbattlewhilepilotingavehicle(170)

    Whenpilotingavehicle,youmustapplyvehiclessizemodifiertoyourcheck.IfyouaretrainedinPilot,youmay

    useyour[Pilotskillmodifier+vehiclessizemodifier+

    vehiclesDexteritymodifier]asyourInitiative.

    VehicleSize

    VehiclesInitiative,Pilot,&Ref

    modifier

    Colossal(alltypes)(ships) 10

    Gargantuan(Xwing) 5

    Huge(ATST) 2

    Large(speederbike) 1

    Jump(cantake10,cantake20iftheresnodangerinfalling)(68)

    Distancecoveredbylongjumporhighjumpcountsagainstyourmaxmovementinaround.NOTE:1sq=1.5meters

    LongjumpDC=distance(inmeters)x3.DCisdoubledwithoutminimum4sqrunningstart

    HighjumpDC=distance(inmeters)x12.DCisdoubledwithoutminimum4sqrunningstart.DChalvedifusinga

    polevault

    JumpdownDC15totreatfallas3m(2sq)shorterfordetermining

    falling

    damage.

    For

    every

    10

    points

    by

    which

    youbeattheDC,youcansubtractanadditional3mfromthe

    fall.YoucanusethisalongwithReduceFallingDamage

    fromAcrobatics.

    Knowledge (cantake10only,cantretry)(68) DC10forcommonknowledge DC1525forexpertknowledge,trainedonly. Bureaucracy:Businessprocedures,legalsystemsand

    regulations,andorganizationalstructures

    Galactic

    lore:

    Planets,homeworlds,

    sectors

    of

    space,

    galactic

    history,andtheForce

    Lifesciences:Biology,botany,genetics,archaeology,xenobiology,medicine,andforensics

    Physicalsciences:Astronomy,astrogation.chemistry,mathematics,physics,andengineering

    Socialsciences:Sociology,psychology,philosophy,theology,andcriminology

    Tactics:Techniquesandstrategiesfordisposingandmaneuveringforcesincombat

    Technology:functionandprincipleoftechnologicaldevices,aswellasknowledgeofcuttingedgetheoriesand

    advancements.

    Knowledge(Bureaucracy)(118)

    GettingaLicence

    Mustpayfeerequired(percentageofobjectyouretryingtoget)

    MakecheckvsDCbelow(canttake10or20)&waitrequiredtime

    Restriction

    Rating

    License

    Fee1

    Knowledge

    BureaucracyDC

    Time

    Required

    Licensed 5% 10 1day

    Restricted 10% 15 2days

    Military 20% 20 5days

    Illegal 50% 25 10days

    1Thelicensefeeisgivenasapercentageofthelicensed

    objectsbasecost.

    Iffail,mustwaitrequiredtimebeforetryingagain Youneedonlybuyasinglelicenseforeachindividualitem.Knowledge(Tactics)(cantake10only)(CW27)

    AnticipateEnemyStrategy(trainedonly)(CW27)

    DC=targetsWill(mustbewithinLOS),moveactiontoanticipateifatargetwillattack,whoitintendstoattack,ifit

    willmove,orusespecialstrategies

    BattlefieldTactics(trainedonly)(CW27)

    DC20,3swiftactionsonconsecutiveroundstograntextrastandardactionstoothercharactersifyouarecommanding

    aunitinmasscombat(seeMassCombatCW95)

    Mechanics (cantake10or20)(68) CharactersthatareuntrainedinMechanicscanstillaid

    another

    BiotechAdaptation(trainedonly,requirestoolkit)(LE31)

    GraftTechnology:DC25&1hourtotreatabiotechdeviceasanonbiotechdeviceofthesametypeforpurposesof

    MechanicsandUseComputerchecks(butdoesnotallow

    useoftheTechSpecialistfeat) MechanicalEnhancements:DC25&1hourtoconnecta

    devicetoapieceofbiotechthathasbeengrafted(see

    above).Youcannowtreatabiotechdeviceasthoughitalso

    hadthetraitsofthedeviceyouhaveenhanceditwith.You

    canonlyenhanceabiotechdevicewithanotherdeviceofits

    sizeorsmaller.

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    BoobyTrap(trainedonly,requirestoolkit)(S&V20)

    Toinstallboobytraptodamagenextpersonwhousesitem(usingyourbaseattackbonusvsRef)

    SeeDisableDevicetableforsabotageDCs Forevery1d4damageyouwantthetraptodeal,increase

    DC+5.

    BuildObject(trainedonly,requirestoolkit)(FU30)

    SeeFU30DisableDevice(trainedonly,requiressecuritykit)(68)

    FullroundactionDevice DC Examples

    Simple 15 Sabotagemechanicaldevice,jam

    ablaster,bypassmechanical

    lock

    Tricky 20 Sabotageelectronicdevice,

    bypassbasicelectroniclock

    Complex 25 Disarmelectronicsecurity

    system,bypasscomplexelectronicormechanicallock

    Toleavenotrace

    oftampering

    +5

    Iffailby5ormore,somethinggoeswrong,ex:trapissprung,devicenotdisabled(butyouthinkitis)

    EnvironmentalAdaptation(requirestoolkit)(RE28)

    10minstoadapt1object,or1hourtoadapt1vehicle(taking20takes20timesaslong)

    IfyourcheckresultisgreaterthanobjectsFort,useyourcheckresultinsteadofFortwhenobjectisattackedby

    extremetemperaturesoratmospherichazards

    HandleExplosives(trainedonly)(69)

    DC10fullroundtoset/connectdetonatortoexplosive.Failmeansexplosivedoesntgooff.Failby10+meansitgoesoff

    duringinstallation

    MakeexplosivedifficulttodisarmDC=DCtodisarm5(mustdeclarethisuseandsettheDCbeforesettingthe

    explosive;minimumDC10)

    Toplaceexplosivetodamagevehicleorstructure,GMmakeschecksecretly:Result15ignoresDR,result25deals

    doubledamage,result35dealstripledamage.(Allother

    targetswithinburstradiustakenormaldamage)

    DisarmExplosiveDevice(requiressecuritykit);DC15unlessdevicewassetwithhigherdisarmcheck;iffailby5+,

    explosivedetonateswithyouadjacenttoit.

    HotShot(trainedonly,requirestoolkit)(S&V20)

    Tooverloadanenergyweapontodeliver+3damage 1hour,DC20+5foreverysizeabovetiny

    Attackrollofnatural25disablesweapon;ifnatural1,weaponexplodesdealingmodifieddamagetoyouandhalf

    damagetoalladjacents

    ImprovisedConnection(requirestoolkit)(LE32)

    DC20&1hourtoconnectelectronicdevicesorcomputerswithoutpropercables,usingimprovisedmaterials.

    JuryRig(trainedonly,cannottake20)(70)

    DC25,fullroundactiontomaketemporaryrepairstodisabledmechanicalorelectronicdeviceto+2CTandgrant

    1d8HP(Attheendofsceneorencounter,itmoves5CT

    andbecomesdisabledagain.)

    +5bonuswithtoolkitModifyDroid(trainedonly,requirestoolkit)(70/197)

    Toattachnewequipmenttodroids Encumbrancerulesapplywhenaddingnewequipment Toadd,remove,orreplacedroidssystem:System DC

    Timeto

    complete

    Locomotion 25Mechanics 1day

    Processor 20UseComputer&

    20Mechanics

    1day

    Appendage 20Mechanics 1hour

    Accessory 15Mechanics 1hour

    Tool,weapon,or

    instrumentmounted

    onappendage

    15Mechanics(DC20

    toinstallweaponon

    1st,2nd,3rd,5thdegree

    droids

    10mins

    Selfmodification

    (locomotion,

    appendage,or

    accessoryonly)

    Youtake5penalty;

    cannotreplace

    or

    installaprocessoron

    yourself

    RechargeShields(trainedonly)(70)

    DC20,3swiftactionsonsameorconsecutiveturnstorestoreSR5

    RefitAntiquatedVehicleorWeapon(trainedonly)(LE31)

    Refitanantiquatedvehicleorweaponwithmoderntechnology,applyingtherefittedtemplatetothebasevehicleorweapon

    Costs20%ofbasevalueofvehicleorweaponforrawmaterials

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    SizeofObject TimetoRefit

    Mediumorsmaller 1day

    Large 2days

    Huge 5days

    Gargantuan 10days

    Colossal 20days

    Colossal(Frigate) 60days

    Colossal(Cruiser) 180days

    Colossal(Station) 360days

    IfmultiplecharacterstrainedinMechanicsworkontherefitsimultaneously,dividetheamountoftimetakenbynumber

    ofcharacters(toamaxof20characters,minimumof1day)

    RegulatePower(trainedonly)(70)

    DC20,3swiftactionstomovevehicle+1CTRepairObject(trainedonly)(70)

    DC20,1hourtorepairdamagedordisabledobject,restoring1d8HP&removingpersistentconditions

    Ifyouarerepairingdamagedvehiclewhileonboard,youtake

    penalty

    on

    Mechanics

    =

    CT

    penalty

    of

    vehicle

    RepairDroid(trainedonly,requirestoolkit)(70)

    DC20,1hourtorepairdamagedordisableddroid RestoresHP=droidslevel&removespersistentconditions Droidrepairingitselftakes5penaltyShutDownanunwillingdroid(188)

    Cannotshutdownanunwillingdroidthathaslockedaccessunlessitsdisabledorotherwisehelpless

    Ifdroiddoesnthavelockedaccess,youmustGrabthedroidthenmakeMechanicscheckvsdroidsWillasastandard

    actionwhileitsgrabbedtoshutitdown.

    Perception (cantake10or20)(70)AvoidSurprise(70)

    Makecheckasreactiontoavoidsurpriseatstartofbattle(seeNoticeTargets)

    Blindness(254)

    Ablindedcreaturecantsee,takes2Refpenalty,losesDEXbonustoRef,movesathalfspeed,takes5penaltyon

    Perception

    checks

    Allopponentshavetotalconcealmentfromblindedcreature AllchecksandactionsthatrelyonvisionautomaticallyfailEavesdrop(70)

    DC10todetectandidentifydistantandambientnoises DC10toeavesdrop;DC15innoisyareas;DC25invery

    loudareas

    NoticeTargets(70)

    ReactioniftargetisentersyourLOS Activelylookingforhiddenenemiesisstandardaction,

    opposedbytargetsStealthcheck

    Iftargetnotsneaking,DCbasedonsize,C=15,G=10,H=5L=0,M=5,S=10,T=15,D=20,F=25

    Take5penaltyforevery10sqofdistancebetweenyouandtarget.

    Take5penaltyiftargethasconcealmentorcover/10penaltyiftotalconcealmentortotalcover

    Take10penaltyifyouresleeping Tonoticeiftargethasconcealedweaponsorobjects,

    opposedbytargetsStealthcheck.Ifyouwincheckby5+,

    youtellwhatkindofobject/weaponishidden.Gain+10

    bonusifphysicallysearchtarget,fullroundaction;canonly

    beusedonwilling,pinned,orhelplesstarget

    Search(70)

    Fullroundactiontoexamine1sqarea DC15(ormoreifwellhidden)tofindhidden

    compartments,secretdoors,traps,etc

    QuickSearch(trainedonly)(S&V20)

    Takea10penaltytosearcha5squareareaor5cubicmetervolumeofgoodsasafullroundaction

    SenseDeception(70)

    Reaction,opposedbyopponentsDeceptioncheckSenseInfluence(71)

    DC20,fullroundactiontosenseiftargetundertheinfluence

    of

    amind

    affecting

    effect

    LongRangeSpotter(trainedonly;requireselectrobinoculars)(CW27)

    TousePerception(DC10)toaidanotheronanattackrollmadebyanallyoralliedvehicle

    Mustbeabletoseetarget,targetmustbeatleast50sqfromyou&ally,allymustbeabletohear&understandyou

    StarshipScalePerception(SotG18)

    Youtake10penaltyforevery1sqofrange(ratherthan10sq)

    Retry(71)

    Asaswiftaction,youmayattempttoseeorhearsomethingthatyoufailed(orbelieveyoufailed)tonotice

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    Persuasion (cantake10only;iffailcantretry)(71) Iffail,cannotretryonsametargetfor24hBribery(FU31)

    Risk DC

    Requestiswithinofficialsregularduties 10

    Requestisoutsideofficialsduties,butwithinhisability

    20

    Requestisoutsideofficialsduties,andnoteasily

    concealed

    30

    Requestispersonallydangeroustoofficial +15

    Briberyamountisdoublethegoingrate 10

    Briberyamountisquadruplethegoingrate 15

    Briberyamountistentimesthegoingrateorhigher 20

    ImprovisedCommunication(FU31)

    DC=[20][targetsINTmodifier]tocommunicatesimpleconceptswithsomeonewhodoesntunderstandyour

    languageortocommunicatenonverballywithanother

    Haggle(71)

    Toaddorreduce50%tosellpriceoraGatherInformationcheck;checktableforDC;targetwillnotpaymorefor

    common

    items

    that

    can

    easily

    be

    obtained

    ChangeAttitude(71)

    Fullround;vstargetsWilltoimproveattitudeby1step(targetmusthaveINTof2+andbewithinLOS)

    5iftargetcannotunderstandyourlanguage

    Current

    attitude Thecreature

    YourPersuasioncheckmod

    tochangecurrentattitude

    Haggle

    DC

    Hostile Takesriskstoharmyou,usuallyattackingonsight 10 Cant

    Unfriendly Wishesyouillbutwontgooutifitswaytoharmyou 5 30

    Indifferent Regardyouasneitherathreatnoranallyandprobablydoesntattackyou 2 25

    Friendly Wishesyouwellbutwonttakelifethreateningrisksonyourbehalf +0 20

    Helpful Takesriskstohelpyou 15

    Intimidate(71)

    Intimidatesituation Modifier

    Targetishelplessorcompletelyatyourmercy +5

    Targetisclearlyoutnumberedor

    disadvantaged

    +0

    Targetisevenlymatchedwithyou 5

    Youareclearlyoutnumberedordisadvantaged 10

    Youarehelplessorcompletelyatthetargets

    mercy

    15

    FullroundactionvsWilltoforce1creaturewithINT1+tobackdown,surrenderapossession,revealapieceofinfo,or

    fleeforashorttime.

    Youmustbevisibletotarget Cannotforcetargettoendangerhislifeorallieslives Iffail,cannotretryonsametargetfor24h Aftersuccess,targetbecomes1stepmorehostilewhenyou

    arenolongerathreat

    Pilot (cantake10only)(71) MustapplyvehiclesizemodtocheckVehicleSize

    VehiclesInitiative,

    Pilot,&Refmodifier

    Colossal(alltypes)(ships) 10

    Gargantuan(Xwing) 5

    Huge(ATST) 2

    Large(speederbike) 1

    VehicleActionsOverview:

    Action Time

    Alloutmovement Fullround

    Attackrun Standard

    Attackwithavehicleweapon Standard

    Avoidcollision Reaction

    Dogfight Standard

    Fullstop Swift

    Increasevehiclespeed Swift

    Move Move

    Raise/lowershields Swift

    Ram Fullround

    Rechargeshields 3swiftactions

    Reroutepower 3swiftactions

    AvoidCollision(173)

    DC15asareactiontoreduceornegatecollisiondamage Cannotavoidifintentionallyramming Ifsucceed,alltargetsinvolvedincollisiontakehalfdamage. Ifsucceedinstarshipscale,nocollisionoccursDogfight(171)

    Standardaction,engagedogfightagainstadjacentenemyairspeederorstarfighter(starshipscale)

    Youtake5penalty,opposedbyenemysPilotcheck Atsuccess,youandtargetareengagedindogfight

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    EngageEnemy(trainedonly)

    CanmakePilotcheckinplaceofInitiativewhenstartingcombat

    FlyCasual(trainedonly)(S&V20)

    UseDeceptioninsteadofPilottogiveadeceptiveappearance

    Increase

    Vehicle

    Speed

    (trained

    only)

    (cant

    take

    10)

    (72)

    DC20swiftaction Iffail,speeddoesntincrease,vehicle1CT Ifsucceed,speedincreasesby1squntilstartofyournext

    turn.Every5pointsover,speedincreases+1sq.

    Ram(172)

    FullroundtoramtargetRide (cantake10only)(72/UR61) Thebeastusestheridersactions,suchasamoveactiontomoveuptoitsspeed,orastandardactiontouseitsnatural

    weapons,or3swiftactionstoallowthemounttomoveup

    theCTwiththerecoveraction.

    Moveaction,unlessotherwisenotedRidingtask Description DC

    Guidewith

    knees

    Touse2handsincombat.Iffail,can

    useonly1hand.

    10

    Stayinsaddle Reactiontoavoidfallingwhenmount

    boltsorrearsunexpectedlyorwhen

    youtakedamage.

    10

    Usemountas

    cover

    Reactiontousemountascover.You

    cantattack.

    If

    fail,

    dont

    get

    cover

    15

    Softfall Reactiontoavoidtaking1d6falling

    damage

    15

    Leap UselowerofmountsJumpskillor

    yourRideskill.DC15requiredtostay

    insaddle.

    15

    Controlmount

    inbattle

    Foranimalsuntrainedforbattleonly.

    Moveaction.Iffail,candonothing

    elsethatround

    20

    Fastmountor

    dismount

    Swift.Iffail,moveaction. 20*

    *Armorcheckpenaltyapplies

    Fightingfrom

    Mounts

    (trained

    only)

    (UR

    28)

    Thefollowingcombatactionscanbeusedbymounts: AttacksofOpportunity:WhenanenemyprovokesanAoO,

    bothyouandyourmountcaneachmakeasingleattackonce

    perround.HavingtheCombatReflexesfeatallowsyouor

    yourmounttomakeadditionalattacks,butyoucannot

    shareextraattackswithyourmount,orviceversa.

    CatchaSecondWind:AmountthathasaheroicclassortheExtraSecondWindfeatcancatchasecondwindonceper

    dayasaswiftaction.

    FallProne:Amountcanfallproneasaswiftaction.IfthemountistrainedinAcrobatics,itcanfallproneasafree

    actionwithasuccessfulDC15Acrobaticscheck.

    MountedCharge:Youcanchargewhileridingamount.Asastandardaction,youcanmoveyourmountsspeed

    (minimum4sq)inastraightline,andthenyouoryour

    mountcanmakeameleeattackattheendofmovementwith

    a+2competencebonustotheattackrollanda2penaltyto

    Refuntilthestartofyournextturn.Youcanchargethrough

    squarescontaininglowobjectsanddifficultterrain,butdoingsocoststwiceasmuchpersquareasnormal.Youcan

    chargethroughsquaresoccupiedbyenemiessmallerthan

    thesizeofyourmount,butnotsquaresoccupiedbyenemies

    ofthesamesizeasorlargerthanyourmount.Afteryou

    resolveachargeattack,youcantakenofurtheractionsthis

    turn.Youcanusefeatsthatmodifythechargeactionwhen

    makingamountedchargeattack.

    StandUp:Standingamountupfromapronepositionrequiresamoveaction.AmounttrainedintheAcrobatics

    skillcanstandupasaswiftactionwithasuccessfulDC15

    Acrobaticscheck.

    Stealth (cantake10only)(72)Sneak(72)

    OpposedbyPerceptioncheckCircumstance

    YourStea

    checkmod

    Favorablecircumstances(roomwithmany

    hidingplaces)

    +2

    Unfavorablecircumstances(floorlitteredwith

    debris)

    2

    Youremovingmorethanyourspeedinaround 5

    Youremovingmorethan2xyourspeedinaround

    10

    Youaresize:

    YourStea

    checkmod

    Fine +20

    Diminutive +15

    Tiny +10

    Small +5

    Medium +0

    Large 5

    Huge 10

    Gargantuan 15

    Colossal 20

    ConcealItemonSelf(72)

    Standardactiontoconcealitemorweapononyourperson(itemmustbeatleast1sizesmallerthanyou)

    Allweaponsaretreatedasobjectsoftwosizessmallerforthepurposesofconcealingit.

    OpposedbyopponentsPerceptioncheck(opponentgets+10onhischeckifphysicallysearchingyou.Thiscanbe

    doneonlyifyouarewilling,pinned,orhelpless)

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    Sizeofitem YourStealthcheckmod

    1sizesmallerthanyou 5

    2sizessmallerthanyou +0

    3sizessmallerthanyou +5

    4sizessmallerthanyou +10

    DrawingconcealeditemisastandardactionCon