Color and Radiometry - 國立臺灣大學 資訊工程學系 and Radiometry Digggyital Image...
Transcript of Color and Radiometry - 國立臺灣大學 資訊工程學系 and Radiometry Digggyital Image...
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Color and Radiometry
Digital Image Synthesisg g yYung-Yu Chuang
with slides by Svetlana Lazebnik, Pat Hanrahan and Matt Pharr
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Radiometry
• Radiometry: study of the propagation of electromagnetic radiation in an environmentelectromagnetic radiation in an environment
• Four key quantities: flux, intensity, irradiance d diand radiance
• These radiometric quantities are described by their spectral power distribution (SPD)
• Human visible light ranges from 370nm to 730nmg g1 1 02 1 04 1 06 1 08 1 01 0 1 01 2 1 01 4 1 01 6 1 01 8 1 02 0 1 02 2 1 02 4 1 02 6
CosmicRa ys
Ga mmaRa ys
X-Ra ysUltra -Violet
Infra -Red
Ra dioHea tPow er
1 01 6 1 01 4 1 01 2 1 01 0 1 08 1 06 1 04 1 02 1 1 0-2 1 0-4 1 0-6 1 0-8
Ra ysRa ysVioletRed
W a velength (N M )
7 0 0 4 0 06 0 0 5 0 0
IR R G B UV
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Electromagnetic spectrum
Why do we see light at these wavelengths?Human Luminance Sensitivity Function
Why do we see light at these wavelengths?Because that’s where the sun radiates electromagnetic energy
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Basic radiometry
• pbrt is based on radiative transfer: study of the transfer of radiant energy based on radiometric transfer of radiant energy based on radiometric principles and operates at the geometric optics level (light interacts with objects much larger level (light interacts with objects much larger than the light’s wavelength)It i b d th ti l d l H • It is based on the particle model. Hence, diffraction and interference can’t be easily
t d faccounted for.
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Basic assumptions about light behavior
• Linearity: the combined effect of two inputs is equal to the sum of effectsequal to the sum of effects
• Energy conservation: scattering event can’t produce more energy than they started withproduce more energy than they started with
• Steady state: light is assumed to have reached equilibrium so its radiance distribution isn’t equilibrium, so its radiance distribution isn t changing over time.
• No polarization: we only care the frequency of • No polarization: we only care the frequency of light but not other properties (such as phases)
• No fluorescence or phosphorescence: • No fluorescence or phosphorescence: behavior of light at a wavelength or time doesn’t affect the behavior of light at other gwavelengths or time
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Fluorescent materials
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Color
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Interaction of light and surfaces
• Reflected color is the l f i i f result of interaction of
light source spectrum with surface reflectancesurface reflectance
• Spectral radiometry– All definitions and units are now All definitions and units are now
“per unit wavelength”– All terms are now “spectral”
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Why reflecting different colors
high
heat/ lightheat/chemical
g
lowlow
Light with specific wavelengths b b d
Fluorescentare absorbed.
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Primary colors
Primary colors for addition (light sources)
Primary colors for subtraction (reflection)( g ) subtraction (reflection)
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Heat generates light
• Vibration of atoms or electrons due to heat generates electromagnetic radiation as well If generates electromagnetic radiation as well. If its wavelength is within visible light (>1000K), it generates color as wellit generates color as well.
• Color only depends on temperature, but not t f th bj tproperty of the object.
• Human body radiates IR light under room temperature.
• 2400-2900K: color temperature of incandescent plight bulb
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Spectral power distribution
fl li h (日光燈)
400nm(bluish)
650nm(red)
550nm(green)
fluorescent light (日光燈)
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Spectral power distribution
lemmon skin
400nm(bluish)
650nm(red)
550nm(green)lemmon skin
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Color
• Need a compact, efficient and accurate way to represent functions like theserepresent functions like these
• Find proper basis functions to map the infinite-di i l f ll ibl SPD f ti dimensional space of all possible SPD functions to a low-dimensional space of coefficients
• For example, B(λ)=1 is a trivial but bad approximation
• Fortunately, according to tristimulus theory, all visible SPDs can be accurately represented y pwith three values.
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The Eye
Slide by Steve Seitz
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Density of rods and cones
cone pigmentmolecules
rod
molecules
Rods and cones are non-uniformly distributed on the retina– Rods responsible for intensity, cones responsible for color– Fovea - Small region (1 or 2°) at the center of the visual field containing the highest Fovea Small region (1 or 2 ) at the center of the visual field containing the highest
density of cones (and no rods).– Less visual acuity in the periphery—many rods wired to the same neuron
Slide by Steve Seitz
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Human Photoreceptors
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Color perceptionM L
Power
S
Wavelength
Rods and cones act as filters on the spectrum– To get the output of a filter, multiply its response g p , p y p
curve by the spectrum, integrate over all wavelengths• Each cone yields one number
• Q: How can we represent an entire spectrum with 3 numbers?• A: We can’t! Most of the information is lost.
As a result two different spectra may appear indistinguishable– As a result, two different spectra may appear indistinguishable» such spectra are known as metamers
Slide by Steve Seitz
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Metamers
different spectrum same perceptiondifferent spectrum, same perception
t t (鎢絲) b lb l i i itungsten (鎢絲) bulb television monitor
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Color matching experiment
p1 = 645.2 nmp2 = 525.3 nm
444 4
Foundations of Vision, by Brian Wandell, Sinauer Assoc., 1995
p1 p2 p3p1 p2 p3p3 = 444.4 nm
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Color matching experiment
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Color matching experiment
• To avoid negative parameters
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Spectrum
• In core/spectrum.*T t ti (d f lt) • Two representations: RGBSpectrum (default) and SampledSpectrum
• The selection is done at compile time with a typedef in core/pbrt.htypedef RGBSpectrum Spectrum;
• Both stores a fixed number of samples at a Both stores a fixed number of samples at a fixed set of wavelengths.
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CoefficientSpectrum
template <int nSamples> class CoefficientSpectrum {class CoefficientSpectrum {+=, +, -, /, *, *= (CoefficientSpectrum)== != (CoefficientSpectrum)==, != (CoefficientSpectrum)IsBlack, Clamp* * / / (float)*, *=, /, /= (float)
protected:fl t [ S l ]float c[nSamples];
}
Sqrt, Pow, Exp
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SampledSpectrum
• Represents a SPD with uniformly spaced samples between a starting and an ending samples between a starting and an ending wavelength (400 to 700 nm for HVS). The number of samples 30 is generally more than number of samples, 30, is generally more than enough.
static const int sampledLambdaStart = 400;static const int sampledLambdaEnd = 700;static const int nSpectralSamples = 30;
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SampledSpectrum
class SampledSpectrum : public CoefficientSpectrum<nSpectralSamples> {CoefficientSpectrum<nSpectralSamples> {…
}}
It is possible to convert SPD with irregular spaced It is possible to convert SPD with irregular spaced samples and more or fewer samples into a SampledSpectrum For example sampled BRDF SampledSpectrum. For example, sampled BRDF.
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SampledSpectrum
static SampledSpectrum FromSampled(float *lambda, float *v, int n) {float lambda, float v, int n) {
<Sort samples if unordered>SampledSpectrum r;p p ;for (int i = 0; i<nSpectralSamples; ++i) {
lambda0=Lerp(i/float(nSpectralSamples), sampledLambdaStart, sampledLambdaEnd);
lambda1=Lerp((i+1)/float(nSpectralSamples), sampledLambdaStart, sampledLambdaEnd);
r.c[i]=AverageSpectrumSamples(lambda, v, n, lambda0, lambda1);
}return r;
}
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AverageSpectrumSamples
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Human visual system
• Tristimulus theory: all visible SPDs S can be accurately represented for human observers accurately represented for human observers with three values, xλ, yλ and zλ.Th b i th t l t hi X(λ) • The basis are the spectral matching curves, X(λ), Y(λ) and Z(λ) determined by CIE (國際照明委員會)會).
dXSx )()(
dYSy )()(
)()(
dZSz )()(
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XYZ basispbrt has discrete versions (sampled every 1nm)of these bases in core/color.cpp
360 830
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XYZ color
• Good for representing visible SPD to human observer but not good for spectral observer, but not good for spectral computation.
• A product of two SPD’s XYZ values is likely • A product of two SPD s XYZ values is likely different from the XYZ values of the SPD which is the product of the two original SPDs.p g
• It is frequent to convert our samples into XYZ• In Init(), we initialize the followingIn Init(), we initialize the followingstatic SampledSpectrum X, Y, Z;static float yint; X.c[i] stores the sum of X function [ ]
within the ith wavelength interval using AverageSpectrumSamples
yint stores thesum of Y.c[i]
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XYZ colorvoid ToXYZ(float xyz[3]) const {xyz[0] = xyz[1] = xyz[2] = 0.;y [ ] y [ ] y [ ]for (int i = 0; i < nSpectralSamples; ++i) {
xyz[0] += X c[i] * c[i];xyz[0] += X.c[i] * c[i];xyz[1] += Y.c[i] * c[i];xyz[2] += Z.c[i] * c[i];xyz[2] + Z.c[i] c[i];
}xyz[0] /= yint;xyz[0] /= yint;xyz[0] /= yint;
}}
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RGB color
SPD for LCD displays SPD for LED displays
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RGB color
SPDs when (0.6, 0.3, 0.2) is displayed on LED and LCD displays
We need to know display characteristics to display the colorWe need to know display characteristics to display the colordescribed by RGB values correctly.
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Conversions
(R,G,B) (R,G,B) XYZToRGB
057311120404300556480041556.0875992.1969256.0498535.0537150.1240479.3device dependent
Here, we use the f HDTV
FromRGB
xλ, yλ, zλ dXSx )()(
057311.1204043.0055648.0one for HDTV
A heuristic
dZS
dYSy
dXSx
)()(
)()(
)()(
ToXYZ
process whichsatisfies somecriteria dZSz )()(criteria
spectrum (eg. SampledSpectrum)
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RGBSpectrum
• Note that RGB representation is ill-defined. Same RGB values display different SPDs on Same RGB values display different SPDs on different displays. To use RGB to display a specific SPD we need to know display specific SPD, we need to know display characteristics first. But, it is convenient, computation and storage efficient computation and storage efficient.
class RGBSpectrum : public CoefficientSpectrum<3> {
i C ffi i tS t 3using CoefficientSpectrum<3>::c;…
}
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Radiometry
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Photometry
L i
( ) ( )Y V L d
Luminance
( ) ( )Y V L d
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Basic quantities
Fl (W)non-directional
Flux: power, (W)Irradiance: flux density per area, (W/m2)
Intensity: flux density per solid angledirectional
Intensity: flux density per solid angleRadiance: flux density per solid angle per area
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Flux (Φ)
• Radiant flux, powerT l f i h h • Total amount of energy passing through a surface per unit of time (J/s,W)
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Irradiance (E)
• Area density of flux (W/m2)dAdE
2E E
E cos
Lambert’s lawInverse square law
24 r A A
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Angles and solid angles
• Anglelr
r
circle has 2 radians
• Solid angle A • Solid angle 2R
The solid angle subtended by a surface is defined as the surface area of a unit sphere covered by the surface's projection onto the sphere.
sphere has 4 steradians
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Intensity (I)
• Flux density per solid angle I i d ib h di i l di ib i
ddI
• Intensity describes the directional distribution of light
( ) dI ( )d
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Radiance (L)
• Flux density per unit area per solid angled
dAddL
• Most frequently used, remains constant along rayremains constant along ray.
• All other quantities can b d i d f dibe derived from radiance
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Calculate irradiance from radiance
),( xL
d
d
xdA
dxLdAdxE cos),()(
Light meterdA
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Irradiance Environment Maps
R N( , )L ( , )E
Radiance Environment Map
Irradiance Environment MapEnvironment Map Environment Map
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Differential solid angles
Goal: find out the relationship between d and dθ d
d
between d and dθ, d
Why? In the integral,dd
r
2
)(S
df y g
dω is uniformly divided.
To convert the integral to
ddf ),(
We have to find the relationshipWe have to find the relationshipbetween d and uniformly divided dθ and d.
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Differential solid angles
• Can we find the surface area of a unit sphere b ?
2by ?
2
0 0dd
2
0 0dd
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Differential solid angles
Goal: find out the relationship between d and dθ d
d
between d and dθ, d
By definition, we know that dA
sinr
dd
r 2rdAd
2
( )( sin )sin
dA r d r dr d d
2 sindAd d d 2 sind d dr
dd cos
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Differential solid angles
We can prove that 4d
d
sinr 2S
dd
r
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Differential solid angles
We can prove that 4d
d
sinr 2S
ddd
r
sin2
2
dd
S
sin
sin
0
2
0
00
dd
dd
cos2 1
1
00
d
4 1
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Isotropic point source
If the total flux of thelight source is Φlight source is Φ,what is the intensity?
I d 2
4S
I
4 I
4
I
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Warn’s spotlightIf the total flux is Φ, what is the intensity?
SI cos)(
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Warn’s spotlightIf the total flux is Φ, what is the intensity?
c
IScos
)( 2
otherwise0)(
2112
ddd SS coscosc2coscos000
dddc SS
1Sc2
01
1Syc2
1S
yy
2
1Sc1S01S y 2