Collaborative System Engineering Usage at Thales Alenia ... · Collaborative System Engineering...
Transcript of Collaborative System Engineering Usage at Thales Alenia ... · Collaborative System Engineering...
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BSSIT_Eng
31 May 2011 2/26/2010, Thales Alenia SpaceAll rights reserved,
Collaborative System Engineering Usageat Thales Alenia Space Italia
MindSh@are/IE4ECWorkshop Virtual Design and PrototypingMultidisciplinary Simulation Data & Process Management for the DesignTorino, 31 May 2011
Valter BassoCOSE Centre Manager
Business Segment (BS) – Space Infrastructures and Transportation (SIT) – Engineering & Advanced Programs
Co-authors: Mauro Pasquinelli, Lorenzo Rocci, Christian Bar, Manuela Marello, Carlo Vizzi
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WHAT FORBS-SIT one-of-a-kind products
Since today for the futureSince today for the future
PMM/
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Complexity of Missions, Products, Processes
Necessity to study and experience “new” technologies in the fields of:
• Collaborative Engineering• Space (Products, Environment and Processes) Data Modeling• Virtual/Augmented Reality and Simulation• “Agnostic” Integration of Engineering Tools• Knowledge Management
Introduction
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Current Facility @ Torino
ActivatedActivated ininFebFeb 20032003
AgenciesAgencies
Local UniversitiesLocal Universities
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Objective: to support our Engineering teams for design, reviews, anomaly investigation, integration & testing planning and evaluations
Two main research branches:• User Interaction with Virtual Products
Virtual EnvironmentsImmersive Virtual RealityInteraction DevicesPhysics Simulation
• Data Production and Exchange by Engineering TeamsModel-Based System Engineering MethodologiesSystem Data Modeling (ECSS driven)Data Exchange Platform for Engineering Analysis and SimulationsKnowledge Management (Projects Data Persistence, Comparison and Mining)
Transition from VR&CE concepts to a future integrated environment (DEVICE)
But let’s start from what we already didwe already did
COSE Centre Activities
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VR-LAB
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VE:VERITASVERITASVVirtual EEnvironment RResearch IIn TThales AAlenia SSpace
VERITAS is a new SW platform for VR application prototypes:TraVis (Trajectory Visualization)Cargo AccomodationEnvironment Visualization (e.g. Plan.Surfaces, Radiations)Dynamic Simulators (e.g. Rovers, Landers)Other applications in development
XML - configurableMain features:
3D VR visualizationScene NavigationObject Animations & Physics SimulationsTime ControlMeasurements, Cutting Plane, Picking, …
VERITAS platform
Environment
Simulators
TraVis
Accomodation
TAS-I & CIFS
VERITAS
Current Research
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VERITAS architecture
General aspects:- Runs on Win32 Operative Systems- Developed in C++ under Microsoft Visual Studio 2008 - Built upon Open Source / free libraries
OpenSG (which is OpenGL based) for the graphicsTinyXML and Boost for XML parsingOpenAL for the sound systemnVIDIA PhysX for the physical engine
- Main technical achievements:Precision problems solutionBehavioral/Graphical effectsNew interaction devices (e.g. Nintendo Wiimote, Force Feedback, Motion Tracking)
- Runs on a single PC or in a CAVE- The main applications run on a “master PC”
Loads a virtual scene defined in a XML fileUpdates the scene according to time and user interactions
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CATIA models
Scale 1:1 product co-visualization
Virtual Environment Research in TASVERITASVERITAS
European SouthernObservatory (ESO)/
Atacama Large Millimeter Array(ALMA)
CATIA modelsAssembly sequence
ESA/EXPERT
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Rosetta in the solar system
Sloan DigitalSky Survey
(SDSS)
Hipparcos
STARSCATALOGUES
Trajectories visualization & Universe navigation
TAS-I/3D galaxies
Virtual Environment Research in TASVERITASVERITAS
RadiationAnalysis &
Satellite dose
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DEMMars Victoria Crater
Product Performances on Planet surfaceTAS-I/3D
Virtual Environment Research in TASVERITASVERITAS
CFD Analysisduring Product
Mission
ESA/ Exploration Studies
ESA/ IXV
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Product photo
Mixed 3D and photorealistic layout for labelsVisibility analysis
Virtual Environment Research in TASVERITASVERITAS
ESA/ ISS-Columbus
ESA/ ATV & Columbus
Cargo AccomodationAnalysys (CAST)
Product physical interaction
VR-CAST Won TAS Innovation Award 2009
Frank De Frank De WinneWinneESA AstronautESA Astronaut
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Virtual Environment Research in TASVERITASVERITAS
User trough Avatar reachability analysis…. Astronauts Critical Ops Training
Digital HumanMannequin
analysisORBITAL/ Cygnus
<Environment effectsDust, Rock & Stones,1/3 Gravity, etc.
Landing area EDL>
Behavioural andAnalysis data
Exploration Studies
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Virtual Environment Research in TASVERITASVERITAS
Teleoperations/collaborative robotics
Users executingrobotics procedures
Critical Assembly Procedures execution with force feedback on design
Configuration, Tools
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Virtual Environment Research in TASVERITASVERITAS
Physical Fluidic Simulations
Maps +Analaysis
Beaulard conoid
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DEVICEDEVICE (DDistributed EEnvironment for VVirtual IIntegrated CCollaborative EEngineering) is the container of the conducting prototypes on:
- Modeling Tools- Great interest on standardization initiatives and modeling studies
- Product and Process models (DBs)- In house Prototypes to validate concepts
- Process Management Tools to support Asynchronous work- Also to enable concurrent engineering between different departments and sites
- Analysis Tools interfaces (tool-to-tool and centralized)- Starting from the already existing methods, studying a more efficient and
customizable way
Modular Architecture to enable transition from a collection of prototypes to a mixture of COTS and in-house applications
DEVICE
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DEVICE SW/HW Infrastructure
CollaborativeServices & Process
Management
DEVICEUser
VR Engine
CDFDB
MainDB
DisciplineModels
andSimulators
Ad
Ad
AdAd
GUI
AdAd
Ad
Ad
SimulationEngine
Ad
Data Repositories
Ad
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Current Developments- Modeling to support CAD and Thermal Analysis Tools- Modeling to support definition of Human Factors impact on
product design- Modeling to support simulation- Modeling to support VERITAS
DEVICE
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The COSE Centre experience with the visualization demonstrated that the distance between the project stakeholders and the design rationales may be reduced through the use of a virtual product (good feedbacks from technical disciplines and management)
We agree on the worldwide vision that MBSE is the future, but only if the useruser and its activities are considered as primary objective and not the tools
Our effort has been and will be spent taking care of the three main components for a real innovation:
- Technology- Spin-in from other domains (e.g. networking, entertainment)
- People - being part of the mission, more pleasure to create
- Organization- Enhance knowledge sharing possibilities and teaming
Conclusions
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Thanks for your attention!
Questions?