Collaborative Roadmap Development

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Motivated from Within ® Collaborative Roadmap Development Presentation to the SVPMA Luke Hohmann Founder & CEO, Enthiosys, Inc.

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Collaborative Roadmap Development by Luke Hohmann at SVPMA Monthly Event May 2009

Transcript of Collaborative Roadmap Development

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Motivated from Within®

Collaborative Roadmap Development

Presentation to the SVPMA Luke Hohmann

Founder & CEO, Enthiosys, Inc.

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2© 2007 Enthiosys

• Founder/CEO of Enthiosys– Agile Product Management consulting – Customer needs, roadmaps, business model– Product management mentoring and training

• Agile product guy– VP Bus Dev (Aladdin), VP Eng &Product Dev’t

(Aurigin), VP Systems Eng (EDS Fleet Services)– Board of Agile Alliance

• Author, speaker, blogger– “Innovation Games”– “Beyond Software Architecture”– “Journey of the Software Professional”– agile PM blog at www.Enthiosys.com

About Luke Hohmann

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3© 2007 Enthiosys

Let’s Think About Roadmaps

• Reflect on your current roadmap.

• What does it look like?

• What questions does it answer?

• How was it created?

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4© 2007 Enthiosys

Thundercloud

June 09 Sept 09 Dec 09 Mar 10 June 10

Jayko

Idaho

Version 4.0SaaS OfferingExtra fast installComprehensive PlatformsMulti-site CollaborationOracle Support

Version 3.2New platform supportSecurity Management Scalability enhancementsUsability improvementsBetter Integration*

Version 3.01Security PatchBetter ScalabilityClient Access SDK

Does It Look Like This?

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Does It Look This?

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Or This?

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Who Was Involved?

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Can We Make It Fun?

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Enough Already – Let’s PLAY

• What benefits do you want from the SVPMA?

• What speakers would you find interesting?

• What topics would you find interesting?

• What companies do you want to hear from?

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Motivated from Within®

Background on Innovation Games®for Customer Understanding

Innovation Games® Are Serious Management Tools That Create High-Output

Low-Cost Organizational Performance

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What Are Innovation Games®

Innovation Games® are serious games that solve a wide range of product strategy and management problems across the market lifecycle.

They can be played: •with customers •in-person or online•within or across organizational units•in single or multi-game formats

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Organizing Innovation Games®

Customer NeedsRequirementsProduct UsageFuture Products

To understand…

… then consider these games

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and

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at

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ay

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enti

ce

Prun

e Th

e Pr

oduc

t Tr

eeThese questions exist across the product-market lifecycle.

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What Makes Innovation Games® Unique?• Game playing provides a relaxed less rigid

environment for participants prove to enhance high-quality actionable ideas.

• Each game leverages cognitive psychology and organizational behavior research in unique ways.

• Games utilize verbal, written, visual and non-verbal forms of communication thereby providing greater volumes of richer, more nuanced information.

• Some games provide wonderful player generated artwork which can be retained and shared with others.

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Innovation Game: Prune the Product Tree

Goal:Develop ideas for new products and services.

• Draw a graphic image of a tree to represent growth of the product/service.

• Add your current project portfolio / product roadmap as leaves and apples.

• 5 to 8 invited stakeholders are asked to shape the “growth” of your offering.

• Captures very rich information about perceptions of the future, timing of new concepts, and balance among delivered offerings

In-person• Provides rich opportunity for “new” ideasOnline• Captures data for sophisticated analysis of

preferences

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Prune the Product Tree In Person

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Thank You !!!

Luke HohmannFounder & CEOEnthiosys, Inc.615 National Ave., Ste 220Mountain View, CA 94043cell: (408) [email protected]

Innovation Through Understanding®