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    Command & Conquer 4: Tiberian Twilight: FAQ/WalkthroughbyExtremePhobia

    Version 1.00, Last Updated 2010-04-05View/Download Original File

    Hosted byGameFAQs

    Return toCommand & Conquer 4: Tiberian Twilight (PC) FAQs & Guides

    Liked this FAQ? Click here to recommend this item to other users.Copywrite ExtremePhobia (Brandon Fusco) 2010 |-----------------------------------------------

    Introduction

    ============

    Before I actually Introduce the guide itself, I'd like to ask you to give me

    your feedback. Unfortunately, even after over 100,000 hits on my guides I

    can still count the amount of feedback I've gotten on two hands. I'm still

    pretty new at this and I want my guides to be helpful so I would really

    appreciate any feedback, good or bad, about my guide.

    With that out of the way, welcome to my guide for Command and Conquer 4:Tiberian Twilight. If you are having any trouble with the game, I hope that

    this guide helps. I don't think there are many spoilers, mostly because the

    missions are pretty well removed from the actual story anyway.

    I also recommend you do the GDI missions before NOD for both Story and

    difficulty. Both are considered canon, despite discrepancies.

    Welcome Back, Commander.

    Table of Contents

    =================A) GDI Units [xxGDIunxx]

    1) Offense..........................[xxGDIofxx]

    2) Defense..........................[xxGDIdexx]

    3) Support..........................[xxGDIsuxx]

    B) NOD Units [xxGDIunxx]

    4) Offense..........................[xxNODofxx]

    5) Defense..........................[xxNODdexx]

    6) Support..........................[xxNODsuxx]

    C) Tutorial [xxTUTmixx]

    1) Beginning of the End.............[xxTUT01xx]

    2) Bad to Worse.....................[xxTUT02xx]

    3) Hard Choices.....................[xxTUT03xx]

    D) GDI Missions [xxGDImixx]

    1) Spontaneous Outbursts............[xxGDI01xx]

    2) Cold Hard Truth..................[xxGDI02xx]

    3) Transport Down...................[xxGDI03xx]

    4) Insurrection.....................[xxGDI04xx]

    5) Lock Down........................[xxGDI05xx]

    6) To Kill a Prophet................[xxGDI06xx]

    http://www.gamefaqs.com/features/recognition/79620.htmlhttp://www.gamefaqs.com/features/recognition/79620.htmlhttp://www.gamefaqs.com/features/recognition/79620.htmlhttp://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Fcommand_and_conquer_4_tt.txthttp://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Fcommand_and_conquer_4_tt.txthttp://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Fcommand_and_conquer_4_tt.txthttp://www.gamefaqs.com/http://www.gamefaqs.com/http://www.gamefaqs.com/http://www.gamefaqs.com/pc/961087-command-and-conquer-4-tiberian-twilight/faqshttp://www.gamefaqs.com/pc/961087-command-and-conquer-4-tiberian-twilight/faqshttp://www.gamefaqs.com/pc/961087-command-and-conquer-4-tiberian-twilight/faqshttp://www.gamefaqs.com/pc/961087-command-and-conquer-4-tiberian-twilight/faqshttp://www.gamefaqs.com/http://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Fcommand_and_conquer_4_tt.txthttp://www.gamefaqs.com/features/recognition/79620.html
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    7) For All Humanity.................[xxGDI07xx]

    E) NOD Missions [xxNODmixx]

    1) Things Fall Apart................[xxNOD01xx]

    2) Further Complications............[xxNOD02xx]

    3) The Harder They Fall.............[xxNOD03xx]

    4) Reversal of Fortune..............[xxNOD04xx]

    5) Heresy's Reward..................[xxNOD05xx]

    6) Bleed Out........................[xxNOD06xx]

    7) End of All Things................[xxNOD07xx]

    F) Contact.............................[xxContaxx]

    G) Legal...............................[xxLegalxx]

    H) Version History.....................[xxVerHixx]

    GDI Units [xxGDIunxx]

    This is just the basic layout for each unit, structure and power of the three

    different types of GDI crawlers. Keep these words in mind to understand eachunits strengths and weaknesses.

    You will see a unit's weapon(s) first followed by their armor level, the

    number

    of command points and finally the time it takes to build one. After that will

    be a short description of anything else of note.

    Light - Light armor is weak to gun weapons

    Medium - Weak to cannons

    Medium Aircraft - weak to rockets

    Heavy - Weak to lasers

    Reinforced - weak to blast

    Gun - Strong against light armor

    Cannon - Strong against medium armor

    Rocket - Strong against medium aircraft armor

    Lasers - Strong versus heavy armor, including some structures

    Blast - Strong against most structures

    Offense [xxGDIofxx]

    ====================================

    Engineer - Repair, Light, 3, 0:06

    Engineers can jump small cliffs to get places and are capable of repairing

    friendly non-air units and buildings. The can also capture downed husks to

    add them to your army

    Talon - Rocket, Light, 3, 0:07Fast, light anti-air unit. Also has cliffjump for getting around.

    Hunter - Cannon, Medium, 6, 0:09

    Very sturdy and decently powerful unit. Can only attack ground units

    Wolf - Gun, Medium, 6, 0:09

    Pretty fast, has a large mag size so doesn't have to reload often. Also

    decent at anti-air.

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    Titan MKII - Laser, Medium, 6, 0:09

    A good unit for attacking defensive enemy because most defense towers are

    weak to lasers and this unit has good health.

    Bulldog - Gun, Light, 3, 0:07

    You start with the wolf which is barely longer to build and at least twice

    as effective. Only real advantage is it's speed.

    Striker - Laser, Light, 3, 0:07

    Not as good as a Titan MKII in terms of damage but it can be useful for

    it's

    cliffjumping ability.

    Tier II Upgrade

    Allows the building of Shockwaves, Sandstorms and Commandos and adds a

    cannon to the MCV.

    Shockwave - Blast, Medium, 6, 0:12

    Tier II. A decent anti base unit. Unfortunately it doesn't really hold up

    well to enemy attack and can only attack ground units.

    Sandstorm - Rocket, Medium, 6, 0:12

    A very useful anti-air unit. Has a decent amount of Health points and does

    pretty good damage.

    Commando - Rocket/Cannon, Light, 6, 0:09

    A pretty versatile unit with some good upgrades available. Only real

    downside is the low health and that you can only have one at a time.

    Tier III Upgrade

    Adds rockets to your MCV and allows you to build the Mammoth Tank,

    Refractor

    Tank, and Mastodon.

    Mammoth Tank - Cannon/Rockets, Heavy, 10, 0:15

    Pretty good unit but not as useful as it used to be. The 10 points it

    takes

    to maintain one makes it kind of a heavy unit to keep around. At the same

    time it is somewhat powerful, just not as powerful as it once was.

    Refractor Tank - Laser, Heavy, 10, 0:11

    A pretty good unit for attacking bases. If struck by a laser, it can

    divert

    some of the damage to enemies around it. Does not leave a Husk

    Mastodon - Rocket/Blast, Heavy, 12, 0:15

    A fantastic unit. The Mastodon can attack from a very good range and

    usuallycan attack base defenses from beyond their range. Not only that but it's

    blast attack can even bypass shields.

    Defensive [xxGDIdexx]

    Support [xxGDIsuxx]

    ====================================

    MORE COMING SOON!

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    NOD [xxNODunxx]

    Offensive [xxNODofxx]

    Defensive [xxNODdexx]

    Support [xxNODsuxx]

    ====================================

    MORE COMING SOON!

    ###### ## ## ###### ###### ###### ###### ###### ##

    ## ## ## ## ## ## ## ## ## ## ## ##

    ## ## ## ## ## ## ###### ## ###### ##

    ## ## ## ## ## ## ## ## ## ## ## ##

    ## ###### ## ###### ## ## ###### ## ## ######

    [xxTUTmixx]

    The Tutorial missions are the three missions that lead up to your dicision on

    whether you want to side with NOD or GDI. You only have to play them once.Once

    you finish them, you can select the first GDI or NOD missions from the

    mission

    select menu.

    Beginning of the End [xxTUT01xx]

    ====================================

    This mission will get you familiarized with the Basics.

    1) Locate VIP

    The first thing you'll have to do is find the VIP Convoy. From that patch of

    tiberium, you want to scroll up. You should see a red vehicle with an arrow

    over it. That's your convoy.

    2) Locate Deploy Zone

    Wait for him to tell you to find your deploy zone and then scroll up some

    more

    and you should see it as a green patch just to the left. If it doesn't

    recognize that you've already found it, then just wiggle the screen a little.

    3) Meet up with VIP

    Follow his instructions to deploy your Crawler. Once you've deployed and

    contructed your units, destroy the rocks just to the right of the deploy

    zone.

    4) Escort the ConvoyTake your squad and travel down to the convoy. You have to keep your Wolves

    and

    the Crawler by the VIP for it to move to the next spot. You do not have to

    use

    the "Guard" command.

    Continue along the path with the VIP until you get ambushed. Take care of the

    small group of ground and air units. Don't worry, the VIP has a shield that

    has

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    quite a bit of juice.

    Once you've dealt with this small group you'll have to unpack your MCV again

    and build three Hunters. Once you've done that, pack up and continue on.

    You'll

    be attacked again by a group of heavier enemies. Just direct your units to

    take

    care of them, it should be easy work.

    Continue on just a little bit further until you come to a ramp where NOD will

    set up a road block. Unpack your MCV and build three Shockwaves. First direct

    your units to converge their fire on the small units that attack you and be

    careful because they are very good at slipping behind you. They don't really

    pose a threat unless they go unchecked.

    Once you've dealt with the attack, direct your units to destroy the three

    obelisks. Once you've destroyed the obelisks, the VIP will move ahead and be

    trapsferred to another group for protection. Wait for them to leave the map

    and

    you are done.

    Bad to Worse [xxTUT02xx]

    ====================================

    1-3) Build defenses at waypoints

    To start this mission, you'll have to deploy a crawler. This time it will be

    a defense Crawler. As soon as it lands you can start building a defense

    tower.

    Move the crawler west and have it unpack under the waypoint icon near the

    Tiberium Control Node.

    Once you do that, you'll need to deploy your defense tower. After you deploy

    that you'll unlock the bunker. Build a bunker and then place it under the

    waypoint. Then you will have to build an infantry unit. Just build one and

    send

    them into the bunker by right clicking on it. Now left-click on the bunker

    and

    click the glowing eject button. Then click the sell button to sell the

    bunker.

    4) Collect Green Upgrade Crystal

    This may cause a crate to spawn. Collect the crate for a bonus. Then send

    your

    infantry north to the waypoint and you'll see two pieces of Tiberium. Send

    your

    unit to the green tiberium to collect it and then send that unit all the way

    back to your deploy zone.

    5) Scout TCN Node

    Build up a few units of varrying types. Remember, you want a good mix of all

    three types of infantry.

    Either way, take your troops north to the Tiberium Control Node just past the

    green crystal you picked up. Put you troops in the green area and wait until

    you capture the Node. You will also receive a Bonus Objective.

    B)

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    We'll cover the bonus objective now. Go down the ramp to the right of TCN and

    you'll come to a Tunnel building guarded by a defense tower. Destroy the

    tower

    first and then just wear the tunnel down. Now go back over to the ramp to the

    left of the TCN. Head up a little and you'll see the tunnel. Once you get

    close

    to it, you'll be ambushed by three air units. Two of them will attack your

    troops while the third one will repair both the building and the vehicles.

    Get

    rid of the repair unit first, then destroy the other two units and finally

    destroy the tunnel to finish the bonus objective.

    Once you've done that, head back to the TCN and then head north. Make sure

    you

    have hit your command point cap. You'll go up a ramp and there will be a few

    garrisonable buildings as well as a capturable artillary structure. Capture

    that but don't garrison the buildings. The other side isn't going to attack

    so there's no reason you shouldn't take your full squad on the offense.

    6) Capture the TCN Node

    Continue north and you'll come to their base. Basically the base consists ofan MCV to the left and then TCN with six bunkers around it. There is also one

    mean unit around. Try and hit him fast and hopefully you can take him out

    without any interference. You want to fight as far from the base as you can

    so

    that you don't get surronded and only have to fight so many units at a time.

    Destroy the first bunker you can reach and be prepared for a few more groups

    of

    three coming at you. They're going to evacuate the bunkers. Remember to focus

    fire.

    Once you've killed all the troops, just head toward the TCN. You'll start

    working capturing that and you can work on the MCV from here. The mission

    ends

    when you capture the TCN. And all your units die.

    Hard Choices [xxTUT03xx]

    ====================================

    1) Repair ally turrets

    Start the mission by deploying the Support MCV. Use your new Repair support

    power to repair the two gun emplacements. You don't have to be near them to

    use

    the power. Head in that direction anyway.

    2) Destroy Tunnel Network

    After you've repaired both sets of gun emplacements you'll need to deployyour

    MCV and build three Spanner units. Take your spanner units and follow your

    ally's troops. As soon as you are given the ability to use the air strike

    power

    you should use it on the tunnels at the top of the map. Start hammering them

    and you might be able to get rid of two before the troops even get there.

    Now use your spanners and repair power to keep your ally's troops in good

    order

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    while they clean up the last of the troops from the tunnels.

    3) Capture Husk

    Once you've completed that, you'll be asked to take out a group of enemies in

    the western corner of the map. If you aim well, a single air strike can

    take care of these enemies. Destroy them all and then you'll be prompted to

    build an engineer and orcas. Build an engineer to capture the husk of the

    avatar and then use your remaining command points to build orcas.

    4) Redeploy as Defense

    Once you've done all this, you'll be told to redeploy as defense MCV instead

    of support. To do this, head southwest to find the Uplink tower. Capture it.

    Click on your MCV and hit the DELETE key to decomission your MCV. Not

    Backspace

    but Delete. It will take a little bit to decomission but once it's done and

    the timer expires on the deploy button, just use that to drop a Defense MCV.

    Now it's time to deploy bunkers. Move Northeast just a tad and deploy your

    MCV. Build two bunkers in the designated areas. And... wait, that's the end

    of

    the mission.

    Decision Time

    =============

    This is where the game splits. You will view a short cut scene and then

    you'll

    have to choose between GDI and NOD. Just because you choose one doesn't mean

    you can't do the other. In fact it's as easy as just going back to the

    mission

    select menu and selecting the other side. You can play a few GDI missions and

    then play some NOD missions without losing anything you've accomplished on

    either side.

    ###### ##### ######

    ## ## ## ##

    ## ## ## ## ##

    ## # ## ## ##

    ###### ##### ######

    [xxGDImixx]

    This is the beginning of the GDI mission set. I would do these first before

    you

    do the NOD missions, both for story and difficulty. Good luck.

    Spontaneous Outbursts [xxGDI01xx]

    ====================================

    1) Secure Evactuation Sites

    Start by deploying an attack MCV. Unpack and build an engineer to run around

    and collect all the red Tiberium against the back of the map. Make sure the

    one

    towards the middle is last because the engineer will likely die just after

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    getting it. Build Two of everything and an extra Hunter. Make your way

    through

    the streets towards the way point in the upper left. Kill the rioters and

    watch

    for bunkers as you go. Your MCV should follow so it's available if needed.

    At the waypoint you'll find a Basilisk hovering above the site. Just toss

    everything at it and it should go down with ease. Once you've secured the

    site,

    a few trops will be dropped in for you. Leave them here and continue right to

    the next site. Getting to the site is easy but the site itself will be a

    little

    bit tougher. Make sure you drag your MCV with you.

    You'll have to be ready for some quick work when you get there. There will be

    a bunker and a Basilisk right at the corner of the site when you get there.

    Figure out which is weaker and destroy that one first. Then destroy the

    other.

    It might get difficult because there are a few other enemy aircraft around

    that

    may jump in. When you finish off the Basilisk, the first site might getattacked but the troopers you left there should be able to handle it.

    Once you've secured both areas, head over to the last area. This one is going

    to be more difficult still. Try to take out the bunker first but watch out

    for

    the enemy aircraft because some of them can freeze your vehicles. If that is

    the case, take out the aircraft with whatever you can, then return to the

    bunker and finally finish off the Basilisk. Watch the scene unfold. It's

    about

    to get Hairy.

    2) Protect the Civilian Convoy

    You'll have to protect busses of civilians going through the area. You have

    to

    keep trying until you get twelve across. Don't worry if you lose some because

    you can't actually ever lose too many. Make sure you don't get wiped out

    first.

    But the absolute FIRST thing you should do is move your MCV back to your

    deployment zone. Unfold it there and start pumping out units. You want a

    little

    bit of anti-air augmented by a significant amount of anti-vehicle. There are

    two enemy MCVs in the area so you won't be able to keep up with them blow for

    blow. Your best bet is to get on the road in a few places and throw your

    troops

    at the enemy. Hopefully you will distract the enemy long enough for thetrucks

    to get by.

    Really though, as long as you keep your MCV safe, you can't lose. Just keep

    sending more troops out until a truck here or there slips by. Eventually

    you'll

    get the trucks you need. It's just a matter of time.

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    Cold Hard Truth [xxGDI02xx]

    ====================================

    0) Landing

    You've got to choose between two landing zones to start off with. Which one

    you

    choose is more a matter of whether or not you want to pursue the bonus

    objectives on this mission. If you do then you will gain two Mammoth Tanks.

    There is no harm if you don't do them. This mission is so quick and easy that

    I don't think the two tanks are worth it but it's really up to you.

    If you would like to pursue the tanks then land on the bottom of the two

    zones.

    Choose an offensive MCV and as soon as it lands, unpack it and make six

    wolves.

    Kill the few units that were in your zone to start with and then use these

    six wolves to obtain the southern tank. Once you've cleared the area, send an

    engineer to collect the tank. Repeat with the northern tank.

    If you don't care about the bonus objective then pick the top of the two

    landing zones. Pick an offensive MCV, unfold it and produce three Hunters.

    Kill the troops in your zone.

    1) Securing the Communications Tower

    Before you venture out, there should be a green tiberium crystal near by. You

    should only have one upgrade and it should only require one crystal. If you

    need more crystals then you are free to make the decision about how to go

    about

    that but they are really unnecessary.

    Once you've either done or decided not to do the bonus objectives, build

    engineers with whatever command points you have left. You should have at

    least

    three tanks and at least one engineer. My preference is to have three tanks

    and then ten engineers. Take all your armor from your base and have them run

    in as direct a line as possible towards the tower.

    Once your armor has gotten a good portion of the way to the tower and

    attracted

    the attention of your enemies, send your engineers at the tower. If you only

    have one engineer, I wish you luck. If you have 10 engineers you really can't

    fail. Once you've captured the tower, pour the rest of your engineers into it

    and then start mass producing Strikers if you can. If not, then any other

    fast

    moving armor is fine.

    2) Protect the Comm Tower

    You now have to protect the Comm tower for a few minutes. The timer is at thetop of the screen. When that timer hits zero, you win. Just keep your tower

    up

    until then.

    As your units roll off the assembly line, send them directly into the mess

    of units that are surrounding your new tower. Use them to draw attention away

    from the tower and then have them cause as much damage as they can to the

    enemy. Keep pumping out units as they get destroyed.

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    Every so often your tower's health may drop a little low. If it drops below

    about half, make an engineer or two and send them into the tower. This will

    fully heal the tower. Between your diversions and the engineers you should

    have

    no problem lasting the five or so minutes.

    Transport Down [xxGDI03xx]

    ====================================

    1) Secure Escape Pod crash sites

    Drop an offensive MCV. Build three wolves, three hunters and four strikers.

    Once you have your team together, seperate them into seperate groups.

    Move your Wolves first. You want to use your wolves to mow down the little

    Visceroids that scitter around. If these get too close to you, they'll

    explode.

    Even if they explode on your Wolves it's not that big of a deal as long as

    you

    manage to get rid of them all. Then once the visceroids are gone you want to

    use the strikers on the trucks and the hunters on the walking bots.

    There are three ways to leave the crash site. You can go up, left, or down to

    the right. You want to take this last path. Head down and right and you'll

    come

    to a ramp leading up. At the top of the ramp you'll get attacked by mutants.

    Fend off the mutants and then capture the hovel by standing near it. Once

    you've captured it, head up the ramp leading northward. You'll find even more

    enemies. Clean them up using the wolves on the little guys and the strikers

    on

    the big ones. Once these enemies are all dead, you should recieve some

    infantry.

    If you need to, replace what you've lost. To decomission infantry, click on

    them and hit the delete key. This will give you more command points. Now that

    you are back at full strength, continue on northward and you'll go down a

    ramp

    that will lead to more enemies. Dispose of them and collect all the crates

    around here. Head down the ramp heading Northwest and then up the ramp across

    the way. This will bring you to the northern most hovel.

    Destroy the enemies here, capture the hovel and refresh your troops if you

    need

    to. Continue working your way counter clockwise. DO NOT RESCUE THE LAST

    TROOPS.

    Once you do you will have to do a lot of things very quickly. Do not rescue

    the

    troops until you read ahead. I will tell you when to rescue the last troops.

    After you rescue the troops, you will have to quickly do three things. You

    will

    have to secure the three TCNs. You have to possess them all at the same time.

    Hopefully you will do so before NOD arrives. Send one unit to each of the

    TCNs

    and then converge the rest of your troops into your drop zone.

    Decomission your MCV and bring in a defensive on this time. Start building

    towers right away. Hopefully you should still have most of your Hunters with

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    you so you will have the best of both worlds. Unfold the MCV and set up the

    Guardian turrets as far from your MCV as possible. This will let you see

    enemies sooner and keep them further out of range of the ship.

    For the last set of troops, try to build your team mostly on hunters with a

    few

    Wolves. Try to keep it at full strength all the way through the battle. As

    soon

    as you get the confirmation that you've completed that objective, send your

    units, switch MCVs and start building turrets.

    You should have a cue of atleast 20 towers set up. You will lose a lot of

    them.

    You can't rebuild hunters any more so build Zone Defenders and Troopers.

    Don't

    waste your time on engineers, they won't speed this up. Make sure you watch

    the

    far side of the ship and chase off any attackers.

    Unfortunately I can't help you much more than that. It comes down to your

    ability to watch the boarders and keep deploying towers in a timely fashion.Good Luck.

    Insurrection [xxGDI04xx]

    ====================================

    1) Destroy atleast one Defense Crawler

    You are given thirty minutes to do this. It is possible to destroy all four

    of the crawlers but you only NEED one. The ideal situation is to destroy the

    bottom two crawlers. All you get for defeating four is satisfaction and the

    last few minutes knocked off the clock.

    Here's how to maybe beat all four crawlers. It works but that doesn't mean it

    will succeed.

    Drop an offensive crawler and unpack it.

    Start by building six Strikers. Head up and start destroying the defenses on

    the left wall. While you are attacking that, build six Bulldogs and then

    spend

    the rest of your command points on strikers. Make your way to the first

    crawler

    on the left. This is a pretty easy one to take.

    Lead with your bulldogs and kill as many infantry as you can. Then move the

    strikers in to attack the MCV. Continue to kill infantry with the bulldogs as

    they spawn. You should maintain six bulldogs. Replace both bulldogs and

    strikers as needed.

    Eventually you will destroy the crawler, then just clean up. You'll have two

    giant tanks dropped in for you. Now we'll target the first crawler on the

    right. This time around, the Crawler is going to have a shield around it. You

    can move your troops through it and attack the crawler or you can hammer the

    shields to drop them. The former technique is a much better choice. As soon

    as

    you have the available command points to do so, build an engineer to keep

    refractors alive.

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    B) Destroy the Tunnels

    At this point you can go for the bonus objective if you like. Just make

    sure that you attack the middle area at the corner that was being defended

    by the crawler you just destroyed. You can walk right past the defenses and

    only have to deal with a hand full of troops beyond the walls. Kill them and

    destroy the tunnels. Now back to the main objective.

    Make sure your troops are repaired and then head over to the crawler. Try to

    get your troops inside the shield, have any bulldogs attack infantry and have

    your strikers and refractors attack the crawler.

    Hopefully you'll destroy the building and have both refractors alive. You'll

    recieve a Zone squad and captain. Keep them alive because they do a number on

    buildings. Repair your squad again and then head over to either of the next

    two crawlers. This time, take yours with you and park it outside. It should

    be right about the spot that the bunkers are at the bottom of the stairs.

    Make sure that you aren't being attacked by defense towers on either side.

    Use whatever bulldogs you may have to deal with infantry. If you lose

    bulldogsand can afford to, start replacing them with wolves. Try to clear a little

    bit

    of the mess leading to the crawler. There will be a lot of infantry so at

    some

    point you'll probably have to just rush through the line.

    Move your refractors, strikers, zone squad and captain into the shield and

    have

    them start destroying the two guardian towers in front of the crawler. These

    shouldn't last too long. As soon as you destroy both of them, turn your

    attention to the crawler and try to get as much damage into it with these

    troops as you can. As the troops die, replace them with Wolves. Keep feeding

    wolves into the shields. Have them attack any infantry that spawn and when

    there are no infantry, have them attack the crawler. You should be able to

    prevent any new infantry from actually participating and the fight and you'll

    slowly whittle down the Crawler. Just keep churning out wolves and sending

    them

    strait into the shield until you finish the crawler.

    Once you've killed the crawler, clean up the area and prepare for the best

    gift

    ever. Two Mastodons are going to get dropped in. Now all you need are the two

    mastodons and a few wolves and you are set. Have the wolves keep the infantry

    off of the mastodons while the mastodons destroy every building they can from

    beyond the enemy's range. Better than the fact that the Mastodons can destroy

    all the defenses while out of range is that their attacks bypass the crawler

    shields as well! Once you've destroyed the defenses, don't bother movinganything into the shield, just let the mastodons destroy the crawler from

    afar.

    2) Protect the Strike Team

    This part is pretty easy. Just send all your troops to the bottom of the map

    and meet the troop transport. You can control the transport despite the fact

    that it seems like the computer is guiding it. Move it up into the middle of

    the map by the giant building that appeared to finish the mission. That's why

    you wanted to take out the bottom two crawlers first.

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    Lockdown [xxGDI05xx]

    ====================================

    1) Capture the Uplink

    This is a micro-manage mission. You start with a few troops and a couple

    engineers and you have to be extra careful with them. If you get attacked,

    stop

    moving and fight. Only when you have nobody attack you should you move. Head

    down and right to the Uplink. Capture it to get an MCV.

    2) Deactivate Power Generators

    EASY: After I finished this level I realized that there was a much easier way

    of finishing this level. At this point, don't bother building an army, just

    build an army of engineers. Once you have a large group, send them to the

    first

    generator and if they survive, the second. As the die, build more engineers.

    Don't send them to meet with the first group, just save them. Once the first

    group is dead, finish building your second group and send them out too. You

    should be able to capture all four generators with just engineers.

    Pick an offensive MCV. Build up a group of Hunters, Wolves, and either

    Shockwaves (if you have them) or Strikers (if you don't have them). Build up

    two of each and then add in a couple engineers.

    Start by heading Southeast. Just toss everything at the bunker (except the

    engineers) and it will crumble. After it's dead, two engineers will drop in.

    Add one to your squad and then use the other to capture the generator.

    Now head north from your drop zone and then east to find another generator

    guarded by some defenses and a shield. Get everything inside the shield and

    take out the shield generator. Then destroy the two defensive towers and any

    enemy troops that come to their aid.

    Collect your forces again and head north this time. You will have to push

    your

    way through an decent sized group to get to this one. There aren't any

    shields or anything to contend with though, so keep pushing. Take it slow and

    you should be able to hammer them back far enough to slip an engineer into

    the

    building.

    Once you have it, keep hammering the enemy and producing more units as you

    need

    to. You have to head through them to the Northwest. Once you start getting

    closer to the final generator, a riot will break out. This can be used as a

    diversion. Commit your troops to running a screen and slip an engineer or two

    towards the generator.

    To Kill a Prophet [xxGDI06xx]

    ====================================

    1) Escort James

    Drop an offensive MCV and make four hunters and four wolves. then make a few

    engineers and head towards James. She's the one in the mech suit and glowing

    red. You want to make your way slowly up the right side of the map. There

    will

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    them and you shouldn't have to worry about taking any damage. Whenever you

    don't have an enemy to shoot at, start working on the tunnels. Eventually you

    will take the tunnels down and not have to worry about tanks coming up from

    behind you.

    Head toward the nearby Uplink. Capture it and then sit tight for a little

    bit.

    James will call in for Support and a whole bunch of friendly forces will

    drop in. With them to help you out, the next patch is pretty easy.

    4) Activate the TCN

    Once your support arrives, head down the ramp and start heading east. You

    should be able to just walk right over. Your allies will keep the enemy units

    to the north at bay. Make sure you bring your crawler with you. Make your

    way to the east but don't go up the ramp at the end yet. Collect your forces

    and your engineers at the bottom of the ramp. Once you are ready, have them

    focus fire on the defensive towers ahead of you. If you lose any units or if

    you have points to spare, build shockwaves if you can. Otherwise just replace

    units.

    Try to take out anything near the MCV that can attack you and any bunkers ordefenses that can reach you. Wait for any enemy units to come to you and kill

    them as well. The enemy crawler will produce units continuously. This will

    slow

    down the destruction of the crawler but shouldn't provide any real threat to

    your mission. Kill the units as they are created and destroy the crawler.

    Start heading toward the TCN behind the base. There are two bunkers ahead

    which

    didn't get shut off with the destruction of the MCV. Just pound these two and

    direct your troops to capture the TCN. As soon as the TCN turns blue, the

    mission is over.

    For All of Humanity [xxGDI07xx]

    ====================================

    1) Capture the Deploy Zones

    Drop in an offensive MCV and immediately start building Wolves. Build a

    couple

    and then build a couple hunters and an engineer or two. Then round out your

    team to have three engineers, four wolves, and five hunters. Bring your

    crawler

    with you. This mission is largely just you being persistant. Make sure you

    collect the red crystal beside your deployment zone with an engineer and be

    sure to collect the blue core crates that are going to be dropping

    everywhere.

    Head westward slowly, killing anything that confronts you and repairing or

    replacing units as needed. Eventually you'll come to a ramp. Unfold your MCV

    at the foot of the ramp and send your troops up. You'll be attacked by a

    variety of enemies. These shouldn't really be an issue on their own but be

    careful of the tower here. It's a capturable tower though so move your troops

    in close to it and try to fight from there. Once you destroy the enemy units,

    turn your attention fully to the tower and capture it. Make sure your squad

    is

    at full strength and continue up the next ramp a little.

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    You'll get attacked by a few more tanks on the way out but your new tower

    will

    help. Kill these and move on. This next area will be pretty tame. Just keep

    moving your troops eastward toward the uplink. You'll come across a couple

    more

    towers but they should be easy to capture. The enemy crawler might come out

    to

    place but it'll likely run away back towards it's uplink as soon as yuou

    shoot

    at it.

    Plant your crawler just outside this first uplink and send your troops in.

    They

    should make relatively short work of this base. Just make sure you watch out

    for troops coming in from behind you, likely from the cliff above. Kill the

    troops and the crawler, then capture the uplink for reinforcements.

    Now to the next uplink.

    From this position, head up the stone ramps to the base structure about. Thisarea will be a pretty steady fight. As soon as you get to the top, you'll see

    a tower. Move your troops to it to start capturing it while you beat back

    any enemies that are thrown at you. Once you have a chance, beat on the tower

    to spead up the capture.

    Now that you have that tower, clean up any enemies near by and move your

    troops

    towards the next giant defense tower in the middle. Just surround the base of

    the platform it's on to start capturing it. You'll get attacked by enemies,

    make sure you choose your targets well. The first tower should help cover air

    enemies and your hunters and wolves should be able to handle anything on the

    ground. Use the wolves to clear the skies if it gets hairy. You'll probably

    lose your Spartans on this push but it's really no big deal. Remember to keep

    your engineers focused.

    Capturing the tower shouldn't be too difficult. Now you need to push towards

    the deploy zone. Unpack your MCV somewhere near the middle of the platform

    and

    start sending your troops to attack deploy zone. You should be able to handle

    the few troops it musters but make sure you watch for defensive towers. This

    MCV is a defensive one and will be building structures around you. Keep

    persisting and eventually you'll be able to take down the crawler. Capture

    the

    uplink and be rewarded with two shockwaves.

    The third uplink

    Head up the ramp here to find another tower and a couple of engineers.

    Hopefully that's it. You may see the enemy Crawler but it should turn tail.

    Capture the tower here.

    Really, this last MCV is actually more annoying than difficult. It's a

    support

    crawler which means that when it's moving, it's in the air and that it builds

    mostly aircraft. It won't produce anything that's really a danger to you.

    It'll

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    mostly just make more and more repair drones. So keep killing the drones and

    pushing back towards the Uplink. Make sure to capture the second tower on the

    way. Once you get near the uplink, the crawler will stay on the ground.

    From here just start pounding on it with everything except your wolves. Use

    your wolves to keep the skies relatively clear. If you crowd around the

    uplink,

    it's very likely that you'll capture that before you finish the crawler. If

    so,

    you will recieve a few anti-air units to help you out.

    2) Survive

    This actually won't be as bad as you think. You probably have no command

    points

    right now to build anything so seperate your units however you see fit and

    then

    place your crawler in the green deployment zone surrounding the tower. Once

    you

    do this, the last battle will start. You will have to keep yourself alive

    for the next few minutes.

    You have two ways of going about this. NOD will start from the bottom and

    make

    it's way towards you at the top.

    Your first option is to hunker down at the top and wait for them to come. I

    would recommend that you make your stand just down the ramp to your left near

    the AA tower. If you do this, it will take NOD about three minutes just to

    get

    to you. They'll move in with their attack crawler and you can just pound the

    units and then that and should have no problem destroying it. This will give

    you even more time.

    The other option is to push outward. You could head way south and start the

    fight right as NOD enters the map. This will slow them way down and keep them

    from getting to your crawler a little longer. Send a group of troops and then

    as they get destroyed, replace them. Make sure you have a decent number of

    troops before you send them in because if you just send on at a time, they

    may

    not even stop to destroy the unit.

    Either way, fight with whatever you've got. Use the units you have to start

    with carefully because if you care for them, you will be able to keep a much

    larger army than you should have for much longer. Refill with the standard

    units, Hunters, Wolves, and engineers. You should manage just fine until NOD

    starts launching missiles at you.

    James will appear and say that you need to build some AA defenses because NODis going to be using missiles. If you have a few wolves, you should be fine.

    You'll see a bunch of waypoint markers on your map and they'll be heading

    strait across the map. This are the missiles. Once you see them, stop your

    wolves and sandstorms and have them target the missiles.

    With any luck it shouldn't be too bad. Your Hunters and Wolves should be able

    to take a hit or two from these missiles. What you really need to watch for

    is

    your engineers. You may have too many units to rebuild them which will mean

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    that you'll have to decomission some or wait until some get destroyed to make

    more engineers which will significantly decrease the strength of your army.

    Either way, you should be set. Fight hard and you will probably finish this

    on

    your first try. When the timer is winding down, your screen will start to go

    black. Now just sit back and enjoy the ending.

    ### ## ###### #####

    ## # ## ## ## ## ##

    ## # ## ## ## ## ##

    ## # ## ## ## ## ##

    ## ### ###### #####

    [xxNODmixx]

    Enjoy the much fuller story here. But be warned that the increased reward

    means

    increased difficulty. Some of the NOD missions are just brutal (while some

    areactually quite easy). Good Luck.

    Things Fall Apart [xxNOD01xx]

    ====================================

    1) Capture the TCN

    Drop in an offensive crawler. Don't use your troops to start fighting yet.

    Build a few troops, the enemy shouldn't bother attacking you yet. Build up a

    team mostly of Raiders with a few avengers and a couple engineers. You'll be

    fighting mostly rioters and later you'll really be happy to have all those

    extra raiders.

    Once you have a decent force, move to take the force field generator that's

    blocking the ramp. Destroy the defensive structures. Continue down the ramp

    and through the giant group of rioters. Don't try and kill them all, more

    will

    keep coming in through the side of the map. Make sure you take your crawler

    with you. Slowly work your way down the side of the map and you'll come to

    another shield. Use a couple of Raiders to keep the rioters off your back and

    then direct the rest of your troops to take down the three defense towers.

    Also try to take the generator to drop the shields.

    Once you've made it through the shield, get your troops together, including

    your MCV and head strait north towards the Uplink. You should have a strait

    shot there. Capture the Uplink and head east towards your actual objective.

    Crowd your troops around the TCN and start destroying the defensive towers

    around there. They won't do you any harm but you have nothing else to do soyou

    might as well get the bonus objective.

    2) Protect the Convoy

    Once you've captured the TCN, a convoy will arrive that you need to protect.

    The convoy won't move without your crawler near by. You'll be fighting almost

    exclusively rioters the whole way down. You're heading back to where you

    started the mission. Basically undo the route you took to get here. You only

    need one truck to make it to the end. Make sure you lead with your Raiders to

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    clear a path for the trucks and follow with your crawler because it's really

    just too slow to keep up. But make sure the crawler keeps moving because you

    want to get those trucks to the end as quickly as possible.

    Further Complications [xxNOD02xx]

    ====================================

    1) Capture the TCN

    Deploy an offensive MCV and starting pumping out units. Make a mix, you'll

    probably be attacked soon. Go with four Avengers, three Raiders, and three

    Spider Tanks. Don't forgot to build a couple of engineers too.

    Now you can head north with a couple of units first and capture the tower

    there. It takes no effort but it didn't seem to come in to play at any time.

    After you do that (or if you don't) head eastward from your deploy zone and

    towards the blue tiberium. Collect that and then start heading north.

    B) Destroy 1 TCN Dampner

    You'll eventually come across a shield generator. Just east of that is

    probablya GDI crawler. Knock out the crawler and whatever else is there, including

    the

    TCN dampner then head toward the shield generator and capture it so you can

    continue onward. Just on the other side of the shield is a capturable

    defensive

    tower. Take this as it could be useful later if complications arise.

    Keep heading northward until you get close to the TCN. You'll probably pass a

    GDI tunnel on the left and there will probably be a GDI crawler ahead of you.

    Knock out the tunnel so you don't get flanked and then decide on how to do

    this

    next part.

    There are really two ways of doing this and neither is particularly easy.

    Since

    the GDI crawler is on your way to the TCN (sort of) and the NOD seperatists

    are

    on the far side of the crawler, you could potentially just sandwich the GDI

    and kill them somewhat easily to take them out and make it a more direct

    fight

    for a little bit OR you could leave them there and head strait for the TCN if

    you would rather use the GDI to mediate the NOD forces.

    Either way is kind of a gamble.

    If you take out the GDI then you should focus on rebuilding your army almost

    exclusively as Avengers and Engineers as you lose troops because almosteverything that Gideon is going to throw at you will be medium armor. Hang

    out

    by the TCN until you capture it. Be careful, because Gideon can destroy it.

    As

    long as you capture it before he does so, you'll be fine. This means if you

    need to retreat after you capture the TCN, you can do so.

    If you choose to blitz the TCN, you have to keep some things in mind. First,

    GDI and Gideon will fight each other just fine. You should only ever attack

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    an enemy if that enemy is attacking you OR more importantly, your crawler. If

    they attack your crawler, try to draw them off of it by attacking them. You

    have to be really selective about your targets here because if you start

    attacking everything that moves, both sides will turn on you and you'll be

    faced with a 2-on-1 battle. Once you capture the TCN, if you are getting beat

    up, retreat.

    2) Destroy any remaining crawlers.

    Remember that if you are losing, as long as you capture the TCN, you can't

    really lose. Just retreat and keep in mind that your crawler can rebuild

    troops

    as it moves. Just walk backwards toward one of your captured defensive towers

    and then unload your troops. You'll eventually find yourself in a position to

    rebuild your army and repair your MCV. Then start again. You'll slowly beat

    them down until you win.

    The Harder They Fall [xxNOD03xx]

    ====================================

    1) Prepare for the GST arrival

    Drop in an offensive crawlers, which spot isn't really important.

    This is one of the toughest missions in the game and probably your toughest

    yet. The first thing you need to know is that the GST doesn't always appear

    in

    the same place and not all of the AA towers will be able to reach it. And no,

    it doesn't appear that you can influence where it appears. The second thing

    you

    need to know is that you are likely going to lose a few times before you get

    this. Don't worry, it's normal on this mission.

    The first thing you are going to do is ignore the misleading bonus objective.

    This will save you a lot of time wasted. Build up the usual mix of units.

    Four Avengers, three raiders, three spiders and two engineers once again.

    Now start heading east. Since you aren't going to be trying for the AA

    Towers,

    you're going to need something else to do. You are going to hunt down the

    GDI crawlers. They should appear either near the uplink towers or in the blue

    deploy zones. You want to kill two of the three crawlers. If you kill the

    third

    it will just reappear so don't bother. Also try to capture the uplink towers

    if you can. It's not really all that necessary though so don't worry about

    it.

    When you reach roughly the two to three minute mark on the countdown, save

    the

    game. Really what you need is to have two crawlers down and two minutes lefton the clock, if you have more, that's great. If not, start over and try

    again.

    2) Bringing down the GST

    You don't have to do anything right now. You are going to do recon. Let

    the timer run down and the GST will appear. Watch it for a little bit and

    you'll notice that the GST will fly a strait line from Northwest to

    Southeast.

    Now reload from the save you just made a few minutes before the GST appeared.

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    The GST will appear in the same place and then travel the same way as it did

    before as long as you keep using this save, even if you exit out of the game

    and reload this save later.

    Now you should once again have two minutes or so before the GST arrives.

    Direct

    everything towards the closest AA gun to the future spawn point of the GST.

    Also, as you move, you want your crawler building and you want to start

    decomissioning your troops.

    You want to convert everything except one avenger to mantises. After the

    cutscene, you're command point cap will go up by 20 points. Just after the

    cutscene, round out your units so you have three Avengers, three engineers,

    and

    the rest of your points put into Mantises. Now there are two different games

    you are going to play here but thankfully it shouldn't be too overwhelming.

    A) The Air Battle

    The first game you are going to play is the air game. You are going to useyour

    Mantises to take down the GST and other air-bourne enemies. They should

    always

    be looking up. There will be four spawns of air units during this battle.

    The GST will spawn with four Hurricanes, Orcas, and two spanners. This will

    happen again at 75% and 50% health. You should go for the spanners, then the

    orcas, then the hurricans - in that order. If you can't reach something then

    go down the list. Whenever the air is clear then target the GST.

    The last batch of enemies will spawn at 20%. This is much harder because it

    spawns four firehawks instead of hurricanes. These are very effective against

    your mantises. For this batch the order is Spanner, Firehawk, Orca, GST.

    Just make sure that you take every opportunity to attack the air support.

    Sometimes you can get both spanners before they make it to the GST at all.

    B) The Ground battle

    Unfold your crawler by your AA tower. Keep your avengers and engineers

    together

    and make sure that they stay by your crawler and AA tower. Right now, use

    these

    troops to keep control of the AA tower. Once your Mantises back track to this

    point, divert the Avengers to attack enemy armor. You should have enough

    troops

    by the tower at this point to keep it.

    Once the Mantises start moving beyond the AA tower, use your avengers,

    engineers and crawler to beat back the enemy. Try and take the fight to their

    door step. You want to get rid of all the enemy armor and keep them from

    making

    more.

    It might make this battle close but hopefully you'll get the thing down. You

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    have to get it to 5% to win the mission. It will take a few tries and a lot

    of

    effort but you should eventually be able to get it.

    Reversal of Fortune [xxNOD04xx]

    ====================================

    1) Defend the GTS

    Go with an offensive crawler. Once you have the chance, build an avenger and

    a few raiders. Leave your crawler where it is, it'll be fine. Grab the

    upgrade

    crystal near by. Now try to fend off attackers.

    The GTS will fly around and you have no control over it. So fend off the

    enemies as they attack and then attend to the AA gun nearest the GTS. As long

    as you keep on the enemies as they spawn and deal a little damage to the AA

    guns at a time, you should be able to get rid of the AA guns and keep the GTS

    alive the alotted time.

    2) Hack with your Crawler

    This is rediculously easy. Send all of your units, including your crawlereastward and then south to Gideon's crawler. Now keep your crawler following

    Gideon's and keep your units defending your crawler. Eventually you'll lose

    all of your troops and just have your crawler. Don't bother building troops.

    Just keep following Gideon's Crawler. If your crawler dies, spawn another one

    and send it after Gideon again. You should have no problem getting through

    Gideon's Firewall by just being persistent with your crawlers.

    From one of the hardest missions to one of the easiest.

    Heresy's Reward [xxNOD05xx]

    ====================================

    1) Infiltrate Gideon's Compound

    Offensice MCV Just build the usual mix of units and grab the red upgrade

    crystals on either side of your deployment zone. Head to the barricade to the

    east and there will be some defensive towers around the barricade to deal

    with, just destroy them. They shouldn't be any real threat. Once you've dealt

    with them, destroy part of the barricade itself. You don't need to destroy

    the

    entire thing to get through but do make sure that you have everybody on the

    far

    side of it before you save because if you ever load the saved game it will

    magically reappear and be both invisible and untargetable.

    B) Destroy Gideon's Crawler Army

    I don't know why it gives you a bunch of "bonus objectives" that are

    necessarybut it does. There are three crawlers to destroy but you need to make sure

    that

    you destroy them in the correct order. Follow the Southeast side of the map

    up to the eastern corner. You'll eventually see a ramp that leads down to the

    eastern most crawler. Go down the ramp and at the bottom, unfold your MCV.

    You shouldn't be too far from the enemy crawler at this point. Decomission

    your

    army and reform it into a completely flame tank army. Build eight of them. If

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    you don't have flame tanks then you can try substituting Avengers. Once you

    have a full compliment of units, send them at the MCV. It will be stealthed

    but

    it should reappear. Attack the MCV with all of your units.

    As your units die, rebuild them but DO NOT send them back at the enemy. Also

    don't retreat with the first wave of units. Have them attack until they all

    die or you risk drawing the enemy's entire army to your MCV. A few may wander

    over anyway but it's much better than all of them. Once you have rebuilt your

    army, send the second wave in and just attack the MCV. Rinse and repeat until

    you've defeated the crawler. It will probably take you three or four tries to

    destroy it. Once you've killed the MCV, mop up it's troops.

    You've got one out of three MCVs down now, and the hardest of them for sure.

    Restructure your army once again as a mix of units. Use the usual mix of. Now

    take your army north and make sure your crawler comes too. There's another

    barricade toward the top of the map. You want to go through that and you'll

    come out in the back of the base itself.

    Now it's time to attack the second base. From this angle, head up behind the

    MCV and start hitting it. Direct your units to their strengths. Avengersshould

    hit the Centurians while raiders should take infantry. Spiders will pretty

    much

    be on the MCV the entire time though enemies might present themselves that

    are weak to lasers, it's just rare.

    If the shields to the south of the base are giving you a hard time, you can

    head into the shields and hit the generator from inside. This will allow for

    your entire army to attack the defensive towers. Keep the enemy unit count

    low

    and keep hitting the MCV and it will go down. Feel free to unfold your MCV

    here

    if you need to rebuild units.

    Once you have defeated this second crawler, it will set Gideon in motion.

    This

    will make everything a little more difficult but if you act fast, it

    shouldn't

    really be a problem. Consult the "Prevent Self Destruct" section below if you

    are concerned about that. For now, read on.

    There is one more MCV to destroy. It's roughly south east of your position.

    This is the easiest MCV. Just head strait up to it and start hitting it. Use

    your raiders to kill enemy air units. If you need to, feel free to convert

    some

    units to mantises. Even without doing that, you should take this crawler down

    fairly quickly. Just make sure that you take down any repair units that itspawns so it doesn't heal.

    2) Prevent Self Destruct

    Once Gideon announces he's going to blow everything up, he'll start trying to

    capture the five towers spread across the map. Once he's captured one, you

    can

    recapture it. If he ever controls all five at once, you lose.

    This isn't really that bad. You only need to make sure that he doesn't have

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    one of them to keep the battle going. Really, you should have at least two

    and

    maybe even three at all times just as insurance. To capture one, just make

    a few engineers and send them as a clump to capture it. Odds are likely that

    all of them will make it there alive and you can send them back to your base

    alive. Just keep running your Engineers around and keep a few towers.

    3) Make Gideon Submit

    This isn't really difficult so much as it's a little bit of a pain. Make sure

    you keep him from capturing all the Self Destruct towers first. While you're

    doing this, his crawler will move from tower to tower, appearing somewhat at

    random. When he arrives, he'll create an engineer to capture the tower and

    then

    stick around for a little bit to rebuild defenses at that location. While

    he's

    there, he'll also repair his 15,000 health crawler pretty rapidly. This means

    that you can't just send all your troops to one tower and wait for him to

    appear and you can't destroy all the defenses and then hop around and kill

    him.

    Here's what you will do. Let him capture two or three towers. There's onetower

    that has engineers that heal the crawler and then there are two more that

    have

    rocket defenses. I would let him have the one with the engineers because and

    maybe one or both of the rocket defended towers. If you allow him to have all

    of those towers then you should keep in mind that you only have two towers

    left

    so you're playing a risky game. However this can speed up the finish a

    little.

    The next step is to decomission your MCV and redeploy as a support unit.

    Unfold

    your Crawler in the middle of the map. Then you are going to make four

    engineers and finish with as many Vertigos or (if you don't have those)

    Cobras

    as you can. Use the engineers strictly for recapturing towers as needed and

    use your Vertigos/Cobras to attack the MCV. You only need to take him down to

    3,000 health - make sure you don't kill him (which you shouldn't be able to

    do

    under normal circumstances anyway). Continue this approach until you've won.

    It shouldn't be difficult so much as just time consuming.

    Blood Loss [xxNOD06xx]

    ====================================

    1) Repair GDI MCVGather the troops you are given and split them into sub groups so you can use

    them against their best targets. Once you are set to go, head southeast

    towards

    the GDI crawler. Make sure you keep your engineers in the back and keep

    pushing

    forward. You should be able to make it to the GDI crawler with almost no

    effort. Once you get there, use your engineers to repair the crawler. You

    should have the crawler up and running again in no time at all.

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    2) Return Crawler to Kane

    Just send your new crawler to the deploy zone you started in and unfold it.

    This will satisfy the requirements. Make sure you take your troops with you.

    Also, send your engineers north of your deploy zone to find a few red

    crystals.

    There should be four and you want all of them.

    3) Get crawler to helipad

    Build up as many units as you can. I recommend hunters and wolves. Fit them

    in with your other units by the type of enemy they are good for. Once you are

    prepared, start moving your troops eastward. On the far east side of the map

    you'll see a ramp leading up. Try to make it to the ramp with your crawler

    still having 98-100% health and with a few troops. Just go slow and you

    should

    be fine on this first leg.

    Once you get to the ramp, just make a run for it. Send your crawler strait

    for

    the helipad waypoint. Use whatever you have left for troops to distract the

    enemy from your crawler. Try to focus your attacks on enemies that attack

    yourcrawler. And keep your engineers healing your crawler. I don't know when your

    crawler is too weak to support you but it's some point below 40%. You should

    be able to make it to the helipad with more than that and do so pretty

    easily.

    The End of All Things [xxNOD07xx]

    ====================================

    1) Secure the TCN Network

    This might seem very difficult at first but it really isn't. Spawn yourself

    with an offensive MCV. Build up a mixed army and remember you have an extra

    ten

    command points on this mission. I recommend two engineers and then something

    along the lines of five avengers, four raiders, and four spiders.

    Take your squad, including your crawler to the southern TCN node that NOD

    possesses. Then take your squad past that and down the ramp to the southern

    most GDI TCN. Grab the red crystal on the way and upgrade your MCV to tier

    II.

    Start to capture that TCN.

    To complete this objective, all you have to do is control more TCN nodes than

    GDI does and allow the network to build points. Once you have a majority

    stake

    in the TCN network then you will see the percentage at the top start to

    climb.Just hold on to that majority until it reaches 100%. It actually shouldn't be

    too difficult. If you split with the GDI then progess will stop and if you

    are

    losing to GDI then it will reverse and you'll lose points. I'd be surprised

    if

    this happened.

    Once you start getting close to 100%, start decomissioning your troops and

    converting them to the toughest laser units you have available.

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    2) Take down the Arcus

    Once you've gotten 100% of the TCN network, the Arcus will appear. This

    little

    bomber is actually very powerful. It's ok, you're about to make short work of

    it. Don't worry about keeping your Network majority, you actually have to

    lose

    all 100% to lose the mission. Now just take all of those laser units you just

    built and send them to kill the Arcus. With ten laser units it should take no

    time at all. Just keep rebuilding your units and sending them at the Arcus.

    By the way, you can also send your tier II MCV at it also. It's now equiped

    with a laser. Enjoy your ending.

    Contact [xxContaxx]

    ====================================

    I would love to hear from you. I recieve very little information about how my

    guides are doing which is bad. Maybe everybody loves my guides and doesn't

    feelthe need to gripe or maybe they're so bad that people don't bother with

    trying

    to help. Either way, I know that my guides aren't perfect and have room for

    improvement and I need your help for that.

    If you liked the guide, let me know. Let me know if you liked my sorting

    system or if it was easy to find what you wanted to find or tell me that the

    insane wall of text was useless to you. Whatever it is that you think could

    help me with future guides, even if it's just a pat on the back or whack

    upside

    the head, please do so.

    Two rules though - Please be polite, these guides take a very large amount of

    time and effort. And Please include the game title "Command and Conquer 4" or

    "Tiberium Twilight" in the subject so I know what you're contacting me about.

    To contact me, my e-mail address is [email protected]

    (minus

    the dashes).

    Legal [xxLegalxx]

    ====================================

    This guide is copywrite me, ExtremePhobia (Brandon Fusco), 2010. You may use

    this guide for personal use. You may link to the guide on Gamefaqs.com. YOU

    MAY NOT HOST my guide. It is only currently being hosted on Gamefaqs.com.You may quote sections of my guide with credit. You may NOT sell my guide.

    Command and Conquer 4: Tiberium Twilight and all associated trademarks and

    logos are property of their respective holders.

    Version History [xxVerHixx]

    ====================================

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    April 4, 2010 - 1.00

    -First build of the guide with complete walkthroughs for both campaigns

    -Need to finish unit evaluations.

    -Only requires touch up and possibly multiplayer strategy though the

    latter

    isn't likely because MP is never static.

    Command & Conquer 4: Tiberian Twilight: FAQ/WalkthroughbyExtremePhobiaVersion 1.00, Last Updated 2010-04-05View/Download Original File

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