CMC - DT584 - Time Management Games

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    29-Oct-2014
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Transcript of CMC - DT584 - Time Management Games

  • 1. Timemanagementgames
    Youda Sushi Chef

2. Chosen game: Youda Sushi Chef
3. Youda Sushi Chef
Customers
4. Youda Sushi Chef
Orders
5. Youda Sushi Chef
Produce /
Ingredients
6. Youda Sushi Chef
Preparation Area
7. Youda Sushi Chef
Recipe Book
8. Youda Sushi Chef
Phone
(for order produce)
9. Youda Sushi Chef
Object: Meet Daily Target
10. Conflicts /Interactions

  • It reflects reality, in that the player must juggle many factors/decisions affecting the daily operation of the restaurant.

11. Simply:Time Cashmoney
12. Conflicts /Interactions

  • It reflects reality, in that the player must juggle many factors/decisions affecting the daily operation of the restaurant.

Time Cashmoney

  • Number of things to consider:

Player must ensure that the customers remain satisfied and arent kept waiting for their meals.
13. Conflicts /InteractionsNumerous issues to consider
Satisfaction
14. Conflicts /Interactions

  • Number of things to consider:

Player must ensure that the customers remain satisfied and arent kept waiting for their meals.
Keep the ingredients topped up / in stock, so that the customers are served on time. Otherwise theyll get upset and leave.
15. Conflicts /InteractionsNumerous issues to consider
Stock
levels
16. Conflicts /Interactions

  • Number of things to consider

Player must ensure that the customers remain satisfied and arent kept waiting for their meals.
Keep the ingredients topped up / in stock, so that the customers are served on time. Otherwise theyll get upset and leave.
Its best to commit as many recipes to memory as possible dont have to consult the recipe book every time a customer orders a (different) meal.
17. Conflicts /InteractionsNumerous issues to consider
Memorise recipes
18. Conflicts /InteractionsNumerous issues to consider
Memorise recipes
19. Failed combination
20. Conflicts /Interactions

  • Number of things to consider

Player must ensure that the customers remain satisfied and arent kept waiting for their meals.
Keep the ingredients topped up / in stock, so that the customers are served on time. Otherwise theyll get upset and leave.
Its best to commit as many recipes to memory as possible dont have to consult the recipe book every time a customer orders a (different) meal.
The Clock - must earn as much money before the end of business.
21. Numerous issues to consider
CLOCK
22. Matrix
23. Progression
The owner has the option to upgrade & expand their produce and other aspects of the restaurants (decor etc.).
Thus, increasing their customer range / base etc.
However player must to be sure that they are capable of producing good, sophisticated food, fast.
24. Progression
The owner has the option to upgrade their produce and other aspects of the restaurants (decor etc.)
Thus, increasing their customer range / base etc.
However they must to be sure that they are capable of producing good, sophisticated food, fast.
This reflects that a restaurant wants to earn a good name, as a place where both the food and service are good. It wants to become more established, maybe renovate and expand. The increasing targets reflect this ambition.