Close Quarters Marksmanship (CQM) Level 1.ppt

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    CQMOverview

    Close

    Quarters

    Marksmanship

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    CQM - Overview

    This Brief is an INTRODUCTION to CQM

    Only Skills Which Require Visual Aids

    Will be Explained in Detail During This

    Brief.

    Detailed Information On CQM 1&2 Skills

    will be Covered by Your Primary InstructorOn the Ranges.

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    Close Quarters Marksmanship

    aka: Combat Weaponcraft An Essential Part of Advanced Urban

    Combat Skills

    Equips the Soldier to Survive a Close Range

    Lethal Encounter

    An Advanced Marksmanship SkillIt is

    NOT easier than long range marksmanship

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    CQM

    BRM prepares you for a close range

    fight like learning how to throw afootball prepares you to quarterback

    the Super Bowlyou need more

    than the basics!

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    The Battlefield Of Today

    This is not your Daddys Battlefield

    The enemy

    looks for soft targets The enemy engages at HIS convenience

    The enemy strikes quickly and unexpectedly!

    Todays Actions are either individual or a series of

    individual fast and dirty fightsyou must respond

    instantly

    with OVERWHELMING FORCE!

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    References FM 31-28* (SFAUC)

    FM 3-06.11 Combined Arms in Urban Combat(approximately same material as 31-28)

    All of the material contained in the above, exceptfor breaching, originates directly or indirectlyfrom the Modern Technique of Weaponcraft

    pioneered at the American Pistol Institute(Gunsite) or one of its offspring.

    * FM 31-28 Distribution is Restricted to the S.F.Community, need to know basis only.

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    CQM - Elements

    Weapon Skills

    Handling, Knowledge, Maintenance

    Combat Marksmanship Fundamentals Advanced Marksmanship Techniques

    Simple Tactics

    Combat Mindset

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    Its The Code of The West: Do Unto Others

    BEFORE They Do Unto You.Waterhole #3

    Weapons Operation Must become REFLEXIVE andautomatic. There are too many distractions when someoneis doing his best to kill you!

    The Key is to simplify each operation and then practice ituntil you can do it in the when you are confused, weary andin the dark.

    Critical Element:

    Weapon Handling

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    Weapon HandlingA Critical

    and Difficult Skill to Develop Death or Injury are more often the result of

    Weapons Handling Failures than Poor

    Marksmanship! Only PERFECT Practice makes PERFECT!

    You will do under pressure what you have

    practiced. If you practice nothing you do

    nothing.in time to get the job done.

    Practicing the wrong technique works too.

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    Whats The Point?

    EVERYTHING you do repeatedly on the

    range becomes a habit whether it is a good

    one or not:

    If you Practice getting killed.you get really

    good at getting killed!

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    Case in PointNewhall, CA

    1970 4 CHP Officers Seek 2 known felons

    unfortunately they found them!

    Aftermath: 4 CHP officers dead, 1 felon wounded(survived).

    At least one officer was killed while reloading hisrevolver. That officer had spent revolver brass in

    his right front pocket!!!!! TRAIN AS YOU WANT TO FIGHT BECAUSE

    YOU WILL FIGHT AS YOU TRAIN!!!!!

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    Repetition is the Mother of Skill

    Practice does NOT make Perfect PERFECTPractice makes Perfect!

    Take Care what you practice on the range or inDry Fireit will become a habit.

    Some techniques look fine in the movies and incompetition but have no place in a serious training

    program. It takes 1000-2500 Reps to Learn a Skill

    It takes 10,000-25000 PERFECT Reps to becomeReflexive!!!!

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    Bad Weapon Handling

    Are you guilty? Picking up a magazine in your Firing Hand!

    Operating the M16/M4 Charging Handle with

    your Firing Hand! Releasing a Magazine from the weapon before a

    new one is in hand AND ORIENTED toward theweapon!

    Failure to move AND Communicate during anEmergency Reload or Malfunction!

    Flagrant Safety Violations! Shooting yourbuddies is NOT the way to start a fight!

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    Weapons Handling Skills to

    DevelopPresentationsGetting the Weapon into

    Action Quickly and Effectively.

    Ammo ManagementKeeping the WeaponRunning in a Fight.

    ClearancesGetting Back in the Fight!

    Safety & Carry TechniquesHandlingYour Weapon Safely and Efficiently in theHot Zone.

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    Ready, Scan, Safety and Carry

    Positions Ready means READY not Rest

    The SCAN position is used for rapid response to

    Additional threats and to BREAK UP TUNNELVISION.

    Safety Positions are used to operate in a crowd offriendlies allow for operation in a 360 Degree

    World. Carry Positions are used in a non-threat

    environment.

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    Weapons Handling Preparation

    Store Vital Equipment (Spare MagazinesBackup Weapons) where you can get to themREFLEXIVELY and do not have to re-orient themfor instant use!

    Practice With Equipment EXACTLY as you carryit in combatnothing less realistic will save yourlife!

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    Weapons Covered

    M16/M4 Family (Translates to Most

    Rifles/Carbines).

    M249 SAW/M240/M60

    M9 (this is a unique weapon, some standard

    manipulations will get you killed!)

    M11 (Translates to Most Sidearms)

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    Combat Marksmanship

    Three EQUALLYImportant

    Elements

    Accuracythe bullet that does not

    strike center is wasted! SpeedThe Accurate Shot that

    Comes Too Late is of no use

    Power (Effectiveness)The Hit

    which does not Work NOWisIrrelevant

    Hit REPEATEDLY &OFTEN! i s(Power)

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    BRM vs. CQM

    The DifferencesBasic Marksmanship

    Accuracy over Speed

    Repeat Hits Discouraged

    4 Fundamentals

    CQM

    Accuracy=Speed

    Repeat Hits Required!

    8 Fundamentals

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    BRM vs. CQM

    The DifferencesBasic Marksmanship

    Fixed-Entrenched Position

    Medium to Long Range

    Enemy Needs Great Skill

    Static

    CQM

    Often Vulnerable

    Close Range

    Enemy Needs Little Skill

    Dynamic

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    Fundamentals of Combat

    Marksmanship1. Fighting Platform (Stance)

    2. Grip

    3. Sight Alignment

    4. Sight Picture

    5. Breathing

    6. Trigger Control7. Recovery

    8. Follow Through

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    Why More Hits?

    Closer Threats are much more dangerous and mustbe INCAPACITATED not just hit.

    One hit to the heart will not instantly stop amanshoot repeatedly and often (not excessively)expect it to take 3-5 or more hits!

    The longer the range the less hits needed to get the

    job doneIFthey are good hits.

    YOU CANNOT MISS FAST ENOUGH TO WINA GUNFIGHT!

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    A Movie is Worth a Thousand

    Pictures CQM when applied

    Looks and Sounds

    Different However, it is merely

    an intense application

    of the Fundamentals

    and Principles

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    Standard Sight Picture

    Rifle Pistol

    Target Blurry

    Rear Sight Blurry

    Front Sight

    Sharp Focus

    Ghost Ring Sight Picture

    Front Sight Sharp

    Focus

    Target Blurry

    Rear Sight Blurry

    Pistol Sight Picture

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    Sighting Variations

    Flash Sight Picture - 3 to 100 Meters

    Use Muscle Memory to Index Weapon

    Use Rapid Visual Skills to CONFIRM indexPrecision of the Alignment depends on Size

    of target

    Size Changes with Range or Occlusion(cover/concealment)

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    Sighting Variations

    Aimed Quick Kill

    - 3 to 12 Meters

    - Rapid Index

    - Visual Confirmation

    Sight Picture Can be used forprecise placement at 10Meters or less.

    Alternate Sight

    Picture

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    SCAN

    Depress the Muzzle Just Enough to See

    Finger Outside the Trigger Well (next to

    something solid) Safety OFF

    Looking for immediate ADDITIONAL

    Threats!

    TWICE as Fast as Low Ready

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    Low Ready - Rifle

    Finger Off Trigger!

    Safety On

    Mind Your Muzzle!!!

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    Acceptable Ready Positions - Pistol

    Classic Low readyThird Eye

    +

    Compact

    Close to Retention

    Less Stressful

    +

    Somewhat Safer

    Joints Aligned

    Fast

    -

    Muzzle Danger

    Joints must realign

    Slow

    -

    Muzzle Extended

    Tiring

    Further to Retention

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    Safety/Carry Positions - Rifle

    Slings

    Safety Circle

    MUZZLE AWARENESS!

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    Safety Positions Pistol

    Safety Circle

    Within 2 feet or your feet

    Do not cover YOUR feet

    Sul/Close Quarters

    Not a ready but a safety position

    For Cramped/Crowded conditions

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    TerminologyWeapon Index &

    Flash Sight PictureThese Things all Happen

    Index (point by Muscle Memory)

    Confirm IndexFlash Sight PictureTrigger Control

    Recovery

    Trigger Reset Follow Through (2ndsight picture)

    Repeat it all!

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    TerminologyControlled Pair

    A Sight Picture +Recovery+FollowThrough (second sight

    picture) for

    EACH SHOT

    May be multiples of

    more than 2 3 shots = 4 sightPictures

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    The Hammer

    2 (or more) shots with

    1 sight picture!

    Depend on your solidfighting platform to

    return the weapon to

    the target!

    This is a 6.8mm not a 5.56

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    Ammunition Management

    A full weapon is Better than a Half Full weapon!

    Dont get Killed for Lack of Shooting Back

    Store Essential Gear where it comes to hand correctlyoriented.

    Be Able to Do this by FEEL in the DARK!

    The Goal is MINIMUM Down Time!!!!

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    Combat Speed Reload

    Twice as fast as theEmergency Reload

    You Reload when you

    Can NOT when youMUST!

    Less Prone tomalfunctions

    NEVER hit MagazineRelease BEFORE theSpare Magazine is in handand correctly oriented.

    Weapon Down to 1 shot

    for .6 Seconds

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    Transition/Emergency Reload

    EMERGENCY= Someone

    Trying to Kill you while

    you are out of AMMO!

    Same Procedure as Speed

    Reload + operate the

    Bolt/Slide

    MOVE! Incoming Fire

    has the Right-of-Way!!

    Continuity of Skills

    1.7

    Sec.

    3.7Sec.

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    Malfunction Clearances

    MOVE out of the line

    of fire!

    SPORTS Takes toolong at close range!

    Tapthe Magazine

    Rackthe Bolt

    Bang!

    You have the Rest of Your Lifeto solve the problem!Out of action2.4 seconds

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    Summary

    This is the beginning of Knowledge

    We must learn to Walk before we Run

    This is not about High Speed Low Drag

    Delta Force ops, It is about:

    Improving your odds of surviving a terrorist

    attack!!!!!

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    Questions?

    Watch your Six!