Clive Fencott SpIDERStudio School of Computing University of Teesside

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Clive Fencott SpIDERStudio School of Computing University of Teesside A Methodology of Design For Virtual Environments

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A Methodology of Design For Virtual Environments. Clive Fencott SpIDERStudio School of Computing University of Teesside. Introduction. Methodology Particularly content modelling Integration Problems and further research SpIDERStudio Strange Agency Limited. Me. Idle waster - PowerPoint PPT Presentation

Transcript of Clive Fencott SpIDERStudio School of Computing University of Teesside

Clive FencottSpIDERStudio

School of ComputingUniversity of Teesside

A Methodology of Design For Virtual Environments

Clive Fencott, A Methodology of Design for VEs

Introduction

• Methodology– Particularly content modelling– Integration

• Problems and further research

• SpIDERStudio

• Strange Agency Limited

Clive Fencott, A Methodology of Design for VEs

Me

• Idle waster

• Poet and performance artist

• Formal Methods

• Methods Integration research

• Virtual Environment Theory

• Entrepreneur

Clive Fencott, A Methodology of Design for VEs

What is the problem?

• Designing VEs is difficult and time consuming

• Have to reconcile engineering and aesthetics

• Need methods and tools

• That’s why we’re here …

Clive Fencott, A Methodology of Design for VEs

What is a Method?

• An underlying model

• A language

• A process model

• Heuristics(Kronlof, 1993)

Clive Fencott, A Methodology of Design for VEs

A VE Process Model

Clive Fencott, A Methodology of Design for VEs

What Underlying Model?

• Turing Machines, Lambda Calculus not expressive enough

• Interaction Machines

• Semiotics

Clive Fencott, A Methodology of Design for VEs

Semiotics

• The study of how people find meaning in the world around them

• Signs made up of:– Signifier– Signified

• Huge body of theory built up from this basic insight

Clive Fencott, A Methodology of Design for VEs

Semiotically Closed Interaction Machines

Clive Fencott, A Methodology of Design for VEs

What Language do we use?

• UML on the engineering side

• Can Semiotics help us on the aesthetic side?

• Yes, but it needs to be adapted for interaction

• Do they work together?

Clive Fencott, A Methodology of Design for VEs

• A chair looks like a chair:

Clive Fencott, A Methodology of Design for VEs

Interactive Content

• but it might also be:– Something to stand on– Something to fight with– Something to buy and sell– A symbol of status, a throne for instance

• The meaning paradox:– A chair doesn’t function as a chair– It does function as interactive content

Clive Fencott, A Methodology of Design for VEs

Content Modelling

• Theories of:– The meanings people make of interactive

content– The types of responses they make as a

result

• Has to be:– Multi-levelled– Multi-faceted

Clive Fencott, A Methodology of Design for VEs

VE Aesthetics

• Agency– Intention– Perceivable Consequence

• Narrative Potential

• Co-presence

• Transformation

• Presence

Clive Fencott, A Methodology of Design for VEs

The Problem with Agency

Clive Fencott, A Methodology of Design for VEs

Clive Fencott, A Methodology of Design for VEs

Clive Fencott, A Methodology of Design for VEs

Clive Fencott, A Methodology of Design for VEs

Perceptual Opportunities

Clive Fencott, A Methodology of Design for VEs

Method

Clive Fencott, A Methodology of Design for VEs

Now and Future

• Object Aesthetics– POs as OO attributes of content code

• Agency at the heart of all VR– Tools don’t support the design of agency– Most tools make implementing agency very

difficult at best

Clive Fencott, A Methodology of Design for VEs

SpIDERS

• Semiosphere: Interactive Digital Environment Research Studio

• Semiosphere:– An ecology of meaning in which differing

languages and media interact

• Yuri Lotman, a Russian semiotician• Semiotics:

– The study of how humans make meaning out of the world around them

Clive Fencott, A Methodology of Design for VEs

What is SpIDERS?

• An interdisciplinary team of computer scientists, experimental psychologists and artists and designers

• Conduct research into theories of interactive content

• Experimental verification of theories• Practical research into the nature of

interactive media applications• Particularly computer games

Clive Fencott, A Methodology of Design for VEs

Ethos

• There are many ways of investigating the world:– Empirical science– Qualitative methods– Art practice and other humanities based

approaches– And so on

• They are all of use

Clive Fencott, A Methodology of Design for VEs

Experiments

• Predictive content modelling– Genre theory, aesthetics, perceptual

opportunities, the semiotics of interaction

• Unrealisms• Specialised experimental methods:

– Mood and presence– patterns of choice

• VR as object of study

Clive Fencott, A Methodology of Design for VEs

Methodology

• Specialist technology, e.g.. Eye-tracker:– To correlate focus of attention with

observed behaviour

Clive Fencott, A Methodology of Design for VEs

Clive Fencott, A Methodology of Design for VEs

Clive Fencott, A Methodology of Design for VEs

Applications Research

• VR as subject of study

• People with Dementia (PWD):– The use of Virtual Reality to help PWDs

learn new environments

• Computer Games for exercise:– Games that respond to exercise bikes etc.

• Computer Games and Older Adults

Clive Fencott, A Methodology of Design for VEs

Clive Fencott, A Methodology of Design for VEs

• University Spin-out company

• Proof of Content:– The analysis of computer games before

they are playable

Clive Fencott, A Methodology of Design for VEs

Conclusions

• Interactive content a major field for research and commercialisation

• Content modelling way behind the technology of interactive content

• We are still only at the beginning:– Even computer games are in their infancy

Clive Fencott, A Methodology of Design for VEs

• “A Methodology of Design for Virtual Environments”

• In: “Developing Future Interactive Systems”

• Ed. Sanchez-Segura

• Idea Group

• 2005