Classroom Coding Hi! with botley - Learning Resources...

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Classroom Coding with botley Sequences, Loops (Grades K-1) Level: Advanced blog.learningresources.com © Learning Resources, Inc. page 2 CSTA STANDARDS (K-2) 1A-AP-10 Develop programs with sequences and simple loops, to express ideas or address a problem. (P5.2) Objective: Teach Botley how to get home. [sequences, loops] (positional language) Materials: Botley, remote programmer, coding cards, obstacle pieces. Directions: 1. Let’s plan Botley’s way home! Construct and place obstacles (see below), and then use the coding cards to map out a path that will lead him “home” (the orange circle). 2. Have Botley maneuver the first three obstacles, in any order, before ending at the orange circle: Go through a tunnel. Go next to a flagpole. Go between two “rock” balls. STOP on the orange circle. Botley, you’re home! Hi!

Transcript of Classroom Coding Hi! with botley - Learning Resources...

Page 1: Classroom Coding Hi! with botley - Learning Resources Blogblog.learningresources.com/wp-content/uploads/2018/... · Botley, remote programmer, coding cards, obstacle pieces. Directions:

Classroom Codingwith botleySequences, Loops (Grades K-1)Level: Advanced

blog.learningresources.com© Learning Resources, Inc.

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CSTA STANDARDS (K-2)1A-AP-10 Develop programs with sequences and simple loops, to express ideas or address a problem. (P5.2)

Objective:Teach Botley how to get home. [sequences, loops] (positional language)

Materials:Botley, remote programmer, coding cards, obstacle pieces.

Directions:1. Let’s plan Botley’s way home! Construct and place obstacles (see below), and then use the coding cards to map out a path that will lead him “home” (the orange circle). 2. Have Botley maneuver the first three obstacles, in any order, before ending at the orange circle:

Go through a tunnel.

Go next to a flagpole.

Go between two “rock” balls.

STOP on the orange circle. Botley, you’re home!

Hi!