CLASSICAL ANIMATION Sec 1 AEP Term 3. ANIMATION BASICS Timing is the most basic and fundamental...

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CLASSICAL ANIMATION Sec 1 AEP Term 3

Transcript of CLASSICAL ANIMATION Sec 1 AEP Term 3. ANIMATION BASICS Timing is the most basic and fundamental...

CLASSICAL ANIMATIONSec 1 AEP Term 3

ANIMATION BASICS

Timing is the most basic and

fundamental aspect of animation

- Can be stylized or naturalistic according to the effect required.

LAWS OF MOTION

LAWS OF MOTION

LAWS OF MOTION

ANIMATION BASICS

Timing & Spacing The Chart Extremes / In-Betweens Easing In & Easing Out Arcs

ANIMATION BASICS– TIMING & SPACING

Timing is how long it takes to get from one key pose

to another. Spacing is the way to get from one key pose to

another, whether its fast and getting slower or other

combinations of the movement speed.

ANIMATION BASICS – SQUASH & STRETCH

Squash and stretch can bring life and characterization to anything.

ANIMATION BASICS – SQUASH & STRETCH

http://www.youtube.com/watch?v=bKGxdOvmmRU

ANIMATION BASICS – SQUASH & STRETCH

ANIMATION BASICS– SQUASH & STRETCH

To give a sense of weight and flexibility to drawn objects.

Taken to an extreme point, a figure stretched or squashed to an exaggerated degree can have a comical effect.

The most important aspect of this principle is the fact that an object's volume does not change when squashed or stretched. If the length of a ball is stretched vertically, its width needs to contract correspondingly horizontally.

ANIMATION BASICS – SQUASH & STRETCH

Squash and Stretch - Defines the rigidity and mass of an object by distorting its shape during an action.

ANIMATION BASICS – SQUASH & STRETCH

Note: The horse's body demonstrates squash and stretch in natural musculature.

ANIMATION BASICS – SQUASH & STRETCH

Tom & Jerryhttp://www.youtube.com/watch?v=rdNdmc83xe4

Roadrunner:http://www.youtube.com/watch?v=QXvYRY0uIkc

MOMENTUM

ANIMATION BASICS – EASING IN / EASING OUT

The movement of the human body, and most other objects, needs time to accelerate and slow down. An animation looks more realistic if it has more frames near the beginning and end of a movement, and fewer in the middle. This principle goes for characters moving between two extreme poses, such as sitting down and standing up, but also for inanimate, moving objects, like the bouncing ball.

ANIMATION BASICS – EASING IN / EASING OUT

Ease In and Out – this is refers to the variation of the speed of the movement of the spacing between two poses.

EASING IN / EASING OUT

EASING IN / EASING OUT

Golf Ball Bounce

EASING IN / EASING OUT

Ping Pong Ball Bounce

EASING IN / EASING OUT

Basketball Bounce

EASING IN / EASING OUT

ANIMATION BASICS – TIMING CHART

Different types of balls: golf ball, tennis ball, ping pong ball, basketball, baseball, rubber ball. Each of them will bounce differently (number of bounces) and for different lengths of time, from the baseball (the shortest - 3 - 4 bounces) to the rubber ball (the longest 20 - 24 bounces). Each one has it’s own tempo.

ANIMATION BASICS – EXTREMES / IN-BEWTEENS

ANIMATION BASICS – ARCS

Arcs = The visual path of action for natural movement. All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path. This is especially true of the human figure and the action of animals. Arcs give animation a more natural action and better flow.

ANIMATION BASICS – ARCS

ANIMATION EXERCISE 2 – BOUNCING BALL

Try to animate any of the following:

- Different types of ‘ball’ bouncing down a flight of stairs:- Tennis ball- Ping pong ball- Heavy bowling ball- Balloon

Consider:

timing, weight, gravity, ease in and ease outs,

stretch and squash, and in-betweening

Your animation needs to create the illusion of

weight and gravity

ANIMATION EXERCISE 2 – BOUNCING BALL

ANIMATION EXERCISE 2 – BOUNCING BALL

ANIMATION EXERCISE 2 – BOUNCING BALL

ANIMATION EXERCISE 2 – BOUNCING BALL

Try to animate any of the following:

- Different types of ‘ball’ bouncing down a flight of stairs:- Tennis ball- Ping pong ball- Heavy bowling ball- Balloon

Consider:

timing, weight, gravity, ease in and ease outs,

stretch and squash, and in-betweening

Your animation needs to create the illusion of

weight and gravity